1477 lines
78 KiB
C++
1477 lines
78 KiB
C++
#include "Print.hpp"
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#include "BoundingBox.hpp"
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#include "ClipperUtils.hpp"
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#include "Geometry.hpp"
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#include "SupportMaterial.hpp"
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#include <utility>
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#include <boost/log/trivial.hpp>
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#include <float.h>
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#include <tbb/task_scheduler_init.h>
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#include <tbb/parallel_for.h>
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#include <tbb/atomic.h>
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#include <Shiny/Shiny.h>
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#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
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#define SLIC3R_DEBUG
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#endif
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// #define SLIC3R_DEBUG
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// Make assert active if SLIC3R_DEBUG
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#ifdef SLIC3R_DEBUG
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#undef NDEBUG
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#define DEBUG
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#define _DEBUG
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#include "SVG.hpp"
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#undef assert
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#include <cassert>
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#endif
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namespace Slic3r {
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PrintObject::PrintObject(Print* print, ModelObject* model_object, const BoundingBoxf3 &modobj_bbox)
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: typed_slices(false),
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_print(print),
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_model_object(model_object),
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layer_height_profile_valid(false)
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{
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// Compute the translation to be applied to our meshes so that we work with smaller coordinates
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{
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// Translate meshes so that our toolpath generation algorithms work with smaller
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// XY coordinates; this translation is an optimization and not strictly required.
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// A cloned mesh will be aligned to 0 before slicing in _slice_region() since we
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// don't assume it's already aligned and we don't alter the original position in model.
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// We store the XY translation so that we can place copies correctly in the output G-code
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// (copies are expressed in G-code coordinates and this translation is not publicly exposed).
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this->_copies_shift = Point(
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scale_(modobj_bbox.min.x), scale_(modobj_bbox.min.y));
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// Scale the object size and store it
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Pointf3 size = modobj_bbox.size();
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this->size = Point3(scale_(size.x), scale_(size.y), scale_(size.z));
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}
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this->reload_model_instances();
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this->layer_height_ranges = model_object->layer_height_ranges;
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this->layer_height_profile = model_object->layer_height_profile;
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}
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bool PrintObject::add_copy(const Pointf &point)
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{
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Points points = this->_copies;
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points.push_back(Point::new_scale(point.x, point.y));
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return this->set_copies(points);
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}
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bool PrintObject::delete_last_copy()
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{
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Points points = this->_copies;
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points.pop_back();
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return this->set_copies(points);
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}
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bool PrintObject::set_copies(const Points &points)
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{
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this->_copies = points;
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// order copies with a nearest neighbor search and translate them by _copies_shift
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this->_shifted_copies.clear();
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this->_shifted_copies.reserve(points.size());
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// order copies with a nearest-neighbor search
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std::vector<Points::size_type> ordered_copies;
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Slic3r::Geometry::chained_path(points, ordered_copies);
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for (size_t point_idx : ordered_copies) {
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Point copy = points[point_idx];
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copy.translate(this->_copies_shift);
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this->_shifted_copies.push_back(copy);
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}
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bool invalidated = this->_print->invalidate_step(psSkirt);
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invalidated |= this->_print->invalidate_step(psBrim);
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return invalidated;
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}
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bool PrintObject::reload_model_instances()
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{
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Points copies;
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copies.reserve(this->_model_object->instances.size());
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for (const ModelInstance *mi : this->_model_object->instances)
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copies.emplace_back(Point::new_scale(mi->offset.x, mi->offset.y));
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return this->set_copies(copies);
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}
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void PrintObject::clear_layers()
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{
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for (Layer *l : this->layers)
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delete l;
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this->layers.clear();
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}
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Layer* PrintObject::add_layer(int id, coordf_t height, coordf_t print_z, coordf_t slice_z)
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{
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layers.push_back(new Layer(id, this, height, print_z, slice_z));
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return layers.back();
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}
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void PrintObject::clear_support_layers()
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{
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for (Layer *l : this->support_layers)
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delete l;
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this->support_layers.clear();
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}
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SupportLayer* PrintObject::add_support_layer(int id, coordf_t height, coordf_t print_z)
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{
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support_layers.emplace_back(new SupportLayer(id, this, height, print_z, -1));
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return support_layers.back();
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}
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// Called by Print::apply_config().
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// This method only accepts PrintObjectConfig and PrintRegionConfig option keys.
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bool PrintObject::invalidate_state_by_config_options(const std::vector<t_config_option_key> &opt_keys)
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{
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if (opt_keys.empty())
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return false;
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std::vector<PrintObjectStep> steps;
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bool invalidated = false;
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for (const t_config_option_key &opt_key : opt_keys) {
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if ( opt_key == "perimeters"
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|| opt_key == "extra_perimeters"
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|| opt_key == "gap_fill_speed"
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|| opt_key == "overhangs"
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|| opt_key == "first_layer_extrusion_width"
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|| opt_key == "perimeter_extrusion_width"
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|| opt_key == "infill_overlap"
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|| opt_key == "thin_walls"
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|| opt_key == "external_perimeters_first") {
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steps.emplace_back(posPerimeters);
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} else if (
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opt_key == "layer_height"
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|| opt_key == "first_layer_height"
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|| opt_key == "raft_layers") {
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steps.emplace_back(posSlice);
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this->reset_layer_height_profile();
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}
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else if (
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opt_key == "clip_multipart_objects"
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|| opt_key == "xy_size_compensation") {
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steps.emplace_back(posSlice);
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} else if (
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opt_key == "support_material"
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|| opt_key == "support_material_angle"
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|| opt_key == "support_material_buildplate_only"
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|| opt_key == "support_material_contact_distance"
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|| opt_key == "support_material_enforce_layers"
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|| opt_key == "support_material_extruder"
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|| opt_key == "support_material_extrusion_width"
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|| opt_key == "support_material_interface_layers"
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|| opt_key == "support_material_interface_contact_loops"
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|| opt_key == "support_material_interface_extruder"
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|| opt_key == "support_material_interface_spacing"
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|| opt_key == "support_material_pattern"
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|| opt_key == "support_material_xy_spacing"
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|| opt_key == "support_material_spacing"
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|| opt_key == "support_material_synchronize_layers"
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|| opt_key == "support_material_threshold"
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|| opt_key == "support_material_with_sheath"
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|| opt_key == "dont_support_bridges"
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|| opt_key == "first_layer_extrusion_width") {
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steps.emplace_back(posSupportMaterial);
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} else if (
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opt_key == "interface_shells"
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|| opt_key == "infill_only_where_needed"
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|| opt_key == "infill_every_layers"
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|| opt_key == "solid_infill_every_layers"
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|| opt_key == "bottom_solid_layers"
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|| opt_key == "top_solid_layers"
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|| opt_key == "solid_infill_below_area"
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|| opt_key == "infill_extruder"
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|| opt_key == "solid_infill_extruder"
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|| opt_key == "infill_extrusion_width"
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|| opt_key == "ensure_vertical_shell_thickness") {
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steps.emplace_back(posPrepareInfill);
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} else if (
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opt_key == "external_fill_pattern"
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|| opt_key == "external_fill_link_max_length"
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|| opt_key == "fill_angle"
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|| opt_key == "fill_pattern"
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|| opt_key == "fill_link_max_length"
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|| opt_key == "top_infill_extrusion_width"
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|| opt_key == "first_layer_extrusion_width") {
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steps.emplace_back(posInfill);
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} else if (
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opt_key == "fill_density"
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|| opt_key == "solid_infill_extrusion_width") {
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steps.emplace_back(posPerimeters);
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steps.emplace_back(posPrepareInfill);
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} else if (
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opt_key == "external_perimeter_extrusion_width"
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|| opt_key == "perimeter_extruder") {
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steps.emplace_back(posPerimeters);
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steps.emplace_back(posSupportMaterial);
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} else if (opt_key == "bridge_flow_ratio") {
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steps.emplace_back(posPerimeters);
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steps.emplace_back(posInfill);
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} else if (
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opt_key == "seam_position"
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|| opt_key == "seam_preferred_direction"
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|| opt_key == "seam_preferred_direction_jitter"
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|| opt_key == "support_material_speed"
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|| opt_key == "support_material_interface_speed"
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|| opt_key == "bridge_speed"
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|| opt_key == "external_perimeter_speed"
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|| opt_key == "infill_speed"
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|| opt_key == "perimeter_speed"
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|| opt_key == "small_perimeter_speed"
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|| opt_key == "solid_infill_speed"
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|| opt_key == "top_solid_infill_speed") {
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// these options only affect G-code export, so nothing to invalidate
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} else {
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// for legacy, if we can't handle this option let's invalidate all steps
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this->reset_layer_height_profile();
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this->invalidate_all_steps();
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invalidated = true;
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}
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}
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sort_remove_duplicates(steps);
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for (PrintObjectStep step : steps)
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invalidated |= this->invalidate_step(step);
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return invalidated;
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}
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bool PrintObject::invalidate_step(PrintObjectStep step)
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{
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bool invalidated = this->state.invalidate(step);
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// propagate to dependent steps
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if (step == posPerimeters) {
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invalidated |= this->invalidate_step(posPrepareInfill);
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invalidated |= this->_print->invalidate_step(psSkirt);
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invalidated |= this->_print->invalidate_step(psBrim);
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} else if (step == posPrepareInfill) {
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invalidated |= this->invalidate_step(posInfill);
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} else if (step == posInfill) {
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invalidated |= this->_print->invalidate_step(psSkirt);
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invalidated |= this->_print->invalidate_step(psBrim);
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} else if (step == posSlice) {
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invalidated |= this->invalidate_step(posPerimeters);
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invalidated |= this->invalidate_step(posSupportMaterial);
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} else if (step == posSupportMaterial) {
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invalidated |= this->_print->invalidate_step(psSkirt);
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invalidated |= this->_print->invalidate_step(psBrim);
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}
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// Wipe tower depends on the ordering of extruders, which in turn depends on everything.
