310 lines
16 KiB
C++
310 lines
16 KiB
C++
#ifndef slic3r_ExtrusionEntity_hpp_
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#define slic3r_ExtrusionEntity_hpp_
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#include "libslic3r.h"
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#include "Polygon.hpp"
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#include "Polyline.hpp"
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namespace Slic3r {
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class ExPolygonCollection;
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class ExtrusionEntityCollection;
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class Extruder;
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/* Each ExtrusionRole value identifies a distinct set of { extruder, speed } */
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enum ExtrusionRole {
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erNone,
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erPerimeter,
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erExternalPerimeter,
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erOverhangPerimeter,
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erInternalInfill,
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erSolidInfill,
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erTopSolidInfill,
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erBridgeInfill,
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erGapFill,
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erSkirt,
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erSupportMaterial,
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erSupportMaterialInterface,
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erWipeTower,
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erCustom,
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// Extrusion role for a collection with multiple extrusion roles.
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erMixed,
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};
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inline bool is_perimeter(ExtrusionRole role)
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{
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return role == erPerimeter
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|| role == erExternalPerimeter
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|| role == erOverhangPerimeter;
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}
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inline bool is_infill(ExtrusionRole role)
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{
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return role == erBridgeInfill
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|| role == erInternalInfill
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|| role == erSolidInfill
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|| role == erTopSolidInfill;
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}
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inline bool is_solid_infill(ExtrusionRole role)
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{
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return role == erBridgeInfill
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|| role == erSolidInfill
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|| role == erTopSolidInfill;
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}
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inline bool is_bridge(ExtrusionRole role) {
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return role == erBridgeInfill
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|| role == erOverhangPerimeter;
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}
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/* Special flags describing loop */
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enum ExtrusionLoopRole {
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elrDefault,
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elrContourInternalPerimeter,
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elrSkirt,
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};
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class ExtrusionEntity
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{
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public:
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virtual ExtrusionRole role() const = 0;
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virtual bool is_collection() const { return false; }
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virtual bool is_loop() const { return false; }
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virtual bool can_reverse() const { return true; }
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virtual ExtrusionEntity* clone() const = 0;
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virtual ~ExtrusionEntity() {};
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virtual void reverse() = 0;
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virtual Point first_point() const = 0;
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virtual Point last_point() const = 0;
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// Produce a list of 2D polygons covered by the extruded paths, offsetted by the extrusion width.
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// Increase the offset by scaled_epsilon to achieve an overlap, so a union will produce no gaps.
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virtual void polygons_covered_by_width(Polygons &out, const float scaled_epsilon) const = 0;
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// Produce a list of 2D polygons covered by the extruded paths, offsetted by the extrusion spacing.
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// Increase the offset by scaled_epsilon to achieve an overlap, so a union will produce no gaps.
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// Useful to calculate area of an infill, which has been really filled in by a 100% rectilinear infill.
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virtual void polygons_covered_by_spacing(Polygons &out, const float scaled_epsilon) const = 0;
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Polygons polygons_covered_by_width(const float scaled_epsilon = 0.f) const
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{ Polygons out; this->polygons_covered_by_width(out, scaled_epsilon); return out; }
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Polygons polygons_covered_by_spacing(const float scaled_epsilon = 0.f) const
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{ Polygons out; this->polygons_covered_by_spacing(out, scaled_epsilon); return out; }
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// Minimum volumetric velocity of this extrusion entity. Used by the constant nozzle pressure algorithm.
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virtual double min_mm3_per_mm() const = 0;
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virtual Polyline as_polyline() const = 0;
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virtual double length() const = 0;
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};
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typedef std::vector<ExtrusionEntity*> ExtrusionEntitiesPtr;
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class ExtrusionPath : public ExtrusionEntity
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{
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public:
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Polyline polyline;
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// Volumetric velocity. mm^3 of plastic per mm of linear head motion. Used by the G-code generator.
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double mm3_per_mm;
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// Width of the extrusion, used for visualization purposes.
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float width;
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// Height of the extrusion, used for visualization purposed.
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float height;
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// Feedrate of the extrusion, used for visualization purposed.
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float feedrate;
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// Id of the extruder, used for visualization purposed.
