433 lines
14 KiB
C++
433 lines
14 KiB
C++
#include "GUI_ObjectManipulation.hpp"
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#include "GUI_ObjectList.hpp"
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#include "I18N.hpp"
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#include "OptionsGroup.hpp"
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#include "wxExtensions.hpp"
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#include "PresetBundle.hpp"
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#include "libslic3r/Model.hpp"
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#include "libslic3r/Geometry.hpp"
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#include <boost/algorithm/string.hpp>
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namespace Slic3r
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{
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namespace GUI
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{
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ObjectManipulation::ObjectManipulation(wxWindow* parent) :
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OG_Settings(parent, true)
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{
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m_og->set_name(_(L("Object Manipulation")));
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m_og->label_width = 100;
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m_og->set_grid_vgap(5);
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m_og->m_on_change = [this](const std::string& opt_key, const boost::any& value) {
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std::vector<std::string> axes{ "_x", "_y", "_z" };
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std::string param;
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std::copy(opt_key.begin(), opt_key.end() - 2, std::back_inserter(param));
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size_t i = 0;
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Vec3d new_value;
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for (auto axis : axes)
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new_value(i++) = boost::any_cast<double>(m_og->get_value(param+axis));
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if (param == "position")
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change_position_value(new_value);
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else if (param == "rotation")
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change_rotation_value(new_value);
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else if (param == "scale")
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change_scale_value(new_value);
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else if (param == "size")
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change_size_value(new_value);
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wxGetApp().plater()->canvas3D()->handle_sidebar_focus_event(opt_key, false);
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};
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m_og->m_fill_empty_value = [this](const std::string& opt_key)
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{
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std::string param;
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std::copy(opt_key.begin(), opt_key.end() - 2, std::back_inserter(param));
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double value = 0.0;
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if (param == "position") {
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int axis = opt_key.back() == 'x' ? 0 :
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opt_key.back() == 'y' ? 1 : 2;
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value = cache_position(axis);
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}
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else if (param == "rotation") {
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int axis = opt_key.back() == 'x' ? 0 :
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opt_key.back() == 'y' ? 1 : 2;
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value = cache_rotation(axis);
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}
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else if (param == "scale") {
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int axis = opt_key.back() == 'x' ? 0 :
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opt_key.back() == 'y' ? 1 : 2;
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value = cache_scale(axis);
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}
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else if (param == "size") {
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int axis = opt_key.back() == 'x' ? 0 :
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opt_key.back() == 'y' ? 1 : 2;
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value = cache_size(axis);
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}
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m_og->set_value(opt_key, double_to_string(value));
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wxGetApp().plater()->canvas3D()->handle_sidebar_focus_event(opt_key, false);
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};
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m_og->m_set_focus = [this](const std::string& opt_key)
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{
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wxGetApp().plater()->canvas3D()->handle_sidebar_focus_event(opt_key, true);
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};
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ConfigOptionDef def;
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// Objects(sub-objects) name
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def.label = L("Name");
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// def.type = coString;
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def.gui_type = "legend";
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def.tooltip = L("Object name");
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def.full_width = true;
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def.default_value = new ConfigOptionString{ " " };
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m_og->append_single_option_line(Option(def, "object_name"));
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// Legend for object modification
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auto line = Line{ "", "" };
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def.label = "";
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def.type = coString;
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def.width = 50;
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std::vector<std::string> axes{ "x", "y", "z" };
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for (const auto axis : axes) {
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const auto label = boost::algorithm::to_upper_copy(axis);
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def.default_value = new ConfigOptionString{ " " + label };
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Option option = Option(def, axis + "_axis_legend");
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line.append_option(option);
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}
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m_og->append_line(line);
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auto add_og_to_object_settings = [](const std::string& option_name, const std::string& sidetext)
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{
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Line line = { _(option_name), "" };
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ConfigOptionDef def;
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def.type = coFloat;
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def.default_value = new ConfigOptionFloat(0.0);
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def.width = 50;
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if (option_name == "Rotation")
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{
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def.min = -360;
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def.max = 360;
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}
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const std::string lower_name = boost::algorithm::to_lower_copy(option_name);
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std::vector<std::string> axes{ "x", "y", "z" };
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for (auto axis : axes) {
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if (axis == "z")
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def.sidetext = sidetext;
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Option option = Option(def, lower_name + "_" + axis);
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option.opt.full_width = true;
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line.append_option(option);
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}
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return line;
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};
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// Settings table
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m_og->append_line(add_og_to_object_settings(L("Position"), L("mm")), &m_move_Label);
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m_og->append_line(add_og_to_object_settings(L("Rotation"), "°"), &m_rotate_Label);
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m_og->append_line(add_og_to_object_settings(L("Scale"), "%"), &m_scale_Label);
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m_og->append_line(add_og_to_object_settings(L("Size"), "mm"));
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/* Unused parameter at this time
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def.label = L("Place on bed");
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def.type = coBool;
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def.tooltip = L("Automatic placing of models on printing bed in Y axis");
