559 lines
21 KiB
Perl
559 lines
21 KiB
Perl
package Slic3r::TriangleMesh;
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use Moo;
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use Slic3r::Geometry qw(X Y Z A B unscale same_point);
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# public
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has 'vertices' => (is => 'ro', required => 1); # id => [$x,$y,$z]
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has 'facets' => (is => 'ro', required => 1); # id => [ $v1_id, $v2_id, $v3_id ]
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# private
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has 'edges' => (is => 'ro', default => sub { [] }); # id => [ $v1_id, $v2_id ]
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has 'facets_edges' => (is => 'ro', default => sub { [] }); # id => [ $e1_id, $e2_id, $e3_id ]
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has 'edges_facets' => (is => 'ro', default => sub { [] }); # id => [ $f1_id, $f2_id, (...) ]
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use constant MIN => 0;
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use constant MAX => 1;
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use constant I_FMT => 'ffLLLllc';
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use constant I_B => 0;
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use constant I_A_ID => 1;
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use constant I_B_ID => 2;
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use constant I_FACET_INDEX => 3;
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use constant I_PREV_FACET_INDEX => 4;
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use constant I_NEXT_FACET_INDEX => 5;
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use constant I_FACET_EDGE => 6;
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use constant FE_TOP => 0;
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use constant FE_BOTTOM => 1;
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# always make sure BUILD is idempotent
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sub BUILD {
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my $self = shift;
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@{$self->edges} = ();
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@{$self->facets_edges} = ();
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@{$self->edges_facets} = ();
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my %table = (); # edge_coordinates => edge_id
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for (my $facet_id = 0; $facet_id <= $#{$self->facets}; $facet_id++) {
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my $facet = $self->facets->[$facet_id];
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$self->facets_edges->[$facet_id] = [];
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# reorder vertices so that the first one is the one with lowest Z
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# this is needed to get all intersection lines in a consistent order
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# (external on the right of the line)
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{
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my @z_order = sort { $self->vertices->[$facet->[$a]][Z] <=> $self->vertices->[$facet->[$b]][Z] } -3..-1;
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@$facet[-3..-1] = (@$facet[$z_order[0]..-1], @$facet[-3..($z_order[0]-1)]);
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}
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# ignore the normal if provided
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my @vertices = @$facet[-3..-1];
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foreach my $edge ($self->_facet_edges($facet_id)) {
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my $edge_coordinates = join ';', sort @$edge;
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my $edge_id = $table{$edge_coordinates};
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if (!defined $edge_id) {
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# Note that the order of vertices in $self->edges is *casual* because it is only
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# good for one of the two adjacent facets. For this reason, it must not be used
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# when dealing with single facets.
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push @{$self->edges}, $edge;
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$edge_id = $#{$self->edges};
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$table{$edge_coordinates} = $edge_id;
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$self->edges_facets->[$edge_id] = [];
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}
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push @{$self->facets_edges->[$facet_id]}, $edge_id;
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push @{$self->edges_facets->[$edge_id]}, $facet_id;
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}
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}
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}
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sub clone {
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my $self = shift;
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return (ref $self)->new(
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vertices => [ map [ @$_ ], @{$self->vertices} ],
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facets => [ map [ @$_ ], @{$self->facets} ],
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);
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}
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sub _facet_edges {
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my $self = shift;
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my ($facet_id) = @_;
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my $facet = $self->facets->[$facet_id];
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return (
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[ $facet->[-3], $facet->[-2] ],
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[ $facet->[-2], $facet->[-1] ],
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[ $facet->[-1], $facet->[-3] ],
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);
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}
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# This method is supposed to remove narrow triangles, but it actually doesn't
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# work much; I'm committing it for future reference but I'm going to remove it later.
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# Note: a 'clean' method should actually take care of non-manifold facets and remove
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# them.
