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ExtrusionPath
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Connect infill segments and adjust spacing and flow rate to fill the area completely without leaving gaps. #89
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2011-12-04 16:24:46 +01:00 |
Fill
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Restored a little overlap between perimeters and infill (we're only explicitely overlapping in the direction of infill lines, because side overlap is handled by the flow logic in Extruder.pm)
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2011-12-15 20:21:34 +01:00 |
Geometry
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GUI
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Model extrusion threads as rectangles with semicircles at the end. Remove overlap_ratio setting. #109 #112
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2011-12-13 17:34:31 +01:00 |
Polyline
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Model extrusion threads as rectangles with semicircles at the end. Remove overlap_ratio setting. #109 #112
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2011-12-13 17:34:31 +01:00 |
TriangleMesh
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Config.pm
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Erorr in last commit about automatic extrusion width. #112
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2011-12-15 12:50:02 +01:00 |
ExPolygon.pm
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Extruder.pm
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Comments are now disabled by default, new --gcode-comments option to enable them
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2011-12-14 19:49:21 +01:00 |
ExtrusionLoop.pm
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Bugfix: fatal error on many models. Releasing 0.5.5a. #92 #93
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2011-12-05 12:15:52 +01:00 |
ExtrusionPath.pm
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Model extrusion threads as rectangles with semicircles at the end. Remove overlap_ratio setting. #109 #112
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2011-12-13 17:34:31 +01:00 |
Fill.pm
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Adjusted flow width for solid infills was ignored
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2011-12-14 11:35:19 +01:00 |
Geometry.pm
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Recent changes made Slic3r less tolerant with dirty STL files. Now we are able again to slice Prusa parts. #16
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2011-12-04 19:10:43 +01:00 |
GUI.pm
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Layer.pm
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Take overlap into account for external dimensions
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2011-12-14 11:21:43 +01:00 |
Line.pm
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Perimeter.pm
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Bugfix: 100% overlap between perimeter and infill. #118
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2011-12-14 19:40:18 +01:00 |
Point.pm
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Polygon.pm
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Polyline.pm
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Print.pm
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Model extrusion threads as rectangles with semicircles at the end. Remove overlap_ratio setting. #109 #112
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2011-12-13 17:34:31 +01:00 |
Skein.pm
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Many fixes to the bridge direction detection algorithm and other things. #58
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2011-12-03 18:31:31 +01:00 |
STL.pm
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Accept STL files with spaces at the end of vertex lines. #119
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2011-12-14 10:29:08 +01:00 |
Surface.pm
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Many fixes to the bridge direction detection algorithm and other things. #58
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2011-12-03 18:31:31 +01:00 |
SVG.pm
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TriangleMesh.pm
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Bugfix: models located very far from XYZ origin were incorrectly placed on the print area
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2011-12-15 19:40:32 +01:00 |