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ExtrusionPath
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correct length calculation for clockwise arcs
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2011-12-22 06:10:54 -05:00 |
Fill
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Bugfix for recent solid infill adjustment math, to take float math into account
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2011-12-22 18:55:18 +01:00 |
Geometry
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Bugfix: some islands having ho holes and contained in holes themselves were ignored
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2011-12-24 11:01:28 +01:00 |
GUI
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Remember last config file path when loaded from CLI too
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2011-12-26 19:45:01 +01:00 |
Polyline
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Corrections to math. Threads are not always rectangles with semicircles. Better calculation of overlap.
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2011-12-17 19:52:34 +01:00 |
TriangleMesh
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Refactoring: moved slicing code to new TriangleMesh class, leaving in STL just what's needed to read that particular input format. Slic3r will now warn if model is not manifold. #16
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2011-11-30 16:07:31 +01:00 |
Config.pm
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Cleanup the --output-filename-format implementation. #53 #137
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2011-12-26 17:25:13 +01:00 |
ExPolygon.pm
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Thin walls. #24
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2011-12-30 17:17:37 +01:00 |
Extruder.pm
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Thin walls. #24
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2011-12-30 17:17:37 +01:00 |
ExtrusionLoop.pm
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Bugfix: fatal error on many models. Releasing 0.5.5a. #92 #93
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2011-12-05 12:15:52 +01:00 |
ExtrusionPath.pm
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Thin walls. #24
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2011-12-30 17:17:37 +01:00 |
Fill.pm
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Add spacing between adjacent surfaces to avoid mini blobs
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2011-12-18 13:38:45 +01:00 |
Geometry.pm
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Thin walls. #24
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2011-12-30 17:17:37 +01:00 |
GUI.pm
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New "Slice and save as..." command to specify output filename. #53
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2011-12-22 17:38:37 +01:00 |
Layer.pm
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Thin walls. #24
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2011-12-30 17:17:37 +01:00 |
Line.pm
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Slic3r should now be able to detect optimal bridging direction for any kind of bridge. #58
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2011-12-02 23:35:39 +01:00 |
Perimeter.pm
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Thin walls. #24
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2011-12-30 17:17:37 +01:00 |
Point.pm
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Thin walls. #24
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2011-12-30 17:17:37 +01:00 |
Polygon.pm
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Thin walls. #24
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2011-12-30 17:17:37 +01:00 |
Polyline.pm
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Slic3r should now be able to detect optimal bridging direction for any kind of bridge. #58
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2011-12-02 23:35:39 +01:00 |
Print.pm
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Thin walls. #24
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2011-12-30 17:17:37 +01:00 |
Skein.pm
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Cleanup the --output-filename-format implementation. #53 #137
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2011-12-26 17:25:13 +01:00 |
STL.pm
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Additional check to return a friendly error when binary STL is not valid
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2011-12-18 10:50:55 +01:00 |
Surface.pm
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Many fixes to the bridge direction detection algorithm and other things. #58
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2011-12-03 18:31:31 +01:00 |
SVG.pm
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Refactoring: moved slicing code to new TriangleMesh class, leaving in STL just what's needed to read that particular input format. Slic3r will now warn if model is not manifold. #16
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2011-11-30 16:07:31 +01:00 |
TriangleMesh.pm
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Extended (and fixed) unit testing to track down (and fix) an issue caused by floating point math that reversed some holes into contours when they should actually be ignored
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2011-12-22 11:24:46 +01:00 |