PrusaSlicer-NonPlainar/xs/src/clipper.cpp
2013-11-20 11:35:58 +01:00

4619 lines
137 KiB
C++
Executable File

/*******************************************************************************
* *
* Author : Angus Johnson *
* Version : 6.0.0 *
* Date : 30 October 2013 *
* Website : http://www.angusj.com *
* Copyright : Angus Johnson 2010-2013 *
* *
* License: *
* Use, modification & distribution is subject to Boost Software License Ver 1. *
* http://www.boost.org/LICENSE_1_0.txt *
* *
* Attributions: *
* The code in this library is an extension of Bala Vatti's clipping algorithm: *
* "A generic solution to polygon clipping" *
* Communications of the ACM, Vol 35, Issue 7 (July 1992) pp 56-63. *
* http://portal.acm.org/citation.cfm?id=129906 *
* *
* Computer graphics and geometric modeling: implementation and algorithms *
* By Max K. Agoston *
* Springer; 1 edition (January 4, 2005) *
* http://books.google.com/books?q=vatti+clipping+agoston *
* *
* See also: *
* "Polygon Offsetting by Computing Winding Numbers" *
* Paper no. DETC2005-85513 pp. 565-575 *
* ASME 2005 International Design Engineering Technical Conferences *
* and Computers and Information in Engineering Conference (IDETC/CIE2005) *
* September 24-28, 2005 , Long Beach, California, USA *
* http://www.me.berkeley.edu/~mcmains/pubs/DAC05OffsetPolygon.pdf *
* *
*******************************************************************************/
/*******************************************************************************
* *
* This is a translation of the Delphi Clipper library and the naming style *
* used has retained a Delphi flavour. *
* *
*******************************************************************************/
#include "clipper.hpp"
#include <cmath>
#include <vector>
#include <algorithm>
#include <stdexcept>
#include <cstring>
#include <cstdlib>
#include <ostream>
#include <functional>
namespace ClipperLib {
#ifdef use_int32
static cInt const loRange = 46340;
static cInt const hiRange = 46340;
#else
static cInt const loRange = 0x3FFFFFFF;
static cInt const hiRange = 0x3FFFFFFFFFFFFFFFLL;
typedef unsigned long long ulong64;
#endif
static double const pi = 3.141592653589793238;
enum Direction { dRightToLeft, dLeftToRight };
static int const Unassigned = -1; //edge not currently 'owning' a solution
static int const Skip = -2; //edge that would otherwise close a path
#define HORIZONTAL (-1.0E+40)
#define TOLERANCE (1.0e-20)
#define NEAR_ZERO(val) (((val) > -TOLERANCE) && ((val) < TOLERANCE))
struct TEdge {
IntPoint Bot;
IntPoint Curr;
IntPoint Top;
IntPoint Delta;
double Dx;
PolyType PolyTyp;
EdgeSide Side;
int WindDelta; //1 or -1 depending on winding direction
int WindCnt;
int WindCnt2; //winding count of the opposite polytype
int OutIdx;
TEdge *Next;
TEdge *Prev;
TEdge *NextInLML;
TEdge *NextInAEL;
TEdge *PrevInAEL;
TEdge *NextInSEL;
TEdge *PrevInSEL;
};
struct IntersectNode {
TEdge *Edge1;
TEdge *Edge2;
IntPoint Pt;
IntersectNode *Next;
};
struct LocalMinima {
cInt Y;
TEdge *LeftBound;
TEdge *RightBound;
LocalMinima *Next;
};
struct OutPt;
struct OutRec {
int Idx;
bool IsHole;
bool IsOpen;
OutRec *FirstLeft; //see comments in clipper.pas
PolyNode *PolyNd;
OutPt *Pts;
OutPt *BottomPt;
};
struct OutPt {
int Idx;
IntPoint Pt;
OutPt *Next;
OutPt *Prev;
};
struct Join {
OutPt *OutPt1;
OutPt *OutPt2;
IntPoint OffPt;
};
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
inline cInt Round(double val)
{
if ((val < 0)) return static_cast<cInt>(val - 0.5);
else return static_cast<cInt>(val + 0.5);
}
//------------------------------------------------------------------------------
inline cInt Abs(cInt val)
{
return val < 0 ? -val : val;
}
//------------------------------------------------------------------------------
// PolyTree methods ...
//------------------------------------------------------------------------------
void PolyTree::Clear()
{
for (PolyNodes::size_type i = 0; i < AllNodes.size(); ++i)
delete AllNodes[i];
AllNodes.resize(0);
Childs.resize(0);
}
//------------------------------------------------------------------------------
PolyNode* PolyTree::GetFirst() const
{
if (!Childs.empty())
return Childs[0];
else
return 0;
}
//------------------------------------------------------------------------------
int PolyTree::Total() const
{
return AllNodes.size();
}
//------------------------------------------------------------------------------
// PolyNode methods ...
//------------------------------------------------------------------------------
PolyNode::PolyNode(): Childs(), Parent(0), Index(0), m_IsOpen(false)
{
}
//------------------------------------------------------------------------------
int PolyNode::ChildCount() const
{
return Childs.size();
}
//------------------------------------------------------------------------------
void PolyNode::AddChild(PolyNode& child)
{
unsigned cnt = Childs.size();
Childs.push_back(&child);
child.Parent = this;
child.Index = cnt;
}
//------------------------------------------------------------------------------
PolyNode* PolyNode::GetNext() const
{
if (!Childs.empty())
return Childs[0];
else
return GetNextSiblingUp();
}
//------------------------------------------------------------------------------
PolyNode* PolyNode::GetNextSiblingUp() const
{
if (!Parent) //protects against PolyTree.GetNextSiblingUp()
return 0;
else if (Index == Parent->Childs.size() - 1)
return Parent->GetNextSiblingUp();
else
return Parent->Childs[Index + 1];
}
//------------------------------------------------------------------------------
bool PolyNode::IsHole() const
{
bool result = true;
PolyNode* node = Parent;
while (node)
{
result = !result;
node = node->Parent;
}
return result;
}
//------------------------------------------------------------------------------
bool PolyNode::IsOpen() const
{
return m_IsOpen;
}
//------------------------------------------------------------------------------
#ifndef use_int32
//------------------------------------------------------------------------------
// Int128 class (enables safe math on signed 64bit integers)
// eg Int128 val1((cInt)9223372036854775807); //ie 2^63 -1
// Int128 val2((cInt)9223372036854775807);
// Int128 val3 = val1 * val2;
// val3.AsString => "85070591730234615847396907784232501249" (8.5e+37)
//------------------------------------------------------------------------------
class Int128
{
public:
cUInt lo;
cInt hi;
Int128(cInt _lo = 0)
{
lo = (cUInt)_lo;
if (_lo < 0) hi = -1; else hi = 0;
}
Int128(const Int128 &val): lo(val.lo), hi(val.hi){}
Int128(const cInt& _hi, const ulong64& _lo): lo(_lo), hi(_hi){}
Int128& operator = (const cInt &val)
{
lo = (ulong64)val;
if (val < 0) hi = -1; else hi = 0;
return *this;
}
bool operator == (const Int128 &val) const
{return (hi == val.hi && lo == val.lo);}
bool operator != (const Int128 &val) const
{ return !(*this == val);}
bool operator > (const Int128 &val) const
{
if (hi != val.hi)
return hi > val.hi;
else
return lo > val.lo;
}
bool operator < (const Int128 &val) const
{
if (hi != val.hi)
return hi < val.hi;
else
return lo < val.lo;
}
bool operator >= (const Int128 &val) const
{ return !(*this < val);}
bool operator <= (const Int128 &val) const
{ return !(*this > val);}
Int128& operator += (const Int128 &rhs)
{
hi += rhs.hi;
lo += rhs.lo;
if (lo < rhs.lo) hi++;
return *this;
}
Int128 operator + (const Int128 &rhs) const
{
Int128 result(*this);
result+= rhs;
return result;
}
Int128& operator -= (const Int128 &rhs)
{
*this += -rhs;
return *this;
}
Int128 operator - (const Int128 &rhs) const
{
Int128 result(*this);
result -= rhs;
return result;
}
Int128 operator-() const //unary negation
{
if (lo == 0)
return Int128(-hi,0);
else
return Int128(~hi,~lo +1);
}
Int128 operator/ (const Int128 &rhs) const
{
if (rhs.lo == 0 && rhs.hi == 0)
throw "Int128 operator/: divide by zero";
bool negate = (rhs.hi < 0) != (hi < 0);
Int128 dividend = *this;
Int128 divisor = rhs;
if (dividend.hi < 0) dividend = -dividend;
if (divisor.hi < 0) divisor = -divisor;
if (divisor < dividend)
{
Int128 result = Int128(0);
Int128 cntr = Int128(1);
while (divisor.hi >= 0 && !(divisor > dividend))
{
divisor.hi <<= 1;
if ((cInt)divisor.lo < 0) divisor.hi++;
divisor.lo <<= 1;
cntr.hi <<= 1;
if ((cInt)cntr.lo < 0) cntr.hi++;
cntr.lo <<= 1;
}
divisor.lo >>= 1;
if ((divisor.hi & 1) == 1)
divisor.lo |= 0x8000000000000000LL;
divisor.hi = (ulong64)divisor.hi >> 1;
cntr.lo >>= 1;
if ((cntr.hi & 1) == 1)
cntr.lo |= 0x8000000000000000LL;
cntr.hi >>= 1;
while (cntr.hi != 0 || cntr.lo != 0)
{
if (!(dividend < divisor))
{
dividend -= divisor;
result.hi |= cntr.hi;
result.lo |= cntr.lo;
}
divisor.lo >>= 1;
if ((divisor.hi & 1) == 1)
divisor.lo |= 0x8000000000000000LL;
divisor.hi >>= 1;
cntr.lo >>= 1;
if ((cntr.hi & 1) == 1)
cntr.lo |= 0x8000000000000000LL;
cntr.hi >>= 1;
}
if (negate) result = -result;
return result;
}
else if (rhs.hi == this->hi && rhs.lo == this->lo)
return Int128(1);
else
return Int128(0);
}
double AsDouble() const
{
const double shift64 = 18446744073709551616.0; //2^64
if (hi < 0)
{
if (lo == 0) return (double)hi * shift64;
else return -(double)(~lo + ~hi * shift64);
}
else
return (double)(lo + hi * shift64);
}
};
//------------------------------------------------------------------------------
Int128 Int128Mul (cInt lhs, cInt rhs)
{
bool negate = (lhs < 0) != (rhs < 0);
if (lhs < 0) lhs = -lhs;
ulong64 int1Hi = ulong64(lhs) >> 32;
ulong64 int1Lo = ulong64(lhs & 0xFFFFFFFF);
if (rhs < 0) rhs = -rhs;
ulong64 int2Hi = ulong64(rhs) >> 32;
ulong64 int2Lo = ulong64(rhs & 0xFFFFFFFF);
//nb: see comments in clipper.pas
ulong64 a = int1Hi * int2Hi;
ulong64 b = int1Lo * int2Lo;
ulong64 c = int1Hi * int2Lo + int1Lo * int2Hi;
Int128 tmp;
tmp.hi = cInt(a + (c >> 32));
tmp.lo = cInt(c << 32);
tmp.lo += cInt(b);
if (tmp.lo < b) tmp.hi++;
if (negate) tmp = -tmp;
return tmp;
};
#endif
//------------------------------------------------------------------------------
// Miscellaneous global functions
//------------------------------------------------------------------------------
bool Orientation(const Path &poly)
{
return Area(poly) >= 0;
}
//------------------------------------------------------------------------------
double Area(const Path &poly)
{
int highI = (int)poly.size() -1;
if (highI < 2) return 0;
double a;
a = ((double)poly[highI].X + poly[0].X) * ((double)poly[0].Y - poly[highI].Y);
for (int i = 1; i <= highI; ++i)
a += ((double)poly[i - 1].X + poly[i].X) * ((double)poly[i].Y - poly[i - 1].Y);
return a / 2;
}
//------------------------------------------------------------------------------
double Area(const OutRec &outRec)
{
OutPt *op = outRec.Pts;
if (!op) return 0;
double a = 0;
do {
a = a + (double)(op->Pt.X + op->Prev->Pt.X) * (double)(op->Prev->Pt.Y - op->Pt.Y);
op = op->Next;
} while (op != outRec.Pts);
return a / 2;
}
//------------------------------------------------------------------------------
bool PointIsVertex(const IntPoint &Pt, OutPt *pp)
{
OutPt *pp2 = pp;
do
{
if (pp2->Pt == Pt) return true;
pp2 = pp2->Next;
}
while (pp2 != pp);
return false;
}
//------------------------------------------------------------------------------
bool PointOnLineSegment(const IntPoint Pt,
const IntPoint linePt1, const IntPoint linePt2, bool UseFullInt64Range)
{
#ifndef use_int32
if (UseFullInt64Range)
return ((Pt.X == linePt1.X) && (Pt.Y == linePt1.Y)) ||
((Pt.X == linePt2.X) && (Pt.Y == linePt2.Y)) ||
(((Pt.X > linePt1.X) == (Pt.X < linePt2.X)) &&
((Pt.Y > linePt1.Y) == (Pt.Y < linePt2.Y)) &&
((Int128Mul((Pt.X - linePt1.X), (linePt2.Y - linePt1.Y)) ==
Int128Mul((linePt2.X - linePt1.X), (Pt.Y - linePt1.Y)))));
else
#endif
return ((Pt.X == linePt1.X) && (Pt.Y == linePt1.Y)) ||
((Pt.X == linePt2.X) && (Pt.Y == linePt2.Y)) ||
(((Pt.X > linePt1.X) == (Pt.X < linePt2.X)) &&
((Pt.Y > linePt1.Y) == (Pt.Y < linePt2.Y)) &&
((Pt.X - linePt1.X) * (linePt2.Y - linePt1.Y) ==
(linePt2.X - linePt1.X) * (Pt.Y - linePt1.Y)));
}
//------------------------------------------------------------------------------
bool PointOnPolygon(const IntPoint Pt, OutPt *pp, bool UseFullInt64Range)
{
OutPt *pp2 = pp;
while (true)
{
if (PointOnLineSegment(Pt, pp2->Pt, pp2->Next->Pt, UseFullInt64Range))
return true;
pp2 = pp2->Next;
if (pp2 == pp) break;
}
return false;
}
//------------------------------------------------------------------------------
bool PointInPolygon(const IntPoint &Pt, OutPt *pp, bool UseFullInt64Range)
{
OutPt *pp2 = pp;
bool result = false;
#ifndef use_int32
if (UseFullInt64Range) {
do
{
if (((pp2->Pt.Y > Pt.Y) != (pp2->Prev->Pt.Y > Pt.Y)) &&
(Int128(Pt.X - pp2->Pt.X) <
Int128Mul(pp2->Prev->Pt.X - pp2->Pt.X, Pt.Y - pp2->Pt.Y) /
Int128(pp2->Prev->Pt.Y - pp2->Pt.Y))) result = !result;
pp2 = pp2->Next;
}
while (pp2 != pp);
return result;
}
#endif
do
{
//http://www.ecse.rpi.edu/Homepages/wrf/Research/Short_Notes/pnpoly.html
if (((pp2->Pt.Y > Pt.Y) != (pp2->Prev->Pt.Y > Pt.Y)) &&
((Pt.X - pp2->Pt.X) < (pp2->Prev->Pt.X - pp2->Pt.X) * (Pt.Y - pp2->Pt.Y) /
(pp2->Prev->Pt.Y - pp2->Pt.Y))) result = !result;
pp2 = pp2->Next;
}
while (pp2 != pp);
return result;
}
//------------------------------------------------------------------------------
bool SlopesEqual(const TEdge &e1, const TEdge &e2, bool UseFullInt64Range)
{
#ifndef use_int32
if (UseFullInt64Range)
return Int128Mul(e1.Delta.Y, e2.Delta.X) == Int128Mul(e1.Delta.X, e2.Delta.Y);
else
#endif
return e1.Delta.Y * e2.Delta.X == e1.Delta.X * e2.Delta.Y;
}
//------------------------------------------------------------------------------
bool SlopesEqual(const IntPoint pt1, const IntPoint pt2,
const IntPoint pt3, bool UseFullInt64Range)
{
#ifndef use_int32
if (UseFullInt64Range)
return Int128Mul(pt1.Y-pt2.Y, pt2.X-pt3.X) == Int128Mul(pt1.X-pt2.X, pt2.Y-pt3.Y);
else
#endif
return (pt1.Y-pt2.Y)*(pt2.X-pt3.X) == (pt1.X-pt2.X)*(pt2.Y-pt3.Y);
}
//------------------------------------------------------------------------------
bool SlopesEqual(const IntPoint pt1, const IntPoint pt2,
const IntPoint pt3, const IntPoint pt4, bool UseFullInt64Range)
{
#ifndef use_int32
if (UseFullInt64Range)
return Int128Mul(pt1.Y-pt2.Y, pt3.X-pt4.X) == Int128Mul(pt1.X-pt2.X, pt3.Y-pt4.Y);
else
#endif
return (pt1.Y-pt2.Y)*(pt3.X-pt4.X) == (pt1.X-pt2.X)*(pt3.Y-pt4.Y);
}
//------------------------------------------------------------------------------
inline bool IsHorizontal(TEdge &e)
{
return e.Delta.Y == 0;
}
//------------------------------------------------------------------------------
inline double GetDx(const IntPoint pt1, const IntPoint pt2)
{
return (pt1.Y == pt2.Y) ?
