PrusaSlicer-NonPlainar/lib/Slic3r/Print.pm
Mark Hindess aac2c45450 Avoid merging meshes when there is only one mesh to merge.
When slicing yoda.stl it reduces peak memory usage by 5% and speeds up
slicing by 13%.
Further optimization using a simple proxy to implement the two methods
(size/extends) needed on the merge meshes is also possible and
undoubtedly worthwhile.
2013-04-18 19:50:05 +01:00

1061 lines
46 KiB
Perl

package Slic3r::Print;
use Moo;
use File::Basename qw(basename fileparse);
use File::Spec;
use List::Util qw(max first);
use Math::ConvexHull::MonotoneChain qw(convex_hull);
use Slic3r::ExtrusionPath ':roles';
use Slic3r::Geometry qw(X Y Z X1 Y1 X2 Y2 MIN PI scale unscale move_points nearest_point);
use Slic3r::Geometry::Clipper qw(diff_ex union_ex intersection_ex offset JT_ROUND JT_SQUARE);
use Time::HiRes qw(gettimeofday tv_interval);
has 'config' => (is => 'rw', default => sub { Slic3r::Config->new_from_defaults }, trigger => 1);
has 'extra_variables' => (is => 'rw', default => sub {{}});
has 'objects' => (is => 'rw', default => sub {[]});
has 'total_extrusion_length' => (is => 'rw');
has 'processing_time' => (is => 'rw');
has 'extruders' => (is => 'rw', default => sub {[]});
has 'regions' => (is => 'rw', default => sub {[]});
has 'support_material_flow' => (is => 'rw');
has 'first_layer_support_material_flow' => (is => 'rw');
has 'has_support_material' => (is => 'lazy');
has 'fill_maker' => (is => 'lazy');
# ordered collection of extrusion paths to build skirt loops
has 'skirt' => (
is => 'rw',
#isa => 'ArrayRef[Slic3r::ExtrusionLoop]',
default => sub { [] },
);
# ordered collection of extrusion paths to build a brim
has 'brim' => (
is => 'rw',
#isa => 'ArrayRef[Slic3r::ExtrusionLoop]',
default => sub { [] },
);
sub BUILD {
my $self = shift;
# call this manually because the 'default' coderef doesn't trigger the trigger
$self->_trigger_config;
}
sub _trigger_config {
my $self = shift;
# store config in a handy place
$Slic3r::Config = $self->config;
# legacy with existing config files
$self->config->set('first_layer_height', $self->config->layer_height)
if !$self->config->first_layer_height;
$self->config->set_ifndef('small_perimeter_speed', $self->config->perimeter_speed);
$self->config->set_ifndef('bridge_speed', $self->config->infill_speed);
$self->config->set_ifndef('solid_infill_speed', $self->config->infill_speed);
$self->config->set_ifndef('top_solid_infill_speed', $self->config->solid_infill_speed);
$self->config->set_ifndef('top_solid_layers', $self->config->solid_layers);
$self->config->set_ifndef('bottom_solid_layers', $self->config->solid_layers);
# G-code flavors
$self->config->set('extrusion_axis', 'A') if $self->config->gcode_flavor eq 'mach3';
$self->config->set('extrusion_axis', '') if $self->config->gcode_flavor eq 'no-extrusion';
}
sub _build_has_support_material {
my $self = shift;
return $self->config->support_material
|| $self->config->raft_layers > 0
|| $self->config->support_material_enforce_layers > 0;
}
sub _build_fill_maker {
my $self = shift;
return Slic3r::Fill->new(print => $self);
}
sub add_model {
my $self = shift;
my ($model) = @_;
# append/merge materials and preserve a mapping between the original material ID
# and our numeric material index
my %materials = ();
{
my @material_ids = sort keys %{$model->materials};
@material_ids = (0) if !@material_ids;
for (my $i = $self->regions_count; $i < @material_ids; $i++) {
push @{$self->regions}, Slic3r::Print::Region->new;
$materials{$material_ids[$i]} = $#{$self->regions};
}
}
foreach my $object (@{ $model->objects }) {
my @meshes = (); # by region_id
foreach my $volume (@{$object->volumes}) {
# should the object contain multiple volumes of the same material, merge them
my $region_id = defined $volume->material_id ? $materials{$volume->material_id} : 0;
my $mesh = $volume->mesh->clone;
$meshes[$region_id] = $meshes[$region_id]
? Slic3r::TriangleMesh->merge($meshes[$region_id], $mesh)
: $mesh;
}
foreach my $mesh (@meshes) {
next unless $mesh;
$mesh->check_manifoldness;
if ($object->instances) {
# we ignore the per-instance rotation currently and only
# consider the first one
$mesh->rotate($object->instances->[0]->rotation);
}
$mesh->rotate($Slic3r::Config->rotate);
$mesh->scale($Slic3r::Config->scale / &Slic3r::SCALING_FACTOR);
}
my @defined_meshes = grep defined $_, @meshes;
my $complete_mesh = @defined_meshes == 1 ? $defined_meshes[0] : Slic3r::TriangleMesh->merge(@defined_meshes);
# initialize print object
my $print_object = Slic3r::Print::Object->new(
