PrusaSlicer-NonPlainar/resources/shaders/ES/imgui.vs
2022-07-21 10:18:18 +02:00

17 lines
260 B
GLSL

#version 100
uniform mat4 ProjMtx;
attribute vec2 Position;
attribute vec2 UV;
attribute vec4 Color;
varying vec2 Frag_UV;
varying vec4 Frag_Color;
void main()
{
Frag_UV = UV;
Frag_Color = Color;
gl_Position = ProjMtx * vec4(Position.xy, 0.0, 1.0);
}