HORIZONTAL : (double)(pt2.X - pt1.X) / (pt2.Y - pt1.Y);
}
//---------------------------------------------------------------------------
inline void SetDx(TEdge &e)
{
e.Delta.X = (e.Top.X - e.Bot.X);
e.Delta.Y = (e.Top.Y - e.Bot.Y);
if (e.Delta.Y == 0) e.Dx = HORIZONTAL;
else e.Dx = (double)(e.Delta.X) / e.Delta.Y;
}
//---------------------------------------------------------------------------
inline void SwapSides(TEdge &Edge1, TEdge &Edge2)
{
EdgeSide Side = Edge1.Side;
Edge1.Side = Edge2.Side;
Edge2.Side = Side;
}
//------------------------------------------------------------------------------
inline void SwapPolyIndexes(TEdge &Edge1, TEdge &Edge2)
{
int OutIdx = Edge1.OutIdx;
Edge1.OutIdx = Edge2.OutIdx;
Edge2.OutIdx = OutIdx;
}
//------------------------------------------------------------------------------
inline cInt TopX(TEdge &edge, const cInt currentY)
{
return ( currentY == edge.Top.Y ) ?
edge.Top.X : edge.Bot.X + Round(edge.Dx *(currentY - edge.Bot.Y));
}
//------------------------------------------------------------------------------
bool IntersectPoint(TEdge &Edge1, TEdge &Edge2,
IntPoint &ip, bool UseFullInt64Range)
{
#ifdef use_xyz
ip.Z = 0;
#endif
double b1, b2;
//nb: with very large coordinate values, it's possible for SlopesEqual() to
//return false but for the edge.Dx value be equal due to double precision rounding.
if (SlopesEqual(Edge1, Edge2, UseFullInt64Range) || Edge1.Dx == Edge2.Dx)
{
if (Edge2.Bot.Y > Edge1.Bot.Y) ip.Y = Edge2.Bot.Y;
else ip.Y = Edge1.Bot.Y;
return false;
}
else if (Edge1.Delta.X == 0)
{
ip.X = Edge1.Bot.X;
if (IsHorizontal(Edge2))
ip.Y = Edge2.Bot.Y;
else
{
b2 = Edge2.Bot.Y - (Edge2.Bot.X / Edge2.Dx);
ip.Y = Round(ip.X / Edge2.Dx + b2);
}
}
else if (Edge2.Delta.X == 0)
{
ip.X = Edge2.Bot.X;
if (IsHorizontal(Edge1))
ip.Y = Edge1.Bot.Y;
else
{
b1 = Edge1.Bot.Y - (Edge1.Bot.X / Edge1.Dx);
ip.Y = Round(ip.X / Edge1.Dx + b1);
}
}
else
{
b1 = Edge1.Bot.X - Edge1.Bot.Y * Edge1.Dx;
b2 = Edge2.Bot.X - Edge2.Bot.Y * Edge2.Dx;
double q = (b2-b1) / (Edge1.Dx - Edge2.Dx);
ip.Y = Round(q);
if (std::fabs(Edge1.Dx) < std::fabs(Edge2.Dx))
ip.X = Round(Edge1.Dx * q + b1);
else
ip.X = Round(Edge2.Dx * q + b2);
}
if (ip.Y < Edge1.Top.Y || ip.Y < Edge2.Top.Y)
{
if (Edge1.Top.Y > Edge2.Top.Y)
{
ip.Y = Edge1.Top.Y;
ip.X = TopX(Edge2, Edge1.Top.Y);
return ip.X < Edge1.Top.X;
}
else
{
ip.Y = Edge2.Top.Y;
ip.X = TopX(Edge1, Edge2.Top.Y);
return ip.X > Edge2.Top.X;
}
}
else
return true;
}
//------------------------------------------------------------------------------
void ReversePolyPtLinks(OutPt *pp)
{
if (!pp) return;
OutPt *pp1, *pp2;
pp1 = pp;
do {
pp2 = pp1->Next;
pp1->Next = pp1->Prev;
pp1->Prev = pp2;
pp1 = pp2;
} while( pp1 != pp );
}
//------------------------------------------------------------------------------
void DisposeOutPts(OutPt*& pp)
{
if (pp == 0) return;
pp->Prev->Next = 0;
while( pp )
{
OutPt *tmpPp = pp;
pp = pp->Next;
delete tmpPp;
}
}
//------------------------------------------------------------------------------
inline void InitEdge(TEdge* e, TEdge* eNext, TEdge* ePrev, const IntPoint& Pt)
{
std::memset(e, 0, sizeof(TEdge));
e->Next = eNext;
e->Prev = ePrev;
e->Curr = Pt;
e->OutIdx = Unassigned;
}
//------------------------------------------------------------------------------
void InitEdge2(TEdge& e, PolyType Pt)
{
if (e.Curr.Y >= e.Next->Curr.Y)
{
e.Bot = e.Curr;
e.Top = e.Next->Curr;
} else
{
e.Top = e.Curr;
e.Bot = e.Next->Curr;
}
SetDx(e);
e.PolyTyp = Pt;
}
//------------------------------------------------------------------------------
TEdge* RemoveEdge(TEdge* e)
{
//removes e from double_linked_list (but without removing from memory)
e->Prev->Next = e->Next;
e->Next->Prev = e->Prev;
TEdge* result = e->Next;
e->Prev = 0; //flag as removed (see ClipperBase.Clear)
return result;
}
//------------------------------------------------------------------------------
TEdge* GetLastHorz(TEdge* Edge)
{
TEdge* result = Edge;
while (result->OutIdx != Skip && result->Next != Edge && IsHorizontal(*result->Next))
result = result->Next;
return result;
}
//------------------------------------------------------------------------------
bool SharedVertWithPrevAtTop(TEdge* Edge)
{
TEdge* E = Edge;
bool result = true;
while (E->Prev != Edge)
{
if (E->Top == E->Prev->Top)
{
if (E->Bot == E->Prev->Bot)
{E = E->Prev; continue;}
else result = true;
}
else result = false;
break;
}
while (E != Edge)
{
result = !result;
E = E->Next;
}
return result;
}
//------------------------------------------------------------------------------
bool SharedVertWithNextIsBot(TEdge* Edge)
{
bool result = true;
TEdge* E = Edge;
while (E->Prev != Edge)
{
bool A = (E->Next->Bot == E->Bot);
bool B = (E->Prev->Bot == E->Bot);
if (A != B)
{
result = A;
break;
}
A = (E->Next->Top == E->Top);
B = (E->Prev->Top == E->Top);
if (A != B)
{
result = B;
break;
}
E = E->Prev;
}
while (E != Edge)
{
result = !result;
E = E->Next;
}
return result;
}
//------------------------------------------------------------------------------
bool MoreBelow(TEdge* Edge)
{
//Edge is Skip heading down.
TEdge* E = Edge;
if (IsHorizontal(*E))
{
while (IsHorizontal(*E->Next)) E = E->Next;
return E->Next->Bot.Y > E->Bot.Y;
} else if (IsHorizontal(*E->Next))
{
while (IsHorizontal(*E->Next)) E = E->Next;
return E->Next->Bot.Y > E->Bot.Y;
}
else return (E->Bot == E->Next->Top);
}
//------------------------------------------------------------------------------
bool JustBeforeLocMin(TEdge* Edge)
{
//Edge is Skip and was heading down.
TEdge*E = Edge;
if (IsHorizontal(*E))
{
while (IsHorizontal(*E->Next)) E = E->Next;
return E->Next->Top.Y < E->Bot.Y;
}
else return SharedVertWithNextIsBot(E);
}
//------------------------------------------------------------------------------
bool MoreAbove(TEdge* Edge)
{
if (IsHorizontal(*Edge))
{
Edge = GetLastHorz(Edge);
return (Edge->Next->Top.Y < Edge->Top.Y);
} else if (IsHorizontal(*Edge->Next))
{
Edge = GetLastHorz(Edge->Next);
return (Edge->Next->Top.Y < Edge->Top.Y);
}
else
return (Edge->Next->Top.Y < Edge->Top.Y);
}
//------------------------------------------------------------------------------
bool AllHorizontal(TEdge* Edge)
{
if (!IsHorizontal(*Edge)) return false;
TEdge* E = Edge->Next;
while (E != Edge)
{
if (!IsHorizontal(*E)) return false;
else E = E->Next;
}
return true;
}
//------------------------------------------------------------------------------
inline void ReverseHorizontal(TEdge &e)
{
//swap horizontal edges' Top and Bottom x's so they follow the natural
//progression of the bounds - ie so their xbots will align with the
//adjoining lower edge. [Helpful in the ProcessHorizontal() method.]
cInt tmp = e.Top.X;
e.Top.X = e.Bot.X;
e.Bot.X = tmp;
#ifdef use_xyz
tmp = e.Top.Z;
e.Top.Z = e.Bot.Z;
e.Bot.Z = tmp;
#endif
}
//------------------------------------------------------------------------------
void SwapPoints(IntPoint &pt1, IntPoint &pt2)
{
IntPoint tmp = pt1;
pt1 = pt2;
pt2 = tmp;
}
//------------------------------------------------------------------------------
bool GetOverlapSegment(IntPoint pt1a, IntPoint pt1b, IntPoint pt2a,
IntPoint pt2b, IntPoint &pt1, IntPoint &pt2)
{
//precondition: segments are Collinear.
if (Abs(pt1a.X - pt1b.X) > Abs(pt1a.Y - pt1b.Y))
{
if (pt1a.X > pt1b.X) SwapPoints(pt1a, pt1b);
if (pt2a.X > pt2b.X) SwapPoints(pt2a, pt2b);
if (pt1a.X > pt2a.X) pt1 = pt1a; else pt1 = pt2a;
if (pt1b.X < pt2b.X) pt2 = pt1b; else pt2 = pt2b;
return pt1.X < pt2.X;
} else
{
if (pt1a.Y < pt1b.Y) SwapPoints(pt1a, pt1b);
if (pt2a.Y < pt2b.Y) SwapPoints(pt2a, pt2b);
if (pt1a.Y < pt2a.Y) pt1 = pt1a; else pt1 = pt2a;
if (pt1b.Y > pt2b.Y) pt2 = pt1b; else pt2 = pt2b;
return pt1.Y > pt2.Y;
}
}
//------------------------------------------------------------------------------
bool FirstIsBottomPt(const OutPt* btmPt1, const OutPt* btmPt2)
{
OutPt *p = btmPt1->Prev;
while ((p->Pt == btmPt1->Pt) && (p != btmPt1)) p = p->Prev;
double dx1p = std::fabs(GetDx(btmPt1->Pt, p->Pt));
p = btmPt1->Next;
while ((p->Pt == btmPt1->Pt) && (p != btmPt1)) p = p->Next;
double dx1n = std::fabs(GetDx(btmPt1->Pt, p->Pt));
p = btmPt2->Prev;
while ((p->Pt == btmPt2->Pt) && (p != btmPt2)) p = p->Prev;
double dx2p = std::fabs(GetDx(btmPt2->Pt, p->Pt));
p = btmPt2->Next;
while ((p->Pt == btmPt2->Pt) && (p != btmPt2)) p = p->Next;
double dx2n = std::fabs(GetDx(btmPt2->Pt, p->Pt));
return (dx1p >= dx2p && dx1p >= dx2n) || (dx1n >= dx2p && dx1n >= dx2n);
}
//------------------------------------------------------------------------------
OutPt* GetBottomPt(OutPt *pp)
{
OutPt* dups = 0;
OutPt* p = pp->Next;
while (p != pp)
{
if (p->Pt.Y > pp->Pt.Y)
{
pp = p;
dups = 0;
}
else if (p->Pt.Y == pp->Pt.Y && p->Pt.X <= pp->Pt.X)
{
if (p->Pt.X < pp->Pt.X)
{
dups = 0;
pp = p;
} else
{
if (p->Next != pp && p->Prev != pp) dups = p;
}
}
p = p->Next;
}
if (dups)
{
//there appears to be at least 2 vertices at BottomPt so ...
while (dups != p)
{
if (!FirstIsBottomPt(p, dups)) pp = dups;
dups = dups->Next;
while (dups->Pt != pp->Pt) dups = dups->Next;
}
}
return pp;
}
//------------------------------------------------------------------------------
bool FindSegment(OutPt* &pp, bool UseFullInt64Range,
IntPoint &pt1, IntPoint &pt2)
{
//OutPt1 & OutPt2 => the overlap segment (if the function returns true)
if (!pp) return false;
OutPt* pp2 = pp;
IntPoint pt1a = pt1, pt2a = pt2;
do
{
if (SlopesEqual(pt1a, pt2a, pp->Pt, pp->Prev->Pt, UseFullInt64Range) &&
SlopesEqual(pt1a, pt2a, pp->Pt, UseFullInt64Range) &&
GetOverlapSegment(pt1a, pt2a, pp->Pt, pp->Prev->Pt, pt1, pt2))
return true;
pp = pp->Next;
}
while (pp != pp2);
return false;
}
//------------------------------------------------------------------------------
bool Pt2IsBetweenPt1AndPt3(const IntPoint pt1,
const IntPoint pt2, const IntPoint pt3)
{
if ((pt1 == pt3) || (pt1 == pt2) || (pt3 == pt2))
return false;
else if (pt1.X != pt3.X)
return (pt2.X > pt1.X) == (pt2.X < pt3.X);
else
return (pt2.Y > pt1.Y) == (pt2.Y < pt3.Y);
}
//------------------------------------------------------------------------------
OutPt* InsertPolyPtBetween(OutPt* p1, OutPt* p2, const IntPoint Pt)
{
if (p1 == p2) throw "JoinError";
OutPt* result = new OutPt;
result->Pt = Pt;
if (p2 == p1->Next)
{
p1->Next = result;
p2->Prev = result;
result->Next = p2;
result->Prev = p1;
} else
{
p2->Next = result;
p1->Prev = result;
result->Next = p1;
result->Prev = p2;
}
return result;
}
//------------------------------------------------------------------------------
bool HorzSegmentsOverlap(const IntPoint& pt1a, const IntPoint& pt1b,
const IntPoint& pt2a, const IntPoint& pt2b)
{
//precondition: both segments are horizontal
if ((pt1a.X > pt2a.X) == (pt1a.X < pt2b.X)) return true;
else if ((pt1b.X > pt2a.X) == (pt1b.X < pt2b.X)) return true;
else if ((pt2a.X > pt1a.X) == (pt2a.X < pt1b.X)) return true;
else if ((pt2b.X > pt1a.X) == (pt2b.X < pt1b.X)) return true;
else if ((pt1a.X == pt2a.X) && (pt1b.X == pt2b.X)) return true;
else if ((pt1a.X == pt2b.X) && (pt1b.X == pt2a.X)) return true;
else return false;
}
//------------------------------------------------------------------------------
// ClipperBase class methods ...
//------------------------------------------------------------------------------
ClipperBase::ClipperBase() //constructor
{
m_MinimaList = 0;
m_CurrentLM = 0;
m_UseFullRange = false;
}
//------------------------------------------------------------------------------
ClipperBase::~ClipperBase() //destructor
{
Clear();
}
//------------------------------------------------------------------------------
void RangeTest(const IntPoint& Pt, bool& useFullRange)
{
if (useFullRange)
{
if (Pt.X > hiRange || Pt.Y > hiRange || -Pt.X > hiRange || -Pt.Y > hiRange)
throw "Coordinate outside allowed range";
}
else if (Pt.X > loRange|| Pt.Y > loRange || -Pt.X > loRange || -Pt.Y > loRange)
{
useFullRange = true;
RangeTest(Pt, useFullRange);
}
}
//------------------------------------------------------------------------------
bool ClipperBase::AddPath(const Path &pg, PolyType PolyTyp, bool Closed)
{
#ifdef use_lines
if (!Closed && PolyTyp == ptClip)
throw clipperException("AddPath: Open paths must be subject.");
#else
if (!Closed)
throw clipperException("AddPath: Open paths have been disabled.");
#endif
int highI = (int)pg.size() -1;
bool ClosedOrSemiClosed = (highI > 0) && (Closed || (pg[0] == pg[highI]));
while (highI > 0 && (pg[highI] == pg[0])) --highI;
while (highI > 0 && (pg[highI] == pg[highI -1])) --highI;
if ((Closed && highI < 2) || (!Closed && highI < 1)) return false;
//create a new edge array ...
TEdge *edges = new TEdge [highI +1];
//1. Basic initialization of Edges ...
try
{
edges[1].Curr = pg[1];
RangeTest(pg[0], m_UseFullRange);
RangeTest(pg[highI], m_UseFullRange);
InitEdge(&edges[0], &edges[1], &edges[highI], pg[0]);
InitEdge(&edges[highI], &edges[0], &edges[highI-1], pg[highI]);
for (int i = highI - 1; i >= 1; --i)
{
RangeTest(pg[i], m_UseFullRange);
InitEdge(&edges[i], &edges[i+1], &edges[i-1], pg[i]);
}
}
catch(...)
{
delete [] edges;
return false; //almost certainly a vertex has exceeded range
}
TEdge *eStart = &edges[0];
if (!ClosedOrSemiClosed) eStart->Prev->OutIdx = Skip;
//2. Remove duplicate vertices, and collinear edges (when closed) ...
TEdge *E = eStart, *eLoopStop = eStart;
for (;;)
{
if ((E->Curr == E->Next->Curr))
{
if (E == eStart) eStart = E->Next;
E = RemoveEdge(E);
eLoopStop = E;
continue;
}
if (E->Prev == E->Next)
break; //only two vertices
else if ((ClosedOrSemiClosed ||
(E->Prev->OutIdx != Skip && E->OutIdx != Skip &&
E->Next->OutIdx != Skip)) &&
SlopesEqual(E->Prev->Curr, E->Curr, E->Next->Curr, m_UseFullRange))
{
//All collinear edges are allowed for open paths but in closed paths
//inner vertices of adjacent collinear edges are removed. However if the
//PreserveCollinear property has been enabled, only overlapping collinear
//edges (ie spikes) are removed from closed paths.
if (Closed && (!m_PreserveCollinear ||
!Pt2IsBetweenPt1AndPt3(E->Prev->Curr, E->Curr, E->Next->Curr)))
{
if (E == eStart) eStart = E->Next;
E = RemoveEdge(E);
E = E->Prev;
eLoopStop = E;
continue;
}
}
E = E->Next;
if (E == eLoopStop) break;
}
if ((!Closed && (E == E->Next)) || (Closed && (E->Prev == E->Next)))
{
delete [] edges;
return false;
}
m_edges.push_back(edges);
if (!Closed)
m_HasOpenPaths = true;
//3. Do final Init and also find the 'highest' Edge. (nb: since I'm much
//more familiar with positive downwards Y axes, 'highest' here will be
//the Edge with the *smallest* Top.Y.)
TEdge *eHighest = eStart;
E = eStart;
do
{
InitEdge2(*E, PolyTyp);
if (E->Top.Y < eHighest->Top.Y) eHighest = E;
E = E->Next;
}
while (E != eStart);
//4. build the local minima list ...
if (AllHorizontal(E))
{
if (ClosedOrSemiClosed)
E->Prev->OutIdx = Skip;
AscendToMax(E, false, false);
return true;
}
//if eHighest is also the Skip then it's a natural break, otherwise
//make sure eHighest is positioned so we're either at a top horizontal or
//just starting to head down one edge of the polygon
E = eStart->Prev; //EStart.Prev == Skip edge
if (E->Prev == E->Next)
eHighest = E->Next;
else if (!ClosedOrSemiClosed && E->Top.Y == eHighest->Top.Y)
{
if ((IsHorizontal(*E) || IsHorizontal(*E->Next)) &&
E->Next->Bot.Y == eHighest->Top.Y)
eHighest = E->Next;
else if (SharedVertWithPrevAtTop(E)) eHighest = E;
else if (E->Top == E->Prev->Top) eHighest = E->Prev;
else eHighest = E->Next;
} else
{
E = eHighest;
while (IsHorizontal(*eHighest) ||
(eHighest->Top == eHighest->Next->Top) ||
(eHighest->Top == eHighest->Next->Bot)) //next is high horizontal
{
eHighest = eHighest->Next;
if (eHighest == E)
{
while (IsHorizontal(*eHighest) || !SharedVertWithPrevAtTop(eHighest))
eHighest = eHighest->Next;
break; //avoids potential endless loop
}
}
}
E = eHighest;
do
E = AddBoundsToLML(E, Closed);
while (E != eHighest);
return true;
}
//------------------------------------------------------------------------------
bool ClipperBase::AddPaths(const Paths &ppg, PolyType PolyTyp, bool Closed)
{
bool result = false;
for (Paths::size_type i = 0; i < ppg.size(); ++i)
if (AddPath(ppg[i], PolyTyp, Closed)) result = true;
return result;
}
//------------------------------------------------------------------------------
void ClipperBase::InsertLocalMinima(LocalMinima *newLm)
{
if( ! m_MinimaList )
{
m_MinimaList = newLm;
}
else if( newLm->Y >= m_MinimaList->Y )
{
newLm->Next = m_MinimaList;
m_MinimaList = newLm;
} else
{
LocalMinima* tmpLm = m_MinimaList;
while( tmpLm->Next && ( newLm->Y < tmpLm->Next->Y ) )
tmpLm = tmpLm->Next;
newLm->Next = tmpLm->Next;
tmpLm->Next = newLm;
}
}
//------------------------------------------------------------------------------
void ClipperBase::DoMinimaLML(TEdge* E1, TEdge* E2, bool IsClosed)
{
if (!E1)
{
if (!E2) return;
LocalMinima* NewLm = new LocalMinima;
NewLm->Next = 0;
NewLm->Y = E2->Bot.Y;
NewLm->LeftBound = 0;
E2->WindDelta = 0;
NewLm->RightBound = E2;
InsertLocalMinima(NewLm);
} else
{
//E and E.Prev are now at a local minima ...