print => $self,
meshes => [ @meshes ],
size => [ $complete_mesh->size ],
input_file => $object->input_file,
layer_height_ranges => $object->layer_height_ranges,
);
push @{$self->objects}, $print_object;
# align object to origin
{
my @extents = $complete_mesh->extents;
foreach my $mesh (grep defined $_, @meshes) {
$mesh->move(map -$extents[$_][MIN], X,Y,Z);
}
}
if ($object->instances) {
# replace the default [0,0] instance with the custom ones
$print_object->copies([ map [ scale $_->offset->[X], scale $_->offset->[Y] ], @{$object->instances} ]);
}
}
}
sub validate {
my $self = shift;
if ($Slic3r::Config->complete_objects) {
# check horizontal clearance
{
my @a = ();
for my $obj_idx (0 .. $#{$self->objects}) {
my $clearance;
{
my @points = map [ @$_[X,Y] ], map @{$_->vertices}, @{$self->objects->[$obj_idx]->meshes};
my $convex_hull = Slic3r::Polygon->new(convex_hull(\@points));
($clearance) = map Slic3r::Polygon->new($_),
Slic3r::Geometry::Clipper::offset(
[$convex_hull], scale $Slic3r::Config->extruder_clearance_radius / 2, 1, JT_ROUND);
}
for my $copy (@{$self->objects->[$obj_idx]->copies}) {
my $copy_clearance = $clearance->clone;
$copy_clearance->translate(@$copy);
if (@{ intersection_ex(\@a, [$copy_clearance]) }) {
die "Some objects are too close; your extruder will collide with them.\n";
}
@a = map @$_, @{union_ex([ @a, $copy_clearance ])};
}
}
}
# check vertical clearance
{
my @obj_copies = $self->object_copies;
pop @obj_copies; # ignore the last copy: its height doesn't matter
my $scaled_clearance = scale $Slic3r::Config->extruder_clearance_height;
if (grep { +($_->size)[Z] > $scaled_clearance } map @{$self->objects->[$_->[0]]->meshes}, @obj_copies) {
die "Some objects are too tall and cannot be printed without extruder collisions.\n";
}
}
}
}
sub init_extruders {
my $self = shift;
# map regions to extruders (ghetto mapping for now)
my %extruder_mapping = map { $_ => $_ } 0..$#{$self->regions};
# initialize all extruder(s) we need
my @used_extruders = (
0,
(map $self->config->get("${_}_extruder")-1, qw(perimeter infill support_material)),
(values %extruder_mapping),
);
for my $extruder_id (keys %{{ map {$_ => 1} @used_extruders }}) {
$self->extruders->[$extruder_id] = Slic3r::Extruder->new(
id => $extruder_id,
map { $_ => $self->config->get($_)->[$extruder_id] // $self->config->get($_)->[0] } #/
@{&Slic3r::Extruder::OPTIONS}
);
}
# calculate regions' flows
for my $region_id (0 .. $#{$self->regions}) {
my $region = $self->regions->[$region_id];
# per-role extruders and flows
for (qw(perimeter infill solid_infill top_infill)) {
my $extruder_name = $_;
$extruder_name =~ s/^(?:solid|top)_//;
$region->extruders->{$_} = ($self->regions_count > 1)
? $self->extruders->[$extruder_mapping{$region_id}]
: $self->extruders->[$self->config->get("${extruder_name}_extruder")-1];
$region->flows->{$_} = $region->extruders->{$_}->make_flow(
width => $self->config->get("${_}_extrusion_width") || $self->config->extrusion_width,
role => $_,
);
$region->first_layer_flows->{$_} = $region->extruders->{$_}->make_flow(
layer_height => $self->config->get_value('first_layer_height'),
width => $self->config->first_layer_extrusion_width,
role => $_,
) if $self->config->first_layer_extrusion_width;
}
}
# calculate support material flow
if ($self->has_support_material) {
my $extruder = $self->extruders->[$self->config->support_material_extruder-1];
$self->support_material_flow($extruder->make_flow(
width => $self->config->support_material_extrusion_width || $self->config->extrusion_width,
role => 'support_material',
));
$self->first_layer_support_material_flow($extruder->make_flow(
layer_height => $self->config->get_value('first_layer_height'),
width => $self->config->first_layer_extrusion_width,
role => 'support_material',
));
}
}
sub object_copies {
my $self = shift;
my @oc = ();
for my $obj_idx (0 .. $#{$self->objects}) {
push @oc, map [ $obj_idx, $_ ], @{$self->objects->[$obj_idx]->copies};
}
return @oc;
}
sub layer_count {
my $self = shift;
return max(map { scalar @{$_->layers} } @{$self->objects});
}
sub regions_count {
my $self = shift;
return scalar @{$self->regions};
}
sub duplicate {
my $self = shift;
if ($Slic3r::Config->duplicate_grid->[X] > 1 || $Slic3r::Config->duplicate_grid->[Y] > 1) {
if (@{$self->objects} > 1) {
die "Grid duplication is not supported with multiple objects\n";
}
my $object = $self->objects->[0];
# generate offsets for copies
my $dist = scale $Slic3r::Config->duplicate_distance;
@{$self->objects->[0]->copies} = ();
