bb22f1dc8a
option should be present now in advanced support menu. Can't figure out what's going on atm; support should be moving but isn't
1055 lines
47 KiB
Perl
1055 lines
47 KiB
Perl
# Instantiated by Slic3r::Print::Object->_support_material()
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# only generate() and contact_distance() are called from the outside of this module.
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package Slic3r::Print::SupportMaterial;
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use Moo;
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use List::Util qw(sum min max);
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use Slic3r::ExtrusionPath ':roles';
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use Slic3r::Flow ':roles';
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use Slic3r::Geometry qw(epsilon scale scaled_epsilon PI rad2deg deg2rad convex_hull);
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use Slic3r::Geometry::Clipper qw(offset diff union union_ex intersection offset_ex offset2
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intersection_pl offset2_ex diff_pl JT_MITER JT_ROUND);
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use Slic3r::Surface ':types';
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has 'print_config' => (is => 'rw', required => 1);
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has 'object_config' => (is => 'rw', required => 1);
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has 'flow' => (is => 'rw', required => 1);
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has 'first_layer_flow' => (is => 'rw', required => 1);
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has 'interface_flow' => (is => 'rw', required => 1);
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use constant DEBUG_CONTACT_ONLY => 0;
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# increment used to reach MARGIN in steps to avoid trespassing thin objects
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use constant MARGIN => 1.5;
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use constant MARGIN_STEP => MARGIN/3;
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# generate a tree-like structure to save material
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use constant PILLAR_SIZE => 2.5;
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use constant PILLAR_SPACING => 10;
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sub generate {
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# $object is Slic3r::Print::Object
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my ($self, $object) = @_;
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# Determine the top surfaces of the support, defined as:
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# contact = overhangs - clearance + margin
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# This method is responsible for identifying what contact surfaces
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# should the support material expose to the object in order to guarantee
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# that it will be effective, regardless of how it's built below.
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my ($contact, $overhang) = $self->contact_area($object);
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# Determine the top surfaces of the object. We need these to determine
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# the layer heights of support material and to clip support to the object
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# silhouette.
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my ($top) = $self->object_top($object, $contact);
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# We now know the upper and lower boundaries for our support material object
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# (@$contact_z and @$top_z), so we can generate intermediate layers.
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my $support_z = $self->support_layers_z(
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$object,
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[ sort keys %$contact ],
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[ sort keys %$top ],
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max(map $_->height, @{$object->layers})
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);
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# If we wanted to apply some special logic to the first support layers lying on
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# object's top surfaces this is the place to detect them
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my $shape = [];
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if ($self->object_config->support_material_pattern eq 'pillars') {
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$self->generate_pillars_shape($contact, $support_z, $shape);
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}
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# Propagate contact layers downwards to generate interface layers
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my ($interface) = $self->generate_top_interface_layers($support_z, $contact, $top);
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$self->clip_with_object($interface, $support_z, $object);
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$self->clip_with_shape($interface, $shape) if @$shape;
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# Propagate contact layers and interface layers downwards to generate
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# the main support layers.
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my ($base) = $self->generate_base_layers($support_z, $contact, $interface, $top);
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$self->clip_with_object($base, $support_z, $object);
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$self->clip_with_shape($base, $shape) if @$shape;
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# Detect what part of base support layers are "reverse interfaces" because they
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# lie above object's top surfaces.
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$self->generate_bottom_interface_layers($support_z, $base, $top, $interface);
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# Install support layers into object.
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for my $i (0 .. $#$support_z) {
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$object->add_support_layer(
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$i, # id
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($i == 0) ? $support_z->[$i] : ($support_z->[$i] - $support_z->[$i-1]), # height
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$support_z->[$i], # print_z
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);
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if ($i >= 1) {
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$object->support_layers->[-2]->set_upper_layer($object->support_layers->[-1]);
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$object->support_layers->[-1]->set_lower_layer($object->support_layers->[-2]);
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}
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}
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# Generate the actual toolpaths and save them into each layer.
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$self->generate_toolpaths($object, $overhang, $contact, $interface, $base);
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}
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sub contact_area {
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# $object is Slic3r::Print::Object
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my ($self, $object) = @_;
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# if user specified a custom angle threshold, convert it to radians
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my $threshold_rad;
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if ($self->object_config->support_material_threshold) {
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$threshold_rad = deg2rad($self->object_config->support_material_threshold + 1); # +1 makes the threshold inclusive
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Slic3r::debugf "Threshold angle = %d°\n", rad2deg($threshold_rad);
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}
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# Build support on a build plate only? If so, then collect top surfaces into $buildplate_only_top_surfaces
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# and subtract $buildplate_only_top_surfaces from the contact surfaces, so
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# there is no contact surface supported by a top surface.
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my $buildplate_only = $self->object_config->support_material && $self->object_config->support_material_buildplate_only;
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my $buildplate_only_top_surfaces = [];
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# determine contact areas
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my %contact = (); # contact_z => [ polygons ]
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my %overhang = (); # contact_z => [ polygons ] - this stores the actual overhang supported by each contact layer
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for my $layer_id (0 .. $#{$object->layers}) {
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# note $layer_id might != $layer->id when raft_layers > 0
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# so $layer_id == 0 means first object layer
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# and $layer->id == 0 means first print layer (including raft)
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if ($self->object_config->raft_layers == 0) {
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next if $layer_id == 0;
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} elsif (!$self->object_config->support_material) {
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# if we are only going to generate raft just check
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# the 'overhangs' of the first object layer
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last if $layer_id > 0;
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}
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my $layer = $object->get_layer($layer_id);
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if ($buildplate_only) {
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# Collect the top surfaces up to this layer and merge them.