LocalMinima* NewLm = new LocalMinima;
NewLm->Y = E1->Bot.Y;
NewLm->Next = 0;
if (IsHorizontal(*E2)) //Horz. edges never start a Left bound
{
if (E2->Bot.X != E1->Bot.X) ReverseHorizontal(*E2);
NewLm->LeftBound = E1;
NewLm->RightBound = E2;
} else if (E2->Dx < E1->Dx)
{
NewLm->LeftBound = E1;
NewLm->RightBound = E2;
} else
{
NewLm->LeftBound = E2;
NewLm->RightBound = E1;
}
NewLm->LeftBound->Side = esLeft;
NewLm->RightBound->Side = esRight;
//set the winding state of the first edge in each bound
//(it'll be copied to subsequent edges in the bound) ...
if (!IsClosed) NewLm->LeftBound->WindDelta = 0;
else if (NewLm->LeftBound->Next == NewLm->RightBound) NewLm->LeftBound->WindDelta = -1;
else NewLm->LeftBound->WindDelta = 1;
NewLm->RightBound->WindDelta = -NewLm->LeftBound->WindDelta;
InsertLocalMinima(NewLm);
}
}
//----------------------------------------------------------------------
TEdge* ClipperBase::DescendToMin(TEdge *&E)
{
//PRECONDITION: STARTING EDGE IS A VALID DESCENDING EDGE.
//Starting at the top of one bound we progress to the bottom where there's
//A local minima. We go to the top of the Next bound. These two bounds
//form the left and right (or right and left) bounds of the local minima.
TEdge* EHorz;
E->NextInLML = 0;
if (IsHorizontal(*E))
{
EHorz = E;
while (IsHorizontal(*EHorz->Next)) EHorz = EHorz->Next;
if (EHorz->Bot != EHorz->Next->Top)
ReverseHorizontal(*E);
}
for (;;)
{
E = E->Next;
if (E->OutIdx == Skip) break;
else if (IsHorizontal(*E))
{
//nb: proceed through horizontals when approaching from their right,
// but break on horizontal minima if approaching from their left.
// This ensures 'local minima' are always on the left of horizontals.
//look ahead is required in case of multiple consec. horizontals
EHorz = GetLastHorz(E);
if(EHorz == E->Prev || //horizontal line
(EHorz->Next->Top.Y < E->Top.Y && //bottom horizontal
EHorz->Next->Bot.X > E->Prev->Bot.X)) //approaching from the left
break;
if (E->Top.X != E->Prev->Bot.X) ReverseHorizontal(*E);
if (EHorz->OutIdx == Skip) EHorz = EHorz->Prev;
while (E != EHorz)
{
E->NextInLML = E->Prev;
E = E->Next;
if (E->Top.X != E->Prev->Bot.X) ReverseHorizontal(*E);
}
}
else if (E->Bot.Y == E->Prev->Bot.Y) break;
E->NextInLML = E->Prev;
}
return E->Prev;
}
//----------------------------------------------------------------------
void ClipperBase::AscendToMax(TEdge *&E, bool Appending, bool IsClosed)
{
if (E->OutIdx == Skip)
{
E = E->Next;
if (!MoreAbove(E->Prev)) return;
}
if (IsHorizontal(*E) && Appending && (E->Bot != E->Prev->Bot))
ReverseHorizontal(*E);
//now process the ascending bound ....
TEdge *EStart = E;
for (;;)
{
if (E->Next->OutIdx == Skip ||
((E->Next->Top.Y == E->Top.Y) && !IsHorizontal(*E->Next))) break;
E->NextInLML = E->Next;
E = E->Next;
if (IsHorizontal(*E) && (E->Bot.X != E->Prev->Top.X))
ReverseHorizontal(*E);
}
if (!Appending)
{
if (EStart->OutIdx == Skip) EStart = EStart->Next;
if (EStart != E->Next)
DoMinimaLML(0, EStart, IsClosed);
}
E = E->Next;
}
//----------------------------------------------------------------------
TEdge* ClipperBase::AddBoundsToLML(TEdge* E, bool IsClosed)
{
//Starting at the top of one bound we progress to the bottom where there's
//A local minima. We then go to the top of the Next bound. These two bounds
//form the left and right (or right and left) bounds of the local minima.
TEdge* B;
bool AppendMaxima;
//do minima ...
if (E->OutIdx == Skip)
{
if (MoreBelow(E))
{
E = E->Next;
B = DescendToMin(E);
} else
B = 0;
} else
B = DescendToMin(E);
if (E->OutIdx == Skip) //nb: may be BEFORE, AT or just THRU LM
{
//do minima before Skip...
DoMinimaLML(0, B, IsClosed); //store what we've got so far (if anything)
AppendMaxima = false;
//finish off any minima ...
if ((E->Bot != E->Prev->Bot) && MoreBelow(E))
{
E = E->Next;
B = DescendToMin(E);
DoMinimaLML(B, E, IsClosed);
AppendMaxima = true;
}
else if (JustBeforeLocMin(E))
E = E->Next;
} else
{
DoMinimaLML(B, E, IsClosed);
AppendMaxima = true;
}
//now do maxima ...
AscendToMax(E, AppendMaxima, IsClosed);
if (E->OutIdx == Skip && (E->Top != E->Prev->Top))
{
//may be BEFORE, AT or just AFTER maxima
//finish off any maxima ...
if (MoreAbove(E))
{
E = E->Next;
AscendToMax(E, false, IsClosed);
}
else if ((E->Top == E->Next->Top) ||
(IsHorizontal(*E->Next) && (E->Top == E->Next->Bot)))
E = E->Next; //ie just before Maxima
}
return E;
}
//----------------------------------------------------------------------
void ClipperBase::Clear()
{
DisposeLocalMinimaList();
for (EdgeList::size_type i = 0; i < m_edges.size(); ++i)
{
//for each edge array in turn, find the first used edge and
//check for and remove any hiddenPts in each edge in the array.
TEdge* edges = m_edges[i];
delete [] edges;
}
m_edges.clear();
m_UseFullRange = false;
m_HasOpenPaths = false;
}
//------------------------------------------------------------------------------
void ClipperBase::Reset()
{
m_CurrentLM = m_MinimaList;
if( !m_CurrentLM ) return; //ie nothing to process
//reset all edges ...
LocalMinima* lm = m_MinimaList;
while( lm )
{
TEdge* e = lm->LeftBound;
if (e)
{
e->Curr = e->Bot;
e->Side = esLeft;
if (e->OutIdx != Skip)
e->OutIdx = Unassigned;
}
e = lm->RightBound;
e->Curr = e->Bot;
e->Side = esRight;
if (e->OutIdx != Skip)
e->OutIdx = Unassigned;
lm = lm->Next;
}
}
//------------------------------------------------------------------------------
void ClipperBase::DisposeLocalMinimaList()
{
while( m_MinimaList )
{
LocalMinima* tmpLm = m_MinimaList->Next;
delete m_MinimaList;
m_MinimaList = tmpLm;
}
m_CurrentLM = 0;
}
//------------------------------------------------------------------------------
void ClipperBase::PopLocalMinima()
{
if( ! m_CurrentLM ) return;
m_CurrentLM = m_CurrentLM->Next;
}
//------------------------------------------------------------------------------
IntRect ClipperBase::GetBounds()
{
IntRect result;
LocalMinima* lm = m_MinimaList;
if (!lm)
{
result.left = result.top = result.right = result.bottom = 0;
return result;
}
result.left = lm->LeftBound->Bot.X;
result.top = lm->LeftBound->Bot.Y;
result.right = lm->LeftBound->Bot.X;
result.bottom = lm->LeftBound->Bot.Y;
while (lm)
{
if (lm->LeftBound->Bot.Y > result.bottom)
result.bottom = lm->LeftBound->Bot.Y;
TEdge* e = lm->LeftBound;
for (;;) {
TEdge* bottomE = e;
while (e->NextInLML)
{
if (e->Bot.X < result.left) result.left = e->Bot.X;
if (e->Bot.X > result.right) result.right = e->Bot.X;
e = e->NextInLML;
}
if (e->Bot.X < result.left) result.left = e->Bot.X;
if (e->Bot.X > result.right) result.right = e->Bot.X;
if (e->Top.X < result.left) result.left = e->Top.X;
if (e->Top.X > result.right) result.right = e->Top.X;
if (e->Top.Y < result.top) result.top = e->Top.Y;
if (bottomE == lm->LeftBound) e = lm->RightBound;
else break;
}
lm = lm->Next;
}
return result;
}
//------------------------------------------------------------------------------
// TClipper methods ...
//------------------------------------------------------------------------------
Clipper::Clipper(int initOptions) : ClipperBase() //constructor
{
m_ActiveEdges = 0;
m_SortedEdges = 0;
m_IntersectNodes = 0;
m_ExecuteLocked = false;
m_UseFullRange = false;
m_ReverseOutput = ((initOptions & ioReverseSolution) != 0);
m_StrictSimple = ((initOptions & ioStrictlySimple) != 0);
m_PreserveCollinear = ((initOptions & ioPreserveCollinear) != 0);
m_HasOpenPaths = false;
#ifdef use_xyz
m_ZFill = 0;
#endif
}
//------------------------------------------------------------------------------
Clipper::~Clipper() //destructor
{
Clear();
m_Scanbeam.clear();
}
//------------------------------------------------------------------------------
#ifdef use_xyz
void Clipper::ZFillFunction(TZFillCallback zFillFunc)
{
m_ZFill = zFillFunc;
}
//------------------------------------------------------------------------------
#endif
void Clipper::Clear()
{
if (m_edges.empty()) return; //avoids problems with ClipperBase destructor
DisposeAllOutRecs();
ClipperBase::Clear();
}
//------------------------------------------------------------------------------
void Clipper::Reset()
{
ClipperBase::Reset();
m_Scanbeam.clear();
m_ActiveEdges = 0;
m_SortedEdges = 0;
DisposeAllOutRecs();
LocalMinima* lm = m_MinimaList;
while (lm)
{
InsertScanbeam(lm->Y);
lm = lm->Next;
}
}
//------------------------------------------------------------------------------
bool Clipper::Execute(ClipType clipType, Paths &solution,
PolyFillType subjFillType, PolyFillType clipFillType)
{
if( m_ExecuteLocked ) return false;
if (m_HasOpenPaths)
throw clipperException("Error: PolyTree struct is need for open path clipping.");
m_ExecuteLocked = true;
solution.resize(0);
m_SubjFillType = subjFillType;
m_ClipFillType = clipFillType;
m_ClipType = clipType;
m_UsingPolyTree = false;
bool succeeded = ExecuteInternal();
if (succeeded) BuildResult(solution);
m_ExecuteLocked = false;
return succeeded;
}
//------------------------------------------------------------------------------
bool Clipper::Execute(ClipType clipType, PolyTree& polytree,
PolyFillType subjFillType, PolyFillType clipFillType)
{
if( m_ExecuteLocked ) return false;
m_ExecuteLocked = true;
m_SubjFillType = subjFillType;
m_ClipFillType = clipFillType;
m_ClipType = clipType;
m_UsingPolyTree = true;
bool succeeded = ExecuteInternal();
if (succeeded) BuildResult2(polytree);
m_ExecuteLocked = false;
return succeeded;
}
//------------------------------------------------------------------------------
void Clipper::FixHoleLinkage(OutRec &outrec)
{
//skip OutRecs that (a) contain outermost polygons or
//(b) already have the correct owner/child linkage ...
if (!outrec.FirstLeft ||
(outrec.IsHole != outrec.FirstLeft->IsHole &&
outrec.FirstLeft->Pts)) return;
OutRec* orfl = outrec.FirstLeft;
while (orfl && ((orfl->IsHole == outrec.IsHole) || !orfl->Pts))
orfl = orfl->FirstLeft;
outrec.FirstLeft = orfl;
}
//------------------------------------------------------------------------------
bool Clipper::ExecuteInternal()
{
bool succeeded = true;
try {
Reset();
if (!m_CurrentLM) return false;
cInt botY = PopScanbeam();
do {
InsertLocalMinimaIntoAEL(botY);
ClearGhostJoins();
ProcessHorizontals(false);
if (m_Scanbeam.empty()) break;
cInt topY = PopScanbeam();
succeeded = ProcessIntersections(botY, topY);
if (!succeeded) break;
ProcessEdgesAtTopOfScanbeam(topY);
botY = topY;
} while (!m_Scanbeam.empty() || m_CurrentLM);
}
catch(...)
{
succeeded = false;
}
if (succeeded)
{
//fix orientations ...
for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i)
{
OutRec *outRec = m_PolyOuts[i];
if (!outRec->Pts || outRec->IsOpen) continue;
if ((outRec->IsHole ^ m_ReverseOutput) == (Area(*outRec) > 0))
ReversePolyPtLinks(outRec->Pts);
}
if (!m_Joins.empty()) JoinCommonEdges();
//unfortunately FixupOutPolygon() must be done after JoinCommonEdges()
for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i)
{
OutRec *outRec = m_PolyOuts[i];
if (outRec->Pts && !outRec->IsOpen)
FixupOutPolygon(*outRec);
}
if (m_StrictSimple) DoSimplePolygons();
}
ClearJoins();
ClearGhostJoins();
return succeeded;
}
//------------------------------------------------------------------------------
void Clipper::InsertScanbeam(const cInt Y)
{
m_Scanbeam.insert(Y);
}
//------------------------------------------------------------------------------
cInt Clipper::PopScanbeam()
{
cInt Y = *m_Scanbeam.begin();
m_Scanbeam.erase(m_Scanbeam.begin());
return Y;
}
//------------------------------------------------------------------------------
void Clipper::DisposeAllOutRecs(){
for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i)
DisposeOutRec(i);
m_PolyOuts.clear();
}
//------------------------------------------------------------------------------
void Clipper::DisposeOutRec(PolyOutList::size_type index)
{
OutRec *outRec = m_PolyOuts[index];
if (outRec->Pts) DisposeOutPts(outRec->Pts);
delete outRec;
m_PolyOuts[index] = 0;
}
//------------------------------------------------------------------------------
void Clipper::SetWindingCount(TEdge &edge)
{
TEdge *e = edge.PrevInAEL;
//find the edge of the same polytype that immediately preceeds 'edge' in AEL
while (e && ((e->PolyTyp != edge.PolyTyp) || (e->WindDelta == 0))) e = e->PrevInAEL;
if (!e)
{
edge.WindCnt = (edge.WindDelta == 0 ? 1 : edge.WindDelta);
edge.WindCnt2 = 0;
e = m_ActiveEdges; //ie get ready to calc WindCnt2
}
else if (edge.WindDelta == 0 && m_ClipType != ctUnion)
{
edge.WindCnt = 1;
edge.WindCnt2 = e->WindCnt2;
e = e->NextInAEL; //ie get ready to calc WindCnt2
}
else if (IsEvenOddFillType(edge))
{
//EvenOdd filling ...
if (edge.WindDelta == 0)
{
//are we inside a subj polygon ...
bool Inside = true;
TEdge *e2 = e->PrevInAEL;
while (e2)
{
if (e2->PolyTyp == e->PolyTyp && e2->WindDelta != 0)
Inside = !Inside;
e2 = e2->PrevInAEL;
}
edge.WindCnt = (Inside ? 0 : 1);
}
else
{
edge.WindCnt = edge.WindDelta;
}
edge.WindCnt2 = e->WindCnt2;
e = e->NextInAEL; //ie get ready to calc WindCnt2
}
else
{
//nonZero, Positive or Negative filling ...
if (e->WindCnt * e->WindDelta < 0)
{
//prev edge is 'decreasing' WindCount (WC) toward zero
//so we're outside the previous polygon ...
if (Abs(e->WindCnt) > 1)
{
//outside prev poly but still inside another.