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def.gui_type = "";
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def.sidetext = "";
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def.default_value = new ConfigOptionBool{ false };
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m_og->append_single_option_line(Option(def, "place_on_bed"));
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*/
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}
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void ObjectManipulation::Show(const bool show)
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{
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if (show == IsShown())
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return;
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m_og->Show(show);
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if (show && wxGetApp().get_view_mode() != ConfigMenuModeSimple) {
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m_og->get_grid_sizer()->Show(size_t(0), false);
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m_og->get_grid_sizer()->Show(size_t(1), false);
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}
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}
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bool ObjectManipulation::IsShown()
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{
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return m_og->get_grid_sizer()->IsShown(2);
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}
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void ObjectManipulation::UpdateAndShow(const bool show)
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{
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if (show)
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update_settings_value(wxGetApp().plater()->canvas3D()->get_selection());
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OG_Settings::UpdateAndShow(show);
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}
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int ObjectManipulation::ol_selection()
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{
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return wxGetApp().obj_list()->get_selected_obj_idx();
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}
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void ObjectManipulation::update_settings_value(const GLCanvas3D::Selection& selection)
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{
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wxString move_label = _(L("Position:"));
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wxString rotate_label = _(L("Rotation:"));
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wxString scale_label = _(L("Scale factors:"));
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#if ENABLE_MODELVOLUME_TRANSFORM
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if (selection.is_single_full_instance())
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#else
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if (selection.is_single_full_object())
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{
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auto obj_idx = selection.get_object_idx();
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if (obj_idx >=0 && !wxGetApp().model_objects()->empty() && (*wxGetApp().model_objects())[obj_idx]->instances.size() == 1)
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{
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// all volumes in the selection belongs to the same instance, any of them contains the needed data, so we take the first
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const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
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update_position_value(volume->get_offset());
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update_rotation_value(volume->get_rotation());
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update_scale_value(volume->get_scaling_factor());
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m_og->enable();
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}
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else
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reset_settings_value();
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}
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else if (selection.is_single_full_instance())
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#endif // ENABLE_MODELVOLUME_TRANSFORM
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{
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// all volumes in the selection belongs to the same instance, any of them contains the needed data, so we take the first
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const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
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#if ENABLE_MODELVOLUME_TRANSFORM
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update_position_value(volume->get_instance_offset());
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update_rotation_value(volume->get_instance_rotation());
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update_scale_value(volume->get_instance_scaling_factor());
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update_size_value(volume->get_instance_transformation().get_matrix(true, true) * volume->bounding_box.size());
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#else
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update_position_value(volume->get_offset());
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update_rotation_value(volume->get_rotation());
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update_scale_value(volume->get_scaling_factor());
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#endif // ENABLE_MODELVOLUME_TRANSFORM
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m_og->enable();
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}
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else if (selection.is_single_full_object())
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{
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const BoundingBoxf3& box = selection.get_bounding_box();
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update_position_value(box.center());
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reset_rotation_value();
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reset_scale_value();
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update_size_value(box.size());
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rotate_label = _(L("Rotate:"));
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scale_label = _(L("Scale:"));
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m_og->enable();
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}
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else if (selection.is_single_modifier() || selection.is_single_volume())
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{
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// the selection contains a single volume
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const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
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#if ENABLE_MODELVOLUME_TRANSFORM
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update_position_value(volume->get_volume_offset());
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update_rotation_value(volume->get_volume_rotation());
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update_scale_value(volume->get_volume_scaling_factor());
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update_size_value(volume->bounding_box.size());
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#else
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update_position_value(volume->get_offset());
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update_rotation_value(volume->get_rotation());
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update_scale_value(volume->get_scaling_factor());
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#endif // ENABLE_MODELVOLUME_TRANSFORM
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m_og->enable();
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}
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else if (wxGetApp().obj_list()->multiple_selection())
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{
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reset_settings_value();
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move_label = _(L("Translate:"));
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rotate_label = _(L("Rotate:"));
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scale_label = _(L("Scale:"));
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update_size_value(selection.get_bounding_box().size());
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m_og->enable();
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}
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else
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reset_settings_value();
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m_move_Label->SetLabel(move_label);
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m_rotate_Label->SetLabel(rotate_label);
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m_scale_Label->SetLabel(scale_label);
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}
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void ObjectManipulation::reset_settings_value()
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{
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reset_position_value();
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reset_rotation_value();
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reset_scale_value();
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m_og->disable();
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}
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wxString def_0 {"0"};
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wxString def_100 {"100"};