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sub clean {
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my $self = shift;
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# retrieve all edges shared by more than two facets;
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my @weird_edges = grep { @{$self->edge_facets->{$_}} != 2 } keys %{$self->edge_facets};
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# usually most of these facets are very narrow triangles whose two edges
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# are detected as collapsed, and thus added twice to the edge in edge_fasets table
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# let's identify these triangles
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my @narrow_facets_indexes = ();
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foreach my $edge_id (@weird_edges) {
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my %facet_count = ();
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$facet_count{$_}++ for @{$self->edge_facets->{$edge_id}};
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@{$self->edge_facets->{$edge_id}} = grep $facet_count{$_} == 1, keys %facet_count;
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push @narrow_facets_indexes, grep $facet_count{$_} > 1, keys %facet_count;
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}
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# remove identified narrow facets
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foreach my $facet_id (@narrow_facets_indexes) {last;
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splice @{$self->facets}, $facet_id, 1;
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splice @{$self->facets_edges}, $facet_id, 1;
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foreach my $facet_ides (values %{$self->edge_facets}) {
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@$facet_ides = map { $_ > $facet_id ? ($_-1) : $_ } @$facet_ides;
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}
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}
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Slic3r::debugf "%d narrow facets removed\n", scalar(@narrow_facets_indexes)
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if @narrow_facets_indexes;
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}
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sub check_manifoldness {
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my $self = shift;
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# look for any edges not connected to exactly two facets
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my ($first_bad_edge_id) =
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grep { @{ $self->edges_facets->[$_] } != 2 } 0..$#{$self->edges_facets};
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if (defined $first_bad_edge_id) {
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warn sprintf "Warning: The input file is not manifold near edge %f-%f. "
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. "You might want to check the resulting G-code before printing.\n",
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@{$self->edges->[$first_bad_edge_id]};
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}
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}
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sub unpack_line {
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my ($packed) = @_;
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my @data = unpack I_FMT, $packed;
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splice @data, 0, 2, [ @data[0,1] ];
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$data[$_] ||= undef for I_A_ID, I_B_ID;
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$data[$_] = undef for grep $data[$_] == -1, I_FACET_EDGE, I_PREV_FACET_INDEX, I_NEXT_FACET_INDEX;
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return [@data];
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}
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sub make_loops {
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my ($layer) = @_;
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my @lines = map unpack_line($_), @{$layer->lines};
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# remove tangent edges
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{
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for (my $i = 0; $i <= $#lines; $i++) {
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next unless defined $lines[$i] && defined $lines[$i][I_FACET_EDGE];
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# if the line is a facet edge, find another facet edge
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# having the same endpoints but in reverse order
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for (my $j = $i+1; $j <= $#lines; $j++) {
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next unless defined $lines[$j] && defined $lines[$j][I_FACET_EDGE];
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# are these facets adjacent? (sharing a common edge on this layer)
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if ($lines[$i][I_A_ID] == $lines[$j][I_B_ID] && $lines[$i][I_B_ID] == $lines[$j][I_A_ID]) {
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# if they are both oriented upwards or downwards (like a 'V')
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# then we can remove both edges from this layer since it won't
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# affect the sliced shape
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if ($lines[$j][I_FACET_EDGE] == $lines[$i][I_FACET_EDGE]) {
