PrusaSlicer-NonPlainar/lib/Slic3r/Perimeter.pm
Alessandro Ranellucci 1c7564e4a4 Thin walls. #24
2011-12-30 17:17:37 +01:00

94 lines
3.5 KiB
Perl

package Slic3r::Perimeter;
use Moo;
use Math::Clipper ':all';
use Slic3r::Geometry qw(X Y shortest_path scale);
use XXX;
sub make_perimeter {
my $self = shift;
my ($layer) = @_;
printf "Making perimeter for layer %d\n", $layer->id;
# at least one perimeter is required
die "Can't slice object with no perimeters!\n"
if $Slic3r::perimeters == 0;
# this array will hold one arrayref per original surface;
# each item of this arrayref is an arrayref representing a depth (from inner
# perimeters to outer); each item of this arrayref is an ExPolygon:
# @perimeters = (
# [ # first object (identified by a single surface before offsetting)
# [ Slic3r::ExPolygon, Slic3r::ExPolygon... ], #depth 0: outer loop
# [ Slic3r::ExPolygon, Slic3r::ExPolygon... ], #depth 1: inner loop
# ],
# [ # second object
# ...
# ]
# )
my @perimeters = (); # one item per depth; each item
# organize perimeter surfaces using a shortest path search
my @surfaces = @{shortest_path([
map [ $_->contour->points->[0], $_ ], @{$layer->slices},
])};
foreach my $surface (@surfaces) {
my @last_offsets = ($surface->expolygon);
my $distance = 0;
# create other offsets
push @perimeters, [];
for (my $loop = 0; $loop < $Slic3r::perimeters; $loop++) {
# offsetting a polygon can result in one or many offset polygons
@last_offsets = map $_->offset_ex(-$distance), @last_offsets if $distance;
push @{ $perimeters[-1] }, [@last_offsets];
# offset distance for inner loops
$distance = scale $Slic3r::flow_spacing;
}
# create one more offset to be used as boundary for fill
{
my @fill_boundaries = map Slic3r::Surface->cast_from_expolygon
($_, surface_type => $surface->surface_type),
map $_->offset_ex(-$distance), @last_offsets;
# TODO: diff(offset(@last_offsets, -$distance/2), offset(@fill_boundaries, +$distance/2))
# this represents the small gaps that we need to treat like thin polygons,
# thus generating the skeleton and using it to fill them
push @{ $layer->fill_boundaries }, @fill_boundaries if @fill_boundaries;
}
}
# process one island (original surface) at time
foreach my $island (@perimeters) {
# do holes starting from innermost one
foreach my $hole (map $_->holes, map @$_, @$island) {
push @{ $layer->perimeters }, Slic3r::ExtrusionLoop->cast($hole, role => 'perimeter');
}
# do contours starting from innermost one
foreach my $contour (map $_->contour, map @$_, reverse @$island) {
push @{ $layer->perimeters }, Slic3r::ExtrusionLoop->cast($contour, role => 'perimeter');
}
}
# detect small perimeters by checking their area
for (@{ $layer->perimeters }) {
$_->role('small-perimeter') if $_->polygon->area < $Slic3r::small_perimeter_area;
}
# add thin walls as perimeters
for (@{ $layer->thin_walls }) {
if ($_->isa('Slic3r::Polygon')) {
push @{ $layer->perimeters }, Slic3r::ExtrusionLoop->cast($_, role => 'perimeter');
} else {
push @{ $layer->perimeters }, Slic3r::ExtrusionPath->cast($_->points, role => 'perimeter');
}
}
}
1;