PrusaSlicer-NonPlainar/src/libslic3r/Point.hpp
Vojtech Bubnik decda76344 AdaptiveInfill:
1) Shortening the anchor lines when touching another infill line
   to avoid over extrusion.
2) Reduction of the Intersection structure complexity by referencing
   the source lines.
2020-11-10 15:54:32 +01:00

455 lines
20 KiB
C++

#ifndef slic3r_Point_hpp_
#define slic3r_Point_hpp_
#include "libslic3r.h"
#include <cstddef>
#include <vector>
#include <cmath>
#include <string>
#include <sstream>
#include <unordered_map>
#include <Eigen/Geometry>
namespace Slic3r {
class Line;
class MultiPoint;
class Point;
typedef Point Vector;
// Eigen types, to replace the Slic3r's own types in the future.
// Vector types with a fixed point coordinate base type.
typedef Eigen::Matrix<coord_t, 2, 1, Eigen::DontAlign> Vec2crd;
typedef Eigen::Matrix<coord_t, 3, 1, Eigen::DontAlign> Vec3crd;
typedef Eigen::Matrix<int, 2, 1, Eigen::DontAlign> Vec2i;
typedef Eigen::Matrix<int, 3, 1, Eigen::DontAlign> Vec3i;
typedef Eigen::Matrix<int32_t, 2, 1, Eigen::DontAlign> Vec2i32;
typedef Eigen::Matrix<int64_t, 2, 1, Eigen::DontAlign> Vec2i64;
typedef Eigen::Matrix<int32_t, 3, 1, Eigen::DontAlign> Vec3i32;
typedef Eigen::Matrix<int64_t, 3, 1, Eigen::DontAlign> Vec3i64;
// Vector types with a double coordinate base type.
typedef Eigen::Matrix<float, 2, 1, Eigen::DontAlign> Vec2f;
typedef Eigen::Matrix<float, 3, 1, Eigen::DontAlign> Vec3f;
typedef Eigen::Matrix<double, 2, 1, Eigen::DontAlign> Vec2d;
typedef Eigen::Matrix<double, 3, 1, Eigen::DontAlign> Vec3d;
typedef std::vector<Point> Points;
typedef std::vector<Point*> PointPtrs;
typedef std::vector<const Point*> PointConstPtrs;
typedef std::vector<Vec3crd> Points3;
typedef std::vector<Vec2d> Pointfs;
typedef std::vector<Vec2d> Vec2ds;
typedef std::vector<Vec3d> Pointf3s;
typedef Eigen::Matrix<float, 2, 2, Eigen::DontAlign> Matrix2f;
typedef Eigen::Matrix<double, 2, 2, Eigen::DontAlign> Matrix2d;
typedef Eigen::Matrix<float, 3, 3, Eigen::DontAlign> Matrix3f;
typedef Eigen::Matrix<double, 3, 3, Eigen::DontAlign> Matrix3d;
typedef Eigen::Transform<float, 2, Eigen::Affine, Eigen::DontAlign> Transform2f;
typedef Eigen::Transform<double, 2, Eigen::Affine, Eigen::DontAlign> Transform2d;
typedef Eigen::Transform<float, 3, Eigen::Affine, Eigen::DontAlign> Transform3f;
typedef Eigen::Transform<double, 3, Eigen::Affine, Eigen::DontAlign> Transform3d;
inline bool operator<(const Vec2d &lhs, const Vec2d &rhs) { return lhs(0) < rhs(0) || (lhs(0) == rhs(0) && lhs(1) < rhs(1)); }
// One likely does not want to perform the cross product with a 32bit accumulator.