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unsigned int extruder_id;
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ExtrusionPath(ExtrusionRole role) : mm3_per_mm(-1), width(-1), height(-1), feedrate(0.0f), extruder_id(0), m_role(role) {};
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ExtrusionPath(ExtrusionRole role, double mm3_per_mm, float width, float height) : mm3_per_mm(mm3_per_mm), width(width), height(height), feedrate(0.0f), extruder_id(0), m_role(role) {};
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ExtrusionPath(const ExtrusionPath &rhs) : polyline(rhs.polyline), mm3_per_mm(rhs.mm3_per_mm), width(rhs.width), height(rhs.height), feedrate(rhs.feedrate), extruder_id(rhs.extruder_id), m_role(rhs.m_role) {}
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ExtrusionPath(ExtrusionPath &&rhs) : polyline(std::move(rhs.polyline)), mm3_per_mm(rhs.mm3_per_mm), width(rhs.width), height(rhs.height), feedrate(rhs.feedrate), extruder_id(rhs.extruder_id), m_role(rhs.m_role) {}
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// ExtrusionPath(ExtrusionRole role, const Flow &flow) : m_role(role), mm3_per_mm(flow.mm3_per_mm()), width(flow.width), height(flow.height), feedrate(0.0f), extruder_id(0) {};
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ExtrusionPath& operator=(const ExtrusionPath &rhs) { this->m_role = rhs.m_role; this->mm3_per_mm = rhs.mm3_per_mm; this->width = rhs.width; this->height = rhs.height; this->feedrate = rhs.feedrate, this->extruder_id = rhs.extruder_id, this->polyline = rhs.polyline; return *this; }
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ExtrusionPath& operator=(ExtrusionPath &&rhs) { this->m_role = rhs.m_role; this->mm3_per_mm = rhs.mm3_per_mm; this->width = rhs.width; this->height = rhs.height; this->feedrate = rhs.feedrate, this->extruder_id = rhs.extruder_id, this->polyline = std::move(rhs.polyline); return *this; }
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ExtrusionPath* clone() const { return new ExtrusionPath (*this); }
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void reverse() { this->polyline.reverse(); }
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Point first_point() const { return this->polyline.points.front(); }
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Point last_point() const { return this->polyline.points.back(); }
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// Produce a list of extrusion paths into retval by clipping this path by ExPolygonCollection.
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// Currently not used.
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void intersect_expolygons(const ExPolygonCollection &collection, ExtrusionEntityCollection* retval) const;
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// Produce a list of extrusion paths into retval by removing parts of this path by ExPolygonCollection.
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// Currently not used.
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void subtract_expolygons(const ExPolygonCollection &collection, ExtrusionEntityCollection* retval) const;
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void clip_end(double distance);
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void simplify(double tolerance);
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virtual double length() const;
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virtual ExtrusionRole role() const { return m_role; }
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// Produce a list of 2D polygons covered by the extruded paths, offsetted by the extrusion width.
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// Increase the offset by scaled_epsilon to achieve an overlap, so a union will produce no gaps.
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void polygons_covered_by_width(Polygons &out, const float scaled_epsilon) const;
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// Produce a list of 2D polygons covered by the extruded paths, offsetted by the extrusion spacing.
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// Increase the offset by scaled_epsilon to achieve an overlap, so a union will produce no gaps.
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// Useful to calculate area of an infill, which has been really filled in by a 100% rectilinear infill.
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void polygons_covered_by_spacing(Polygons &out, const float scaled_epsilon) const;
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Polygons polygons_covered_by_width(const float scaled_epsilon = 0.f) const
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{ Polygons out; this->polygons_covered_by_width(out, scaled_epsilon); return out; }
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Polygons polygons_covered_by_spacing(const float scaled_epsilon = 0.f) const
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{ Polygons out; this->polygons_covered_by_spacing(out, scaled_epsilon); return out; }
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// Minimum volumetric velocity of this extrusion entity. Used by the constant nozzle pressure algorithm.
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double min_mm3_per_mm() const { return this->mm3_per_mm; }
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Polyline as_polyline() const { return this->polyline; }
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private:
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void _inflate_collection(const Polylines &polylines, ExtrusionEntityCollection* collection) const;
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ExtrusionRole m_role;
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};
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typedef std::vector<ExtrusionPath> ExtrusionPaths;
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// Single continuous extrusion path, possibly with varying extrusion thickness, extrusion height or bridging / non bridging.