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my $projection_new = [];
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push @$projection_new, ( map $_->p, map @{$_->slices->filter_by_type(S_TYPE_TOP)}, @{$layer->regions} );
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if (@$projection_new) {
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# Merge the new top surfaces with the preceding top surfaces.
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# Apply the safety offset to the newly added polygons, so they will connect
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# with the polygons collected before,
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# but don't apply the safety offset during the union operation as it would
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# inflate the polygons over and over.
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push @$buildplate_only_top_surfaces, @{ offset($projection_new, scale(0.01)) };
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$buildplate_only_top_surfaces = union($buildplate_only_top_surfaces, 0);
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}
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}
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# detect overhangs and contact areas needed to support them
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my (@overhang, @contact) = ();
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if ($layer_id == 0) {
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# this is the first object layer, so we're here just to get the object
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# footprint for the raft
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# we only consider contours and discard holes to get a more continuous raft
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push @overhang, map $_->clone, map $_->contour, @{$layer->slices};
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# Extend by SUPPORT_MATERIAL_MARGIN, which is 1.5mm
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# MARGIN is the C++ Slic3r::SUPPORT_MATERIAL_MARGIN constant.
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push @contact, @{offset(\@overhang, scale +MARGIN)};
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} else {
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my $lower_layer = $object->get_layer($layer_id-1);
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foreach my $layerm (@{$layer->regions}) {
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# Extrusion width accounts for the roundings of the extrudates.
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# It is the maximum widh of the extrudate.
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my $fw = $layerm->flow(FLOW_ROLE_EXTERNAL_PERIMETER)->scaled_width;
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my $diff;
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# If a threshold angle was specified, use a different logic for detecting overhangs.
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if (defined $threshold_rad
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|| $layer_id < $self->object_config->support_material_enforce_layers
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|| ($self->object_config->raft_layers > 0 && $layer_id == 0)) {
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my $d = defined $threshold_rad
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? scale $lower_layer->height * ((cos $threshold_rad) / (sin $threshold_rad))
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: 0;
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# Shrinking the supported layer by layer_height/atan(threshold_rad).
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$diff = diff(
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offset([ map $_->p, @{$layerm->slices} ], -$d),
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[ map @$_, @{$lower_layer->slices} ],
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);
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# only enforce spacing from the object ($fw/2) if the threshold angle
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# is not too high: in that case, $d will be very small (as we need to catch
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# very short overhangs), and such contact area would be eaten by the
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# enforced spacing, resulting in high threshold angles to be almost ignored
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$diff = diff(
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offset($diff, $d - $fw/2),
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[ map @$_, @{$lower_layer->slices} ],
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) if $d > $fw/2;
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} else {
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# Automatic overhang detection.
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$diff = diff(
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[ map $_->p, @{$layerm->slices} ],
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offset([ map @$_, @{$lower_layer->slices} ],
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#FIXME Vojtech: Why 2x extrusion width? Isn't this too much? Should it not be /2?
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+$fw/2),
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);
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# collapse very tiny spots
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$diff = offset2($diff, -$fw/10, +$fw/10);
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# $diff now contains the ring or stripe comprised between the boundary of
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# lower slices and the centerline of the last perimeter in this overhanging layer.
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# Void $diff means that there's no upper perimeter whose centerline is
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# outside the lower slice boundary, thus no overhang
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}
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if ($self->object_config->dont_support_bridges) {
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# compute the area of bridging perimeters
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# Note: this is duplicate code from GCode.pm, we need to refactor
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my $bridged_perimeters; # Polygons
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{
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my $bridge_flow = $layerm->flow(FLOW_ROLE_PERIMETER, 1);
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my $nozzle_diameter = $self->print_config->get_at('nozzle_diameter', $layerm->region->config->perimeter_extruder-1);
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my $lower_grown_slices = offset([ map @$_, @{$lower_layer->slices} ], +scale($nozzle_diameter/2));
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# TODO: split_at_first_point() could split a bridge mid-way
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my @overhang_perimeters =
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map { $_->isa('Slic3r::ExtrusionLoop') ? $_->polygon->split_at_first_point : $_->polyline->clone }
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map @$_, @{$layerm->perimeters};
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# workaround for Clipper bug, see Slic3r::Polygon::clip_as_polyline()
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$_->[0]->translate(1,0) for @overhang_perimeters;
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@overhang_perimeters = @{diff_pl(
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\@overhang_perimeters,
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$lower_grown_slices,
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)};
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# only consider straight overhangs
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@overhang_perimeters = grep $_->is_straight, @overhang_perimeters;
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# only consider overhangs having endpoints inside layer's slices
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foreach my $polyline (@overhang_perimeters) {
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$polyline->extend_start($fw);
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$polyline->extend_end($fw);
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}
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@overhang_perimeters = grep {
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$layer->slices->contains_point($_->first_point) && $layer->slices->contains_point($_->last_point)
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} @overhang_perimeters;
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# convert bridging polylines into polygons by inflating them with their thickness
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{
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# since we're dealing with bridges, we can't assume width is larger than spacing,
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# so we take the largest value and also apply safety offset to be ensure no gaps
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# are left in between
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my $w = max($bridge_flow->scaled_width, $bridge_flow->scaled_spacing);
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$bridged_perimeters = union([
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map @{$_->grow($w/2 + 10)}, @overhang_perimeters
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]);
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}
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}
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if (1) {
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# remove the entire bridges and only support the unsupported edges
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my @bridges = map $_->expolygon,
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grep $_->bridge_angle != -1,
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@{$layerm->fill_surfaces->filter_by_type(S_TYPE_BOTTOMBRIDGE)};
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$diff = diff(
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$diff,
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[
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(map @$_, @bridges),
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@$bridged_perimeters,
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],
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1,
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);
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push @$diff, @{intersection(
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[ map @{$_->grow(+scale MARGIN)}, @{$layerm->unsupported_bridge_edges} ],
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[ map @$_, @bridges ],
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)};
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} else {
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# just remove bridged areas
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$diff = diff(
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$diff,
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$layerm->bridged,
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1,
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);
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}
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} # if ($self->object_config->dont_support_bridges)
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if ($buildplate_only) {
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# Don't support overhangs above the top surfaces.