//when reversing direction of prev poly use the same WC
if (e->WindDelta * edge.WindDelta < 0) edge.WindCnt = e->WindCnt;
//otherwise continue to 'decrease' WC ...
else edge.WindCnt = e->WindCnt + edge.WindDelta;
}
else
//now outside all polys of same polytype so set own WC ...
edge.WindCnt = (edge.WindDelta == 0 ? 1 : edge.WindDelta);
} else
{
//prev edge is 'increasing' WindCount (WC) away from zero
//so we're inside the previous polygon ...
if (edge.WindDelta == 0)
edge.WindCnt = (e->WindCnt < 0 ? e->WindCnt - 1 : e->WindCnt + 1);
//if wind direction is reversing prev then use same WC
else if (e->WindDelta * edge.WindDelta < 0) edge.WindCnt = e->WindCnt;
//otherwise add to WC ...
else edge.WindCnt = e->WindCnt + edge.WindDelta;
}
edge.WindCnt2 = e->WindCnt2;
e = e->NextInAEL; //ie get ready to calc WindCnt2
}
//update WindCnt2 ...
if (IsEvenOddAltFillType(edge))
{
//EvenOdd filling ...
while (e != &edge)
{
if (e->WindDelta != 0)
edge.WindCnt2 = (edge.WindCnt2 == 0 ? 1 : 0);
e = e->NextInAEL;
}
} else
{
//nonZero, Positive or Negative filling ...
while ( e != &edge )
{
edge.WindCnt2 += e->WindDelta;
e = e->NextInAEL;
}
}
}
//------------------------------------------------------------------------------
bool Clipper::IsEvenOddFillType(const TEdge& edge) const
{
if (edge.PolyTyp == ptSubject)
return m_SubjFillType == pftEvenOdd; else
return m_ClipFillType == pftEvenOdd;
}
//------------------------------------------------------------------------------
bool Clipper::IsEvenOddAltFillType(const TEdge& edge) const
{
if (edge.PolyTyp == ptSubject)
return m_ClipFillType == pftEvenOdd; else
return m_SubjFillType == pftEvenOdd;
}
//------------------------------------------------------------------------------
bool Clipper::IsContributing(const TEdge& edge) const
{
PolyFillType pft, pft2;
if (edge.PolyTyp == ptSubject)
{
pft = m_SubjFillType;
pft2 = m_ClipFillType;
} else
{
pft = m_ClipFillType;
pft2 = m_SubjFillType;
}
switch(pft)
{
case pftEvenOdd:
//return false if a subj line has been flagged as inside a subj polygon
if (edge.WindDelta == 0 && edge.WindCnt != 1) return false;
break;
case pftNonZero:
if (Abs(edge.WindCnt) != 1) return false;
break;
case pftPositive:
if (edge.WindCnt != 1) return false;
break;
default: //pftNegative
if (edge.WindCnt != -1) return false;
}
switch(m_ClipType)
{
case ctIntersection:
switch(pft2)
{
case pftEvenOdd:
case pftNonZero:
return (edge.WindCnt2 != 0);
case pftPositive:
return (edge.WindCnt2 > 0);
default:
return (edge.WindCnt2 < 0);
}
break;
case ctUnion:
switch(pft2)
{
case pftEvenOdd:
case pftNonZero:
return (edge.WindCnt2 == 0);
case pftPositive:
return (edge.WindCnt2 <= 0);
default:
return (edge.WindCnt2 >= 0);
}
break;
case ctDifference:
if (edge.PolyTyp == ptSubject)
switch(pft2)
{
case pftEvenOdd:
case pftNonZero:
return (edge.WindCnt2 == 0);
case pftPositive:
return (edge.WindCnt2 <= 0);
default:
return (edge.WindCnt2 >= 0);
}
else
switch(pft2)
{
case pftEvenOdd:
case pftNonZero:
return (edge.WindCnt2 != 0);
case pftPositive:
return (edge.WindCnt2 > 0);
default:
return (edge.WindCnt2 < 0);
}
break;
case ctXor:
if (edge.WindDelta == 0) //XOr always contributing unless open
switch(pft2)
{
case pftEvenOdd:
case pftNonZero:
return (edge.WindCnt2 == 0);
case pftPositive:
return (edge.WindCnt2 <= 0);
default:
return (edge.WindCnt2 >= 0);
}
else
return true;
break;
default:
return true;
}
}
//------------------------------------------------------------------------------
OutPt* Clipper::AddLocalMinPoly(TEdge *e1, TEdge *e2, const IntPoint &Pt)
{
OutPt* result;
TEdge *e, *prevE;
if (IsHorizontal(*e2) || ( e1->Dx > e2->Dx ))
{
result = AddOutPt(e1, Pt);
e2->OutIdx = e1->OutIdx;
e1->Side = esLeft;
e2->Side = esRight;
e = e1;
if (e->PrevInAEL == e2)
prevE = e2->PrevInAEL;
else
prevE = e->PrevInAEL;
} else
{
result = AddOutPt(e2, Pt);
e1->OutIdx = e2->OutIdx;
e1->Side = esRight;
e2->Side = esLeft;
e = e2;
if (e->PrevInAEL == e1)
prevE = e1->PrevInAEL;
else
prevE = e->PrevInAEL;
}
if (prevE && prevE->OutIdx >= 0 &&
(TopX(*prevE, Pt.Y) == TopX(*e, Pt.Y)) &&
SlopesEqual(*e, *prevE, m_UseFullRange) &&
(e->WindDelta != 0) && (prevE->WindDelta != 0))
{
OutPt* outPt = AddOutPt(prevE, Pt);
AddJoin(result, outPt, e->Top);
}
return result;
}
//------------------------------------------------------------------------------
void Clipper::AddLocalMaxPoly(TEdge *e1, TEdge *e2, const IntPoint &Pt)
{
AddOutPt( e1, Pt );
if( e1->OutIdx == e2->OutIdx )
{
e1->OutIdx = Unassigned;
e2->OutIdx = Unassigned;
}
else if (e1->OutIdx < e2->OutIdx)
AppendPolygon(e1, e2);
else
AppendPolygon(e2, e1);
}
//------------------------------------------------------------------------------
void Clipper::AddEdgeToSEL(TEdge *edge)
{
//SEL pointers in PEdge are reused to build a list of horizontal edges.
//However, we don't need to worry about order with horizontal edge processing.
if( !m_SortedEdges )
{
m_SortedEdges = edge;
edge->PrevInSEL = 0;
edge->NextInSEL = 0;
}
else
{
edge->NextInSEL = m_SortedEdges;
edge->PrevInSEL = 0;
m_SortedEdges->PrevInSEL = edge;
m_SortedEdges = edge;
}
}
//------------------------------------------------------------------------------
void Clipper::CopyAELToSEL()
{
TEdge* e = m_ActiveEdges;
m_SortedEdges = e;
while ( e )
{
e->PrevInSEL = e->PrevInAEL;
e->NextInSEL = e->NextInAEL;
e = e->NextInAEL;
}
}
//------------------------------------------------------------------------------
void Clipper::AddJoin(OutPt *op1, OutPt *op2, const IntPoint OffPt)
{
Join* j = new Join;
j->OutPt1 = op1;
j->OutPt2 = op2;
j->OffPt = OffPt;
m_Joins.push_back(j);
}
//------------------------------------------------------------------------------
void Clipper::ClearJoins()
{
for (JoinList::size_type i = 0; i < m_Joins.size(); i++)
delete m_Joins[i];
m_Joins.resize(0);
}
//------------------------------------------------------------------------------
void Clipper::ClearGhostJoins()
{
for (JoinList::size_type i = 0; i < m_GhostJoins.size(); i++)
delete m_GhostJoins[i];
m_GhostJoins.resize(0);
}
//------------------------------------------------------------------------------
void Clipper::AddGhostJoin(OutPt *op, const IntPoint OffPt)
{
Join* j = new Join;
j->OutPt1 = op;
j->OutPt2 = 0;
j->OffPt = OffPt;
m_GhostJoins.push_back(j);
}
//------------------------------------------------------------------------------
void Clipper::InsertLocalMinimaIntoAEL(const cInt botY)
{
while( m_CurrentLM && ( m_CurrentLM->Y == botY ) )
{
TEdge* lb = m_CurrentLM->LeftBound;
TEdge* rb = m_CurrentLM->RightBound;
PopLocalMinima();
OutPt *Op1 = 0;
if (!lb)
{
//nb: don't insert LB into either AEL or SEL
InsertEdgeIntoAEL(rb, 0);
SetWindingCount(*rb);
if (IsContributing(*rb))
Op1 = AddOutPt(rb, rb->Bot);
}
else
{
InsertEdgeIntoAEL(lb, 0);
InsertEdgeIntoAEL(rb, lb);
SetWindingCount( *lb );
rb->WindCnt = lb->WindCnt;
rb->WindCnt2 = lb->WindCnt2;
if (IsContributing(*lb))
Op1 = AddLocalMinPoly(lb, rb, lb->Bot);
InsertScanbeam(lb->Top.Y);
}
if(IsHorizontal(*rb))
AddEdgeToSEL(rb);
else
InsertScanbeam( rb->Top.Y );
if (!lb) continue;
//if any output polygons share an edge, they'll need joining later ...
if (Op1 && IsHorizontal(*rb) &&
m_GhostJoins.size() > 0 && (rb->WindDelta != 0))
{
for (JoinList::size_type i = 0; i < m_GhostJoins.size(); ++i)
{
Join* jr = m_GhostJoins[i];
//if the horizontal Rb and a 'ghost' horizontal overlap, then convert
//the 'ghost' join to a real join ready for later ...
if (HorzSegmentsOverlap(jr->OutPt1->Pt, jr->OffPt, rb->Bot, rb->Top))
AddJoin(jr->OutPt1, Op1, jr->OffPt);
}
}
if (lb->OutIdx >= 0 && lb->PrevInAEL &&
lb->PrevInAEL->Curr.X == lb->Bot.X &&
lb->PrevInAEL->OutIdx >= 0 &&
SlopesEqual(*lb->PrevInAEL, *lb, m_UseFullRange) &&
(lb->WindDelta != 0) && (lb->PrevInAEL->WindDelta != 0))
{
OutPt *Op2 = AddOutPt(lb->PrevInAEL, lb->Bot);
AddJoin(Op1, Op2, lb->Top);
}
if(lb->NextInAEL != rb)
{
if (rb->OutIdx >= 0 && rb->PrevInAEL->OutIdx >= 0 &&
SlopesEqual(*rb->PrevInAEL, *rb, m_UseFullRange) &&
(rb->WindDelta != 0) && (rb->PrevInAEL->WindDelta != 0))
{
OutPt *Op2 = AddOutPt(rb->PrevInAEL, rb->Bot);
AddJoin(Op1, Op2, rb->Top);
}
TEdge* e = lb->NextInAEL;
if (e)
{
while( e != rb )
{
//nb: For calculating winding counts etc, IntersectEdges() assumes
//that param1 will be to the Right of param2 ABOVE the intersection ...
IntersectEdges(rb , e , lb->Curr); //order important here
e = e->NextInAEL;
}
}
}
}
}
//------------------------------------------------------------------------------
void Clipper::DeleteFromAEL(TEdge *e)
{
TEdge* AelPrev = e->PrevInAEL;
TEdge* AelNext = e->NextInAEL;
if( !AelPrev && !AelNext && (e != m_ActiveEdges) ) return; //already deleted
if( AelPrev ) AelPrev->NextInAEL = AelNext;
else m_ActiveEdges = AelNext;
if( AelNext ) AelNext->PrevInAEL = AelPrev;
e->NextInAEL = 0;
e->PrevInAEL = 0;
}
//------------------------------------------------------------------------------
void Clipper::DeleteFromSEL(TEdge *e)
{
TEdge* SelPrev = e->PrevInSEL;
TEdge* SelNext = e->NextInSEL;
if( !SelPrev && !SelNext && (e != m_SortedEdges) ) return; //already deleted
if( SelPrev ) SelPrev->NextInSEL = SelNext;
else m_SortedEdges = SelNext;
if( SelNext ) SelNext->PrevInSEL = SelPrev;
e->NextInSEL = 0;
e->PrevInSEL = 0;
}
//------------------------------------------------------------------------------
#ifdef use_xyz
void Clipper::SetZ(IntPoint& pt, TEdge& e)
{
pt.Z = 0;
if (m_ZFill)
{
//put the 'preferred' point as first parameter ...
if (e.OutIdx < 0)
(*m_ZFill)(e.Bot, e.Top, pt); //outside a path so presume entering
else
(*m_ZFill)(e.Top, e.Bot, pt); //inside a path so presume exiting
}
}
//------------------------------------------------------------------------------
#endif
void Clipper::IntersectEdges(TEdge *e1, TEdge *e2,
const IntPoint &Pt, bool protect)
{
//e1 will be to the Left of e2 BELOW the intersection. Therefore e1 is before
//e2 in AEL except when e1 is being inserted at the intersection point ...
bool e1stops = !protect && !e1->NextInLML &&
e1->Top.X == Pt.X && e1->Top.Y == Pt.Y;
bool e2stops = !protect && !e2->NextInLML &&
e2->Top.X == Pt.X && e2->Top.Y == Pt.Y;
bool e1Contributing = ( e1->OutIdx >= 0 );
bool e2Contributing = ( e2->OutIdx >= 0 );
#ifdef use_lines
//if either edge is on an OPEN path ...
if (e1->WindDelta == 0 || e2->WindDelta == 0)
{
//ignore subject-subject open path intersections UNLESS they
//are both open paths, AND they are both 'contributing maximas' ...
if (e1->WindDelta == 0 && e2->WindDelta == 0)
{
if ((e1stops || e2stops) && e1Contributing && e2Contributing)
AddLocalMaxPoly(e1, e2, Pt);
}
//if intersecting a subj line with a subj poly ...
else if (e1->PolyTyp == e2->PolyTyp &&
e1->WindDelta != e2->WindDelta && m_ClipType == ctUnion)
{
if (e1->WindDelta == 0)
{
if (e2Contributing)
{
AddOutPt(e1, Pt);
if (e1Contributing) e1->OutIdx = Unassigned;
}
}
else
{
if (e1Contributing)
{
AddOutPt(e2, Pt);
if (e2Contributing) e2->OutIdx = Unassigned;
}
}
}
else if (e1->PolyTyp != e2->PolyTyp)
{
//toggle subj open path OutIdx on/off when Abs(clip.WndCnt) == 1 ...
if ((e1->WindDelta == 0) && abs(e2->WindCnt) == 1 &&
(m_ClipType != ctUnion || e2->WindCnt2 == 0))
{
AddOutPt(e1, Pt);
if (e1Contributing) e1->OutIdx = Unassigned;
}
else if ((e2->WindDelta == 0) && (abs(e1->WindCnt) == 1) &&
(m_ClipType != ctUnion || e1->WindCnt2 == 0))
{
AddOutPt(e2, Pt);
if (e2Contributing) e2->OutIdx = Unassigned;
}
}
if (e1stops)
if (e1->OutIdx < 0) DeleteFromAEL(e1);
else throw clipperException("Error intersecting polylines");
if (e2stops)
if (e2->OutIdx < 0) DeleteFromAEL(e2);
else throw clipperException("Error intersecting polylines");
return;
}
#endif
//update winding counts...
//assumes that e1 will be to the Right of e2 ABOVE the intersection
if ( e1->PolyTyp == e2->PolyTyp )
{
if ( IsEvenOddFillType( *e1) )
{
int oldE1WindCnt = e1->WindCnt;
e1->WindCnt = e2->WindCnt;
e2->WindCnt = oldE1WindCnt;
} else
{
if (e1->WindCnt + e2->WindDelta == 0 ) e1->WindCnt = -e1->WindCnt;
else e1->WindCnt += e2->WindDelta;
if ( e2->WindCnt - e1->WindDelta == 0 ) e2->WindCnt = -e2->WindCnt;
else e2->WindCnt -= e1->WindDelta;
}
} else
{
if (!IsEvenOddFillType(*e2)) e1->WindCnt2 += e2->WindDelta;
else e1->WindCnt2 = ( e1->WindCnt2 == 0 ) ? 1 : 0;
if (!IsEvenOddFillType(*e1)) e2->WindCnt2 -= e1->WindDelta;
else e2->WindCnt2 = ( e2->WindCnt2 == 0 ) ? 1 : 0;
}
PolyFillType e1FillType, e2FillType, e1FillType2, e2FillType2;
if (e1->PolyTyp == ptSubject)
{
e1FillType = m_SubjFillType;
e1FillType2 = m_ClipFillType;
} else
{
e1FillType = m_ClipFillType;
e1FillType2 = m_SubjFillType;
}
if (e2->PolyTyp == ptSubject)
{
e2FillType = m_SubjFillType;
e2FillType2 = m_ClipFillType;
} else
{
e2FillType = m_ClipFillType;
e2FillType2 = m_SubjFillType;
}
cInt e1Wc, e2Wc;
switch (e1FillType)
{
case pftPositive: e1Wc = e1->WindCnt; break;
case pftNegative: e1Wc = -e1->WindCnt; break;
default: e1Wc = Abs(e1->WindCnt);
}
switch(e2FillType)
{
case pftPositive: e2Wc = e2->WindCnt; break;
case pftNegative: e2Wc = -e2->WindCnt; break;
default: e2Wc = Abs(e2->WindCnt);
}
if ( e1Contributing && e2Contributing )
{
if ( e1stops || e2stops ||
(e1Wc != 0 && e1Wc != 1) || (e2Wc != 0 && e2Wc != 1) ||
(e1->PolyTyp != e2->PolyTyp && m_ClipType != ctXor) )
AddLocalMaxPoly(e1, e2, Pt);
else
{
AddOutPt(e1, Pt);
AddOutPt(e2, Pt);
SwapSides( *e1 , *e2 );
SwapPolyIndexes( *e1 , *e2 );
}
}
else if ( e1Contributing )
{
if (e2Wc == 0 || e2Wc == 1)
{
AddOutPt(e1, Pt);
SwapSides(*e1, *e2);
SwapPolyIndexes(*e1, *e2);
}
}
else if ( e2Contributing )
{
if (e1Wc == 0 || e1Wc == 1)
{
AddOutPt(e2, Pt);
SwapSides(*e1, *e2);
SwapPolyIndexes(*e1, *e2);
}
}
else if ( (e1Wc == 0 || e1Wc == 1) &&
(e2Wc == 0 || e2Wc == 1) && !e1stops && !e2stops )
{
//neither edge is currently contributing ...
cInt e1Wc2, e2Wc2;
switch (e1FillType2)
{
case pftPositive: e1Wc2 = e1->WindCnt2; break;
case pftNegative : e1Wc2 = -e1->WindCnt2; break;
default: e1Wc2 = Abs(e1->WindCnt2);
}
switch (e2FillType2)
{
case pftPositive: e2Wc2 = e2->WindCnt2; break;
case pftNegative: e2Wc2 = -e2->WindCnt2; break;
default: e2Wc2 = Abs(e2->WindCnt2);
}
if (e1->PolyTyp != e2->PolyTyp)
AddLocalMinPoly(e1, e2, Pt);
else if (e1Wc == 1 && e2Wc == 1)
switch( m_ClipType ) {
case ctIntersection:
if (e1Wc2 > 0 && e2Wc2 > 0)
AddLocalMinPoly(e1, e2, Pt);
break;
case ctUnion:
if ( e1Wc2 <= 0 && e2Wc2 <= 0 )
AddLocalMinPoly(e1, e2, Pt);
break;
case ctDifference:
if (((e1->PolyTyp == ptClip) && (e1Wc2 > 0) && (e2Wc2 > 0)) ||
((e1->PolyTyp == ptSubject) && (e1Wc2 <= 0) && (e2Wc2 <= 0)))
AddLocalMinPoly(e1, e2, Pt);
break;
case ctXor:
AddLocalMinPoly(e1, e2, Pt);
}
else
SwapSides( *e1, *e2 );
}
if( (e1stops != e2stops) &&
( (e1stops && (e1->OutIdx >= 0)) || (e2stops && (e2->OutIdx >= 0)) ) )
{
SwapSides( *e1, *e2 );
SwapPolyIndexes( *e1, *e2 );
}
//finally, delete any non-contributing maxima edges ...
if( e1stops ) DeleteFromAEL( e1 );
if( e2stops ) DeleteFromAEL( e2 );
}
//------------------------------------------------------------------------------
void Clipper::SetHoleState(TEdge *e, OutRec *outrec)
{
bool IsHole = false;
TEdge *e2 = e->PrevInAEL;
while (e2)
{
if (e2->OutIdx >= 0 && e2->WindDelta != 0)
{
IsHole = !IsHole;
if (! outrec->FirstLeft)
outrec->FirstLeft = m_PolyOuts[e2->OutIdx];
}
e2 = e2->PrevInAEL;
}
if (IsHole) outrec->IsHole = true;
}
//------------------------------------------------------------------------------
OutRec* GetLowermostRec(OutRec *outRec1, OutRec *outRec2)
{
//work out which polygon fragment has the correct hole state ...
if (!outRec1->BottomPt)
outRec1->BottomPt = GetBottomPt(outRec1->Pts);
if (!outRec2->BottomPt)
outRec2->BottomPt = GetBottomPt(outRec2->Pts);
OutPt *OutPt1 = outRec1->BottomPt;
OutPt *OutPt2 = outRec2->BottomPt;
if (OutPt1->Pt.Y > OutPt2->Pt.Y) return outRec1;
else if (OutPt1->Pt.Y < OutPt2->Pt.Y) return outRec2;
else if (OutPt1->Pt.X < OutPt2->Pt.X) return outRec1;
else if (OutPt1->Pt.X > OutPt2->Pt.X) return outRec2;
else if (OutPt1->Next == OutPt1) return outRec2;
else if (OutPt2->Next == OutPt2) return outRec1;
else if (FirstIsBottomPt(OutPt1, OutPt2)) return outRec1;
else return outRec2;
}
//------------------------------------------------------------------------------
bool Param1RightOfParam2(OutRec* outRec1, OutRec* outRec2)
{
do
{
outRec1 = outRec1->FirstLeft;
if (outRec1 == outRec2) return true;
} while (outRec1);
return false;
}
//------------------------------------------------------------------------------
OutRec* Clipper::GetOutRec(int Idx)
{
OutRec* outrec = m_PolyOuts[Idx];
while (outrec != m_PolyOuts[outrec->Idx])
outrec = m_PolyOuts[outrec->Idx];
return outrec;
}
//------------------------------------------------------------------------------
void Clipper::AppendPolygon(TEdge *e1, TEdge *e2)
{
//get the start and ends of both output polygons ...