//inline int32_t cross2(const Vec2i32 &v1, const Vec2i32 &v2) { return v1(0) * v2(1) - v1(1) * v2(0); }
inline int64_t cross2(const Vec2i64 &v1, const Vec2i64 &v2) { return v1(0) * v2(1) - v1(1) * v2(0); }
inline float cross2(const Vec2f &v1, const Vec2f &v2) { return v1(0) * v2(1) - v1(1) * v2(0); }
inline double cross2(const Vec2d &v1, const Vec2d &v2) { return v1(0) * v2(1) - v1(1) * v2(0); }
template<class T, int N> Eigen::Matrix<T, 2, 1, Eigen::DontAlign>
to_2d(const Eigen::Matrix<T, N, 1, Eigen::DontAlign> &ptN) { return {ptN(0), ptN(1)}; }
//inline Vec2i32 to_2d(const Vec3i32 &pt3) { return Vec2i32(pt3(0), pt3(1)); }
//inline Vec2i64 to_2d(const Vec3i64 &pt3) { return Vec2i64(pt3(0), pt3(1)); }
//inline Vec2f to_2d(const Vec3f &pt3) { return Vec2f (pt3(0), pt3(1)); }
//inline Vec2d to_2d(const Vec3d &pt3) { return Vec2d (pt3(0), pt3(1)); }
inline Vec3d to_3d(const Vec2d &v, double z) { return Vec3d(v(0), v(1), z); }
inline Vec3f to_3d(const Vec2f &v, float z) { return Vec3f(v(0), v(1), z); }
inline Vec3i64 to_3d(const Vec2i64 &v, float z) { return Vec3i64(int64_t(v(0)), int64_t(v(1)), int64_t(z)); }
inline Vec3crd to_3d(const Vec3crd &p, coord_t z) { return Vec3crd(p(0), p(1), z); }
inline Vec2d unscale(coord_t x, coord_t y) { return Vec2d(unscale<double>(x), unscale<double>(y)); }
inline Vec2d unscale(const Vec2crd &pt) { return Vec2d(unscale<double>(pt(0)), unscale<double>(pt(1))); }
inline Vec2d unscale(const Vec2d &pt) { return Vec2d(unscale<double>(pt(0)), unscale<double>(pt(1))); }
inline Vec3d unscale(coord_t x, coord_t y, coord_t z) { return Vec3d(unscale<double>(x), unscale<double>(y), unscale<double>(z)); }
inline Vec3d unscale(const Vec3crd &pt) { return Vec3d(unscale<double>(pt(0)), unscale<double>(pt(1)), unscale<double>(pt(2))); }
inline Vec3d unscale(const Vec3d &pt) { return Vec3d(unscale<double>(pt(0)), unscale<double>(pt(1)), unscale<double>(pt(2))); }
inline std::string to_string(const Vec2crd &pt) { return std::string("[") + std::to_string(pt(0)) + ", " + std::to_string(pt(1)) + "]"; }
inline std::string to_string(const Vec2d &pt) { return std::string("[") + std::to_string(pt(0)) + ", " + std::to_string(pt(1)) + "]"; }
inline std::string to_string(const Vec3crd &pt) { return std::string("[") + std::to_string(pt(0)) + ", " + std::to_string(pt(1)) + ", " + std::to_string(pt(2)) + "]"; }
inline std::string to_string(const Vec3d &pt) { return std::string("[") + std::to_string(pt(0)) + ", " + std::to_string(pt(1)) + ", " + std::to_string(pt(2)) + "]"; }
std::vector<Vec3f> transform(const std::vector<Vec3f>& points, const Transform3f& t);
Pointf3s transform(const Pointf3s& points, const Transform3d& t);
template<int N, class T> using Vec = Eigen::Matrix<T, N, 1, Eigen::DontAlign, N, 1>;
class Point : public Vec2crd
{
public:
typedef coord_t coord_type;
Point() : Vec2crd(0, 0) {}
Point(int32_t x, int32_t y) : Vec2crd(coord_t(x), coord_t(y)) {}
Point(int64_t x, int64_t y) : Vec2crd(coord_t(x), coord_t(y)) {}
Point(double x, double y) : Vec2crd(coord_t(lrint(x)), coord_t(lrint(y))) {}
Point(const Point &rhs) { *this = rhs; }
explicit Point(const Vec2d& rhs) : Vec2crd(coord_t(lrint(rhs.x())), coord_t(lrint(rhs.y()))) {}
// This constructor allows you to construct Point from Eigen expressions
template<typename OtherDerived>
