PrusaSlicer-NonPlainar/resources/shaders/ES/flat_texture.fs
2022-07-21 10:18:18 +02:00

13 lines
173 B
GLSL

#version 100
precision highp float;
uniform sampler2D uniform_texture;
varying vec2 tex_coord;
void main()
{
gl_FragColor = texture2D(uniform_texture, tex_coord);
}