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$lines[$i] = undef;
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$lines[$j] = undef;
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last;
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}
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# if one of them is oriented upwards and the other is oriented
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# downwards, let's only keep one of them (it doesn't matter which
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# one since all 'top' lines were reversed at slicing)
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if ($lines[$i][I_FACET_EDGE] == FE_TOP && $lines[$j][I_FACET_EDGE] == FE_BOTTOM) {
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$lines[$j] = undef;
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last;
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}
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}
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}
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}
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}
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@lines = grep $_, @lines;
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# count relationships
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my %prev_count = (); # how many lines have the same prev_facet_index
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my %a_count = (); # how many lines have the same a_id
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foreach my $line (@lines) {
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if (defined $line->[I_PREV_FACET_INDEX]) {
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$prev_count{$line->[I_PREV_FACET_INDEX]}++;
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}
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if (defined $line->[I_A_ID]) {
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$a_count{$line->[I_A_ID]}++;
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}
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}
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foreach my $point_id (grep $a_count{$_} > 1, keys %a_count) {
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my @lines_starting_here = grep defined $_->[I_A_ID] && $_->[I_A_ID] == $point_id, @lines;
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Slic3r::debugf "%d lines start at point %d\n", scalar(@lines_starting_here), $point_id;
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# if two lines start at this point, one being a 'top' facet edge and the other being a 'bottom' one,
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# then remove the top one and those following it (removing the top or the bottom one is an arbitrary
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# choice)
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# The "// ''" on the next line avoids uninitialized value errors mentioned in issue #357 but these
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# errors occur on fixed models so the root cause still needs to be found
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if (@lines_starting_here == 2 && join('', sort map $_->[I_FACET_EDGE] // '', @lines_starting_here) eq FE_TOP.FE_BOTTOM) { #/
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my @to_remove = grep $_->[I_FACET_EDGE] == FE_TOP, @lines_starting_here;
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while (!grep defined $_->[I_B_ID] && $_->[I_B_ID] == $to_remove[-1]->[I_B_ID] && $_ ne $to_remove[-1], @lines) {
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push @to_remove, grep defined $_->[I_A_ID] && $_->[I_A_ID] == $to_remove[-1]->[I_B_ID], @lines;
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}
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my %to_remove = map {$_ => 1} @to_remove;
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@lines = grep !$to_remove{$_}, @lines;
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} else {
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Slic3r::debugf " this shouldn't happen and should be further investigated\n";
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if (0) {
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require "Slic3r/SVG.pm";
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Slic3r::SVG::output(undef, "same_point.svg",
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lines => [ map $_->line, grep !defined $_->[I_FACET_EDGE], @lines ],
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red_lines => [ map $_->line, grep defined $_->[I_FACET_EDGE], @lines ],
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#points => [ $self->vertices->[$point_id] ],
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no_arrows => 0,
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);
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}
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}
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}
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# optimization: build indexes of lines
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my %by_facet_index = map { $lines[$_][I_FACET_INDEX] => $_ }
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grep defined $lines[$_][I_FACET_INDEX],
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(0..$#lines);
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my %by_a_id = map { $lines[$_][I_A_ID] => $_ }
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grep defined $lines[$_][I_A_ID],
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(0..$#lines);
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my (@polygons, %visited_lines) = ();