Point(const Eigen::MatrixBase<OtherDerived> &other) : Vec2crd(other) {}
static Point new_scale(coordf_t x, coordf_t y) { return Point(coord_t(scale_(x)), coord_t(scale_(y))); }
static Point new_scale(const Vec2d &v) { return Point(coord_t(scale_(v.x())), coord_t(scale_(v.y()))); }
// This method allows you to assign Eigen expressions to MyVectorType
template<typename OtherDerived>
Point& operator=(const Eigen::MatrixBase<OtherDerived> &other)
{
this->Vec2crd::operator=(other);
return *this;
}
bool operator< (const Point& rhs) const { return (*this)(0) < rhs(0) || ((*this)(0) == rhs(0) && (*this)(1) < rhs(1)); }
Point& operator+=(const Point& rhs) { (*this)(0) += rhs(0); (*this)(1) += rhs(1); return *this; }
Point& operator-=(const Point& rhs) { (*this)(0) -= rhs(0); (*this)(1) -= rhs(1); return *this; }
Point& operator*=(const double &rhs) { (*this)(0) = coord_t((*this)(0) * rhs); (*this)(1) = coord_t((*this)(1) * rhs); return *this; }
Point operator*(const double &rhs) { return Point((*this)(0) * rhs, (*this)(1) * rhs); }
void rotate(double angle) { this->rotate(std::cos(angle), std::sin(angle)); }
void rotate(double cos_a, double sin_a) {
double cur_x = (double)(*this)(0);
double cur_y = (double)(*this)(1);
(*this)(0) = (coord_t)round(cos_a * cur_x - sin_a * cur_y);
(*this)(1) = (coord_t)round(cos_a * cur_y + sin_a * cur_x);
}
void rotate(double angle, const Point &center);
Point rotated(double angle) const { Point res(*this); res.rotate(angle); return res; }
Point rotated(double cos_a, double sin_a) const { Point res(*this); res.rotate(cos_a, sin_a); return res; }
Point rotated(double angle, const Point &center) const { Point res(*this); res.rotate(angle, center); return res; }
int nearest_point_index(const Points &points) const;
int nearest_point_index(const PointConstPtrs &points) const;
int nearest_point_index(const PointPtrs &points) const;
bool nearest_point(const Points &points, Point* point) const;
double ccw(const Point &p1, const Point &p2) const;
double ccw(const Line &line) const;
double ccw_angle(const Point &p1, const Point &p2) const;
Point projection_onto(const MultiPoint &poly) const;
Point projection_onto(const Line &line) const;
};
inline bool is_approx(const Point &p1, const Point &p2, coord_t epsilon = coord_t(SCALED_EPSILON))
{
Point d = (p2 - p1).cwiseAbs();
return d.x() < epsilon && d.y() < epsilon;
}
inline bool is_approx(const Vec2f &p1, const Vec2f &p2, float epsilon = float(EPSILON))
{
Vec2f d = (p2 - p1).cwiseAbs();
return d.x() < epsilon && d.y() < epsilon;
}
inline bool is_approx(const Vec2d &p1, const Vec2d &p2, double epsilon = EPSILON)
{
Vec2d d = (p2 - p1).cwiseAbs();
return d.x() < epsilon && d.y() < epsilon;
}
inline bool is_approx(const Vec3f &p1, const Vec3f &p2, float epsilon = float(EPSILON))
{
Vec3f d = (p2 - p1).cwiseAbs();
return d.x() < epsilon && d.y() < epsilon && d.z() < epsilon;
}
inline bool is_approx(const Vec3d &p1, const Vec3d &p2, double epsilon = EPSILON)
{
Vec3d d = (p2 - p1).cwiseAbs();
return d.x() < epsilon && d.y() < epsilon && d.z() < epsilon;
}
inline Point lerp(const Point &a, const Point &b, double t)
{
assert((t >= -EPSILON) && (t <= 1. + EPSILON));
return ((1. - t) * a.cast<double>() + t * b.cast<double>()).cast<coord_t>();
}
namespace int128 {
// Exact orientation predicate,
// returns +1: CCW, 0: collinear, -1: CW.