OutRec *outRec1 = m_PolyOuts[e1->OutIdx];
OutRec *outRec2 = m_PolyOuts[e2->OutIdx];
OutRec *holeStateRec;
if (Param1RightOfParam2(outRec1, outRec2))
holeStateRec = outRec2;
else if (Param1RightOfParam2(outRec2, outRec1))
holeStateRec = outRec1;
else
holeStateRec = GetLowermostRec(outRec1, outRec2);
//get the start and ends of both output polygons and
//join e2 poly onto e1 poly and delete pointers to e2 ...
OutPt* p1_lft = outRec1->Pts;
OutPt* p1_rt = p1_lft->Prev;
OutPt* p2_lft = outRec2->Pts;
OutPt* p2_rt = p2_lft->Prev;
EdgeSide Side;
//join e2 poly onto e1 poly and delete pointers to e2 ...
if( e1->Side == esLeft )
{
if( e2->Side == esLeft )
{
//z y x a b c
ReversePolyPtLinks(p2_lft);
p2_lft->Next = p1_lft;
p1_lft->Prev = p2_lft;
p1_rt->Next = p2_rt;
p2_rt->Prev = p1_rt;
outRec1->Pts = p2_rt;
} else
{
//x y z a b c
p2_rt->Next = p1_lft;
p1_lft->Prev = p2_rt;
p2_lft->Prev = p1_rt;
p1_rt->Next = p2_lft;
outRec1->Pts = p2_lft;
}
Side = esLeft;
} else
{
if( e2->Side == esRight )
{
//a b c z y x
ReversePolyPtLinks(p2_lft);
p1_rt->Next = p2_rt;
p2_rt->Prev = p1_rt;
p2_lft->Next = p1_lft;
p1_lft->Prev = p2_lft;
} else
{
//a b c x y z
p1_rt->Next = p2_lft;
p2_lft->Prev = p1_rt;
p1_lft->Prev = p2_rt;
p2_rt->Next = p1_lft;
}
Side = esRight;
}
outRec1->BottomPt = 0;
if (holeStateRec == outRec2)
{
if (outRec2->FirstLeft != outRec1)
outRec1->FirstLeft = outRec2->FirstLeft;
outRec1->IsHole = outRec2->IsHole;
}
outRec2->Pts = 0;
outRec2->BottomPt = 0;
outRec2->FirstLeft = outRec1;
int OKIdx = e1->OutIdx;
int ObsoleteIdx = e2->OutIdx;
e1->OutIdx = Unassigned; //nb: safe because we only get here via AddLocalMaxPoly
e2->OutIdx = Unassigned;
TEdge* e = m_ActiveEdges;
while( e )
{
if( e->OutIdx == ObsoleteIdx )
{
e->OutIdx = OKIdx;
e->Side = Side;
break;
}
e = e->NextInAEL;
}
outRec2->Idx = outRec1->Idx;
}
//------------------------------------------------------------------------------
OutRec* Clipper::CreateOutRec()
{
OutRec* result = new OutRec;
result->IsHole = false;
result->IsOpen = false;
result->FirstLeft = 0;
result->Pts = 0;
result->BottomPt = 0;
result->PolyNd = 0;
m_PolyOuts.push_back(result);
result->Idx = (int)m_PolyOuts.size()-1;
return result;
}
//------------------------------------------------------------------------------
OutPt* Clipper::AddOutPt(TEdge *e, const IntPoint &pt)
{
bool ToFront = (e->Side == esLeft);
if( e->OutIdx < 0 )
{
OutRec *outRec = CreateOutRec();
outRec->IsOpen = (e->WindDelta == 0);
OutPt* newOp = new OutPt;
outRec->Pts = newOp;
newOp->Idx = outRec->Idx;
newOp->Pt = pt;
newOp->Next = newOp;
newOp->Prev = newOp;
if (!outRec->IsOpen)
SetHoleState(e, outRec);
#ifdef use_xyz
if (pt == e->Bot) newOp->Pt = e->Bot;
else if (pt == e->Top) newOp->Pt = e->Top;
else SetZ(newOp->Pt, *e);
#endif
e->OutIdx = outRec->Idx; //nb: do this after SetZ !
return newOp;
} else
{
OutRec *outRec = m_PolyOuts[e->OutIdx];
//OutRec.Pts is the 'Left-most' point & OutRec.Pts.Prev is the 'Right-most'
OutPt* op = outRec->Pts;
if (ToFront && (pt == op->Pt)) return op;
else if (!ToFront && (pt == op->Prev->Pt)) return op->Prev;
OutPt* newOp = new OutPt;
newOp->Idx = outRec->Idx;
newOp->Pt = pt;
newOp->Next = op;
newOp->Prev = op->Prev;
newOp->Prev->Next = newOp;
op->Prev = newOp;
if (ToFront) outRec->Pts = newOp;
#ifdef use_xyz
if (pt == e->Bot) newOp->Pt = e->Bot;
else if (pt == e->Top) newOp->Pt = e->Top;
else SetZ(newOp->Pt, *e);
#endif
return newOp;
}
}
//------------------------------------------------------------------------------
void Clipper::ProcessHorizontals(bool IsTopOfScanbeam)
{
TEdge* horzEdge = m_SortedEdges;
while(horzEdge)
{
DeleteFromSEL(horzEdge);
ProcessHorizontal(horzEdge, IsTopOfScanbeam);
horzEdge = m_SortedEdges;
}
}
//------------------------------------------------------------------------------
inline bool IsMinima(TEdge *e)
{
return e && (e->Prev->NextInLML != e) && (e->Next->NextInLML != e);
}
//------------------------------------------------------------------------------
inline bool IsMaxima(TEdge *e, const cInt Y)
{
return e && e->Top.Y == Y && !e->NextInLML;
}
//------------------------------------------------------------------------------
inline bool IsIntermediate(TEdge *e, const cInt Y)
{
return e->Top.Y == Y && e->NextInLML;
}
//------------------------------------------------------------------------------
TEdge *GetMaximaPair(TEdge *e)
{
TEdge* result = 0;
if ((e->Next->Top == e->Top) && !e->Next->NextInLML)
result = e->Next;
else if ((e->Prev->Top == e->Top) && !e->Prev->NextInLML)
result = e->Prev;
if (result && (result->OutIdx == Skip ||
//result is false if both NextInAEL & PrevInAEL are nil & not horizontal ...
(result->NextInAEL == result->PrevInAEL && !IsHorizontal(*result))))
return 0;
return result;
}
//------------------------------------------------------------------------------
void Clipper::SwapPositionsInAEL(TEdge *Edge1, TEdge *Edge2)
{
//check that one or other edge hasn't already been removed from AEL ...
if (Edge1->NextInAEL == Edge1->PrevInAEL ||
Edge2->NextInAEL == Edge2->PrevInAEL) return;
if( Edge1->NextInAEL == Edge2 )
{
TEdge* Next = Edge2->NextInAEL;
if( Next ) Next->PrevInAEL = Edge1;
TEdge* Prev = Edge1->PrevInAEL;
if( Prev ) Prev->NextInAEL = Edge2;
Edge2->PrevInAEL = Prev;
Edge2->NextInAEL = Edge1;
Edge1->PrevInAEL = Edge2;
Edge1->NextInAEL = Next;
}
else if( Edge2->NextInAEL == Edge1 )
{
TEdge* Next = Edge1->NextInAEL;
if( Next ) Next->PrevInAEL = Edge2;
TEdge* Prev = Edge2->PrevInAEL;
if( Prev ) Prev->NextInAEL = Edge1;
Edge1->PrevInAEL = Prev;
Edge1->NextInAEL = Edge2;
Edge2->PrevInAEL = Edge1;
Edge2->NextInAEL = Next;
}
else
{
TEdge* Next = Edge1->NextInAEL;
TEdge* Prev = Edge1->PrevInAEL;
Edge1->NextInAEL = Edge2->NextInAEL;
if( Edge1->NextInAEL ) Edge1->NextInAEL->PrevInAEL = Edge1;
Edge1->PrevInAEL = Edge2->PrevInAEL;
if( Edge1->PrevInAEL ) Edge1->PrevInAEL->NextInAEL = Edge1;
Edge2->NextInAEL = Next;
if( Edge2->NextInAEL ) Edge2->NextInAEL->PrevInAEL = Edge2;
Edge2->PrevInAEL = Prev;
if( Edge2->PrevInAEL ) Edge2->PrevInAEL->NextInAEL = Edge2;
}
if( !Edge1->PrevInAEL ) m_ActiveEdges = Edge1;
else if( !Edge2->PrevInAEL ) m_ActiveEdges = Edge2;
}
//------------------------------------------------------------------------------
void Clipper::SwapPositionsInSEL(TEdge *Edge1, TEdge *Edge2)
{
if( !( Edge1->NextInSEL ) && !( Edge1->PrevInSEL ) ) return;
if( !( Edge2->NextInSEL ) && !( Edge2->PrevInSEL ) ) return;
if( Edge1->NextInSEL == Edge2 )
{
TEdge* Next = Edge2->NextInSEL;
if( Next ) Next->PrevInSEL = Edge1;
TEdge* Prev = Edge1->PrevInSEL;
if( Prev ) Prev->NextInSEL = Edge2;
Edge2->PrevInSEL = Prev;
Edge2->NextInSEL = Edge1;
Edge1->PrevInSEL = Edge2;
Edge1->NextInSEL = Next;
}
else if( Edge2->NextInSEL == Edge1 )
{
TEdge* Next = Edge1->NextInSEL;
if( Next ) Next->PrevInSEL = Edge2;
TEdge* Prev = Edge2->PrevInSEL;
if( Prev ) Prev->NextInSEL = Edge1;
Edge1->PrevInSEL = Prev;
Edge1->NextInSEL = Edge2;
Edge2->PrevInSEL = Edge1;
Edge2->NextInSEL = Next;
}
else
{
TEdge* Next = Edge1->NextInSEL;
TEdge* Prev = Edge1->PrevInSEL;
Edge1->NextInSEL = Edge2->NextInSEL;
if( Edge1->NextInSEL ) Edge1->NextInSEL->PrevInSEL = Edge1;
Edge1->PrevInSEL = Edge2->PrevInSEL;
if( Edge1->PrevInSEL ) Edge1->PrevInSEL->NextInSEL = Edge1;
Edge2->NextInSEL = Next;
if( Edge2->NextInSEL ) Edge2->NextInSEL->PrevInSEL = Edge2;
Edge2->PrevInSEL = Prev;
if( Edge2->PrevInSEL ) Edge2->PrevInSEL->NextInSEL = Edge2;
}
if( !Edge1->PrevInSEL ) m_SortedEdges = Edge1;
else if( !Edge2->PrevInSEL ) m_SortedEdges = Edge2;
}
//------------------------------------------------------------------------------
TEdge* GetNextInAEL(TEdge *e, Direction dir)
{
return dir == dLeftToRight ? e->NextInAEL : e->PrevInAEL;
}
//------------------------------------------------------------------------------
void GetHorzDirection(TEdge& HorzEdge, Direction& Dir, cInt& Left, cInt& Right)
{
if (HorzEdge.Bot.X < HorzEdge.Top.X)
{
Left = HorzEdge.Bot.X;
Right = HorzEdge.Top.X;
Dir = dLeftToRight;
} else
{
Left = HorzEdge.Top.X;
Right = HorzEdge.Bot.X;
Dir = dRightToLeft;
}
}
//------------------------------------------------------------------------
void Clipper::PrepareHorzJoins(TEdge* horzEdge, bool isTopOfScanbeam)
{
//get the last Op for this horizontal edge
//the point may be anywhere along the horizontal ...
OutPt* outPt = m_PolyOuts[horzEdge->OutIdx]->Pts;
if (horzEdge->Side != esLeft) outPt = outPt->Prev;
//First, match up overlapping horizontal edges (eg when one polygon's
//intermediate horz edge overlaps an intermediate horz edge of another, or
//when one polygon sits on top of another) ...
for (JoinList::size_type i = 0; i < m_GhostJoins.size(); ++i)
{
Join* j = m_GhostJoins[i];
if (HorzSegmentsOverlap(j->OutPt1->Pt, j->OffPt, horzEdge->Bot, horzEdge->Top))
AddJoin(j->OutPt1, outPt, j->OffPt);
}
//Also, since horizontal edges at the top of one SB are often removed from
//the AEL before we process the horizontal edges at the bottom of the next,
//we need to create 'ghost' Join records of 'contrubuting' horizontals that
//we can compare with horizontals at the bottom of the next SB.
if (isTopOfScanbeam)
if (outPt->Pt == horzEdge->Top)
AddGhostJoin(outPt, horzEdge->Bot);
else
AddGhostJoin(outPt, horzEdge->Top);
}
//------------------------------------------------------------------------------
/*******************************************************************************
* Notes: Horizontal edges (HEs) at scanline intersections (ie at the Top or *
* Bottom of a scanbeam) are processed as if layered. The order in which HEs *
* are processed doesn't matter. HEs intersect with other HE Bot.Xs only [#] *
* (or they could intersect with Top.Xs only, ie EITHER Bot.Xs OR Top.Xs), *
* and with other non-horizontal edges [*]. Once these intersections are *
* processed, intermediate HEs then 'promote' the Edge above (NextInLML) into *
* the AEL. These 'promoted' edges may in turn intersect [%] with other HEs. *
*******************************************************************************/
void Clipper::ProcessHorizontal(TEdge *horzEdge, bool isTopOfScanbeam)
{
Direction dir;
cInt horzLeft, horzRight;
GetHorzDirection(*horzEdge, dir, horzLeft, horzRight);
TEdge* eLastHorz = horzEdge, *eMaxPair = 0;
while (eLastHorz->NextInLML && IsHorizontal(*eLastHorz->NextInLML))
eLastHorz = eLastHorz->NextInLML;
if (!eLastHorz->NextInLML)
eMaxPair = GetMaximaPair(eLastHorz);
for (;;)
{
bool IsLastHorz = (horzEdge == eLastHorz);
TEdge* e = GetNextInAEL(horzEdge, dir);
while(e)
{
//Break if we've got to the end of an intermediate horizontal edge ...
//nb: Smaller Dx's are to the right of larger Dx's ABOVE the horizontal.
if (e->Curr.X == horzEdge->Top.X && horzEdge->NextInLML &&
e->Dx < horzEdge->NextInLML->Dx) break;
TEdge* eNext = GetNextInAEL(e, dir); //saves eNext for later
if ((dir == dLeftToRight && e->Curr.X <= horzRight) ||
(dir == dRightToLeft && e->Curr.X >= horzLeft))
{
//so far we're still in range of the horizontal Edge but make sure
//we're at the last of consec. horizontals when matching with eMaxPair
if(e == eMaxPair && IsLastHorz)
{
if (horzEdge->OutIdx >= 0 && horzEdge->WindDelta != 0)
PrepareHorzJoins(horzEdge, isTopOfScanbeam);
if (dir == dLeftToRight)
IntersectEdges(horzEdge, e, e->Top);
else
IntersectEdges(e, horzEdge, e->Top);
if (eMaxPair->OutIdx >= 0) throw clipperException("ProcessHorizontal error");
return;
}
else if(dir == dLeftToRight)
{
IntPoint Pt = IntPoint(e->Curr.X, horzEdge->Curr.Y);
IntersectEdges(horzEdge, e, Pt, true);
}
else
{
IntPoint Pt = IntPoint(e->Curr.X, horzEdge->Curr.Y);
IntersectEdges( e, horzEdge, Pt, true);
}
SwapPositionsInAEL( horzEdge, e );
}
else if( (dir == dLeftToRight && e->Curr.X >= horzRight) ||
(dir == dRightToLeft && e->Curr.X <= horzLeft) ) break;
e = eNext;
} //end while
if (horzEdge->OutIdx >= 0 && horzEdge->WindDelta != 0)
PrepareHorzJoins(horzEdge, isTopOfScanbeam);
if (horzEdge->NextInLML && IsHorizontal(*horzEdge->NextInLML))
{
UpdateEdgeIntoAEL(horzEdge);
if (horzEdge->OutIdx >= 0) AddOutPt(horzEdge, horzEdge->Bot);
GetHorzDirection(*horzEdge, dir, horzLeft, horzRight);
} else
break;
} //end for (;;)
if(horzEdge->NextInLML)
{
if(horzEdge->OutIdx >= 0)
{
OutPt* op1 = AddOutPt( horzEdge, horzEdge->Top);
UpdateEdgeIntoAEL(horzEdge);
if (horzEdge->WindDelta == 0) return;
//nb: HorzEdge is no longer horizontal here
TEdge* ePrev = horzEdge->PrevInAEL;
TEdge* eNext = horzEdge->NextInAEL;
if (ePrev && ePrev->Curr.X == horzEdge->Bot.X &&
ePrev->Curr.Y == horzEdge->Bot.Y && ePrev->WindDelta != 0 &&
(ePrev->OutIdx >= 0 && ePrev->Curr.Y > ePrev->Top.Y &&
SlopesEqual(*horzEdge, *ePrev, m_UseFullRange)))
{
OutPt* op2 = AddOutPt(ePrev, horzEdge->Bot);
AddJoin(op1, op2, horzEdge->Top);
}
else if (eNext && eNext->Curr.X == horzEdge->Bot.X &&
eNext->Curr.Y == horzEdge->Bot.Y && eNext->WindDelta != 0 &&
eNext->OutIdx >= 0 && eNext->Curr.Y > eNext->Top.Y &&
SlopesEqual(*horzEdge, *eNext, m_UseFullRange))
{
OutPt* op2 = AddOutPt(eNext, horzEdge->Bot);
AddJoin(op1, op2, horzEdge->Top);
}
}
else
UpdateEdgeIntoAEL(horzEdge);
}
else if (eMaxPair)
{
if (eMaxPair->OutIdx >= 0)
{
if (dir == dLeftToRight)
IntersectEdges(horzEdge, eMaxPair, horzEdge->Top);
else
IntersectEdges(eMaxPair, horzEdge, horzEdge->Top);
if (eMaxPair->OutIdx >= 0)
throw clipperException("ProcessHorizontal error");
} else
{
DeleteFromAEL(horzEdge);
DeleteFromAEL(eMaxPair);
}
} else
{
if (horzEdge->OutIdx >= 0) AddOutPt(horzEdge, horzEdge->Top);
DeleteFromAEL(horzEdge);
}
}
//------------------------------------------------------------------------------
void Clipper::UpdateEdgeIntoAEL(TEdge *&e)
{
if( !e->NextInLML ) throw
clipperException("UpdateEdgeIntoAEL: invalid call");
e->NextInLML->OutIdx = e->OutIdx;
TEdge* AelPrev = e->PrevInAEL;
TEdge* AelNext = e->NextInAEL;
if (AelPrev) AelPrev->NextInAEL = e->NextInLML;
else m_ActiveEdges = e->NextInLML;
if (AelNext) AelNext->PrevInAEL = e->NextInLML;
e->NextInLML->Side = e->Side;
e->NextInLML->WindDelta = e->WindDelta;
e->NextInLML->WindCnt = e->WindCnt;
e->NextInLML->WindCnt2 = e->WindCnt2;
e = e->NextInLML;
e->Curr = e->Bot;
e->PrevInAEL = AelPrev;
e->NextInAEL = AelNext;
if (!IsHorizontal(*e)) InsertScanbeam(e->Top.Y);
}
//------------------------------------------------------------------------------
bool Clipper::ProcessIntersections(const cInt botY, const cInt topY)
{
if( !m_ActiveEdges ) return true;
try {
BuildIntersectList(botY, topY);
if (!m_IntersectNodes) return true;
if (!m_IntersectNodes->Next || FixupIntersectionOrder()) ProcessIntersectList();
else return false;
}
catch(...)