for my $x_copy (1..$Slic3r::Config->duplicate_grid->[X]) {
for my $y_copy (1..$Slic3r::Config->duplicate_grid->[Y]) {
push @{$self->objects->[0]->copies}, [
($object->size->[X] + $dist) * ($x_copy-1),
($object->size->[Y] + $dist) * ($y_copy-1),
];
}
}
} elsif ($Slic3r::Config->duplicate > 1) {
foreach my $object (@{$self->objects}) {
@{$object->copies} = map [0,0], 1..$Slic3r::Config->duplicate;
}
$self->arrange_objects;
}
}
sub arrange_objects {
my $self = shift;
my $total_parts = scalar map @{$_->copies}, @{$self->objects};
my $partx = max(map $_->size->[X], @{$self->objects});
my $party = max(map $_->size->[Y], @{$self->objects});
my @positions = Slic3r::Geometry::arrange
($total_parts, $partx, $party, (map scale $_, @{$Slic3r::Config->bed_size}), scale $Slic3r::Config->min_object_distance, $self->config);
@{$_->copies} = splice @positions, 0, scalar @{$_->copies} for @{$self->objects};
}
sub bounding_box {
my $self = shift;
my @points = ();
foreach my $obj_idx (0 .. $#{$self->objects}) {
my $object = $self->objects->[$obj_idx];
foreach my $copy (@{$self->objects->[$obj_idx]->copies}) {
push @points,
[ $copy->[X], $copy->[Y] ],
[ $copy->[X] + $object->size->[X], $copy->[Y] ],
[ $copy->[X] + $object->size->[X], $copy->[Y] + $object->size->[Y] ],
[ $copy->[X], $copy->[Y] + $object->size->[Y] ];
}
}
return Slic3r::Geometry::bounding_box(\@points);
}
sub size {
my $self = shift;
my @bb = $self->bounding_box;
return [ $bb[X2] - $bb[X1], $bb[Y2] - $bb[Y1] ];
}
sub _simplify_slices {
my $self = shift;
my ($distance) = @_;
foreach my $layer (map @{$_->layers}, @{$self->objects}) {
@$_ = map $_->simplify($distance), @$_
for $layer->slices, (map $_->slices, @{$layer->regions});
}
}
sub export_gcode {
my $self = shift;
my %params = @_;
$self->init_extruders;
my $status_cb = $params{status_cb} || sub {};
my $t0 = [gettimeofday];
# skein the STL into layers
# each layer has surfaces with holes
$status_cb->(10, "Processing triangulated mesh");
$_->slice for @{$self->objects};
if ($Slic3r::Config->resolution) {
$status_cb->(15, "Simplifying input");
$self->_simplify_slices(scale $Slic3r::Config->resolution);
}
# make perimeters
# this will add a set of extrusion loops to each layer
# as well as generate infill boundaries
$status_cb->(20, "Generating perimeters");
$_->make_perimeters for @{$self->objects};
# simplify slices (both layer and region slices),
# we only need the max resolution for perimeters
$self->_simplify_slices(&Slic3r::SCALED_RESOLUTION);
# this will assign a type (top/bottom/internal) to $layerm->slices
# and transform $layerm->fill_surfaces from expolygon
# to typed top/bottom/internal surfaces;
$status_cb->(30, "Detecting solid surfaces");
$_->detect_surfaces_type for @{$self->objects};
# decide what surfaces are to be filled
$status_cb->(35, "Preparing infill surfaces");
$_->prepare_fill_surfaces for map @{$_->regions}, map @{$_->layers}, @{$self->objects};
# this will detect bridges and reverse bridges
# and rearrange top/bottom/internal surfaces
$status_cb->(45, "Detect bridges");
$_->process_external_surfaces for map @{$_->regions}, map @{$_->layers}, @{$self->objects};
# detect which fill surfaces are near external layers
# they will be split in internal and internal-solid surfaces
$status_cb->(60, "Generating horizontal shells");
$_->discover_horizontal_shells for @{$self->objects};
$_->clip_fill_surfaces for @{$self->objects};
# the following step needs to be done before combination because it may need
# to remove only half of the combined infill
$_->bridge_over_infill for @{$self->objects};
# combine fill surfaces to honor the "infill every N layers" option
$status_cb->(70, "Combining infill");
$_->combine_infill for @{$self->objects};
# this will generate extrusion paths for each layer
$status_cb->(80, "Infilling layers");
{
my $fill_maker = $self->fill_maker;
Slic3r::parallelize(
items => sub {
my @items = (); # [obj_idx, layer_id]
for my $obj_idx (0 .. $#{$self->objects}) {
for my $region_id (0 .. ($self->regions_count-1)) {
push @items, map [$obj_idx, $_, $region_id], 0..($self->objects->[$obj_idx]->layer_count-1);
}
}
@items;
},
thread_cb => sub {
my $q = shift;
$Slic3r::Geometry::Clipper::clipper = Math::Clipper->new;
my $fills = {};
while (defined (my $obj_layer = $q->dequeue)) {
my ($obj_idx, $layer_id, $region_id) = @$obj_layer;
$fills->{$obj_idx} ||= {};
$fills->{$obj_idx}{$layer_id} ||= {};
$fills->{$obj_idx}{$layer_id}{$region_id} = [
$fill_maker->make_fill($self->objects->[$obj_idx]->layers->[$layer_id]->regions->[$region_id]),
];
}
