PrusaSlicer-NonPlainar/xs/src/libslic3r/PrintObject.cpp
2017-05-25 22:27:53 +02:00

1467 lines
73 KiB
C++

#include "Print.hpp"
#include "BoundingBox.hpp"
#include "ClipperUtils.hpp"
#include "Geometry.hpp"
#include "SupportMaterial.hpp"
#include <utility>
#include <boost/log/trivial.hpp>
#include <tbb/task_scheduler_init.h>
#include <tbb/parallel_for.h>
#include <tbb/atomic.h>
#include <Shiny/Shiny.h>
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
#define SLIC3R_DEBUG
#endif
// #define SLIC3R_DEBUG
// Make assert active if SLIC3R_DEBUG
#ifdef SLIC3R_DEBUG
#undef NDEBUG
#define DEBUG
#define _DEBUG
#include "SVG.hpp"
#undef assert
#include <cassert>
#endif
namespace Slic3r {
PrintObject::PrintObject(Print* print, ModelObject* model_object, const BoundingBoxf3 &modobj_bbox)
: typed_slices(false),
_print(print),
_model_object(model_object),
layer_height_profile_valid(false)
{
// Compute the translation to be applied to our meshes so that we work with smaller coordinates
{
// Translate meshes so that our toolpath generation algorithms work with smaller
// XY coordinates; this translation is an optimization and not strictly required.
// A cloned mesh will be aligned to 0 before slicing in _slice_region() since we
// don't assume it's already aligned and we don't alter the original position in model.
// We store the XY translation so that we can place copies correctly in the output G-code
// (copies are expressed in G-code coordinates and this translation is not publicly exposed).
this->_copies_shift = Point(
scale_(modobj_bbox.min.x), scale_(modobj_bbox.min.y));
// Scale the object size and store it
Pointf3 size = modobj_bbox.size();
this->size = Point3(scale_(size.x), scale_(size.y), scale_(size.z));
}
this->reload_model_instances();
this->layer_height_ranges = model_object->layer_height_ranges;
this->layer_height_profile = model_object->layer_height_profile;
}
bool
PrintObject::add_copy(const Pointf &point)
{
Points points = this->_copies;
points.push_back(Point::new_scale(point.x, point.y));
return this->set_copies(points);
}
bool
PrintObject::delete_last_copy()
{
Points points = this->_copies;
points.pop_back();
return this->set_copies(points);
}
bool
PrintObject::delete_all_copies()
{
Points points;
return this->set_copies(points);
}
bool
PrintObject::set_copies(const Points &points)
{
this->_copies = points;
// order copies with a nearest neighbor search and translate them by _copies_shift
this->_shifted_copies.clear();
this->_shifted_copies.reserve(points.size());
// order copies with a nearest-neighbor search
std::vector<Points::size_type> ordered_copies;
Slic3r::Geometry::chained_path(points, ordered_copies);
for (std::vector<Points::size_type>::const_iterator it = ordered_copies.begin(); it != ordered_copies.end(); ++it) {
Point copy = points[*it];
copy.translate(this->_copies_shift);
this->_shifted_copies.push_back(copy);
}
bool invalidated = false;
if (this->_print->invalidate_step(psSkirt)) invalidated = true;
if (this->_print->invalidate_step(psBrim)) invalidated = true;
return invalidated;
}
bool
PrintObject::reload_model_instances()
{
Points copies;
for (ModelInstancePtrs::const_iterator i = this->_model_object->instances.begin(); i != this->_model_object->instances.end(); ++i) {
copies.push_back(Point::new_scale((*i)->offset.x, (*i)->offset.y));
}
return this->set_copies(copies);
}
void
PrintObject::add_region_volume(int region_id, int volume_id)
{
region_volumes[region_id].push_back(volume_id);
}
/* This is the *total* layer count (including support layers)
this value is not supposed to be compared with Layer::id
since they have different semantics */
size_t
PrintObject::total_layer_count() const
{
return this->layer_count() + this->support_layer_count();
}
size_t
PrintObject::layer_count() const
{
return this->layers.size();
}
void
PrintObject::clear_layers()
{
for (size_t i = 0; i < this->layers.size(); ++ i) {
Layer *layer = this->layers[i];
layer->upper_layer = layer->lower_layer = nullptr;
delete layer;
}
this->layers.clear();
}
Layer*
PrintObject::add_layer(int id, coordf_t height, coordf_t print_z, coordf_t slice_z)
{
Layer* layer = new Layer(id, this, height, print_z, slice_z);
layers.push_back(layer);
return layer;
}
void
PrintObject::delete_layer(int idx)
{
LayerPtrs::iterator i = this->layers.begin() + idx;
delete *i;
this->layers.erase(i);
}
size_t
PrintObject::support_layer_count() const
{
return this->support_layers.size();
}
void
PrintObject::clear_support_layers()
{
for (size_t i = 0; i < this->support_layers.size(); ++ i) {
Layer *layer = this->support_layers[i];
layer->upper_layer = layer->lower_layer = nullptr;
delete layer;
}
this->support_layers.clear();
}
SupportLayer*
PrintObject::get_support_layer(int idx)
{
