PrusaSlicer-NonPlainar/resources/shaders/140/gouraud_light_instanced.fs
enricoturri1966 389dc36053 Tech ENABLE_GL_CORE_PROFILE - Use OpenGL core profile context - 1st installment
Fixed conflicts during rebase with master
2022-05-25 15:29:10 +02:00

15 lines
273 B
GLSL

#version 140
uniform vec4 uniform_color;
uniform float emission_factor;
// x = tainted, y = specular;
in vec2 intensity;
out vec4 out_color;
void main()
{
out_color = vec4(vec3(intensity.y) + uniform_color.rgb * (intensity.x + emission_factor), uniform_color.a);
}