return $fills;
},
collect_cb => sub {
my $fills = shift;
foreach my $obj_idx (keys %$fills) {
my $object = $self->objects->[$obj_idx];
foreach my $layer_id (keys %{$fills->{$obj_idx}}) {
my $layer = $object->layers->[$layer_id];
foreach my $region_id (keys %{$fills->{$obj_idx}{$layer_id}}) {
$layer->regions->[$region_id]->fills($fills->{$obj_idx}{$layer_id}{$region_id});
}
}
}
},
no_threads_cb => sub {
foreach my $layerm (map @{$_->regions}, map @{$_->layers}, @{$self->objects}) {
$layerm->fills([ $fill_maker->make_fill($layerm) ]);
}
},
);
}
# generate support material
if ($self->has_support_material) {
$status_cb->(85, "Generating support material");
$_->generate_support_material for @{$self->objects};
}
# free memory (note that support material needs fill_surfaces)
$_->fill_surfaces(undef) for map @{$_->regions}, map @{$_->layers}, @{$self->objects};
# make skirt
$status_cb->(88, "Generating skirt");
$self->make_skirt;
$self->make_brim; # must come after make_skirt
# time to make some statistics
if (0) {
eval "use Devel::Size";
print "MEMORY USAGE:\n";
printf " meshes = %.1fMb\n", List::Util::sum(map Devel::Size::total_size($_->meshes), @{$self->objects})/1024/1024;
printf " layer slices = %.1fMb\n", List::Util::sum(map Devel::Size::total_size($_->slices), map @{$_->layers}, @{$self->objects})/1024/1024;
printf " region slices = %.1fMb\n", List::Util::sum(map Devel::Size::total_size($_->slices), map @{$_->regions}, map @{$_->layers}, @{$self->objects})/1024/1024;
printf " perimeters = %.1fMb\n", List::Util::sum(map Devel::Size::total_size($_->perimeters), map @{$_->regions}, map @{$_->layers}, @{$self->objects})/1024/1024;
printf " fills = %.1fMb\n", List::Util::sum(map Devel::Size::total_size($_->fills), map @{$_->regions}, map @{$_->layers}, @{$self->objects})/1024/1024;
printf " print object = %.1fMb\n", Devel::Size::total_size($self)/1024/1024;
}
# output everything to a G-code file
my $output_file = $self->expanded_output_filepath($params{output_file});
$status_cb->(90, "Exporting G-code" . ($output_file ? " to $output_file" : ""));
$self->write_gcode($params{output_fh} || $output_file);
# run post-processing scripts
if (@{$Slic3r::Config->post_process}) {
$status_cb->(95, "Running post-processing scripts");
$Slic3r::Config->setenv;
for (@{$Slic3r::Config->post_process}) {
Slic3r::debugf " '%s' '%s'\n", $_, $output_file;
system($_, $output_file);
}
}
# output some statistics
unless ($params{quiet}) {
$self->processing_time(tv_interval($t0));
printf "Done. Process took %d minutes and %.3f seconds\n",
int($self->processing_time/60),
$self->processing_time - int($self->processing_time/60)*60;
# TODO: more statistics!
printf "Filament required: %.1fmm (%.1fcm3)\n",
$self->total_extrusion_length, $self->total_extrusion_volume;
}
}
sub export_svg {
my $self = shift;
my %params = @_;
# this shouldn't be needed, but we're currently relying on ->make_surfaces() which
# calls ->perimeter_flow
$self->init_extruders;
$_->slice for @{$self->objects};
$self->arrange_objects;
my $output_file = $self->expanded_output_filepath($params{output_file});
$output_file =~ s/\.gcode$/.svg/i;
Slic3r::open(\my $fh, ">", $output_file) or die "Failed to open $output_file for writing\n";
print "Exporting to $output_file...";
my $print_size = $self->size;
print $fh sprintf <<"EOF", unscale($print_size->[X]), unscale($print_size->[Y]);
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.0//EN" "http://www.w3.org/TR/2001/REC-SVG-20010904/DTD/svg10.dtd">
<svg width="%s" height="%s" xmlns="http://www.w3.org/2000/svg" xmlns:svg="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:slic3r="http://slic3r.org/namespaces/slic3r">
<!--
Generated using Slic3r $Slic3r::VERSION
http://slic3r.org/
-->
EOF
my $print_polygon = sub {
my ($polygon, $type) = @_;
printf $fh qq{ <polygon slic3r:type="%s" points="%s" style="fill: %s" />\n},
$type, (join ' ', map { join ',', map unscale $_, @$_ } @$polygon),
($type eq 'contour' ? 'white' : 'black');
};
my @previous_layer_slices = ();
for my $layer_id (0..$self->layer_count-1) {
my @layers = map $_->layers->[$layer_id], @{$self->objects};
printf $fh qq{ <g id="layer%d" slic3r:z="%s">\n}, $layer_id, unscale +(grep defined $_, @layers)[0]->slice_z;
my @current_layer_slices = ();
for my $obj_idx (0 .. $#{$self->objects}) {
my $layer = $self->objects->[$obj_idx]->layers->[$layer_id] or next;
# sort slices so that the outermost ones come first
my @slices = sort { $a->contour->encloses_point($b->contour->[0]) ? 0 : 1 } @{$layer->slices};