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invalidated |= this->_print->invalidate_step(psWipeTower);
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return invalidated;
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}
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bool PrintObject::has_support_material() const
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{
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return this->config.support_material
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|| this->config.raft_layers > 0
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|| this->config.support_material_enforce_layers > 0;
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}
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// This function analyzes slices of a region (SurfaceCollection slices).
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// Each region slice (instance of Surface) is analyzed, whether it is supported or whether it is the top surface.
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// Initially all slices are of type stInternal.
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// Slices are compared against the top / bottom slices and regions and classified to the following groups:
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// stTop - Part of a region, which is not covered by any upper layer. This surface will be filled with a top solid infill.
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// stBottomBridge - Part of a region, which is not fully supported, but it hangs in the air, or it hangs losely on a support or a raft.
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// stBottom - Part of a region, which is not supported by the same region, but it is supported either by another region, or by a soluble interface layer.
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// stInternal - Part of a region, which is supported by the same region type.
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// If a part of a region is of stBottom and stTop, the stBottom wins.
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void PrintObject::detect_surfaces_type()
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{
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BOOST_LOG_TRIVIAL(info) << "Detecting solid surfaces...";
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// Interface shells: the intersecting parts are treated as self standing objects supporting each other.
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// Each of the objects will have a full number of top / bottom layers, even if these top / bottom layers
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// are completely hidden inside a collective body of intersecting parts.
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// This is useful if one of the parts is to be dissolved, or if it is transparent and the internal shells
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// should be visible.
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bool interface_shells = this->config.interface_shells.value;
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for (int idx_region = 0; idx_region < this->_print->regions.size(); ++ idx_region) {
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BOOST_LOG_TRIVIAL(debug) << "Detecting solid surfaces for region " << idx_region << " in parallel - start";
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#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
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for (Layer *layer : this->layers)
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layer->regions[idx_region]->export_region_fill_surfaces_to_svg_debug("1_detect_surfaces_type-initial");
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#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
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// If interface shells are allowed, the region->surfaces cannot be overwritten as they may be used by other threads.
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// Cache the result of the following parallel_loop.
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std::vector<Surfaces> surfaces_new;
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if (interface_shells)
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surfaces_new.assign(this->layers.size(), Surfaces());
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tbb::parallel_for(
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tbb::blocked_range<size_t>(0, this->layers.size()),
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[this, idx_region, interface_shells, &surfaces_new](const tbb::blocked_range<size_t>& range) {
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// If we have raft layers, consider bottom layer as a bridge just like any other bottom surface lying on the void.
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SurfaceType surface_type_bottom_1st =
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(this->config.raft_layers.value > 0 && this->config.support_material_contact_distance.value > 0) ?
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stBottomBridge : stBottom;
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// If we have soluble support material, don't bridge. The overhang will be squished against a soluble layer separating
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// the support from the print.
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SurfaceType surface_type_bottom_other =
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(this->config.support_material.value && this->config.support_material_contact_distance.value == 0) ?
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stBottom : stBottomBridge;
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for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++ idx_layer) {
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// BOOST_LOG_TRIVIAL(trace) << "Detecting solid surfaces for region " << idx_region << " and layer " << layer->print_z;
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Layer *layer = this->layers[idx_layer];
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LayerRegion *layerm = layer->get_region(idx_region);
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// comparison happens against the *full* slices (considering all regions)
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// unless internal shells are requested
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Layer *upper_layer = idx_layer + 1 < this->layer_count() ? this->get_layer(idx_layer + 1) : nullptr;
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Layer *lower_layer = idx_layer > 0 ? this->get_layer(idx_layer - 1) : nullptr;
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// collapse very narrow parts (using the safety offset in the diff is not enough)
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float offset = layerm->flow(frExternalPerimeter).scaled_width() / 10.f;
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Polygons layerm_slices_surfaces = to_polygons(layerm->slices.surfaces);
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// find top surfaces (difference between current surfaces
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// of current layer and upper one)
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Surfaces top;
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if (upper_layer) {
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Polygons upper_slices = interface_shells ?
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to_polygons(upper_layer->get_region(idx_region)->slices.surfaces) :
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to_polygons(upper_layer->slices);
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surfaces_append(top,
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offset2_ex(diff(layerm_slices_surfaces, upper_slices, true), -offset, offset),
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stTop);
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} else {
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// if no upper layer, all surfaces of this one are solid
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// we clone surfaces because we're going to clear the slices collection
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top = layerm->slices.surfaces;
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for (Surface &surface : top)
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surface.surface_type = stTop;
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}
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// Find bottom surfaces (difference between current surfaces of current layer and lower one).
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Surfaces bottom;
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if (lower_layer) {
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#if 0
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//FIXME Why is this branch failing t\multi.t ?
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Polygons lower_slices = interface_shells ?
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to_polygons(lower_layer->get_region(idx_region)->slices.surfaces) :
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to_polygons(lower_layer->slices);
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surfaces_append(bottom,
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offset2_ex(diff(layerm_slices_surfaces, lower_slices, true), -offset, offset),
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surface_type_bottom_other);
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#else
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// Any surface lying on the void is a true bottom bridge (an overhang)
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surfaces_append(
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bottom,
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offset2_ex(
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diff(layerm_slices_surfaces, to_polygons(lower_layer->slices), true),
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-offset, offset),
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surface_type_bottom_other);
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// if user requested internal shells, we need to identify surfaces
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// lying on other slices not belonging to this region
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if (interface_shells) {
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// non-bridging bottom surfaces: any part of this layer lying
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// on something else, excluding those lying on our own region
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surfaces_append(
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bottom,
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offset2_ex(
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diff(
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intersection(layerm_slices_surfaces, to_polygons(lower_layer->slices)), // supported
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to_polygons(lower_layer->get_region(idx_region)->slices.surfaces),
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true),
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-offset, offset),
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stBottom);
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}
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#endif
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} else {
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// if no lower layer, all surfaces of this one are solid
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// we clone surfaces because we're going to clear the slices collection
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bottom = layerm->slices.surfaces;
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for (Surface &surface : bottom)
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surface.surface_type = surface_type_bottom_1st;
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}
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// now, if the object contained a thin membrane, we could have overlapping bottom
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// and top surfaces; let's do an intersection to discover them and consider them
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// as bottom surfaces (to allow for bridge detection)
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if (! top.empty() && ! bottom.empty()) {
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// Polygons overlapping = intersection(to_polygons(top), to_polygons(bottom));
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// Slic3r::debugf " layer %d contains %d membrane(s)\n", $layerm->layer->id, scalar(@$overlapping)
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// if $Slic3r::debug;
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Polygons top_polygons = to_polygons(std::move(top));
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top.clear();
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surfaces_append(top,
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diff_ex(top_polygons, to_polygons(bottom), false),
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stTop);
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}
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#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
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{
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static int iRun = 0;
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std::vector<std::pair<Slic3r::ExPolygons, SVG::ExPolygonAttributes>> expolygons_with_attributes;
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expolygons_with_attributes.emplace_back(std::make_pair(union_ex(top), SVG::ExPolygonAttributes("green")));
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expolygons_with_attributes.emplace_back(std::make_pair(union_ex(bottom), SVG::ExPolygonAttributes("brown")));
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expolygons_with_attributes.emplace_back(std::make_pair(to_expolygons(layerm->slices.surfaces), SVG::ExPolygonAttributes("black")));
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SVG::export_expolygons(debug_out_path("1_detect_surfaces_type_%d_region%d-layer_%f.svg", iRun ++, idx_region, layer->print_z).c_str(), expolygons_with_attributes);
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}
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#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
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// save surfaces to layer
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Surfaces &surfaces_out = interface_shells ? surfaces_new[idx_layer] : layerm->slices.surfaces;
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surfaces_out.clear();
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// find internal surfaces (difference between top/bottom surfaces and others)
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|
{
|
|
Polygons topbottom = to_polygons(top);
|
|
polygons_append(topbottom, to_polygons(bottom));
|
|
surfaces_append(surfaces_out,
|
|
diff_ex(layerm_slices_surfaces, topbottom, false),
|
|
stInternal);
|
|
}
|
|
|
|
surfaces_append(surfaces_out, std::move(top));
|
|
surfaces_append(surfaces_out, std::move(bottom));
|
|
|
|
// Slic3r::debugf " layer %d has %d bottom, %d top and %d internal surfaces\n",
|
|
// $layerm->layer->id, scalar(@bottom), scalar(@top), scalar(@internal) if $Slic3r::debug;
|
|
|
|
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
|
|
layerm->export_region_slices_to_svg_debug("detect_surfaces_type-final");
|
|
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
|
|
}
|
|
}
|
|
); // for each layer of a region
|
|
|
|
if (interface_shells) {
|
|
// Move surfaces_new to layerm->slices.surfaces
|
|
for (size_t idx_layer = 0; idx_layer < this->layers.size(); ++ idx_layer)
|
|
this->layers[idx_layer]->get_region(idx_region)->slices.surfaces = std::move(surfaces_new[idx_layer]);
|
|
}
|
|
|
|
BOOST_LOG_TRIVIAL(debug) << "Detecting solid surfaces for region " << idx_region << " - clipping in parallel - start";
|
|
// Fill in layerm->fill_surfaces by trimming the layerm->slices by the cummulative layerm->fill_surfaces.
