4412 lines
142 KiB
C++
4412 lines
142 KiB
C++
#include "GLCanvas3D.hpp"
|
||
|
||
#include "../../slic3r/GUI/3DScene.hpp"
|
||
#include "../../slic3r/GUI/GLShader.hpp"
|
||
#include "../../slic3r/GUI/GUI.hpp"
|
||
#include "../../slic3r/GUI/PresetBundle.hpp"
|
||
#include "../../slic3r/GUI/GLGizmo.hpp"
|
||
#include "../../libslic3r/ClipperUtils.hpp"
|
||
#include "../../libslic3r/PrintConfig.hpp"
|
||
#include "../../libslic3r/Print.hpp"
|
||
#include "../../libslic3r/GCode/PreviewData.hpp"
|
||
|
||
#include <GL/glew.h>
|
||
|
||
#include <wx/glcanvas.h>
|
||
#include <wx/timer.h>
|
||
|
||
#include <tbb/parallel_for.h>
|
||
#include <tbb/spin_mutex.h>
|
||
|
||
#include <boost/log/trivial.hpp>
|
||
#include <boost/algorithm/string/predicate.hpp>
|
||
|
||
#include <iostream>
|
||
#include <float.h>
|
||
#include <algorithm>
|
||
|
||
static const float TRACKBALLSIZE = 0.8f;
|
||
static const float GIMBALL_LOCK_THETA_MAX = 180.0f;
|
||
static const float GROUND_Z = -0.02f;
|
||
|
||
// phi / theta angles to orient the camera.
|
||
static const float VIEW_DEFAULT[2] = { 45.0f, 45.0f };
|
||
static const float VIEW_LEFT[2] = { 90.0f, 90.0f };
|
||
static const float VIEW_RIGHT[2] = { -90.0f, 90.0f };
|
||
static const float VIEW_TOP[2] = { 0.0f, 0.0f };
|
||
static const float VIEW_BOTTOM[2] = { 0.0f, 180.0f };
|
||
static const float VIEW_FRONT[2] = { 0.0f, 90.0f };
|
||
static const float VIEW_REAR[2] = { 180.0f, 90.0f };
|
||
|
||
static const float VARIABLE_LAYER_THICKNESS_BAR_WIDTH = 70.0f;
|
||
static const float VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT = 22.0f;
|
||
|
||
namespace Slic3r {
|
||
namespace GUI {
|
||
|
||
bool GeometryBuffer::set_from_triangles(const Polygons& triangles, float z, bool generate_tex_coords)
|
||
{
|
||
m_vertices.clear();
|
||
m_tex_coords.clear();
|
||
|
||
unsigned int v_size = 9 * (unsigned int)triangles.size();
|
||
unsigned int t_size = 6 * (unsigned int)triangles.size();
|
||
if (v_size == 0)
|
||
return false;
|
||
|
||
m_vertices = std::vector<float>(v_size, 0.0f);
|
||
if (generate_tex_coords)
|
||
m_tex_coords = std::vector<float>(t_size, 0.0f);
|
||
|
||
float min_x = (float)unscale(triangles[0].points[0].x);
|
||
float min_y = (float)unscale(triangles[0].points[0].y);
|
||
float max_x = min_x;
|
||
float max_y = min_y;
|
||
|
||
unsigned int v_coord = 0;
|
||
unsigned int t_coord = 0;
|
||
for (const Polygon& t : triangles)
|
||
{
|
||
for (unsigned int v = 0; v < 3; ++v)
|
||
{
|
||
const Point& p = t.points[v];
|
||
float x = (float)unscale(p.x);
|
||
float y = (float)unscale(p.y);
|
||
|
||
m_vertices[v_coord++] = x;
|
||
m_vertices[v_coord++] = y;
|
||
m_vertices[v_coord++] = z;
|
||
|
||
if (generate_tex_coords)
|
||
{
|
||
m_tex_coords[t_coord++] = x;
|
||
m_tex_coords[t_coord++] = y;
|
||
|
||
min_x = std::min(min_x, x);
|
||
max_x = std::max(max_x, x);
|
||
min_y = std::min(min_y, y);
|
||
max_y = std::max(max_y, y);
|
||
}
|
||
}
|
||
}
|
||
|
||
if (generate_tex_coords)
|
||
{
|
||
float size_x = max_x - min_x;
|
||
float size_y = max_y - min_y;
|
||
|
||
if ((size_x != 0.0f) && (size_y != 0.0f))
|
||
{
|
||
float inv_size_x = 1.0f / size_x;
|
||
float inv_size_y = -1.0f / size_y;
|
||
for (unsigned int i = 0; i < m_tex_coords.size(); i += 2)
|
||
{
|
||
m_tex_coords[i] *= inv_size_x;
|
||
m_tex_coords[i + 1] *= inv_size_y;
|
||
}
|
||
}
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
bool GeometryBuffer::set_from_lines(const Lines& lines, float z)
|
||
{
|
||
m_vertices.clear();
|
||
m_tex_coords.clear();
|
||
|
||
unsigned int size = 6 * (unsigned int)lines.size();
|
||
if (size == 0)
|
||
return false;
|
||
|
||
m_vertices = std::vector<float>(size, 0.0f);
|
||
|
||
unsigned int coord = 0;
|
||
for (const Line& l : lines)
|
||
{
|
||
m_vertices[coord++] = (float)unscale(l.a.x);
|
||
m_vertices[coord++] = (float)unscale(l.a.y);
|
||
m_vertices[coord++] = z;
|
||
m_vertices[coord++] = (float)unscale(l.b.x);
|
||
m_vertices[coord++] = (float)unscale(l.b.y);
|
||
m_vertices[coord++] = z;
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
const float* GeometryBuffer::get_vertices() const
|
||
{
|
||
return m_vertices.data();
|
||
}
|
||
|
||
const float* GeometryBuffer::get_tex_coords() const
|
||
{
|
||
return m_tex_coords.data();
|
||
}
|
||
|
||
unsigned int GeometryBuffer::get_vertices_count() const
|
||
{
|
||
return (unsigned int)m_vertices.size() / 3;
|
||
}
|
||
|
||
Size::Size()
|
||
: m_width(0)
|
||
, m_height(0)
|
||
{
|
||
}
|
||
|
||
Size::Size(int width, int height)
|
||
: m_width(width)
|
||
, m_height(height)
|
||
{
|
||
}
|
||
|
||
int Size::get_width() const
|
||
{
|
||
return m_width;
|
||
}
|
||
|
||
void Size::set_width(int width)
|
||
{
|
||
m_width = width;
|
||
}
|
||
|
||
int Size::get_height() const
|
||
{
|
||
return m_height;
|
||
}
|
||
|
||
void Size::set_height(int height)
|
||
{
|
||
m_height = height;
|
||
}
|
||
|
||
Rect::Rect()
|
||
: m_left(0.0f)
|
||
, m_top(0.0f)
|
||
, m_right(0.0f)
|
||
, m_bottom(0.0f)
|
||
{
|
||
}
|
||
|
||
Rect::Rect(float left, float top, float right, float bottom)
|
||
: m_left(left)
|
||
, m_top(top)
|
||
, m_right(right)
|
||
, m_bottom(bottom)
|
||
{
|
||
}
|
||
|
||
float Rect::get_left() const
|
||
{
|
||
return m_left;
|
||
}
|
||
|
||
void Rect::set_left(float left)
|
||
{
|
||
m_left = left;
|
||
}
|
||
|
||
float Rect::get_top() const
|
||
{
|
||
return m_top;
|
||
}
|
||
|
||
void Rect::set_top(float top)
|
||
{
|
||
m_top = top;
|
||
}
|
||
|
||
float Rect::get_right() const
|
||
{
|
||
return m_right;
|
||
}
|
||
|
||
void Rect::set_right(float right)
|
||
{
|
||
m_right = right;
|
||
}
|
||
|
||
float Rect::get_bottom() const
|
||
{
|
||
return m_bottom;
|
||
}
|
||
|
||
void Rect::set_bottom(float bottom)
|
||
{
|
||
m_bottom = bottom;
|
||
}
|
||
|
||
GLCanvas3D::Camera::Camera()
|
||
: type(Ortho)
|
||
, zoom(1.0f)
|
||
, phi(45.0f)
|
||
// , distance(0.0f)
|
||
, target(0.0, 0.0, 0.0)
|
||
, m_theta(45.0f)
|
||
{
|
||
}
|
||
|
||
std::string GLCanvas3D::Camera::get_type_as_string() const
|
||
{
|
||
switch (type)
|
||
{
|
||
default:
|
||
case Unknown:
|
||
return "unknown";
|
||
// case Perspective:
|
||
// return "perspective";
|
||
case Ortho:
|
||
return "ortho";
|
||
};
|
||
}
|
||
|
||
float GLCanvas3D::Camera::get_theta() const
|
||
{
|
||
return m_theta;
|
||
}
|
||
|
||
void GLCanvas3D::Camera::set_theta(float theta)
|
||
{
|
||
m_theta = clamp(0.0f, GIMBALL_LOCK_THETA_MAX, theta);
|
||
}
|
||
|
||
GLCanvas3D::Bed::Bed()
|
||
: m_type(Custom)
|
||
{
|
||
}
|
||
|
||
bool GLCanvas3D::Bed::is_prusa() const
|
||
{
|
||
return (m_type == MK2) || (m_type == MK3);
|
||
}
|
||
|
||
bool GLCanvas3D::Bed::is_custom() const
|
||
{
|
||
return m_type == Custom;
|
||
}
|
||
|
||
const Pointfs& GLCanvas3D::Bed::get_shape() const
|
||
{
|
||
return m_shape;
|
||
}
|
||
|
||
void GLCanvas3D::Bed::set_shape(const Pointfs& shape)
|
||
{
|
||
m_shape = shape;
|
||
m_type = _detect_type();
|
||
|
||
_calc_bounding_box();
|
||
|
||
ExPolygon poly;
|
||
for (const Pointf& p : m_shape)
|
||
{
|
||
poly.contour.append(Point(scale_(p.x), scale_(p.y)));
|
||
}
|
||
|
||
_calc_triangles(poly);
|
||
|
||
const BoundingBox& bed_bbox = poly.contour.bounding_box();
|
||
_calc_gridlines(poly, bed_bbox);
|
||
|
||
m_polygon = offset_ex(poly.contour, (float)bed_bbox.radius() * 1.7f, jtRound, scale_(0.5))[0].contour;
|
||
}
|
||
|
||
const BoundingBoxf3& GLCanvas3D::Bed::get_bounding_box() const
|
||
{
|
||
return m_bounding_box;
|
||
}
|
||
|
||
bool GLCanvas3D::Bed::contains(const Point& point) const
|
||
{
|
||
return m_polygon.contains(point);
|
||
}
|
||
|
||
Point GLCanvas3D::Bed::point_projection(const Point& point) const
|
||
{
|
||
return m_polygon.point_projection(point);
|
||
}
|
||
|
||
void GLCanvas3D::Bed::render(float theta) const
|
||
{
|
||
switch (m_type)
|
||
{
|
||
case MK2:
|
||
{
|
||
_render_mk2(theta);
|
||
break;
|
||
}
|
||
case MK3:
|
||
{
|
||
_render_mk3(theta);
|
||
break;
|
||
}
|
||
default:
|
||
case Custom:
|
||
{
|
||
_render_custom();
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
void GLCanvas3D::Bed::_calc_bounding_box()
|
||
{
|
||
m_bounding_box = BoundingBoxf3();
|
||
for (const Pointf& p : m_shape)
|
||
{
|
||
m_bounding_box.merge(Pointf3(p.x, p.y, 0.0));
|
||
}
|
||
}
|
||
|
||
void GLCanvas3D::Bed::_calc_triangles(const ExPolygon& poly)
|
||
{
|
||
Polygons triangles;
|
||
poly.triangulate(&triangles);
|
||
|
||
if (!m_triangles.set_from_triangles(triangles, GROUND_Z, m_type != Custom))
|
||
printf("Unable to create bed triangles\n");
|
||
}
|
||
|
||
void GLCanvas3D::Bed::_calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox)
|
||
{
|
||
Polylines axes_lines;
|
||
for (coord_t x = bed_bbox.min.x; x <= bed_bbox.max.x; x += scale_(10.0))
|
||
{
|
||
Polyline line;
|
||
line.append(Point(x, bed_bbox.min.y));
|
||
line.append(Point(x, bed_bbox.max.y));
|
||
axes_lines.push_back(line);
|
||
}
|
||
for (coord_t y = bed_bbox.min.y; y <= bed_bbox.max.y; y += scale_(10.0))
|
||
{
|
||
Polyline line;
|
||
line.append(Point(bed_bbox.min.x, y));
|
||
line.append(Point(bed_bbox.max.x, y));
|
||
axes_lines.push_back(line);
|
||
}
|
||
|
||
// clip with a slightly grown expolygon because our lines lay on the contours and may get erroneously clipped
|
||
Lines gridlines = to_lines(intersection_pl(axes_lines, offset(poly, SCALED_EPSILON)));
|
||
|
||
// append bed contours
|
||
Lines contour_lines = to_lines(poly);
|
||
std::copy(contour_lines.begin(), contour_lines.end(), std::back_inserter(gridlines));
|
||
|
||
if (!m_gridlines.set_from_lines(gridlines, GROUND_Z))
|
||
printf("Unable to create bed grid lines\n");
|
||
}
|
||
|
||
GLCanvas3D::Bed::EType GLCanvas3D::Bed::_detect_type() const
|
||
{
|
||
EType type = Custom;
|
||
|
||
const PresetBundle* bundle = get_preset_bundle();
|
||
if (bundle != nullptr)
|
||
{
|
||
const Preset* curr = &bundle->printers.get_selected_preset();
|
||
while (curr != nullptr)
|
||
{
|
||
if (curr->config.has("bed_shape") && _are_equal(m_shape, dynamic_cast<const ConfigOptionPoints*>(curr->config.option("bed_shape"))->values))
|
||
{
|
||
if ((curr->vendor != nullptr) && (curr->vendor->name == "Prusa Research"))
|
||
{
|
||
if (boost::contains(curr->name, "MK2"))
|
||
{
|
||
type = MK2;
|
||
break;
|
||
}
|
||
else if (boost::contains(curr->name, "MK3"))
|
||
{
|
||
type = MK3;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
curr = bundle->printers.get_preset_parent(*curr);
|
||
}
|
||
}
|
||
|
||
return type;
|
||
}
|
||
|
||
void GLCanvas3D::Bed::_render_mk2(float theta) const
|
||
{
|
||
std::string filename = resources_dir() + "/icons/bed/mk2_top.png";
|
||
if ((m_top_texture.get_id() == 0) || (m_top_texture.get_source() != filename))
|
||
{
|
||
if (!m_top_texture.load_from_file(filename, true))
|
||
{
|
||
_render_custom();
|
||
return;
|
||
}
|
||
}
|
||
|
||
filename = resources_dir() + "/icons/bed/mk2_bottom.png";
|
||
if ((m_bottom_texture.get_id() == 0) || (m_bottom_texture.get_source() != filename))
|
||
{
|
||
if (!m_bottom_texture.load_from_file(filename, true))
|
||
{
|
||
_render_custom();
|
||
return;
|
||
}
|
||
}
|
||
|
||
_render_prusa(theta);
|
||
}
|
||
|
||
void GLCanvas3D::Bed::_render_mk3(float theta) const
|
||
{
|
||
std::string filename = resources_dir() + "/icons/bed/mk3_top.png";
|
||
if ((m_top_texture.get_id() == 0) || (m_top_texture.get_source() != filename))
|
||
{
|
||
if (!m_top_texture.load_from_file(filename, true))
|
||
{
|
||
_render_custom();
|
||
return;
|
||
}
|
||
}
|
||
|
||
filename = resources_dir() + "/icons/bed/mk3_bottom.png";
|
||
if ((m_bottom_texture.get_id() == 0) || (m_bottom_texture.get_source() != filename))
|
||
{
|
||
if (!m_bottom_texture.load_from_file(filename, true))
|
||
{
|
||
_render_custom();
|
||
return;
|
||
}
|
||
}
|
||
|
||
_render_prusa(theta);
|
||
}
|
||
|
||
void GLCanvas3D::Bed::_render_prusa(float theta) const
|
||
{
|
||
unsigned int triangles_vcount = m_triangles.get_vertices_count();
|
||
if (triangles_vcount > 0)
|
||
{
|
||
::glEnable(GL_DEPTH_TEST);
|
||
|
||
::glEnable(GL_BLEND);
|
||
::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||
|
||
::glEnable(GL_TEXTURE_2D);
|
||
|
||
::glEnableClientState(GL_VERTEX_ARRAY);
|
||
::glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||
|
||
if (theta > 90.0f)
|
||
::glFrontFace(GL_CW);
|
||
|
||
::glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||
::glBindTexture(GL_TEXTURE_2D, (theta <= 90.0f) ? (GLuint)m_top_texture.get_id() : (GLuint)m_bottom_texture.get_id());
|
||
::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_triangles.get_vertices());
|
||
::glTexCoordPointer(2, GL_FLOAT, 0, (GLvoid*)m_triangles.get_tex_coords());
|
||
::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)triangles_vcount);
|
||
|
||
if (theta > 90.0f)
|
||
::glFrontFace(GL_CCW);
|
||
|
||
::glBindTexture(GL_TEXTURE_2D, 0);
|
||
::glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||
::glDisableClientState(GL_VERTEX_ARRAY);
|
||
|
||
::glDisable(GL_TEXTURE_2D);
|
||
|
||
::glDisable(GL_BLEND);
|
||
}
|
||
}
|
||
|
||
void GLCanvas3D::Bed::_render_custom() const
|
||
{
|
||
m_top_texture.reset();
|
||
m_bottom_texture.reset();
|
||
|
||
unsigned int triangles_vcount = m_triangles.get_vertices_count();
|
||
if (triangles_vcount > 0)
|
||
{
|
||
::glEnable(GL_LIGHTING);
|
||
::glDisable(GL_DEPTH_TEST);
|
||
|
||
::glEnable(GL_BLEND);
|
||
::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||
|
||
::glEnableClientState(GL_VERTEX_ARRAY);
|
||
|
||
::glColor4f(0.8f, 0.6f, 0.5f, 0.4f);
|
||
::glNormal3d(0.0f, 0.0f, 1.0f);
|
||
::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_triangles.get_vertices());
|
||
::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)triangles_vcount);
|
||
|
||
// draw grid
|
||
unsigned int gridlines_vcount = m_gridlines.get_vertices_count();
|
||
|
||
// we need depth test for grid, otherwise it would disappear when looking the object from below
|
||
::glEnable(GL_DEPTH_TEST);
|
||
::glLineWidth(3.0f);
|
||
::glColor4f(0.2f, 0.2f, 0.2f, 0.4f);
|
||
::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_gridlines.get_vertices());
|
||
::glDrawArrays(GL_LINES, 0, (GLsizei)gridlines_vcount);
|
||
|
||
::glDisableClientState(GL_VERTEX_ARRAY);
|
||
|
||
::glDisable(GL_BLEND);
|
||
}
|
||
}
|
||
|
||
bool GLCanvas3D::Bed::_are_equal(const Pointfs& bed_1, const Pointfs& bed_2)
|
||
{
|
||
if (bed_1.size() != bed_2.size())
|
||
return false;
|
||
|
||
for (unsigned int i = 0; i < (unsigned int)bed_1.size(); ++i)
|
||
{
|
||
if (bed_1[i] != bed_2[i])
|
||
return false;
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
GLCanvas3D::Axes::Axes()
|
||
: length(0.0f)
|
||
{
|
||
}
|
||
|
||
void GLCanvas3D::Axes::render(bool depth_test) const
|
||
{
|
||
::glDisable(GL_LIGHTING);
|
||
if (depth_test)
|
||
::glEnable(GL_DEPTH_TEST);
|
||
else
|
||
::glDisable(GL_DEPTH_TEST);
|
||
|
||
::glLineWidth(2.0f);
|
||
::glBegin(GL_LINES);
|
||
// draw line for x axis
|
||
::glColor3f(1.0f, 0.0f, 0.0f);
|
||
::glVertex3f((GLfloat)origin.x, (GLfloat)origin.y, (GLfloat)origin.z);
|
||
::glVertex3f((GLfloat)origin.x + length, (GLfloat)origin.y, (GLfloat)origin.z);
|
||
// draw line for y axis
|
||
::glColor3f(0.0f, 1.0f, 0.0f);
|
||
::glVertex3f((GLfloat)origin.x, (GLfloat)origin.y, (GLfloat)origin.z);
|
||
::glVertex3f((GLfloat)origin.x, (GLfloat)origin.y + length, (GLfloat)origin.z);
|
||
::glEnd();
|
||
// draw line for Z axis
|
||
// (re-enable depth test so that axis is correctly shown when objects are behind it)
|
||
if (!depth_test)
|
||
::glEnable(GL_DEPTH_TEST);
|
||
|
||
::glBegin(GL_LINES);
|
||
::glColor3f(0.0f, 0.0f, 1.0f);
|
||
::glVertex3f((GLfloat)origin.x, (GLfloat)origin.y, (GLfloat)origin.z);
|
||
::glVertex3f((GLfloat)origin.x, (GLfloat)origin.y, (GLfloat)origin.z + length);
|
||
::glEnd();
|
||
}
|
||
|
||
GLCanvas3D::CuttingPlane::CuttingPlane()
|
||
: m_z(-1.0f)
|
||
{
|
||
}
|
||
|
||
bool GLCanvas3D::CuttingPlane::set(float z, const ExPolygons& polygons)
|
||
{
|
||
m_z = z;
|
||
|
||
// grow slices in order to display them better
|
||
ExPolygons expolygons = offset_ex(polygons, scale_(0.1));
|
||
Lines lines = to_lines(expolygons);
|
||
return m_lines.set_from_lines(lines, m_z);
|
||
}
|
||
|
||
void GLCanvas3D::CuttingPlane::render(const BoundingBoxf3& bb) const
|
||
{
|
||
::glDisable(GL_LIGHTING);
|
||
_render_plane(bb);
|
||
_render_contour();
|
||
}
|
||
|
||
void GLCanvas3D::CuttingPlane::_render_plane(const BoundingBoxf3& bb) const
|
||
{
|
||
if (m_z >= 0.0f)
|
||
{
|
||
::glDisable(GL_CULL_FACE);
|
||
::glEnable(GL_BLEND);
|
||
::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||
|
||
float margin = 20.0f;
|
||
float min_x = bb.min.x - margin;
|
||
float max_x = bb.max.x + margin;
|
||
float min_y = bb.min.y - margin;
|
||
float max_y = bb.max.y + margin;
|
||
|
||
::glBegin(GL_QUADS);
|
||
::glColor4f(0.8f, 0.8f, 0.8f, 0.5f);
|
||
::glVertex3f(min_x, min_y, m_z);
|
||
::glVertex3f(max_x, min_y, m_z);
|
||
::glVertex3f(max_x, max_y, m_z);
|
||
::glVertex3f(min_x, max_y, m_z);
|
||
::glEnd();
|
||
|
||
::glEnable(GL_CULL_FACE);
|
||
::glDisable(GL_BLEND);
|
||
}
|
||
}
|
||
|
||
void GLCanvas3D::CuttingPlane::_render_contour() const
|
||
{
|
||
::glEnableClientState(GL_VERTEX_ARRAY);
|
||
|
||
if (m_z >= 0.0f)
|
||
{
|
||
unsigned int lines_vcount = m_lines.get_vertices_count();
|
||
|
||
::glLineWidth(2.0f);
|
||
::glColor3f(0.0f, 0.0f, 0.0f);
|
||
::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_lines.get_vertices());
|
||
::glDrawArrays(GL_LINES, 0, (GLsizei)lines_vcount);
|
||
}
|
||
|
||
::glDisableClientState(GL_VERTEX_ARRAY);
|
||
}
|
||
|
||
GLCanvas3D::Shader::Shader()
|
||
: m_shader(nullptr)
|
||
{
|
||
}
|
||
|
||
GLCanvas3D::Shader::~Shader()
|
||
{
|
||
_reset();
|
||
}
|
||
|
||
bool GLCanvas3D::Shader::init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename)
|
||
{
|
||
if (is_initialized())
|
||
return true;
|
||
|
||
m_shader = new GLShader();
|
||
if (m_shader != nullptr)
|
||
{
|
||
if (!m_shader->load_from_file(fragment_shader_filename.c_str(), vertex_shader_filename.c_str()))
|
||
{
|
||
std::cout << "Compilaton of shader failed:" << std::endl;
|
||
std::cout << m_shader->last_error << std::endl;
|
||
_reset();
|
||
return false;
|
||
}
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
bool GLCanvas3D::Shader::is_initialized() const
|
||
{
|
||
return (m_shader != nullptr);
|
||
}
|
||
|
||
bool GLCanvas3D::Shader::start_using() const
|
||
{
|
||
if (is_initialized())
|
||
{
|
||
m_shader->enable();
|
||
return true;
|
||
}
|
||
else
|
||
return false;
|
||
}
|
||
|
||
void GLCanvas3D::Shader::stop_using() const
|
||
{
|
||
if (m_shader != nullptr)
|
||
m_shader->disable();
|
||
}
|
||
|
||
void GLCanvas3D::Shader::set_uniform(const std::string& name, float value) const
|
||
{
|
||
if (m_shader != nullptr)
|
||
m_shader->set_uniform(name.c_str(), value);
|
||
}
|
||
|
||
const GLShader* GLCanvas3D::Shader::get_shader() const
|
||
{
|
||
return m_shader;
|
||
}
|
||
|
||
void GLCanvas3D::Shader::_reset()
|
||
{
|
||
if (m_shader != nullptr)
|
||
{
|
||
m_shader->release();
|
||
delete m_shader;
|
||
m_shader = nullptr;
|
||
}
|
||
}
|
||
|
||
GLCanvas3D::LayersEditing::LayersEditing()
|
||
: m_use_legacy_opengl(false)
|
||
, m_enabled(false)
|
||
, m_z_texture_id(0)
|
||
, state(Unknown)
|
||
, band_width(2.0f)
|
||
, strength(0.005f)
|
||
, last_object_id(-1)
|
||
, last_z(0.0f)
|
||
, last_action(0)
|
||
{
|
||
}
|
||
|
||
GLCanvas3D::LayersEditing::~LayersEditing()
|
||
{
|
||
if (m_z_texture_id != 0)
|
||
{
|
||
::glDeleteTextures(1, &m_z_texture_id);
|
||
m_z_texture_id = 0;
|
||
}
|
||
}
|
||
|
||
bool GLCanvas3D::LayersEditing::init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename)
|
||
{
|
||
if (!m_shader.init(vertex_shader_filename, fragment_shader_filename))
|
||
return false;
|
||
|
||
::glGenTextures(1, (GLuint*)&m_z_texture_id);
|
||
::glBindTexture(GL_TEXTURE_2D, m_z_texture_id);
|
||
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
||
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
||
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
|
||
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
|
||
::glBindTexture(GL_TEXTURE_2D, 0);
|
||
|
||
return true;
|
||
}
|
||
|
||
bool GLCanvas3D::LayersEditing::is_allowed() const
|
||
{
|
||
return !m_use_legacy_opengl && m_shader.is_initialized();
|
||
}
|
||
|
||
void GLCanvas3D::LayersEditing::set_use_legacy_opengl(bool use_legacy_opengl)
|
||
{
|
||
m_use_legacy_opengl = use_legacy_opengl;
|
||
}
|
||
|
||
bool GLCanvas3D::LayersEditing::is_enabled() const
|
||
{
|
||
return m_enabled;
|
||
}
|
||
|
||
void GLCanvas3D::LayersEditing::set_enabled(bool enabled)
|
||
{
|
||
m_enabled = is_allowed() && enabled;
|
||
}
|
||
|
||
unsigned int GLCanvas3D::LayersEditing::get_z_texture_id() const
|
||
{
|
||
return m_z_texture_id;
|
||
}
|
||
|
||
void GLCanvas3D::LayersEditing::render(const GLCanvas3D& canvas, const PrintObject& print_object, const GLVolume& volume) const
|
||
{
|
||
if (!m_enabled)
|
||
return;
|
||
|
||
const Rect& bar_rect = get_bar_rect_viewport(canvas);
|
||
const Rect& reset_rect = get_reset_rect_viewport(canvas);
|
||
|
||
::glDisable(GL_DEPTH_TEST);
|
||
|
||
// The viewport and camera are set to complete view and glOrtho(-$x / 2, $x / 2, -$y / 2, $y / 2, -$depth, $depth),
|
||
// where x, y is the window size divided by $self->_zoom.