foreach my $copy (@{$self->objects->[$obj_idx]->copies}) {
foreach my $slice (@slices) {
my $expolygon = $slice->clone;
$expolygon->translate(@$copy);
$print_polygon->($expolygon->contour, 'contour');
$print_polygon->($_, 'hole') for $expolygon->holes;
push @current_layer_slices, $expolygon;
}
}
}
# generate support material
if ($self->has_support_material && $layer_id > 0) {
my (@supported_slices, @unsupported_slices) = ();
foreach my $expolygon (@current_layer_slices) {
my $intersection = intersection_ex(
[ map @$_, @previous_layer_slices ],
$expolygon,
);
@$intersection
? push @supported_slices, $expolygon
: push @unsupported_slices, $expolygon;
}
my @supported_points = map @$_, @$_, @supported_slices;
foreach my $expolygon (@unsupported_slices) {
# look for the nearest point to this island among all
# supported points
my $support_point = nearest_point($expolygon->contour->[0], \@supported_points)
or next;
my $anchor_point = nearest_point($support_point, $expolygon->contour);
printf $fh qq{ <line x1="%s" y1="%s" x2="%s" y2="%s" style="stroke-width: 2; stroke: white" />\n},
map @$_, $support_point, $anchor_point;
}
}
print $fh qq{ </g>\n};
@previous_layer_slices = @current_layer_slices;
}
print $fh "</svg>\n";
close $fh;
print "Done.\n";
}
sub make_skirt {
my $self = shift;
return unless $Slic3r::Config->skirts > 0;
# collect points from all layers contained in skirt height
my @points = ();
foreach my $obj_idx (0 .. $#{$self->objects}) {
my $skirt_height = $Slic3r::Config->skirt_height;
$skirt_height = $self->objects->[$obj_idx]->layer_count if $skirt_height > $self->objects->[$obj_idx]->layer_count;
my @layers = map $self->objects->[$obj_idx]->layers->[$_], 0..($skirt_height-1);
my @layer_points = (
(map @$_, map @$_, map @{$_->slices}, @layers),
(map @$_, map @{$_->thin_walls}, map @{$_->regions}, @layers),
(map @{$_->unpack->polyline}, map @{$_->support_fills->paths}, grep $_->support_fills, @layers),
);
push @points, map move_points($_, @layer_points), @{$self->objects->[$obj_idx]->copies};
}
return if @points < 3; # at least three points required for a convex hull
# find out convex hull
my $convex_hull = convex_hull(\@points);
my @extruded_length = (); # for each extruder
# TODO: use each extruder's own flow
my $spacing = $self->objects->[0]->layers->[0]->regions->[0]->perimeter_flow->spacing;
my $first_layer_height = $Slic3r::Config->get_value('first_layer_height');
my @extruders_e_per_mm = ();
my $extruder_idx = 0;
# draw outlines from outside to inside
# loop while we have less skirts than required or any extruder hasn't reached the min length if any
my $distance = scale $Slic3r::Config->skirt_distance;
for (my $i = $Slic3r::Config->skirts; $i > 0; $i--) {
$distance += scale $spacing;
my ($loop) = Slic3r::Geometry::Clipper::offset([$convex_hull], $distance, 0.0001, JT_ROUND);
push @{$self->skirt}, Slic3r::ExtrusionLoop->pack(
polygon => Slic3r::Polygon->new(@$loop),
role => EXTR_ROLE_SKIRT,
flow_spacing => $spacing,
);
if ($Slic3r::Config->min_skirt_length > 0) {
bless $loop, 'Slic3r::Polygon';
$extruded_length[$extruder_idx] ||= 0;
$extruders_e_per_mm[$extruder_idx] ||= $self->extruders->[$extruder_idx]->e_per_mm($spacing, $first_layer_height);
$extruded_length[$extruder_idx] += unscale $loop->length * $extruders_e_per_mm[$extruder_idx];
$i++ if defined first { ($extruded_length[$_] // 0) < $Slic3r::Config->min_skirt_length } 0 .. $#{$self->extruders};
if ($extruded_length[$extruder_idx] >= $Slic3r::Config->min_skirt_length) {
if ($extruder_idx < $#{$self->extruders}) {
$extruder_idx++;
next;
}
}
}
}
@{$self->skirt} = reverse @{$self->skirt};
}
sub make_brim {
my $self = shift;
return unless $Slic3r::Config->brim_width > 0;
my $flow = $self->objects->[0]->layers->[0]->regions->[0]->perimeter_flow;
my $grow_distance = $flow->scaled_width / 2;
my @islands = (); # array of polygons
foreach my $obj_idx (0 .. $#{$self->objects}) {
my $layer0 = $self->objects->[$obj_idx]->layers->[0];
my @object_islands = (
(map $_->contour, @{$layer0->slices}),
(map { $_->isa('Slic3r::Polygon') ? $_ : $_->grow($grow_distance) } map @{$_->thin_walls}, @{$layer0->regions}),
(map $_->unpack->polyline->grow($grow_distance), map @{$_->support_fills->paths}, grep $_->support_fills, $layer0),
);
foreach my $copy (@{$self->objects->[$obj_idx]->copies}) {
push @islands, map $_->clone->translate(@$copy), @object_islands;
}
}
# if brim touches skirt, make it around skirt too
# TODO: calculate actual skirt width (using each extruder's flow in multi-extruder setups)
if ($Slic3r::Config->skirt_distance + (($Slic3r::Config->skirts - 1) * $flow->spacing) <= $Slic3r::Config->brim_width) {
