85 lines
2.9 KiB
Plaintext
85 lines
2.9 KiB
Plaintext
%module{Slic3r::XS};
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%package{Slic3r::TriangleMesh::XS};
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%{
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PROTOTYPES: DISABLE
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#include <myinit.h>
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std::string
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hello_world()
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CODE:
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RETVAL = "Hello world!";
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OUTPUT:
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RETVAL
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void
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stl_repair(input_file, output_file)
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char* input_file;
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char* output_file;
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CODE:
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int i;
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stl_file stl_in;
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stl_open(&stl_in, input_file);
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// checking exact
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stl_check_facets_exact(&stl_in);
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stl_in.stats.facets_w_1_bad_edge = (stl_in.stats.connected_facets_2_edge - stl_in.stats.connected_facets_3_edge);
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stl_in.stats.facets_w_2_bad_edge = (stl_in.stats.connected_facets_1_edge - stl_in.stats.connected_facets_2_edge);
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stl_in.stats.facets_w_3_bad_edge = (stl_in.stats.number_of_facets - stl_in.stats.connected_facets_1_edge);
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// checking nearby
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int last_edges_fixed = 0;
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float tolerance = stl_in.stats.shortest_edge;
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float increment = stl_in.stats.bounding_diameter / 10000.0;
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int iterations = 2;
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if (stl_in.stats.connected_facets_3_edge < stl_in.stats.number_of_facets) {
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for (i = 0; i < iterations; i++) {
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if (stl_in.stats.connected_facets_3_edge < stl_in.stats.number_of_facets) {
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printf("Checking nearby. Tolerance= %f Iteration=%d of %d...", tolerance, i + 1, iterations);
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stl_check_facets_nearby(&stl_in, tolerance);
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printf(" Fixed %d edges.\n", stl_in.stats.edges_fixed - last_edges_fixed);
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last_edges_fixed = stl_in.stats.edges_fixed;
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tolerance += increment;
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} else {
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printf("All facets connected. No further nearby check necessary.\n");
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break;
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}
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}
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} else {
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printf("All facets connected. No nearby check necessary.\n");
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}
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// remove_unconnected
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if (stl_in.stats.connected_facets_3_edge < stl_in.stats.number_of_facets) {
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printf("Removing unconnected facets...\n");
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stl_remove_unconnected_facets(&stl_in);
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} else
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printf("No unconnected need to be removed.\n");
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// fill_holes
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if (stl_in.stats.connected_facets_3_edge < stl_in.stats.number_of_facets) {
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printf("Filling holes...\n");
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stl_fill_holes(&stl_in);
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} else
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printf("No holes need to be filled.\n");
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// normal_directions
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printf("Checking normal directions...\n");
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stl_fix_normal_directions(&stl_in);
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// normal_values
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printf("Checking normal values...\n");
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stl_fix_normal_values(&stl_in);
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// write STL
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//stl_write_ascii(&stl_in, output_file, (char*)"Repaired by Slic3r + ADMesh");
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stl_generate_shared_vertices(&stl_in);
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stl_write_obj(&stl_in, output_file);
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stl_close(&stl_in);
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%}
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