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# This step is done before the contact surface is calcuated by growing the overhang region.
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$diff = diff($diff, $buildplate_only_top_surfaces);
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}
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next if !@$diff;
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push @overhang, @$diff; # NOTE: this is not the full overhang as it misses the outermost half of the perimeter width!
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# Let's define the required contact area by using a max gap of half the upper
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# extrusion width and extending the area according to the configured margin.
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# We increment the area in steps because we don't want our support to overflow
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# on the other side of the object (if it's very thin).
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{
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my $slices_margin = offset([ map @$_, @{$lower_layer->slices} ], +$fw/2);
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if ($buildplate_only) {
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# Trim the inflated contact surfaces by the top surfaces as well.
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push @$slices_margin, map $_->clone, @{$buildplate_only_top_surfaces};
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$slices_margin = union($slices_margin);
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}
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for ($fw/2, map {scale MARGIN_STEP} 1..(MARGIN / MARGIN_STEP)) {
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$diff = diff(
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offset(
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$diff,
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$_,
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JT_ROUND,
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scale(0.05)),
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$slices_margin
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);
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}
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}
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push @contact, @$diff;
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}
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}
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next if !@contact;
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# now apply the contact areas to the layer were they need to be made
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{
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# get the average nozzle diameter used on this layer
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my @nozzle_diameters = map $self->print_config->get_at('nozzle_diameter', $_),
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map { $_->config->perimeter_extruder-1, $_->config->infill_extruder-1, $_->config->solid_infill_extruder-1 }
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map $_->region, @{$layer->regions};
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my $nozzle_diameter = sum(@nozzle_diameters)/@nozzle_diameters;
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my $contact_z = $layer->print_z - $self->contact_distance($layer->height, $nozzle_diameter);
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# Ignore this contact area if it's too low.
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#FIXME Better to control the thickness of the interface layer printed, but that would
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# require having attributes (extrusion width / height, bridge flow etc) per island.
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next if $contact_z < $self->object_config->get_value('first_layer_height') - epsilon;
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$contact{$contact_z} = [ @contact ];
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$overhang{$contact_z} = [ @overhang ];
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if (0) {
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require "Slic3r/SVG.pm";
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Slic3r::SVG::output(Slic3r::DEBUG_OUT_PATH_PREFIX . "contact_" . $contact_z . ".svg",
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green_expolygons => union_ex($buildplate_only_top_surfaces),
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blue_expolygons => union_ex(\@contact),
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red_expolygons => union_ex(\@overhang),
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);
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}
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}
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}
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return (\%contact, \%overhang);
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}
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sub object_top {
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my ($self, $object, $contact) = @_;
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# find object top surfaces
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# we'll use them to clip our support and detect where does it stick
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my %top = (); # print_z => [ expolygons ]
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return \%top if ($self->object_config->support_material_buildplate_only);
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# Sum of unsupported contact areas above the current $layer->print_z.
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my $projection = [];
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foreach my $layer (reverse @{$object->layers}) {
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if (my @top = map @{$_->slices->filter_by_type(S_TYPE_TOP)}, @{$layer->regions}) {
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# compute projection of the contact areas above this top layer
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# first add all the 'new' contact areas to the current projection
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# ('new' means all the areas that are lower than the last top layer
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# we considered)
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my $min_top = min(keys %top) // max(keys %$contact);
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# use <= instead of just < because otherwise we'd ignore any contact regions
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# having the same Z of top layers
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push @$projection, map @{$contact->{$_}}, grep { $_ > $layer->print_z && $_ <= $min_top } keys %$contact;
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# Now find whether any projection of the contact surfaces above $layer->print_z not yet supported by any top surfaces above $layer->z falls onto this top surface.
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# $touching are the contact surfaces supported exclusively by this @top surfaaces.
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my $touching = intersection($projection, [ map $_->p, @top ]);
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if (@$touching) {
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# grow top surfaces so that interface and support generation are generated
|
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# with some spacing from object - it looks we don't need the actual
|
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# top shapes so this can be done here
|
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$top{ $layer->print_z } = offset($touching, $self->flow->scaled_width + $self->object_config->support_material_xy_spacing);
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}
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|
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# remove the areas that touched from the projection that will continue on
|
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# next, lower, top surfaces
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$projection = diff($projection, $touching);
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}
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}
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return \%top;
|
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}
|
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|
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sub support_layers_z {
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||
my ($self, $object, $contact_z, $top_z, $max_object_layer_height) = @_;
|
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|
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# quick table to check whether a given Z is a top surface
|
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my %top = map { $_ => 1 } @$top_z;
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|
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# determine layer height for any non-contact layer
|
||
# we use max() to prevent many ultra-thin layers to be inserted in case
|
||
# layer_height > nozzle_diameter * 0.75
|
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my $nozzle_diameter = $self->print_config->get_at('nozzle_diameter', $self->object_config->support_material_extruder-1);
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my $support_material_height = max($max_object_layer_height, $nozzle_diameter * 0.75);
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my $contact_distance = $self->contact_distance($support_material_height, $nozzle_diameter);
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|
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# initialize known, fixed, support layers
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my @z = @$contact_z;
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my $synchronize = $self->object_config->support_material_synchronize_layers;
|
||
if (! $synchronize) {
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push @z,
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# TODO: why we have this?
|
||
# Vojtech: To detect the bottom interface layers by finding a Z value in the $top_z.
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@$top_z;
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push @z,
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# Top surfaces of the bottom interface layers.