push @islands, map $_->unpack->split_at_first_point->polyline->grow($grow_distance), @{$self->skirt};
}
my $num_loops = sprintf "%.0f", $Slic3r::Config->brim_width / $flow->width;
for my $i (reverse 1 .. $num_loops) {
# JT_SQUARE ensures no vertex is outside the given offset distance
push @{$self->brim}, Slic3r::ExtrusionLoop->pack(
polygon => Slic3r::Polygon->new($_),
role => EXTR_ROLE_SKIRT,
flow_spacing => $flow->spacing,
) for Slic3r::Geometry::Clipper::offset(\@islands, ($i - 0.5) * $flow->scaled_spacing, undef, JT_SQUARE); # -0.5 because islands are not represented by their centerlines
# TODO: we need the offset inwards/offset outwards logic to avoid overlapping extrusions
}
}
sub write_gcode {
my $self = shift;
my ($file) = @_;
# open output gcode file if we weren't supplied a file-handle
my $fh;
if (ref $file eq 'IO::Scalar') {
$fh = $file;
} else {
Slic3r::open(\$fh, ">", $file)
or die "Failed to open $file for writing\n";
}
# write some information
my @lt = localtime;
printf $fh "; generated by Slic3r $Slic3r::VERSION on %04d-%02d-%02d at %02d:%02d:%02d\n\n",
$lt[5] + 1900, $lt[4]+1, $lt[3], $lt[2], $lt[1], $lt[0];
print $fh "; $_\n" foreach split /\R/, $Slic3r::Config->notes;
print $fh "\n" if $Slic3r::Config->notes;
for (qw(layer_height perimeters top_solid_layers bottom_solid_layers fill_density perimeter_speed infill_speed travel_speed)) {
printf $fh "; %s = %s\n", $_, $Slic3r::Config->$_;
}
for (qw(nozzle_diameter filament_diameter extrusion_multiplier)) {
printf $fh "; %s = %s\n", $_, $Slic3r::Config->$_->[0];
}
printf $fh "; perimeters extrusion width = %.2fmm\n", $self->regions->[0]->flows->{perimeter}->width;
printf $fh "; infill extrusion width = %.2fmm\n", $self->regions->[0]->flows->{infill}->width;
printf $fh "; solid infill extrusion width = %.2fmm\n", $self->regions->[0]->flows->{solid_infill}->width;
printf $fh "; top infill extrusion width = %.2fmm\n", $self->regions->[0]->flows->{top_infill}->width;
printf $fh "; support material extrusion width = %.2fmm\n", $self->support_material_flow->width
if $self->support_material_flow;
printf $fh "; first layer extrusion width = %.2fmm\n", $self->regions->[0]->first_layer_flows->{perimeter}->width
if $self->regions->[0]->first_layer_flows->{perimeter};
print $fh "\n";
# set up our extruder object
my $gcodegen = Slic3r::GCode->new(
multiple_extruders => (@{$self->extruders} > 1),
layer_count => $self->layer_count,
);
print $fh "G21 ; set units to millimeters\n";
print $fh $gcodegen->set_fan(0, 1) if $Slic3r::Config->cooling && $Slic3r::Config->disable_fan_first_layers;
# write start commands to file
printf $fh $gcodegen->set_bed_temperature($Slic3r::Config->first_layer_bed_temperature, 1),
if $Slic3r::Config->first_layer_bed_temperature && $Slic3r::Config->start_gcode !~ /M(?:190|140)/i;
my $print_first_layer_temperature = sub {
for my $t (grep $self->extruders->[$_], 0 .. $#{$Slic3r::Config->first_layer_temperature}) {
printf $fh $gcodegen->set_temperature($self->extruders->[$t]->first_layer_temperature, 0, $t)
if $self->extruders->[$t]->first_layer_temperature;
}
};
$print_first_layer_temperature->() if $Slic3r::Config->start_gcode !~ /M(?:109|104)/i;
printf $fh "%s\n", $Slic3r::Config->replace_options($Slic3r::Config->start_gcode);
for my $t (grep $self->extruders->[$_], 0 .. $#{$Slic3r::Config->first_layer_temperature}) {
printf $fh $gcodegen->set_temperature($self->extruders->[$t]->first_layer_temperature, 1, $t)
if $self->extruders->[$t]->first_layer_temperature && $Slic3r::Config->start_gcode !~ /M(?:109|104)/i;
}
print $fh "G90 ; use absolute coordinates\n";
if ($Slic3r::Config->gcode_flavor =~ /^(?:reprap|teacup)$/) {
printf $fh $gcodegen->reset_e;
if ($Slic3r::Config->gcode_flavor =~ /^(?:reprap|makerbot|sailfish)$/) {
if ($Slic3r::Config->use_relative_e_distances) {
print $fh "M83 ; use relative distances for extrusion\n";
} else {
print $fh "M82 ; use absolute distances for extrusion\n";
}
}
}
# calculate X,Y shift to center print around specified origin
my @print_bb = $self->bounding_box;
my @shift = (
$Slic3r::Config->print_center->[X] - (unscale ($print_bb[X2] - $print_bb[X1]) / 2) - unscale $print_bb[X1],
$Slic3r::Config->print_center->[Y] - (unscale ($print_bb[Y2] - $print_bb[Y1]) / 2) - unscale $print_bb[Y1],
);
# initialize a motion planner for object-to-object travel moves
if ($Slic3r::Config->avoid_crossing_perimeters) {
my $distance_from_objects = 1;
