1456 lines
57 KiB
C++
1456 lines
57 KiB
C++
#include "CutSurface.hpp"
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using namespace Slic3r;
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void Slic3r::append(SurfaceCut &sc, SurfaceCut &&sc_add)
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{
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if (sc.empty()) {
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sc = std::move(sc_add);
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return;
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}
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if (!sc_add.contours.empty()) {
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SurfaceCut::Index offset = static_cast<SurfaceCut::Index>(
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sc.vertices.size());
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size_t require = sc.contours.size() + sc_add.contours.size();
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if (sc.contours.capacity() < require) sc.contours.reserve(require);
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for (std::vector<SurfaceCut::Index> &cut : sc_add.contours)
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for (SurfaceCut::Index &i : cut) i += offset;
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append(sc.contours, std::move(sc_add.contours));
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}
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its_merge(sc, std::move(sc_add));
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}
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SurfaceCut Slic3r::merge(SurfaceCuts &&cuts) {
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SurfaceCut result;
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for (SurfaceCut &cut : cuts)
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append(result, std::move(cut));
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return result;
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}
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#include <CGAL/Polygon_mesh_processing/corefinement.h>
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#include <CGAL/Exact_integer.h>
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#include <CGAL/Surface_mesh.h>
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#include <CGAL/Cartesian_converter.h>
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// libslic3r
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#include "TriangleMesh.hpp" // its_merge
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#include "Utils.hpp" // next_highest_power_of_2
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namespace priv {
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using EpicKernel = CGAL::Exact_predicates_inexact_constructions_kernel;
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using CutMesh = CGAL::Surface_mesh<EpicKernel::Point_3>;
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// using EpecKernel = CGAL::Exact_predicates_exact_constructions_kernel;
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// using CutMesh = CGAL::Surface_mesh<EpecKernel::Point_3>;
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using DynamicEdgeProperty = CGAL::dynamic_edge_property_t<bool>;
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using SMPM = boost::property_map<priv::CutMesh, DynamicEdgeProperty>::SMPM;
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using EcmType = CGAL::internal::Dynamic<priv::CutMesh, SMPM>;
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using VI = CGAL::SM_Vertex_index;
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using HI = CGAL::SM_Halfedge_index;
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using EI = CGAL::SM_Edge_index;
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using FI = CGAL::SM_Face_index;
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/// <summary>
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/// IntersectingElement
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///
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/// Adress polygon inside of ExPolygon
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/// Keep information about source of vertex:
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/// - from face (one of 2 possible)
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/// - from edge (one of 2 possible)
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///
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/// V1~~~~~V2
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/// | f1 /:
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/// | / :
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/// e1| /e2:
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/// | / :
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/// |/ f2 :
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/// V1'~~~~V2'
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///
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/// | .. edge
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/// / .. edge
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/// : .. foreign edge - neighbor
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/// ~ .. no care edge - idealy should not cross model
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/// V1,V1' .. projected 2d point to 3d
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/// V2,V2' .. projected 2d point to 3d
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///
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/// Vertex indexing
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/// V1 .. i (vertex_base + 2x index of point in polygon)
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/// V1' .. i + 1
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/// V2 .. j = i + 2 || 0 (for last i in polygon)
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/// V2' .. j + 1
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///
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/// f1 .. text_face_1 (triangle face made by side of shape contour)
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/// f2 .. text_face_2
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/// e1 .. text_edge_1 (edge on side of face made by side of shape contour)
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/// e2 .. text_edge_2
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///
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/// </summary>
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struct IntersectingElement
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{
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// Base of the zero'th point of a contour in text mesh.
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// There are two vertices (front and rear) created for each contour,
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// thus there are 2x more vertices in text mesh than the number of contour points.
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// a.k.a offset of vertex inside vertices
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uint32_t vertex_base{std::numeric_limits<uint32_t>::max()};
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// index of point in Polygon contour
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uint32_t point_index{std::numeric_limits<uint32_t>::max()};
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// store together type, is_first, is_last
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unsigned char attr;
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// vertex or edge ID, where edge ID is the index of the source point.
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// There are 4 consecutive indices generated for a single contour edge:
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// 0th - 1st text edge (straight)
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// 1th - 1st text face
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// 2nd - 2nd text edge (diagonal)
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// 3th - 2nd text face
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// Type of intersecting element from extruded shape( 3d )
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// NOTE: type must be storable to 3bit -> max value is 7
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enum class Type: unsigned char {
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edge_1 = 0,
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face_1 = 1,
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edge_2 = 2,
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face_2 = 3,
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undefined = 4
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};
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IntersectingElement &set_type(Type t)
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{
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attr = static_cast<unsigned char>(
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attr + (int) t - (int) get_type());
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return *this;
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}
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void set_is_first(){ attr += 8; }
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void set_is_last(){ attr += 16; }
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Type get_type() const { return static_cast<Type>(attr % 8);}
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bool is_first() const { return 8 <= attr && attr < 16; }
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bool is_last() const { return attr >= 16; }
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};
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/// <summary>
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/// Convert triangle mesh model to CGAL Surface_mesh
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/// Add property map for source face index
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/// </summary>
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/// <param name="its">Model</param>
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/// <returns>CGAL mesh - half edge mesh</returns>
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CutMesh to_cgal(const indexed_triangle_set &its);
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using Project = Emboss::IProject;
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/// <summary>
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/// Covert 2d shape (e.g. Glyph) to CGAL model
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/// </summary>
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/// <param name="shapes">2d shapes to project</param>
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/// <param name="projection">Define transformation 2d point into 3d</param>
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/// <param name="edge_shape_map_name">Name of property map to store conversion from edge to contour</param>
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/// <param name="face_shape_map_name">Name of property map to store conversion from face to contour</param>
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/// <returns>CGAL model of extruded shape</returns>
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CutMesh to_cgal(const ExPolygons &shapes,
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const Project &projection,
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const std::string &edge_shape_map_name,
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const std::string &face_shape_map_name);
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using VertexShapeMap = CutMesh::Property_map<VI, const IntersectingElement *>;
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/// <summary>
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/// Track source of intersection
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/// Help for anotate inner and outer faces
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/// </summary>
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struct Visitor {
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const CutMesh &object;
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const CutMesh &shape;
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// Properties of the shape mesh:
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CutMesh::Property_map<EI, IntersectingElement> edge_shape_map;
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CutMesh::Property_map<FI, IntersectingElement> face_shape_map;
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// Properties of the object mesh.
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VertexShapeMap vert_shape_map;
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// check for anomalities
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bool* is_valid;
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// keep source of intersection for each intersection
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// used to copy data into vert_shape_map
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std::vector<const IntersectingElement*> intersections;
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/// <summary>
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/// Called when a new intersection point is detected.
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/// The intersection is detected using a face of tm_f and an edge of tm_e.
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/// Intersecting an edge hh_edge from tm_f with a face h_e of tm_e.
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/// https://doc.cgal.org/latest/Polygon_mesh_processing/classPMPCorefinementVisitor.html#a00ee0ca85db535a48726a92414acda7f
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/// </summary>
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/// <param name="i_id">The id of the intersection point, starting at 0. Ids are consecutive.</param>
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/// <param name="sdim">Dimension of a simplex part of face(h_e) that is intersected by edge(h_f):
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/// 0 for vertex: target(h_e)
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/// 1 for edge: h_e
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/// 2 for the interior of face: face(h_e) </param>
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/// <param name="h_f">
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/// A halfedge from tm_f indicating the simplex intersected:
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/// if sdim==0 the target of h_f is the intersection point,
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/// if sdim==1 the edge of h_f contains the intersection point in its interior,
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/// if sdim==2 the face of h_f contains the intersection point in its interior.
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/// @Vojta: Edge of tm_f, see is_target_coplanar & is_source_coplanar whether any vertex of h_f is coplanar with face(h_e).
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/// </param>
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/// <param name="h_e">A halfedge from tm_e
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/// @Vojta: Vertex, halfedge or face of tm_e intersected by h_f, see comment at sdim.