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CYCLE: for (my $i = 0; $i <= $#lines; $i++) {
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my $line = $lines[$i];
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next if $visited_lines{$line};
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my @points = ();
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my $first_facet_index = $line->[I_FACET_INDEX];
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do {
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my $next_line;
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if (defined $line->[I_NEXT_FACET_INDEX] && exists $by_facet_index{$line->[I_NEXT_FACET_INDEX]}) {
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$next_line = $lines[$by_facet_index{$line->[I_NEXT_FACET_INDEX]}];
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} elsif (defined $line->[I_B_ID] && exists $by_a_id{$line->[I_B_ID]}) {
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$next_line = $lines[$by_a_id{$line->[I_B_ID]}];
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} else {
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Slic3r::debugf " line has no next_facet_index or b_id\n";
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$layer->slicing_errors(1);
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next CYCLE;
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}
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if (!$next_line || $visited_lines{$next_line}) {
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Slic3r::debugf " failed to close this loop\n";
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$layer->slicing_errors(1);
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next CYCLE;
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} elsif (defined $next_line->[I_PREV_FACET_INDEX] && $next_line->[I_PREV_FACET_INDEX] != $line->[I_FACET_INDEX]) {
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Slic3r::debugf " wrong prev_facet_index\n";
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$layer->slicing_errors(1);
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next CYCLE;
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} elsif (defined $next_line->[I_A_ID] && $next_line->[I_A_ID] != $line->[I_B_ID]) {
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Slic3r::debugf " wrong a_id\n";
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$layer->slicing_errors(1);
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next CYCLE;
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}
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push @points, $next_line->[I_B];
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$visited_lines{$next_line} = 1;
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$line = $next_line;
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} while ($first_facet_index != $line->[I_FACET_INDEX]);
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push @polygons, Slic3r::Polygon->new(@points);
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Slic3r::debugf " Discovered %s polygon of %d points\n",
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($polygons[-1]->is_counter_clockwise ? 'ccw' : 'cw'), scalar(@points)
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if $Slic3r::debug;
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}
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return [@polygons];
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}
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sub rotate {
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my $self = shift;
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my ($deg) = @_;
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return if $deg == 0;
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my $rad = Slic3r::Geometry::deg2rad($deg);
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# transform vertex coordinates
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foreach my $vertex (@{$self->vertices}) {
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@$vertex = (@{ +(Slic3r::Geometry::rotate_points($rad, undef, [ $vertex->[X], $vertex->[Y] ]))[0] }, $vertex->[Z]);
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}
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}
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sub scale {
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my $self = shift;
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my ($factor) = @_;
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return if $factor == 1;
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# transform vertex coordinates
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foreach my $vertex (@{$self->vertices}) {
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$vertex->[$_] *= $factor for X,Y,Z;
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}
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}
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sub move {
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my $self = shift;
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my (@shift) = @_;
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# transform vertex coordinates
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foreach my $vertex (@{$self->vertices}) {
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$vertex->[$_] += $shift[$_] || 0 for X,Y,Z;
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}
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}
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sub align_to_origin {
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my $self = shift;