|
|
tbb::parallel_for(
|
|
tbb::blocked_range<size_t>(0, this->layers.size()),
|
|
[this, idx_region, interface_shells, &surfaces_new](const tbb::blocked_range<size_t>& range) {
|
|
for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++ idx_layer) {
|
|
LayerRegion *layerm = this->layers[idx_layer]->get_region(idx_region);
|
|
layerm->slices_to_fill_surfaces_clipped();
|
|
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
|
|
layerm->export_region_fill_surfaces_to_svg_debug("1_detect_surfaces_type-final");
|
|
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
|
|
} // for each layer of a region
|
|
});
|
|
BOOST_LOG_TRIVIAL(debug) << "Detecting solid surfaces for region " << idx_region << " - clipping in parallel - end";
|
|
} // for each $self->print->region_count
|
|
}
|
|
|
|
void PrintObject::process_external_surfaces()
|
|
{
|
|
BOOST_LOG_TRIVIAL(info) << "Processing external surfaces...";
|
|
|
|
FOREACH_REGION(this->_print, region) {
|
|
int region_id = int(region - this->_print->regions.begin());
|
|
|
|
BOOST_LOG_TRIVIAL(debug) << "Processing external surfaces for region " << region_id << " in parallel - start";
|
|
tbb::parallel_for(
|
|
tbb::blocked_range<size_t>(0, this->layers.size()),
|
|
[this, region_id](const tbb::blocked_range<size_t>& range) {
|
|
for (size_t layer_idx = range.begin(); layer_idx < range.end(); ++ layer_idx) {
|
|
// BOOST_LOG_TRIVIAL(trace) << "Processing external surface, layer" << this->layers[layer_idx]->print_z;
|
|
this->layers[layer_idx]->get_region(region_id)->process_external_surfaces((layer_idx == 0) ? NULL : this->layers[layer_idx - 1]);
|
|
}
|
|
}
|
|
);
|
|
BOOST_LOG_TRIVIAL(debug) << "Processing external surfaces for region " << region_id << " in parallel - end";
|
|
}
|
|
}
|
|
|
|
void PrintObject::discover_vertical_shells()
|
|
{
|
|
PROFILE_FUNC();
|
|
|
|
BOOST_LOG_TRIVIAL(info) << "Discovering vertical shells...";
|
|
|
|
struct DiscoverVerticalShellsCacheEntry
|
|
{
|
|
// Collected polygons, offsetted
|
|
Polygons top_surfaces;
|
|
Polygons bottom_surfaces;
|
|
Polygons holes;
|
|
};
|
|
std::vector<DiscoverVerticalShellsCacheEntry> cache_top_botom_regions(this->layers.size(), DiscoverVerticalShellsCacheEntry());
|
|
bool top_bottom_surfaces_all_regions = this->_print->regions.size() > 1 && ! this->config.interface_shells.value;
|
|
if (top_bottom_surfaces_all_regions) {
|
|
// This is a multi-material print and interface_shells are disabled, meaning that the vertical shell thickness
|
|
// is calculated over all materials.
|
|
// Is the "ensure vertical wall thickness" applicable to any region?
|
|
bool has_extra_layers = false;
|
|
for (size_t idx_region = 0; idx_region < this->_print->regions.size(); ++ idx_region) {
|
|
const PrintRegion ®ion = *this->_print->get_region(idx_region);
|
|
if (region.config.ensure_vertical_shell_thickness.value &&
|
|
(region.config.top_solid_layers.value > 1 || region.config.bottom_solid_layers.value > 1)) {
|
|
has_extra_layers = true;
|
|
}
|
|
}
|
|
if (! has_extra_layers)
|
|
// The "ensure vertical wall thickness" feature is not applicable to any of the regions. Quit.
|
|
return;
|
|
BOOST_LOG_TRIVIAL(debug) << "Discovering vertical shells in parallel - start : cache top / bottom";
|
|
//FIXME Improve the heuristics for a grain size.
|
|
size_t grain_size = std::max(this->layers.size() / 16, size_t(1));
|
|
tbb::parallel_for(
|
|
tbb::blocked_range<size_t>(0, this->layers.size(), grain_size),
|
|
[this, &cache_top_botom_regions](const tbb::blocked_range<size_t>& range) {
|
|
const SurfaceType surfaces_bottom[2] = { stBottom, stBottomBridge };
|
|
const size_t num_regions = this->_print->regions.size();
|
|
for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++ idx_layer) {
|
|
const Layer &layer = *this->layers[idx_layer];
|
|
DiscoverVerticalShellsCacheEntry &cache = cache_top_botom_regions[idx_layer];
|
|
// Simulate single set of perimeters over all merged regions.
|
|
float perimeter_offset = 0.f;
|
|
float perimeter_min_spacing = FLT_MAX;
|
|
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
|
|
static size_t debug_idx = 0;
|
|
++ debug_idx;
|
|
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
|
|
for (size_t idx_region = 0; idx_region < num_regions; ++ idx_region) {
|
|
LayerRegion &layerm = *layer.regions[idx_region];
|
|
float min_perimeter_infill_spacing = float(layerm.flow(frSolidInfill).scaled_spacing()) * 1.05f;
|
|
// Top surfaces.
|
|
append(cache.top_surfaces, offset(to_expolygons(layerm.slices.filter_by_type(stTop)), min_perimeter_infill_spacing));
|
|
append(cache.top_surfaces, offset(to_expolygons(layerm.fill_surfaces.filter_by_type(stTop)), min_perimeter_infill_spacing));
|
|
// Bottom surfaces.
|
|
append(cache.bottom_surfaces, offset(to_expolygons(layerm.slices.filter_by_types(surfaces_bottom, 2)), min_perimeter_infill_spacing));
|
|
append(cache.bottom_surfaces, offset(to_expolygons(layerm.fill_surfaces.filter_by_types(surfaces_bottom, 2)), min_perimeter_infill_spacing));
|
|
// Calculate the maximum perimeter offset as if the slice was extruded with a single extruder only.
|
|
// First find the maxium number of perimeters per region slice.
|
|
unsigned int perimeters = 0;
|
|
for (Surface &s : layerm.slices.surfaces)
|
|
perimeters = std::max<unsigned int>(perimeters, s.extra_perimeters);
|
|
perimeters += layerm.region()->config.perimeters.value;
|
|
// Then calculate the infill offset.
|
|
if (perimeters > 0) {
|
|
Flow extflow = layerm.flow(frExternalPerimeter);
|
|
Flow flow = layerm.flow(frPerimeter);
|
|
perimeter_offset = std::max(perimeter_offset,
|
|
0.5f * float(extflow.scaled_width() + extflow.scaled_spacing()) + (float(perimeters) - 1.f) * flow.scaled_spacing());
|
|
perimeter_min_spacing = std::min(perimeter_min_spacing, float(std::min(extflow.scaled_spacing(), flow.scaled_spacing())));
|
|
}
|
|
polygons_append(cache.holes, to_polygons(layerm.fill_expolygons));
|
|
}
|
|
// Save some computing time by reducing the number of polygons.
|
|
cache.top_surfaces = union_(cache.top_surfaces, false);
|
|
cache.bottom_surfaces = union_(cache.bottom_surfaces, false);
|
|
// For a multi-material print, simulate perimeter / infill split as if only a single extruder has been used for the whole print.
|
|
if (perimeter_offset > 0.) {
|
|
// The layer.slices are forced to merge by expanding them first.
|
|
polygons_append(cache.holes, offset(offset_ex(layer.slices, 0.3f * perimeter_min_spacing), - perimeter_offset - 0.3f * perimeter_min_spacing));
|
|
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
|
|
{
|
|
Slic3r::SVG svg(debug_out_path("discover_vertical_shells-extra-holes-%d.svg", debug_idx), get_extents(layer.slices.expolygons));
|
|
svg.draw(layer.slices.expolygons, "blue");
|
|
svg.draw(union_ex(cache.holes), "red");
|
|
svg.draw_outline(union_ex(cache.holes), "black", "blue", scale_(0.05));
|
|
svg.Close();
|
|
}
|
|
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
|
|
}
|
|
cache.holes = union_(cache.holes, false);
|
|
}
|
|
});
|
|
BOOST_LOG_TRIVIAL(debug) << "Discovering vertical shells in parallel - end : cache top / bottom";
|
|
}
|
|
|
|
for (size_t idx_region = 0; idx_region < this->_print->regions.size(); ++ idx_region) {
|
|
PROFILE_BLOCK(discover_vertical_shells_region);
|
|
|
|
const PrintRegion ®ion = *this->_print->get_region(idx_region);
|
|
if (! region.config.ensure_vertical_shell_thickness.value)
|
|
// This region will be handled by discover_horizontal_shells().
|
|
continue;
|
|
int n_extra_top_layers = std::max(0, region.config.top_solid_layers.value - 1);
|
|
int n_extra_bottom_layers = std::max(0, region.config.bottom_solid_layers.value - 1);
|
|
if (n_extra_top_layers + n_extra_bottom_layers == 0)
|
|
// Zero or 1 layer, there is no additional vertical wall thickness enforced.