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/// </param>
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/// <param name="tm_f">Mesh containing h_f</param>
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/// <param name="tm_e">Mesh containing h_e</param>
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/// <param name="is_target_coplanar">True if the target of h_e is the intersection point
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/// @Vojta: source(h_f) is coplanar with face(made by h_e).</param>
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/// <param name="is_source_coplanar">True if the source of h_e is the intersection point
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/// @Vojta: target(h_f) is coplanar with face(h_e).</param>
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void intersection_point_detected(std::size_t i_id,
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int sdim,
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HI h_f,
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HI h_e,
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const CutMesh &tm_f,
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const CutMesh &tm_e,
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bool is_target_coplanar,
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bool is_source_coplanar);
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/// <summary>
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/// Called when a new vertex is added in tm (either an edge split or a vertex inserted in the interior of a face).
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/// Fill vertex_shape_map by intersections
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/// </summary>
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/// <param name="i_id">Order number of intersection point</param>
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/// <param name="v">New added vertex</param>
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/// <param name="tm">Affected mesh</param>
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void new_vertex_added(std::size_t i_id, VI v, const CutMesh &tm);
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// Not used visitor functions
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void before_subface_creations(FI /* f_old */, CutMesh &/* mesh */){}
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void after_subface_created(FI /* f_new */, CutMesh &/* mesh */) {}
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void after_subface_creations(CutMesh&) {}
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void before_subface_created(CutMesh&) {}
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void before_edge_split(HI /* h */, CutMesh& /* tm */) {}
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void edge_split(HI /* hnew */, CutMesh& /* tm */) {}
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void after_edge_split() {}
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void add_retriangulation_edge(HI /* h */, CutMesh& /* tm */) {}
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};
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/// <summary>
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/// Flag for faces in CGAL mesh
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/// </summary>
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enum class FaceType {
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// face inside of the cutted shape
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inside,
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// face outside of the cutted shape
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outside,
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// face without constrained edge (In or Out)
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not_constrained,
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// Helper flag that inside was processed
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inside_
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};
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using FaceTypeMap = CutMesh::Property_map<FI, FaceType>;
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/// <summary>
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/// Face with constrained edge are inside/outside by type of intersection
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/// Other set to not_constrained(still it could be inside/outside)
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/// </summary>
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/// <param name="face_type_map">[Output] property map with type of faces</param>
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/// <param name="mesh">Mesh to process</param>
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/// <param name="vertex_shape_map">Keep information about source element of Face
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/// type</param> <param name="ecm">Dynamic Edge Constrained Map of bool</param>
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/// <param name="project">projection of opoint</param>
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/// <param name="shape_mesh">Vertices of mesh made by shapes</param>
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void set_face_type(FaceTypeMap &face_type_map,
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const CutMesh &mesh,
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const VertexShapeMap &vertex_shape_map,
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const EcmType &ecm,
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const Project &project,
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const CutMesh &shape_mesh);
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/// <summary>
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/// Check orientation(normal direction) of face on mesh
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/// </summary>
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/// <param name="fi">Face index to inspect</param>
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/// <param name="mesh">Mesh contained fi</param>
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/// <param name="projection">Define direction of projection</param>
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/// <returns>TRUE for cutted face otherwise FALSE</returns>
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bool is_toward_projection(FI fi,
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const CutMesh &mesh,
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const Project &projection);
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/// <summary>
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/// Change FaceType from not_constrained to inside
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/// For neighbor(or neighbor of neighbor of ...) of inside triangles.
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/// Process only not_constrained triangles
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/// </summary>
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/// <param name="mesh">Corefined mesh</param>
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/// <param name="projection">Projection from 2d to 3d</param>
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/// <param name="face_type_map">In/Out map with faces type</param>
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void flood_fill_inner(const CutMesh &mesh,
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const Project &projection,
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FaceTypeMap &face_type_map);
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using ReductionMap = CutMesh::Property_map<VI, VI>;
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/// <summary>
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/// Create map to reduce unnecesary triangles,
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/// Triangles are made by divided quad to two triangles
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/// on side of cutting shape mesh
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/// </summary>
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/// <param name="reduction_map">Reduction map from vertex to vertex,
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/// when key == value than no reduction</param>
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/// <param name="faces">Faces of one </param>
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/// <param name="mesh">Input object</param>
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/// <param name="face_type_map">Type of shape inside / outside</param>
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/// <param name="vert_shape_map">Source of outline vertex</param>
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void create_reduce_map(ReductionMap &reduction_map,
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const CutMesh &mesh,
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const FaceTypeMap &face_type_map,
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const VertexShapeMap &vert_shape_map);
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// connected faces(triangles) and outlines(halfEdges) for one surface cut
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using CutAOI = std::pair<std::vector<FI>, std::vector<HI>>;
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using CutAOIs = std::vector<CutAOI>;
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/// <summary>
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/// Create areas from mesh surface
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/// </summary>
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/// <param name="mesh">Model</param>
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/// <param name="shapes">Cutted shapes</param>
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/// <param name="face_type_map">Define Triangles of interest.
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/// Edge between inside / outside.
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/// NOTE: Not const because it need to flag proccessed faces</param>
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/// <returns>Areas of interest from mesh</returns>
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CutAOIs create_cut_area_of_interests(const CutMesh &mesh,
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const ExPolygons &shapes,
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FaceTypeMap &face_type_map);
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/// <summary>
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/// Filter out cuts which are behind another.
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/// Prevent overlapping embossed shape in space.
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/// </summary>
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/// <param name="cuts">AOIs</param>
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/// <param name="mesh">triangle model</param>
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/// <param name="shapes">2d cutted shapes</param>
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/// <param name="projection">Projection from 2d to 3d</param>
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/// <param name="vert_shape_map">Identify source of intersection</param>
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void filter_cuts(CutAOIs &cuts,
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const CutMesh &mesh,
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const ExPolygons &shapes,
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const Project &projection,
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const VertexShapeMap &vert_shape_map);
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using ConvertMap = CutMesh::Property_map<VI, SurfaceCut::Index>;
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/// <summary>
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/// Create surface cuts from mesh model
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/// </summary>
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/// <param name="mesh">Model</param>
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/// <param name="shapes">Cutted shapes</param>
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/// <param name="reduction_map">Reduction of vertices</param>
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/// <param name="face_type_map">Define Triangles of interest.
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/// Edge between inside / outside.
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/// NOTE: Not const because it need to flag proccessed faces</param>
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/// <param name="convert_map">Used only inside function.
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/// Store conversion from mesh to result.</param>
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/// <returns>Created surface cuts</returns>
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SurfaceCuts create_surface_cuts(const CutAOIs &cutAOIs,
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const CutMesh &mesh,
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const ReductionMap &reduction_map,
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ConvertMap &convert_map);
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/// <summary>
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/// Collect connected inside faces
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/// Collect outline half edges
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/// </summary>
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/// <param name="process">Queue of face to process - find connected</param>
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/// <param name="faces">[Output] collected Face indices from mesh</param>
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/// <param name="outlines">[Output] collected Halfedge indices from mesh</param>
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/// <param name="face_type_map">Use flag inside / outside
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/// NOTE: Modify in function: inside -> inside_</param>
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/// <param name="mesh">mesh to process</param>
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void collect_surface_data(std::queue<FI> &process,
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std::vector<FI> &faces,
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std::vector<HI> &outlines,
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FaceTypeMap &face_type_map,
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const CutMesh &mesh);
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/// <summary>
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/// Copy triangles from CGAL mesh into index triangle set
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/// NOTE: Skip vertices created by edge in center of Quad.