|
||
::glPushMatrix();
|
||
::glLoadIdentity();
|
||
|
||
_render_tooltip_texture(canvas, bar_rect, reset_rect);
|
||
_render_reset_texture(reset_rect);
|
||
_render_active_object_annotations(canvas, volume, print_object, bar_rect);
|
||
_render_profile(print_object, bar_rect);
|
||
|
||
// Revert the matrices.
|
||
::glPopMatrix();
|
||
|
||
::glEnable(GL_DEPTH_TEST);
|
||
}
|
||
|
||
int GLCanvas3D::LayersEditing::get_shader_program_id() const
|
||
{
|
||
const GLShader* shader = m_shader.get_shader();
|
||
return (shader != nullptr) ? shader->shader_program_id : -1;
|
||
}
|
||
|
||
float GLCanvas3D::LayersEditing::get_cursor_z_relative(const GLCanvas3D& canvas)
|
||
{
|
||
const Point& mouse_pos = canvas.get_local_mouse_position();
|
||
const Rect& rect = get_bar_rect_screen(canvas);
|
||
float x = (float)mouse_pos.x;
|
||
float y = (float)mouse_pos.y;
|
||
float t = rect.get_top();
|
||
float b = rect.get_bottom();
|
||
|
||
return ((rect.get_left() <= x) && (x <= rect.get_right()) && (t <= y) && (y <= b)) ?
|
||
// Inside the bar.
|
||
(b - y - 1.0f) / (b - t - 1.0f) :
|
||
// Outside the bar.
|
||
-1000.0f;
|
||
}
|
||
|
||
bool GLCanvas3D::LayersEditing::bar_rect_contains(const GLCanvas3D& canvas, float x, float y)
|
||
{
|
||
const Rect& rect = get_bar_rect_screen(canvas);
|
||
return (rect.get_left() <= x) && (x <= rect.get_right()) && (rect.get_top() <= y) && (y <= rect.get_bottom());
|
||
}
|
||
|
||
bool GLCanvas3D::LayersEditing::reset_rect_contains(const GLCanvas3D& canvas, float x, float y)
|
||
{
|
||
const Rect& rect = get_reset_rect_screen(canvas);
|
||
return (rect.get_left() <= x) && (x <= rect.get_right()) && (rect.get_top() <= y) && (y <= rect.get_bottom());
|
||
}
|
||
|
||
Rect GLCanvas3D::LayersEditing::get_bar_rect_screen(const GLCanvas3D& canvas)
|
||
{
|
||
const Size& cnv_size = canvas.get_canvas_size();
|
||
float w = (float)cnv_size.get_width();
|
||
float h = (float)cnv_size.get_height();
|
||
|
||
return Rect(w - VARIABLE_LAYER_THICKNESS_BAR_WIDTH, 0.0f, w, h - VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT);
|
||
}
|
||
|
||
Rect GLCanvas3D::LayersEditing::get_reset_rect_screen(const GLCanvas3D& canvas)
|
||
{
|
||
const Size& cnv_size = canvas.get_canvas_size();
|
||
float w = (float)cnv_size.get_width();
|
||
float h = (float)cnv_size.get_height();
|
||
|
||
return Rect(w - VARIABLE_LAYER_THICKNESS_BAR_WIDTH, h - VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT, w, h);
|
||
}
|
||
|
||
Rect GLCanvas3D::LayersEditing::get_bar_rect_viewport(const GLCanvas3D& canvas)
|
||
{
|
||
const Size& cnv_size = canvas.get_canvas_size();
|
||
float half_w = 0.5f * (float)cnv_size.get_width();
|
||
float half_h = 0.5f * (float)cnv_size.get_height();
|
||
|
||
float zoom = canvas.get_camera_zoom();
|
||
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
|
||
|
||
return Rect((half_w - VARIABLE_LAYER_THICKNESS_BAR_WIDTH) * inv_zoom, half_h * inv_zoom, half_w * inv_zoom, (-half_h + VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT) * inv_zoom);
|
||
}
|
||
|
||
Rect GLCanvas3D::LayersEditing::get_reset_rect_viewport(const GLCanvas3D& canvas)
|
||
{
|
||
const Size& cnv_size = canvas.get_canvas_size();
|
||
float half_w = 0.5f * (float)cnv_size.get_width();
|
||
float half_h = 0.5f * (float)cnv_size.get_height();
|
||
|
||
float zoom = canvas.get_camera_zoom();
|
||
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
|
||
|
||
return Rect((half_w - VARIABLE_LAYER_THICKNESS_BAR_WIDTH) * inv_zoom, (-half_h + VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT) * inv_zoom, half_w * inv_zoom, -half_h * inv_zoom);
|
||
}
|
||
|
||
|
||
bool GLCanvas3D::LayersEditing::_is_initialized() const
|
||
{
|
||
return m_shader.is_initialized();
|
||
}
|
||
|
||
void GLCanvas3D::LayersEditing::_render_tooltip_texture(const GLCanvas3D& canvas, const Rect& bar_rect, const Rect& reset_rect) const
|
||
{
|
||
if (m_tooltip_texture.get_id() == 0)
|
||
{
|
||
std::string filename = resources_dir() + "/icons/variable_layer_height_tooltip.png";
|
||
if (!m_tooltip_texture.load_from_file(filename, false))
|
||
return;
|
||
}
|
||
|
||
float zoom = canvas.get_camera_zoom();
|
||
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
|
||
float gap = 10.0f * inv_zoom;
|
||
|
||
float bar_left = bar_rect.get_left();
|
||
float reset_bottom = reset_rect.get_bottom();
|
||
|
||
float l = bar_left - (float)m_tooltip_texture.get_width() * inv_zoom - gap;
|
||
float r = bar_left - gap;
|
||
float t = reset_bottom + (float)m_tooltip_texture.get_height() * inv_zoom + gap;
|
||
float b = reset_bottom + gap;
|
||
|
||
GLTexture::render_texture(m_tooltip_texture.get_id(), l, r, b, t);
|
||
}
|
||
|
||
void GLCanvas3D::LayersEditing::_render_reset_texture(const Rect& reset_rect) const
|
||
{
|
||
if (m_reset_texture.get_id() == 0)
|
||
{
|
||
std::string filename = resources_dir() + "/icons/variable_layer_height_reset.png";
|
||
if (!m_reset_texture.load_from_file(filename, false))
|
||
return;
|
||
}
|
||
|
||
GLTexture::render_texture(m_reset_texture.get_id(), reset_rect.get_left(), reset_rect.get_right(), reset_rect.get_bottom(), reset_rect.get_top());
|
||
}
|
||
|
||
void GLCanvas3D::LayersEditing::_render_active_object_annotations(const GLCanvas3D& canvas, const GLVolume& volume, const PrintObject& print_object, const Rect& bar_rect) const
|
||
{
|
||
float max_z = print_object.model_object()->bounding_box().max.z;
|
||
|
||
m_shader.start_using();
|
||
|
||
m_shader.set_uniform("z_to_texture_row", (float)volume.layer_height_texture_z_to_row_id());
|
||
m_shader.set_uniform("z_texture_row_to_normalized", 1.0f / (float)volume.layer_height_texture_height());
|
||
m_shader.set_uniform("z_cursor", max_z * get_cursor_z_relative(canvas));
|
||
m_shader.set_uniform("z_cursor_band_width", band_width);
|
||
|
||
GLsizei w = (GLsizei)volume.layer_height_texture_width();
|
||
GLsizei h = (GLsizei)volume.layer_height_texture_height();
|
||
GLsizei half_w = w / 2;
|
||
GLsizei half_h = h / 2;
|
||
|
||
::glBindTexture(GL_TEXTURE_2D, m_z_texture_id);
|
||
::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
|
||
::glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, half_w, half_h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
|
||
::glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, volume.layer_height_texture_data_ptr_level0());
|
||
::glTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, half_w, half_h, GL_RGBA, GL_UNSIGNED_BYTE, volume.layer_height_texture_data_ptr_level1());
|
||
|
||
// Render the color bar
|
||
float l = bar_rect.get_left();
|
||
float r = bar_rect.get_right();
|
||
float t = bar_rect.get_top();
|
||
float b = bar_rect.get_bottom();
|
||
|
||
::glBegin(GL_QUADS);
|
||
::glVertex3f(l, b, 0.0f);
|
||
::glVertex3f(r, b, 0.0f);
|
||
::glVertex3f(r, t, max_z);
|
||
::glVertex3f(l, t, max_z);
|
||
::glEnd();
|
||
::glBindTexture(GL_TEXTURE_2D, 0);
|
||
|
||
m_shader.stop_using();
|
||
}
|
||
|
||
void GLCanvas3D::LayersEditing::_render_profile(const PrintObject& print_object, const Rect& bar_rect) const
|
||
{
|
||
// FIXME show some kind of legend.
|
||
|
||
// Get a maximum layer height value.
|
||
// FIXME This is a duplicate code of Slicing.cpp.
|
||
double layer_height_max = DBL_MAX;
|
||
const PrintConfig& print_config = print_object.print()->config;
|
||
const std::vector<double>& nozzle_diameters = dynamic_cast<const ConfigOptionFloats*>(print_config.option("nozzle_diameter"))->values;
|
||
const std::vector<double>& layer_heights_min = dynamic_cast<const ConfigOptionFloats*>(print_config.option("min_layer_height"))->values;
|
||
const std::vector<double>& layer_heights_max = dynamic_cast<const ConfigOptionFloats*>(print_config.option("max_layer_height"))->values;
|
||
for (unsigned int i = 0; i < (unsigned int)nozzle_diameters.size(); ++i)
|
||
{
|
||
double lh_min = (layer_heights_min[i] == 0.0) ? 0.07 : std::max(0.01, layer_heights_min[i]);
|
||
double lh_max = (layer_heights_max[i] == 0.0) ? (0.75 * nozzle_diameters[i]) : layer_heights_max[i];
|
||
layer_height_max = std::min(layer_height_max, std::max(lh_min, lh_max));
|
||
}
|
||
|
||
// Make the vertical bar a bit wider so the layer height curve does not touch the edge of the bar region.