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(map $_ + $contact_distance, @$top_z);
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}
|
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@z = sort { $a <=> $b } @z;
|
||
|
||
# enforce first layer height
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my $first_layer_height = $self->object_config->get_value('first_layer_height');
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shift @z while @z && $z[0] <= $first_layer_height;
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||
unshift @z, $first_layer_height;
|
||
|
||
# add raft layers by dividing the space between first layer and
|
||
# first contact layer evenly
|
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if ($self->object_config->raft_layers > 1 && @z >= 2) {
|
||
# $z[1] is last raft layer (contact layer for the first layer object)
|
||
my $height = ($z[1] - $z[0]) / ($self->object_config->raft_layers - 1);
|
||
# since we already have two raft layers ($z[0] and $z[1]) we need to insert
|
||
# raft_layers-2 more
|
||
splice @z, 1, 0,
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map { sprintf "%.2f", $_ }
|
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map { $z[0] + $height * $_ }
|
||
1..($self->object_config->raft_layers - 2);
|
||
}
|
||
|
||
if ($synchronize) {
|
||
@z = splice @z, $self->object_config->raft_layers;
|
||
# if ($self->object_config->raft_layers > scalar(@z));
|
||
push @z, map $_->print_z, @{$object->layers};
|
||
} else {
|
||
# create other layers (skip raft layers as they're already done and use thicker layers)
|
||
for (my $i = $#z; $i >= $self->object_config->raft_layers; $i--) {
|
||
my $target_height = $support_material_height;
|
||
if ($i > 0 && $top{ $z[$i-1] }) {
|
||
# Bridge flow?
|
||
#FIXME We want to enforce not only the bridge flow height, but also the interface gap!
|
||
# This will introduce an additional layer if the gap is set to an extreme value!
|
||
$target_height = $nozzle_diameter;
|
||
}
|
||
|
||
# enforce first layer height
|
||
#FIXME better to split the layers regularly, than to bite a constant height one at a time,
|
||
# and then be left with a very thin layer at the end.
|
||
if (($i == 0 && $z[$i] > $target_height + $first_layer_height)
|
||
|| ($z[$i] - $z[$i-1] > $target_height + Slic3r::Geometry::epsilon)) {
|
||
splice @z, $i, 0, ($z[$i] - $target_height);
|
||
$i++;
|
||
}
|
||
}
|
||
}
|
||
|
||
# remove duplicates and make sure all 0.x values have the leading 0
|
||
{
|
||
my %sl = map { 1 * $_ => 1 } @z;
|
||
@z = sort { $a <=> $b } keys %sl;
|
||
}
|
||
|
||
return \@z;
|
||
}
|
||
|
||
sub generate_top_interface_layers {
|
||
my ($self, $support_z, $contact, $top) = @_;
|
||
|
||
# If no interface layers are allowed, don't generate top interface layers.
|
||
return if $self->object_config->support_material_interface_layers == 0;
|
||
|
||
# let's now generate interface layers below contact areas
|
||
my %interface = (); # layer_id => [ polygons ]
|
||
my $interface_layers_num = $self->object_config->support_material_interface_layers;
|
||
for my $layer_id (0 .. $#$support_z) {
|
||
my $z = $support_z->[$layer_id];
|
||
my $this = $contact->{$z} // next;
|
||
|
||
# count contact layer as interface layer
|
||
for (my $i = $layer_id-1; $i >= 0 && $i > $layer_id-$interface_layers_num; $i--) {
|
||
$z = $support_z->[$i];
|
||
my @overlapping_layers = $self->overlapping_layers($i, $support_z);
|
||
my @overlapping_z = map $support_z->[$_], @overlapping_layers;
|
||
|
||
# Compute interface area on this layer as diff of upper contact area
|
||
# (or upper interface area) and layer slices.
|
||
# This diff is responsible of the contact between support material and
|
||
# the top surfaces of the object. We should probably offset the top
|
||
# surfaces vertically before performing the diff, but this needs
|
||
# investigation.
|
||
$this = $interface{$i} = diff(
|
||
[
|
||
@$this, # clipped projection of the current contact regions
|
||
@{ $interface{$i} || [] }, # interface regions already applied to this layer
|
||
],
|
||
[
|
||
(map @$_, map $top->{$_}, grep exists $top->{$_}, @overlapping_z), # top slices on this layer
|
||
(map @$_, map $contact->{$_}, grep exists $contact->{$_}, @overlapping_z), # contact regions on this layer
|
||
],
|
||
1,
|
||
);
|
||
}
|
||
}
|
||
|
||
return \%interface;
|
||
}
|
||
|
||
sub generate_bottom_interface_layers {
|
||
my ($self, $support_z, $base, $top, $interface) = @_;