return this->support_layers.at(idx);
}
SupportLayer*
PrintObject::add_support_layer(int id, coordf_t height, coordf_t print_z)
{
SupportLayer* layer = new SupportLayer(id, this, height, print_z, -1);
support_layers.push_back(layer);
return layer;
}
void
PrintObject::delete_support_layer(int idx)
{
SupportLayerPtrs::iterator i = this->support_layers.begin() + idx;
delete *i;
this->support_layers.erase(i);
}
bool
PrintObject::invalidate_state_by_config_options(const std::vector<t_config_option_key> &opt_keys)
{
std::set<PrintObjectStep> steps;
// this method only accepts PrintObjectConfig and PrintRegionConfig option keys
for (std::vector<t_config_option_key>::const_iterator opt_key = opt_keys.begin(); opt_key != opt_keys.end(); ++opt_key) {
if (*opt_key == "perimeters"
|| *opt_key == "extra_perimeters"
|| *opt_key == "gap_fill_speed"
|| *opt_key == "overhangs"
|| *opt_key == "first_layer_extrusion_width"
|| *opt_key == "perimeter_extrusion_width"
|| *opt_key == "infill_overlap"
|| *opt_key == "thin_walls"
|| *opt_key == "external_perimeters_first") {
steps.insert(posPerimeters);
} else if (*opt_key == "layer_height"
|| *opt_key == "first_layer_height"
|| *opt_key == "raft_layers") {
steps.insert(posSlice);
this->reset_layer_height_profile();
}
else if (*opt_key == "clip_multipart_objects"
|| *opt_key == "xy_size_compensation") {
steps.insert(posSlice);
} else if (*opt_key == "support_material"
|| *opt_key == "support_material_angle"
|| *opt_key == "support_material_extruder"
|| *opt_key == "support_material_extrusion_width"
|| *opt_key == "support_material_interface_layers"
|| *opt_key == "support_material_interface_contact_loops"
|| *opt_key == "support_material_interface_extruder"
|| *opt_key == "support_material_interface_spacing"
|| *opt_key == "support_material_interface_speed"
|| *opt_key == "support_material_buildplate_only"
|| *opt_key == "support_material_pattern"
|| *opt_key == "support_material_xy_spacing"
|| *opt_key == "support_material_spacing"
|| *opt_key == "support_material_synchronize_layers"
|| *opt_key == "support_material_threshold"
|| *opt_key == "support_material_with_sheath"
|| *opt_key == "dont_support_bridges"
|| *opt_key == "first_layer_extrusion_width") {
steps.insert(posSupportMaterial);
} else if (*opt_key == "interface_shells"
|| *opt_key == "infill_only_where_needed"
|| *opt_key == "infill_every_layers"
|| *opt_key == "solid_infill_every_layers"
|| *opt_key == "bottom_solid_layers"
|| *opt_key == "top_solid_layers"
|| *opt_key == "solid_infill_below_area"
|| *opt_key == "infill_extruder"
|| *opt_key == "solid_infill_extruder"
|| *opt_key == "infill_extrusion_width"
|| *opt_key == "ensure_vertical_shell_thickness") {
steps.insert(posPrepareInfill);
} else if (*opt_key == "external_fill_pattern"
|| *opt_key == "external_fill_link_max_length"
|| *opt_key == "fill_angle"
|| *opt_key == "fill_pattern"
|| *opt_key == "fill_link_max_length"
|| *opt_key == "top_infill_extrusion_width"
|| *opt_key == "first_layer_extrusion_width") {
steps.insert(posInfill);
} else if (*opt_key == "fill_density"
|| *opt_key == "solid_infill_extrusion_width") {
steps.insert(posPerimeters);
steps.insert(posPrepareInfill);
} else if (*opt_key == "external_perimeter_extrusion_width"
|| *opt_key == "perimeter_extruder") {
steps.insert(posPerimeters);
steps.insert(posSupportMaterial);
} else if (*opt_key == "bridge_flow_ratio") {
steps.insert(posPerimeters);
steps.insert(posInfill);
} else if (*opt_key == "seam_position"
|| *opt_key == "seam_preferred_direction"
|| *opt_key == "seam_preferred_direction_jitter"
|| *opt_key == "support_material_speed"
|| *opt_key == "bridge_speed"
|| *opt_key == "external_perimeter_speed"
|| *opt_key == "infill_speed"
|| *opt_key == "perimeter_speed"
|| *opt_key == "small_perimeter_speed"
|| *opt_key == "solid_infill_speed"
|| *opt_key == "top_solid_infill_speed") {
// these options only affect G-code export, so nothing to invalidate
} else {
// for legacy, if we can't handle this option let's invalidate all steps
this->reset_layer_height_profile();
return this->invalidate_all_steps();
}
}
bool invalidated = false;
for (std::set<PrintObjectStep>::const_iterator step = steps.begin(); step != steps.end(); ++step) {
if (this->invalidate_step(*step)) invalidated = true;
}
return invalidated;
}
bool
PrintObject::invalidate_step(PrintObjectStep step)
{
bool invalidated = this->state.invalidate(step);
// propagate to dependent steps
if (step == posPerimeters) {
this->invalidate_step(posPrepareInfill);
this->_print->invalidate_step(psSkirt);
this->_print->invalidate_step(psBrim);
this->_print->invalidate_step(psWipeTower);
} else if (step == posPrepareInfill) {
this->invalidate_step(posInfill);
} else if (step == posInfill) {
this->_print->invalidate_step(psSkirt);