|
||
layer_height_max *= 1.12;
|
||
|
||
coordf_t max_z = unscale(print_object.size.z);
|
||
double layer_height = dynamic_cast<const ConfigOptionFloat*>(print_object.config.option("layer_height"))->value;
|
||
float l = bar_rect.get_left();
|
||
float w = bar_rect.get_right() - l;
|
||
float b = bar_rect.get_bottom();
|
||
float t = bar_rect.get_top();
|
||
float h = t - b;
|
||
float scale_x = w / (float)layer_height_max;
|
||
float scale_y = h / (float)max_z;
|
||
float x = l + (float)layer_height * scale_x;
|
||
|
||
// Baseline
|
||
::glColor3f(0.0f, 0.0f, 0.0f);
|
||
::glBegin(GL_LINE_STRIP);
|
||
::glVertex2f(x, b);
|
||
::glVertex2f(x, t);
|
||
::glEnd();
|
||
|
||
// Curve
|
||
const ModelObject* model_object = print_object.model_object();
|
||
if (model_object->layer_height_profile_valid)
|
||
{
|
||
const std::vector<coordf_t>& profile = model_object->layer_height_profile;
|
||
|
||
::glColor3f(0.0f, 0.0f, 1.0f);
|
||
::glBegin(GL_LINE_STRIP);
|
||
for (unsigned int i = 0; i < profile.size(); i += 2)
|
||
{
|
||
::glVertex2f(l + (float)profile[i + 1] * scale_x, b + (float)profile[i] * scale_y);
|
||
}
|
||
::glEnd();
|
||
}
|
||
}
|
||
|
||
const Point GLCanvas3D::Mouse::Drag::Invalid_2D_Point(INT_MAX, INT_MAX);
|
||
const Pointf3 GLCanvas3D::Mouse::Drag::Invalid_3D_Point(DBL_MAX, DBL_MAX, DBL_MAX);
|
||
|
||
GLCanvas3D::Mouse::Drag::Drag()
|
||
: start_position_2D(Invalid_2D_Point)
|
||
, start_position_3D(Invalid_3D_Point)
|
||
, volume_idx(-1)
|
||
{
|
||
}
|
||
|
||
GLCanvas3D::Mouse::Mouse()
|
||
: dragging(false)
|
||
, position(DBL_MAX, DBL_MAX)
|
||
{
|
||
}
|
||
|
||
void GLCanvas3D::Mouse::set_start_position_2D_as_invalid()
|
||
{
|
||
drag.start_position_2D = Drag::Invalid_2D_Point;
|
||
}
|
||
|
||
void GLCanvas3D::Mouse::set_start_position_3D_as_invalid()
|
||
{
|
||
drag.start_position_3D = Drag::Invalid_3D_Point;
|
||
}
|
||
|
||
bool GLCanvas3D::Mouse::is_start_position_2D_defined() const
|
||
{
|
||
return (drag.start_position_2D != Drag::Invalid_2D_Point);
|
||
}
|
||
|
||
bool GLCanvas3D::Mouse::is_start_position_3D_defined() const
|
||
{
|
||
return (drag.start_position_3D != Drag::Invalid_3D_Point);
|
||
}
|
||
|
||
const float GLCanvas3D::Gizmos::OverlayOffsetX = 10.0f;
|
||
const float GLCanvas3D::Gizmos::OverlayGapY = 10.0f;
|
||
|
||
GLCanvas3D::Gizmos::Gizmos()
|
||
: m_enabled(false)
|
||
, m_current(Undefined)
|
||
, m_dragging(false)
|
||
{
|
||
}
|
||
|
||
GLCanvas3D::Gizmos::~Gizmos()
|
||
{
|
||
_reset();
|
||
}
|
||
|
||
bool GLCanvas3D::Gizmos::init()
|
||
{
|
||
GLGizmoBase* gizmo = new GLGizmoScale;
|
||
if (gizmo == nullptr)
|
||
return false;
|
||
|
||
if (!gizmo->init())
|
||
return false;
|
||
|
||
m_gizmos.insert(GizmosMap::value_type(Scale, gizmo));
|
||
|
||
gizmo = new GLGizmoRotate;
|
||
if (gizmo == nullptr)
|
||
{
|
||
_reset();
|
||
return false;
|
||
}
|
||
|
||
if (!gizmo->init())
|
||
{
|
||
_reset();
|
||
return false;
|
||
}
|
||
|
||
m_gizmos.insert(GizmosMap::value_type(Rotate, gizmo));
|
||
|
||
return true;
|
||
}
|
||
|
||
bool GLCanvas3D::Gizmos::is_enabled() const
|
||
{
|
||
return m_enabled;
|
||
}
|
||
|
||
void GLCanvas3D::Gizmos::set_enabled(bool enable)
|
||
{
|
||
m_enabled = enable;
|
||
}
|
||
|
||
void GLCanvas3D::Gizmos::update_hover_state(const GLCanvas3D& canvas, const Pointf& mouse_pos)
|
||
{
|
||
if (!m_enabled)
|
||
return;
|
||
|
||
float cnv_h = (float)canvas.get_canvas_size().get_height();
|
||
float height = _get_total_overlay_height();
|
||
float top_y = 0.5f * (cnv_h - height);
|
||
for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
|
||
{
|
||
if (it->second == nullptr)
|
||
continue;
|
||
|
||
float tex_size = (float)it->second->get_textures_size();
|
||
float half_tex_size = 0.5f * tex_size;
|
||
|
||
// we currently use circular icons for gizmo, so we check the radius
|
||
if (it->second->get_state() != GLGizmoBase::On)
|
||
{
|
||
bool inside = length(Pointf(OverlayOffsetX + half_tex_size, top_y + half_tex_size).vector_to(mouse_pos)) < half_tex_size;
|
||
it->second->set_state(inside ? GLGizmoBase::Hover : GLGizmoBase::Off);
|
||
}
|
||
top_y += (tex_size + OverlayGapY);
|
||
}
|
||
}
|
||
|
||
void GLCanvas3D::Gizmos::update_on_off_state(const GLCanvas3D& canvas, const Pointf& mouse_pos)
|
||
{
|
||
if (!m_enabled)
|
||
return;
|
||
|
||
float cnv_h = (float)canvas.get_canvas_size().get_height();
|
||
float height = _get_total_overlay_height();
|
||
float top_y = 0.5f * (cnv_h - height);
|
||
for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
|
||
{
|
||
if (it->second == nullptr)
|
||
continue;
|
||
|
||
float tex_size = (float)it->second->get_textures_size();
|
||
float half_tex_size = 0.5f * tex_size;
|
||
|
||
// we currently use circular icons for gizmo, so we check the radius
|
||
if (length(Pointf(OverlayOffsetX + half_tex_size, top_y + half_tex_size).vector_to(mouse_pos)) < half_tex_size)
|
||
{
|
||
if ((it->second->get_state() == GLGizmoBase::On))
|
||
{
|
||
it->second->set_state(GLGizmoBase::Off);
|
||
m_current = Undefined;
|
||
}
|
||
else
|
||
{
|
||
it->second->set_state(GLGizmoBase::On);
|
||
m_current = it->first;
|
||
}
|
||
}
|
||
else
|
||
it->second->set_state(GLGizmoBase::Off);
|
||
|
||
top_y += (tex_size + OverlayGapY);
|
||
}
|
||
}
|
||
|
||
void GLCanvas3D::Gizmos::reset_all_states()
|
||
{
|
||
if (!m_enabled)
|
||
return;
|
||
|
||
for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
|
||
{
|
||
if (it->second != nullptr)
|
||
{
|
||
it->second->set_state(GLGizmoBase::Off);
|
||
it->second->set_hover_id(-1);
|
||
}
|
||
}
|
||
|
||
m_current = Undefined;
|
||
}
|
||
|
||
void GLCanvas3D::Gizmos::set_hover_id(int id)
|
||
{
|
||
if (!m_enabled)
|
||
return;
|
||
|
||
for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
|
||
{
|
||
if ((it->second != nullptr) && (it->second->get_state() == GLGizmoBase::On))
|
||
it->second->set_hover_id(id);
|
||
}
|
||
}
|
||
|
||
bool GLCanvas3D::Gizmos::overlay_contains_mouse(const GLCanvas3D& canvas, const Pointf& mouse_pos) const
|
||
{
|
||
if (!m_enabled)
|
||
return false;
|
||
|
||
float cnv_h = (float)canvas.get_canvas_size().get_height();
|
||
float height = _get_total_overlay_height();
|
||
float top_y = 0.5f * (cnv_h - height);
|
||
for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
|
||
{
|
||
if (it->second == nullptr)
|
||
continue;
|
||
|
||
float tex_size = (float)it->second->get_textures_size();
|
||
float half_tex_size = 0.5f * tex_size;
|
||
|
||
// we currently use circular icons for gizmo, so we check the radius
|
||
if (length(Pointf(OverlayOffsetX + half_tex_size, top_y + half_tex_size).vector_to(mouse_pos)) < half_tex_size)
|
||
return true;
|
||
|
||
top_y += (tex_size + OverlayGapY);
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
bool GLCanvas3D::Gizmos::grabber_contains_mouse() const
|
||
{
|
||
if (!m_enabled)
|
||
return false;
|
||
|
||
GLGizmoBase* curr = _get_current();
|
||
return (curr != nullptr) ? (curr->get_hover_id() != -1) : false;
|
||
}
|
||
|
||
void GLCanvas3D::Gizmos::update(const Pointf& mouse_pos)
|
||
{
|
||
if (!m_enabled)
|
||
return;
|
||
|
||
GLGizmoBase* curr = _get_current();
|
||
if (curr != nullptr)
|
||
curr->update(mouse_pos);
|
||
}
|
||
|
||
void GLCanvas3D::Gizmos::update_data(float scale)
|
||
{
|
||
if (!m_enabled)
|
||
return;
|
||
|
||
GizmosMap::const_iterator it = m_gizmos.find(Scale);
|
||
if (it != m_gizmos.end())
|
||
reinterpret_cast<GLGizmoScale*>(it->second)->set_scale(scale);
|
||
}
|
||
|
||
bool GLCanvas3D::Gizmos::is_running() const
|
||
{
|
||
if (!m_enabled)
|
||
return false;
|
||
|
||
GLGizmoBase* curr = _get_current();
|
||
return (curr != nullptr) ? (curr->get_state() == GLGizmoBase::On) : false;
|
||
}
|
||
|
||
bool GLCanvas3D::Gizmos::is_dragging() const
|
||
{
|
||
return m_dragging;
|
||
}
|
||
|
||
void GLCanvas3D::Gizmos::start_dragging()
|
||
{
|
||
m_dragging = true;
|
||
GLGizmoBase* curr = _get_current();
|
||
if (curr != nullptr)
|
||
curr->start_dragging();
|
||
}
|
||
|
||
void GLCanvas3D::Gizmos::stop_dragging()
|
||
{
|
||
m_dragging = false;
|
||
}
|
||
|
||
float GLCanvas3D::Gizmos::get_scale() const
|
||
{
|
||
if (!m_enabled)
|
||
return 1.0f;
|
||
|
||
GizmosMap::const_iterator it = m_gizmos.find(Scale);
|
||
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoScale*>(it->second)->get_scale() : 1.0f;
|
||
}
|
||
|
||
void GLCanvas3D::Gizmos::render(const GLCanvas3D& canvas, const BoundingBoxf3& box) const
|
||
{
|
||
if (!m_enabled)
|
||
return;
|
||
|
||
::glDisable(GL_DEPTH_TEST);
|
||
|
||
_render_current_gizmo(box);
|
||
|
||
::glPushMatrix();
|
||
::glLoadIdentity();
|
||
|
||
_render_overlay(canvas);
|
||
|
||
::glPopMatrix();
|
||
}
|
||
|
||
void GLCanvas3D::Gizmos::render_current_gizmo_for_picking_pass(const BoundingBoxf3& box) const
|
||
{
|
||
if (!m_enabled)
|
||
return;
|
||
|
||
::glDisable(GL_DEPTH_TEST);
|
||
|
||
GLGizmoBase* curr = _get_current();
|
||
if (curr != nullptr)
|
||
curr->render_for_picking(box);
|
||
}
|
||
|
||
void GLCanvas3D::Gizmos::_reset()
|
||
{
|
||
for (GizmosMap::value_type& gizmo : m_gizmos)
|
||
{
|
||
delete gizmo.second;
|
||
gizmo.second = nullptr;
|
||
}
|
||
|
||
m_gizmos.clear();
|
||
}
|
||
|
||
void GLCanvas3D::Gizmos::_render_overlay(const GLCanvas3D& canvas) const
|
||
{
|
||
if (m_gizmos.empty())
|
||
return;
|
||
|
||
float cnv_w = (float)canvas.get_canvas_size().get_width();
|
||
float zoom = canvas.get_camera_zoom();
|
||
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
|
||
|
||
float height = _get_total_overlay_height();
|
||
float top_x = (OverlayOffsetX - 0.5f * cnv_w) * inv_zoom;
|
||
float top_y = 0.5f * height * inv_zoom;
|
||
float scaled_gap_y = OverlayGapY * inv_zoom;
|
||
for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
|
||
{
|
||
float tex_size = (float)it->second->get_textures_size() * inv_zoom;
|
||
GLTexture::render_texture(it->second->get_textures_id(), top_x, top_x + tex_size, top_y - tex_size, top_y);
|
||
top_y -= (tex_size + scaled_gap_y);
|
||
}
|
||
}
|
||
|
||
void GLCanvas3D::Gizmos::_render_current_gizmo(const BoundingBoxf3& box) const
|
||
{
|
||
GLGizmoBase* curr = _get_current();
|
||
if (curr != nullptr)
|
||
curr->render(box);
|
||
}
|
||
|
||
float GLCanvas3D::Gizmos::_get_total_overlay_height() const
|
||
{
|
||
float height = 0.0f;
|
||
|
||
for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
|
||
{
|
||
height += (float)it->second->get_textures_size();
|
||
if (std::distance(it, m_gizmos.end()) > 1)
|
||
height += OverlayGapY;
|
||
}
|
||
|
||
return height;
|
||
}
|
||
|
||
GLGizmoBase* GLCanvas3D::Gizmos::_get_current() const
|
||
{
|
||
GizmosMap::const_iterator it = m_gizmos.find(m_current);
|
||
return (it != m_gizmos.end()) ? it->second : nullptr;
|
||
}
|
||
|
||
//#################################################################################################################
|
||
GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas)
|
||
//GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context)
|
||
//#################################################################################################################
|
||
: m_canvas(canvas)
|
||
//#################################################################################################################
|
||
, m_context(nullptr)
|
||
// , m_context(context)
|
||
//#################################################################################################################
|
||
, m_timer(nullptr)
|
||
, m_config(nullptr)
|
||
, m_print(nullptr)
|
||
, m_model(nullptr)
|
||
, m_dirty(true)
|
||
, m_active(true)
|
||
, m_initialized(false)
|
||
, m_use_VBOs(false)
|
||
, m_force_zoom_to_bed_enabled(false)
|
||
, m_apply_zoom_to_volumes_filter(false)
|
||
, m_hover_volume_id(-1)
|
||
, m_warning_texture_enabled(false)
|
||
, m_legend_texture_enabled(false)
|
||
, m_picking_enabled(false)
|
||
, m_moving_enabled(false)
|
||
, m_shader_enabled(false)
|
||
, m_multisample_allowed(false)
|
||
, m_color_by("volume")
|
||
, m_select_by("object")
|
||
, m_drag_by("instance")
|
||
, m_reload_delayed(false)
|
||
{
|
||
//#################################################################################################################
|
||
if (m_canvas != nullptr)
|
||
{
|
||
m_context = new wxGLContext(m_canvas);
|
||
m_timer = new wxTimer(m_canvas);
|
||
}
|
||
|
||
// if (m_canvas != nullptr)
|
||
// m_timer = new wxTimer(m_canvas);
|
||
//#################################################################################################################
|
||
}
|
||
|
||
GLCanvas3D::~GLCanvas3D()
|
||
{
|
||
reset_volumes();
|
||
|
||
if (m_timer != nullptr)
|
||
{
|
||
delete m_timer;
|
||
m_timer = nullptr;
|
||
}
|
||
|
||
//#################################################################################################################
|
||
if (m_context != nullptr)
|
||
{
|
||
delete m_context;
|
||
m_context = nullptr;
|
||
}
|
||
//#################################################################################################################
|
||
|
||
_deregister_callbacks();
|
||
}
|
||
|
||
bool GLCanvas3D::init(bool useVBOs, bool use_legacy_opengl)
|
||
{
|
||
if (m_initialized)
|
||
return true;
|
||
|
||
//#################################################################################################################
|
||
if ((m_canvas == nullptr) || (m_context == nullptr))
|
||
return false;
|
||
//#################################################################################################################
|
||
|
||
::glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
|
||
::glClearDepth(1.0f);
|
||
|
||
::glDepthFunc(GL_LESS);
|
||
|
||
::glEnable(GL_DEPTH_TEST);
|
||
::glEnable(GL_CULL_FACE);
|
||
::glEnable(GL_BLEND);
|
||
::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||
|
||
// Set antialiasing / multisampling
|
||
::glDisable(GL_LINE_SMOOTH);
|
||
::glDisable(GL_POLYGON_SMOOTH);
|
||
|
||
// ambient lighting
|
||
GLfloat ambient[4] = { 0.3f, 0.3f, 0.3f, 1.0f };
|
||
::glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambient);
|
||
|
||
::glEnable(GL_LIGHT0);
|
||
::glEnable(GL_LIGHT1);
|
||
|
||
// light from camera
|
||
GLfloat specular_cam[4] = { 0.3f, 0.3f, 0.3f, 1.0f };
|
||
::glLightfv(GL_LIGHT1, GL_SPECULAR, specular_cam);
|
||
GLfloat diffuse_cam[4] = { 0.2f, 0.2f, 0.2f, 1.0f };
|
||
::glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse_cam);
|
||
|
||
// light from above
|
||
GLfloat specular_top[4] = { 0.2f, 0.2f, 0.2f, 1.0f };
|
||
::glLightfv(GL_LIGHT0, GL_SPECULAR, specular_top);
|
||
GLfloat diffuse_top[4] = { 0.5f, 0.5f, 0.5f, 1.0f };
|
||
::glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse_top);
|
||
|
||
// Enables Smooth Color Shading; try GL_FLAT for (lack of) fun.
|
||
::glShadeModel(GL_SMOOTH);
|
||
|
||
// A handy trick -- have surface material mirror the color.
|
||
::glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
|
||
::glEnable(GL_COLOR_MATERIAL);
|
||
|
||
if (m_multisample_allowed)
|
||
::glEnable(GL_MULTISAMPLE);
|
||
|
||
if (useVBOs && !m_shader.init("gouraud.vs", "gouraud.fs"))
|
||
return false;
|
||
|
||
if (useVBOs && !m_layers_editing.init("variable_layer_height.vs", "variable_layer_height.fs"))
|
||
return false;
|
||
|
||
m_use_VBOs = useVBOs;
|
||
m_layers_editing.set_use_legacy_opengl(use_legacy_opengl);
|
||
|
||
// on linux the gl context is not valid until the canvas is not shown on screen
|
||
// we defer the geometry finalization of volumes until the first call to render()
|
||
if (!m_volumes.empty())
|
||
m_volumes.finalize_geometry(m_use_VBOs);
|
||
|
||
if (m_gizmos.is_enabled() && !m_gizmos.init())
|
||
return false;
|
||
|
||
m_initialized = true;
|
||
|
||
return true;
|
||
}
|
||
|
||
//#################################################################################################################
|
||
bool GLCanvas3D::set_current()
|
||
{
|
||
if ((m_canvas != nullptr) && (m_context != nullptr))
|
||
// if (m_active && (m_canvas != nullptr) && (m_context != nullptr))
|
||
{
|
||
// std::cout << "set_current: " << (void*)m_canvas << " - " << (void*)m_context << std::endl;
|
||
return m_canvas->SetCurrent(*m_context);
|
||
}
|
||
return false;
|
||
}
|
||
|
||
//bool GLCanvas3D::set_current(bool force)
|
||
//{
|
||
// if ((force || m_active) && (m_canvas != nullptr) && (m_context != nullptr))
|
||
// return m_canvas->SetCurrent(*m_context);
|
||
//
|
||
// return false;
|
||
//}
|
||
//#################################################################################################################
|
||
|
||
void GLCanvas3D::set_active(bool active)
|
||
{
|
||
m_active = active;
|
||
}
|
||
|
||
void GLCanvas3D::set_as_dirty()
|
||
{
|
||
m_dirty = true;
|
||
}
|
||
|
||
unsigned int GLCanvas3D::get_volumes_count() const
|
||
{
|
||
return (unsigned int)m_volumes.volumes.size();
|
||
}
|
||
|
||
void GLCanvas3D::reset_volumes()
|
||
{
|
||
|
||
if (!m_volumes.empty())
|
||
{
|
||
// ensures this canvas is current
|
||
//#################################################################################################################
|
||
if (!set_current())
|
||
// if ((m_canvas == nullptr) || !_3DScene::set_current(m_canvas, true))
|
||
//#################################################################################################################
|
||
return;
|
||
|
||
m_volumes.release_geometry();
|
||
m_volumes.clear();
|
||
m_dirty = true;
|
||
}
|
||
}
|
||
|
||
void GLCanvas3D::deselect_volumes()
|
||
{
|
||
for (GLVolume* vol : m_volumes.volumes)
|
||
{
|
||
if (vol != nullptr)
|
||
vol->selected = false;
|
||
}
|
||
}
|
||
|
||
void GLCanvas3D::select_volume(unsigned int id)
|
||
{
|
||
if (id < (unsigned int)m_volumes.volumes.size())
|
||
{
|
||
GLVolume* vol = m_volumes.volumes[id];
|
||
if (vol != nullptr)
|
||
vol->selected = true;
|
||
}
|
||
}
|
||
|
||
void GLCanvas3D::update_volumes_selection(const std::vector<int>& selections)
|
||
{
|
||
if (m_model == nullptr)
|
||
return;
|
||
|
||
for (unsigned int obj_idx = 0; obj_idx < (unsigned int)m_model->objects.size(); ++obj_idx)
|
||
{
|
||
if ((selections[obj_idx] == 1) && (obj_idx < (unsigned int)m_objects_volumes_idxs.size()))
|
||
{
|
||
const std::vector<int>& volume_idxs = m_objects_volumes_idxs[obj_idx];
|
||
for (int v : volume_idxs)
|
||
{
|
||
select_volume(v);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
bool GLCanvas3D::check_volumes_outside_state(const DynamicPrintConfig* config) const
|
||
{
|
||
return m_volumes.check_outside_state(config);
|
||
}
|
||
|
||
bool GLCanvas3D::move_volume_up(unsigned int id)
|
||
{
|
||
if ((id > 0) && (id < (unsigned int)m_volumes.volumes.size()))
|
||
{
|
||
std::swap(m_volumes.volumes[id - 1], m_volumes.volumes[id]);
|
||
std::swap(m_volumes.volumes[id - 1]->composite_id, m_volumes.volumes[id]->composite_id);
|
||
std::swap(m_volumes.volumes[id - 1]->select_group_id, m_volumes.volumes[id]->select_group_id);
|
||
std::swap(m_volumes.volumes[id - 1]->drag_group_id, m_volumes.volumes[id]->drag_group_id);
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
bool GLCanvas3D::move_volume_down(unsigned int id)
|
||
{
|
||
if ((id >= 0) && (id + 1 < (unsigned int)m_volumes.volumes.size()))
|
||
{
|
||
std::swap(m_volumes.volumes[id + 1], m_volumes.volumes[id]);
|
||
std::swap(m_volumes.volumes[id + 1]->composite_id, m_volumes.volumes[id]->composite_id);
|
||
std::swap(m_volumes.volumes[id + 1]->select_group_id, m_volumes.volumes[id]->select_group_id);
|
||
std::swap(m_volumes.volumes[id + 1]->drag_group_id, m_volumes.volumes[id]->drag_group_id);
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
void GLCanvas3D::set_objects_selections(const std::vector<int>& selections)
|
||
{
|
||
m_objects_selections = selections;
|
||
}
|
||
|
||
void GLCanvas3D::set_config(DynamicPrintConfig* config)
|
||
{
|
||
m_config = config;
|
||
}
|
||
|
||
void GLCanvas3D::set_print(Print* print)
|
||
{
|
||
m_print = print;
|
||
}
|
||
|
||
void GLCanvas3D::set_model(Model* model)
|
||
{
|
||
m_model = model;
|
||
}
|
||
|
||
void GLCanvas3D::set_bed_shape(const Pointfs& shape)
|
||
{
|
||
m_bed.set_shape(shape);
|
||
|
||
// Set the origin and size for painting of the coordinate system axes.
|
||
m_axes.origin = Pointf3(0.0, 0.0, (coordf_t)GROUND_Z);
|
||
set_axes_length(0.3f * (float)m_bed.get_bounding_box().max_size());
|
||
|
||
//###########################################################################################################################
|
||
m_dirty = true;
|
||
//###########################################################################################################################
|
||
}
|
||
|
||
void GLCanvas3D::set_auto_bed_shape()
|
||
{
|
||
// draw a default square bed around object center
|
||
const BoundingBoxf3& bbox = volumes_bounding_box();
|
||
coordf_t max_size = bbox.max_size();
|
||
const Pointf3& center = bbox.center();
|
||
|
||
Pointfs bed_shape;
|
||
bed_shape.reserve(4);
|
||
bed_shape.emplace_back(center.x - max_size, center.y - max_size);
|
||
bed_shape.emplace_back(center.x + max_size, center.y - max_size);
|
||
bed_shape.emplace_back(center.x + max_size, center.y + max_size);
|
||
bed_shape.emplace_back(center.x - max_size, center.y + max_size);
|
||
|
||
set_bed_shape(bed_shape);
|
||
|
||
// Set the origin for painting of the coordinate system axes.