# compute the offsetted convex hull for each object and repeat it for each copy.
my @islands = ();
foreach my $obj_idx (0 .. $#{$self->objects}) {
my $convex_hull = convex_hull([
map @{$_->contour}, map @{$_->slices}, @{$self->objects->[$obj_idx]->layers},
]);
# discard layers only containing thin walls (offset would fail on an empty polygon)
if (@$convex_hull) {
my @island = Slic3r::ExPolygon->new($convex_hull)
->translate(scale $shift[X], scale $shift[Y])
->offset_ex(scale $distance_from_objects, 1, JT_SQUARE);
foreach my $copy (@{ $self->objects->[$obj_idx]->copies }) {
push @islands, map $_->clone->translate(@$copy), @island;
}
}
}
$gcodegen->external_mp(Slic3r::GCode::MotionPlanner->new(
islands => union_ex([ map @$_, @islands ]),
no_internal => 1,
));
}
# prepare the logic to print one layer
my $skirt_done = 0; # count of skirt layers done
my $brim_done = 0;
my $second_layer_things_done = 0;
my $last_obj_copy = "";
my $extrude_layer = sub {
my ($layer, $object_copies) = @_;
my $gcode = "";
if (!$second_layer_things_done && $layer->id == 1) {
for my $t (grep $self->extruders->[$_], 0 .. $#{$Slic3r::Config->temperature}) {
$gcode .= $gcodegen->set_temperature($self->extruders->[$t]->temperature, 0, $t)
if $self->extruders->[$t]->temperature && $self->extruders->[$t]->temperature != $self->extruders->[$t]->first_layer_temperature;
}
$gcode .= $gcodegen->set_bed_temperature($Slic3r::Config->bed_temperature)
if $Slic3r::Config->bed_temperature && $Slic3r::Config->bed_temperature != $Slic3r::Config->first_layer_bed_temperature;
$second_layer_things_done = 1;
}
# set new layer, but don't move Z as support material contact areas may need an intermediate one
$gcode .= $gcodegen->change_layer($layer);
# prepare callback to call as soon as a Z command is generated
$gcodegen->move_z_callback(sub {
$gcodegen->move_z_callback(undef); # circular ref or not?
return "" if !$Slic3r::Config->layer_gcode;
return $Slic3r::Config->replace_options($Slic3r::Config->layer_gcode) . "\n";
});
# extrude skirt
if ($skirt_done < $Slic3r::Config->skirt_height) {
$gcodegen->set_shift(@shift);
$gcode .= $gcodegen->set_extruder($self->extruders->[0]); # move_z requires extruder
$gcode .= $gcodegen->move_z($gcodegen->layer->print_z);
# skip skirt if we have a large brim
if ($layer->id < $Slic3r::Config->skirt_height) {
# distribute skirt loops across all extruders
for my $i (0 .. $#{$self->skirt}) {
# when printing layers > 0 ignore 'min_skirt_length' and
# just use the 'skirts' setting; also just use the current extruder
last if ($layer->id > 0) && ($i >= $Slic3r::Config->skirts);
$gcode .= $gcodegen->set_extruder($self->extruders->[ ($i/@{$self->extruders}) % @{$self->extruders} ])
if $layer->id == 0;
$gcode .= $gcodegen->extrude_loop($self->skirt->[$i], 'skirt');
}
}
$skirt_done++;
$gcodegen->straight_once(1);
}
# extrude brim
if (!$brim_done) {
$gcode .= $gcodegen->set_extruder($self->extruders->[$Slic3r::Config->support_material_extruder-1]); # move_z requires extruder
$gcode .= $gcodegen->move_z($gcodegen->layer->print_z);
$gcodegen->set_shift(@shift);
$gcode .= $gcodegen->extrude_loop($_, 'brim') for @{$self->brim};
$brim_done = 1;
$gcodegen->straight_once(1);
}
for my $copy (@$object_copies) {
$gcodegen->new_object(1) if $last_obj_copy && $last_obj_copy ne "$copy";
$last_obj_copy = "$copy";
$gcodegen->set_shift(map $shift[$_] + unscale $copy->[$_], X,Y);
# extrude support material before other things because it might use a lower Z
# and also because we avoid travelling on other things when printing it
if ($self->has_support_material) {
$gcode .= $gcodegen->move_z($layer->support_material_contact_z)
if ($layer->support_contact_fills && @{ $layer->support_contact_fills->paths });
$gcode .= $gcodegen->set_extruder($self->extruders->[$Slic3r::Config->support_material_extruder-1]);
if ($layer->support_contact_fills) {
$gcode .= $gcodegen->extrude_path($_, 'support material contact area')
for $layer->support_contact_fills->chained_path($gcodegen->last_pos);
}
$gcode .= $gcodegen->move_z($layer->print_z);
if ($layer->support_fills) {
$gcode .= $gcodegen->extrude_path($_, 'support material')
for $layer->support_fills->chained_path($gcodegen->last_pos);
}
}
# set actual Z - this will force a retraction
$gcode .= $gcodegen->move_z($layer->print_z);
# tweak region ordering to save toolchanges
my @region_ids = 0 .. ($self->regions_count-1);
if ($gcodegen->multiple_extruders) {
my $last_extruder = $gcodegen->extruder;
my $best_region_id = first { $self->regions->[$_]->extruders->{perimeter} eq $last_extruder } @region_ids;
@region_ids = ($best_region_id, grep $_ != $best_region_id, @region_ids) if $best_region_id;
}
foreach my $region_id (@region_ids) {
my $layerm = $layer->regions->[$region_id];
my $region = $self->regions->[$region_id];
my @islands = ();
if ($Slic3r::Config->avoid_crossing_perimeters) {
push @islands, map +{ perimeters => [], fills => [] }, @{$layer->slices};
PERIMETER: foreach my $perimeter (@{$layerm->perimeters}) {
my $p = $perimeter->unpack;
for my $i (0 .. $#{$layer->slices}-1) {
if ($layer->slices->[$i]->contour->encloses_point($p->first_point)) {
push @{ $islands[$i]{perimeters} }, $p;
next PERIMETER;
}
}
push @{ $islands[-1]{perimeters} }, $p; # optimization