int orient(const Vec2crd &p1, const Vec2crd &p2, const Vec2crd &p3);
// Exact orientation predicate,
// returns +1: CCW, 0: collinear, -1: CW.
int cross(const Vec2crd &v1, const Vec2crd &v2);
}
// To be used by std::unordered_map, std::unordered_multimap and friends.
struct PointHash {
size_t operator()(const Vec2crd &pt) const {
return std::hash<coord_t>()(pt(0)) ^ std::hash<coord_t>()(pt(1));
}
};
// A generic class to search for a closest Point in a given radius.
// It uses std::unordered_multimap to implement an efficient 2D spatial hashing.
// The PointAccessor has to return const Point*.
// If a nullptr is returned, it is ignored by the query.
template<typename ValueType, typename PointAccessor> class ClosestPointInRadiusLookup
{
public:
ClosestPointInRadiusLookup(coord_t search_radius, PointAccessor point_accessor = PointAccessor()) :
m_search_radius(search_radius), m_point_accessor(point_accessor), m_grid_log2(0)
{
// Resolution of a grid, twice the search radius + some epsilon.
coord_t gridres = 2 * m_search_radius + 4;
m_grid_resolution = gridres;
assert(m_grid_resolution > 0);
assert(m_grid_resolution < (coord_t(1) << 30));
// Compute m_grid_log2 = log2(m_grid_resolution)
if (m_grid_resolution > 32767) {
m_grid_resolution >>= 16;
m_grid_log2 += 16;
}
if (m_grid_resolution > 127) {
m_grid_resolution >>= 8;
m_grid_log2 += 8;
}
if (m_grid_resolution > 7) {
m_grid_resolution >>= 4;
m_grid_log2 += 4;
}
if (m_grid_resolution > 1) {
m_grid_resolution >>= 2;
m_grid_log2 += 2;
}
if (m_grid_resolution > 0)
++ m_grid_log2;
m_grid_resolution = 1 << m_grid_log2;
assert(m_grid_resolution >= gridres);
assert(gridres > m_grid_resolution / 2);
}
void insert(const ValueType &value) {
const Vec2crd *pt = m_point_accessor(value);
if (pt != nullptr)
m_map.emplace(std::make_pair(Vec2crd(pt->x()>>m_grid_log2, pt->y()>>m_grid_log2), value));
}
void insert(ValueType &&value) {
const Vec2crd *pt = m_point_accessor(value);
if (pt != nullptr)
m_map.emplace(std::make_pair(Vec2crd(pt->x()>>m_grid_log2, pt->y()>>m_grid_log2), std::move(value)));
}
// Erase a data point equal to value. (ValueType has to declare the operator==).
// Returns true if the data point equal to value was found and removed.
bool erase(const ValueType &value) {
const Point *pt = m_point_accessor(value);
if (pt != nullptr) {
// Range of fragment starts around grid_corner, close to pt.
auto range = m_map.equal_range(Point((*pt)(0)>>m_grid_log2, (*pt)(1)>>m_grid_log2));
// Remove the first item.
for (auto it = range.first; it != range.second; ++ it) {
if (it->second == value) {
m_map.erase(it);
return true;
}
}
}
return false;
}
// Return a pair of <ValueType*, distance_squared>
std::pair<const ValueType*, double> find(const Vec2crd &pt) {
// Iterate over 4 closest grid cells around pt,
// find the closest start point inside these cells to pt.
const ValueType *value_min = nullptr;
double dist_min = std::numeric_limits<double>::max();
// Round pt to a closest grid_cell corner.