|
||
m_axes.origin = Pointf3(center.x, center.y, (coordf_t)GROUND_Z);
|
||
}
|
||
|
||
void GLCanvas3D::set_axes_length(float length)
|
||
{
|
||
m_axes.length = length;
|
||
}
|
||
|
||
void GLCanvas3D::set_cutting_plane(float z, const ExPolygons& polygons)
|
||
{
|
||
m_cutting_plane.set(z, polygons);
|
||
}
|
||
|
||
void GLCanvas3D::set_color_by(const std::string& value)
|
||
{
|
||
m_color_by = value;
|
||
}
|
||
|
||
void GLCanvas3D::set_select_by(const std::string& value)
|
||
{
|
||
m_select_by = value;
|
||
}
|
||
|
||
void GLCanvas3D::set_drag_by(const std::string& value)
|
||
{
|
||
m_drag_by = value;
|
||
}
|
||
|
||
float GLCanvas3D::get_camera_zoom() const
|
||
{
|
||
return m_camera.zoom;
|
||
}
|
||
|
||
BoundingBoxf3 GLCanvas3D::volumes_bounding_box() const
|
||
{
|
||
BoundingBoxf3 bb;
|
||
for (const GLVolume* volume : m_volumes.volumes)
|
||
{
|
||
if (!m_apply_zoom_to_volumes_filter || ((volume != nullptr) && volume->zoom_to_volumes))
|
||
bb.merge(volume->transformed_bounding_box());
|
||
}
|
||
return bb;
|
||
}
|
||
|
||
bool GLCanvas3D::is_layers_editing_enabled() const
|
||
{
|
||
return m_layers_editing.is_enabled();
|
||
}
|
||
|
||
bool GLCanvas3D::is_layers_editing_allowed() const
|
||
{
|
||
return m_layers_editing.is_allowed();
|
||
}
|
||
|
||
bool GLCanvas3D::is_shader_enabled() const
|
||
{
|
||
return m_shader_enabled;
|
||
}
|
||
|
||
bool GLCanvas3D::is_reload_delayed() const
|
||
{
|
||
return m_reload_delayed;
|
||
}
|
||
|
||
void GLCanvas3D::enable_layers_editing(bool enable)
|
||
{
|
||
m_layers_editing.set_enabled(enable);
|
||
}
|
||
|
||
void GLCanvas3D::enable_warning_texture(bool enable)
|
||
{
|
||
m_warning_texture_enabled = enable;
|
||
}
|
||
|
||
void GLCanvas3D::enable_legend_texture(bool enable)
|
||
{
|
||
m_legend_texture_enabled = enable;
|
||
}
|
||
|
||
void GLCanvas3D::enable_picking(bool enable)
|
||
{
|
||
m_picking_enabled = enable;
|
||
}
|
||
|
||
void GLCanvas3D::enable_moving(bool enable)
|
||
{
|
||
m_moving_enabled = enable;
|
||
}
|
||
|
||
void GLCanvas3D::enable_gizmos(bool enable)
|
||
{
|
||
m_gizmos.set_enabled(enable);
|
||
}
|
||
|
||
void GLCanvas3D::enable_shader(bool enable)
|
||
{
|
||
m_shader_enabled = enable;
|
||
}
|
||
|
||
void GLCanvas3D::enable_force_zoom_to_bed(bool enable)
|
||
{
|
||
m_force_zoom_to_bed_enabled = enable;
|
||
}
|
||
|
||
void GLCanvas3D::allow_multisample(bool allow)
|
||
{
|
||
m_multisample_allowed = allow;
|
||
}
|
||
|
||
void GLCanvas3D::zoom_to_bed()
|
||
{
|
||
_zoom_to_bounding_box(m_bed.get_bounding_box());
|
||
}
|
||
|
||
void GLCanvas3D::zoom_to_volumes()
|
||
{
|
||
m_apply_zoom_to_volumes_filter = true;
|
||
_zoom_to_bounding_box(volumes_bounding_box());
|
||
m_apply_zoom_to_volumes_filter = false;
|
||
}
|
||
|
||
void GLCanvas3D::select_view(const std::string& direction)
|
||
{
|
||
const float* dir_vec = nullptr;
|
||
|
||
if (direction == "iso")
|
||
dir_vec = VIEW_DEFAULT;
|
||
else if (direction == "left")
|
||
dir_vec = VIEW_LEFT;
|
||
else if (direction == "right")
|
||
dir_vec = VIEW_RIGHT;
|
||
else if (direction == "top")
|
||
dir_vec = VIEW_TOP;
|
||
else if (direction == "bottom")
|
||
dir_vec = VIEW_BOTTOM;
|
||
else if (direction == "front")
|
||
dir_vec = VIEW_FRONT;
|
||
else if (direction == "rear")
|
||
dir_vec = VIEW_REAR;
|
||
|
||
if ((dir_vec != nullptr) && !empty(volumes_bounding_box()))
|
||
{
|
||
m_camera.phi = dir_vec[0];
|
||
m_camera.set_theta(dir_vec[1]);
|
||
|
||
m_on_viewport_changed_callback.call();
|
||
|
||
if (m_canvas != nullptr)
|
||
m_canvas->Refresh();
|
||
}
|
||
}
|
||
|
||
void GLCanvas3D::set_viewport_from_scene(const GLCanvas3D& other)
|
||
{
|
||
m_camera.phi = other.m_camera.phi;
|
||
m_camera.set_theta(other.m_camera.get_theta());
|
||
m_camera.target = other.m_camera.target;
|
||
m_camera.zoom = other.m_camera.zoom;
|
||
m_dirty = true;
|
||
}
|
||
|
||
void GLCanvas3D::update_volumes_colors_by_extruder()
|
||
{
|
||
if (m_config != nullptr)
|
||
m_volumes.update_colors_by_extruder(m_config);
|
||
}
|
||
|
||
void GLCanvas3D::render()
|
||
{
|
||
if (m_canvas == nullptr)
|
||
return;
|
||
|
||
if (!_is_shown_on_screen())
|
||
return;
|
||
|
||
// ensures this canvas is current and initialized
|
||
//#################################################################################################################
|
||
if (!set_current() || !_3DScene::init(m_canvas))
|
||
// if (!_3DScene::set_current(m_canvas, false) || !_3DScene::init(m_canvas))
|
||
//#################################################################################################################
|
||
return;
|
||
|
||
if (m_force_zoom_to_bed_enabled)
|
||
_force_zoom_to_bed();
|
||
|
||
_camera_tranform();
|
||
|
||
GLfloat position_cam[4] = { 1.0f, 0.0f, 1.0f, 0.0f };
|
||
::glLightfv(GL_LIGHT1, GL_POSITION, position_cam);
|
||
GLfloat position_top[4] = { -0.5f, -0.5f, 1.0f, 0.0f };
|
||
::glLightfv(GL_LIGHT0, GL_POSITION, position_top);
|
||
|
||
float theta = m_camera.get_theta();
|
||
bool is_custom_bed = m_bed.is_custom();
|
||
|
||
_picking_pass();
|
||
_render_background();
|
||
// untextured bed needs to be rendered before objects
|
||
if (is_custom_bed)
|
||
{
|
||
_render_bed(theta);
|
||
// disable depth testing so that axes are not covered by ground
|
||
_render_axes(false);
|
||
}
|
||
_render_objects();
|
||
// textured bed needs to be rendered after objects
|
||
if (!is_custom_bed)
|
||
{
|
||
_render_axes(true);
|
||
_render_bed(theta);
|
||
}
|
||
_render_cutting_plane();
|
||
_render_warning_texture();
|
||
_render_legend_texture();
|
||
_render_gizmo();
|
||
_render_layer_editing_overlay();
|
||
|
||
m_canvas->SwapBuffers();
|
||
}
|
||
|
||
std::vector<double> GLCanvas3D::get_current_print_zs(bool active_only) const
|
||
{
|
||
return m_volumes.get_current_print_zs(active_only);
|
||
}
|
||
|
||
void GLCanvas3D::set_toolpaths_range(double low, double high)
|
||
{
|
||
m_volumes.set_range(low, high);
|
||
}
|
||
|
||
std::vector<int> GLCanvas3D::load_object(const ModelObject& model_object, int obj_idx, std::vector<int> instance_idxs)
|
||
{
|
||
if (instance_idxs.empty())
|
||
{
|
||
for (unsigned int i = 0; i < model_object.instances.size(); ++i)
|
||
{
|
||
instance_idxs.push_back(i);
|
||
}
|
||
}
|
||
return m_volumes.load_object(&model_object, obj_idx, instance_idxs, m_color_by, m_select_by, m_drag_by, m_use_VBOs && m_initialized);
|
||
}
|
||
|
||
std::vector<int> GLCanvas3D::load_object(const Model& model, int obj_idx)
|
||
{
|
||
if ((0 <= obj_idx) && (obj_idx < (int)model.objects.size()))
|
||
{
|
||
const ModelObject* model_object = model.objects[obj_idx];
|
||
if (model_object != nullptr)
|
||
return load_object(*model_object, obj_idx, std::vector<int>());
|
||
}
|
||
|
||
return std::vector<int>();
|
||
}
|
||
|
||
void GLCanvas3D::reload_scene(bool force)
|
||
{
|
||
if ((m_canvas == nullptr) || (m_config == nullptr) || (m_model == nullptr))
|
||
return;
|
||
|
||
reset_volumes();
|
||
|
||
// ensures this canvas is current
|
||
//#################################################################################################################
|
||
if (!set_current())
|
||
// if (!_3DScene::set_current(m_canvas, true))
|
||
//#################################################################################################################
|
||
return;
|
||
|
||
set_bed_shape(dynamic_cast<const ConfigOptionPoints*>(m_config->option("bed_shape"))->values);
|
||
|
||
if (!m_canvas->IsShown() && !force)
|
||
{
|
||
m_reload_delayed = true;
|
||
return;
|
||
}
|
||
|
||
m_reload_delayed = false;
|
||
|
||
m_objects_volumes_idxs.clear();
|
||
|
||
for (unsigned int obj_idx = 0; obj_idx < (unsigned int)m_model->objects.size(); ++obj_idx)
|
||
{
|
||
m_objects_volumes_idxs.push_back(load_object(*m_model, obj_idx));
|
||
}
|
||
|
||
update_volumes_selection(m_objects_selections);
|
||
|
||
if (m_config->has("nozzle_diameter"))
|
||
{
|
||
// Should the wipe tower be visualized ?
|
||
unsigned int extruders_count = (unsigned int)dynamic_cast<const ConfigOptionFloats*>(m_config->option("nozzle_diameter"))->values.size();
|
||
|
||
bool semm = dynamic_cast<const ConfigOptionBool*>(m_config->option("single_extruder_multi_material"))->value;
|
||
bool wt = dynamic_cast<const ConfigOptionBool*>(m_config->option("wipe_tower"))->value;
|
||
bool co = dynamic_cast<const ConfigOptionBool*>(m_config->option("complete_objects"))->value;
|
||
|
||
if ((extruders_count > 1) && semm && wt && !co)
|
||
{
|
||
// Height of a print (Show at least a slab)
|
||
coordf_t height = std::max(m_model->bounding_box().max.z, 10.0);
|
||
|
||
float x = dynamic_cast<const ConfigOptionFloat*>(m_config->option("wipe_tower_x"))->value;
|
||
float y = dynamic_cast<const ConfigOptionFloat*>(m_config->option("wipe_tower_y"))->value;
|
||
float w = dynamic_cast<const ConfigOptionFloat*>(m_config->option("wipe_tower_width"))->value;
|
||
float a = dynamic_cast<const ConfigOptionFloat*>(m_config->option("wipe_tower_rotation_angle"))->value;
|
||
|
||
m_volumes.load_wipe_tower_preview(1000, x, y, w, 15.0f * (float)(extruders_count - 1), (float)height, a, m_use_VBOs && m_initialized);
|
||
}
|
||
}
|
||
|
||
update_volumes_colors_by_extruder();
|
||
|
||
// checks for geometry outside the print volume to render it accordingly
|
||
if (!m_volumes.empty())
|
||
{
|
||
bool contained = m_volumes.check_outside_state(m_config);
|
||
if (!contained)
|
||
{
|
||
enable_warning_texture(true);
|
||
_3DScene::generate_warning_texture(L("Detected object outside print volume"));
|
||
m_on_enable_action_buttons_callback.call(false);
|
||
}
|
||
else
|
||
{
|
||
enable_warning_texture(false);
|
||
m_volumes.reset_outside_state();
|
||
_3DScene::reset_warning_texture();
|
||
m_on_enable_action_buttons_callback.call(!m_model->objects.empty());
|
||
}
|
||
}
|
||
else
|
||
{
|
||
enable_warning_texture(false);
|
||
_3DScene::reset_warning_texture();
|
||
}
|
||
}
|
||
|
||
void GLCanvas3D::load_print_toolpaths()
|
||
{
|
||
// ensures this canvas is current
|
||
//#################################################################################################################
|
||
if (!set_current())
|
||
// if (!_3DScene::set_current(m_canvas, true))
|
||
//#################################################################################################################
|
||
return;
|
||
|
||
if (m_print == nullptr)
|
||
return;
|
||
|
||
if (!m_print->state.is_done(psSkirt) || !m_print->state.is_done(psBrim))
|
||
return;
|
||
|
||
if (!m_print->has_skirt() && (m_print->config.brim_width.value == 0))
|
||
return;
|
||
|
||
const float color[] = { 0.5f, 1.0f, 0.5f, 1.0f }; // greenish
|
||
|
||
// number of skirt layers
|
||
size_t total_layer_count = 0;
|
||
for (const PrintObject* print_object : m_print->objects)
|
||
{
|
||
total_layer_count = std::max(total_layer_count, print_object->total_layer_count());
|
||
}
|
||
size_t skirt_height = m_print->has_infinite_skirt() ? total_layer_count : std::min<size_t>(m_print->config.skirt_height.value, total_layer_count);
|
||
if ((skirt_height == 0) && (m_print->config.brim_width.value > 0))
|
||
skirt_height = 1;
|
||
|
||
// get first skirt_height layers (maybe this should be moved to a PrintObject method?)
|
||
const PrintObject* object0 = m_print->objects.front();
|
||
std::vector<float> print_zs;
|
||
print_zs.reserve(skirt_height * 2);
|
||
for (size_t i = 0; i < std::min(skirt_height, object0->layers.size()); ++i)
|
||
{
|
||
print_zs.push_back(float(object0->layers[i]->print_z));
|
||
}
|
||
//FIXME why there are support layers?
|
||
for (size_t i = 0; i < std::min(skirt_height, object0->support_layers.size()); ++i)
|
||
{
|
||
print_zs.push_back(float(object0->support_layers[i]->print_z));
|
||
}
|
||
sort_remove_duplicates(print_zs);
|
||
if (print_zs.size() > skirt_height)
|
||
print_zs.erase(print_zs.begin() + skirt_height, print_zs.end());
|
||
|
||
m_volumes.volumes.emplace_back(new GLVolume(color));
|
||
GLVolume& volume = *m_volumes.volumes.back();
|
||
for (size_t i = 0; i < skirt_height; ++i) {
|
||
volume.print_zs.push_back(print_zs[i]);
|
||
volume.offsets.push_back(volume.indexed_vertex_array.quad_indices.size());
|
||
volume.offsets.push_back(volume.indexed_vertex_array.triangle_indices.size());
|
||
if (i == 0)
|
||
_3DScene::extrusionentity_to_verts(m_print->brim, print_zs[i], Point(0, 0), volume);
|
||
|
||
_3DScene::extrusionentity_to_verts(m_print->skirt, print_zs[i], Point(0, 0), volume);
|
||
}
|
||
volume.bounding_box = volume.indexed_vertex_array.bounding_box();
|
||
volume.indexed_vertex_array.finalize_geometry(m_use_VBOs && m_initialized);
|
||
}
|
||
|
||
void GLCanvas3D::load_print_object_toolpaths(const PrintObject& print_object, const std::vector<std::string>& str_tool_colors)
|
||
{
|
||
std::vector<float> tool_colors = _parse_colors(str_tool_colors);
|
||
|
||
struct Ctxt
|
||
{
|
||
const Points *shifted_copies;
|
||
std::vector<const Layer*> layers;
|
||
bool has_perimeters;
|
||
bool has_infill;
|
||
bool has_support;
|
||
const std::vector<float>* tool_colors;
|
||
|
||
// Number of vertices (each vertex is 6x4=24 bytes long)
|
||
static const size_t alloc_size_max() { return 131072; } // 3.15MB
|
||
// static const size_t alloc_size_max () { return 65536; } // 1.57MB
|
||
// static const size_t alloc_size_max () { return 32768; } // 786kB
|
||
static const size_t alloc_size_reserve() { return alloc_size_max() * 2; }
|
||
|
||
static const float* color_perimeters() { static float color[4] = { 1.0f, 1.0f, 0.0f, 1.f }; return color; } // yellow
|
||
static const float* color_infill() { static float color[4] = { 1.0f, 0.5f, 0.5f, 1.f }; return color; } // redish
|
||
static const float* color_support() { static float color[4] = { 0.5f, 1.0f, 0.5f, 1.f }; return color; } // greenish
|
||
|
||
// For cloring by a tool, return a parsed color.
|
||
bool color_by_tool() const { return tool_colors != nullptr; }
|
||
size_t number_tools() const { return this->color_by_tool() ? tool_colors->size() / 4 : 0; }
|
||
const float* color_tool(size_t tool) const { return tool_colors->data() + tool * 4; }
|
||
int volume_idx(int extruder, int feature) const
|
||
{
|
||
return this->color_by_tool() ? std::min<int>(this->number_tools() - 1, std::max<int>(extruder - 1, 0)) : feature;
|
||
}
|
||
} ctxt;
|
||
|
||
ctxt.shifted_copies = &print_object._shifted_copies;
|
||
|
||
// order layers by print_z
|
||
ctxt.layers.reserve(print_object.layers.size() + print_object.support_layers.size());
|
||
for (const Layer *layer : print_object.layers)
|
||
ctxt.layers.push_back(layer);
|
||
for (const Layer *layer : print_object.support_layers)
|
||
ctxt.layers.push_back(layer);
|
||
std::sort(ctxt.layers.begin(), ctxt.layers.end(), [](const Layer *l1, const Layer *l2) { return l1->print_z < l2->print_z; });
|
||
|
||
// Maximum size of an allocation block: 32MB / sizeof(float)
|
||
ctxt.has_perimeters = print_object.state.is_done(posPerimeters);
|
||
ctxt.has_infill = print_object.state.is_done(posInfill);
|
||
ctxt.has_support = print_object.state.is_done(posSupportMaterial);
|
||
ctxt.tool_colors = tool_colors.empty() ? nullptr : &tool_colors;
|
||
|
||
BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - start";
|
||
|
||
//FIXME Improve the heuristics for a grain size.
|
||
size_t grain_size = std::max(ctxt.layers.size() / 16, size_t(1));
|
||
tbb::spin_mutex new_volume_mutex;
|
||
auto new_volume = [this, &new_volume_mutex](const float *color) -> GLVolume* {
|
||
auto *volume = new GLVolume(color);
|
||
new_volume_mutex.lock();
|
||
volume->outside_printer_detection_enabled = false;
|
||
m_volumes.volumes.emplace_back(volume);
|
||
new_volume_mutex.unlock();
|
||
return volume;
|
||
};
|
||
const size_t volumes_cnt_initial = m_volumes.volumes.size();
|
||
std::vector<GLVolumeCollection> volumes_per_thread(ctxt.layers.size());
|
||
tbb::parallel_for(
|
||
tbb::blocked_range<size_t>(0, ctxt.layers.size(), grain_size),
|
||
[&ctxt, &new_volume](const tbb::blocked_range<size_t>& range) {
|
||
std::vector<GLVolume*> vols;
|
||
if (ctxt.color_by_tool()) {
|
||
for (size_t i = 0; i < ctxt.number_tools(); ++i)
|
||
vols.emplace_back(new_volume(ctxt.color_tool(i)));
|
||
}
|
||
else
|
||
vols = { new_volume(ctxt.color_perimeters()), new_volume(ctxt.color_infill()), new_volume(ctxt.color_support()) };
|
||
for (GLVolume *vol : vols)
|
||
vol->indexed_vertex_array.reserve(ctxt.alloc_size_reserve());
|
||
for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++idx_layer) {
|
||
const Layer *layer = ctxt.layers[idx_layer];
|
||
for (size_t i = 0; i < vols.size(); ++i) {
|
||
GLVolume &vol = *vols[i];
|
||
if (vol.print_zs.empty() || vol.print_zs.back() != layer->print_z) {
|
||
vol.print_zs.push_back(layer->print_z);
|
||
vol.offsets.push_back(vol.indexed_vertex_array.quad_indices.size());
|
||
vol.offsets.push_back(vol.indexed_vertex_array.triangle_indices.size());
|
||
}
|
||
}
|
||
for (const Point © : *ctxt.shifted_copies) {
|
||
for (const LayerRegion *layerm : layer->regions) {
|
||
if (ctxt.has_perimeters)
|
||
_3DScene::extrusionentity_to_verts(layerm->perimeters, float(layer->print_z), copy,
|
||
*vols[ctxt.volume_idx(layerm->region()->config.perimeter_extruder.value, 0)]);
|
||
if (ctxt.has_infill) {
|
||
for (const ExtrusionEntity *ee : layerm->fills.entities) {
|
||
// fill represents infill extrusions of a single island.
|
||
const auto *fill = dynamic_cast<const ExtrusionEntityCollection*>(ee);
|
||
if (!fill->entities.empty())
|
||
_3DScene::extrusionentity_to_verts(*fill, float(layer->print_z), copy,
|
||
*vols[ctxt.volume_idx(
|
||
is_solid_infill(fill->entities.front()->role()) ?
|
||
layerm->region()->config.solid_infill_extruder :
|
||
layerm->region()->config.infill_extruder,
|
||
1)]);
|
||
}
|
||
}
|
||
}
|
||
if (ctxt.has_support) {
|
||
const SupportLayer *support_layer = dynamic_cast<const SupportLayer*>(layer);
|
||
if (support_layer) {
|
||
for (const ExtrusionEntity *extrusion_entity : support_layer->support_fills.entities)
|
||
_3DScene::extrusionentity_to_verts(extrusion_entity, float(layer->print_z), copy,
|
||
*vols[ctxt.volume_idx(
|
||
(extrusion_entity->role() == erSupportMaterial) ?
|
||
support_layer->object()->config.support_material_extruder :
|
||
support_layer->object()->config.support_material_interface_extruder,
|
||
2)]);
|
||
}
|
||
}
|
||
}
|
||
for (size_t i = 0; i < vols.size(); ++i) {
|
||
GLVolume &vol = *vols[i];
|
||
if (vol.indexed_vertex_array.vertices_and_normals_interleaved.size() / 6 > ctxt.alloc_size_max()) {
|
||
// Store the vertex arrays and restart their containers,
|
||
vols[i] = new_volume(vol.color);
|
||
GLVolume &vol_new = *vols[i];
|
||
// Assign the large pre-allocated buffers to the new GLVolume.
|
||
vol_new.indexed_vertex_array = std::move(vol.indexed_vertex_array);
|
||
// Copy the content back to the old GLVolume.
|
||
vol.indexed_vertex_array = vol_new.indexed_vertex_array;
|
||
// Finalize a bounding box of the old GLVolume.
|
||
vol.bounding_box = vol.indexed_vertex_array.bounding_box();
|
||
// Clear the buffers, but keep them pre-allocated.
|
||
vol_new.indexed_vertex_array.clear();
|
||
// Just make sure that clear did not clear the reserved memory.
|
||
vol_new.indexed_vertex_array.reserve(ctxt.alloc_size_reserve());
|
||
}
|
||
}
|
||
}
|
||
for (GLVolume *vol : vols) {
|
||
vol->bounding_box = vol->indexed_vertex_array.bounding_box();
|
||
vol->indexed_vertex_array.shrink_to_fit();
|
||
}
|
||
});
|
||
|
||
BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - finalizing results";
|
||
// Remove empty volumes from the newly added volumes.
|
||
m_volumes.volumes.erase(
|
||
std::remove_if(m_volumes.volumes.begin() + volumes_cnt_initial, m_volumes.volumes.end(),
|
||
[](const GLVolume *volume) { return volume->empty(); }),
|
||
m_volumes.volumes.end());
|
||
for (size_t i = volumes_cnt_initial; i < m_volumes.volumes.size(); ++i)
|
||
m_volumes.volumes[i]->indexed_vertex_array.finalize_geometry(m_use_VBOs && m_initialized);
|
||
|
||
BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - end";
|
||
}
|
||
|
||
void GLCanvas3D::load_wipe_tower_toolpaths(const std::vector<std::string>& str_tool_colors)
|
||
{
|
||
if ((m_print == nullptr) || m_print->m_wipe_tower_tool_changes.empty())
|
||
return;
|
||
|
||
if (!m_print->state.is_done(psWipeTower))
|
||
return;
|
||
|
||
std::vector<float> tool_colors = _parse_colors(str_tool_colors);
|
||
|
||
struct Ctxt
|
||
{
|
||
const Print *print;
|
||
const std::vector<float> *tool_colors;
|
||
|
||
// Number of vertices (each vertex is 6x4=24 bytes long)
|
||
static const size_t alloc_size_max() { return 131072; } // 3.15MB
|
||
static const size_t alloc_size_reserve() { return alloc_size_max() * 2; }
|
||
|
||
static const float* color_support() { static float color[4] = { 0.5f, 1.0f, 0.5f, 1.f }; return color; } // greenish
|
||
|
||
// For cloring by a tool, return a parsed color.