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/// </summary>
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/// <param name="faces">Faces to copy</param>
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/// <param name="count_outlines">Count of outlines</param>
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/// <param name="mesh">Source CGAL mesh</param>
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/// <param name="reduction_map">Reduction of vertices</param>
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/// <param name="v2v">[Output] map to convert CGAL vertex to its::vertex index</param>
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/// <returns>Surface cut (Partialy filled - only index triangle set)</returns>
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SurfaceCut create_index_triangle_set(const std::vector<FI> &faces,
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size_t count_outlines,
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const CutMesh &mesh,
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const ReductionMap &reduction_map,
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ConvertMap &v2v);
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/// <summary>
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/// Connect outlines into closed loops
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/// </summary>
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/// <param name="outlines">Half edges from border of cut - Oriented</param>
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/// <param name="mesh">Source CGAL mesh</param>
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/// <param name="reduction_map">Reduction of vertices</param>
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/// <param name="v2v">Map to convert CGAL vertex to its::vertex</param>
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/// <returns>Cuts - outlines of surface</returns>
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SurfaceCut::CutContour create_cut(const std::vector<HI> &outlines,
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const CutMesh &mesh,
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const ReductionMap &reduction_map,
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const ConvertMap &v2v);
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/// <summary>
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/// Debug purpose store of mesh with colored face by face type
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/// </summary>
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/// <param name="mesh">Input mesh, could add property color
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/// NOTE: Not const because need to [optionaly] append color property map</param>
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/// <param name="face_type_map">Color source</param>
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/// <param name="file">File to store</param>
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void store(CutMesh &mesh, const FaceTypeMap &face_type_map, const std::string &file);
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void store(CutMesh &mesh, const ReductionMap &reduction_map, const std::string &file);
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void store(const SurfaceCuts &cut, const std::string &file_prefix);
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} // namespace privat
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SurfaceCuts Slic3r::cut_surface(const indexed_triangle_set &model,
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const ExPolygons &shapes,
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const Emboss::IProject &projection)
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{
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priv::CutMesh cgal_model = priv::to_cgal(model);
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CGAL::IO::write_OFF("C:/data/temp/model.off", cgal_model); // only debug
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std::string edge_shape_map_name = "e:IntersectingElement";
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std::string face_shape_map_name = "f:IntersectingElement";
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priv::CutMesh cgal_shape = priv::to_cgal(shapes, projection, edge_shape_map_name, face_shape_map_name);
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CGAL::IO::write_OFF("C:/data/temp/shape.off", cgal_shape); // only debug
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auto edge_shape_map = cgal_shape.property_map<priv::EI, priv::IntersectingElement>(edge_shape_map_name).first;
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auto face_shape_map = cgal_shape.property_map<priv::FI, priv::IntersectingElement>(face_shape_map_name).first;
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std::string vert_shape_map_name = "v:IntersectingElement";
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// pointer to edge or face shape_map
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priv::VertexShapeMap vert_shape_map = cgal_model.add_property_map<priv::VI, const priv::IntersectingElement*>(vert_shape_map_name).first;
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// detect anomalities in visitor.
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bool is_valid = true;
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// create anotation visitor - Must be copyable
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priv::Visitor visitor{cgal_model, cgal_shape, edge_shape_map, face_shape_map, vert_shape_map, &is_valid};
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|
|
// bool map for affected edge
|
|
priv::EcmType ecm = get(priv::DynamicEdgeProperty(), cgal_model);
|
|
|
|
const auto &p = CGAL::parameters::visitor(visitor)
|
|
.edge_is_constrained_map(ecm)
|
|
.throw_on_self_intersection(false);
|
|
const auto& q = CGAL::parameters::do_not_modify(true);
|
|
CGAL::Polygon_mesh_processing::corefine(cgal_model, cgal_shape, p, q);
|
|
|
|
if (!is_valid) return {};
|
|
|
|
std::string face_type_map_name = "f:side";
|
|
priv::FaceTypeMap face_type_map = cgal_model.add_property_map<priv::FI, priv::FaceType>(face_type_map_name).first;
|
|
|
|
// Select inside and outside face in model
|
|
priv::set_face_type(face_type_map, cgal_model, vert_shape_map, ecm, projection, cgal_shape);
|
|
priv::store(cgal_model, face_type_map, "C:/data/temp/constrained.off"); // only debug
|
|
|
|
// Seed fill the other faces inside the region.
|
|
priv::flood_fill_inner(cgal_model, projection, face_type_map);
|
|
priv::store(cgal_model, face_type_map, "C:/data/temp/filled.off"); // only debug
|
|
|
|
std::string vertex_reduction_map_name = "v:reduction";
|
|
priv::ReductionMap vertex_reduction_map = cgal_model.add_property_map<priv::VI, priv::VI>(vertex_reduction_map_name).first;
|
|
priv::create_reduce_map(vertex_reduction_map, cgal_model, face_type_map, vert_shape_map);
|
|
priv::store(cgal_model, vertex_reduction_map, "C:/data/temp/reduction.off"); // only debug
|
|
|
|
priv::CutAOIs cutAOIs = create_cut_area_of_interests(cgal_model, shapes, face_type_map);
|
|
|
|
// Filter out NO top one cuts
|
|
priv::filter_cuts(cutAOIs, cgal_model, shapes, projection, vert_shape_map);
|
|
|
|
// conversion map between vertex index in cgal_model and indices in result
|
|
// used instead of std::map
|
|
std::string vertec_convert_map_name = "v:convert";
|
|
priv::ConvertMap vertex_convert_map = cgal_model.add_property_map<priv::VI, SurfaceCut::Index>(vertec_convert_map_name).first;
|
|
SurfaceCuts result = priv::create_surface_cuts(cutAOIs, cgal_model, vertex_reduction_map, vertex_convert_map);
|
|
|
|
priv::store(result, "C:/data/temp/cut"); // only debug
|
|
|
|
// TODO: Filter surfaceCuts to only the top most.