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# calculate the displacements needed to
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# have lowest value for each axis at coordinate 0
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my @extents = $self->bounding_box;
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$self->move(map -$extents[$_][MIN], X,Y,Z);
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}
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sub duplicate {
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my $self = shift;
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my (@shifts) = @_;
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my @new_facets = ();
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foreach my $facet (@{$self->facets}) {
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# transform vertex coordinates
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my ($normal, @vertices) = @$facet;
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foreach my $shift (@shifts) {
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push @new_facets, [ $normal ];
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foreach my $vertex (@vertices) {
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push @{$self->vertices}, [ map $self->vertices->[$vertex][$_] + ($shift->[$_] || 0), (X,Y,Z) ];
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push @{$new_facets[-1]}, $#{$self->vertices};
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}
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}
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}
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push @{$self->facets}, @new_facets;
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$self->BUILD;
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}
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sub bounding_box {
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my $self = shift;
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my @extents = (map [undef, undef], X,Y,Z);
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foreach my $vertex (@{$self->vertices}) {
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for (X,Y,Z) {
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$extents[$_][MIN] = $vertex->[$_] if !defined $extents[$_][MIN] || $vertex->[$_] < $extents[$_][MIN];
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$extents[$_][MAX] = $vertex->[$_] if !defined $extents[$_][MAX] || $vertex->[$_] > $extents[$_][MAX];
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}
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}
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return @extents;
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}
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sub size {
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my $self = shift;
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my @extents = $self->bounding_box;
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return map $extents[$_][MAX] - $extents[$_][MIN], (X,Y,Z);
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}
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sub slice_facet {
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my $self = shift;
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my ($print_object, $facet_id) = @_;
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my @vertices = @{$self->facets->[$facet_id]}[-3..-1];
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Slic3r::debugf "\n==> FACET %d (%f,%f,%f - %f,%f,%f - %f,%f,%f):\n",
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$facet_id, map @{$self->vertices->[$_]}, @vertices
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if $Slic3r::debug;
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# find the vertical extents of the facet
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my ($min_z, $max_z) = (99999999999, -99999999999);
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foreach my $vertex (@vertices) {
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my $vertex_z = $self->vertices->[$vertex][Z];
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$min_z = $vertex_z if $vertex_z < $min_z;
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$max_z = $vertex_z if $vertex_z > $max_z;
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}
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Slic3r::debugf "z: min = %.0f, max = %.0f\n", $min_z, $max_z;
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if ($max_z == $min_z) {
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Slic3r::debugf "Facet is horizontal; ignoring\n";
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return;
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}
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# calculate the layer extents
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my $first_layer_height = $Slic3r::layer_height * $Slic3r::first_layer_height_ratio;
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my $min_layer = int((unscale($min_z) - ($first_layer_height + $Slic3r::layer_height / 2)) / $Slic3r::layer_height) - 2;
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$min_layer = 0 if $min_layer < 0;
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my $max_layer = int((unscale($max_z) - ($first_layer_height + $Slic3r::layer_height / 2)) / $Slic3r::layer_height) + 2;
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Slic3r::debugf "layers: min = %s, max = %s\n", $min_layer, $max_layer;
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my $lines = {}; # layer_id => [ lines ]
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for (my $layer_id = $min_layer; $layer_id <= $max_layer; $layer_id++) {