|
||
bool color_by_tool() const { return tool_colors != nullptr; }
|
||
size_t number_tools() const { return this->color_by_tool() ? tool_colors->size() / 4 : 0; }
|
||
const float* color_tool(size_t tool) const { return tool_colors->data() + tool * 4; }
|
||
int volume_idx(int tool, int feature) const
|
||
{
|
||
return this->color_by_tool() ? std::min<int>(this->number_tools() - 1, std::max<int>(tool, 0)) : feature;
|
||
}
|
||
|
||
const std::vector<WipeTower::ToolChangeResult>& tool_change(size_t idx) {
|
||
return priming.empty() ?
|
||
((idx == print->m_wipe_tower_tool_changes.size()) ? final : print->m_wipe_tower_tool_changes[idx]) :
|
||
((idx == 0) ? priming : (idx == print->m_wipe_tower_tool_changes.size() + 1) ? final : print->m_wipe_tower_tool_changes[idx - 1]);
|
||
}
|
||
std::vector<WipeTower::ToolChangeResult> priming;
|
||
std::vector<WipeTower::ToolChangeResult> final;
|
||
} ctxt;
|
||
|
||
ctxt.print = m_print;
|
||
ctxt.tool_colors = tool_colors.empty() ? nullptr : &tool_colors;
|
||
if (m_print->m_wipe_tower_priming)
|
||
ctxt.priming.emplace_back(*m_print->m_wipe_tower_priming.get());
|
||
if (m_print->m_wipe_tower_final_purge)
|
||
ctxt.final.emplace_back(*m_print->m_wipe_tower_final_purge.get());
|
||
|
||
BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - start";
|
||
|
||
//FIXME Improve the heuristics for a grain size.
|
||
size_t n_items = m_print->m_wipe_tower_tool_changes.size() + (ctxt.priming.empty() ? 0 : 1);
|
||
size_t grain_size = std::max(n_items / 128, size_t(1));
|
||
tbb::spin_mutex new_volume_mutex;
|
||
auto new_volume = [this, &new_volume_mutex](const float *color) -> GLVolume* {
|
||
auto *volume = new GLVolume(color);
|
||
new_volume_mutex.lock();
|
||
volume->outside_printer_detection_enabled = false;
|
||
m_volumes.volumes.emplace_back(volume);
|
||
new_volume_mutex.unlock();
|
||
return volume;
|
||
};
|
||
const size_t volumes_cnt_initial = m_volumes.volumes.size();
|
||
std::vector<GLVolumeCollection> volumes_per_thread(n_items);
|
||
tbb::parallel_for(
|
||
tbb::blocked_range<size_t>(0, n_items, grain_size),
|
||
[&ctxt, &new_volume](const tbb::blocked_range<size_t>& range) {
|
||
// Bounding box of this slab of a wipe tower.
|
||
std::vector<GLVolume*> vols;
|
||
if (ctxt.color_by_tool()) {
|
||
for (size_t i = 0; i < ctxt.number_tools(); ++i)
|
||
vols.emplace_back(new_volume(ctxt.color_tool(i)));
|
||
}
|
||
else
|
||
vols = { new_volume(ctxt.color_support()) };
|
||
for (GLVolume *volume : vols)
|
||
volume->indexed_vertex_array.reserve(ctxt.alloc_size_reserve());
|
||
for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++idx_layer) {
|
||
const std::vector<WipeTower::ToolChangeResult> &layer = ctxt.tool_change(idx_layer);
|
||
for (size_t i = 0; i < vols.size(); ++i) {
|
||
GLVolume &vol = *vols[i];
|
||
if (vol.print_zs.empty() || vol.print_zs.back() != layer.front().print_z) {
|
||
vol.print_zs.push_back(layer.front().print_z);
|
||
vol.offsets.push_back(vol.indexed_vertex_array.quad_indices.size());
|
||
vol.offsets.push_back(vol.indexed_vertex_array.triangle_indices.size());
|
||
}
|
||
}
|
||
for (const WipeTower::ToolChangeResult &extrusions : layer) {
|
||
for (size_t i = 1; i < extrusions.extrusions.size();) {
|
||
const WipeTower::Extrusion &e = extrusions.extrusions[i];
|
||
if (e.width == 0.) {
|
||
++i;
|
||
continue;
|
||
}
|
||
size_t j = i + 1;
|
||
if (ctxt.color_by_tool())
|
||
for (; j < extrusions.extrusions.size() && extrusions.extrusions[j].tool == e.tool && extrusions.extrusions[j].width > 0.f; ++j);
|
||
else
|
||
for (; j < extrusions.extrusions.size() && extrusions.extrusions[j].width > 0.f; ++j);
|
||
size_t n_lines = j - i;
|
||
Lines lines;
|
||
std::vector<double> widths;
|
||
std::vector<double> heights;
|
||
lines.reserve(n_lines);
|
||
widths.reserve(n_lines);
|
||
heights.assign(n_lines, extrusions.layer_height);
|
||
for (; i < j; ++i) {
|
||
const WipeTower::Extrusion &e = extrusions.extrusions[i];
|
||
assert(e.width > 0.f);
|
||
const WipeTower::Extrusion &e_prev = *(&e - 1);
|
||
lines.emplace_back(Point::new_scale(e_prev.pos.x, e_prev.pos.y), Point::new_scale(e.pos.x, e.pos.y));
|
||
widths.emplace_back(e.width);
|
||
}
|
||
_3DScene::thick_lines_to_verts(lines, widths, heights, lines.front().a == lines.back().b, extrusions.print_z,
|
||
*vols[ctxt.volume_idx(e.tool, 0)]);
|
||
}
|
||
}
|
||
}
|
||
for (size_t i = 0; i < vols.size(); ++i) {
|
||
GLVolume &vol = *vols[i];
|
||
if (vol.indexed_vertex_array.vertices_and_normals_interleaved.size() / 6 > ctxt.alloc_size_max()) {
|
||
// Store the vertex arrays and restart their containers,
|
||
vols[i] = new_volume(vol.color);
|
||
GLVolume &vol_new = *vols[i];
|
||
// Assign the large pre-allocated buffers to the new GLVolume.
|
||
vol_new.indexed_vertex_array = std::move(vol.indexed_vertex_array);
|
||
// Copy the content back to the old GLVolume.
|
||
vol.indexed_vertex_array = vol_new.indexed_vertex_array;
|
||
// Finalize a bounding box of the old GLVolume.
|
||
vol.bounding_box = vol.indexed_vertex_array.bounding_box();
|
||
// Clear the buffers, but keep them pre-allocated.
|
||
vol_new.indexed_vertex_array.clear();
|
||
// Just make sure that clear did not clear the reserved memory.
|
||
vol_new.indexed_vertex_array.reserve(ctxt.alloc_size_reserve());
|
||
}
|
||
}
|
||
for (GLVolume *vol : vols) {
|
||
vol->bounding_box = vol->indexed_vertex_array.bounding_box();
|
||
vol->indexed_vertex_array.shrink_to_fit();
|
||
}
|
||
});
|
||
|
||
BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - finalizing results";
|
||
// Remove empty volumes from the newly added volumes.
|
||
m_volumes.volumes.erase(
|
||
std::remove_if(m_volumes.volumes.begin() + volumes_cnt_initial, m_volumes.volumes.end(),
|
||
[](const GLVolume *volume) { return volume->empty(); }),
|
||
m_volumes.volumes.end());
|
||
for (size_t i = volumes_cnt_initial; i < m_volumes.volumes.size(); ++i)
|
||
m_volumes.volumes[i]->indexed_vertex_array.finalize_geometry(m_use_VBOs && m_initialized);
|
||
|
||
BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - end";
|
||
}
|
||
|
||
void GLCanvas3D::load_gcode_preview(const GCodePreviewData& preview_data, const std::vector<std::string>& str_tool_colors)
|
||
{
|
||
if ((m_canvas != nullptr) && (m_print != nullptr))
|
||
{
|
||
// ensures that this canvas is current
|
||
//#################################################################################################################
|
||
if (!set_current())
|
||
// if (!_3DScene::set_current(m_canvas, true))
|
||
//#################################################################################################################
|
||
return;
|
||
|
||
if (m_volumes.empty())
|
||
{
|
||
std::vector<float> tool_colors = _parse_colors(str_tool_colors);
|
||
|
||
m_gcode_preview_volume_index.reset();
|
||
|
||
_load_gcode_extrusion_paths(preview_data, tool_colors);
|
||
_load_gcode_travel_paths(preview_data, tool_colors);
|
||
_load_gcode_retractions(preview_data);
|
||
_load_gcode_unretractions(preview_data);
|
||
|
||
if (m_volumes.empty())
|
||
_3DScene::reset_legend_texture();
|
||
else
|
||
{
|
||
_3DScene::generate_legend_texture(preview_data, tool_colors);
|
||
|
||
// removes empty volumes
|
||
m_volumes.volumes.erase(std::remove_if(m_volumes.volumes.begin(), m_volumes.volumes.end(),
|
||
[](const GLVolume* volume) { return volume->print_zs.empty(); }), m_volumes.volumes.end());
|
||
|
||
_load_shells();
|
||
}
|
||
}
|
||
|
||
_update_gcode_volumes_visibility(preview_data);
|
||
}
|
||
}
|
||
|
||
void GLCanvas3D::register_on_viewport_changed_callback(void* callback)
|
||
{
|
||
if (callback != nullptr)
|
||
m_on_viewport_changed_callback.register_callback(callback);
|
||
}
|
||
|
||
void GLCanvas3D::register_on_double_click_callback(void* callback)
|
||
{
|
||
if (callback != nullptr)
|
||
m_on_double_click_callback.register_callback(callback);
|
||
}
|
||
|
||
void GLCanvas3D::register_on_right_click_callback(void* callback)
|
||
{
|
||
if (callback != nullptr)
|
||
m_on_right_click_callback.register_callback(callback);
|
||
}
|
||
|
||
void GLCanvas3D::register_on_select_object_callback(void* callback)
|
||
{
|
||
if (callback != nullptr)
|
||
m_on_select_object_callback.register_callback(callback);
|
||
}
|
||
|
||
void GLCanvas3D::register_on_model_update_callback(void* callback)
|
||
{
|
||
if (callback != nullptr)
|
||
m_on_model_update_callback.register_callback(callback);
|
||
}
|
||
|
||
void GLCanvas3D::register_on_remove_object_callback(void* callback)
|
||
{
|
||
if (callback != nullptr)
|
||
m_on_remove_object_callback.register_callback(callback);
|
||
}
|
||
|
||
void GLCanvas3D::register_on_arrange_callback(void* callback)
|
||
{
|
||
if (callback != nullptr)
|
||
m_on_arrange_callback.register_callback(callback);
|
||
}
|
||
|
||
void GLCanvas3D::register_on_rotate_object_left_callback(void* callback)
|
||
{
|
||
if (callback != nullptr)
|
||
m_on_rotate_object_left_callback.register_callback(callback);
|
||
}
|
||
|
||
void GLCanvas3D::register_on_rotate_object_right_callback(void* callback)
|
||
{
|
||
if (callback != nullptr)
|
||
m_on_rotate_object_right_callback.register_callback(callback);
|
||
}
|
||
|
||
void GLCanvas3D::register_on_scale_object_uniformly_callback(void* callback)
|
||
{
|
||
if (callback != nullptr)
|
||
m_on_scale_object_uniformly_callback.register_callback(callback);
|
||
}
|
||
|
||
void GLCanvas3D::register_on_increase_objects_callback(void* callback)
|
||
{
|
||
if (callback != nullptr)
|
||
m_on_increase_objects_callback.register_callback(callback);
|
||
}
|
||
|
||
void GLCanvas3D::register_on_decrease_objects_callback(void* callback)
|
||
{
|
||
if (callback != nullptr)
|
||
m_on_decrease_objects_callback.register_callback(callback);
|
||
}
|
||
|
||
void GLCanvas3D::register_on_instance_moved_callback(void* callback)
|
||
{
|
||
if (callback != nullptr)
|
||
m_on_instance_moved_callback.register_callback(callback);
|
||
}
|
||
|
||
void GLCanvas3D::register_on_wipe_tower_moved_callback(void* callback)
|
||
{
|
||
if (callback != nullptr)
|
||
m_on_wipe_tower_moved_callback.register_callback(callback);
|
||
}
|
||
|
||
void GLCanvas3D::register_on_enable_action_buttons_callback(void* callback)
|
||
{
|
||
if (callback != nullptr)
|
||
m_on_enable_action_buttons_callback.register_callback(callback);
|
||
}
|
||
|
||
void GLCanvas3D::register_on_gizmo_scale_uniformly_callback(void* callback)
|
||
{
|
||
if (callback != nullptr)
|
||
m_on_gizmo_scale_uniformly_callback.register_callback(callback);
|
||
}
|
||
|
||
void GLCanvas3D::bind_event_handlers()
|
||
{
|
||
if (m_canvas != nullptr)
|
||
{
|
||
m_canvas->Bind(wxEVT_SIZE, &GLCanvas3D::on_size, this);
|
||
m_canvas->Bind(wxEVT_IDLE, &GLCanvas3D::on_idle, this);
|
||
m_canvas->Bind(wxEVT_CHAR, &GLCanvas3D::on_char, this);
|
||
m_canvas->Bind(wxEVT_MOUSEWHEEL, &GLCanvas3D::on_mouse_wheel, this);
|
||
m_canvas->Bind(wxEVT_TIMER, &GLCanvas3D::on_timer, this);
|
||
m_canvas->Bind(wxEVT_LEFT_DOWN, &GLCanvas3D::on_mouse, this);
|
||
m_canvas->Bind(wxEVT_LEFT_UP, &GLCanvas3D::on_mouse, this);
|
||
m_canvas->Bind(wxEVT_MIDDLE_DOWN, &GLCanvas3D::on_mouse, this);
|
||
m_canvas->Bind(wxEVT_MIDDLE_UP, &GLCanvas3D::on_mouse, this);
|
||
m_canvas->Bind(wxEVT_RIGHT_DOWN, &GLCanvas3D::on_mouse, this);
|
||
m_canvas->Bind(wxEVT_RIGHT_UP, &GLCanvas3D::on_mouse, this);
|
||
m_canvas->Bind(wxEVT_MOTION, &GLCanvas3D::on_mouse, this);
|
||
m_canvas->Bind(wxEVT_ENTER_WINDOW, &GLCanvas3D::on_mouse, this);
|
||
m_canvas->Bind(wxEVT_LEAVE_WINDOW, &GLCanvas3D::on_mouse, this);
|
||
m_canvas->Bind(wxEVT_LEFT_DCLICK, &GLCanvas3D::on_mouse, this);
|
||
m_canvas->Bind(wxEVT_MIDDLE_DCLICK, &GLCanvas3D::on_mouse, this);
|
||
m_canvas->Bind(wxEVT_RIGHT_DCLICK, &GLCanvas3D::on_mouse, this);
|
||
m_canvas->Bind(wxEVT_PAINT, &GLCanvas3D::on_paint, this);
|
||
m_canvas->Bind(wxEVT_KEY_DOWN, &GLCanvas3D::on_key_down, this);
|
||
}
|
||
}
|
||
|
||
void GLCanvas3D::unbind_event_handlers()
|
||
{
|
||
if (m_canvas != nullptr)
|
||
{
|
||
m_canvas->Unbind(wxEVT_SIZE, &GLCanvas3D::on_size, this);
|
||
m_canvas->Unbind(wxEVT_IDLE, &GLCanvas3D::on_idle, this);
|
||
m_canvas->Unbind(wxEVT_CHAR, &GLCanvas3D::on_char, this);
|
||
m_canvas->Unbind(wxEVT_MOUSEWHEEL, &GLCanvas3D::on_mouse_wheel, this);
|
||
m_canvas->Unbind(wxEVT_TIMER, &GLCanvas3D::on_timer, this);
|
||
m_canvas->Unbind(wxEVT_LEFT_DOWN, &GLCanvas3D::on_mouse, this);
|
||
m_canvas->Unbind(wxEVT_LEFT_UP, &GLCanvas3D::on_mouse, this);
|
||
m_canvas->Unbind(wxEVT_MIDDLE_DOWN, &GLCanvas3D::on_mouse, this);
|
||
m_canvas->Unbind(wxEVT_MIDDLE_UP, &GLCanvas3D::on_mouse, this);
|
||
m_canvas->Unbind(wxEVT_RIGHT_DOWN, &GLCanvas3D::on_mouse, this);
|
||
m_canvas->Unbind(wxEVT_RIGHT_UP, &GLCanvas3D::on_mouse, this);
|
||
m_canvas->Unbind(wxEVT_MOTION, &GLCanvas3D::on_mouse, this);
|
||
m_canvas->Unbind(wxEVT_ENTER_WINDOW, &GLCanvas3D::on_mouse, this);
|
||
m_canvas->Unbind(wxEVT_LEAVE_WINDOW, &GLCanvas3D::on_mouse, this);
|
||
m_canvas->Unbind(wxEVT_LEFT_DCLICK, &GLCanvas3D::on_mouse, this);
|
||
m_canvas->Unbind(wxEVT_MIDDLE_DCLICK, &GLCanvas3D::on_mouse, this);
|
||
m_canvas->Unbind(wxEVT_RIGHT_DCLICK, &GLCanvas3D::on_mouse, this);
|
||
m_canvas->Unbind(wxEVT_PAINT, &GLCanvas3D::on_paint, this);
|
||
m_canvas->Unbind(wxEVT_KEY_DOWN, &GLCanvas3D::on_key_down, this);
|
||
}
|
||
}
|
||
|
||
void GLCanvas3D::on_size(wxSizeEvent& evt)
|
||
{
|
||
m_dirty = true;
|
||
}
|
||
|
||
void GLCanvas3D::on_idle(wxIdleEvent& evt)
|
||
{
|
||
if (!m_dirty)
|
||
return;
|
||
|
||
_refresh_if_shown_on_screen();
|
||
}
|
||
|
||
void GLCanvas3D::on_char(wxKeyEvent& evt)
|
||
{
|
||
if (evt.HasModifiers())
|
||
evt.Skip();
|
||
else
|
||
{
|
||
int keyCode = evt.GetKeyCode();
|
||
switch (keyCode - 48)
|
||
{
|
||
// numerical input
|
||
case 0: { select_view("iso"); break; }
|
||
case 1: { select_view("top"); break; }
|
||
case 2: { select_view("bottom"); break; }
|
||
case 3: { select_view("front"); break; }
|
||
case 4: { select_view("rear"); break; }
|
||
case 5: { select_view("left"); break; }
|
||
case 6: { select_view("right"); break; }
|
||
default:
|
||
{
|
||
// text input
|
||
switch (keyCode)
|
||
{
|
||
// key +
|
||
case 43: { m_on_increase_objects_callback.call(); break; }
|
||
// key -
|
||
case 45: { m_on_decrease_objects_callback.call(); break; }
|
||
// key A/a
|
||
case 65:
|
||
case 97: { m_on_arrange_callback.call(); break; }
|
||
// key B/b
|
||
case 66:
|
||
case 98: { zoom_to_bed(); break; }
|
||
// key L/l
|
||
case 76:
|
||
case 108: { m_on_rotate_object_left_callback.call(); break; }
|
||
// key R/r
|
||
case 82:
|
||
case 114: { m_on_rotate_object_right_callback.call(); break; }
|
||
// key S/s
|
||
case 83:
|
||
case 115: { m_on_scale_object_uniformly_callback.call(); break; }
|
||
// key Z/z
|
||
case 90:
|
||
case 122: { zoom_to_volumes(); break; }
|
||
default:
|
||
{
|
||
evt.Skip();
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
void GLCanvas3D::on_mouse_wheel(wxMouseEvent& evt)
|
||
{
|
||
// Ignore the wheel events if the middle button is pressed.
|
||
if (evt.MiddleIsDown())
|
||
return;
|
||
|
||
// Performs layers editing updates, if enabled
|
||
if (is_layers_editing_enabled())
|
||
{
|
||
int object_idx_selected = _get_first_selected_object_id();
|
||
if (object_idx_selected != -1)
|
||
{
|
||
// A volume is selected. Test, whether hovering over a layer thickness bar.
|
||
if (m_layers_editing.bar_rect_contains(*this, (float)evt.GetX(), (float)evt.GetY()))
|
||
{
|
||
// Adjust the width of the selection.
|
||
m_layers_editing.band_width = std::max(std::min(m_layers_editing.band_width * (1.0f + 0.1f * (float)evt.GetWheelRotation() / (float)evt.GetWheelDelta()), 10.0f), 1.5f);
|
||
if (m_canvas != nullptr)
|
||
m_canvas->Refresh();
|
||
|
||
return;
|
||
}
|
||
}
|
||
}
|
||
|
||
// Calculate the zoom delta and apply it to the current zoom factor
|
||
float zoom = (float)evt.GetWheelRotation() / (float)evt.GetWheelDelta();
|
||
zoom = std::max(std::min(zoom, 4.0f), -4.0f) / 10.0f;
|
||
zoom = get_camera_zoom() / (1.0f - zoom);
|
||
|
||
// Don't allow to zoom too far outside the scene.
|
||
float zoom_min = _get_zoom_to_bounding_box_factor(_max_bounding_box());
|
||
if (zoom_min > 0.0f)
|
||
zoom = std::max(zoom, zoom_min * 0.8f);
|
||
|
||
m_camera.zoom = zoom;
|
||
m_on_viewport_changed_callback.call();
|
||
|
||
_refresh_if_shown_on_screen();
|
||
}
|
||
|
||
void GLCanvas3D::on_timer(wxTimerEvent& evt)
|
||
{
|
||
if (m_layers_editing.state != LayersEditing::Editing)
|
||
return;
|
||
|
||
_perform_layer_editing_action();
|
||
}
|
||
|
||
void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
||
{
|
||
Point pos(evt.GetX(), evt.GetY());
|
||
|
||
int selected_object_idx = _get_first_selected_object_id();
|
||
int layer_editing_object_idx = is_layers_editing_enabled() ? selected_object_idx : -1;
|
||
m_layers_editing.last_object_id = layer_editing_object_idx;
|
||
bool gizmos_overlay_contains_mouse = m_gizmos.overlay_contains_mouse(*this, m_mouse.position);
|
||
|
||
if (evt.Entering())
|
||
{
|
||
#if defined(__WXMSW__) || defined(__linux__)
|
||
// On Windows and Linux needs focus in order to catch key events
|
||
if (m_canvas != nullptr)
|
||
m_canvas->SetFocus();
|
||
|
||
m_mouse.set_start_position_2D_as_invalid();
|
||
#endif
|
||
}
|
||
else if (evt.LeftDClick() && (m_hover_volume_id != -1))
|
||
{
|
||
m_active = false;
|
||
m_on_double_click_callback.call();
|
||
m_active = true;
|
||
}
|
||
else if (evt.LeftDown() || evt.RightDown())
|
||
{
|
||
// If user pressed left or right button we first check whether this happened
|
||
// on a volume or not.