|
|
continue;
|
|
|
|
//FIXME Improve the heuristics for a grain size.
|
|
size_t grain_size = std::max(this->layers.size() / 16, size_t(1));
|
|
|
|
if (! top_bottom_surfaces_all_regions) {
|
|
// This is either a single material print, or a multi-material print and interface_shells are enabled, meaning that the vertical shell thickness
|
|
// is calculated over a single material.
|
|
BOOST_LOG_TRIVIAL(debug) << "Discovering vertical shells for region " << idx_region << " in parallel - start : cache top / bottom";
|
|
tbb::parallel_for(
|
|
tbb::blocked_range<size_t>(0, this->layers.size(), grain_size),
|
|
[this, idx_region, &cache_top_botom_regions](const tbb::blocked_range<size_t>& range) {
|
|
const SurfaceType surfaces_bottom[2] = { stBottom, stBottomBridge };
|
|
for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++ idx_layer) {
|
|
Layer &layer = *this->layers[idx_layer];
|
|
LayerRegion &layerm = *layer.regions[idx_region];
|
|
float min_perimeter_infill_spacing = float(layerm.flow(frSolidInfill).scaled_spacing()) * 1.05f;
|
|
// Top surfaces.
|
|
auto &cache = cache_top_botom_regions[idx_layer];
|
|
cache.top_surfaces = offset(to_expolygons(layerm.slices.filter_by_type(stTop)), min_perimeter_infill_spacing);
|
|
append(cache.top_surfaces, offset(to_expolygons(layerm.fill_surfaces.filter_by_type(stTop)), min_perimeter_infill_spacing));
|
|
// Bottom surfaces.
|
|
cache.bottom_surfaces = offset(to_expolygons(layerm.slices.filter_by_types(surfaces_bottom, 2)), min_perimeter_infill_spacing);
|
|
append(cache.bottom_surfaces, offset(to_expolygons(layerm.fill_surfaces.filter_by_types(surfaces_bottom, 2)), min_perimeter_infill_spacing));
|
|
// Holes over all regions. Only collect them once, they are valid for all idx_region iterations.
|
|
if (cache.holes.empty()) {
|
|
for (size_t idx_region = 0; idx_region < layer.regions.size(); ++ idx_region)
|
|
polygons_append(cache.holes, to_polygons(layer.regions[idx_region]->fill_expolygons));
|
|
}
|
|
}
|
|
});
|
|
BOOST_LOG_TRIVIAL(debug) << "Discovering vertical shells for region " << idx_region << " in parallel - end : cache top / bottom";
|
|
}
|
|
|
|
BOOST_LOG_TRIVIAL(debug) << "Discovering vertical shells for region " << idx_region << " in parallel - start : ensure vertical wall thickness";
|
|
tbb::parallel_for(
|
|
tbb::blocked_range<size_t>(0, this->layers.size(), grain_size),
|
|
[this, idx_region, n_extra_top_layers, n_extra_bottom_layers, &cache_top_botom_regions]
|
|
(const tbb::blocked_range<size_t>& range) {
|
|
// printf("discover_vertical_shells from %d to %d\n", range.begin(), range.end());
|
|
for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++ idx_layer) {
|
|
PROFILE_BLOCK(discover_vertical_shells_region_layer);
|
|
|
|
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
|
|
static size_t debug_idx = 0;
|
|
++ debug_idx;
|
|
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
|
|
|
|
Layer *layer = this->layers[idx_layer];
|
|
LayerRegion *layerm = layer->regions[idx_region];
|
|
|
|
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
|
|
layerm->export_region_slices_to_svg_debug("4_discover_vertical_shells-initial");
|
|
layerm->export_region_fill_surfaces_to_svg_debug("4_discover_vertical_shells-initial");
|
|
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
|
|
|
|
Flow solid_infill_flow = layerm->flow(frSolidInfill);
|
|
coord_t infill_line_spacing = solid_infill_flow.scaled_spacing();
|
|
// Find a union of perimeters below / above this surface to guarantee a minimum shell thickness.
|
|
Polygons shell;
|
|
Polygons holes;
|
|
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
|
|
ExPolygons shell_ex;
|
|
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
|
|
float min_perimeter_infill_spacing = float(infill_line_spacing) * 1.05f;
|
|
if (1)
|
|
{
|
|
PROFILE_BLOCK(discover_vertical_shells_region_layer_collect);
|
|
#if 0
|
|
// #ifdef SLIC3R_DEBUG_SLICE_PROCESSING
|
|
{
|
|
Slic3r::SVG svg_cummulative(debug_out_path("discover_vertical_shells-perimeters-before-union-run%d.svg", debug_idx), this->bounding_box());
|
|
for (int n = (int)idx_layer - n_extra_bottom_layers; n <= (int)idx_layer + n_extra_top_layers; ++ n) {
|
|
if (n < 0 || n >= (int)this->layers.size())
|
|
continue;
|
|
ExPolygons &expolys = this->layers[n]->perimeter_expolygons;
|
|
for (size_t i = 0; i < expolys.size(); ++ i) {
|
|
Slic3r::SVG svg(debug_out_path("discover_vertical_shells-perimeters-before-union-run%d-layer%d-expoly%d.svg", debug_idx, n, i), get_extents(expolys[i]));
|
|
svg.draw(expolys[i]);
|
|
svg.draw_outline(expolys[i].contour, "black", scale_(0.05));
|
|
svg.draw_outline(expolys[i].holes, "blue", scale_(0.05));
|
|
svg.Close();
|
|
|
|
svg_cummulative.draw(expolys[i]);
|
|
svg_cummulative.draw_outline(expolys[i].contour, "black", scale_(0.05));
|
|
svg_cummulative.draw_outline(expolys[i].holes, "blue", scale_(0.05));
|
|
}
|
|
}
|
|
}
|
|
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
|
|
// Reset the top / bottom inflated regions caches of entries, which are out of the moving window.
|
|
bool hole_first = true;
|
|
for (int n = (int)idx_layer - n_extra_bottom_layers; n <= (int)idx_layer + n_extra_top_layers; ++ n)
|
|
if (n >= 0 && n < (int)this->layers.size()) {
|
|
Layer &neighbor_layer = *this->layers[n];
|
|
LayerRegion &neighbor_region = *neighbor_layer.get_region(int(idx_region));
|
|
const DiscoverVerticalShellsCacheEntry &cache = cache_top_botom_regions[n];
|
|
if (hole_first) {
|
|
hole_first = false;
|
|
polygons_append(holes, cache.holes);
|
|
}
|
|
else if (! holes.empty()) {
|
|
holes = intersection(holes, cache.holes);
|
|
}
|
|
size_t n_shell_old = shell.size();
|
|
if (n > int(idx_layer))
|
|
// Collect top surfaces.
|
|
polygons_append(shell, cache.top_surfaces);
|
|
else if (n < int(idx_layer))
|
|
// Collect bottom and bottom bridge surfaces.
|
|
polygons_append(shell, cache.bottom_surfaces);
|
|
// Running the union_ using the Clipper library piece by piece is cheaper
|
|
// than running the union_ all at once.
|
|
if (n_shell_old < shell.size())
|
|
shell = union_(shell, false);
|
|
}
|
|
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
|
|
{
|
|
Slic3r::SVG svg(debug_out_path("discover_vertical_shells-perimeters-before-union-%d.svg", debug_idx), get_extents(shell));
|
|
svg.draw(shell);
|
|
svg.draw_outline(shell, "black", scale_(0.05));
|
|
svg.Close();
|
|
}
|
|
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
|
|
#if 0
|
|
{
|
|
PROFILE_BLOCK(discover_vertical_shells_region_layer_shell_);
|
|
// shell = union_(shell, true);
|
|
shell = union_(shell, false);
|
|
}
|
|
#endif
|
|
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
|
|
shell_ex = union_ex(shell, true);
|
|
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
|
|
}
|
|
|
|
//if (shell.empty())
|
|
// continue;
|
|
|
|
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
|
|
{
|
|
Slic3r::SVG svg(debug_out_path("discover_vertical_shells-perimeters-after-union-%d.svg", debug_idx), get_extents(shell));
|
|
svg.draw(shell_ex);
|
|
svg.draw_outline(shell_ex, "black", "blue", scale_(0.05));
|
|
svg.Close();
|
|
}
|
|
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
|
|
|
|
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
|
|
{
|
|
Slic3r::SVG svg(debug_out_path("discover_vertical_shells-internal-wshell-%d.svg", debug_idx), get_extents(shell));
|
|
svg.draw(layerm->fill_surfaces.filter_by_type(stInternal), "yellow", 0.5);
|
|
svg.draw_outline(layerm->fill_surfaces.filter_by_type(stInternal), "black", "blue", scale_(0.05));
|
|
svg.draw(shell_ex, "blue", 0.5);
|
|
svg.draw_outline(shell_ex, "black", "blue", scale_(0.05));
|
|
svg.Close();
|
|
}
|
|
{
|
|
Slic3r::SVG svg(debug_out_path("discover_vertical_shells-internalvoid-wshell-%d.svg", debug_idx), get_extents(shell));
|
|
svg.draw(layerm->fill_surfaces.filter_by_type(stInternalVoid), "yellow", 0.5);
|
|
svg.draw_outline(layerm->fill_surfaces.filter_by_type(stInternalVoid), "black", "blue", scale_(0.05));
|
|
svg.draw(shell_ex, "blue", 0.5);
|
|
svg.draw_outline(shell_ex, "black", "blue", scale_(0.05));
|
|
svg.Close();
|
|
}
|
|
{
|
|
Slic3r::SVG svg(debug_out_path("discover_vertical_shells-internalvoid-wshell-%d.svg", debug_idx), get_extents(shell));
|
|
svg.draw(layerm->fill_surfaces.filter_by_type(stInternalVoid), "yellow", 0.5);
|
|
svg.draw_outline(layerm->fill_surfaces.filter_by_type(stInternalVoid), "black", "blue", scale_(0.05));
|
|
svg.draw(shell_ex, "blue", 0.5);
|
|
svg.draw_outline(shell_ex, "black", "blue", scale_(0.05));
|
|
svg.Close();
|
|
}
|
|
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
|
|
|
|
// Trim the shells region by the internal & internal void surfaces.