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my $layer = $print_object->layer($layer_id);
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$lines->{$layer_id} ||= [];
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push @{ $lines->{$layer_id} }, $self->intersect_facet($facet_id, $layer->slice_z);
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}
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return $lines;
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}
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sub intersect_facet {
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my $self = shift;
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my ($facet_id, $z) = @_;
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my @vertices_ids = @{$self->facets->[$facet_id]}[-3..-1];
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my @edge_ids = @{$self->facets_edges->[$facet_id]};
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my @edge_vertices_ids = $self->_facet_edges($facet_id);
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my (@lines, @points, @intersection_points, @points_on_layer) = ();
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for my $e (0..2) {
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my $edge_id = $edge_ids[$e];
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my ($a_id, $b_id) = @{$edge_vertices_ids[$e]};
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my ($a, $b) = map $self->vertices->[$_], ($a_id, $b_id);
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#printf "Az = %f, Bz = %f, z = %f\n", $a->[Z], $b->[Z], $z;
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if ($a->[Z] == $b->[Z] && $a->[Z] == $z) {
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# edge is horizontal and belongs to the current layer
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my $edge_type = (grep $self->vertices->[$_][Z] < $z, @vertices_ids) ? FE_TOP : FE_BOTTOM;
|
|
if ($edge_type == FE_TOP) {
|
|
($a, $b) = ($b, $a);
|
|
($a_id, $b_id) = ($b_id, $a_id);
|
|
}
|
|
push @lines, pack I_FMT, (
|
|
$b->[X], $b->[Y], # I_B
|
|
$a_id, # I_A_ID
|
|
$b_id, # I_B_ID
|
|
$facet_id, # I_FACET_INDEX
|
|
-1, # I_PREV_FACET_INDEX
|
|
-1, # I_NEXT_FACET_INDEX
|
|
$edge_type, # I_FACET_EDGE
|
|
|
|
# Unused data:
|
|
# a => [$a->[X], $a->[Y]],
|
|
);
|
|
#print "Horizontal edge at $z!\n";
|
|
|
|
} elsif ($a->[Z] == $z) {
|
|
#print "A point on plane $z!\n";
|
|
push @points, [ $a->[X], $a->[Y], $a_id ];
|
|
push @points_on_layer, $#points;
|
|
|
|
} elsif ($b->[Z] == $z) {
|
|
#print "B point on plane $z!\n";
|
|
push @points, [ $b->[X], $b->[Y], $b_id ];
|
|
push @points_on_layer, $#points;
|
|
|
|
} elsif (($a->[Z] < $z && $b->[Z] > $z) || ($b->[Z] < $z && $a->[Z] > $z)) {
|
|
# edge intersects the current layer; calculate intersection
|
|
push @points, [
|
|
$b->[X] + ($a->[X] - $b->[X]) * ($z - $b->[Z]) / ($a->[Z] - $b->[Z]),
|
|
$b->[Y] + ($a->[Y] - $b->[Y]) * ($z - $b->[Z]) / ($a->[Z] - $b->[Z]),
|
|
undef,
|
|
$edge_id,
|
|
];
|
|
push @intersection_points, $#points;
|
|
#print "Intersects at $z!\n";
|
|
}
|
|
}
|
|
|
|
return @lines if @lines;
|
|
if (@points_on_layer == 2 && @intersection_points == 1) {
|
|
$points[ $points_on_layer[1] ] = undef;
|
|
@points = grep $_, @points;
|
|
}
|
|
if (@points_on_layer == 2 && @intersection_points == 0) {
|
|
if (same_point(map $points[$_], @points_on_layer)) {
|
|
return ();
|
|
}
|
|
}
|
|
|
|
if (@points) {
|
|
|
|
# defensive programming:
|
|
die "Facets must intersect each plane 0 or 2 times" if @points != 2;
|
|
|
|
# connect points:
|
|
my ($prev_facet_index, $next_facet_index) = (undef, undef);
|
|
$prev_facet_index = +(grep $_ != $facet_id, @{$self->edges_facets->[$points[B][3]]})[0]
|
|
if defined $points[B][3];
|
|
$next_facet_index = +(grep $_ != $facet_id, @{$self->edges_facets->[$points[A][3]]})[0]
|
|
if defined $points[A][3];
|
|
|
|
return pack I_FMT, (
|
|
$points[A][X], $points[A][Y], # I_B
|
|
$points[B][2] || 0, # I_A_ID
|
|
$points[A][2] || 0, # I_B_ID
|
|
$facet_id, # I_FACET_INDEX
|
|
$prev_facet_index // -1, # I_PREV_FACET_INDEX /
|
|
$next_facet_index // -1, # I_NEXT_FACET_INDEX /
|
|
-1, # I_FACET_EDGE
|
|
);
|
|
#printf " intersection points at z = %f: %f,%f - %f,%f\n", $z, map @$_, @intersection_points;
|
|
}
|
|
|
|
return ();
|
|
}
|
|
|
|
sub get_connected_facets {
|
|
my $self = shift;
|
|
my ($facet_id) = @_;
|
|
|
|
my %facets = ();
|
|
foreach my $edge_id (@{$self->facets_edges->[$facet_id]}) {
|
|
$facets{$_} = 1 for @{$self->edges_facets->[$edge_id]};
|
|
}
|
|
delete $facets{$facet_id};
|
|
return keys %facets;
|
|
}
|
|
|
|
sub split_mesh {
|
|
my $self = shift;
|
|
|
|
my @meshes = ();
|
|
|
|
# loop while we have remaining facets
|
|
while (1) {
|
|
# get the first facet
|
|
my @facet_queue = ();
|
|
my @facets = ();
|
|
for (my $i = 0; $i <= $#{$self->facets}; $i++) {
|
|
if (defined $self->facets->[$i]) {
|
|
push @facet_queue, $i;
|
|
last;
|
|
}
|
|
}
|
|
last if !@facet_queue;
|
|
|
|
while (defined (my $facet_id = shift @facet_queue)) {
|
|
next unless defined $self->facets->[$facet_id];
|
|
push @facets, map [ @$_ ], $self->facets->[$facet_id];
|
|
push @facet_queue, $self->get_connected_facets($facet_id);
|
|
$self->facets->[$facet_id] = undef;
|
|
}
|
|
|
|
my %vertices = map { $_ => 1 } map @$_[-3..-1], @facets;
|
|
my @new_vertices = keys %vertices;
|
|
my %new_vertices = map { $new_vertices[$_] => $_ } 0..$#new_vertices;
|
|
foreach my $facet (@facets) {
|
|
$facet->[$_] = $new_vertices{$facet->[$_]} for -3..-1;
|
|
}
|
|
push @meshes, Slic3r::TriangleMesh->new(
|
|
facets => \@facets,
|
|
vertices => [ map $self->vertices->[$_], keys %vertices ],
|
|
);
|
|
}
|
|
|
|
return @meshes;
|
|
}
|
|
|
|
1;
|