{
m_SortedEdges = 0;
DisposeIntersectNodes();
throw clipperException("ProcessIntersections error");
}
m_SortedEdges = 0;
return true;
}
//------------------------------------------------------------------------------
void Clipper::DisposeIntersectNodes()
{
while ( m_IntersectNodes )
{
IntersectNode* iNode = m_IntersectNodes->Next;
delete m_IntersectNodes;
m_IntersectNodes = iNode;
}
}
//------------------------------------------------------------------------------
void Clipper::BuildIntersectList(const cInt botY, const cInt topY)
{
if ( !m_ActiveEdges ) return;
//prepare for sorting ...
TEdge* e = m_ActiveEdges;
m_SortedEdges = e;
while( e )
{
e->PrevInSEL = e->PrevInAEL;
e->NextInSEL = e->NextInAEL;
e->Curr.X = TopX( *e, topY );
e = e->NextInAEL;
}
//bubblesort ...
bool isModified;
do
{
isModified = false;
e = m_SortedEdges;
while( e->NextInSEL )
{
TEdge *eNext = e->NextInSEL;
IntPoint Pt;
if(e->Curr.X > eNext->Curr.X)
{
if (!IntersectPoint(*e, *eNext, Pt, m_UseFullRange) && e->Curr.X > eNext->Curr.X +1)
throw clipperException("Intersection error");
if (Pt.Y > botY)
{
Pt.Y = botY;
if (std::fabs(e->Dx) > std::fabs(eNext->Dx))
Pt.X = TopX(*eNext, botY); else
Pt.X = TopX(*e, botY);
}
InsertIntersectNode( e, eNext, Pt );
SwapPositionsInSEL(e, eNext);
isModified = true;
}
else
e = eNext;
}
if( e->PrevInSEL ) e->PrevInSEL->NextInSEL = 0;
else break;
}
while ( isModified );
m_SortedEdges = 0; //important
}
//------------------------------------------------------------------------------
void Clipper::InsertIntersectNode(TEdge *e1, TEdge *e2, const IntPoint &Pt)
{
IntersectNode* newNode = new IntersectNode;
newNode->Edge1 = e1;
newNode->Edge2 = e2;
newNode->Pt = Pt;
newNode->Next = 0;
if( !m_IntersectNodes ) m_IntersectNodes = newNode;
else if(newNode->Pt.Y > m_IntersectNodes->Pt.Y )
{
newNode->Next = m_IntersectNodes;
m_IntersectNodes = newNode;
}
else
{
IntersectNode* iNode = m_IntersectNodes;
while(iNode->Next && newNode->Pt.Y <= iNode->Next->Pt.Y)
iNode = iNode->Next;
newNode->Next = iNode->Next;
iNode->Next = newNode;
}
}
//------------------------------------------------------------------------------
void Clipper::ProcessIntersectList()
{
while( m_IntersectNodes )
{
IntersectNode* iNode = m_IntersectNodes->Next;
{
IntersectEdges( m_IntersectNodes->Edge1 ,
m_IntersectNodes->Edge2 , m_IntersectNodes->Pt, true);
SwapPositionsInAEL( m_IntersectNodes->Edge1 , m_IntersectNodes->Edge2 );
}
delete m_IntersectNodes;
m_IntersectNodes = iNode;
}
}
//------------------------------------------------------------------------------
void Clipper::DoMaxima(TEdge *e)
{
TEdge* eMaxPair = GetMaximaPair(e);
if (!eMaxPair)
{
if (e->OutIdx >= 0)
AddOutPt(e, e->Top);
DeleteFromAEL(e);
return;
}
TEdge* eNext = e->NextInAEL;
while(eNext && eNext != eMaxPair)
{
IntersectEdges(e, eNext, e->Top, true);
SwapPositionsInAEL(e, eNext);
eNext = e->NextInAEL;
}
if(e->OutIdx == Unassigned && eMaxPair->OutIdx == Unassigned)
{
DeleteFromAEL(e);
DeleteFromAEL(eMaxPair);
}
else if( e->OutIdx >= 0 && eMaxPair->OutIdx >= 0 )
{
IntersectEdges( e, eMaxPair, e->Top);
}
#ifdef use_lines
else if (e->WindDelta == 0)
{
if (e->OutIdx >= 0)
{
AddOutPt(e, e->Top);
e->OutIdx = Unassigned;
}
DeleteFromAEL(e);
if (eMaxPair->OutIdx >= 0)
{
AddOutPt(eMaxPair, e->Top);
eMaxPair->OutIdx = Unassigned;
}
DeleteFromAEL(eMaxPair);
}
#endif
else throw clipperException("DoMaxima error");
}
//------------------------------------------------------------------------------
void Clipper::ProcessEdgesAtTopOfScanbeam(const cInt topY)
{
TEdge* e = m_ActiveEdges;
while( e )
{
//1. process maxima, treating them as if they're 'bent' horizontal edges,
// but exclude maxima with horizontal edges. nb: e can't be a horizontal.
bool IsMaximaEdge = IsMaxima(e, topY);
if(IsMaximaEdge)
{
TEdge* eMaxPair = GetMaximaPair(e);
IsMaximaEdge = (!eMaxPair || !IsHorizontal(*eMaxPair));
}
if(IsMaximaEdge)
{
TEdge* ePrev = e->PrevInAEL;
DoMaxima(e);
if( !ePrev ) e = m_ActiveEdges;
else e = ePrev->NextInAEL;
}
else
{
//2. promote horizontal edges, otherwise update Curr.X and Curr.Y ...
if (IsIntermediate(e, topY) && IsHorizontal(*e->NextInLML))
{
UpdateEdgeIntoAEL(e);
if (e->OutIdx >= 0)
AddOutPt(e, e->Bot);
AddEdgeToSEL(e);
}
else
{
e->Curr.X = TopX( *e, topY );
e->Curr.Y = topY;
}
if (m_StrictSimple)
{
TEdge* ePrev = e->PrevInAEL;
if ((e->OutIdx >= 0) && (e->WindDelta != 0) && ePrev && (ePrev->OutIdx >= 0) &&
(ePrev->Curr.X == e->Curr.X) && (ePrev->WindDelta != 0))
{
OutPt* op = AddOutPt(ePrev, e->Curr);
OutPt* op2 = AddOutPt(e, e->Curr);
AddJoin(op, op2, e->Curr); //StrictlySimple (type-3) join
}
}
e = e->NextInAEL;
}
}
//3. Process horizontals at the Top of the scanbeam ...
ProcessHorizontals(true);
//4. Promote intermediate vertices ...
e = m_ActiveEdges;
while(e)
{
if(IsIntermediate(e, topY))
{
OutPt* op = 0;
if( e->OutIdx >= 0 )
op = AddOutPt(e, e->Top);
UpdateEdgeIntoAEL(e);
//if output polygons share an edge, they'll need joining later ...
TEdge* ePrev = e->PrevInAEL;
TEdge* eNext = e->NextInAEL;
if (ePrev && ePrev->Curr.X == e->Bot.X &&
ePrev->Curr.Y == e->Bot.Y && op &&
ePrev->OutIdx >= 0 && ePrev->Curr.Y > ePrev->Top.Y &&
SlopesEqual(*e, *ePrev, m_UseFullRange) &&
(e->WindDelta != 0) && (ePrev->WindDelta != 0))
{
OutPt* op2 = AddOutPt(ePrev, e->Bot);
AddJoin(op, op2, e->Top);
}
else if (eNext && eNext->Curr.X == e->Bot.X &&
eNext->Curr.Y == e->Bot.Y && op &&
eNext->OutIdx >= 0 && eNext->Curr.Y > eNext->Top.Y &&
SlopesEqual(*e, *eNext, m_UseFullRange) &&
(e->WindDelta != 0) && (eNext->WindDelta != 0))
{
OutPt* op2 = AddOutPt(eNext, e->Bot);
AddJoin(op, op2, e->Top);
}
}
e = e->NextInAEL;
}
}
//------------------------------------------------------------------------------
void Clipper::FixupOutPolygon(OutRec &outrec)
{
//FixupOutPolygon() - removes duplicate points and simplifies consecutive
//parallel edges by removing the middle vertex.
OutPt *lastOK = 0;
outrec.BottomPt = 0;
OutPt *pp = outrec.Pts;
for (;;)
{
if (pp->Prev == pp || pp->Prev == pp->Next )
{
DisposeOutPts(pp);
outrec.Pts = 0;
return;
}
//test for duplicate points and collinear edges ...
if ((pp->Pt == pp->Next->Pt) || (pp->Pt == pp->Prev->Pt) ||
(SlopesEqual(pp->Prev->Pt, pp->Pt, pp->Next->Pt, m_UseFullRange) &&
(!m_PreserveCollinear ||
!Pt2IsBetweenPt1AndPt3(pp->Prev->Pt, pp->Pt, pp->Next->Pt))))
{
lastOK = 0;
OutPt *tmp = pp;
pp->Prev->Next = pp->Next;
pp->Next->Prev = pp->Prev;
pp = pp->Prev;
delete tmp;
}
else if (pp == lastOK) break;
else
{
if (!lastOK) lastOK = pp;
pp = pp->Next;
}
}
outrec.Pts = pp;
}
//------------------------------------------------------------------------------
int PointCount(OutPt *Pts)
{
if (!Pts) return 0;
int result = 0;
OutPt* p = Pts;
do
{
result++;
p = p->Next;
}
while (p != Pts);
return result;
}
//------------------------------------------------------------------------------
void Clipper::BuildResult(Paths &polys)
{
polys.reserve(m_PolyOuts.size());
for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i)
{
if (!m_PolyOuts[i]->Pts) continue;
Path pg;
OutPt* p = m_PolyOuts[i]->Pts->Prev;
int cnt = PointCount(p);
if (cnt < 2) continue;
pg.reserve(cnt);
for (int i = 0; i < cnt; ++i)
{
pg.push_back(p->Pt);
p = p->Prev;
}
polys.push_back(pg);
}
}
//------------------------------------------------------------------------------
void Clipper::BuildResult2(PolyTree& polytree)
{
polytree.Clear();
polytree.AllNodes.reserve(m_PolyOuts.size());
//add each output polygon/contour to polytree ...
for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); i++)
{
OutRec* outRec = m_PolyOuts[i];
int cnt = PointCount(outRec->Pts);
if ((outRec->IsOpen && cnt < 2) || (!outRec->IsOpen && cnt < 3)) continue;
FixHoleLinkage(*outRec);
PolyNode* pn = new PolyNode();
//nb: polytree takes ownership of all the PolyNodes
polytree.AllNodes.push_back(pn);
outRec->PolyNd = pn;
pn->Parent = 0;
pn->Index = 0;
pn->Contour.reserve(cnt);
OutPt *op = outRec->Pts->Prev;
for (int j = 0; j < cnt; j++)
{
pn->Contour.push_back(op->Pt);
op = op->Prev;
}
}
//fixup PolyNode links etc ...
polytree.Childs.reserve(m_PolyOuts.size());
for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); i++)
{
OutRec* outRec = m_PolyOuts[i];
if (!outRec->PolyNd) continue;
if (outRec->IsOpen)
{
outRec->PolyNd->m_IsOpen = true;
polytree.AddChild(*outRec->PolyNd);
}
else if (outRec->FirstLeft)
outRec->FirstLeft->PolyNd->AddChild(*outRec->PolyNd);
else
polytree.AddChild(*outRec->PolyNd);
}
}
//------------------------------------------------------------------------------
void SwapIntersectNodes(IntersectNode &int1, IntersectNode &int2)
{
//just swap the contents (because fIntersectNodes is a single-linked-list)
IntersectNode inode = int1; //gets a copy of Int1
int1.Edge1 = int2.Edge1;
int1.Edge2 = int2.Edge2;
int1.Pt = int2.Pt;
int2.Edge1 = inode.Edge1;
int2.Edge2 = inode.Edge2;
int2.Pt = inode.Pt;
}
//------------------------------------------------------------------------------
inline bool EdgesAdjacent(const IntersectNode &inode)
{
return (inode.Edge1->NextInSEL == inode.Edge2) ||
(inode.Edge1->PrevInSEL == inode.Edge2);
}
//------------------------------------------------------------------------------
bool Clipper::FixupIntersectionOrder()
{
//pre-condition: intersections are sorted Bottom-most (then Left-most) first.
//Now it's crucial that intersections are made only between adjacent edges,
//so to ensure this the order of intersections may need adjusting ...
IntersectNode *inode = m_IntersectNodes;
CopyAELToSEL();
while (inode)
{
if (!EdgesAdjacent(*inode))
{
IntersectNode *nextNode = inode->Next;
while (nextNode && !EdgesAdjacent(*nextNode))
nextNode = nextNode->Next;
if (!nextNode)
return false;
SwapIntersectNodes(*inode, *nextNode);
}
SwapPositionsInSEL(inode->Edge1, inode->Edge2);
inode = inode->Next;
}
return true;
}
//------------------------------------------------------------------------------
inline bool E2InsertsBeforeE1(TEdge &e1, TEdge &e2)
{
if (e2.Curr.X == e1.Curr.X)
{
if (e2.Top.Y > e1.Top.Y)
return e2.Top.X < TopX(e1, e2.Top.Y);
else return e1.Top.X > TopX(e2, e1.Top.Y);
}
else return e2.Curr.X < e1.Curr.X;
}
//------------------------------------------------------------------------------
bool GetOverlap(const cInt a1, const cInt a2, const cInt b1, const cInt b2,
cInt& Left, cInt& Right)
{
if (a1 < a2)
{
if (b1 < b2) {Left = std::max(a1,b1); Right = std::min(a2,b2);}
else {Left = std::max(a1,b2); Right = std::min(a2,b1);}
}
else
{
if (b1 < b2) {Left = std::max(a2,b1); Right = std::min(a1,b2);}
else {Left = std::max(a2,b2); Right = std::min(a1,b1);}
}
return Left < Right;
}
//------------------------------------------------------------------------------
inline void UpdateOutPtIdxs(OutRec& outrec)
{
OutPt* op = outrec.Pts;
do
{
op->Idx = outrec.Idx;
op = op->Prev;
}
while(op != outrec.Pts);
}
//------------------------------------------------------------------------------
void Clipper::InsertEdgeIntoAEL(TEdge *edge, TEdge* startEdge)
{
if(!m_ActiveEdges)
{
edge->PrevInAEL = 0;
edge->NextInAEL = 0;
m_ActiveEdges = edge;
}
else if(!startEdge && E2InsertsBeforeE1(*m_ActiveEdges, *edge))
{
edge->PrevInAEL = 0;
edge->NextInAEL = m_ActiveEdges;
m_ActiveEdges->PrevInAEL = edge;
m_ActiveEdges = edge;
}
else
{
if(!startEdge) startEdge = m_ActiveEdges;
while(startEdge->NextInAEL &&
!E2InsertsBeforeE1(*startEdge->NextInAEL , *edge))
startEdge = startEdge->NextInAEL;
edge->NextInAEL = startEdge->NextInAEL;
if(startEdge->NextInAEL) startEdge->NextInAEL->PrevInAEL = edge;
edge->PrevInAEL = startEdge;
startEdge->NextInAEL = edge;
}
}
//----------------------------------------------------------------------
OutPt* DupOutPt(OutPt* outPt, bool InsertAfter)
{
OutPt* result = new OutPt;
result->Pt = outPt->Pt;
result->Idx = outPt->Idx;
if (InsertAfter)
{
result->Next = outPt->Next;
result->Prev = outPt;
outPt->Next->Prev = result;
outPt->Next = result;
}
else
{
result->Prev = outPt->Prev;
result->Next = outPt;
outPt->Prev->Next = result;
outPt->Prev = result;
}
return result;
}
//------------------------------------------------------------------------------
bool JoinHorz(OutPt* op1, OutPt* op1b, OutPt* op2, OutPt* op2b,
const IntPoint Pt, bool DiscardLeft)
{
Direction Dir1 = (op1->Pt.X > op1b->Pt.X ? dRightToLeft : dLeftToRight);
Direction Dir2 = (op2->Pt.X > op2b->Pt.X ? dRightToLeft : dLeftToRight);
if (Dir1 == Dir2) return false;
//When DiscardLeft, we want Op1b to be on the Left of Op1, otherwise we
//want Op1b to be on the Right. (And likewise with Op2 and Op2b.)
//So, to facilitate this while inserting Op1b and Op2b ...