}
FILL: foreach my $fill (@{$layerm->fills}) {
my $f = $fill->unpack;
for my $i (0 .. $#{$layer->slices}-1) {
if ($layer->slices->[$i]->contour->encloses_point($f->first_point)) {
push @{ $islands[$i]{fills} }, $f;
next FILL;
}
}
push @{ $islands[-1]{fills} }, $f; # optimization
}
} else {
push @islands, {
perimeters => $layerm->perimeters,
fills => $layerm->fills,
};
}
foreach my $island (@islands) {
my $extrude_perimeters = sub {
return if !@{ $island->{perimeters} };
$gcode .= $gcodegen->set_extruder($region->extruders->{perimeter});
$gcode .= $gcodegen->extrude($_, 'perimeter') for @{ $island->{perimeters} };
};
my $extrude_fills = sub {
return if !@{ $island->{fills} };
$gcode .= $gcodegen->set_extruder($region->extruders->{infill});
for my $fill (@{ $island->{fills} }) {
if ($fill->isa('Slic3r::ExtrusionPath::Collection')) {
$gcode .= $gcodegen->extrude($_, 'fill')
for $fill->chained_path($gcodegen->last_pos);
} else {
$gcode .= $gcodegen->extrude($fill, 'fill') ;
}
}
};
# give priority to infill if we were already using its extruder and it wouldn't
# be good for perimeters
if ($Slic3r::Config->infill_first
|| ($gcodegen->multiple_extruders && $region->extruders->{infill} eq $gcodegen->extruder) && $region->extruders->{infill} ne $region->extruders->{perimeter}) {
$extrude_fills->();
$extrude_perimeters->();
} else {
$extrude_perimeters->();
$extrude_fills->();
}
}
}
}
return $gcode;
};
# do all objects for each layer
if ($Slic3r::Config->complete_objects) {
# print objects from the smallest to the tallest to avoid collisions
# when moving onto next object starting point
my @obj_idx = sort { $self->objects->[$a]->layer_count <=> $self->objects->[$b]->layer_count } 0..$#{$self->objects};
my $finished_objects = 0;
for my $obj_idx (@obj_idx) {
for my $copy (@{ $self->objects->[$obj_idx]->copies }) {
# move to the origin position for the copy we're going to print.
# this happens before Z goes down to layer 0 again, so that
# no collision happens hopefully.
if ($finished_objects > 0) {
$gcodegen->set_shift(map $shift[$_] + unscale $copy->[$_], X,Y);
print $fh $gcodegen->retract;
print $fh $gcodegen->G0(Slic3r::Point->new(0,0), undef, 0, 'move to origin position for next object');
}
my $buffer = Slic3r::GCode::CoolingBuffer->new(
config => $Slic3r::Config,
gcodegen => $gcodegen,
);
for my $layer (@{$self->objects->[$obj_idx]->layers}) {
# if we are printing the bottom layer of an object, and we have already finished
# another one, set first layer temperatures. this happens before the Z move
# is triggered, so machine has more time to reach such temperatures
if ($layer->id == 0 && $finished_objects > 0) {
printf $fh $gcodegen->set_bed_temperature($Slic3r::Config->first_layer_bed_temperature),
if $Slic3r::Config->first_layer_bed_temperature;
$print_first_layer_temperature->();
}
print $fh $buffer->append($extrude_layer->($layer, [$copy]), $layer);
}
print $fh $buffer->flush;
$finished_objects++;
}
}
} else {
my $buffer = Slic3r::GCode::CoolingBuffer->new(
config => $Slic3r::Config,
gcodegen => $gcodegen,
);
print $fh $buffer->append($extrude_layer->($_, $_->object->copies), $_)
for sort { $a->print_z <=> $b->print_z } map @{$_->layers}, @{$self->objects};
print $fh $buffer->flush;
}
# save statistic data
$self->total_extrusion_length($gcodegen->total_extrusion_length);
# write end commands to file
print $fh $gcodegen->retract if $gcodegen->extruder; # empty prints don't even set an extruder
print $fh $gcodegen->set_fan(0);
printf $fh "%s\n", $Slic3r::Config->replace_options($Slic3r::Config->end_gcode);
printf $fh "; filament used = %.1fmm (%.1fcm3)\n",
$self->total_extrusion_length, $self->total_extrusion_volume;
if ($Slic3r::Config->gcode_comments) {
# append full config
print $fh "\n";
foreach my $opt_key (sort keys %{$Slic3r::Config}) {
next if $Slic3r::Config::Options->{$opt_key}{shortcut};
next if $Slic3r::Config::Options->{$opt_key}{gui_only};
printf $fh "; %s = %s\n", $opt_key, $Slic3r::Config->serialize($opt_key);
}
}
# close our gcode file
close $fh;
}
sub total_extrusion_volume {
my $self = shift;
return $self->total_extrusion_length * ($self->extruders->[0]->filament_diameter**2) * PI/4 / 1000;
}
# this method will return the supplied input file path after expanding its
# format variables with their values
sub expanded_output_filepath {
my $self = shift;
my ($path, $input_file) = @_;
# if no input file was supplied, take the first one from our objects
$input_file ||= $self->objects->[0]->input_file;
return undef if !defined $input_file;
# if output path is an existing directory, we take that and append
# the specified filename format
$path = File::Spec->join($path, $Slic3r::Config->output_filename_format) if ($path && -d $path);
# if no explicit output file was defined, we take the input
# file directory and append the specified filename format
$path ||= (fileparse($input_file))[1] . $Slic3r::Config->output_filename_format;
my $input_filename = my $input_filename_base = basename($input_file);
$input_filename_base =~ s/\.(?:stl|amf(?:\.xml)?)$//i;
return $Slic3r::Config->replace_options($path, {
input_filename => $input_filename,
input_filename_base => $input_filename_base,
%{ $self->extra_variables },
});
}
1;