
It does not need 3DScene.hpp and Model.hpp And it does not to be included by GLGizmoBase.hpp
69 lines
1.8 KiB
C++
69 lines
1.8 KiB
C++
#include "RotoptimizeJob.hpp"
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#include "libslic3r/MTUtils.hpp"
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#include "libslic3r/SLA/Rotfinder.hpp"
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#include "libslic3r/MinAreaBoundingBox.hpp"
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#include "libslic3r/Model.hpp"
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#include "slic3r/GUI/Plater.hpp"
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namespace Slic3r { namespace GUI {
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void RotoptimizeJob::process()
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{
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int obj_idx = m_plater->get_selected_object_idx();
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if (obj_idx < 0) { return; }
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ModelObject *o = m_plater->model().objects[size_t(obj_idx)];
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auto r = sla::find_best_rotation(
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*o,
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.005f,
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[this](unsigned s) {
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if (s < 100)
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update_status(int(s),
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_(L("Searching for optimal orientation")));
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},
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[this]() { return was_canceled(); });
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double mindist = 6.0; // FIXME
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if (!was_canceled()) {
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for(ModelInstance * oi : o->instances) {
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oi->set_rotation({r[X], r[Y], r[Z]});
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auto trmatrix = oi->get_transformation().get_matrix();
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Polygon trchull = o->convex_hull_2d(trmatrix);
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MinAreaBoundigBox rotbb(trchull, MinAreaBoundigBox::pcConvex);
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double phi = rotbb.angle_to_X();
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// The box should be landscape
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if(rotbb.width() < rotbb.height()) phi += PI / 2;
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Vec3d rt = oi->get_rotation(); rt(Z) += phi;
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oi->set_rotation(rt);
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}
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m_plater->find_new_position(o->instances, scaled(mindist));
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// Correct the z offset of the object which was corrupted be
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// the rotation
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o->ensure_on_bed();
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}
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update_status(100, was_canceled() ? _(L("Orientation search canceled.")) :
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_(L("Orientation found.")));
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}
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void RotoptimizeJob::finalize()
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{
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if (!was_canceled())
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m_plater->update();
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Job::finalize();
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}
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}}
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