|
||
int volume_idx = m_hover_volume_id;
|
||
m_layers_editing.state = LayersEditing::Unknown;
|
||
if ((layer_editing_object_idx != -1) && m_layers_editing.bar_rect_contains(*this, pos.x, pos.y))
|
||
{
|
||
// A volume is selected and the mouse is inside the layer thickness bar.
|
||
// Start editing the layer height.
|
||
m_layers_editing.state = LayersEditing::Editing;
|
||
_perform_layer_editing_action(&evt);
|
||
}
|
||
else if ((layer_editing_object_idx != -1) && m_layers_editing.reset_rect_contains(*this, pos.x, pos.y))
|
||
{
|
||
if (evt.LeftDown())
|
||
{
|
||
// A volume is selected and the mouse is inside the reset button.
|
||
m_print->get_object(layer_editing_object_idx)->reset_layer_height_profile();
|
||
// Index 2 means no editing, just wait for mouse up event.
|
||
m_layers_editing.state = LayersEditing::Completed;
|
||
|
||
m_dirty = true;
|
||
}
|
||
}
|
||
else if ((selected_object_idx != -1) && gizmos_overlay_contains_mouse)
|
||
{
|
||
m_gizmos.update_on_off_state(*this, m_mouse.position);
|
||
_update_gizmos_data();
|
||
m_dirty = true;
|
||
}
|
||
else if ((selected_object_idx != -1) && m_gizmos.grabber_contains_mouse())
|
||
{
|
||
_update_gizmos_data();
|
||
m_gizmos.start_dragging();
|
||
m_dirty = true;
|
||
}
|
||
else
|
||
{
|
||
// Select volume in this 3D canvas.
|
||
// Don't deselect a volume if layer editing is enabled. We want the object to stay selected
|
||
// during the scene manipulation.
|
||
|
||
if (m_picking_enabled && ((volume_idx != -1) || !is_layers_editing_enabled()))
|
||
{
|
||
if (volume_idx != -1)
|
||
{
|
||
deselect_volumes();
|
||
select_volume(volume_idx);
|
||
int group_id = m_volumes.volumes[volume_idx]->select_group_id;
|
||
if (group_id != -1)
|
||
{
|
||
for (GLVolume* vol : m_volumes.volumes)
|
||
{
|
||
if ((vol != nullptr) && (vol->select_group_id == group_id))
|
||
vol->selected = true;
|
||
}
|
||
}
|
||
|
||
if (m_gizmos.is_running())
|
||
_update_gizmos_data();
|
||
|
||
m_dirty = true;
|
||
}
|
||
}
|
||
|
||
// propagate event through callback
|
||
if (m_picking_enabled && (volume_idx != -1))
|
||
_on_select(volume_idx);
|
||
|
||
if (volume_idx != -1)
|
||
{
|
||
if (evt.LeftDown() && m_moving_enabled)
|
||
{
|
||
// The mouse_to_3d gets the Z coordinate from the Z buffer at the screen coordinate pos x, y,
|
||
// an converts the screen space coordinate to unscaled object space.
|
||
Pointf3 pos3d = (volume_idx == -1) ? Pointf3(DBL_MAX, DBL_MAX) : _mouse_to_3d(pos);
|
||
|
||
// Only accept the initial position, if it is inside the volume bounding box.
|
||
BoundingBoxf3 volume_bbox = m_volumes.volumes[volume_idx]->transformed_bounding_box();
|
||
volume_bbox.offset(1.0);
|
||
if (volume_bbox.contains(pos3d))
|
||
{
|
||
// The dragging operation is initiated.
|
||
m_mouse.drag.volume_idx = volume_idx;
|
||
m_mouse.drag.start_position_3D = pos3d;
|
||
// Remember the shift to to the object center.The object center will later be used
|
||
// to limit the object placement close to the bed.
|
||
m_mouse.drag.volume_center_offset = pos3d.vector_to(volume_bbox.center());
|
||
}
|
||
}
|
||
else if (evt.RightDown())
|
||
{
|
||
// if right clicking on volume, propagate event through callback
|
||
if (m_volumes.volumes[volume_idx]->hover)
|
||
{
|
||
m_active = false;
|
||
m_on_right_click_callback.call(pos.x, pos.y);
|
||
m_active = true;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
else if (evt.Dragging() && evt.LeftIsDown() && !gizmos_overlay_contains_mouse && (m_layers_editing.state == LayersEditing::Unknown) && (m_mouse.drag.volume_idx != -1))
|
||
{
|
||
m_mouse.dragging = true;
|
||
|
||
// Get new position at the same Z of the initial click point.
|
||
float z0 = 0.0f;
|
||
float z1 = 1.0f;
|
||
Pointf3 cur_pos = Linef3(_mouse_to_3d(pos, &z0), _mouse_to_3d(pos, &z1)).intersect_plane(m_mouse.drag.start_position_3D.z);
|
||
|
||
// Clip the new position, so the object center remains close to the bed.
|
||
cur_pos.translate(m_mouse.drag.volume_center_offset);
|
||
Point cur_pos2(scale_(cur_pos.x), scale_(cur_pos.y));
|
||
if (!m_bed.contains(cur_pos2))
|
||
{
|
||
Point ip = m_bed.point_projection(cur_pos2);
|
||
cur_pos.x = unscale(ip.x);
|
||
cur_pos.y = unscale(ip.y);
|
||
}
|
||
cur_pos.translate(m_mouse.drag.volume_center_offset.negative());
|
||
|
||
// Calculate the translation vector.
|
||
Vectorf3 vector = m_mouse.drag.start_position_3D.vector_to(cur_pos);
|
||
// Get the volume being dragged.
|
||
GLVolume* volume = m_volumes.volumes[m_mouse.drag.volume_idx];
|
||
// Get all volumes belonging to the same group, if any.
|
||
std::vector<GLVolume*> volumes;
|
||
if (volume->drag_group_id == -1)
|
||
volumes.push_back(volume);
|
||
else
|
||
{
|
||
for (GLVolume* v : m_volumes.volumes)
|
||
{
|
||
if ((v != nullptr) && (v->drag_group_id == volume->drag_group_id))
|
||
volumes.push_back(v);
|
||
}
|
||
}
|
||
|
||
// Apply new temporary volume origin and ignore Z.
|
||
for (GLVolume* v : volumes)
|
||
{
|
||
v->origin.translate(vector.x, vector.y, 0.0);
|
||
}
|
||
|
||
m_mouse.drag.start_position_3D = cur_pos;
|
||
|
||
m_dirty = true;
|
||
}
|
||
else if (evt.Dragging() && m_gizmos.is_dragging())
|
||
{
|
||
m_mouse.dragging = true;
|
||
|
||
const Pointf3& cur_pos = _mouse_to_bed_3d(pos);
|
||
m_gizmos.update(Pointf(cur_pos.x, cur_pos.y));
|
||
|
||
m_on_gizmo_scale_uniformly_callback.call((double)m_gizmos.get_scale());
|
||
m_dirty = true;
|
||
}
|
||
else if (evt.Dragging() && !gizmos_overlay_contains_mouse)
|
||
{
|
||
m_mouse.dragging = true;
|
||
|
||
if ((m_layers_editing.state != LayersEditing::Unknown) && (layer_editing_object_idx != -1))
|
||
{
|
||
if (m_layers_editing.state == LayersEditing::Editing)
|
||
_perform_layer_editing_action(&evt);
|
||
}
|
||
else if (evt.LeftIsDown())
|
||
{
|
||
// if dragging over blank area with left button, rotate
|
||
if (m_mouse.is_start_position_3D_defined())
|
||
{
|
||
const Pointf3& orig = m_mouse.drag.start_position_3D;
|
||
m_camera.phi += (((float)pos.x - (float)orig.x) * TRACKBALLSIZE);
|
||
m_camera.set_theta(m_camera.get_theta() - ((float)pos.y - (float)orig.y) * TRACKBALLSIZE);
|
||
|
||
m_on_viewport_changed_callback.call();
|
||
|
||
m_dirty = true;
|
||
}
|
||
m_mouse.drag.start_position_3D = Pointf3((coordf_t)pos.x, (coordf_t)pos.y, 0.0);
|
||
}
|
||
else if (evt.MiddleIsDown() || evt.RightIsDown())
|
||
{
|
||
// If dragging over blank area with right button, pan.
|
||
if (m_mouse.is_start_position_2D_defined())
|
||
{
|
||
// get point in model space at Z = 0
|
||
float z = 0.0f;
|
||
const Pointf3& cur_pos = _mouse_to_3d(pos, &z);
|
||
Pointf3 orig = _mouse_to_3d(m_mouse.drag.start_position_2D, &z);
|
||
Pointf3 camera_target = m_camera.target;
|
||
camera_target.translate(orig.vector_to(cur_pos).negative());
|
||
m_camera.target = camera_target;
|
||
|
||
m_on_viewport_changed_callback.call();
|
||
|
||
m_dirty = true;
|
||
}
|
||
|
||
m_mouse.drag.start_position_2D = pos;
|
||
}
|
||
}
|
||
else if (evt.LeftUp() || evt.MiddleUp() || evt.RightUp())
|
||
{
|
||
if (m_layers_editing.state != LayersEditing::Unknown)
|
||
{
|
||
m_layers_editing.state = LayersEditing::Unknown;
|
||
_stop_timer();
|
||
|
||
if (layer_editing_object_idx != -1)
|
||
m_on_model_update_callback.call();
|
||
}
|
||
else if ((m_mouse.drag.volume_idx != -1) && m_mouse.dragging)
|
||
{
|
||
// get all volumes belonging to the same group, if any
|
||
std::vector<int> volume_idxs;
|
||
int vol_id = m_mouse.drag.volume_idx;
|
||
int group_id = m_volumes.volumes[vol_id]->drag_group_id;
|
||
if (group_id == -1)
|
||
volume_idxs.push_back(vol_id);
|
||
else
|
||
{
|
||
for (int i = 0; i < (int)m_volumes.volumes.size(); ++i)
|
||
{
|
||
if (m_volumes.volumes[i]->drag_group_id == group_id)
|
||
volume_idxs.push_back(i);
|
||
}
|
||
}
|
||
|
||
_on_move(volume_idxs);
|
||
}
|
||
else if (!m_mouse.dragging && (m_hover_volume_id == -1) && !gizmos_overlay_contains_mouse && !m_gizmos.is_dragging() && !is_layers_editing_enabled())
|
||
{
|
||
// deselect and propagate event through callback
|
||
if (m_picking_enabled)
|
||
{
|
||
deselect_volumes();
|
||
_on_select(-1);
|
||
}
|
||
}
|
||
else if (evt.LeftUp() && m_gizmos.is_dragging())
|
||
{
|
||
m_gizmos.stop_dragging();
|
||
}
|
||
|
||
m_mouse.drag.volume_idx = -1;
|
||
m_mouse.set_start_position_3D_as_invalid();
|
||
m_mouse.set_start_position_2D_as_invalid();
|
||
m_mouse.dragging = false;
|
||
}
|
||
else if (evt.Moving())
|
||
{
|
||
m_mouse.position = Pointf((coordf_t)pos.x, (coordf_t)pos.y);
|
||
// Only refresh if picking is enabled, in that case the objects may get highlighted if the mouse cursor hovers over.
|
||
if (m_picking_enabled)
|
||
m_dirty = true;
|
||
}
|
||
else
|
||
evt.Skip();
|
||
}
|
||
|
||
void GLCanvas3D::on_paint(wxPaintEvent& evt)
|
||
{
|
||
render();
|
||
}
|
||
|
||
void GLCanvas3D::on_key_down(wxKeyEvent& evt)
|
||
{
|
||
if (evt.HasModifiers())
|
||
evt.Skip();
|
||
else
|
||
{
|
||
int key = evt.GetKeyCode();
|
||
if (key == WXK_DELETE)
|
||
m_on_remove_object_callback.call();
|
||
else
|
||
evt.Skip();
|
||
}
|
||
}
|
||
|
||
Size GLCanvas3D::get_canvas_size() const
|
||
{
|
||
int w = 0;
|
||
int h = 0;
|
||
|
||
if (m_canvas != nullptr)
|
||
m_canvas->GetSize(&w, &h);
|
||
|
||
return Size(w, h);
|
||
}
|
||
|
||
Point GLCanvas3D::get_local_mouse_position() const
|
||
{
|
||
if (m_canvas == nullptr)
|
||
return Point();
|
||
|
||
wxPoint mouse_pos = m_canvas->ScreenToClient(wxGetMousePosition());
|
||
return Point(mouse_pos.x, mouse_pos.y);
|
||
}
|
||
|
||
bool GLCanvas3D::_is_shown_on_screen() const
|
||
{
|
||
//#################################################################################################################
|
||
return (m_canvas != nullptr) ? m_canvas->IsShownOnScreen() : false;
|
||
// return (m_canvas != nullptr) ? m_active && m_canvas->IsShownOnScreen() : false;
|
||
//#################################################################################################################
|
||
}
|
||
|
||
void GLCanvas3D::_force_zoom_to_bed()
|
||
{
|
||
zoom_to_bed();
|
||
m_force_zoom_to_bed_enabled = false;
|
||
}
|
||
|
||
void GLCanvas3D::_resize(unsigned int w, unsigned int h)
|
||
{
|
||
if ((m_canvas == nullptr) && (m_context == nullptr))
|
||
return;
|
||
|
||
// ensures that this canvas is current
|
||
//#################################################################################################################
|
||
set_current();
|
||
// _3DScene::set_current(m_canvas, false);
|
||
//#################################################################################################################
|
||
::glViewport(0, 0, w, h);
|
||
|
||
::glMatrixMode(GL_PROJECTION);
|
||
::glLoadIdentity();
|
||
|
||
const BoundingBoxf3& bbox = _max_bounding_box();
|
||
|
||
switch (m_camera.type)
|
||
{
|
||
case Camera::Ortho:
|
||
{
|
||
float w2 = w;
|
||
float h2 = h;
|
||
float two_zoom = 2.0f * get_camera_zoom();
|
||
if (two_zoom != 0.0f)
|
||
{
|
||
float inv_two_zoom = 1.0f / two_zoom;
|
||
w2 *= inv_two_zoom;
|
||
h2 *= inv_two_zoom;
|
||
}
|
||
|
||
// FIXME: calculate a tighter value for depth will improve z-fighting
|
||
float depth = 5.0f * (float)bbox.max_size();
|
||
::glOrtho(-w2, w2, -h2, h2, -depth, depth);
|
||
|
||
break;
|
||
}
|
||
// case Camera::Perspective:
|
||
// {
|
||
// float bbox_r = (float)bbox.radius();
|
||
// float fov = PI * 45.0f / 180.0f;
|
||
// float fov_tan = tan(0.5f * fov);
|
||
// float cam_distance = 0.5f * bbox_r / fov_tan;
|
||
// m_camera.distance = cam_distance;
|
||
//
|
||
// float nr = cam_distance - bbox_r * 1.1f;
|
||
// float fr = cam_distance + bbox_r * 1.1f;
|
||
// if (nr < 1.0f)
|
||
// nr = 1.0f;
|
||
//
|
||
// if (fr < nr + 1.0f)
|
||
// fr = nr + 1.0f;
|
||
//
|
||
// float h2 = fov_tan * nr;
|
||
// float w2 = h2 * w / h;
|
||
// ::glFrustum(-w2, w2, -h2, h2, nr, fr);
|
||
//
|
||
// break;
|
||
// }
|
||
default:
|
||
{
|
||
throw std::runtime_error("Invalid camera type.");
|
||
break;
|
||
}
|
||
}
|
||
|
||
::glMatrixMode(GL_MODELVIEW);
|
||
|
||
m_dirty = false;
|
||
}
|
||
|
||
BoundingBoxf3 GLCanvas3D::_max_bounding_box() const
|
||
{
|
||
BoundingBoxf3 bb = m_bed.get_bounding_box();
|
||
bb.merge(volumes_bounding_box());
|
||
return bb;
|
||
}
|
||
|
||
BoundingBoxf3 GLCanvas3D::_selected_volumes_bounding_box() const
|
||
{
|
||
BoundingBoxf3 bb;
|
||
for (const GLVolume* volume : m_volumes.volumes)
|
||
{
|
||
if ((volume != nullptr) && volume->selected)
|
||
bb.merge(volume->transformed_bounding_box());
|
||
}
|
||
return bb;
|
||
}
|
||
|
||
void GLCanvas3D::_zoom_to_bounding_box(const BoundingBoxf3& bbox)
|
||
{
|
||
// Calculate the zoom factor needed to adjust viewport to bounding box.
|
||
float zoom = _get_zoom_to_bounding_box_factor(bbox);
|
||
if (zoom > 0.0f)
|
||
{
|
||
m_camera.zoom = zoom;
|
||
// center view around bounding box center
|
||
m_camera.target = bbox.center();
|
||
|
||
m_on_viewport_changed_callback.call();
|
||
|
||
_refresh_if_shown_on_screen();
|
||
}
|
||
}
|
||
|
||
float GLCanvas3D::_get_zoom_to_bounding_box_factor(const BoundingBoxf3& bbox) const
|
||
{
|
||
float max_bb_size = bbox.max_size();
|
||
if (max_bb_size == 0.0f)
|
||
return -1.0f;
|
||
|
||
// project the bbox vertices on a plane perpendicular to the camera forward axis
|
||
// then calculates the vertices coordinate on this plane along the camera xy axes
|
||
|
||
// we need the view matrix, we let opengl calculate it (same as done in render())
|
||
_camera_tranform();
|
||
|
||
// get the view matrix back from opengl
|
||
GLfloat matrix[16];
|
||
::glGetFloatv(GL_MODELVIEW_MATRIX, matrix);
|
||
|
||
// camera axes
|
||
Pointf3 right((coordf_t)matrix[0], (coordf_t)matrix[4], (coordf_t)matrix[8]);
|
||
Pointf3 up((coordf_t)matrix[1], (coordf_t)matrix[5], (coordf_t)matrix[9]);
|
||
Pointf3 forward((coordf_t)matrix[2], (coordf_t)matrix[6], (coordf_t)matrix[10]);
|
||
|
||
Pointf3 bb_min = bbox.min;
|
||
Pointf3 bb_max = bbox.max;
|
||
Pointf3 bb_center = bbox.center();
|
||
|
||
// bbox vertices in world space
|
||
std::vector<Pointf3> vertices;
|
||
vertices.reserve(8);
|
||
vertices.push_back(bb_min);
|
||
vertices.emplace_back(bb_max.x, bb_min.y, bb_min.z);
|
||
vertices.emplace_back(bb_max.x, bb_max.y, bb_min.z);
|
||
vertices.emplace_back(bb_min.x, bb_max.y, bb_min.z);
|
||
vertices.emplace_back(bb_min.x, bb_min.y, bb_max.z);
|
||
vertices.emplace_back(bb_max.x, bb_min.y, bb_max.z);
|
||
vertices.push_back(bb_max);
|
||
vertices.emplace_back(bb_min.x, bb_max.y, bb_max.z);
|
||
|
||
coordf_t max_x = 0.0;
|
||
coordf_t max_y = 0.0;
|
||
|
||
// margin factor to give some empty space around the bbox
|
||
coordf_t margin_factor = 1.25;
|
||
|
||
for (const Pointf3 v : vertices)
|
||
{
|
||
// project vertex on the plane perpendicular to camera forward axis
|
||
Pointf3 pos(v.x - bb_center.x, v.y - bb_center.y, v.z - bb_center.z);
|
||
Pointf3 proj_on_plane = pos - dot(pos, forward) * forward;
|
||
|
||
// calculates vertex coordinate along camera xy axes
|
||
coordf_t x_on_plane = dot(proj_on_plane, right);
|
||
coordf_t y_on_plane = dot(proj_on_plane, up);
|
||
|
||
max_x = std::max(max_x, margin_factor * std::abs(x_on_plane));
|
||
max_y = std::max(max_y, margin_factor * std::abs(y_on_plane));
|
||
}
|
||
|
||
if ((max_x == 0.0) || (max_y == 0.0))
|
||
return -1.0f;
|
||
|
||
max_x *= 2.0;
|
||
max_y *= 2.0;
|
||
|
||
const Size& cnv_size = get_canvas_size();
|
||
return (float)std::min((coordf_t)cnv_size.get_width() / max_x, (coordf_t)cnv_size.get_height() / max_y);
|
||
}
|
||
|
||
void GLCanvas3D::_deregister_callbacks()
|
||
{
|
||
m_on_viewport_changed_callback.deregister_callback();
|
||
m_on_double_click_callback.deregister_callback();
|
||
m_on_right_click_callback.deregister_callback();
|
||
m_on_select_object_callback.deregister_callback();
|
||
m_on_model_update_callback.deregister_callback();
|
||
m_on_remove_object_callback.deregister_callback();
|
||
m_on_arrange_callback.deregister_callback();
|
||
m_on_rotate_object_left_callback.deregister_callback();
|
||
m_on_rotate_object_right_callback.deregister_callback();
|
||
m_on_scale_object_uniformly_callback.deregister_callback();
|
||
m_on_increase_objects_callback.deregister_callback();
|
||
m_on_decrease_objects_callback.deregister_callback();
|
||
m_on_instance_moved_callback.deregister_callback();
|
||
m_on_wipe_tower_moved_callback.deregister_callback();
|
||
m_on_enable_action_buttons_callback.deregister_callback();
|
||
m_on_gizmo_scale_uniformly_callback.deregister_callback();
|
||
}
|
||
|
||
void GLCanvas3D::_mark_volumes_for_layer_height() const
|
||
{
|
||
if (m_print == nullptr)
|
||
return;
|
||
|
||
for (GLVolume* vol : m_volumes.volumes)
|
||
{
|
||
int object_id = int(vol->select_group_id / 1000000);
|
||
int shader_id = m_layers_editing.get_shader_program_id();
|
||
|
||
if (is_layers_editing_enabled() && (shader_id != -1) && vol->selected &&
|
||
vol->has_layer_height_texture() && (object_id < (int)m_print->objects.size()))
|
||
{
|
||
vol->set_layer_height_texture_data(m_layers_editing.get_z_texture_id(), shader_id,
|
||
m_print->get_object(object_id), _get_layers_editing_cursor_z_relative(), m_layers_editing.band_width);
|
||
}
|
||
else
|
||
vol->reset_layer_height_texture_data();
|
||
}
|
||
}
|
||
|
||
void GLCanvas3D::_refresh_if_shown_on_screen()
|
||
{
|
||
if (_is_shown_on_screen())
|
||
{
|
||
const Size& cnv_size = get_canvas_size();
|
||
_resize((unsigned int)cnv_size.get_width(), (unsigned int)cnv_size.get_height());
|
||
if (m_canvas != nullptr)
|
||
m_canvas->Refresh();
|
||
}
|
||
}
|
||
|
||
void GLCanvas3D::_camera_tranform() const
|
||
{
|
||
::glMatrixMode(GL_MODELVIEW);
|
||
::glLoadIdentity();
|
||
|
||
::glRotatef(-m_camera.get_theta(), 1.0f, 0.0f, 0.0f); //<2F>pitch
|
||
::glRotatef(m_camera.phi, 0.0f, 0.0f, 1.0f); // yaw
|
||
|
||
Pointf3 neg_target = m_camera.target.negative();
|
||
::glTranslatef((GLfloat)neg_target.x, (GLfloat)neg_target.y, (GLfloat)neg_target.z);
|
||
}
|
||
|
||
void GLCanvas3D::_picking_pass() const
|
||
{
|
||
const Pointf& pos = m_mouse.position;
|
||
|
||
if (m_picking_enabled && !m_mouse.dragging && (pos != Pointf(DBL_MAX, DBL_MAX)))
|
||
{
|
||
// Render the object for picking.