//when DiscardLeft, make sure we're AT or RIGHT of Pt before adding Op1b,
//otherwise make sure we're AT or LEFT of Pt. (Likewise with Op2b.)
if (Dir1 == dLeftToRight)
{
while (op1->Next->Pt.X <= Pt.X &&
op1->Next->Pt.X >= op1->Pt.X && op1->Next->Pt.Y == Pt.Y)
op1 = op1->Next;
if (DiscardLeft && (op1->Pt.X != Pt.X)) op1 = op1->Next;
op1b = DupOutPt(op1, !DiscardLeft);
if (op1b->Pt != Pt)
{
op1 = op1b;
op1->Pt = Pt;
op1b = DupOutPt(op1, !DiscardLeft);
}
}
else
{
while (op1->Next->Pt.X >= Pt.X &&
op1->Next->Pt.X <= op1->Pt.X && op1->Next->Pt.Y == Pt.Y)
op1 = op1->Next;
if (!DiscardLeft && (op1->Pt.X != Pt.X)) op1 = op1->Next;
op1b = DupOutPt(op1, DiscardLeft);
if (op1b->Pt != Pt)
{
op1 = op1b;
op1->Pt = Pt;
op1b = DupOutPt(op1, DiscardLeft);
}
}
if (Dir2 == dLeftToRight)
{
while (op2->Next->Pt.X <= Pt.X &&
op2->Next->Pt.X >= op2->Pt.X && op2->Next->Pt.Y == Pt.Y)
op2 = op2->Next;
if (DiscardLeft && (op2->Pt.X != Pt.X)) op2 = op2->Next;
op2b = DupOutPt(op2, !DiscardLeft);
if (op2b->Pt != Pt)
{
op2 = op2b;
op2->Pt = Pt;
op2b = DupOutPt(op2, !DiscardLeft);
};
} else
{
while (op2->Next->Pt.X >= Pt.X &&
op2->Next->Pt.X <= op2->Pt.X && op2->Next->Pt.Y == Pt.Y)
op2 = op2->Next;
if (!DiscardLeft && (op2->Pt.X != Pt.X)) op2 = op2->Next;
op2b = DupOutPt(op2, DiscardLeft);
if (op2b->Pt != Pt)
{
op2 = op2b;
op2->Pt = Pt;
op2b = DupOutPt(op2, DiscardLeft);
};
};
if ((Dir1 == dLeftToRight) == DiscardLeft)
{
op1->Prev = op2;
op2->Next = op1;
op1b->Next = op2b;
op2b->Prev = op1b;
}
else
{
op1->Next = op2;
op2->Prev = op1;
op1b->Prev = op2b;
op2b->Next = op1b;
}
return true;
}
//------------------------------------------------------------------------------
bool Clipper::JoinPoints(const Join *j, OutPt *&p1, OutPt *&p2)
{
OutRec* outRec1 = GetOutRec(j->OutPt1->Idx);
OutRec* outRec2 = GetOutRec(j->OutPt2->Idx);
OutPt *op1 = j->OutPt1, *op1b;
OutPt *op2 = j->OutPt2, *op2b;
//There are 3 kinds of joins for output polygons ...
//1. Horizontal joins where Join.OutPt1 & Join.OutPt2 are a vertices anywhere
//along (horizontal) collinear edges (& Join.OffPt is on the same horizontal).
//2. Non-horizontal joins where Join.OutPt1 & Join.OutPt2 are at the same
//location at the Bottom of the overlapping segment (& Join.OffPt is above).
//3. StrictSimple joins where edges touch but are not collinear and where
//Join.OutPt1, Join.OutPt2 & Join.OffPt all share the same point.
bool isHorizontal = (j->OutPt1->Pt.Y == j->OffPt.Y);
if (isHorizontal && (j->OffPt == j->OutPt1->Pt) &&
(j->OffPt == j->OutPt2->Pt))
{
//Strictly Simple join ...
op1b = j->OutPt1->Next;
while (op1b != op1 && (op1b->Pt == j->OffPt))
op1b = op1b->Next;
bool reverse1 = (op1b->Pt.Y > j->OffPt.Y);
op2b = j->OutPt2->Next;
while (op2b != op2 && (op2b->Pt == j->OffPt))
op2b = op2b->Next;
bool reverse2 = (op2b->Pt.Y > j->OffPt.Y);
if (reverse1 == reverse2) return false;
if (reverse1)
{
op1b = DupOutPt(op1, false);
op2b = DupOutPt(op2, true);
op1->Prev = op2;
op2->Next = op1;
op1b->Next = op2b;
op2b->Prev = op1b;
p1 = op1;
p2 = op1b;
return true;
} else
{
op1b = DupOutPt(op1, true);
op2b = DupOutPt(op2, false);
op1->Next = op2;
op2->Prev = op1;
op1b->Prev = op2b;
op2b->Next = op1b;
p1 = op1;
p2 = op1b;
return true;
}
}
else if (isHorizontal)
{
//treat horizontal joins differently to non-horizontal joins since with
//them we're not yet sure where the overlapping is. OutPt1.Pt & OutPt2.Pt
//may be anywhere along the horizontal edge.
op1b = op1;
while (op1->Prev->Pt.Y == op1->Pt.Y && op1->Prev != op1b && op1->Prev != op2)
op1 = op1->Prev;
while (op1b->Next->Pt.Y == op1b->Pt.Y && op1b->Next != op1 && op1b->Next != op2)
op1b = op1b->Next;
if (op1b->Next == op1 || op1b->Next == op2) return false; //a flat 'polygon'
op2b = op2;
while (op2->Prev->Pt.Y == op2->Pt.Y && op2->Prev != op2b && op2->Prev != op1b)
op2 = op2->Prev;
while (op2b->Next->Pt.Y == op2b->Pt.Y && op2b->Next != op2 && op2b->Next != op1)
op2b = op2b->Next;
if (op2b->Next == op2 || op2b->Next == op1) return false; //a flat 'polygon'
cInt Left, Right;
//Op1 --> Op1b & Op2 --> Op2b are the extremites of the horizontal edges
if (!GetOverlap(op1->Pt.X, op1b->Pt.X, op2->Pt.X, op2b->Pt.X, Left, Right))
return false;
//DiscardLeftSide: when overlapping edges are joined, a spike will created
//which needs to be cleaned up. However, we don't want Op1 or Op2 caught up
//on the discard Side as either may still be needed for other joins ...
IntPoint Pt;
bool DiscardLeftSide;
if (op1->Pt.X >= Left && op1->Pt.X <= Right)
{
Pt = op1->Pt; DiscardLeftSide = (op1->Pt.X > op1b->Pt.X);
}
else if (op2->Pt.X >= Left&& op2->Pt.X <= Right)
{
Pt = op2->Pt; DiscardLeftSide = (op2->Pt.X > op2b->Pt.X);
}
else if (op1b->Pt.X >= Left && op1b->Pt.X <= Right)
{
Pt = op1b->Pt; DiscardLeftSide = op1b->Pt.X > op1->Pt.X;
}
else
{
Pt = op2b->Pt; DiscardLeftSide = (op2b->Pt.X > op2->Pt.X);
}
p1 = op1; p2 = op2;
return JoinHorz(op1, op1b, op2, op2b, Pt, DiscardLeftSide);
} else
{
//nb: For non-horizontal joins ...
// 1. Jr.OutPt1.Pt.Y == Jr.OutPt2.Pt.Y
// 2. Jr.OutPt1.Pt > Jr.OffPt.Y
//make sure the polygons are correctly oriented ...
op1b = op1->Next;
while ((op1b->Pt == op1->Pt) && (op1b != op1)) op1b = op1b->Next;
bool Reverse1 = ((op1b->Pt.Y > op1->Pt.Y) ||
!SlopesEqual(op1->Pt, op1b->Pt, j->OffPt, m_UseFullRange));
if (Reverse1)
{
op1b = op1->Prev;
while ((op1b->Pt == op1->Pt) && (op1b != op1)) op1b = op1b->Prev;
if ((op1b->Pt.Y > op1->Pt.Y) ||
!SlopesEqual(op1->Pt, op1b->Pt, j->OffPt, m_UseFullRange)) return false;
};
op2b = op2->Next;
while ((op2b->Pt == op2->Pt) && (op2b != op2))op2b = op2b->Next;
bool Reverse2 = ((op2b->Pt.Y > op2->Pt.Y) ||
!SlopesEqual(op2->Pt, op2b->Pt, j->OffPt, m_UseFullRange));
if (Reverse2)
{
op2b = op2->Prev;
while ((op2b->Pt == op2->Pt) && (op2b != op2)) op2b = op2b->Prev;
if ((op2b->Pt.Y > op2->Pt.Y) ||
!SlopesEqual(op2->Pt, op2b->Pt, j->OffPt, m_UseFullRange)) return false;
}
if ((op1b == op1) || (op2b == op2) || (op1b == op2b) ||
((outRec1 == outRec2) && (Reverse1 == Reverse2))) return false;
if (Reverse1)
{
op1b = DupOutPt(op1, false);
op2b = DupOutPt(op2, true);
op1->Prev = op2;
op2->Next = op1;
op1b->Next = op2b;
op2b->Prev = op1b;
p1 = op1;
p2 = op1b;
return true;
} else
{
op1b = DupOutPt(op1, true);
op2b = DupOutPt(op2, false);
op1->Next = op2;
op2->Prev = op1;
op1b->Prev = op2b;
op2b->Next = op1b;
p1 = op1;
p2 = op1b;
return true;
}
}
}
//----------------------------------------------------------------------
bool Poly2ContainsPoly1(OutPt* OutPt1, OutPt* OutPt2, bool UseFullInt64Range)
{
OutPt* Pt = OutPt1;
//Because the polygons may be touching, we need to find a vertex that
//isn't touching the other polygon ...
if (PointOnPolygon(Pt->Pt, OutPt2, UseFullInt64Range))
{
Pt = Pt->Next;
while (Pt != OutPt1 && PointOnPolygon(Pt->Pt, OutPt2, UseFullInt64Range))
Pt = Pt->Next;
if (Pt == OutPt1) return true;
}
return PointInPolygon(Pt->Pt, OutPt2, UseFullInt64Range);
}
//----------------------------------------------------------------------
void Clipper::FixupFirstLefts1(OutRec* OldOutRec, OutRec* NewOutRec)
{
for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i)
{
OutRec* outRec = m_PolyOuts[i];
if (outRec->Pts && outRec->FirstLeft == OldOutRec)
{
if (Poly2ContainsPoly1(outRec->Pts, NewOutRec->Pts, m_UseFullRange))
outRec->FirstLeft = NewOutRec;
}
}
}
//----------------------------------------------------------------------
void Clipper::FixupFirstLefts2(OutRec* OldOutRec, OutRec* NewOutRec)
{
for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i)
{
OutRec* outRec = m_PolyOuts[i];
if (outRec->FirstLeft == OldOutRec) outRec->FirstLeft = NewOutRec;
}
}
//----------------------------------------------------------------------
void Clipper::JoinCommonEdges()
{
for (JoinList::size_type i = 0; i < m_Joins.size(); i++)
{
Join* j = m_Joins[i];
OutRec *outRec1 = GetOutRec(j->OutPt1->Idx);
OutRec *outRec2 = GetOutRec(j->OutPt2->Idx);
if (!outRec1->Pts || !outRec2->Pts) continue;
//get the polygon fragment with the correct hole state (FirstLeft)
//before calling JoinPoints() ...
OutRec *holeStateRec;
if (outRec1 == outRec2) holeStateRec = outRec1;
else if (Param1RightOfParam2(outRec1, outRec2)) holeStateRec = outRec2;
else if (Param1RightOfParam2(outRec2, outRec1)) holeStateRec = outRec1;
else holeStateRec = GetLowermostRec(outRec1, outRec2);
OutPt *p1, *p2;
if (!JoinPoints(j, p1, p2)) continue;
if (outRec1 == outRec2)
{
//instead of joining two polygons, we've just created a new one by
//splitting one polygon into two.
outRec1->Pts = p1;
outRec1->BottomPt = 0;
outRec2 = CreateOutRec();
outRec2->Pts = p2;
//update all OutRec2.Pts Idx's ...
UpdateOutPtIdxs(*outRec2);
if (Poly2ContainsPoly1(outRec2->Pts, outRec1->Pts, m_UseFullRange))
{
//outRec2 is contained by outRec1 ...
outRec2->IsHole = !outRec1->IsHole;
outRec2->FirstLeft = outRec1;
//fixup FirstLeft pointers that may need reassigning to OutRec1
if (m_UsingPolyTree) FixupFirstLefts2(outRec2, outRec1);
if ((outRec2->IsHole ^ m_ReverseOutput) == (Area(*outRec2) > 0))
ReversePolyPtLinks(outRec2->Pts);
} else if (Poly2ContainsPoly1(outRec1->Pts, outRec2->Pts, m_UseFullRange))
{
//outRec1 is contained by outRec2 ...
outRec2->IsHole = outRec1->IsHole;
outRec1->IsHole = !outRec2->IsHole;
outRec2->FirstLeft = outRec1->FirstLeft;
outRec1->FirstLeft = outRec2;
//fixup FirstLeft pointers that may need reassigning to OutRec1
if (m_UsingPolyTree) FixupFirstLefts2(outRec1, outRec2);
if ((outRec1->IsHole ^ m_ReverseOutput) == (Area(*outRec1) > 0))
ReversePolyPtLinks(outRec1->Pts);
}
else
{
//the 2 polygons are completely separate ...
outRec2->IsHole = outRec1->IsHole;
outRec2->FirstLeft = outRec1->FirstLeft;
//fixup FirstLeft pointers that may need reassigning to OutRec2
if (m_UsingPolyTree) FixupFirstLefts1(outRec1, outRec2);
}
} else
{
//joined 2 polygons together ...
outRec2->Pts = 0;
outRec2->BottomPt = 0;
outRec2->Idx = outRec1->Idx;
outRec1->IsHole = holeStateRec->IsHole;
if (holeStateRec == outRec2)
outRec1->FirstLeft = outRec2->FirstLeft;
outRec2->FirstLeft = outRec1;
//fixup FirstLeft pointers that may need reassigning to OutRec1
if (m_UsingPolyTree) FixupFirstLefts2(outRec2, outRec1);
}
}
}
//------------------------------------------------------------------------------
void Clipper::DoSimplePolygons()
{
PolyOutList::size_type i = 0;
while (i < m_PolyOuts.size())
{
OutRec* outrec = m_PolyOuts[i++];
OutPt* op = outrec->Pts;
if (!op) continue;
do //for each Pt in Polygon until duplicate found do ...
{
OutPt* op2 = op->Next;
while (op2 != outrec->Pts)
{
if ((op->Pt == op2->Pt) && op2->Next != op && op2->Prev != op)
{
//split the polygon into two ...
OutPt* op3 = op->Prev;
OutPt* op4 = op2->Prev;
op->Prev = op4;
op4->Next = op;
op2->Prev = op3;
op3->Next = op2;
outrec->Pts = op;
OutRec* outrec2 = CreateOutRec();
outrec2->Pts = op2;
UpdateOutPtIdxs(*outrec2);
if (Poly2ContainsPoly1(outrec2->Pts, outrec->Pts, m_UseFullRange))
{
//OutRec2 is contained by OutRec1 ...
outrec2->IsHole = !outrec->IsHole;
outrec2->FirstLeft = outrec;
}
else
if (Poly2ContainsPoly1(outrec->Pts, outrec2->Pts, m_UseFullRange))
{
//OutRec1 is contained by OutRec2 ...
outrec2->IsHole = outrec->IsHole;
outrec->IsHole = !outrec2->IsHole;
outrec2->FirstLeft = outrec->FirstLeft;
outrec->FirstLeft = outrec2;
} else
{
//the 2 polygons are separate ...
outrec2->IsHole = outrec->IsHole;
outrec2->FirstLeft = outrec->FirstLeft;
}
op2 = op; //ie get ready for the Next iteration
}
op2 = op2->Next;
}
op = op->Next;
}
while (op != outrec->Pts);
}
}
//------------------------------------------------------------------------------
void ReversePath(Path& p)
{
std::reverse(p.begin(), p.end());
}
//------------------------------------------------------------------------------
void ReversePaths(Paths& p)
{
for (Paths::size_type i = 0; i < p.size(); ++i)
ReversePath(p[i]);
}
//------------------------------------------------------------------------------
// OffsetPolygon functions ...
//------------------------------------------------------------------------------
DoublePoint GetUnitNormal(const IntPoint &pt1, const IntPoint &pt2)
{
if(pt2.X == pt1.X && pt2.Y == pt1.Y)
return DoublePoint(0, 0);
double Dx = (double)(pt2.X - pt1.X);
double dy = (double)(pt2.Y - pt1.Y);
double f = 1 *1.0/ std::sqrt( Dx*Dx + dy*dy );
Dx *= f;
dy *= f;
return DoublePoint(dy, -Dx);
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
class OffsetBuilder
{
private:
const Paths& m_p;
Path* m_curr_poly;
std::vector<DoublePoint> normals;
double m_delta, m_sinA, m_sin, m_cos;
double m_miterLim, m_Steps360;
size_t m_i, m_j, m_k;
static const int buffLength = 128;
public:
OffsetBuilder(const Paths& in_polys, Paths& out_polys,
double Delta, JoinType jointype, EndType endtype, double limit): m_p(in_polys)
{
//precondition: &out_polys != &in_polys
if (NEAR_ZERO(Delta)) {out_polys = in_polys; return;}
//we can't shrink a polyline so ...
if (endtype != etClosed && Delta < 0) Delta = -Delta;
m_delta = Delta;
if (jointype == jtMiter)
{
//m_miterLim: see offset_triginometry.svg in the documentation folder ...
if (limit > 2) m_miterLim = 2/(limit*limit);
else m_miterLim = 0.5;
if (endtype == etRound) limit = 0.25;
}
if (jointype == jtRound || endtype == etRound)
{
if (limit <= 0) limit = 0.25;
else if (limit > std::fabs(Delta)*0.25) limit = std::fabs(Delta)*0.25;
//m_Steps360: see offset_triginometry2.svg in the documentation folder ...
m_Steps360 = pi / acos(1 - limit / std::fabs(Delta));
m_sin = std::sin(2 * pi / m_Steps360);
m_cos = std::cos(2 * pi / m_Steps360);
m_Steps360 /= pi * 2;
if (Delta < 0) m_sin = -m_sin;
}
out_polys.clear();
out_polys.resize(m_p.size());
for (m_i = 0; m_i < m_p.size(); m_i++)
{
size_t len = m_p[m_i].size();
if (len == 0 || (len < 3 && Delta <= 0)) continue;
if (len == 1)
{
if (jointype == jtRound)
{
double X = 1.0, Y = 0.0;
for (cInt j = 1; j <= Round(m_Steps360 * 2 * pi); j++)
{
AddPoint(IntPoint(
Round(m_p[m_i][0].X + X * Delta),
Round(m_p[m_i][0].Y + Y * Delta)));
double X2 = X;
X = X * m_cos - m_sin * Y;
Y = X2 * m_sin + Y * m_cos;
}
} else
{
double X = -1.0, Y = -1.0;
for (int j = 0; j < 4; ++j)
{
AddPoint(IntPoint( Round(m_p[m_i][0].X + X * Delta),
Round(m_p[m_i][0].Y + Y * Delta)));
if (X < 0) X = 1;
else if (Y < 0) Y = 1;
else X = -1;
}
}
continue;
}
//build normals ...
normals.clear();
normals.resize(len);
for (m_j = 0; m_j < len -1; ++m_j)
normals[m_j] = GetUnitNormal(m_p[m_i][m_j], m_p[m_i][m_j +1]);
if (endtype == etClosed)
normals[len-1] = GetUnitNormal(m_p[m_i][len-1], m_p[m_i][0]);
else //is open polyline
normals[len-1] = normals[len-2];
m_curr_poly = &out_polys[m_i];
m_curr_poly->reserve(len);
if (endtype == etClosed)
{
m_k = len -1;
for (m_j = 0; m_j < len; ++m_j)
OffsetPoint(jointype);
}
else //is open polyline
{
//offset the polyline going forward ...
m_k = 0;
for (m_j = 1; m_j < len -1; ++m_j)
OffsetPoint(jointype);
//handle the end (butt, round or square) ...