|
|
const SurfaceType surfaceTypesInternal[] = { stInternal, stInternalVoid, stInternalSolid };
|
|
const Polygons polygonsInternal = to_polygons(layerm->fill_surfaces.filter_by_types(surfaceTypesInternal, 3));
|
|
shell = intersection(shell, polygonsInternal, true);
|
|
polygons_append(shell, diff(polygonsInternal, holes));
|
|
if (shell.empty())
|
|
continue;
|
|
|
|
// Append the internal solids, so they will be merged with the new ones.
|
|
polygons_append(shell, to_polygons(layerm->fill_surfaces.filter_by_type(stInternalSolid)));
|
|
|
|
// These regions will be filled by a rectilinear full infill. Currently this type of infill
|
|
// only fills regions, which fit at least a single line. To avoid gaps in the sparse infill,
|
|
// make sure that this region does not contain parts narrower than the infill spacing width.
|
|
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
|
|
Polygons shell_before = shell;
|
|
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
|
|
#if 1
|
|
// Intentionally inflate a bit more than how much the region has been shrunk,
|
|
// so there will be some overlap between this solid infill and the other infill regions (mainly the sparse infill).
|
|
shell = offset2(shell, - 0.5f * min_perimeter_infill_spacing, 0.8f * min_perimeter_infill_spacing, ClipperLib::jtSquare);
|
|
if (shell.empty())
|
|
continue;
|
|
#else
|
|
// Ensure each region is at least 3x infill line width wide, so it could be filled in.
|
|
// float margin = float(infill_line_spacing) * 3.f;
|
|
float margin = float(infill_line_spacing) * 1.5f;
|
|
// we use a higher miterLimit here to handle areas with acute angles
|
|
// in those cases, the default miterLimit would cut the corner and we'd
|
|
// get a triangle in $too_narrow; if we grow it below then the shell
|
|
// would have a different shape from the external surface and we'd still
|
|
// have the same angle, so the next shell would be grown even more and so on.
|
|
Polygons too_narrow = diff(shell, offset2(shell, -margin, margin, ClipperLib::jtMiter, 5.), true);
|
|
if (! too_narrow.empty()) {
|
|
// grow the collapsing parts and add the extra area to the neighbor layer
|
|
// as well as to our original surfaces so that we support this
|
|
// additional area in the next shell too
|
|
// make sure our grown surfaces don't exceed the fill area
|
|
polygons_append(shell, intersection(offset(too_narrow, margin), polygonsInternal));
|
|
}
|
|
#endif
|
|
ExPolygons new_internal_solid = intersection_ex(polygonsInternal, shell, false);
|
|
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
|
|
{
|
|
Slic3r::SVG svg(debug_out_path("discover_vertical_shells-regularized-%d.svg", debug_idx), get_extents(shell_before));
|
|
// Source shell.
|
|
svg.draw(union_ex(shell_before, true));
|
|
// Shell trimmed to the internal surfaces.
|
|
svg.draw_outline(union_ex(shell, true), "black", "blue", scale_(0.05));
|
|
// Regularized infill region.
|
|
svg.draw_outline(new_internal_solid, "red", "magenta", scale_(0.05));
|
|
svg.Close();
|
|
}
|
|
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
|
|
|
|
// Trim the internal & internalvoid by the shell.
|
|
Slic3r::ExPolygons new_internal = diff_ex(
|
|
to_polygons(layerm->fill_surfaces.filter_by_type(stInternal)),
|
|
shell,
|
|
false
|
|
);
|
|
Slic3r::ExPolygons new_internal_void = diff_ex(
|
|
to_polygons(layerm->fill_surfaces.filter_by_type(stInternalVoid)),
|
|
shell,
|
|
false
|
|
);
|
|
|
|
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
|
|
{
|
|
SVG::export_expolygons(debug_out_path("discover_vertical_shells-new_internal-%d.svg", debug_idx), get_extents(shell), new_internal, "black", "blue", scale_(0.05));
|
|
SVG::export_expolygons(debug_out_path("discover_vertical_shells-new_internal_void-%d.svg", debug_idx), get_extents(shell), new_internal_void, "black", "blue", scale_(0.05));
|
|
SVG::export_expolygons(debug_out_path("discover_vertical_shells-new_internal_solid-%d.svg", debug_idx), get_extents(shell), new_internal_solid, "black", "blue", scale_(0.05));
|
|
}
|
|
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
|
|
|
|
// Assign resulting internal surfaces to layer.
|
|
const SurfaceType surfaceTypesKeep[] = { stTop, stBottom, stBottomBridge };
|
|
layerm->fill_surfaces.keep_types(surfaceTypesKeep, sizeof(surfaceTypesKeep)/sizeof(SurfaceType));
|
|
layerm->fill_surfaces.append(new_internal, stInternal);
|
|
layerm->fill_surfaces.append(new_internal_void, stInternalVoid);
|
|
layerm->fill_surfaces.append(new_internal_solid, stInternalSolid);
|
|
} // for each layer
|
|
});
|
|
BOOST_LOG_TRIVIAL(debug) << "Discovering vertical shells for region " << idx_region << " in parallel - end";
|
|
|
|
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
|
|
for (size_t idx_layer = 0; idx_layer < this->layers.size(); ++idx_layer) {
|
|
LayerRegion *layerm = this->layers[idx_layer]->get_region(idx_region);
|
|
layerm->export_region_slices_to_svg_debug("4_discover_vertical_shells-final");
|
|
layerm->export_region_fill_surfaces_to_svg_debug("4_discover_vertical_shells-final");
|
|
}
|
|
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
|
|
} // for each region
|
|
|
|
// Write the profiler measurements to file
|
|
// PROFILE_UPDATE();
|
|
// PROFILE_OUTPUT(debug_out_path("discover_vertical_shells-profile.txt").c_str());
|
|
}
|
|
|
|
/* This method applies bridge flow to the first internal solid layer above
|
|
sparse infill */
|
|
void
|
|
PrintObject::bridge_over_infill()
|
|
{
|
|
BOOST_LOG_TRIVIAL(info) << "Bridge over infill...";
|
|
|
|
FOREACH_REGION(this->_print, region) {
|
|
size_t region_id = region - this->_print->regions.begin();
|
|
|
|
// skip bridging in case there are no voids
|
|
if ((*region)->config.fill_density.value == 100) continue;
|
|
|
|
// get bridge flow
|
|
Flow bridge_flow = (*region)->flow(
|
|
frSolidInfill,
|
|
-1, // layer height, not relevant for bridge flow
|
|
true, // bridge
|
|
false, // first layer
|
|
-1, // custom width, not relevant for bridge flow
|
|
*this
|
|
);
|
|
|
|
FOREACH_LAYER(this, layer_it) {
|
|
// skip first layer
|
|
if (layer_it == this->layers.begin()) continue;
|
|
|
|
Layer* layer = *layer_it;
|
|
LayerRegion* layerm = layer->get_region(region_id);
|
|
|
|
// extract the stInternalSolid surfaces that might be transformed into bridges
|
|
Polygons internal_solid;
|
|
layerm->fill_surfaces.filter_by_type(stInternalSolid, &internal_solid);
|
|
|
|
// check whether the lower area is deep enough for absorbing the extra flow
|
|
// (for obvious physical reasons but also for preventing the bridge extrudates
|
|
// from overflowing in 3D preview)
|
|
ExPolygons to_bridge;
|
|
{
|
|
Polygons to_bridge_pp = internal_solid;
|
|
|
|
// iterate through lower layers spanned by bridge_flow
|
|
double bottom_z = layer->print_z - bridge_flow.height;
|
|
for (int i = (layer_it - this->layers.begin()) - 1; i >= 0; --i) {
|
|
const Layer* lower_layer = this->layers[i];
|
|
|
|
// stop iterating if layer is lower than bottom_z
|
|
if (lower_layer->print_z < bottom_z) break;
|
|
|
|
// iterate through regions and collect internal surfaces
|
|
Polygons lower_internal;
|
|
FOREACH_LAYERREGION(lower_layer, lower_layerm_it)
|
|
(*lower_layerm_it)->fill_surfaces.filter_by_type(stInternal, &lower_internal);
|
|
|
|
// intersect such lower internal surfaces with the candidate solid surfaces
|
|
to_bridge_pp = intersection(to_bridge_pp, lower_internal);
|
|
}
|
|
|
|
// there's no point in bridging too thin/short regions
|
|
//FIXME Vojtech: The offset2 function is not a geometric offset,
|
|
// therefore it may create 1) gaps, and 2) sharp corners, which are outside the original contour.
