![tamasmeszaros](/assets/img/avatar_default.png)
Fixing dep build script on Windows and removing some warnings. Use bundled igl by default. Not building with the dependency scripts if not explicitly stated. This way, it will stay in Fix the libigl patch to include C source files in header only mode.
109 lines
3.9 KiB
CMake
109 lines
3.9 KiB
CMake
#
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# This CMake project downloads, configures and builds PrusaSlicer dependencies on Unix and Windows.
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#
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# When using this script, it's recommended to perform an out-of-source build using CMake.
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#
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# All the dependencies are installed in a `destdir` directory in the root of the build directory,
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# in a traditional Unix-style prefix structure. The destdir can be used directly by CMake
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# when building PrusaSlicer - to do this, set the CMAKE_PREFIX_PATH to ${destdir}/usr/local.
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# Warning: On UNIX/Linux, you also need to set -DSLIC3R_STATIC=1 when building PrusaSlicer.
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#
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# For better clarity of console output, it's recommended to _not_ use a parallelized build
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# for the top-level command, ie. use `make -j 1` or `ninja -j 1` to force single-threaded top-level
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# build. This doesn't degrade performance as individual dependencies are built in parallel fashion
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# if supported by the dependency.
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#
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# On Windows, architecture (64 vs 32 bits) is judged based on the compiler variant.
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# To build dependencies for either 64 or 32 bit OS, use the respective compiler command line.
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#
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# WARNING: On UNIX platforms wxWidgets hardcode the destdir path into its `wx-conffig` utility,
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# therefore, unfortunatelly, the installation cannot be copied/moved elsewhere without re-installing wxWidgets.
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#
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project(PrusaSlicer-deps)
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cmake_minimum_required(VERSION 3.2)
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include(ExternalProject)
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include(ProcessorCount)
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ProcessorCount(NPROC)
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if (NPROC EQUAL 0)
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set(NPROC 1)
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endif ()
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set(DESTDIR "${CMAKE_CURRENT_BINARY_DIR}/destdir" CACHE PATH "Destination directory")
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option(DEP_DEBUG "Build debug variants (only applicable on Windows)" ON)
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option(DEP_WX_STABLE "Build against wxWidgets stable 3.0 as opposed to default 3.1 (Linux only)" OFF)
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option(DEP_BUILD_IGL_STATIC "Build IGL as a static library. Might cause link errors." OFF)
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message(STATUS "PrusaSlicer deps DESTDIR: ${DESTDIR}")
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message(STATUS "PrusaSlicer deps debug build: ${DEP_DEBUG}")
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if (MSVC)
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if ("${CMAKE_SIZEOF_VOID_P}" STREQUAL "8")
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message(STATUS "\nDetected 64-bit compiler => building 64-bit deps bundle\n")
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set(DEPS_BITS 64)
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include("deps-windows.cmake")
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elseif ("${CMAKE_SIZEOF_VOID_P}" STREQUAL "4")
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message(STATUS "\nDetected 32-bit compiler => building 32-bit deps bundle\n")
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set(DEPS_BITS 32)
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include("deps-windows.cmake")
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else ()
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message(FATAL_ERROR "Unable to detect architecture")
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endif ()
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elseif (APPLE)
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message("OS X SDK Path: ${CMAKE_OSX_SYSROOT}")
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if (CMAKE_OSX_DEPLOYMENT_TARGET)
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set(DEP_OSX_TARGET "${CMAKE_OSX_DEPLOYMENT_TARGET}")
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message("OS X Deployment Target: ${DEP_OSX_TARGET}")
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else ()
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# Attempt to infer the SDK version from the CMAKE_OSX_SYSROOT,
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# this is done because wxWidgets need the min version explicitly set
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string(REGEX MATCH "[0-9]+[.][0-9]+[.]sdk$" DEP_OSX_TARGET "${CMAKE_OSX_SYSROOT}")
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string(REGEX MATCH "^[0-9]+[.][0-9]+" DEP_OSX_TARGET "${DEP_OSX_TARGET}")
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if (NOT DEP_OSX_TARGET)
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message(FATAL_ERROR "Could not determine OS X SDK version. Please use -DCMAKE_OSX_DEPLOYMENT_TARGET=<version>")
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endif ()
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message("OS X Deployment Target (inferred from default): ${DEP_OSX_TARGET}")
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endif ()
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include("deps-macos.cmake")
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else ()
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include("deps-linux.cmake")
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endif()
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if (MSVC)
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add_custom_target(deps ALL
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DEPENDS
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dep_boost
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dep_tbb
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dep_libcurl
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dep_wxwidgets
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dep_gtest
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dep_nlopt
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# dep_qhull # Experimental
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dep_zlib # on Windows we still need zlib
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)
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else()
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add_custom_target(deps ALL
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DEPENDS
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dep_boost
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dep_tbb
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dep_libcurl
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dep_wxwidgets
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dep_gtest
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dep_nlopt
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dep_qhull
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dep_libigl
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)
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endif()
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# Note: I'm not using any of the LOG_xxx options in ExternalProject_Add() commands
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# because they seem to generate bogus build files (possibly a bug in ExternalProject).
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