IntPoint pt1;
if (endtype == etButt)
{
m_j = len - 1;
pt1 = IntPoint(Round(m_p[m_i][m_j].X + normals[m_j].X * m_delta),
Round(m_p[m_i][m_j].Y + normals[m_j].Y * m_delta));
AddPoint(pt1);
pt1 = IntPoint(Round(m_p[m_i][m_j].X - normals[m_j].X * m_delta),
Round(m_p[m_i][m_j].Y - normals[m_j].Y * m_delta));
AddPoint(pt1);
}
else
{
m_j = len - 1;
m_k = len - 2;
m_sinA = 0;
normals[m_j].X = -normals[m_j].X;
normals[m_j].Y = -normals[m_j].Y;
if (endtype == etSquare)
DoSquare();
else
DoRound();
}
//re-build Normals ...
for (int j = len - 1; j > 0; --j)
{
normals[j].X = -normals[j - 1].X;
normals[j].Y = -normals[j - 1].Y;
}
normals[0].X = -normals[1].X;
normals[0].Y = -normals[1].Y;
//offset the polyline going backward ...
m_k = len -1;
for (m_j = m_k - 1; m_j > 0; --m_j)
OffsetPoint(jointype);
//finally handle the start (butt, round or square) ...
if (endtype == etButt)
{
pt1 = IntPoint(Round(m_p[m_i][0].X - normals[0].X * m_delta),
Round(m_p[m_i][0].Y - normals[0].Y * m_delta));
AddPoint(pt1);
pt1 = IntPoint(Round(m_p[m_i][0].X + normals[0].X * m_delta),
Round(m_p[m_i][0].Y + normals[0].Y * m_delta));
AddPoint(pt1);
} else
{
m_sinA = 0;
m_k = 1;
if (endtype == etSquare)
DoSquare();
else
DoRound();
}
}
}
//and clean up untidy corners using Clipper ...
Clipper clpr;
clpr.AddPaths(out_polys, ptSubject, true);
if (Delta > 0)
{
if (!clpr.Execute(ctUnion, out_polys, pftPositive, pftPositive))
out_polys.clear();
}
else
{
IntRect r = clpr.GetBounds();
Path outer(4);
outer[0] = IntPoint(r.left - 10, r.bottom + 10);
outer[1] = IntPoint(r.right + 10, r.bottom + 10);
outer[2] = IntPoint(r.right + 10, r.top - 10);
outer[3] = IntPoint(r.left - 10, r.top - 10);
clpr.AddPath(outer, ptSubject, true);
clpr.ReverseSolution(true);
if (clpr.Execute(ctUnion, out_polys, pftNegative, pftNegative))
out_polys.erase(out_polys.begin());
else
out_polys.clear();
}
}
//------------------------------------------------------------------------------
private:
void OffsetPoint(JoinType jointype)
{
m_sinA = (normals[m_k].X * normals[m_j].Y - normals[m_j].X * normals[m_k].Y);
if (std::fabs(m_sinA) < 0.00005) return; //ie collinear
else if (m_sinA > 1.0) m_sinA = 1.0;
else if (m_sinA < -1.0) m_sinA = -1.0;
if (m_sinA * m_delta < 0)
{
AddPoint(IntPoint(Round(m_p[m_i][m_j].X + normals[m_k].X * m_delta),
Round(m_p[m_i][m_j].Y + normals[m_k].Y * m_delta)));
AddPoint(m_p[m_i][m_j]);
AddPoint(IntPoint(Round(m_p[m_i][m_j].X + normals[m_j].X * m_delta),
Round(m_p[m_i][m_j].Y + normals[m_j].Y * m_delta)));
}
else
switch (jointype)
{
case jtMiter:
{
double r = 1 + (normals[m_j].X*normals[m_k].X +
normals[m_j].Y*normals[m_k].Y);
if (r >= m_miterLim) DoMiter(r); else DoSquare();
break;
}
case jtSquare: DoSquare(); break;
case jtRound: DoRound(); break;
}
m_k = m_j;
}
//------------------------------------------------------------------------------
void AddPoint(const IntPoint& Pt)
{
if (m_curr_poly->size() == m_curr_poly->capacity())
m_curr_poly->reserve(m_curr_poly->capacity() + buffLength);
m_curr_poly->push_back(Pt);
}
//------------------------------------------------------------------------------
void DoSquare()
{
double Dx = std::tan(std::atan2(m_sinA,
normals[m_k].X * normals[m_j].X + normals[m_k].Y * normals[m_j].Y)/4);
AddPoint(IntPoint(
Round(m_p[m_i][m_j].X + m_delta * (normals[m_k].X - normals[m_k].Y *Dx)),
Round(m_p[m_i][m_j].Y + m_delta * (normals[m_k].Y + normals[m_k].X *Dx))));
AddPoint(IntPoint(
Round(m_p[m_i][m_j].X + m_delta * (normals[m_j].X + normals[m_j].Y *Dx)),
Round(m_p[m_i][m_j].Y + m_delta * (normals[m_j].Y - normals[m_j].X *Dx))));
}
//------------------------------------------------------------------------------
void DoMiter(double r)
{
double q = m_delta / r;
AddPoint(IntPoint(Round(m_p[m_i][m_j].X + (normals[m_k].X + normals[m_j].X) * q),
Round(m_p[m_i][m_j].Y + (normals[m_k].Y + normals[m_j].Y) * q)));
}
//------------------------------------------------------------------------------
void DoRound()
{
double a = std::atan2(m_sinA,
normals[m_k].X * normals[m_j].X + normals[m_k].Y * normals[m_j].Y);
int steps = (int)Round(m_Steps360 * std::fabs(a));
double X = normals[m_k].X, Y = normals[m_k].Y, X2;
for (int i = 0; i < steps; ++i)
{
AddPoint(IntPoint(
Round(m_p[m_i][m_j].X + X * m_delta),
Round(m_p[m_i][m_j].Y + Y * m_delta)));
X2 = X;
X = X * m_cos - m_sin * Y;
Y = X2 * m_sin + Y * m_cos;
}
AddPoint(IntPoint(
Round(m_p[m_i][m_j].X + normals[m_j].X * m_delta),
Round(m_p[m_i][m_j].Y + normals[m_j].Y * m_delta)));
}
//--------------------------------------------------------------------------
}; //end PolyOffsetBuilder
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
void StripDupsAndGetBotPt(Path& in_path, Path& out_path, bool closed, IntPoint* botPt)
{
botPt = 0;
size_t len = in_path.size();
if (closed)
while (len > 0 && (in_path[0] == in_path[len -1])) len--;
if (len == 0) return;
out_path.resize(len);
int j = 0;
out_path[0] = in_path[0];
botPt = &out_path[0];
for (size_t i = 1; i < len; ++i)
if (in_path[i] != out_path[j])
{
j++;
out_path[j] = in_path[i];
if (out_path[j].Y > botPt->Y)
botPt = &out_path[j];
else if ((out_path[j].Y == botPt->Y) && out_path[j].X < botPt->X)
botPt = &out_path[j];
}
j++;
if (j < 2 || (closed && (j == 2))) j = 0;
out_path.resize(j);
}
//------------------------------------------------------------------------------
void OffsetPaths(const Paths &in_polys, Paths &out_polys,
double delta, JoinType jointype, EndType endtype, double limit)
{
//just in case in_polys == &out_polys ...
Paths inPolys = Paths(in_polys);
out_polys.clear();
out_polys.resize(inPolys.size());
IntPoint *botPt = 0, *pt = 0;
int botIdx = -1;
for (size_t i = 0; i < in_polys.size(); ++i)
{
StripDupsAndGetBotPt(inPolys[i], out_polys[i], endtype == etClosed, pt);
if (botPt)
if (!botPt || pt->Y > botPt->Y || (pt->Y == botPt->Y && pt->X < botPt->X))
{
botPt = pt;
botIdx = i;
}
}
if (endtype == etClosed && botIdx >= 0 && !Orientation(inPolys[botIdx]))
ReversePaths(inPolys);
OffsetBuilder(inPolys, out_polys, delta, jointype, endtype, limit);
}
//------------------------------------------------------------------------------
void SimplifyPolygons(const Paths &in_polys, Paths &out_polys, PolyFillType fillType)
{
Clipper c;
c.StrictlySimple(true);
c.AddPaths(in_polys, ptSubject, true);
c.Execute(ctUnion, out_polys, fillType, fillType);
}
//------------------------------------------------------------------------------
void SimplifyPolygons(Paths &polys, PolyFillType fillType)
{
SimplifyPolygons(polys, polys, fillType);
}
//------------------------------------------------------------------------------
inline double DistanceSqrd(const IntPoint& pt1, const IntPoint& pt2)
{
double Dx = ((double)pt1.X - pt2.X);
double dy = ((double)pt1.Y - pt2.Y);
return (Dx*Dx + dy*dy);
}
//------------------------------------------------------------------------------
DoublePoint ClosestPointOnLine(const IntPoint& Pt, const IntPoint& linePt1, const IntPoint& linePt2)
{
double Dx = ((double)linePt2.X - linePt1.X);
double dy = ((double)linePt2.Y - linePt1.Y);
if (Dx == 0 && dy == 0)
return DoublePoint((double)linePt1.X, (double)linePt1.Y);
double q = ((Pt.X-linePt1.X)*Dx + (Pt.Y-linePt1.Y)*dy) / (Dx*Dx + dy*dy);
return DoublePoint(
(1-q)*linePt1.X + q*linePt2.X,
(1-q)*linePt1.Y + q*linePt2.Y);
}
//------------------------------------------------------------------------------
bool SlopesNearCollinear(const IntPoint& pt1,
const IntPoint& pt2, const IntPoint& pt3, double distSqrd)
{
if (DistanceSqrd(pt1, pt2) > DistanceSqrd(pt1, pt3)) return false;
DoublePoint cpol = ClosestPointOnLine(pt2, pt1, pt3);
double Dx = pt2.X - cpol.X;
double dy = pt2.Y - cpol.Y;
return (Dx*Dx + dy*dy) < distSqrd;
}
//------------------------------------------------------------------------------
bool PointsAreClose(IntPoint pt1, IntPoint pt2, double distSqrd)
{
double Dx = (double)pt1.X - pt2.X;
double dy = (double)pt1.Y - pt2.Y;
return ((Dx * Dx) + (dy * dy) <= distSqrd);
}
//------------------------------------------------------------------------------
void CleanPolygon(const Path& in_poly, Path& out_poly, double distance)
{
//distance = proximity in units/pixels below which vertices
//will be stripped. Default ~= sqrt(2).
int highI = in_poly.size() -1;
double distSqrd = distance * distance;
while (highI > 0 && PointsAreClose(in_poly[highI], in_poly[0], distSqrd)) highI--;
if (highI < 2) { out_poly.clear(); return; }
if (&in_poly != &out_poly)
out_poly.resize(highI + 1);
IntPoint Pt = in_poly[highI];
int i = 0, k = 0;
for (;;)
{
while (i < highI && PointsAreClose(Pt, in_poly[i+1], distSqrd)) i+=2;
int i2 = i;
while (i < highI && (PointsAreClose(in_poly[i], in_poly[i+1], distSqrd) ||
SlopesNearCollinear(Pt, in_poly[i], in_poly[i+1], distSqrd))) i++;
if (i >= highI) break;
else if (i != i2) continue;
Pt = in_poly[i++];
out_poly[k++] = Pt;
}
if (i <= highI) out_poly[k++] = in_poly[i];
if (k > 2 && SlopesNearCollinear(out_poly[k -2], out_poly[k -1], out_poly[0], distSqrd)) k--;
if (k < 3) out_poly.clear();
else if (k <= highI) out_poly.resize(k);
}
//------------------------------------------------------------------------------
void CleanPolygon(Path& poly, double distance)
{
CleanPolygon(poly, poly, distance);
}
//------------------------------------------------------------------------------
void CleanPolygons(const Paths& in_polys, Paths& out_polys, double distance)
{
for (Paths::size_type i = 0; i < in_polys.size(); ++i)
CleanPolygon(in_polys[i], out_polys[i], distance);
}
//------------------------------------------------------------------------------
void CleanPolygons(Paths& polys, double distance)
{
CleanPolygons(polys, polys, distance);
}
//------------------------------------------------------------------------------
void Minkowki(const Path& poly, const Path& path,
Paths& solution, bool isSum, bool isClosed)
{
int delta = (isClosed ? 1 : 0);
size_t polyCnt = poly.size();
size_t pathCnt = path.size();
Paths pp;
pp.reserve(pathCnt);
if (isSum)
for (size_t i = 0; i < pathCnt; ++i)
{
Path p;
p.reserve(polyCnt);
for (size_t j = 0; j < poly.size(); ++j)
p.push_back(IntPoint(path[i].X + poly[j].X, path[i].Y + poly[j].Y));
pp.push_back(p);
}
else
for (size_t i = 0; i < pathCnt; ++i)
{
Path p;
p.reserve(polyCnt);
for (size_t j = 0; j < poly.size(); ++j)
p.push_back(IntPoint(path[i].X - poly[j].X, path[i].Y - poly[j].Y));
pp.push_back(p);
}
Paths quads;
quads.reserve((pathCnt + delta) * (polyCnt + 1));
for (size_t i = 0; i <= pathCnt - 2 + delta; ++i)
for (size_t j = 0; j <= polyCnt - 1; ++j)
{
Path quad;
quad.reserve(4);
quad.push_back(pp[i % pathCnt][j % polyCnt]);
quad.push_back(pp[(i + 1) % pathCnt][j % polyCnt]);
quad.push_back(pp[(i + 1) % pathCnt][(j + 1) % polyCnt]);
quad.push_back(pp[i % pathCnt][(j + 1) % polyCnt]);
if (!Orientation(quad)) ReversePath(quad);
quads.push_back(quad);
}
Clipper c;
c.AddPaths(quads, ptSubject, true);
c.Execute(ctUnion, solution, pftNonZero, pftNonZero);
}
//------------------------------------------------------------------------------
void MinkowkiSum(const Path& poly, const Path& path, Paths& solution, bool isClosed)
{
Minkowki(poly, path, solution, true, isClosed);
}
//------------------------------------------------------------------------------
void MinkowkiDiff(const Path& poly, const Path& path, Paths& solution, bool isClosed)
{
Minkowki(poly, path, solution, false, isClosed);
}
//------------------------------------------------------------------------------
enum NodeType {ntAny, ntOpen, ntClosed};
void AddPolyNodeToPolygons(const PolyNode& polynode, NodeType nodetype, Paths& paths)
{
bool match = true;
if (nodetype == ntClosed) match = !polynode.IsOpen();
else if (nodetype == ntOpen) return;
if (!polynode.Contour.empty() && match)
paths.push_back(polynode.Contour);
for (int i = 0; i < polynode.ChildCount(); ++i)
AddPolyNodeToPolygons(*polynode.Childs[i], nodetype, paths);
}
//------------------------------------------------------------------------------
void PolyTreeToPaths(const PolyTree& polytree, Paths& paths)
{
paths.resize(0);
paths.reserve(polytree.Total());
AddPolyNodeToPolygons(polytree, ntAny, paths);
}
//------------------------------------------------------------------------------
void ClosedPathsFromPolyTree(const PolyTree& polytree, Paths& paths)
{
paths.resize(0);
paths.reserve(polytree.Total());
AddPolyNodeToPolygons(polytree, ntClosed, paths);
}
//------------------------------------------------------------------------------
void OpenPathsFromPolyTree(PolyTree& polytree, Paths& paths)
{
paths.resize(0);
paths.reserve(polytree.Total());
//Open paths are top level only, so ...
for (int i = 0; i < polytree.ChildCount(); ++i)
if (polytree.Childs[i]->IsOpen())
paths.push_back(polytree.Childs[i]->Contour);
}
//------------------------------------------------------------------------------
std::ostream& operator <<(std::ostream &s, const IntPoint &p)
{
s << "(" << p.X << "," << p.Y << ")";
return s;
}
//------------------------------------------------------------------------------
std::ostream& operator <<(std::ostream &s, const Path &p)
{
if (p.empty()) return s;
Path::size_type last = p.size() -1;
for (Path::size_type i = 0; i < last; i++)
s << "(" << p[i].X << "," << p[i].Y << "), ";
s << "(" << p[last].X << "," << p[last].Y << ")\n";
return s;
}
//------------------------------------------------------------------------------
std::ostream& operator <<(std::ostream &s, const Paths &p)
{
for (Paths::size_type i = 0; i < p.size(); i++)
s << p[i];
s << "\n";
return s;
}
//------------------------------------------------------------------------------
#ifdef use_deprecated
bool ClipperBase::AddPolygon(const Path &pg, PolyType PolyTyp)
{
return AddPath(pg, PolyTyp, true);
}
//------------------------------------------------------------------------------
bool ClipperBase::AddPolygons(const Paths &ppg, PolyType PolyTyp)
{
bool result = false;
for (Paths::size_type i = 0; i < ppg.size(); ++i)
if (AddPath(ppg[i], PolyTyp, true)) result = true;
return result;
}
//------------------------------------------------------------------------------
void OffsetPolygons(const Polygons &in_polys, Polygons &out_polys,
double delta, JoinType jointype, double limit, bool autoFix)
{
OffsetPaths(in_polys, out_polys, delta, jointype, etClosed, limit);
}
//------------------------------------------------------------------------------
void PolyTreeToPolygons(const PolyTree& polytree, Paths& paths)
{
PolyTreeToPaths(polytree, paths);
}
//------------------------------------------------------------------------------
void ReversePolygon(Path& p)
{
std::reverse(p.begin(), p.end());
}
//------------------------------------------------------------------------------
void ReversePolygons(Paths& p)
{
for (Paths::size_type i = 0; i < p.size(); ++i)
ReversePolygon(p[i]);
}
#endif
} //ClipperLib namespace