|
|
// The gaps will be filled by a separate region, which makes the infill less stable and it takes longer.
|
|
{
|
|
double min_width = bridge_flow.scaled_width() * 3;
|
|
to_bridge_pp = offset2(to_bridge_pp, -min_width, +min_width);
|
|
}
|
|
|
|
if (to_bridge_pp.empty()) continue;
|
|
|
|
// convert into ExPolygons
|
|
to_bridge = union_ex(to_bridge_pp);
|
|
}
|
|
|
|
#ifdef SLIC3R_DEBUG
|
|
printf("Bridging " PRINTF_ZU " internal areas at layer " PRINTF_ZU "\n", to_bridge.size(), layer->id());
|
|
#endif
|
|
|
|
// compute the remaning internal solid surfaces as difference
|
|
ExPolygons not_to_bridge = diff_ex(internal_solid, to_polygons(to_bridge), true);
|
|
to_bridge = intersection_ex(to_polygons(to_bridge), internal_solid, true);
|
|
// build the new collection of fill_surfaces
|
|
layerm->fill_surfaces.remove_type(stInternalSolid);
|
|
for (ExPolygon &ex : to_bridge)
|
|
layerm->fill_surfaces.surfaces.push_back(Surface(stInternalBridge, ex));
|
|
for (ExPolygon &ex : not_to_bridge)
|
|
layerm->fill_surfaces.surfaces.push_back(Surface(stInternalSolid, ex));
|
|
/*
|
|
# exclude infill from the layers below if needed
|
|
# see discussion at https://github.com/alexrj/Slic3r/issues/240
|
|
# Update: do not exclude any infill. Sparse infill is able to absorb the excess material.
|
|
if (0) {
|
|
my $excess = $layerm->extruders->{infill}->bridge_flow->width - $layerm->height;
|
|
for (my $i = $layer_id-1; $excess >= $self->get_layer($i)->height; $i--) {
|
|
Slic3r::debugf " skipping infill below those areas at layer %d\n", $i;
|
|
foreach my $lower_layerm (@{$self->get_layer($i)->regions}) {
|
|
my @new_surfaces = ();
|
|
# subtract the area from all types of surfaces
|
|
foreach my $group (@{$lower_layerm->fill_surfaces->group}) {
|
|
push @new_surfaces, map $group->[0]->clone(expolygon => $_),
|
|
@{diff_ex(
|
|
[ map $_->p, @$group ],
|
|
[ map @$_, @$to_bridge ],
|
|
)};
|
|
push @new_surfaces, map Slic3r::Surface->new(
|
|
expolygon => $_,
|
|
surface_type => S_TYPE_INTERNALVOID,
|
|
), @{intersection_ex(
|
|
[ map $_->p, @$group ],
|
|
[ map @$_, @$to_bridge ],
|
|
)};
|
|
}
|
|
$lower_layerm->fill_surfaces->clear;
|
|
$lower_layerm->fill_surfaces->append($_) for @new_surfaces;
|
|
}
|
|
|
|
$excess -= $self->get_layer($i)->height;
|
|
}
|
|
}
|
|
*/
|
|
|
|
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
|
|
layerm->export_region_slices_to_svg_debug("7_bridge_over_infill");
|
|
layerm->export_region_fill_surfaces_to_svg_debug("7_bridge_over_infill");
|
|
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
|
|
}
|
|
}
|
|
}
|
|
|
|
SlicingParameters PrintObject::slicing_parameters() const
|
|
{
|
|
return SlicingParameters::create_from_config(
|
|
this->print()->config, this->config,
|
|
unscale(this->size.z), this->print()->object_extruders());
|
|
}
|
|
|
|
bool PrintObject::update_layer_height_profile(std::vector<coordf_t> &layer_height_profile) const
|
|
{
|
|
bool updated = false;
|
|
|
|
// If the layer height profile is not set, try to use the one stored at the ModelObject.
|
|
if (layer_height_profile.empty() && layer_height_profile.data() != this->model_object()->layer_height_profile.data()) {
|
|
layer_height_profile = this->model_object()->layer_height_profile;
|
|
updated = true;
|
|
}
|
|
|
|
// Verify the layer_height_profile.
|
|
SlicingParameters slicing_params = this->slicing_parameters();
|
|
if (! layer_height_profile.empty() &&
|
|
// Must not be of even length.
|
|
((layer_height_profile.size() & 1) != 0 ||
|
|
// Last entry must be at the top of the object.
|
|
std::abs(layer_height_profile[layer_height_profile.size() - 2] - slicing_params.object_print_z_height()) > 1e-3))
|
|
layer_height_profile.clear();
|
|
|
|
if (layer_height_profile.empty()) {
|
|
if (0)
|
|
// if (this->layer_height_profile.empty())
|
|
layer_height_profile = layer_height_profile_adaptive(slicing_params, this->layer_height_ranges,
|
|
this->model_object()->volumes);
|
|
else
|
|
layer_height_profile = layer_height_profile_from_ranges(slicing_params, this->layer_height_ranges);
|
|
updated = true;
|
|
}
|
|
return updated;
|
|
}
|
|
|
|
// This must be called from the main thread as it modifies the layer_height_profile.
|
|
bool PrintObject::update_layer_height_profile()
|
|
{
|
|
// If the layer height profile has been marked as invalid for some reason (modified at the UI level
|
|
// or invalidated due to the slicing parameters), clear it now.
|
|
if (! this->layer_height_profile_valid) {
|
|
this->layer_height_profile.clear();
|
|
this->layer_height_profile_valid = true;
|
|
}
|
|
return this->update_layer_height_profile(this->layer_height_profile);
|
|
}
|
|
|
|
// 1) Decides Z positions of the layers,
|
|
// 2) Initializes layers and their regions
|
|
// 3) Slices the object meshes
|
|
// 4) Slices the modifier meshes and reclassifies the slices of the object meshes by the slices of the modifier meshes
|
|
// 5) Applies size compensation (offsets the slices in XY plane)
|
|
// 6) Replaces bad slices by the slices reconstructed from the upper/lower layer
|
|
// Resulting expolygons of layer regions are marked as Internal.
|
|
//
|
|
// this should be idempotent
|
|
void PrintObject::_slice()
|
|
{
|
|
BOOST_LOG_TRIVIAL(info) << "Slicing objects...";
|
|
|
|
#if 0
|
|
// Disable parallelization for debugging purposes.
|
|
static tbb::task_scheduler_init *tbb_init = nullptr;
|
|
tbb_init = new tbb::task_scheduler_init(1);
|
|
#endif
|
|
|
|
SlicingParameters slicing_params = this->slicing_parameters();
|
|
|
|
// 1) Initialize layers and their slice heights.
|
|
std::vector<float> slice_zs;
|
|
{
|
|
this->clear_layers();
|
|
// Object layers (pairs of bottom/top Z coordinate), without the raft.
|
|
this->update_layer_height_profile();
|
|
std::vector<coordf_t> object_layers = generate_object_layers(slicing_params, this->layer_height_profile);
|
|
// Reserve object layers for the raft. Last layer of the raft is the contact layer.
|
|
int id = int(slicing_params.raft_layers());
|
|
slice_zs.reserve(object_layers.size());
|
|
Layer *prev = nullptr;
|
|
for (size_t i_layer = 0; i_layer < object_layers.size(); i_layer += 2) {
|
|
coordf_t lo = object_layers[i_layer];
|
|
coordf_t hi = object_layers[i_layer + 1];
|
|
coordf_t slice_z = 0.5 * (lo + hi);
|
|
Layer *layer = this->add_layer(id ++, hi - lo, hi + slicing_params.object_print_z_min, slice_z);
|
|
slice_zs.push_back(float(slice_z));
|
|
if (prev != nullptr) {
|
|
prev->upper_layer = layer;
|
|
layer->lower_layer = prev;
|
|
}
|
|
// Make sure all layers contain layer region objects for all regions.
|
|
for (size_t region_id = 0; region_id < this->print()->regions.size(); ++ region_id)
|
|
layer->add_region(this->print()->regions[region_id]);
|
|
prev = layer;
|
|
}
|
|
}
|
|
|
|
// Slice all non-modifier volumes.
|
|
for (size_t region_id = 0; region_id < this->print()->regions.size(); ++ region_id) {
|
|
BOOST_LOG_TRIVIAL(debug) << "Slicing objects - region " << region_id;
|
|
std::vector<ExPolygons> expolygons_by_layer = this->_slice_region(region_id, slice_zs, false);
|
|
BOOST_LOG_TRIVIAL(debug) << "Slicing objects - append slices " << region_id << " start";
|
|
for (size_t layer_id = 0; layer_id < expolygons_by_layer.size(); ++ layer_id)
|
|
this->layers[layer_id]->regions[region_id]->slices.append(std::move(expolygons_by_layer[layer_id]), stInternal);
|
|
BOOST_LOG_TRIVIAL(debug) << "Slicing objects - append slices " << region_id << " end";
|
|
}
|
|
|
|
// Slice all modifier volumes.