|
||
|
||
# If no interface layers are allowed, don't generate bottom interface layers.
|
||
return if $self->object_config->support_material_interface_layers == 0;
|
||
|
||
my $area_threshold = $self->interface_flow->scaled_spacing ** 2;
|
||
|
||
# loop through object's top surfaces
|
||
foreach my $top_z (sort keys %$top) {
|
||
my $this = $top->{$top_z};
|
||
|
||
# keep a count of the interface layers we generated for this top surface
|
||
my $interface_layers = 0;
|
||
|
||
# loop through support layers until we find the one(s) right above the top
|
||
# surface
|
||
foreach my $layer_id (0 .. $#$support_z) {
|
||
my $z = $support_z->[$layer_id];
|
||
next unless $z > $top_z;
|
||
|
||
if ($base->{$layer_id}) {
|
||
# get the support material area that should be considered interface
|
||
my $interface_area = intersection(
|
||
$base->{$layer_id},
|
||
$this,
|
||
);
|
||
|
||
# discard too small areas
|
||
$interface_area = [ grep abs($_->area) >= $area_threshold, @$interface_area ];
|
||
|
||
# subtract new interface area from base
|
||
$base->{$layer_id} = diff(
|
||
$base->{$layer_id},
|
||
$interface_area,
|
||
);
|
||
|
||
# add new interface area to interface
|
||
push @{$interface->{$layer_id}}, @$interface_area;
|
||
}
|
||
|
||
$interface_layers++;
|
||
last if $interface_layers == $self->object_config->support_material_interface_layers;
|
||
}
|
||
}
|
||
}
|
||
|
||
sub generate_base_layers {
|
||
my ($self, $support_z, $contact, $interface, $top) = @_;
|
||
|
||
# let's now generate support layers under interface layers
|
||
my $base = {}; # layer_id => [ polygons ]
|
||
{
|
||
my $fillet_radius_scaled = scale($self->object_config->support_material_spacing);
|
||
for my $i (reverse 0 .. $#$support_z-1) {
|
||
my $z = $support_z->[$i];
|
||
my @overlapping_layers = $self->overlapping_layers($i, $support_z);
|
||
my @overlapping_z = map $support_z->[$_], @overlapping_layers;
|
||
|
||
# in case we have no interface layers, look at upper contact
|
||
# (1 interface layer means we only have contact layer, so $interface->{$i+1} is empty)
|
||
my @upper_contact = ();
|
||
if ($self->object_config->support_material_interface_layers <= 1) {
|
||
@upper_contact = @{ $contact->{$support_z->[$i+1]} || [] };
|
||
}
|
||
|
||
my $trim_polygons = [
|
||
(map @$_, map $top->{$_}, grep exists $top->{$_}, @overlapping_z), # top slices on this layer
|
||
(map @$_, map $interface->{$_}, grep exists $interface->{$_}, @overlapping_layers), # interface regions on this layer
|
||
(map @$_, map $contact->{$_}, grep exists $contact->{$_}, @overlapping_z), # contact regions on this layer
|
||
];
|
||
|
||
$base->{$i} = diff(
|
||
[
|
||
@{ $base->{$i+1} || [] }, # support regions on upper layer
|
||
@{ $interface->{$i+1} || [] }, # interface regions on upper layer
|
||
@upper_contact, # contact regions on upper layer
|
||
],
|
||
$trim_polygons,
|
||
1, # safety offset to merge the touching source polygons
|
||
);
|
||
|
||
if (0) {
|
||
# Fillet the base polygons and trim them again with the top, interface and contact layers.
|
||
$base->{$i} = diff(
|
||
offset2(
|
||
$base->{$i},
|
||
$fillet_radius_scaled,
|
||
-$fillet_radius_scaled,
|
||
# Use a geometric offsetting for filleting.
|
||
JT_ROUND,
|
||
0.2*$fillet_radius_scaled),
|
||
$trim_polygons,
|
||
0); # don't apply the safety offset.
|
||
}
|
||
}
|
||
}
|
||
|
||
return $base;
|
||
}
|
||
|
||
# This method removes object silhouette from support material
|
||
# (it's used with interface and base only). It removes a bit more,
|
||
# leaving a thin gap between object and support in the XY plane.
|
||
sub clip_with_object {
|
||
my ($self, $support, $support_z, $object) = @_;
|
||
|
||
foreach my $i (keys %$support) {
|
||
next if !@{$support->{$i}};
|
||
|
||
my $zmax = $support_z->[$i];
|
||
my $zmin = ($i == 0) ? 0 : $support_z->[$i-1];
|
||
my @layers = grep { $_->print_z > $zmin && ($_->print_z - $_->height) < $zmax }
|
||
@{$object->layers};