|
||
// FIXME This cannot possibly work in a multi - sampled context as the color gets mangled by the anti - aliasing.
|
||
// Better to use software ray - casting on a bounding - box hierarchy.
|
||
|
||
if (m_multisample_allowed)
|
||
::glDisable(GL_MULTISAMPLE);
|
||
|
||
::glDisable(GL_LIGHTING);
|
||
::glDisable(GL_BLEND);
|
||
|
||
::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||
|
||
_render_volumes(true);
|
||
m_gizmos.render_current_gizmo_for_picking_pass(_selected_volumes_bounding_box());
|
||
|
||
if (m_multisample_allowed)
|
||
::glEnable(GL_MULTISAMPLE);
|
||
|
||
const Size& cnv_size = get_canvas_size();
|
||
|
||
GLubyte color[4];
|
||
::glReadPixels(pos.x, cnv_size.get_height() - pos.y - 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, (void*)color);
|
||
int volume_id = color[0] + color[1] * 256 + color[2] * 256 * 256;
|
||
|
||
m_hover_volume_id = -1;
|
||
|
||
for (GLVolume* vol : m_volumes.volumes)
|
||
{
|
||
vol->hover = false;
|
||
}
|
||
|
||
if (volume_id < (int)m_volumes.volumes.size())
|
||
{
|
||
m_hover_volume_id = volume_id;
|
||
m_volumes.volumes[volume_id]->hover = true;
|
||
int group_id = m_volumes.volumes[volume_id]->select_group_id;
|
||
if (group_id != -1)
|
||
{
|
||
for (GLVolume* vol : m_volumes.volumes)
|
||
{
|
||
if (vol->select_group_id == group_id)
|
||
vol->hover = true;
|
||
}
|
||
}
|
||
m_gizmos.set_hover_id(-1);
|
||
}
|
||
else
|
||
m_gizmos.set_hover_id(254 - (int)color[2]);
|
||
|
||
// updates gizmos overlay
|
||
if (_get_first_selected_object_id() != -1)
|
||
m_gizmos.update_hover_state(*this, pos);
|
||
else
|
||
m_gizmos.reset_all_states();
|
||
}
|
||
}
|
||
|
||
void GLCanvas3D::_render_background() const
|
||
{
|
||
::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||
|
||
static const float COLOR[3] = { 10.0f / 255.0f, 98.0f / 255.0f, 144.0f / 255.0f };
|
||
|
||
::glDisable(GL_LIGHTING);
|
||
|
||
::glPushMatrix();
|
||
::glLoadIdentity();
|
||
::glMatrixMode(GL_PROJECTION);
|
||
::glPushMatrix();
|
||
::glLoadIdentity();
|
||
|
||
// Draws a bluish bottom to top gradient over the complete screen.
|
||
::glDisable(GL_DEPTH_TEST);
|
||
|
||
::glBegin(GL_QUADS);
|
||
::glColor3f(0.0f, 0.0f, 0.0f);
|
||
::glVertex3f(-1.0f, -1.0f, 1.0f);
|
||
::glVertex3f(1.0f, -1.0f, 1.0f);
|
||
::glColor3f(COLOR[0], COLOR[1], COLOR[2]);
|
||
::glVertex3f(1.0f, 1.0f, 1.0f);
|
||
::glVertex3f(-1.0f, 1.0f, 1.0f);
|
||
::glEnd();
|
||
|
||
::glEnable(GL_DEPTH_TEST);
|
||
|
||
::glPopMatrix();
|
||
::glMatrixMode(GL_MODELVIEW);
|
||
::glPopMatrix();
|
||
}
|
||
|
||
void GLCanvas3D::_render_bed(float theta) const
|
||
{
|
||
m_bed.render(theta);
|
||
}
|
||
|
||
void GLCanvas3D::_render_axes(bool depth_test) const
|
||
{
|
||
m_axes.render(depth_test);
|
||
}
|
||
|
||
void GLCanvas3D::_render_objects() const
|
||
{
|
||
if (m_volumes.empty())
|
||
return;
|
||
|
||
::glEnable(GL_LIGHTING);
|
||
|
||
if (!m_shader_enabled)
|
||
_render_volumes(false);
|
||
else if (m_use_VBOs)
|
||
{
|
||
if (m_picking_enabled)
|
||
{
|
||
_mark_volumes_for_layer_height();
|
||
|
||
if (m_config != nullptr)
|
||
{
|
||
const BoundingBoxf3& bed_bb = m_bed.get_bounding_box();
|
||
m_volumes.set_print_box((float)bed_bb.min.x, (float)bed_bb.min.y, 0.0f, (float)bed_bb.max.x, (float)bed_bb.max.y, (float)m_config->opt_float("max_print_height"));
|
||
m_volumes.check_outside_state(m_config);
|
||
}
|
||
// do not cull backfaces to show broken geometry, if any
|
||
::glDisable(GL_CULL_FACE);
|
||
}
|
||
|
||
m_shader.start_using();
|
||
m_volumes.render_VBOs();
|
||
m_shader.stop_using();
|
||
|
||
if (m_picking_enabled)
|
||
::glEnable(GL_CULL_FACE);
|
||
}
|
||
else
|
||
{
|
||
// do not cull backfaces to show broken geometry, if any
|
||
if (m_picking_enabled)
|
||
::glDisable(GL_CULL_FACE);
|
||
|
||
m_volumes.render_legacy();
|
||
|
||
if (m_picking_enabled)
|
||
::glEnable(GL_CULL_FACE);
|
||
}
|
||
}
|
||
|
||
void GLCanvas3D::_render_cutting_plane() const
|
||
{
|
||
m_cutting_plane.render(volumes_bounding_box());
|
||
}
|
||
|
||
void GLCanvas3D::_render_warning_texture() const
|
||
{
|
||
if (!m_warning_texture_enabled)
|
||
return;
|
||
|
||
// If the warning texture has not been loaded into the GPU, do it now.
|
||
unsigned int tex_id = _3DScene::finalize_warning_texture();
|
||
if (tex_id > 0)
|
||
{
|
||
unsigned int w = _3DScene::get_warning_texture_width();
|
||
unsigned int h = _3DScene::get_warning_texture_height();
|
||
if ((w > 0) && (h > 0))
|
||
{
|
||
::glDisable(GL_DEPTH_TEST);
|
||
::glPushMatrix();
|
||
::glLoadIdentity();
|
||
|
||
const Size& cnv_size = get_canvas_size();
|
||
float zoom = get_camera_zoom();
|
||
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
|
||
float l = (-0.5f * (float)w) * inv_zoom;
|
||
float t = (-0.5f * (float)cnv_size.get_height() + (float)h) * inv_zoom;
|
||
float r = l + (float)w * inv_zoom;
|
||
float b = t - (float)h * inv_zoom;
|
||
|
||
GLTexture::render_texture(tex_id, l, r, b, t);
|
||
|
||
::glPopMatrix();
|
||
::glEnable(GL_DEPTH_TEST);
|
||
}
|
||
}
|
||
}
|
||
|
||
void GLCanvas3D::_render_legend_texture() const
|
||
{
|
||
if (!m_legend_texture_enabled)
|
||
return;
|
||
|
||
// If the legend texture has not been loaded into the GPU, do it now.
|
||
unsigned int tex_id = _3DScene::finalize_legend_texture();
|
||
if (tex_id > 0)
|
||
{
|
||
unsigned int w = _3DScene::get_legend_texture_width();
|
||
unsigned int h = _3DScene::get_legend_texture_height();
|
||
if ((w > 0) && (h > 0))
|
||
{
|
||
::glDisable(GL_DEPTH_TEST);
|
||
::glPushMatrix();
|
||
::glLoadIdentity();
|
||
|
||
const Size& cnv_size = get_canvas_size();
|
||
float zoom = get_camera_zoom();
|
||
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
|
||
float l = (-0.5f * (float)cnv_size.get_width()) * inv_zoom;
|
||
float t = (0.5f * (float)cnv_size.get_height()) * inv_zoom;
|
||
float r = l + (float)w * inv_zoom;
|
||
float b = t - (float)h * inv_zoom;
|
||
GLTexture::render_texture(tex_id, l, r, b, t);
|
||
|
||
::glPopMatrix();
|
||
::glEnable(GL_DEPTH_TEST);
|
||
}
|
||
}
|
||
}
|
||
|
||
void GLCanvas3D::_render_layer_editing_overlay() const
|
||
{
|
||
if (m_print == nullptr)
|
||
return;
|
||
|
||
GLVolume* volume = nullptr;
|
||
|
||
for (GLVolume* vol : m_volumes.volumes)
|
||
{
|
||
if ((vol != nullptr) && vol->selected && vol->has_layer_height_texture())
|
||
{
|
||
volume = vol;
|
||
break;
|
||
}
|
||
}
|
||
|
||
if (volume == nullptr)
|
||
return;
|
||
|
||
// If the active object was not allocated at the Print, go away.This should only be a momentary case between an object addition / deletion
|
||
// and an update by Platter::async_apply_config.
|
||
int object_idx = int(volume->select_group_id / 1000000);
|
||
if ((int)m_print->objects.size() < object_idx)
|
||
return;
|
||
|
||
const PrintObject* print_object = m_print->get_object(object_idx);
|
||
if (print_object == nullptr)
|
||
return;
|
||
|
||
m_layers_editing.render(*this, *print_object, *volume);
|
||
}
|
||
|
||
void GLCanvas3D::_render_volumes(bool fake_colors) const
|
||
{
|
||
static const GLfloat INV_255 = 1.0f / 255.0f;
|
||
|
||
if (fake_colors)
|
||
::glDisable(GL_LIGHTING);
|
||
else
|
||
::glEnable(GL_LIGHTING);
|
||
|
||
// do not cull backfaces to show broken geometry, if any
|
||
::glDisable(GL_CULL_FACE);
|
||
|
||
::glEnable(GL_BLEND);
|
||
::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||
|
||
::glEnableClientState(GL_VERTEX_ARRAY);
|
||
::glEnableClientState(GL_NORMAL_ARRAY);
|
||
|
||
unsigned int volume_id = 0;
|
||
for (GLVolume* vol : m_volumes.volumes)
|
||
{
|
||
if (fake_colors)
|
||
{
|
||
// Object picking mode. Render the object with a color encoding the object index.
|
||
unsigned int r = (volume_id & 0x000000FF) >> 0;
|
||
unsigned int g = (volume_id & 0x0000FF00) >> 8;
|
||
unsigned int b = (volume_id & 0x00FF0000) >> 16;
|
||
::glColor3f((GLfloat)r * INV_255, (GLfloat)g * INV_255, (GLfloat)b * INV_255);
|
||
}
|
||
else
|
||
{
|
||
vol->set_render_color();
|
||
::glColor4f(vol->render_color[0], vol->render_color[1], vol->render_color[2], vol->render_color[3]);
|
||
}
|
||
|
||
vol->render();
|
||
++volume_id;
|
||
}
|
||
|
||
::glDisableClientState(GL_NORMAL_ARRAY);
|
||
::glDisableClientState(GL_VERTEX_ARRAY);
|
||
::glDisable(GL_BLEND);
|
||
|
||
::glEnable(GL_CULL_FACE);
|
||
}
|
||
|
||
void GLCanvas3D::_render_gizmo() const
|
||
{
|
||
m_gizmos.render(*this, _selected_volumes_bounding_box());
|
||
}
|
||
|
||
float GLCanvas3D::_get_layers_editing_cursor_z_relative() const
|
||
{
|
||
return m_layers_editing.get_cursor_z_relative(*this);
|
||
}
|
||
|
||
void GLCanvas3D::_perform_layer_editing_action(wxMouseEvent* evt)
|
||
{
|
||
int object_idx_selected = m_layers_editing.last_object_id;
|
||
if (object_idx_selected == -1)
|
||
return;
|
||
|
||
if (m_print == nullptr)
|
||
return;
|
||
|
||
PrintObject* selected_obj = m_print->get_object(object_idx_selected);
|
||
if (selected_obj == nullptr)
|
||
return;
|
||
|
||
// A volume is selected. Test, whether hovering over a layer thickness bar.
|
||
if (evt != nullptr)
|
||
{
|
||
const Rect& rect = LayersEditing::get_bar_rect_screen(*this);
|
||
float b = rect.get_bottom();
|
||
m_layers_editing.last_z = unscale(selected_obj->size.z) * (b - evt->GetY() - 1.0f) / (b - rect.get_top());
|
||
m_layers_editing.last_action = evt->ShiftDown() ? (evt->RightIsDown() ? 3 : 2) : (evt->RightIsDown() ? 0 : 1);
|
||
}
|
||
|
||
// Mark the volume as modified, so Print will pick its layer height profile ? Where to mark it ?
|
||
// Start a timer to refresh the print ? schedule_background_process() ?
|
||
// The PrintObject::adjust_layer_height_profile() call adjusts the profile of its associated ModelObject, it does not modify the profile of the PrintObject itself.
|
||
selected_obj->adjust_layer_height_profile(m_layers_editing.last_z, m_layers_editing.strength, m_layers_editing.band_width, m_layers_editing.last_action);
|
||
|
||
// searches the id of the first volume of the selected object
|
||
int volume_idx = 0;
|
||
for (int i = 0; i < object_idx_selected; ++i)
|
||
{
|
||
PrintObject* obj = m_print->get_object(i);
|
||
if (obj != nullptr)
|
||
{
|
||
for (int j = 0; j < (int)obj->region_volumes.size(); ++j)
|
||
{
|
||
volume_idx += (int)obj->region_volumes[j].size();
|
||
}
|
||
}
|
||
}
|
||
|
||
m_volumes.volumes[volume_idx]->generate_layer_height_texture(selected_obj, 1);
|
||
_refresh_if_shown_on_screen();
|
||
|
||
// Automatic action on mouse down with the same coordinate.
|
||
_start_timer();
|
||
}
|
||
|
||
Pointf3 GLCanvas3D::_mouse_to_3d(const Point& mouse_pos, float* z)
|
||
{
|
||
if (m_canvas == nullptr)
|
||
return Pointf3(DBL_MAX, DBL_MAX, DBL_MAX);
|
||
|
||
_camera_tranform();
|
||
|
||
GLint viewport[4];
|
||
::glGetIntegerv(GL_VIEWPORT, viewport);
|
||
GLdouble modelview_matrix[16];
|
||
::glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix);
|
||
GLdouble projection_matrix[16];
|
||
::glGetDoublev(GL_PROJECTION_MATRIX, projection_matrix);
|
||
|
||
GLint y = viewport[3] - (GLint)mouse_pos.y;
|
||
GLfloat mouse_z;
|
||
if (z == nullptr)
|
||
::glReadPixels((GLint)mouse_pos.x, y, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, (void*)&mouse_z);
|
||
else
|
||
mouse_z = *z;
|
||
|
||
GLdouble out_x, out_y, out_z;
|
||
::gluUnProject((GLdouble)mouse_pos.x, (GLdouble)y, (GLdouble)mouse_z, modelview_matrix, projection_matrix, viewport, &out_x, &out_y, &out_z);
|
||
return Pointf3((coordf_t)out_x, (coordf_t)out_y, (coordf_t)out_z);
|
||
}
|
||
|
||
Pointf3 GLCanvas3D::_mouse_to_bed_3d(const Point& mouse_pos)
|
||
{
|
||
float z0 = 0.0f;
|
||
float z1 = 1.0f;
|
||
return Linef3(_mouse_to_3d(mouse_pos, &z0), _mouse_to_3d(mouse_pos, &z1)).intersect_plane(0.0);
|
||
}
|
||
|
||
void GLCanvas3D::_start_timer()
|
||
{
|
||
if (m_timer != nullptr)
|
||
m_timer->Start(100, wxTIMER_CONTINUOUS);
|
||
}
|
||
|
||
void GLCanvas3D::_stop_timer()
|
||
{
|
||
if (m_timer != nullptr)
|
||
m_timer->Stop();
|
||
}
|
||
|
||
int GLCanvas3D::_get_first_selected_object_id() const
|
||
{
|
||
if (m_print != nullptr)
|
||
{
|
||
int objects_count = (int)m_print->objects.size();
|
||
|
||
for (const GLVolume* vol : m_volumes.volumes)
|
||
{
|
||
if ((vol != nullptr) && vol->selected)
|
||
{
|
||
int object_id = vol->select_group_id / 1000000;
|
||
// Objects with object_id >= 1000 have a specific meaning, for example the wipe tower proxy.