|
|
return result;
|
|
}
|
|
|
|
indexed_triangle_set Slic3r::cuts2model(const SurfaceCuts &cuts,
|
|
const Emboss::IProject &projection)
|
|
{
|
|
indexed_triangle_set result;
|
|
size_t count_vertices = 0;
|
|
size_t count_indices = 0;
|
|
for (const SurfaceCut &cut : cuts) {
|
|
assert(!cut.empty());
|
|
count_indices += cut.indices.size()*2;
|
|
// indices from from zig zag
|
|
for (const auto &c : cut.contours) {
|
|
assert(!c.empty());
|
|
count_indices += c.size() * 2;
|
|
}
|
|
count_vertices += cut.vertices.size()*2;
|
|
}
|
|
result.vertices.reserve(count_vertices);
|
|
result.indices.reserve(count_indices);
|
|
|
|
size_t indices_offset = 0;
|
|
for (const SurfaceCut &cut : cuts) {
|
|
// front
|
|
for (const auto &v : cut.vertices)
|
|
result.vertices.push_back(v);
|
|
for (const auto &i : cut.indices)
|
|
result.indices.emplace_back(i.x() + indices_offset,
|
|
i.y() + indices_offset,
|
|
i.z() + indices_offset);
|
|
|
|
// back
|
|
for (const auto &v : cut.vertices) {
|
|
Vec3f v2 = projection.project(v);
|
|
result.vertices.push_back(v2);
|
|
}
|
|
size_t back_offset = indices_offset + cut.vertices.size();
|
|
for (const auto &i : cut.indices) {
|
|
assert(i.x() + back_offset < result.vertices.size());
|
|
assert(i.y() + back_offset < result.vertices.size());
|
|
assert(i.z() + back_offset < result.vertices.size());
|
|
// Y and Z is swapped CCW triangles for back side
|
|
result.indices.emplace_back(i.x() + back_offset,
|
|
i.z() + back_offset,
|
|
i.y() + back_offset);
|
|
}
|
|
|
|
// zig zag indices
|
|
for (const auto &contour : cut.contours) {
|
|
size_t prev_ci = contour.back();
|
|
size_t prev_front_index = indices_offset + prev_ci;
|
|
size_t prev_back_index = back_offset + prev_ci;
|
|
for (size_t ci : contour) {
|
|
size_t front_index = indices_offset + ci;
|
|
size_t back_index = back_offset + ci;
|
|
assert(front_index < result.vertices.size());
|
|
assert(prev_front_index < result.vertices.size());
|
|
assert(back_index < result.vertices.size());
|
|
assert(prev_back_index < result.vertices.size());
|
|
|
|
result.indices.emplace_back(
|
|
front_index,
|
|
prev_front_index,
|
|
back_index
|
|
);
|
|
result.indices.emplace_back(
|
|
prev_front_index,
|
|
prev_back_index,
|
|
back_index
|
|
);
|
|
prev_front_index = front_index;
|
|
prev_back_index = back_index;
|
|
}
|
|
}
|
|
|
|
indices_offset = result.vertices.size();
|
|
}
|
|
|
|
assert(count_vertices == result.vertices.size());
|
|
assert(count_indices == result.indices.size());
|
|
return result;
|
|
}
|
|
|
|
indexed_triangle_set Slic3r::cut2model(const SurfaceCut &cut,
|
|
const Emboss::IProject &projection)
|
|
{
|
|
assert(!cut.empty());
|
|
size_t count_vertices = cut.vertices.size() * 2;
|
|
size_t count_indices = cut.indices.size() * 2;
|
|
|
|
// indices from from zig zag
|
|
for (const auto &c : cut.contours) {
|
|
assert(!c.empty());
|
|
count_indices += c.size() * 2;
|
|
}
|
|
|
|
indexed_triangle_set result;
|
|
result.vertices.reserve(count_vertices);
|
|
result.indices.reserve(count_indices);
|
|
|
|
// front
|
|
result.vertices.insert(result.vertices.end(),
|
|
cut.vertices.begin(), cut.vertices.end());
|
|
result.indices.insert(result.indices.end(),
|
|
cut.indices.begin(), cut.indices.end());
|
|
|
|
// back
|
|
for (const auto &v : cut.vertices) {
|
|
Vec3f v2 = projection.project(v);
|
|
result.vertices.push_back(v2);
|
|
}
|
|
|
|
size_t back_offset = cut.vertices.size();
|
|
for (const auto &i : cut.indices) {
|
|
// check range of indices in cut
|
|
assert(i.x() >= 0 && i.x() < cut.vertices.size());
|
|
assert(i.y() >= 0 && i.y() < cut.vertices.size());
|
|
assert(i.z() >= 0 && i.z() < cut.vertices.size());
|
|
// Y and Z is swapped CCW triangles for back side
|
|
result.indices.emplace_back(i.x() + back_offset,
|
|
i.z() + back_offset,
|
|
i.y() + back_offset);
|
|
}
|
|
|
|
// zig zag indices
|
|
for (const auto &contour : cut.contours) {
|
|
size_t prev_front_index = contour.back();
|
|
size_t prev_back_index = back_offset + prev_front_index;
|
|
for (size_t front_index : contour) {
|
|
assert(front_index < cut.vertices.size());
|
|
size_t back_index = back_offset + front_index;
|
|
result.indices.emplace_back(front_index, prev_front_index, back_index);
|
|
result.indices.emplace_back(prev_front_index, prev_back_index, back_index);
|
|
prev_front_index = front_index;
|
|
prev_back_index = back_index;
|
|
}
|
|
}
|
|
|
|
assert(count_vertices == result.vertices.size());
|
|
assert(count_indices == result.indices.size());
|
|
return result;
|
|
}
|
|
|
|
priv::CutMesh priv::to_cgal(const indexed_triangle_set &its)
|
|
{
|
|
CutMesh result;
|
|
if (its.empty()) return result;
|
|
|
|
const std::vector<stl_vertex> &vertices = its.vertices;
|
|
const std::vector<stl_triangle_vertex_indices> &indices = its.indices;
|
|
|
|
size_t vertices_count = vertices.size();
|
|
size_t faces_count = indices.size();
|
|
size_t edges_count = (faces_count * 3) / 2;
|
|
result.reserve(vertices_count, edges_count, faces_count);
|
|
|
|
for (const stl_vertex &v : vertices)
|
|
result.add_vertex(CutMesh::Point{v.x(), v.y(), v.z()});
|
|
|
|
for (const stl_triangle_vertex_indices &f : indices)
|
|
result.add_face(static_cast<VI>(f[0]),
|
|
static_cast<VI>(f[1]),
|
|
static_cast<VI>(f[2]));
|
|
|
|
return result;
|
|
}
|
|
|
|
priv::CutMesh priv::to_cgal(const ExPolygons &shapes,
|
|
const Project &projection,
|
|
const std::string &edge_shape_map_name,
|
|
const std::string &face_shape_map_name)
|
|
{
|
|
CutMesh result;
|
|
if (shapes.empty()) return result;
|
|
|
|
auto edge_shape_map = result.add_property_map<EI, IntersectingElement>(edge_shape_map_name).first;
|
|
auto face_shape_map = result.add_property_map<FI, IntersectingElement>(face_shape_map_name).first;
|
|
|
|
std::vector<VI> indices;
|
|
auto insert_contour = [&projection, &indices, &result,
|
|
&edge_shape_map, &face_shape_map]
|
|
(const Polygon &polygon) {
|
|
indices.clear();
|
|
indices.reserve(polygon.points.size() * 2);
|
|
size_t num_vertices_old = result.number_of_vertices();
|
|
for (const Point &p2 : polygon.points) {
|
|
auto p = projection.project(p2);
|
|
CutMesh::Point v_first{p.first.x(), p.first.y(), p.first.z()};
|
|
CutMesh::Point v_second{p.second.x(), p.second.y(), p.second.z()};
|
|
|
|
VI reduction_from = result.add_vertex(v_first);
|
|
assert(size_t(reduction_from) == (indices.size() + num_vertices_old));
|
|
indices.emplace_back(reduction_from);
|
|
|
|
reduction_from = result.add_vertex(v_second);
|
|
assert(size_t(reduction_from) == (indices.size() + num_vertices_old));
|
|
indices.emplace_back(reduction_from);
|
|
}
|
|
|
|
auto find_edge = [&result](FI fi, VI from, VI to) {
|
|
HI hi = result.halfedge(fi);
|
|
for (; result.target(hi) != to; hi = result.next(hi));
|
|
assert(result.source(hi) == from);
|
|
assert(result.target(hi) == to);
|
|
return result.edge(hi);
|
|
};
|
|
|
|
uint32_t contour_index = 0;
|
|
for (int32_t i = 0; i < int32_t(indices.size()); i += 2) {
|
|
bool is_first = i == 0;
|
|
bool is_last = size_t(i + 2) >= indices.size();
|
|
int32_t j = is_last ? 0 : (i + 2);
|
|
|
|
auto fi1 = result.add_face(indices[i], indices[i + 1], indices[j]);
|
|
auto ei1 = find_edge(fi1, indices[i], indices[i + 1]);
|
|
auto ei2 = find_edge(fi1, indices[i + 1], indices[j]);
|
|
auto fi2 = result.add_face(indices[j], indices[i + 1], indices[j + 1]);
|
|
uint32_t vertex_base = static_cast<uint32_t>(num_vertices_old);
|
|
IntersectingElement element {vertex_base, contour_index, (unsigned char)IntersectingElement::Type::undefined};
|
|
if (is_first) element.set_is_first();
|
|
if (is_last) element.set_is_last();
|
|
edge_shape_map[ei1] = element.set_type(IntersectingElement::Type::edge_1);
|
|
face_shape_map[fi1] = element.set_type(IntersectingElement::Type::face_1);
|
|
edge_shape_map[ei2] = element.set_type(IntersectingElement::Type::edge_2);
|
|
face_shape_map[fi2] = element.set_type(IntersectingElement::Type::face_2);
|
|
++contour_index;
|
|
}
|
|
};
|
|
|
|
size_t count_point = count_points(shapes);
|
|
result.reserve(result.number_of_vertices() + 2 * count_point,
|
|
result.number_of_edges() + 4 * count_point,
|
|
result.number_of_faces() + 2 * count_point);
|
|
|
|
// Identify polygon
|
|
for (const ExPolygon &shape : shapes) {
|
|
insert_contour(shape.contour);
|
|
for (const Polygon &hole : shape.holes)
|
|
insert_contour(hole);
|
|
}
|
|
return result;
|
|
}
|
|
|
|
void priv::set_face_type(FaceTypeMap &face_type_map,
|
|
const CutMesh &mesh,
|
|
const VertexShapeMap &vertex_shape_map,
|
|
const EcmType &ecm,
|
|
const Project &project,
|
|
const CutMesh &shape_mesh)
|
|
{
|
|
for (const FI& fi : mesh.faces()) {
|
|
FaceType face_type = FaceType::not_constrained;
|
|
|
|
HI hi_end = mesh.halfedge(fi);
|
|
HI hi = hi_end;
|
|
do {
|
|
EI edge_index = mesh.edge(hi);
|
|
// is edge new created - constrained?