|
|
if (this->print()->regions.size() > 1) {
|
|
for (size_t region_id = 0; region_id < this->print()->regions.size(); ++ region_id) {
|
|
BOOST_LOG_TRIVIAL(debug) << "Slicing modifier volumes - region " << region_id;
|
|
std::vector<ExPolygons> expolygons_by_layer = this->_slice_region(region_id, slice_zs, true);
|
|
// loop through the other regions and 'steal' the slices belonging to this one
|
|
BOOST_LOG_TRIVIAL(debug) << "Slicing modifier volumes - stealing " << region_id << " start";
|
|
for (size_t other_region_id = 0; other_region_id < this->print()->regions.size(); ++ other_region_id) {
|
|
if (region_id == other_region_id)
|
|
continue;
|
|
for (size_t layer_id = 0; layer_id < expolygons_by_layer.size(); ++ layer_id) {
|
|
Layer *layer = layers[layer_id];
|
|
LayerRegion *layerm = layer->regions[region_id];
|
|
LayerRegion *other_layerm = layer->regions[other_region_id];
|
|
if (layerm == nullptr || other_layerm == nullptr)
|
|
continue;
|
|
Polygons other_slices = to_polygons(other_layerm->slices);
|
|
ExPolygons my_parts = intersection_ex(other_slices, to_polygons(expolygons_by_layer[layer_id]));
|
|
if (my_parts.empty())
|
|
continue;
|
|
// Remove such parts from original region.
|
|
other_layerm->slices.set(diff_ex(other_slices, to_polygons(my_parts)), stInternal);
|
|
// Append new parts to our region.
|
|
layerm->slices.append(std::move(my_parts), stInternal);
|
|
}
|
|
}
|
|
BOOST_LOG_TRIVIAL(debug) << "Slicing modifier volumes - stealing " << region_id << " end";
|
|
}
|
|
}
|
|
|
|
BOOST_LOG_TRIVIAL(debug) << "Slicing objects - removing top empty layers";
|
|
while (! this->layers.empty()) {
|
|
const Layer *layer = this->layers.back();
|
|
for (size_t region_id = 0; region_id < this->print()->regions.size(); ++ region_id)
|
|
if (layer->regions[region_id] != nullptr && ! layer->regions[region_id]->slices.empty())
|
|
// Non empty layer.
|
|
goto end;
|
|
delete layer;
|
|
this->layers.pop_back();
|
|
this->layers.back()->upper_layer = nullptr;
|
|
}
|
|
end:
|
|
;
|
|
|
|
BOOST_LOG_TRIVIAL(debug) << "Slicing objects - make_slices in parallel - begin";
|
|
tbb::parallel_for(
|
|
tbb::blocked_range<size_t>(0, this->layers.size()),
|
|
[this](const tbb::blocked_range<size_t>& range) {
|
|
for (size_t layer_id = range.begin(); layer_id < range.end(); ++ layer_id) {
|
|
Layer *layer = this->layers[layer_id];
|
|
// Apply size compensation and perform clipping of multi-part objects.
|
|
float delta = float(scale_(this->config.xy_size_compensation.value));
|
|
bool scale = delta != 0.f;
|
|
bool clip = this->config.clip_multipart_objects.value || delta > 0.f;
|
|
if (layer->regions.size() == 1) {
|
|
if (scale) {
|
|
// Single region, growing or shrinking.
|
|
LayerRegion *layerm = layer->regions.front();
|
|
layerm->slices.set(offset_ex(to_expolygons(std::move(layerm->slices.surfaces)), delta), stInternal);
|
|
}
|
|
} else if (scale || clip) {
|
|
// Multiple regions, growing, shrinking or just clipping one region by the other.
|
|
// When clipping the regions, priority is given to the first regions.
|
|
Polygons processed;
|
|
for (size_t region_id = 0; region_id < layer->regions.size(); ++ region_id) {
|
|
LayerRegion *layerm = layer->regions[region_id];
|
|
ExPolygons slices = to_expolygons(std::move(layerm->slices.surfaces));
|
|
if (scale)
|
|
slices = offset_ex(slices, delta);
|
|
if (region_id > 0 && clip)
|
|
// Trim by the slices of already processed regions.
|
|
slices = diff_ex(to_polygons(std::move(slices)), processed);
|
|
if (clip && region_id + 1 < layer->regions.size())
|
|
// Collect the already processed regions to trim the to be processed regions.
|
|
polygons_append(processed, slices);
|
|
layerm->slices.set(std::move(slices), stInternal);
|
|
}
|
|
}
|
|
// Merge all regions' slices to get islands, chain them by a shortest path.
|
|
layer->make_slices();
|
|
}
|
|
});
|
|
BOOST_LOG_TRIVIAL(debug) << "Slicing objects - make_slices in parallel - end";
|
|
}
|
|
|
|
std::vector<ExPolygons> PrintObject::_slice_region(size_t region_id, const std::vector<float> &z, bool modifier)
|
|
{
|
|
std::vector<ExPolygons> layers;
|
|
if (region_id < this->region_volumes.size()) {
|
|
std::vector<int> &volumes = this->region_volumes[region_id];
|
|
if (! volumes.empty()) {
|
|
// Compose mesh.
|
|
//FIXME better to perform slicing over each volume separately and then to use a Boolean operation to merge them.
|
|
TriangleMesh mesh;
|
|
for (int volume_id : volumes) {
|
|
ModelVolume *volume = this->model_object()->volumes[volume_id];
|
|
if (volume->modifier == modifier)
|
|
mesh.merge(volume->mesh);
|
|
}
|
|
if (mesh.stl.stats.number_of_facets > 0) {
|
|
// transform mesh
|
|
// we ignore the per-instance transformations currently and only
|
|
// consider the first one
|
|
this->model_object()->instances.front()->transform_mesh(&mesh, true);
|
|
// align mesh to Z = 0 (it should be already aligned actually) and apply XY shift
|
|
mesh.translate(- unscale(this->_copies_shift.x), - unscale(this->_copies_shift.y), -this->model_object()->bounding_box().min.z);
|
|
// perform actual slicing
|
|
TriangleMeshSlicer mslicer(&mesh);
|
|
mslicer.slice(z, &layers);
|
|
}
|
|
}
|
|
}
|
|
return layers;
|
|
}
|
|
|
|
std::string PrintObject::_fix_slicing_errors()
|
|
{
|
|
// Collect layers with slicing errors.
|
|
// These layers will be fixed in parallel.
|
|
std::vector<size_t> buggy_layers;
|
|
buggy_layers.reserve(this->layers.size());
|
|
for (size_t idx_layer = 0; idx_layer < this->layers.size(); ++ idx_layer)
|
|
if (this->layers[idx_layer]->slicing_errors)
|
|
buggy_layers.push_back(idx_layer);
|
|
|
|
BOOST_LOG_TRIVIAL(debug) << "Slicing objects - fixing slicing errors in parallel - begin";
|
|
tbb::parallel_for(
|
|
tbb::blocked_range<size_t>(0, buggy_layers.size()),
|
|
[this, &buggy_layers](const tbb::blocked_range<size_t>& range) {
|
|
for (size_t buggy_layer_idx = range.begin(); buggy_layer_idx < range.end(); ++ buggy_layer_idx) {
|
|
size_t idx_layer = buggy_layers[buggy_layer_idx];
|
|
Layer *layer = this->layers[idx_layer];
|
|
assert(layer->slicing_errors);
|
|
// Try to repair the layer surfaces by merging all contours and all holes from neighbor layers.
|
|
// BOOST_LOG_TRIVIAL(trace) << "Attempting to repair layer" << idx_layer;
|
|
for (size_t region_id = 0; region_id < layer->regions.size(); ++ region_id) {
|
|
LayerRegion *layerm = layer->regions[region_id];
|
|
// Find the first valid layer below / above the current layer.
|
|
const Surfaces *upper_surfaces = nullptr;
|
|
const Surfaces *lower_surfaces = nullptr;
|
|
for (size_t j = idx_layer + 1; j < this->layers.size(); ++ j)
|
|
if (! this->layers[j]->slicing_errors) {
|
|
upper_surfaces = &this->layers[j]->regions[region_id]->slices.surfaces;
|
|
break;
|
|
}
|
|
for (int j = int(idx_layer) - 1; j >= 0; -- j)
|
|
if (! this->layers[j]->slicing_errors) {
|
|
lower_surfaces = &this->layers[j]->regions[region_id]->slices.surfaces;
|
|
break;
|
|
}
|
|
// Collect outer contours and holes from the valid layers above & below.
|
|
Polygons outer;
|
|
outer.reserve(
|
|
((upper_surfaces == nullptr) ? 0 : upper_surfaces->size()) +
|
|
((lower_surfaces == nullptr) ? 0 : lower_surfaces->size()));
|
|
size_t num_holes = 0;
|
|
if (upper_surfaces)
|
|
for (const auto &surface : *upper_surfaces) {
|
|
outer.push_back(surface.expolygon.contour);
|
|
num_holes += surface.expolygon.holes.size();
|
|
}
|
|
if (lower_surfaces)
|
|
for (const auto &surface : *lower_surfaces) {
|
|
outer.push_back(surface.expolygon.contour);
|
|
num_holes += surface.expolygon.holes.size();
|
|
}
|
|
Polygons holes;
|
|
holes.reserve(num_holes);
|
|
if (upper_surfaces)
|
|
for (const auto &surface : *upper_surfaces)
|
|
polygons_append(holes, surface.expolygon.holes);
|
|
if (lower_surfaces)
|
|
for (const auto &surface : *lower_surfaces)
|
|
polygons_append(holes, surface.expolygon.holes);
|
|
layerm->slices.set(diff_ex(union_(outer), holes, false), stInternal);
|
|
}
|
|
// Update layer slices after repairing the single regions.