|
||
if (object_id < 10000)
|
||
return (object_id >= objects_count) ? -1 : object_id;
|
||
}
|
||
}
|
||
}
|
||
return -1;
|
||
}
|
||
|
||
static inline int hex_digit_to_int(const char c)
|
||
{
|
||
return
|
||
(c >= '0' && c <= '9') ? int(c - '0') :
|
||
(c >= 'A' && c <= 'F') ? int(c - 'A') + 10 :
|
||
(c >= 'a' && c <= 'f') ? int(c - 'a') + 10 : -1;
|
||
}
|
||
|
||
void GLCanvas3D::_load_gcode_extrusion_paths(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors)
|
||
{
|
||
// helper functions to select data in dependence of the extrusion view type
|
||
struct Helper
|
||
{
|
||
static float path_filter(GCodePreviewData::Extrusion::EViewType type, const ExtrusionPath& path)
|
||
{
|
||
switch (type)
|
||
{
|
||
case GCodePreviewData::Extrusion::FeatureType:
|
||
return (float)path.role();
|
||
case GCodePreviewData::Extrusion::Height:
|
||
return path.height;
|
||
case GCodePreviewData::Extrusion::Width:
|
||
return path.width;
|
||
case GCodePreviewData::Extrusion::Feedrate:
|
||
return path.feedrate;
|
||
case GCodePreviewData::Extrusion::VolumetricRate:
|
||
return path.feedrate * (float)path.mm3_per_mm;
|
||
case GCodePreviewData::Extrusion::Tool:
|
||
return (float)path.extruder_id;
|
||
default:
|
||
return 0.0f;
|
||
}
|
||
|
||
return 0.0f;
|
||
}
|
||
|
||
static GCodePreviewData::Color path_color(const GCodePreviewData& data, const std::vector<float>& tool_colors, float value)
|
||
{
|
||
switch (data.extrusion.view_type)
|
||
{
|
||
case GCodePreviewData::Extrusion::FeatureType:
|
||
return data.get_extrusion_role_color((ExtrusionRole)(int)value);
|
||
case GCodePreviewData::Extrusion::Height:
|
||
return data.get_height_color(value);
|
||
case GCodePreviewData::Extrusion::Width:
|
||
return data.get_width_color(value);
|
||
case GCodePreviewData::Extrusion::Feedrate:
|
||
return data.get_feedrate_color(value);
|
||
case GCodePreviewData::Extrusion::VolumetricRate:
|
||
return data.get_volumetric_rate_color(value);
|
||
case GCodePreviewData::Extrusion::Tool:
|
||
{
|
||
GCodePreviewData::Color color;
|
||
::memcpy((void*)color.rgba, (const void*)(tool_colors.data() + (unsigned int)value * 4), 4 * sizeof(float));
|
||
return color;
|
||
}
|
||
default:
|
||
return GCodePreviewData::Color::Dummy;
|
||
}
|
||
|
||
return GCodePreviewData::Color::Dummy;
|
||
}
|
||
};
|
||
|
||
// Helper structure for filters
|
||
struct Filter
|
||
{
|
||
float value;
|
||
ExtrusionRole role;
|
||
GLVolume* volume;
|
||
|
||
Filter(float value, ExtrusionRole role)
|
||
: value(value)
|
||
, role(role)
|
||
, volume(nullptr)
|
||
{
|
||
}
|
||
|
||
bool operator == (const Filter& other) const
|
||
{
|
||
if (value != other.value)
|
||
return false;
|
||
|
||
if (role != other.role)
|
||
return false;
|
||
|
||
return true;
|
||
}
|
||
};
|
||
|
||
typedef std::vector<Filter> FiltersList;
|
||
size_t initial_volumes_count = m_volumes.volumes.size();
|
||
|
||
// detects filters
|
||
FiltersList filters;
|
||
for (const GCodePreviewData::Extrusion::Layer& layer : preview_data.extrusion.layers)
|
||
{
|
||
for (const ExtrusionPath& path : layer.paths)
|
||
{
|
||
ExtrusionRole role = path.role();
|
||
float path_filter = Helper::path_filter(preview_data.extrusion.view_type, path);
|
||
if (std::find(filters.begin(), filters.end(), Filter(path_filter, role)) == filters.end())
|
||
filters.emplace_back(path_filter, role);
|
||
}
|
||
}
|
||
|
||
// nothing to render, return
|
||
if (filters.empty())
|
||
return;
|
||
|
||
// creates a new volume for each filter
|
||
for (Filter& filter : filters)
|
||
{
|
||
m_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Extrusion, (unsigned int)filter.role, (unsigned int)m_volumes.volumes.size());
|
||
GLVolume* volume = new GLVolume(Helper::path_color(preview_data, tool_colors, filter.value).rgba);
|
||
if (volume != nullptr)
|
||
{
|
||
filter.volume = volume;
|
||
m_volumes.volumes.emplace_back(volume);
|
||
}
|
||
else
|
||
{
|
||
// an error occourred - restore to previous state and return
|
||
m_gcode_preview_volume_index.first_volumes.pop_back();
|
||
if (initial_volumes_count != m_volumes.volumes.size())
|
||
{
|
||
std::vector<GLVolume*>::iterator begin = m_volumes.volumes.begin() + initial_volumes_count;
|
||
std::vector<GLVolume*>::iterator end = m_volumes.volumes.end();
|
||
for (std::vector<GLVolume*>::iterator it = begin; it < end; ++it)
|
||
{
|
||
GLVolume* volume = *it;
|
||
delete volume;
|
||
}
|
||
m_volumes.volumes.erase(begin, end);
|
||
return;
|
||
}
|
||
}
|
||
}
|
||
|
||
// populates volumes
|
||
for (const GCodePreviewData::Extrusion::Layer& layer : preview_data.extrusion.layers)
|
||
{
|
||
for (const ExtrusionPath& path : layer.paths)
|
||
{
|
||
float path_filter = Helper::path_filter(preview_data.extrusion.view_type, path);
|
||
FiltersList::iterator filter = std::find(filters.begin(), filters.end(), Filter(path_filter, path.role()));
|
||
if (filter != filters.end())
|
||
{
|
||
filter->volume->print_zs.push_back(layer.z);
|
||
filter->volume->offsets.push_back(filter->volume->indexed_vertex_array.quad_indices.size());
|
||
filter->volume->offsets.push_back(filter->volume->indexed_vertex_array.triangle_indices.size());
|
||
|
||
_3DScene::extrusionentity_to_verts(path, layer.z, *filter->volume);
|
||
}
|
||
}
|
||
}
|
||
|
||
// finalize volumes and sends geometry to gpu
|
||
if (m_volumes.volumes.size() > initial_volumes_count)
|
||
{
|
||
for (size_t i = initial_volumes_count; i < m_volumes.volumes.size(); ++i)
|
||
{
|
||
GLVolume* volume = m_volumes.volumes[i];
|
||
volume->bounding_box = volume->indexed_vertex_array.bounding_box();
|
||
volume->indexed_vertex_array.finalize_geometry(m_use_VBOs && m_initialized);
|
||
}
|
||
}
|
||
}
|
||
|
||
void GLCanvas3D::_load_gcode_travel_paths(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors)
|
||
{
|
||
size_t initial_volumes_count = m_volumes.volumes.size();
|
||
m_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Travel, 0, (unsigned int)initial_volumes_count);
|
||
|
||
bool res = true;
|
||
switch (preview_data.extrusion.view_type)
|
||
{
|
||
case GCodePreviewData::Extrusion::Feedrate:
|
||
{
|
||
res = _travel_paths_by_feedrate(preview_data);
|
||
break;
|
||
}
|
||
case GCodePreviewData::Extrusion::Tool:
|
||
{
|
||
res = _travel_paths_by_tool(preview_data, tool_colors);
|
||
break;
|
||
}
|
||
default:
|
||
{
|
||
res = _travel_paths_by_type(preview_data);
|
||
break;
|
||
}
|
||
}
|
||
|
||
if (!res)
|
||
{
|
||
// an error occourred - restore to previous state and return
|
||
if (initial_volumes_count != m_volumes.volumes.size())
|
||
{
|
||
std::vector<GLVolume*>::iterator begin = m_volumes.volumes.begin() + initial_volumes_count;
|
||
std::vector<GLVolume*>::iterator end = m_volumes.volumes.end();
|
||
for (std::vector<GLVolume*>::iterator it = begin; it < end; ++it)
|
||
{
|
||
GLVolume* volume = *it;
|
||
delete volume;
|
||
}
|
||
m_volumes.volumes.erase(begin, end);
|
||
}
|
||
|
||
return;
|
||
}
|
||
|
||
// finalize volumes and sends geometry to gpu
|
||
if (m_volumes.volumes.size() > initial_volumes_count)
|
||
{
|
||
for (size_t i = initial_volumes_count; i < m_volumes.volumes.size(); ++i)
|
||
{
|
||
GLVolume* volume = m_volumes.volumes[i];
|
||
volume->bounding_box = volume->indexed_vertex_array.bounding_box();
|
||
volume->indexed_vertex_array.finalize_geometry(m_use_VBOs && m_initialized);
|
||
}
|
||
}
|
||
}
|
||
|
||
bool GLCanvas3D::_travel_paths_by_type(const GCodePreviewData& preview_data)
|
||
{
|
||
// Helper structure for types
|
||
struct Type
|
||
{
|
||
GCodePreviewData::Travel::EType value;
|
||
GLVolume* volume;
|
||
|
||
explicit Type(GCodePreviewData::Travel::EType value)
|
||
: value(value)
|
||
, volume(nullptr)
|
||
{
|
||
}
|
||
|
||
bool operator == (const Type& other) const
|
||
{
|
||
return value == other.value;
|
||
}
|
||
};
|
||
|
||
typedef std::vector<Type> TypesList;
|
||
|
||
// colors travels by travel type
|
||
|
||
// detects types
|
||
TypesList types;
|
||
for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines)
|
||
{
|
||
if (std::find(types.begin(), types.end(), Type(polyline.type)) == types.end())
|
||
types.emplace_back(polyline.type);
|
||
}
|
||
|
||
// nothing to render, return
|
||
if (types.empty())
|
||
return true;
|
||
|
||
// creates a new volume for each type
|
||
for (Type& type : types)
|
||
{
|
||
GLVolume* volume = new GLVolume(preview_data.travel.type_colors[type.value].rgba);
|
||
if (volume == nullptr)
|
||
return false;
|
||
else
|
||
{
|
||
type.volume = volume;
|
||
m_volumes.volumes.emplace_back(volume);
|
||
}
|
||
}
|
||
|
||
// populates volumes
|
||
for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines)
|
||
{
|
||
TypesList::iterator type = std::find(types.begin(), types.end(), Type(polyline.type));
|
||
if (type != types.end())
|
||
{
|
||
type->volume->print_zs.push_back(unscale(polyline.polyline.bounding_box().min.z));
|
||
type->volume->offsets.push_back(type->volume->indexed_vertex_array.quad_indices.size());
|
||
type->volume->offsets.push_back(type->volume->indexed_vertex_array.triangle_indices.size());
|
||
|
||
_3DScene::polyline3_to_verts(polyline.polyline, preview_data.travel.width, preview_data.travel.height, *type->volume);
|
||
}
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
bool GLCanvas3D::_travel_paths_by_feedrate(const GCodePreviewData& preview_data)
|
||
{
|
||
// Helper structure for feedrate
|
||
struct Feedrate
|
||
{
|
||
float value;
|
||
GLVolume* volume;
|
||
|
||
explicit Feedrate(float value)
|
||
: value(value)
|
||
, volume(nullptr)
|
||
{
|
||
}
|
||
|
||
bool operator == (const Feedrate& other) const
|
||
{
|
||
return value == other.value;
|
||
}
|
||
};
|
||
|
||
typedef std::vector<Feedrate> FeedratesList;
|
||
|
||
// colors travels by feedrate
|
||
|
||
// detects feedrates
|
||
FeedratesList feedrates;
|
||
for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines)
|
||
{
|
||
if (std::find(feedrates.begin(), feedrates.end(), Feedrate(polyline.feedrate)) == feedrates.end())
|
||
feedrates.emplace_back(polyline.feedrate);
|
||
}
|
||
|
||
// nothing to render, return
|
||
if (feedrates.empty())
|
||
return true;
|
||
|
||
// creates a new volume for each feedrate
|
||
for (Feedrate& feedrate : feedrates)
|
||
{
|
||
GLVolume* volume = new GLVolume(preview_data.get_feedrate_color(feedrate.value).rgba);
|
||
if (volume == nullptr)
|
||
return false;
|
||
else
|
||
{
|
||
feedrate.volume = volume;
|
||
m_volumes.volumes.emplace_back(volume);
|
||
}
|
||
}
|
||
|
||
// populates volumes
|
||
for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines)
|
||
{
|
||
FeedratesList::iterator feedrate = std::find(feedrates.begin(), feedrates.end(), Feedrate(polyline.feedrate));
|
||
if (feedrate != feedrates.end())
|
||
{
|
||
feedrate->volume->print_zs.push_back(unscale(polyline.polyline.bounding_box().min.z));
|
||
feedrate->volume->offsets.push_back(feedrate->volume->indexed_vertex_array.quad_indices.size());
|
||
feedrate->volume->offsets.push_back(feedrate->volume->indexed_vertex_array.triangle_indices.size());
|
||
|
||
_3DScene::polyline3_to_verts(polyline.polyline, preview_data.travel.width, preview_data.travel.height, *feedrate->volume);
|
||
}
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
bool GLCanvas3D::_travel_paths_by_tool(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors)
|
||
{
|
||
// Helper structure for tool
|
||
struct Tool
|
||
{
|
||
unsigned int value;
|
||
GLVolume* volume;
|
||
|
||
explicit Tool(unsigned int value)
|
||
: value(value)
|
||
, volume(nullptr)
|
||
{
|
||
}
|
||
|
||
bool operator == (const Tool& other) const
|
||
{
|
||
return value == other.value;
|
||
}
|
||
};
|
||
|
||
typedef std::vector<Tool> ToolsList;
|
||
|
||
// colors travels by tool
|
||
|
||
// detects tools
|
||
ToolsList tools;
|
||
for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines)
|
||
{
|
||
if (std::find(tools.begin(), tools.end(), Tool(polyline.extruder_id)) == tools.end())
|
||
tools.emplace_back(polyline.extruder_id);
|
||
}
|
||
|
||
// nothing to render, return
|
||
if (tools.empty())
|
||
return true;
|
||
|
||
// creates a new volume for each tool
|
||
for (Tool& tool : tools)
|
||
{
|
||
GLVolume* volume = new GLVolume(tool_colors.data() + tool.value * 4);
|
||
if (volume == nullptr)
|
||
return false;
|
||
else
|
||
{
|
||
tool.volume = volume;
|
||
m_volumes.volumes.emplace_back(volume);
|
||
}
|
||
}
|
||
|
||
// populates volumes
|
||
for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines)
|
||
{
|
||
ToolsList::iterator tool = std::find(tools.begin(), tools.end(), Tool(polyline.extruder_id));
|
||
if (tool != tools.end())
|
||
{
|
||
tool->volume->print_zs.push_back(unscale(polyline.polyline.bounding_box().min.z));
|
||
tool->volume->offsets.push_back(tool->volume->indexed_vertex_array.quad_indices.size());
|
||
tool->volume->offsets.push_back(tool->volume->indexed_vertex_array.triangle_indices.size());
|
||
|
||
_3DScene::polyline3_to_verts(polyline.polyline, preview_data.travel.width, preview_data.travel.height, *tool->volume);
|
||
}
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
void GLCanvas3D::_load_gcode_retractions(const GCodePreviewData& preview_data)
|
||
{
|
||
m_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Retraction, 0, (unsigned int)m_volumes.volumes.size());
|
||
|
||
// nothing to render, return
|
||
if (preview_data.retraction.positions.empty())
|
||
return;
|
||
|
||
GLVolume* volume = new GLVolume(preview_data.retraction.color.rgba);
|
||
if (volume != nullptr)
|
||
{
|
||
m_volumes.volumes.emplace_back(volume);
|
||
|
||
GCodePreviewData::Retraction::PositionsList copy(preview_data.retraction.positions);
|
||
std::sort(copy.begin(), copy.end(), [](const GCodePreviewData::Retraction::Position& p1, const GCodePreviewData::Retraction::Position& p2){ return p1.position.z < p2.position.z; });
|
||
|
||
for (const GCodePreviewData::Retraction::Position& position : copy)
|
||
{
|
||
volume->print_zs.push_back(unscale(position.position.z));
|
||
volume->offsets.push_back(volume->indexed_vertex_array.quad_indices.size());
|
||
volume->offsets.push_back(volume->indexed_vertex_array.triangle_indices.size());
|
||
|
||
_3DScene::point3_to_verts(position.position, position.width, position.height, *volume);
|
||
}
|
||
|
||
// finalize volumes and sends geometry to gpu
|
||
volume->bounding_box = volume->indexed_vertex_array.bounding_box();
|
||
volume->indexed_vertex_array.finalize_geometry(m_use_VBOs && m_initialized);
|
||
}
|
||
}
|
||
|
||
void GLCanvas3D::_load_gcode_unretractions(const GCodePreviewData& preview_data)
|
||
{
|
||
m_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Unretraction, 0, (unsigned int)m_volumes.volumes.size());
|
||
|
||
// nothing to render, return
|
||
if (preview_data.unretraction.positions.empty())
|
||
return;
|
||
|
||
GLVolume* volume = new GLVolume(preview_data.unretraction.color.rgba);
|
||
if (volume != nullptr)
|
||
{
|
||
m_volumes.volumes.emplace_back(volume);
|
||
|
||
GCodePreviewData::Retraction::PositionsList copy(preview_data.unretraction.positions);
|
||
std::sort(copy.begin(), copy.end(), [](const GCodePreviewData::Retraction::Position& p1, const GCodePreviewData::Retraction::Position& p2){ return p1.position.z < p2.position.z; });
|
||
|
||
for (const GCodePreviewData::Retraction::Position& position : copy)
|
||
{
|
||
volume->print_zs.push_back(unscale(position.position.z));
|
||
volume->offsets.push_back(volume->indexed_vertex_array.quad_indices.size());
|
||
volume->offsets.push_back(volume->indexed_vertex_array.triangle_indices.size());
|
||
|
||
_3DScene::point3_to_verts(position.position, position.width, position.height, *volume);
|
||
}
|
||
|
||
// finalize volumes and sends geometry to gpu
|
||
volume->bounding_box = volume->indexed_vertex_array.bounding_box();
|
||
volume->indexed_vertex_array.finalize_geometry(m_use_VBOs && m_initialized);
|
||
}
|
||
}
|
||
|
||
void GLCanvas3D::_load_shells()
|
||
{
|
||
size_t initial_volumes_count = m_volumes.volumes.size();
|
||
m_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Shell, 0, (unsigned int)initial_volumes_count);
|
||
|
||
if (m_print->objects.empty())
|
||
// nothing to render, return
|
||
return;
|
||
|
||
// adds objects' volumes
|
||
unsigned int object_id = 0;
|
||
for (PrintObject* obj : m_print->objects)
|
||
{
|
||
ModelObject* model_obj = obj->model_object();
|
||
|
||
std::vector<int> instance_ids(model_obj->instances.size());
|
||
for (int i = 0; i < (int)model_obj->instances.size(); ++i)
|
||
{
|
||
instance_ids[i] = i;
|
||
}
|
||
|
||
m_volumes.load_object(model_obj, object_id, instance_ids, "object", "object", "object", m_use_VBOs && m_initialized);
|
||
|
||
++object_id;
|
||
}
|
||
|
||
// adds wipe tower's volume
|
||
coordf_t max_z = m_print->objects[0]->model_object()->get_model()->bounding_box().max.z;
|
||
const PrintConfig& config = m_print->config;
|
||
unsigned int extruders_count = config.nozzle_diameter.size();
|
||
if ((extruders_count > 1) && config.single_extruder_multi_material && config.wipe_tower && !config.complete_objects) {
|
||
const float width_per_extruder = 15.0f; // a simple workaround after wipe_tower_per_color_wipe got obsolete
|
||
m_volumes.load_wipe_tower_preview(1000, config.wipe_tower_x, config.wipe_tower_y, config.wipe_tower_width, width_per_extruder * (extruders_count - 1), max_z, config.wipe_tower_rotation_angle, m_use_VBOs && m_initialized);
|
||
}
|
||
}
|
||
|
||
void GLCanvas3D::_update_gcode_volumes_visibility(const GCodePreviewData& preview_data)
|
||
{
|
||
unsigned int size = (unsigned int)m_gcode_preview_volume_index.first_volumes.size();
|
||
for (unsigned int i = 0; i < size; ++i)
|
||
{
|
||
std::vector<GLVolume*>::iterator begin = m_volumes.volumes.begin() + m_gcode_preview_volume_index.first_volumes[i].id;
|
||
std::vector<GLVolume*>::iterator end = (i + 1 < size) ? m_volumes.volumes.begin() + m_gcode_preview_volume_index.first_volumes[i + 1].id : m_volumes.volumes.end();
|
||
|
||
for (std::vector<GLVolume*>::iterator it = begin; it != end; ++it)
|
||
{
|
||
GLVolume* volume = *it;
|
||
volume->outside_printer_detection_enabled = false;
|
||
|
||
switch (m_gcode_preview_volume_index.first_volumes[i].type)
|
||
{
|
||
case GCodePreviewVolumeIndex::Extrusion:
|
||
{
|
||
if ((ExtrusionRole)m_gcode_preview_volume_index.first_volumes[i].flag == erCustom)
|
||
volume->zoom_to_volumes = false;
|
||
|
||
volume->is_active = preview_data.extrusion.is_role_flag_set((ExtrusionRole)m_gcode_preview_volume_index.first_volumes[i].flag);
|
||
break;
|
||
}
|
||
case GCodePreviewVolumeIndex::Travel:
|
||
{
|
||
volume->is_active = preview_data.travel.is_visible;
|
||
volume->zoom_to_volumes = false;
|
||
break;
|
||
}
|
||
case GCodePreviewVolumeIndex::Retraction:
|
||
{
|
||
volume->is_active = preview_data.retraction.is_visible;
|
||
volume->zoom_to_volumes = false;
|
||
break;
|
||
}
|
||
case GCodePreviewVolumeIndex::Unretraction:
|
||
{
|
||
volume->is_active = preview_data.unretraction.is_visible;
|
||
volume->zoom_to_volumes = false;
|
||
break;
|
||
}
|
||
case GCodePreviewVolumeIndex::Shell:
|
||
{
|
||
volume->is_active = preview_data.shell.is_visible;
|
||
volume->color[3] = 0.25f;
|
||
volume->zoom_to_volumes = false;
|
||
break;
|
||
}
|
||
default:
|
||
{
|
||
volume->is_active = false;
|
||
volume->zoom_to_volumes = false;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
void GLCanvas3D::_on_move(const std::vector<int>& volume_idxs)
|
||
{
|
||
if (m_model == nullptr)
|
||
return;
|
||
|
||
std::set<std::string> done; //<2F>prevent moving instances twice
|
||
bool object_moved = false;
|
||
Pointf3 wipe_tower_origin(0.0, 0.0, 0.0);
|
||
for (int volume_idx : volume_idxs)
|
||
{
|
||
GLVolume* volume = m_volumes.volumes[volume_idx];
|
||
int obj_idx = volume->object_idx();
|
||
int instance_idx = volume->instance_idx();
|
||
|
||
//<2F>prevent moving instances twice
|
||
char done_id[64];
|
||
::sprintf(done_id, "%d_%d", obj_idx, instance_idx);
|
||
if (done.find(done_id) != done.end())
|
||
continue;
|
||
|
||
done.insert(done_id);
|
||
|
||
if (obj_idx < 1000)
|
||
{
|
||
// Move a regular object.
|
||
ModelObject* model_object = m_model->objects[obj_idx];
|
||
model_object->instances[instance_idx]->offset.translate(volume->origin.x, volume->origin.y);
|
||
model_object->invalidate_bounding_box();
|
||
object_moved = true;
|
||
}
|
||
else if (obj_idx == 1000)
|
||
// Move a wipe tower proxy.
|
||
wipe_tower_origin = volume->origin;
|
||
}
|
||
|
||
if (object_moved)
|
||
m_on_instance_moved_callback.call();
|
||
|
||
if (wipe_tower_origin != Pointf3(0.0, 0.0, 0.0))
|
||
m_on_wipe_tower_moved_callback.call(wipe_tower_origin.x, wipe_tower_origin.y);
|
||
}
|
||
|
||
void GLCanvas3D::_on_select(int volume_idx)
|
||
{
|
||
int id = -1;
|
||
if ((volume_idx != -1) && (volume_idx < (int)m_volumes.volumes.size()))
|
||
{
|
||
if (m_select_by == "volume")
|
||
id = m_volumes.volumes[volume_idx]->volume_idx();
|
||
else if (m_select_by == "object")
|
||
id = m_volumes.volumes[volume_idx]->object_idx();
|
||
}
|
||
m_on_select_object_callback.call(id);
|
||
}
|
||
|
||
void GLCanvas3D::_update_gizmos_data()
|
||
{
|
||
int id = _get_first_selected_object_id();
|
||
if ((id != -1) && (m_model != nullptr))
|
||
{
|
||
ModelObject* model_object = m_model->objects[id];
|
||
if (model_object != nullptr)
|
||
{
|
||
ModelInstance* model_instance = model_object->instances[0];
|
||
if (model_instance != nullptr)
|
||
m_gizmos.update_data(model_instance->scaling_factor);
|
||
}
|
||
}
|
||
}
|
||
|
||
std::vector<float> GLCanvas3D::_parse_colors(const std::vector<std::string>& colors)
|
||
{
|
||
static const float INV_255 = 1.0f / 255.0f;
|
||
|
||
std::vector<float> output(colors.size() * 4, 1.0f);
|
||
for (size_t i = 0; i < colors.size(); ++i)
|
||
{
|
||
const std::string& color = colors[i];
|
||
const char* c = color.data() + 1;
|
||
if ((color.size() == 7) && (color.front() == '#'))
|
||
{
|
||
for (size_t j = 0; j < 3; ++j)
|
||
{
|
||
int digit1 = hex_digit_to_int(*c++);
|
||
int digit2 = hex_digit_to_int(*c++);
|
||
if ((digit1 == -1) || (digit2 == -1))
|
||
break;
|
||
|
||
output[i * 4 + j] = float(digit1 * 16 + digit2) * INV_255;
|
||
}
|
||
}
|
||
}
|
||
return output;
|
||
}
|
||
|
||
} // namespace GUI
|
||
} // namespace Slic3r
|