|
|
if (get(ecm, edge_index)) {
|
|
// This face has a constrained edge.
|
|
const IntersectingElement& shape_from = *vertex_shape_map[mesh.source(hi)];
|
|
const IntersectingElement& shape_to = *vertex_shape_map[mesh.target(hi)];
|
|
|
|
assert(shape_from.point_index != std::numeric_limits<uint32_t>::max());
|
|
assert(shape_from.attr != (unsigned char)IntersectingElement::Type::undefined);
|
|
assert(shape_to.point_index != std::numeric_limits<uint32_t>::max());
|
|
assert(shape_to.attr != (unsigned char)IntersectingElement::Type::undefined);
|
|
|
|
// assert mean: There is constrained between two shapes
|
|
// Filip think it can't happens.
|
|
// consider what to do?
|
|
assert(shape_from.vertex_base == shape_to.vertex_base);
|
|
|
|
bool is_inside = false;
|
|
|
|
// index into contour
|
|
uint32_t i_from = shape_from.point_index;
|
|
uint32_t i_to = shape_to.point_index;
|
|
IntersectingElement::Type type_from = shape_from.get_type();
|
|
IntersectingElement::Type type_to = shape_to.get_type();
|
|
if (i_from == i_to && type_from == type_to) {
|
|
// intersecting element must be face
|
|
assert(type_from == IntersectingElement::Type::face_1 ||
|
|
type_from == IntersectingElement::Type::face_2);
|
|
|
|
// count of vertices is twice as count of point in the contour
|
|
uint32_t i = i_from * 2;
|
|
// j is next contour point in vertices
|
|
uint32_t j = shape_from.is_last() ? 0 : i + 2;
|
|
i += shape_from.vertex_base;
|
|
j += shape_from.vertex_base;
|
|
|
|
// opposit point(in triangle face) to edge
|
|
const auto &p = mesh.point(mesh.target(mesh.next(hi)));
|
|
|
|
// abc is source triangle face
|
|
auto abcp =
|
|
type_from == IntersectingElement::Type::face_1 ?
|
|
CGAL::orientation(
|
|
shape_mesh.point(VI(i)),
|
|
shape_mesh.point(VI(i + 1)),
|
|
shape_mesh.point(VI(j)), p) :
|
|
// type_from == IntersectingElement::Type::face_2
|
|
CGAL::orientation(
|
|
shape_mesh.point(VI(j)),
|
|
shape_mesh.point(VI(i + 1)),
|
|
shape_mesh.point(VI(j + 1)), p);
|
|
is_inside = abcp == CGAL::NEGATIVE;
|
|
} else if (i_from < i_to || (i_from == i_to && type_from < type_to)) {
|
|
// TODO: check that it is continous indices of contour
|
|
bool is_last = shape_from.is_first() && shape_to.is_last() &&
|
|
shape_to.vertex_base == shape_from.vertex_base;
|
|
if (!is_last) is_inside = true;
|
|
} else { // i_from > i_to || (i_from == i_to && shape_from.type > shape_to.type)
|
|
// TODO: check that it is continous indices of contour
|
|
bool is_last = shape_to.is_first() && shape_from.is_last() &&
|
|
shape_to.vertex_base == shape_from.vertex_base;
|
|
if (is_last) is_inside = true;
|
|
}
|
|
|
|
if (is_inside) {
|
|
if (is_toward_projection(fi, mesh, project))
|
|
face_type = FaceType::inside;
|
|
else
|
|
is_inside = false;
|
|
}
|
|
if (!is_inside) face_type = FaceType::outside;
|
|
break;
|
|
}
|
|
// next half edge index inside of face
|
|
hi = mesh.next(hi);
|
|
} while (hi != hi_end);
|
|
face_type_map[fi] = face_type;
|
|
}
|
|
}
|
|
|
|
bool priv::is_toward_projection(FI fi,
|
|
const CutMesh &mesh,
|
|
const Project &projection)
|
|
{
|
|
HI hi = mesh.halfedge(fi);
|
|
const auto &a = mesh.point(mesh.source(hi));
|
|
const auto &b = mesh.point(mesh.target(hi));
|
|
const auto &c = mesh.point(mesh.target(mesh.next(hi)));
|
|
|
|
Vec3f a_(a.x(), a.y(), a.z());
|
|
Vec3f p_ = projection.project(a_);
|
|
|
|
CGAL::Epick::Point_3 p{p_.x(), p_.y(), p_.z()};
|
|
|
|
return CGAL::orientation(a, b, c, p) == CGAL::NEGATIVE;
|
|
}
|
|
|
|
|
|
void priv::flood_fill_inner(const CutMesh &mesh,
|
|
const Project &projection,
|
|
FaceTypeMap &face_type_map)
|
|
{
|
|
for (FI fi : mesh.faces()) {
|
|
if (face_type_map[fi] != FaceType::not_constrained) continue;
|
|
|
|
// check if neighbor(one of three in triangle) has type inside
|
|
bool has_inside_neighbor = false;
|
|
HI hi = mesh.halfedge(fi);
|
|
HI hi_end = hi;
|
|
// list of other not constrained neighbors
|
|
std::queue<FI> queue;
|
|
do {
|
|
HI hi_opposite = mesh.opposite(hi);
|
|
// open edge doesn't have opposit half edge
|
|
if (!hi_opposite.is_valid()) {
|
|
hi = mesh.next(hi);
|
|
continue;
|
|
}
|
|
FI fi_opposite = mesh.face(hi_opposite);
|
|
FaceType side = face_type_map[fi_opposite];
|
|
if (side == FaceType::inside) {
|
|
has_inside_neighbor = true;
|
|
} else if (side == FaceType::not_constrained) {
|
|
queue.emplace(fi_opposite);
|
|
}
|
|
hi = mesh.next(hi);
|
|
} while (hi != hi_end);
|
|
|
|
|
|
if (!has_inside_neighbor) continue;
|
|
|
|
face_type_map[fi] = FaceType::inside;
|
|
while (!queue.empty()) {
|
|
FI fi = queue.front();
|
|
queue.pop();
|
|
// Do not fill twice
|
|
if (face_type_map[fi] == FaceType::inside) continue;
|
|
face_type_map[fi] = FaceType::inside;