|
||
|
||
# $layer->slices contains the full shape of layer, thus including
|
||
# perimeter's width. $support contains the full shape of support
|
||
# material, thus including the width of its foremost extrusion.
|
||
# We leave a gap equal to a full extrusion width + an offset
|
||
# if the user wants to play around with this setting.
|
||
$support->{$i} = diff(
|
||
$support->{$i},
|
||
offset([ map @$_, map @{$_->slices}, @layers ], +$self->object_config->support_material_xy_spacing),
|
||
);
|
||
}
|
||
}
|
||
|
||
sub generate_toolpaths {
|
||
my ($self, $object, $overhang, $contact, $interface, $base) = @_;
|
||
|
||
my $flow = $self->flow;
|
||
my $interface_flow = $self->interface_flow;
|
||
|
||
# shape of contact area
|
||
my $contact_loops = $self->object_config->support_material_interface_contact_loops ? 1 : 0;
|
||
my $circle_radius = 1.5 * $interface_flow->scaled_width - ($self->object_config->support_material_xy_spacing / 0.000001) ;
|
||
my $circle_distance = 3 * $circle_radius;
|
||
my $circle = Slic3r::Polygon->new(map [ $circle_radius * cos $_, $circle_radius * sin $_ ],
|
||
(5*PI/3, 4*PI/3, PI, 2*PI/3, PI/3, 0));
|
||
|
||
Slic3r::debugf "Generating patterns\n";
|
||
|
||
# prepare fillers
|
||
my $pattern = $self->object_config->support_material_pattern;
|
||
my $with_sheath = $self->object_config->support_material_with_sheath;
|
||
my @angles = ($self->object_config->support_material_angle);
|
||
if ($pattern eq 'rectilinear-grid') {
|
||
$pattern = 'rectilinear';
|
||
push @angles, $angles[0] + 90;
|
||
} elsif ($pattern eq 'pillars') {
|
||
$pattern = 'honeycomb';
|
||
}
|
||
|
||
my $interface_angle = $self->object_config->support_material_angle + 90;
|
||
my $interface_spacing = $self->object_config->support_material_interface_spacing + $interface_flow->spacing;
|
||
my $interface_density = $interface_spacing == 0 ? 1 : $interface_flow->spacing / $interface_spacing;
|
||
my $support_spacing = $self->object_config->support_material_spacing + $flow->spacing;
|
||
my $support_density = $support_spacing == 0 ? 1 : $flow->spacing / $support_spacing;
|
||
|
||
my $process_layer = sub {
|
||
my ($layer_id) = @_;
|
||
my $layer = $object->support_layers->[$layer_id];
|
||
my $z = $layer->print_z;
|
||
|
||
# we redefine flows locally by applying this layer's height
|
||
my $_flow = $flow->clone;
|
||
my $_interface_flow = $interface_flow->clone;
|
||
$_flow->set_height($layer->height);
|
||
$_interface_flow->set_height($layer->height);
|
||
|
||
my $overhang = $overhang->{$z} || [];
|
||
my $contact = $contact->{$z} || [];
|
||
my $interface = $interface->{$layer_id} || [];
|
||
my $base = $base->{$layer_id} || [];
|
||
|
||
if (DEBUG_CONTACT_ONLY) {
|
||
$interface = [];
|
||
$base = [];
|
||
}
|
||
|
||
if (0) {
|
||
require "Slic3r/SVG.pm";
|
||
Slic3r::SVG::output(Slic3r::DEBUG_OUT_PATH_PREFIX . "layer_" . $z . ".svg",
|
||
blue_expolygons => union_ex($base),
|
||
red_expolygons => union_ex($contact),
|
||
green_expolygons => union_ex($interface),
|
||
);
|
||
}
|
||
|
||
# islands
|
||
$layer->support_islands->append(@{union_ex([ @$interface, @$base, @$contact ])});
|
||
|
||
# contact
|
||
my $contact_infill = [];
|
||
if ($self->object_config->support_material_interface_layers == 0) {
|
||
# if no interface layers were requested we treat the contact layer
|
||
# exactly as a generic base layer
|
||
push @$base, @$contact;
|
||
} elsif ($contact_loops == 0) {
|
||
# No contact loops, but some interface layers. Print the contact layer as a normal interface layer.
|
||
push @$interface, @$contact;
|
||
} elsif (@$contact) {
|
||
# generate the outermost loop
|
||
|
||
# find centerline of the external loop (or any other kind of extrusions should the loop be skipped)
|
||
$contact = offset($contact, -($_interface_flow->scaled_width + ($self->object_config->support_material_xy_spacing / 0.000001)) /2);
|
||
|
||
my @loops0 = ();
|
||
{
|
||
# find centerline of the external loop of the contours
|
||
my @external_loops = @$contact;
|
||
|
||
# only consider the loops facing the overhang
|
||
{
|
||
my $overhang_with_margin = offset($overhang, +$_interface_flow->scaled_width/2);
|
||
@external_loops = grep {
|
||
@{intersection_pl(
|
||
[ $_->split_at_first_point ],
|
||
$overhang_with_margin,
|
||
)}
|
||
} @external_loops;
|
||
}
|
||
|
||
# apply a pattern to the loop
|
||
my @positions = map @{Slic3r::Polygon->new(@$_)->equally_spaced_points($circle_distance)}, @external_loops;
|
||
@loops0 = @{diff(
|
||
[ @external_loops ],
|
||
[ map { my $c = $circle->clone; $c->translate(@$_); $c } @positions ],
|
||
)};
|
||
}
|
||
|
||
# make more loops
|
||
my @loops = @loops0;
|
||
for my $i (2..$contact_loops) {
|
||
my $d = ($i-1) * $_interface_flow->scaled_spacing;
|
||
push @loops, @{offset2(\@loops0, -$d -0.5*$_interface_flow->scaled_spacing, +0.5*$_interface_flow->scaled_spacing)};
|
||
}
|
||
|
||
# clip such loops to the side oriented towards the object
|
||
@loops = @{intersection_pl(
|
||
[ map $_->split_at_first_point, @loops ],
|
||
offset($overhang, +scale MARGIN),
|
||
)};
|
||
|
||
# add the contact infill area to the interface area
|
||
# note that growing loops by $circle_radius ensures no tiny
|
||
# extrusions are left inside the circles; however it creates
|
||
# a very large gap between loops and contact_infill, so maybe another
|
||
# solution should be found to achieve both goals
|
||
$contact_infill = diff(
|
||
$contact,
|
||
[ map @{$_->grow($circle_radius*1.1)}, @loops ],
|
||
);
|
||
|
||
# transform loops into ExtrusionPath objects
|
||
my $mm3_per_mm = $_interface_flow->mm3_per_mm;
|
||
@loops = map Slic3r::ExtrusionPath->new(
|
||
polyline => $_,
|
||
role => EXTR_ROLE_SUPPORTMATERIAL_INTERFACE,
|
||
mm3_per_mm => $mm3_per_mm,
|
||
width => $_interface_flow->width,
|
||
height => $layer->height,
|
||
), @loops;
|
||
|
||
$layer->support_interface_fills->append(@loops);
