PrusaSlicer-NonPlainar/resources/shaders/printbed.vs
2019-02-20 15:23:23 +01:00

11 lines
148 B
GLSL

#version 110
attribute vec2 v_tex_coords;
varying vec2 tex_coords;
void main()
{
gl_Position = ftransform();
tex_coords = v_tex_coords;
}