PrusaSlicer-NonPlainar/resources/shaders
2020-06-29 14:00:08 +02:00
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gouraud_light.fs GCodeViewer -> Prototype for tool marker 2020-05-11 13:09:26 +02:00
gouraud_light.vs GCodeViewer -> Prototype for tool marker 2020-05-11 13:09:26 +02:00
gouraud.fs 1st installment of tech ENABLE_ENVIRONMENT_MAP 2020-05-28 15:27:29 +02:00
gouraud.vs 1st installment of tech ENABLE_ENVIRONMENT_MAP 2020-05-28 15:27:29 +02:00
options_110.fs ENABLE_GCODE_VIEWER -> Refactoring of shaders for options 2020-05-29 12:29:04 +02:00
options_110.vs ENABLE_GCODE_VIEWER -> Refactoring of shaders for options 2020-05-29 12:29:04 +02:00
options_120_flat.fs ENABLE_GCODE_VIEWER -> Improvements in shaders for options 2020-06-01 08:55:44 +02:00
options_120_flat.vs ENABLE_GCODE_VIEWER -> Refactoring of shaders for options 2020-05-29 12:29:04 +02:00
options_120_solid.fs GCodeViewer -> Pass vertex normal to shaders for toolpaths 2020-06-29 14:00:08 +02:00
options_120_solid.vs ENABLE_GCODE_VIEWER -> Refactoring of shaders for options 2020-05-29 12:29:04 +02:00
printbed.fs Render custom bed textures in png format on prusa beds 2019-07-19 09:18:09 +02:00
printbed.vs Code cleanup 2019-02-28 09:37:55 +01:00
toolpaths.fs GCodeViewer -> Pass vertex normal to shaders for toolpaths 2020-06-29 14:00:08 +02:00
toolpaths.vs GCodeViewer -> Pass vertex normal to shaders for toolpaths 2020-06-29 14:00:08 +02:00
variable_layer_height.fs
variable_layer_height.vs Follow-up of c887ecfefa -> Removed unneded assignements from shaders 2020-04-08 09:00:08 +02:00