|
||
}
|
||
|
||
# Allocate the fillers exclusively in the worker threads! Don't allocate them at the main thread,
|
||
# as Perl copies the C++ pointers by default, so then the C++ objects are shared between threads!
|
||
my %fillers = (
|
||
interface => Slic3r::Filler->new_from_type('rectilinear'),
|
||
support => Slic3r::Filler->new_from_type($pattern),
|
||
);
|
||
my $bounding_box = $object->bounding_box;
|
||
$fillers{interface}->set_bounding_box($object->bounding_box);
|
||
$fillers{support}->set_bounding_box($object->bounding_box);
|
||
|
||
# interface and contact infill
|
||
if (@$interface || @$contact_infill) {
|
||
$fillers{interface}->set_angle($interface_angle);
|
||
$fillers{interface}->set_spacing($_interface_flow->spacing);
|
||
|
||
# find centerline of the external loop
|
||
$interface = offset2($interface, +scaled_epsilon, -(scaled_epsilon + $_interface_flow->scaled_width/2));
|
||
|
||
# join regions by offsetting them to ensure they're merged
|
||
$interface = offset([ @$interface, @$contact_infill ], scaled_epsilon);
|
||
|
||
# turn base support into interface when it's contained in our holes
|
||
# (this way we get wider interface anchoring)
|
||
{
|
||
my @p = @$interface;
|
||
@$interface = ();
|
||
foreach my $p (@p) {
|
||
if ($p->is_clockwise) {
|
||
my $p2 = $p->clone;
|
||
$p2->make_counter_clockwise;
|
||
next if !@{diff([$p2], $base, 1)};
|
||
}
|
||
push @$interface, $p;
|
||
}
|
||
}
|
||
$base = diff($base, $interface);
|
||
|
||
my @paths = ();
|
||
foreach my $expolygon (@{union_ex($interface)}) {
|
||
my $polylines = $fillers{interface}->fill_surface(
|
||
Slic3r::Surface->new(expolygon => $expolygon, surface_type => S_TYPE_INTERNAL),
|
||
density => $interface_density,
|
||
layer_height => $layer->height,
|
||
complete => 1,
|
||
);
|
||
my $mm3_per_mm = $_interface_flow->mm3_per_mm;
|
||
|
||
push @paths, map Slic3r::ExtrusionPath->new(
|
||
polyline => Slic3r::Polyline->new(@$_),
|
||
role => EXTR_ROLE_SUPPORTMATERIAL_INTERFACE,
|
||
mm3_per_mm => $mm3_per_mm,
|
||
width => $_interface_flow->width,
|
||
height => $layer->height,
|
||
), @$polylines,
|
||
}
|
||
|
||
$layer->support_interface_fills->append(@paths);
|
||
}
|
||
|
||
# support or flange
|
||
if (@$base) {
|
||
my $filler = $fillers{support};
|
||
$filler->set_angle($angles[ ($layer_id) % @angles ]);
|
||
|
||
# We don't use $base_flow->spacing because we need a constant spacing
|
||
# value that guarantees that all layers are correctly aligned.
|
||
$filler->set_spacing($flow->spacing);
|
||
|
||
my $density = $support_density;
|
||
my $base_flow = $_flow;
|
||
|
||
# find centerline of the external loop/extrusions
|
||
my $to_infill = offset2_ex($base, +scaled_epsilon, -(scaled_epsilon + $_flow->scaled_width/2));
|
||
|
||
if (0) {
|
||
require "Slic3r/SVG.pm";
|
||
Slic3r::SVG::output(Slic3r::DEBUG_OUT_PATH_PREFIX . "to_infill_base" . $z . ".svg",
|
||
red_expolygons => union_ex($contact),
|
||
green_expolygons => union_ex($interface),
|
||
blue_expolygons => $to_infill,
|
||
);
|
||
}
|
||
|
||
my @paths = ();
|
||
|
||
# base flange
|
||
if ($layer_id == 0) {
|
||
$filler = $fillers{interface};
|
||
$filler->set_angle($self->object_config->support_material_angle + 90);
|
||
$density = 0.5;
|
||
$base_flow = $self->first_layer_flow;
|
||
|
||
# use the proper spacing for first layer as we don't need to align
|
||
# its pattern to the other layers
|
||
$filler->set_spacing($base_flow->spacing);
|
||
} elsif ($with_sheath) {
|
||
# draw a perimeter all around support infill
|
||
# TODO: use brim ordering algorithm
|
||
my $mm3_per_mm = $_flow->mm3_per_mm;
|
||
push @paths, map Slic3r::ExtrusionPath->new(
|
||
polyline => $_->split_at_first_point,
|
||
role => EXTR_ROLE_SUPPORTMATERIAL,
|
||
mm3_per_mm => $mm3_per_mm,
|
||
width => $_flow->width,
|
||
height => $layer->height,
|
||
), map @$_, @$to_infill;
|
||
|
||
# TODO: use offset2_ex()
|
||
$to_infill = offset_ex([ map @$_, @$to_infill ], -$_flow->scaled_spacing);
|
||
}
|
||
|
||
foreach my $expolygon (@$to_infill) {
|
||
my $polylines = $filler->fill_surface(
|
||
Slic3r::Surface->new(expolygon => $expolygon, surface_type => S_TYPE_INTERNAL),
|
||
density => $density,
|
||
layer_height => $layer->height,
|
||
complete => 1,
|
||
);
|
||
|
||
push @paths, map Slic3r::ExtrusionPath->new(
|
||
polyline => Slic3r::Polyline->new(@$_),
|
||
role => EXTR_ROLE_SUPPORTMATERIAL,
|
||
mm3_per_mm => $base_flow->mm3_per_mm,
|
||
width => $base_flow->width,
|
||
height => $layer->height,
|
||
), @$polylines;
|
||
}
|
||
|
||
$layer->support_fills->append(@paths);
|
||
}
|
||
|
||
if (0) {
|
||
require "Slic3r/SVG.pm";
|
||
Slic3r::SVG::output("islands_" . $z . ".svg",
|
||
red_expolygons => union_ex($contact),
|
||
green_expolygons => union_ex($interface),
|
||
green_polylines => [ map $_->unpack->polyline, @{$layer->support_contact_fills} ],
|
||
polylines => [ map $_->unpack->polyline, @{$layer->support_fills} ],
|
||
);
|
||
}
|
||
};
|
||
|
||
Slic3r::parallelize(
|
||
threads => $self->print_config->threads,
|
||
items => [ 0 .. $#{$object->support_layers} ],
|
||
thread_cb => sub {
|
||
my $q = shift;
|
||
while (defined (my $layer_id = $q->dequeue)) {
|
||
$process_layer->($layer_id);
|
||
}
|
||
},
|
||
no_threads_cb => sub {
|
||
$process_layer->($_) for 0 .. $#{$object->support_layers};
|
||
},
|
||
);
|
||
}
|
||
|
||
sub generate_pillars_shape {
|
||
my ($self, $contact, $support_z, $shape) = @_;
|
||
|
||
# this prevents supplying an empty point set to BoundingBox constructor
|
||
return if !%$contact;
|
||
|
||
my $pillar_size = scale PILLAR_SIZE;
|
||
my $pillar_spacing = scale PILLAR_SPACING;