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class ExtrusionMultiPath : public ExtrusionEntity
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{
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public:
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ExtrusionPaths paths;
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ExtrusionMultiPath() {};
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ExtrusionMultiPath(const ExtrusionMultiPath &rhs) : paths(rhs.paths) {}
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ExtrusionMultiPath(ExtrusionMultiPath &&rhs) : paths(std::move(rhs.paths)) {}
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ExtrusionMultiPath(const ExtrusionPaths &paths) : paths(paths) {};
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ExtrusionMultiPath(const ExtrusionPath &path) { this->paths.push_back(path); }
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ExtrusionMultiPath& operator=(const ExtrusionMultiPath &rhs) { this->paths = rhs.paths; return *this; }
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ExtrusionMultiPath& operator=(ExtrusionMultiPath &&rhs) { this->paths = std::move(rhs.paths); return *this; }
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bool is_loop() const { return false; }
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bool can_reverse() const { return true; }
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ExtrusionMultiPath* clone() const { return new ExtrusionMultiPath(*this); }
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void reverse();
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Point first_point() const { return this->paths.front().polyline.points.front(); }
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Point last_point() const { return this->paths.back().polyline.points.back(); }
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virtual double length() const;
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virtual ExtrusionRole role() const { return this->paths.empty() ? erNone : this->paths.front().role(); }
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// Produce a list of 2D polygons covered by the extruded paths, offsetted by the extrusion width.
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// Increase the offset by scaled_epsilon to achieve an overlap, so a union will produce no gaps.
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void polygons_covered_by_width(Polygons &out, const float scaled_epsilon) const;
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// Produce a list of 2D polygons covered by the extruded paths, offsetted by the extrusion spacing.
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// Increase the offset by scaled_epsilon to achieve an overlap, so a union will produce no gaps.
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// Useful to calculate area of an infill, which has been really filled in by a 100% rectilinear infill.
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void polygons_covered_by_spacing(Polygons &out, const float scaled_epsilon) const;
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Polygons polygons_covered_by_width(const float scaled_epsilon = 0.f) const
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{ Polygons out; this->polygons_covered_by_width(out, scaled_epsilon); return out; }
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Polygons polygons_covered_by_spacing(const float scaled_epsilon = 0.f) const
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{ Polygons out; this->polygons_covered_by_spacing(out, scaled_epsilon); return out; }
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// Minimum volumetric velocity of this extrusion entity. Used by the constant nozzle pressure algorithm.
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double min_mm3_per_mm() const;
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Polyline as_polyline() const;
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};
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// Single continuous extrusion loop, possibly with varying extrusion thickness, extrusion height or bridging / non bridging.
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class ExtrusionLoop : public ExtrusionEntity
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{
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public:
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ExtrusionPaths paths;
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ExtrusionLoop(ExtrusionLoopRole role = elrDefault) : m_loop_role(role) {};
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ExtrusionLoop(const ExtrusionPaths &paths, ExtrusionLoopRole role = elrDefault) : paths(paths), m_loop_role(role) {};
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ExtrusionLoop(ExtrusionPaths &&paths, ExtrusionLoopRole role = elrDefault) : paths(std::move(paths)), m_loop_role(role) {};
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ExtrusionLoop(const ExtrusionPath &path, ExtrusionLoopRole role = elrDefault) : m_loop_role(role)
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{ this->paths.push_back(path); };
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ExtrusionLoop(const ExtrusionPath &&path, ExtrusionLoopRole role = elrDefault) : m_loop_role(role)
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{ this->paths.emplace_back(std::move(path)); };
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bool is_loop() const { return true; }
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bool can_reverse() const { return false; }
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ExtrusionLoop* clone() const { return new ExtrusionLoop (*this); }
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bool make_clockwise();
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bool make_counter_clockwise();
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void reverse();
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Point first_point() const { return this->paths.front().polyline.points.front(); }
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Point last_point() const { assert(first_point() == this->paths.back().polyline.points.back()); return first_point(); }
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Polygon polygon() const;
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virtual double length() const;
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bool split_at_vertex(const Point &point);
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void split_at(const Point &point, bool prefer_non_overhang);
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void clip_end(double distance, ExtrusionPaths* paths) const;
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// Test, whether the point is extruded by a bridging flow.
