18 lines
262 B
GLSL
18 lines
262 B
GLSL
#version 100
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precision highp float;
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const vec3 ZERO = vec3(0.0, 0.0, 0.0);
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uniform vec4 uniform_color;
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varying vec3 clipping_planes_dots;
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void main()
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{
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if (any(lessThan(clipping_planes_dots, ZERO)))
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discard;
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gl_FragColor = uniform_color;
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}
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