|
|
layer->make_slices();
|
|
}
|
|
});
|
|
BOOST_LOG_TRIVIAL(debug) << "Slicing objects - fixing slicing errors in parallel - end";
|
|
|
|
// remove empty layers from bottom
|
|
while (! this->layers.empty() && this->layers.front()->slices.expolygons.empty()) {
|
|
delete this->layers.front();
|
|
this->layers.erase(this->layers.begin());
|
|
this->layers.front()->lower_layer = nullptr;
|
|
for (size_t i = 0; i < this->layers.size(); ++ i)
|
|
this->layers[i]->set_id(this->layers[i]->id() - 1);
|
|
}
|
|
|
|
return buggy_layers.empty() ? "" :
|
|
"The model has overlapping or self-intersecting facets. I tried to repair it, "
|
|
"however you might want to check the results or repair the input file and retry.\n";
|
|
}
|
|
|
|
// Simplify the sliced model, if "resolution" configuration parameter > 0.
|
|
// The simplification is problematic, because it simplifies the slices independent from each other,
|
|
// which makes the simplified discretization visible on the object surface.
|
|
void PrintObject::_simplify_slices(double distance)
|
|
{
|
|
BOOST_LOG_TRIVIAL(debug) << "Slicing objects - siplifying slices in parallel - begin";
|
|
tbb::parallel_for(
|
|
tbb::blocked_range<size_t>(0, this->layers.size()),
|
|
[this, distance](const tbb::blocked_range<size_t>& range) {
|
|
for (size_t layer_idx = range.begin(); layer_idx < range.end(); ++ layer_idx) {
|
|
Layer *layer = this->layers[layer_idx];
|
|
for (size_t region_idx = 0; region_idx < layer->regions.size(); ++ region_idx)
|
|
layer->regions[region_idx]->slices.simplify(distance);
|
|
layer->slices.simplify(distance);
|
|
}
|
|
});
|
|
BOOST_LOG_TRIVIAL(debug) << "Slicing objects - siplifying slices in parallel - end";
|
|
}
|
|
|
|
void PrintObject::_make_perimeters()
|
|
{
|
|
if (this->state.is_done(posPerimeters)) return;
|
|
this->state.set_started(posPerimeters);
|
|
|
|
BOOST_LOG_TRIVIAL(info) << "Generating perimeters...";
|
|
|
|
// merge slices if they were split into types
|
|
if (this->typed_slices) {
|
|
FOREACH_LAYER(this, layer_it)
|
|
(*layer_it)->merge_slices();
|
|
this->typed_slices = false;
|
|
this->state.invalidate(posPrepareInfill);
|
|
}
|
|
|
|
// compare each layer to the one below, and mark those slices needing
|
|
// one additional inner perimeter, like the top of domed objects-
|
|
|
|
// this algorithm makes sure that at least one perimeter is overlapping
|
|
// but we don't generate any extra perimeter if fill density is zero, as they would be floating
|
|
// inside the object - infill_only_where_needed should be the method of choice for printing
|
|
// hollow objects
|
|
FOREACH_REGION(this->_print, region_it) {
|
|
size_t region_id = region_it - this->_print->regions.begin();
|
|
const PrintRegion ®ion = **region_it;
|
|
|
|
|
|
if (!region.config.extra_perimeters
|
|
|| region.config.perimeters == 0
|
|
|| region.config.fill_density == 0
|
|
|| this->layer_count() < 2)
|
|
continue;
|
|
|
|
BOOST_LOG_TRIVIAL(debug) << "Generating extra perimeters for region " << region_id << " in parallel - start";
|
|
tbb::parallel_for(
|
|
tbb::blocked_range<size_t>(0, this->layers.size() - 1),
|
|
[this, ®ion, region_id](const tbb::blocked_range<size_t>& range) {
|
|
for (size_t layer_idx = range.begin(); layer_idx < range.end(); ++ layer_idx) {
|
|
LayerRegion &layerm = *this->layers[layer_idx]->regions[region_id];
|
|
const LayerRegion &upper_layerm = *this->layers[layer_idx+1]->regions[region_id];
|
|
const Polygons upper_layerm_polygons = upper_layerm.slices;
|
|
// Filter upper layer polygons in intersection_ppl by their bounding boxes?
|
|
// my $upper_layerm_poly_bboxes= [ map $_->bounding_box, @{$upper_layerm_polygons} ];
|
|
const double total_loop_length = total_length(upper_layerm_polygons);
|
|
const coord_t perimeter_spacing = layerm.flow(frPerimeter).scaled_spacing();
|
|
const Flow ext_perimeter_flow = layerm.flow(frExternalPerimeter);
|
|
const coord_t ext_perimeter_width = ext_perimeter_flow.scaled_width();
|
|
const coord_t ext_perimeter_spacing = ext_perimeter_flow.scaled_spacing();
|
|
|
|
for (Surface &slice : layerm.slices.surfaces) {
|
|
for (;;) {
|
|
// compute the total thickness of perimeters
|
|
const coord_t perimeters_thickness = ext_perimeter_width/2 + ext_perimeter_spacing/2
|
|
+ (region.config.perimeters-1 + slice.extra_perimeters) * perimeter_spacing;
|
|
// define a critical area where we don't want the upper slice to fall into
|
|
// (it should either lay over our perimeters or outside this area)
|
|
const coord_t critical_area_depth = coord_t(perimeter_spacing * 1.5);
|
|
const Polygons critical_area = diff(
|
|
offset(slice.expolygon, float(- perimeters_thickness)),
|
|
offset(slice.expolygon, float(- perimeters_thickness - critical_area_depth))
|
|
);
|
|
// check whether a portion of the upper slices falls inside the critical area
|
|
const Polylines intersection = intersection_pl(to_polylines(upper_layerm_polygons), critical_area);
|
|
// only add an additional loop if at least 30% of the slice loop would benefit from it
|
|
if (total_length(intersection) <= total_loop_length*0.3)
|
|
break;
|
|
/*
|
|
if (0) {
|
|
require "Slic3r/SVG.pm";
|
|
Slic3r::SVG::output(
|
|
"extra.svg",
|
|
no_arrows => 1,
|
|
expolygons => union_ex($critical_area),
|
|
polylines => [ map $_->split_at_first_point, map $_->p, @{$upper_layerm->slices} ],
|
|
);
|
|
}
|
|
*/
|
|
++ slice.extra_perimeters;
|
|
}
|
|
#ifdef DEBUG
|
|
if (slice.extra_perimeters > 0)
|
|
printf(" adding %d more perimeter(s) at layer %zu\n", slice.extra_perimeters, layer_idx);
|
|
#endif
|
|
}
|
|
}
|
|
});
|
|
BOOST_LOG_TRIVIAL(debug) << "Generating extra perimeters for region " << region_id << " in parallel - end";
|
|
}
|
|
|
|
BOOST_LOG_TRIVIAL(debug) << "Generating perimeters in parallel - start";
|
|
tbb::parallel_for(
|
|
tbb::blocked_range<size_t>(0, this->layers.size()),
|
|
[this](const tbb::blocked_range<size_t>& range) {
|
|
for (size_t layer_idx = range.begin(); layer_idx < range.end(); ++ layer_idx)
|
|
this->layers[layer_idx]->make_perimeters();
|
|
}
|
|
);
|
|
BOOST_LOG_TRIVIAL(debug) << "Generating perimeters in parallel - end";
|
|
|
|
/*
|
|
simplify slices (both layer and region slices),
|
|
we only need the max resolution for perimeters
|
|
### This makes this method not-idempotent, so we keep it disabled for now.
|
|
###$self->_simplify_slices(&Slic3r::SCALED_RESOLUTION);
|
|
*/
|
|
|
|
this->state.set_done(posPerimeters);
|
|
}
|
|
|
|
void PrintObject::_infill()
|
|
{
|
|
if (this->state.is_done(posInfill)) return;
|
|
this->state.set_started(posInfill);
|
|
|
|
BOOST_LOG_TRIVIAL(debug) << "Filling layers in parallel - start";
|
|
tbb::parallel_for(
|
|
tbb::blocked_range<size_t>(0, this->layers.size()),
|
|
[this](const tbb::blocked_range<size_t>& range) {
|
|
for (size_t layer_idx = range.begin(); layer_idx < range.end(); ++ layer_idx)
|
|
this->layers[layer_idx]->make_fills();
|
|
}
|
|
);
|
|
BOOST_LOG_TRIVIAL(debug) << "Filling layers in parallel - end";
|
|
|
|
/* we could free memory now, but this would make this step not idempotent
|
|
### $_->fill_surfaces->clear for map @{$_->regions}, @{$object->layers};
|
|
*/
|
|
|
|
this->state.set_done(posInfill);
|
|
}
|
|
|
|
void PrintObject::_generate_support_material()
|
|
{
|
|
PrintObjectSupportMaterial support_material(this, PrintObject::slicing_parameters());
|
|
support_material.generate(*this);
|
|
}
|
|
|
|
void PrintObject::reset_layer_height_profile()
|
|
{
|
|
// Reset the layer_heigth_profile.
|
|
this->layer_height_profile.clear();
|
|
// Reset the source layer_height_profile if it exists at the ModelObject.
|
|
this->model_object()->layer_height_profile.clear();
|
|
this->model_object()->layer_height_profile_valid = false;
|
|
}
|
|
|
|
} // namespace Slic3r
|