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// This used to be used to avoid placing seams on overhangs, but now the EdgeGrid is used instead.
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bool has_overhang_point(const Point &point) const;
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virtual ExtrusionRole role() const { return this->paths.empty() ? erNone : this->paths.front().role(); }
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ExtrusionLoopRole loop_role() const { return m_loop_role; }
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// Produce a list of 2D polygons covered by the extruded paths, offsetted by the extrusion width.
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// Increase the offset by scaled_epsilon to achieve an overlap, so a union will produce no gaps.
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void polygons_covered_by_width(Polygons &out, const float scaled_epsilon) const;
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// Produce a list of 2D polygons covered by the extruded paths, offsetted by the extrusion spacing.
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// Increase the offset by scaled_epsilon to achieve an overlap, so a union will produce no gaps.
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// Useful to calculate area of an infill, which has been really filled in by a 100% rectilinear infill.
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void polygons_covered_by_spacing(Polygons &out, const float scaled_epsilon) const;
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Polygons polygons_covered_by_width(const float scaled_epsilon = 0.f) const
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{ Polygons out; this->polygons_covered_by_width(out, scaled_epsilon); return out; }
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Polygons polygons_covered_by_spacing(const float scaled_epsilon = 0.f) const
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{ Polygons out; this->polygons_covered_by_spacing(out, scaled_epsilon); return out; }
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// Minimum volumetric velocity of this extrusion entity. Used by the constant nozzle pressure algorithm.
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double min_mm3_per_mm() const;
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Polyline as_polyline() const { return this->polygon().split_at_first_point(); }
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private:
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ExtrusionLoopRole m_loop_role;
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};
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inline void extrusion_paths_append(ExtrusionPaths &dst, Polylines &polylines, ExtrusionRole role, double mm3_per_mm, float width, float height)
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{
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dst.reserve(dst.size() + polylines.size());
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for (Polyline &polyline : polylines)
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if (polyline.is_valid()) {
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dst.push_back(ExtrusionPath(role, mm3_per_mm, width, height));
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dst.back().polyline = polyline;
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}
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}
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inline void extrusion_paths_append(ExtrusionPaths &dst, Polylines &&polylines, ExtrusionRole role, double mm3_per_mm, float width, float height)
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{
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dst.reserve(dst.size() + polylines.size());
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for (Polyline &polyline : polylines)
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if (polyline.is_valid()) {
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dst.push_back(ExtrusionPath(role, mm3_per_mm, width, height));
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dst.back().polyline = std::move(polyline);
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}
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polylines.clear();
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}
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inline void extrusion_entities_append_paths(ExtrusionEntitiesPtr &dst, Polylines &polylines, ExtrusionRole role, double mm3_per_mm, float width, float height)
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{
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dst.reserve(dst.size() + polylines.size());
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for (Polyline &polyline : polylines)
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if (polyline.is_valid()) {
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ExtrusionPath *extrusion_path = new ExtrusionPath(role, mm3_per_mm, width, height);
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dst.push_back(extrusion_path);
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extrusion_path->polyline = polyline;
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}
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}
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inline void extrusion_entities_append_paths(ExtrusionEntitiesPtr &dst, Polylines &&polylines, ExtrusionRole role, double mm3_per_mm, float width, float height)
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{
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dst.reserve(dst.size() + polylines.size());
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for (Polyline &polyline : polylines)
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if (polyline.is_valid()) {
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ExtrusionPath *extrusion_path = new ExtrusionPath(role, mm3_per_mm, width, height);
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dst.push_back(extrusion_path);
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extrusion_path->polyline = std::move(polyline);
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}
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polylines.clear();
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}
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inline void extrusion_entities_append_loops(ExtrusionEntitiesPtr &dst, Polygons &&loops, ExtrusionRole role, double mm3_per_mm, float width, float height)
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{
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dst.reserve(dst.size() + loops.size());
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for (Polygon &poly : loops) {
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if (poly.is_valid()) {
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ExtrusionPath path(role, mm3_per_mm, width, height);
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path.polyline.points = std::move(poly.points);
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path.polyline.points.push_back(path.polyline.points.front());
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dst.emplace_back(new ExtrusionLoop(std::move(path)));
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}
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}
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loops.clear();
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}
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}
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#endif
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