|
|
|
|
// check neighbor triangle
|
|
HI hi = mesh.halfedge(fi);
|
|
HI hi_end = hi;
|
|
do {
|
|
HI hi_opposite = mesh.opposite(hi);
|
|
// open edge doesn't have opposit half edge
|
|
if (!hi_opposite.is_valid()) {
|
|
hi = mesh.next(hi);
|
|
continue;
|
|
}
|
|
FI fi_opposite = mesh.face(hi_opposite);
|
|
FaceType &side = face_type_map[fi_opposite];
|
|
if (side == FaceType::not_constrained) {
|
|
if (is_toward_projection(fi_opposite, mesh, projection)) {
|
|
queue.emplace(fi_opposite);
|
|
} else {
|
|
// Is in opposit direction
|
|
side = FaceType::outside;
|
|
}
|
|
}
|
|
hi = mesh.next(hi);
|
|
} while (hi != hi_end);
|
|
}
|
|
}
|
|
}
|
|
|
|
void priv::Visitor::intersection_point_detected(std::size_t i_id,
|
|
int sdim,
|
|
HI h_f,
|
|
HI h_e,
|
|
const CutMesh &tm_f,
|
|
const CutMesh &tm_e,
|
|
bool is_target_coplanar,
|
|
bool is_source_coplanar)
|
|
{
|
|
if (i_id >= intersections.size()) {
|
|
size_t capacity = Slic3r::next_highest_power_of_2(i_id + 1);
|
|
intersections.reserve(capacity);
|
|
intersections.resize(capacity);
|
|
}
|
|
|
|
const IntersectingElement *intersection_ptr = nullptr;
|
|
if (&tm_e == &shape) {
|
|
assert(&tm_f == &object);
|
|
switch (sdim) {
|
|
case 1:
|
|
// edge x edge intersection
|
|
intersection_ptr = &edge_shape_map[shape.edge(h_e)];
|
|
break;
|
|
case 2:
|
|
// edge x face intersection
|
|
intersection_ptr = &face_shape_map[shape.face(h_e)];
|
|
break;
|
|
default: assert(false);
|
|
}
|
|
if (is_target_coplanar)
|
|
vert_shape_map[object.source(h_f)] = intersection_ptr;
|
|
if (is_source_coplanar)
|
|
vert_shape_map[object.target(h_f)] = intersection_ptr;
|
|
} else {
|
|
assert(&tm_f == &shape && &tm_e == &object);
|
|
assert(!is_target_coplanar);
|
|
assert(!is_source_coplanar);
|
|
intersection_ptr = &edge_shape_map[shape.edge(h_f)];
|
|
if (sdim == 0) vert_shape_map[object.target(h_e)] = intersection_ptr;
|
|
}
|
|
|
|
if (intersection_ptr->point_index == std::numeric_limits<uint32_t>::max()) {
|
|
// there is unexpected intersection
|
|
// Top (or Bottom) shape contour edge (or vertex) intersection
|
|
// Suggest to change projection min/max limits
|
|
*is_valid = false;
|
|
}
|
|
intersections[i_id] = intersection_ptr;
|
|
}
|
|
|
|
void priv::Visitor::new_vertex_added(std::size_t i_id, VI v, const CutMesh &tm)
|
|
{
|
|
assert(&tm == &object);
|
|
assert(i_id < intersections.size());
|
|
const IntersectingElement *intersection_ptr = intersections[i_id];
|
|
assert(intersection_ptr != nullptr);
|
|
// intersection was not filled in function intersection_point_detected
|
|
//assert(intersection_ptr->point_index != std::numeric_limits<uint32_t>::max());
|
|
vert_shape_map[v] = intersection_ptr;
|
|
}
|
|
|
|
void priv::collect_surface_data(std::queue<FI> &process,
|
|
std::vector<FI> &faces,
|
|
std::vector<HI> &outlines,
|
|
FaceTypeMap &face_type_map,
|
|
const CutMesh &mesh)
|
|
{
|
|
while (!process.empty()) {
|
|
FI fi_ = process.front();
|
|
process.pop();
|
|
|
|
// Do not process twice
|
|
if (face_type_map[fi_] == FaceType::inside_) continue;
|
|
assert(face_type_map[fi_] == FaceType::inside);
|
|
// flag face as processed
|
|
face_type_map[fi_] = FaceType::inside_;
|
|
faces.push_back(fi_);
|
|
|
|
// check neighbor triangle
|
|
HI hi = mesh.halfedge(fi_);
|
|
HI hi_end = hi;
|
|
do {
|
|
HI hi_opposite = mesh.opposite(hi);
|
|
// open edge doesn't have opposit half edge
|
|
if (!hi_opposite.is_valid()) {
|
|
hi = mesh.next(hi);
|
|
continue;
|
|
}
|
|
FI fi_opposite = mesh.face(hi_opposite);
|
|
FaceType side = face_type_map[fi_opposite];
|
|
if (side == FaceType::inside) {
|
|
process.emplace(fi_opposite);
|
|
} else if (side == FaceType::outside) {
|
|
// store outlines
|
|
outlines.push_back(hi);
|
|
}
|
|
hi = mesh.next(hi);
|
|
} while (hi != hi_end);
|
|
}
|
|
}
|
|
|
|
void priv::create_reduce_map(ReductionMap &reduction_map,
|
|
const CutMesh &mesh,
|
|
const FaceTypeMap &face_type_map,
|
|
const VertexShapeMap &vert_shape_map)
|
|
{
|
|
// IMPROVE: find better way to initialize or try use std::map
|
|
// initialize reduction map
|
|
for (VI reduction_from : mesh.vertices())
|
|
reduction_map[reduction_from] = reduction_from;
|
|
|
|
// check if vertex was made by edge_2 which is diagonal of quad
|
|
auto is_reducible_vertex = [&vert_shape_map, &mesh](VI reduction_from) -> bool {
|
|
const IntersectingElement *ie = vert_shape_map[reduction_from];
|
|
if (ie == nullptr) return false;
|
|
IntersectingElement::Type type = ie->get_type();
|
|
return type == IntersectingElement::Type::edge_2;
|
|
};
|
|
|
|
/// <summary>
|
|
/// Append reduction or change existing one.
|
|
/// </summary>
|
|
/// <param name="hi">HalEdge between outside and inside face.