Vec2crd grid_corner((pt(0)+(m_grid_resolution>>1))>>m_grid_log2, (pt(1)+(m_grid_resolution>>1))>>m_grid_log2);
// For four neighbors of grid_corner:
for (coord_t neighbor_y = -1; neighbor_y < 1; ++ neighbor_y) {
for (coord_t neighbor_x = -1; neighbor_x < 1; ++ neighbor_x) {
// Range of fragment starts around grid_corner, close to pt.
auto range = m_map.equal_range(Vec2crd(grid_corner(0) + neighbor_x, grid_corner(1) + neighbor_y));
// Find the map entry closest to pt.
for (auto it = range.first; it != range.second; ++it) {
const ValueType &value = it->second;
const Vec2crd *pt2 = m_point_accessor(value);
if (pt2 != nullptr) {
const double d2 = (pt - *pt2).cast<double>().squaredNorm();
if (d2 < dist_min) {
dist_min = d2;
value_min = &value;
}
}
}
}
}
return (value_min != nullptr && dist_min < coordf_t(m_search_radius) * coordf_t(m_search_radius)) ?
std::make_pair(value_min, dist_min) :
std::make_pair(nullptr, std::numeric_limits<double>::max());
}
// Returns all pairs of values and squared distances.
std::vector<std::pair<const ValueType*, double>> find_all(const Vec2crd &pt) {
// Iterate over 4 closest grid cells around pt,
// Round pt to a closest grid_cell corner.
Vec2crd grid_corner((pt(0)+(m_grid_resolution>>1))>>m_grid_log2, (pt(1)+(m_grid_resolution>>1))>>m_grid_log2);
// For four neighbors of grid_corner:
std::vector<std::pair<const ValueType*, double>> out;
const double r2 = double(m_search_radius) * m_search_radius;
for (coord_t neighbor_y = -1; neighbor_y < 1; ++ neighbor_y) {
for (coord_t neighbor_x = -1; neighbor_x < 1; ++ neighbor_x) {
// Range of fragment starts around grid_corner, close to pt.
auto range = m_map.equal_range(Vec2crd(grid_corner(0) + neighbor_x, grid_corner(1) + neighbor_y));
// Find the map entry closest to pt.
for (auto it = range.first; it != range.second; ++it) {
const ValueType &value = it->second;
const Vec2crd *pt2 = m_point_accessor(value);
if (pt2 != nullptr) {
const double d2 = (pt - *pt2).cast<double>().squaredNorm();
if (d2 <= r2)
out.emplace_back(&value, d2);
}
}
}
}
return out;
}
private:
typedef typename std::unordered_multimap<Vec2crd, ValueType, PointHash> map_type;
PointAccessor m_point_accessor;
map_type m_map;
coord_t m_search_radius;
coord_t m_grid_resolution;
coord_t m_grid_log2;
};
std::ostream& operator<<(std::ostream &stm, const Vec2d &pointf);
// /////////////////////////////////////////////////////////////////////////////
// Type safe conversions to and from scaled and unscaled coordinates
// /////////////////////////////////////////////////////////////////////////////
// Semantics are the following:
// Upscaling (scaled()): only from floating point types (or Vec) to either
// floating point or integer 'scaled coord' coordinates.
// Downscaling (unscaled()): from arithmetic (or Vec) to floating point only
// Conversion definition from unscaled to floating point scaled
template<class Tout,
class Tin,
class = FloatingOnly<Tin>>
inline constexpr FloatingOnly<Tout> scaled(const Tin &v) noexcept
{
return Tout(v / Tin(SCALING_FACTOR));
}
// Conversion definition from unscaled to integer 'scaled coord'.