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void ObjectManipulation::reset_position_value()
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{
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m_og->set_value("position_x", def_0);
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m_og->set_value("position_y", def_0);
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m_og->set_value("position_z", def_0);
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cache_position = Vec3d::Zero();
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}
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void ObjectManipulation::reset_rotation_value()
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{
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m_og->set_value("rotation_x", def_0);
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m_og->set_value("rotation_y", def_0);
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m_og->set_value("rotation_z", def_0);
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cache_rotation = Vec3d::Zero();
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}
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void ObjectManipulation::reset_scale_value()
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{
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m_og->set_value("scale_x", def_100);
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m_og->set_value("scale_y", def_100);
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m_og->set_value("scale_z", def_100);
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cache_scale = Vec3d(100.0, 100.0, 100.0);
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}
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void ObjectManipulation::reset_size_value()
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{
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m_og->set_value("size_x", def_0);
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m_og->set_value("size_y", def_0);
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m_og->set_value("size_z", def_0);
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cache_size = Vec3d::Zero();
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}
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void ObjectManipulation::update_position_value(const Vec3d& position)
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{
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m_og->set_value("position_x", double_to_string(position(0), 2));
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m_og->set_value("position_y", double_to_string(position(1), 2));
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m_og->set_value("position_z", double_to_string(position(2), 2));
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cache_position = position;
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}
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void ObjectManipulation::update_scale_value(const Vec3d& scaling_factor)
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{
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auto scale = scaling_factor * 100.0;
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m_og->set_value("scale_x", double_to_string(scale(0), 2));
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m_og->set_value("scale_y", double_to_string(scale(1), 2));
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m_og->set_value("scale_z", double_to_string(scale(2), 2));
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cache_scale = scale;
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}
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void ObjectManipulation::update_size_value(const Vec3d& size)
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{
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m_og->set_value("size_x", double_to_string(size(0), 2));
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m_og->set_value("size_y", double_to_string(size(1), 2));
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m_og->set_value("size_z", double_to_string(size(2), 2));
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cache_size = size;
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}
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void ObjectManipulation::update_rotation_value(const Vec3d& rotation)
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{
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m_og->set_value("rotation_x", double_to_string(round_nearest(Geometry::rad2deg(rotation(0)), 0), 2));
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m_og->set_value("rotation_y", double_to_string(round_nearest(Geometry::rad2deg(rotation(1)), 0), 2));
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m_og->set_value("rotation_z", double_to_string(round_nearest(Geometry::rad2deg(rotation(2)), 0), 2));
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cache_rotation = rotation;
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}
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void ObjectManipulation::change_position_value(const Vec3d& position)
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{
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auto canvas = wxGetApp().plater()->canvas3D();
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GLCanvas3D::Selection& selection = canvas->get_selection();
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selection.start_dragging();
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selection.translate(position - cache_position, selection.requires_local_axes());
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canvas->do_move();
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cache_position = position;
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}
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void ObjectManipulation::change_rotation_value(const Vec3d& rotation)
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{
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GLCanvas3D* canvas = wxGetApp().plater()->canvas3D();
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const GLCanvas3D::Selection& selection = canvas->get_selection();
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Vec3d rad_rotation;
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for (size_t i = 0; i < 3; ++i)
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{
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rad_rotation(i) = Geometry::deg2rad(rotation(i));
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}
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canvas->get_selection().start_dragging();
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canvas->get_selection().rotate(rad_rotation, selection.is_single_full_instance());
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canvas->do_rotate();
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}
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void ObjectManipulation::change_scale_value(const Vec3d& scale)
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{
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Vec3d scaling_factor = scale;
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const GLCanvas3D::Selection& selection = wxGetApp().plater()->canvas3D()->get_selection();
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if (selection.requires_uniform_scale())
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{
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Vec3d abs_scale_diff = (scale - cache_scale).cwiseAbs();
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double max_diff = abs_scale_diff(X);
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Axis max_diff_axis = X;
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if (max_diff < abs_scale_diff(Y))
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{
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max_diff = abs_scale_diff(Y);
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max_diff_axis = Y;
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}
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if (max_diff < abs_scale_diff(Z))
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{
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max_diff = abs_scale_diff(Z);
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max_diff_axis = Z;
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}
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scaling_factor = Vec3d(scale(max_diff_axis), scale(max_diff_axis), scale(max_diff_axis));
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}
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scaling_factor *= 0.01;
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auto canvas = wxGetApp().plater()->canvas3D();
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canvas->get_selection().start_dragging();
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canvas->get_selection().scale(scaling_factor, false);
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canvas->do_scale();
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}
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void ObjectManipulation::change_size_value(const Vec3d& size)
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{
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const GLCanvas3D::Selection& selection = wxGetApp().plater()->canvas3D()->get_selection();
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Vec3d ref_size = cache_size;
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if (selection.is_single_full_instance())
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{
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const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
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ref_size = volume->bounding_box.size();
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}
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change_scale_value(100.0 * Vec3d(size(0) / ref_size(0), size(1) / ref_size(1), size(2) / ref_size(2)));
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}
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} //namespace GUI
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} //namespace Slic3r
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