|
|
/// Target vertex will be reduced
|
|
/// Source vertex left</param>
|
|
auto add_reduction = [&reduction_map, &mesh, &is_reducible_vertex, &face_type_map]
|
|
(HI hi) {
|
|
VI erase = mesh.target(hi);
|
|
VI left = mesh.source(hi);
|
|
assert(is_reducible_vertex(erase));
|
|
assert(!is_reducible_vertex(left));
|
|
assert((
|
|
FaceType::outside == face_type_map[mesh.face(hi)] &&
|
|
FaceType::inside == face_type_map[mesh.face(mesh.opposite(hi))]
|
|
) || (
|
|
FaceType::outside == face_type_map[mesh.face(mesh.opposite(hi))] &&
|
|
FaceType::inside == face_type_map[mesh.face(hi)]
|
|
));
|
|
bool is_first = reduction_map[erase] == erase;
|
|
if (is_first)
|
|
reduction_map[erase] = left;
|
|
// I have no better rule than take the first
|
|
// for decide which reduction will be better
|
|
// But it could be use only one of them
|
|
};
|
|
|
|
for (FI fi : mesh.faces()) {
|
|
if (face_type_map[fi] != FaceType::inside) continue;
|
|
|
|
// find all reducible edges
|
|
HI hi = mesh.halfedge(fi);
|
|
HI hi_end = hi;
|
|
do {
|
|
VI reduction_from = mesh.target(hi);
|
|
if (is_reducible_vertex(reduction_from)) {
|
|
// reducible vertex
|
|
VI vi_from = mesh.target(hi);
|
|
|
|
// halfedges connected with reduction_from
|
|
HI hi1 = hi;
|
|
HI hi2 = mesh.next(hi);
|
|
// faces connected with reduction_from
|
|
FI fi1 = mesh.face(mesh.opposite(hi1));
|
|
FI fi2 = mesh.face(mesh.opposite(hi2));
|
|
|
|
if (face_type_map[fi1] == FaceType::outside)
|
|
add_reduction(hi1);
|
|
if (face_type_map[fi2] == FaceType::outside)
|
|
add_reduction(mesh.opposite(hi2));
|
|
}
|
|
hi = mesh.next(hi);
|
|
} while (hi != hi_end);
|
|
}
|
|
}
|
|
|
|
SurfaceCut priv::create_index_triangle_set(const std::vector<FI> &faces,
|
|
size_t count_outlines,
|
|
const CutMesh &mesh,
|
|
const ReductionMap &reduction_map,
|
|
ConvertMap &v2v)
|
|
{
|
|
// IMPROVE: use reduced count of faces and outlines
|
|
size_t indices_size = faces.size();
|
|
size_t vertices_size = (indices_size * 3 - count_outlines / 2) / 2;
|
|
|
|
SurfaceCut sc;
|
|
sc.indices.reserve(indices_size);
|
|
sc.vertices.reserve(vertices_size);
|
|
|
|
for (FI fi : faces) {
|
|
//auto reduce = get_reduce_vertex(fi);
|
|
HI hi = mesh.halfedge(fi);
|
|
HI hi_end = hi;
|
|
|
|
Vec3i its_face;
|
|
// index into its_face
|
|
int its_face_id = 0;
|
|
bool exist_reduction = false;
|
|
do {
|
|
VI vi = mesh.source(hi);
|
|
|
|
VI vi_r = reduction_map[vi];
|
|
if (vi_r != vi) {
|
|
exist_reduction = true;
|
|
vi = vi_r;
|
|
}
|
|
|
|
size_t index = v2v[vi];
|
|
if (index == std::numeric_limits<SurfaceCut::Index>::max()) {
|
|
index = sc.vertices.size();
|
|
const auto &p = mesh.point(vi);
|
|
// create vertex in result
|
|
sc.vertices.emplace_back(p.x(), p.y(), p.z());
|
|
v2v[vi] = index;
|
|
}
|
|
assert(index != std::numeric_limits<SurfaceCut::Index>::max());
|
|
its_face[its_face_id++] = index;
|
|
hi = mesh.next(hi);
|
|
} while (hi != hi_end);
|
|
|
|
// prevent add reduced triangle
|
|
if (exist_reduction && (
|
|
its_face[0] == its_face[1] ||
|
|
its_face[1] == its_face[2] ||
|
|
its_face[2] == its_face[0]
|
|
)) continue;
|
|
|
|
sc.indices.emplace_back(std::move(its_face));
|
|
}
|
|
|
|
// reduce size with respect to reduction triangles
|
|
sc.indices.shrink_to_fit();
|
|
sc.vertices.shrink_to_fit();
|
|
return sc;
|
|
}
|
|
|
|
|
|
SurfaceCut::CutContour priv::create_cut(const std::vector<HI> &outlines,
|
|
const CutMesh &mesh,
|
|
const ReductionMap &reduction_map,
|
|
const ConvertMap &v2v)
|
|
{
|
|
using Index = SurfaceCut::Index;
|
|
SurfaceCut::CutContour cut;
|
|
SurfaceCut::CutContour unclosed_cut;
|
|
for (HI hi : outlines) {
|
|
VI vi_s = mesh.source(hi);
|
|
VI vi_t = mesh.target(hi);
|
|
// reduced vertex
|
|
VI vi_s_r = reduction_map[vi_s];
|
|
VI vi_t_r = reduction_map[vi_t];
|
|
// is reduced edge?
|
|
if (vi_s_r == vi_t || vi_t_r == vi_s) continue;
|
|
|
|
// source vertex (from)
|
|
Index vi_from = v2v[vi_s_r];
|
|
assert(vi_from != std::numeric_limits<Index>::max());
|
|
|
|
// target vertex (to)
|
|
Index vi_to = v2v[vi_t_r];
|
|
assert(vi_to != std::numeric_limits<Index>::max());
|
|
|
|
std::vector<Index> *cut_move = nullptr;
|
|
std::vector<Index> *cut_connect = nullptr;
|
|
for (std::vector<Index> &cut : unclosed_cut) {
|
|
if (cut.back() != vi_from) continue;
|
|
if (cut.front() == vi_to) {
|
|
// cut closing
|
|
cut_move = &cut;
|
|
} else {
|
|
cut_connect = &cut;
|
|
}
|
|
break;
|
|
}
|
|
if (cut_move != nullptr) {
|
|
// index of closed cut
|
|
size_t index = cut_move - &unclosed_cut.front();
|
|
// move cut to result
|
|
cut.emplace_back(std::move(*cut_move));
|
|
// remove it from unclosed cut
|
|
unclosed_cut.erase(unclosed_cut.begin() + index);
|
|
} else if (cut_connect != nullptr) {
|
|
// try find tail to connect cut
|
|
std::vector<Index> *cut_tail = nullptr;
|
|
for (std::vector<Index> &cut : unclosed_cut) {
|
|
if (cut.front() != vi_to) continue;
|
|
cut_tail = &cut;
|
|
break;
|
|
}
|
|
if (cut_tail != nullptr) {
|
|
// index of tail
|
|
size_t index = cut_tail - &unclosed_cut.front();
|
|
// move to connect vector
|
|
cut_connect->insert(cut_connect->end(),
|
|
make_move_iterator(cut_tail->begin()),
|
|
make_move_iterator(cut_tail->end()));
|
|
// remove tail from unclosed cut
|
|
unclosed_cut.erase(unclosed_cut.begin() + index);
|
|
} else {
|
|
cut_connect->push_back(vi_to);
|
|
}
|
|
} else { // not found
|
|
bool create_cut = true;
|
|
// try to insert to front of cut
|
|
for (std::vector<Index> &cut : unclosed_cut) {
|
|
if (cut.front() != vi_to) continue;
|
|
cut.insert(cut.begin(), vi_from);
|
|
create_cut = false;
|
|
break;
|
|
}
|
|
if (create_cut)
|
|
unclosed_cut.emplace_back(std::vector{vi_from, vi_to});
|
|
}
|
|
}
|
|
assert(unclosed_cut.empty());
|
|
return cut;
|
|
}
|
|
|
|
priv::CutAOIs priv::create_cut_area_of_interests(const CutMesh &mesh,
|
|
const ExPolygons &shapes,
|
|
FaceTypeMap &face_type_map)
|
|
{
|
|
// IMPROVE: Create better heuristic for count.
|
|
size_t faces_per_cut = mesh.faces().size() / shapes.size();
|
|
size_t outlines_per_cut = faces_per_cut / 2;
|
|
size_t cuts_per_model = shapes.size() * 2;
|
|
|
|
CutAOIs result;
|
|
result.reserve(cuts_per_model);
|
|
|
|
// It is faster to use one queue for all cuts
|
|
std::queue<FI> process;
|
|
for (FI fi : mesh.faces()) {
|
|
if (face_type_map[fi] != FaceType::inside) continue;
|
|
|
|
CutAOI cut;
|
|
std::vector<FI> &faces = cut.first;
|
|
std::vector<HI> &outlines = cut.second;
|
|
|
|
// faces for one surface cut
|
|
faces.reserve(faces_per_cut);
|
|
// outline for one surface cut
|
|
outlines.reserve(outlines_per_cut);
|
|
|
|
assert(process.empty());
|
|
// Process queue of faces to separate to surface_cut
|
|
process.push(fi);
|
|
collect_surface_data(process, faces, outlines, face_type_map, mesh);
|
|
|
|
assert(!faces.empty());
|
|
assert(!outlines.empty());
|
|
result.emplace_back(std::move(cut));
|
|
}
|
|
return result;
|
|
}
|
|
|
|
void priv::filter_cuts(CutAOIs &cuts,
|
|
const CutMesh &mesh,
|
|
const ExPolygons &shapes,
|
|
const Project &projection,
|
|
const VertexShapeMap &vert_shape_map)
|
|
{
|
|
auto get_point = [&shapes](const IntersectingElement &intersection) -> Point {
|
|
assert(intersection.vertex_base != std::numeric_limits<uint32_t>::max());
|
|
assert(intersection.point_index != std::numeric_limits<uint32_t>::max());
|
|
size_t offset = 0;
|
|
for (const ExPolygon &s : shapes) {
|
|
if (offset == intersection.vertex_base) {
|
|
assert(s.contour.size() > intersection.point_index);
|
|
return s.contour[intersection.point_index];
|
|
}
|
|
// *2 .. see description of IntersectingElement::vertex_base
|
|
offset += 2*s.contour.size();
|
|
assert(offset <= intersection.vertex_base);
|
|
|
|
for (const Polygon &h : s.holes) {
|
|
if (offset == intersection.vertex_base) {
|
|
assert(h.points.size() > intersection.point_index);
|
|
return h.points[intersection.point_index];
|
|
}
|
|
// *2 .. see description of IntersectingElement::vertex_base
|
|
offset += 2*h.points.size();
|
|
assert(offset <= intersection.vertex_base);
|
|
}
|
|
}
|
|
|
|
// index is out of shape
|
|
assert(false);
|
|
return Point{};
|
|
};
|
|
|
|
struct CutIndex
|
|
{
|
|
// index in vector into cuts
|
|
size_t cut_index = std::numeric_limits<size_t>::max();
|
|
// vertex index inside of mesh
|
|
VI vi;
|
|
};
|
|
size_t count = count_points(shapes);
|
|
// each source point from shapes could has only one nearest projection
|
|
std::vector<CutIndex> indices(count);
|
|
|
|
// flags which cut is not first
|
|
std::vector<bool> del_cuts(cuts.size(), false);
|
|
|
|
// check whether vertex is behind another cut
|
|
auto is_behind = [&vert_shape_map, &indices, &del_cuts, &get_point,
|
|
&projection, &mesh]
|
|
(VI vi, size_t cut_index) -> bool {
|
|
const IntersectingElement *i = vert_shape_map[vi];
|
|
|
|
// Is vertex made by corefine?