// TODO: is the rounding necessary? Here it is commented out to show that
// it can be different for integers but it does not have to be. Using
// std::round means loosing noexcept and constexpr modifiers
template<class Tout = coord_t, class Tin, class = FloatingOnly<Tin>>
inline constexpr ScaledCoordOnly<Tout> scaled(const Tin &v) noexcept
{
//return static_cast<Tout>(std::round(v / SCALING_FACTOR));
return Tout(v / Tin(SCALING_FACTOR));
}
// Conversion for Eigen vectors (N dimensional points)
template<class Tout = coord_t,
class Tin,
int N,
class = FloatingOnly<Tin>,
int...EigenArgs>
inline Eigen::Matrix<ArithmeticOnly<Tout>, N, EigenArgs...>
scaled(const Eigen::Matrix<Tin, N, EigenArgs...> &v)
{
return (v / SCALING_FACTOR).template cast<Tout>();
}
// Conversion from arithmetic scaled type to floating point unscaled
template<class Tout = double,
class Tin,
class = ArithmeticOnly<Tin>,
class = FloatingOnly<Tout>>
inline constexpr Tout unscaled(const Tin &v) noexcept
{
return Tout(v * Tout(SCALING_FACTOR));
}
// Unscaling for Eigen vectors. Input base type can be arithmetic, output base
// type can only be floating point.
template<class Tout = double,
class Tin,
int N,
class = ArithmeticOnly<Tin>,
class = FloatingOnly<Tout>,
int...EigenArgs>
inline constexpr Eigen::Matrix<Tout, N, EigenArgs...>
unscaled(const Eigen::Matrix<Tin, N, EigenArgs...> &v) noexcept
{
return v.template cast<Tout>() * SCALING_FACTOR;
}
} // namespace Slic3r
// start Boost
#include <boost/version.hpp>
#include <boost/polygon/polygon.hpp>
namespace boost { namespace polygon {
template <>
struct geometry_concept<Slic3r::Point> { typedef point_concept type; };
template <>
struct point_traits<Slic3r::Point> {
typedef coord_t coordinate_type;
static inline coordinate_type get(const Slic3r::Point& point, orientation_2d orient) {
return (coordinate_type)point((orient == HORIZONTAL) ? 0 : 1);
}
};
template <>
struct point_mutable_traits<Slic3r::Point> {
typedef coord_t coordinate_type;
static inline void set(Slic3r::Point& point, orientation_2d orient, coord_t value) {
point((orient == HORIZONTAL) ? 0 : 1) = value;
}
static inline Slic3r::Point construct(coord_t x_value, coord_t y_value) {
return Slic3r::Point(x_value, y_value);
}
};
} }
// end Boost
// Serialization through the Cereal library
namespace cereal {
// template<class Archive> void serialize(Archive& archive, Slic3r::Vec2crd &v) { archive(v.x(), v.y()); }
// template<class Archive> void serialize(Archive& archive, Slic3r::Vec3crd &v) { archive(v.x(), v.y(), v.z()); }
template<class Archive> void serialize(Archive& archive, Slic3r::Vec2i &v) { archive(v.x(), v.y()); }
template<class Archive> void serialize(Archive& archive, Slic3r::Vec3i &v) { archive(v.x(), v.y(), v.z()); }
// template<class Archive> void serialize(Archive& archive, Slic3r::Vec2i64 &v) { archive(v.x(), v.y()); }
// template<class Archive> void serialize(Archive& archive, Slic3r::Vec3i64 &v) { archive(v.x(), v.y(), v.z()); }
template<class Archive> void serialize(Archive& archive, Slic3r::Vec2f &v) { archive(v.x(), v.y()); }
template<class Archive> void serialize(Archive& archive, Slic3r::Vec3f &v) { archive(v.x(), v.y(), v.z()); }
template<class Archive> void serialize(Archive& archive, Slic3r::Vec2d &v) { archive(v.x(), v.y()); }
template<class Archive> void serialize(Archive& archive, Slic3r::Vec3d &v) { archive(v.x(), v.y(), v.z()); }
template<class Archive> void load(Archive& archive, Slic3r::Matrix2f &m) { archive.loadBinary((char*)m.data(), sizeof(float) * 4); }
template<class Archive> void save(Archive& archive, Slic3r::Matrix2f &m) { archive.saveBinary((char*)m.data(), sizeof(float) * 4); }
}
#endif