|
||
|
||
# A regular grid of pillars, filling the 2D bounding box.
|
||
# arrayref of polygons
|
||
my $grid; # arrayref of polygons
|
||
{
|
||
# Rectangle with a side of 2.5x2.5mm.
|
||
my $pillar = Slic3r::Polygon->new(
|
||
[0,0],
|
||
[$pillar_size, 0],
|
||
[$pillar_size, $pillar_size],
|
||
[0, $pillar_size],
|
||
);
|
||
|
||
# A regular grid of pillars, filling the 2D bounding box.
|
||
my @pillars = ();
|
||
# 2D bounding box of the projection of all contact polygons.
|
||
my $bb = Slic3r::Geometry::BoundingBox->new_from_points([ map @$_, map @$_, values %$contact ]);
|
||
for (my $x = $bb->x_min; $x <= $bb->x_max-$pillar_size; $x += $pillar_spacing) {
|
||
for (my $y = $bb->y_min; $y <= $bb->y_max-$pillar_size; $y += $pillar_spacing) {
|
||
push @pillars, my $p = $pillar->clone;
|
||
$p->translate($x, $y);
|
||
}
|
||
}
|
||
$grid = union(\@pillars);
|
||
}
|
||
|
||
# add pillars to every layer
|
||
for my $i (0..$#$support_z) {
|
||
$shape->[$i] = [ @$grid ];
|
||
}
|
||
|
||
# build capitals
|
||
for my $i (0..$#$support_z) {
|
||
my $z = $support_z->[$i];
|
||
|
||
my $capitals = intersection(
|
||
$grid,
|
||
$contact->{$z} // [],
|
||
);
|
||
|
||
# work on one pillar at time (if any) to prevent the capitals from being merged
|
||
# but store the contact area supported by the capital because we need to make
|
||
# sure nothing is left
|
||
my $contact_supported_by_capitals = [];
|
||
foreach my $capital (@$capitals) {
|
||
# enlarge capital tops
|
||
$capital = offset([$capital], +($pillar_spacing - $pillar_size)/2);
|
||
push @$contact_supported_by_capitals, @$capital;
|
||
|
||
for (my $j = $i-1; $j >= 0; $j--) {
|
||
my $jz = $support_z->[$j];
|
||
$capital = offset($capital, -$self->interface_flow->scaled_width/2);
|
||
last if !@$capitals;
|
||
push @{ $shape->[$j] }, @$capital;
|
||
}
|
||
}
|
||
|
||
# Capitals will not generally cover the whole contact area because there will be
|
||
# remainders. For now we handle this situation by projecting such unsupported
|
||
# areas to the ground, just like we would do with a normal support.
|
||
my $contact_not_supported_by_capitals = diff(
|
||
$contact->{$z} // [],
|
||
$contact_supported_by_capitals,
|
||
);
|
||
if (@$contact_not_supported_by_capitals) {
|
||
for (my $j = $i-1; $j >= 0; $j--) {
|
||
push @{ $shape->[$j] }, @$contact_not_supported_by_capitals;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
sub clip_with_shape {
|
||
my ($self, $support, $shape) = @_;
|
||
|
||
foreach my $i (keys %$support) {
|
||
# don't clip bottom layer with shape so that we
|
||
# can generate a continuous base flange
|
||
# also don't clip raft layers
|
||
next if $i == 0;
|
||
next if $i < $self->object_config->raft_layers;
|
||
$support->{$i} = intersection(
|
||
$support->{$i},
|
||
$shape->[$i],
|
||
);
|
||
}
|
||
}
|
||
|
||
# this method returns the indices of the layers overlapping with the given one
|
||
sub overlapping_layers {
|
||
my ($self, $i, $support_z) = @_;
|
||
|
||
my $zmax = $support_z->[$i];
|
||
my $zmin = ($i == 0) ? 0 : $support_z->[$i-1];
|
||
|
||
return grep {
|
||
my $zmax2 = $support_z->[$_];
|
||
my $zmin2 = ($_ == 0) ? 0 : $support_z->[$_-1];
|
||
$zmax > $zmin2 && $zmin < $zmax2;
|
||
} 0..$#$support_z;
|
||
}
|
||
|
||
sub contact_distance {
|
||
my ($self, $layer_height, $nozzle_diameter) = @_;
|
||
|
||
my $extra = $self->object_config->support_material_contact_distance;
|
||
if ($extra == 0) {
|
||
return $layer_height;
|
||
} else {
|
||
return $nozzle_diameter + $extra;
|
||
}
|
||
}
|
||
|
||
1;
|