68 lines
2.3 KiB
C++
68 lines
2.3 KiB
C++
#ifndef slic3r_GLModel_hpp_
|
|
#define slic3r_GLModel_hpp_
|
|
|
|
#include "libslic3r/Point.hpp"
|
|
#include "libslic3r/BoundingBox.hpp"
|
|
#include <vector>
|
|
#include <string>
|
|
|
|
namespace Slic3r {
|
|
|
|
class TriangleMesh;
|
|
|
|
namespace GUI {
|
|
|
|
struct GLModelInitializationData
|
|
{
|
|
std::vector<Vec3f> positions;
|
|
std::vector<Vec3f> normals;
|
|
std::vector<Vec3i> triangles;
|
|
};
|
|
|
|
class GLModel
|
|
{
|
|
unsigned int m_vbo_id{ 0 };
|
|
unsigned int m_ibo_id{ 0 };
|
|
size_t m_indices_count{ 0 };
|
|
|
|
BoundingBoxf3 m_bounding_box;
|
|
std::string m_filename;
|
|
|
|
public:
|
|
virtual ~GLModel() { reset(); }
|
|
|
|
void init_from(const GLModelInitializationData& data);
|
|
void init_from(const TriangleMesh& mesh);
|
|
bool init_from_file(const std::string& filename);
|
|
void reset();
|
|
void render() const;
|
|
|
|
const BoundingBoxf3& get_bounding_box() const { return m_bounding_box; }
|
|
|
|
const std::string& get_filename() const { return m_filename; }
|
|
|
|
private:
|
|
void send_to_gpu(const std::vector<float>& vertices, const std::vector<unsigned int>& indices);
|
|
};
|
|
|
|
|
|
// create an arrow with cylindrical stem and conical tip, with the given dimensions and resolution
|
|
// the origin of the arrow is in the center of the stem cap
|
|
// the arrow has its axis of symmetry along the Z axis and is pointing upward
|
|
GLModelInitializationData stilized_arrow(int resolution, float tip_radius, float tip_height, float stem_radius, float stem_height);
|
|
|
|
// create an arrow whose stem is a quarter of circle, with the given dimensions and resolution
|
|
// the origin of the arrow is in the center of the circle
|
|
// the arrow is contained in the 1st quadrant of the XY plane and is pointing counterclockwise
|
|
GLModelInitializationData circular_arrow(int resolution, float radius, float tip_height, float tip_width, float stem_width, float thickness);
|
|
|
|
// create an arrow with the given dimensions
|
|
// the origin of the arrow is in the center of the stem cap
|
|
// the arrow is contained in XY plane and has its main axis along the Y axis
|
|
GLModelInitializationData straight_arrow(float tip_width, float tip_height, float stem_width, float stem_height, float thickness);
|
|
|
|
} // namespace GUI
|
|
} // namespace Slic3r
|
|
|
|
#endif // slic3r_GLModel_hpp_
|
|
|