|
|
if (i == nullptr) return false;
|
|
|
|
assert(i->vertex_base != std::numeric_limits<uint32_t>::max());
|
|
assert(i->vertex_base%2 == 0);
|
|
assert(i->point_index != std::numeric_limits<uint32_t>::max());
|
|
assert(i->attr != (unsigned char)IntersectingElement::Type::undefined);
|
|
|
|
// Use only straigh edge
|
|
if (i->get_type() != IntersectingElement::Type::edge_1)
|
|
return false;
|
|
|
|
|
|
size_t index = i->vertex_base/2 + i->point_index;
|
|
CutIndex &ci = indices[index];
|
|
|
|
// is first cut for vertex OR
|
|
// is remembred cut is deleted?
|
|
if (ci.cut_index == std::numeric_limits<size_t>::max() ||
|
|
del_cuts[ci.cut_index] ) {
|
|
ci.cut_index = cut_index;
|
|
ci.vi = vi;
|
|
return false;
|
|
}
|
|
|
|
if (ci.cut_index == cut_index) {
|
|
// In one connected triangles area are more points
|
|
// with same source point from text contour
|
|
//assert(ci.vi == vi);
|
|
return false;
|
|
}
|
|
|
|
// compare distances of vertices
|
|
Point p = get_point(*i);
|
|
Vec3f source_point = projection.project(p).first;
|
|
const auto &prev = mesh.point(ci.vi);
|
|
Vec3f prev_point(prev.x(), prev.y(), prev.z());
|
|
float prev_sq_norm = (source_point - prev_point).squaredNorm();
|
|
|
|
const auto &act = mesh.point(vi);
|
|
Vec3f act_point(act.x(), act.y(), act.z());
|
|
float act_sq_norm = (source_point - act_point).squaredNorm();
|
|
|
|
if (act_sq_norm > prev_sq_norm) {
|
|
del_cuts[cut_index] = true;
|
|
return true;
|
|
}
|
|
|
|
// previous cut is behind actual one
|
|
del_cuts[ci.cut_index] = true;
|
|
ci.cut_index = cut_index;
|
|
ci.vi = vi;
|
|
return false;
|
|
};
|
|
|
|
// filter top one cuts
|
|
for (const CutAOI &cut : cuts) {
|
|
size_t cut_index = &cut - &cuts.front();
|
|
const std::vector<HI> &outlines = cut.second;
|
|
for (HI hi : outlines) {
|
|
if (is_behind(mesh.source(hi), cut_index) ||
|
|
is_behind(mesh.target(hi), cut_index))
|
|
break;
|
|
}
|
|
}
|
|
|
|
// remove flagged cuts
|
|
for (size_t i = del_cuts.size(); i > 0; --i) {
|
|
size_t index = i - 1;
|
|
if (del_cuts[index])
|
|
cuts.erase(cuts.begin() + index);
|
|
}
|
|
}
|
|
|
|
|
|
SurfaceCuts priv::create_surface_cuts(const CutAOIs &cuts,
|
|
const CutMesh &mesh,
|
|
const ReductionMap &reduction_map,
|
|
ConvertMap &convert_map)
|
|
{
|
|
// initialize convert_map to MAX values
|
|
for (VI vi : mesh.vertices())
|
|
convert_map[vi] = std::numeric_limits<SurfaceCut::Index>::max();
|
|
|
|
SurfaceCuts result;
|
|
for (const CutAOI &cut : cuts) {
|
|
const std::vector<FI>& faces = cut.first;
|
|
const std::vector<HI> &outlines = cut.second;
|
|
|
|
// convert_map could be used separately for each surface cut.
|
|
// But it is moore faster to use one memory allocation for them all.
|
|
SurfaceCut sc = create_index_triangle_set(faces, outlines.size(), mesh, reduction_map, convert_map);
|
|
|
|
// connect outlines
|
|
sc.contours = create_cut(outlines, mesh, reduction_map, convert_map);
|
|
result.emplace_back(std::move(sc));
|
|
}
|
|
return result;
|
|
}
|
|
|
|
// only for debug
|
|
void priv::store(CutMesh &mesh, const FaceTypeMap &face_type_map, const std::string& file)
|
|
{
|
|
auto face_colors = mesh.add_property_map<priv::FI, CGAL::Color>("f:color").first;
|
|
for (FI fi : mesh.faces()) {
|
|
auto &color = face_colors[fi];
|
|
switch (face_type_map[fi]) {
|
|
case FaceType::inside: color = CGAL::Color{255, 0, 0}; break;
|
|
case FaceType::inside_: color = CGAL::Color{150, 0, 0}; break;
|
|
case FaceType::outside: color = CGAL::Color{255, 0, 255}; break;
|
|
case FaceType::not_constrained: color = CGAL::Color{0, 255, 0}; break;
|
|
default: color = CGAL::Color{127, 127, 127};
|
|
}
|
|
}
|
|
CGAL::IO::write_OFF(file, mesh);
|
|
mesh.remove_property_map(face_colors);
|
|
}
|
|
|
|
void priv::store(CutMesh &mesh, const ReductionMap &reduction_map, const std::string& file)
|
|
{
|
|
auto vertex_colors = mesh.add_property_map<priv::VI, CGAL::Color>("v:color").first;
|
|
// initialize to gray color
|
|
for (VI vi: mesh.vertices())
|
|
vertex_colors[vi] = CGAL::Color{127, 127, 127};
|
|
|
|
for (VI reduction_from : mesh.vertices()) {
|
|
VI reduction_to = reduction_map[reduction_from];
|
|
if (reduction_to != reduction_from) {
|
|
vertex_colors[reduction_from] = CGAL::Color{255, 0, 0};
|
|
vertex_colors[reduction_to] = CGAL::Color{0, 0, 255};
|
|
}
|
|
}
|
|
CGAL::IO::write_OFF(file, mesh);
|
|
mesh.remove_property_map(vertex_colors);
|
|
}
|
|
|
|
void priv::store(const SurfaceCuts &cut, const std::string &file_prefix) {
|
|
for (auto &c : cut) {
|
|
size_t index = &c - &cut.front();
|
|
std::string file = file_prefix + std::to_string(index) + ".obj";
|
|
its_write_obj(c, file.c_str());
|
|
}
|
|
}
|