f61a1f5a07
This fix gives a further 10% speedup on simcop2387's coaster.
62 lines
1.4 KiB
Perl
62 lines
1.4 KiB
Perl
package Slic3r::ExtrusionPath::Collection;
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use Moo;
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has 'paths' => (
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is => 'rw',
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#isa => 'ArrayRef[Slic3r::ExtrusionPath]',
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default => sub { [] },
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);
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sub add {
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my $self = shift;
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my ($path) = @_;
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push @{$self->paths}, $path;
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}
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sub endpoints {
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my $self = shift;
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return [ map $_->endpoints, @{$self->paths} ];
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}
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sub shortest_path {
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my $self = shift;
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my ($start_near) = @_;
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my @my_paths = @{$self->paths};
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$_->deserialize for @my_paths;
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my @paths = ();
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my $start_at;
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my $endpoints = [ map $_->endpoints, @my_paths ];
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while (@my_paths) {
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# find nearest point
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my $start_index = $start_near
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? Slic3r::Geometry::nearest_point_index($start_near, $endpoints)
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: 0;
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my $path_index = int($start_index/2);
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if ($start_index%2) { # index is end so reverse to make it the start
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$my_paths[$path_index]->reverse;
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}
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push @paths, splice @my_paths, $path_index, 1;
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splice @$endpoints, $path_index*2, 2;
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$start_near = $paths[-1]->points->[-1];
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}
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return @paths;
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}
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sub cleanup {
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my $self = shift;
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# split paths at angles that are too acute to be printed as they will cause blobs
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@{$self->paths} = map $_->split_at_acute_angles, @{$self->paths};
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}
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sub detect_arcs {
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my $self = shift;
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@{$self->paths} = map $_->detect_arcs(@_), @{$self->paths};
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}
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1;
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