this->_print->invalidate_step(psBrim);
this->_print->invalidate_step(psWipeTower);
} else if (step == posSlice) {
this->invalidate_step(posPerimeters);
this->invalidate_step(posSupportMaterial);
this->_print->invalidate_step(psWipeTower);
} else if (step == posSupportMaterial) {
this->_print->invalidate_step(psSkirt);
this->_print->invalidate_step(psBrim);
this->_print->invalidate_step(psWipeTower);
}
return invalidated;
}
bool
PrintObject::invalidate_all_steps()
{
// make a copy because when invalidating steps the iterators are not working anymore
std::set<PrintObjectStep> steps = this->state.started;
bool invalidated = false;
for (std::set<PrintObjectStep>::const_iterator step = steps.begin(); step != steps.end(); ++step) {
if (this->invalidate_step(*step)) invalidated = true;
}
return invalidated;
}
bool
PrintObject::has_support_material() const
{
return this->config.support_material
|| this->config.raft_layers > 0
|| this->config.support_material_enforce_layers > 0;
}
// This function analyzes slices of a region (SurfaceCollection slices).
// Each region slice (instance of Surface) is analyzed, whether it is supported or whether it is the top surface.
// Initially all slices are of type S_TYPE_INTERNAL.
// Slices are compared against the top / bottom slices and regions and classified to the following groups:
// S_TYPE_TOP - Part of a region, which is not covered by any upper layer. This surface will be filled with a top solid infill.
// S_TYPE_BOTTOMBRIDGE - Part of a region, which is not fully supported, but it hangs in the air, or it hangs losely on a support or a raft.
// S_TYPE_BOTTOM - Part of a region, which is not supported by the same region, but it is supported either by another region, or by a soluble interface layer.
// S_TYPE_INTERNAL - Part of a region, which is supported by the same region type.
// If a part of a region is of S_TYPE_BOTTOM and S_TYPE_TOP, the S_TYPE_BOTTOM wins.
void PrintObject::detect_surfaces_type()
{
BOOST_LOG_TRIVIAL(info) << "Detecting solid surfaces...";
// Interface shells: the intersecting parts are treated as self standing objects supporting each other.
// Each of the objects will have a full number of top / bottom layers, even if these top / bottom layers
// are completely hidden inside a collective body of intersecting parts.
// This is useful if one of the parts is to be dissolved, or if it is transparent and the internal shells
// should be visible.
bool interface_shells = this->config.interface_shells.value;
for (int idx_region = 0; idx_region < this->_print->regions.size(); ++ idx_region) {
BOOST_LOG_TRIVIAL(debug) << "Detecting solid surfaces for region " << idx_region << " in parallel - start";
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
for (Layer *layer : this->layers)
layer->regions[idx_region]->export_region_fill_surfaces_to_svg_debug("1_detect_surfaces_type-initial");
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
// If interface shells are allowed, the region->surfaces cannot be overwritten as they may be used by other threads.
// Cache the result of the following parallel_loop.
std::vector<Surfaces> surfaces_new;
if (interface_shells)
surfaces_new.assign(this->layers.size(), Surfaces());
tbb::parallel_for(
tbb::blocked_range<size_t>(0, this->layers.size()),
[this, idx_region, interface_shells, &surfaces_new](const tbb::blocked_range<size_t>& range) {
// If we have raft layers, consider bottom layer as a bridge just like any other bottom surface lying on the void.
SurfaceType surface_type_bottom_1st =
(this->config.raft_layers.value > 0 && this->config.support_material_contact_distance.value > 0) ?
stBottomBridge : stBottom;
// If we have soluble support material, don't bridge. The overhang will be squished against a soluble layer separating
// the support from the print.
SurfaceType surface_type_bottom_other =
(this->config.support_material.value && this->config.support_material_contact_distance.value == 0) ?
stBottom : stBottomBridge;
for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++ idx_layer) {
// BOOST_LOG_TRIVIAL(trace) << "Detecting solid surfaces for region " << idx_region << " and layer " << layer->print_z;
Layer *layer = this->layers[idx_layer];
LayerRegion *layerm = layer->get_region(idx_region);
// comparison happens against the *full* slices (considering all regions)
// unless internal shells are requested
Layer *upper_layer = idx_layer + 1 < this->layer_count() ? this->get_layer(idx_layer + 1) : nullptr;
Layer *lower_layer = idx_layer > 0 ? this->get_layer(idx_layer - 1) : nullptr;
// collapse very narrow parts (using the safety offset in the diff is not enough)
float offset = layerm->flow(frExternalPerimeter).scaled_width() / 10.f;
Polygons layerm_slices_surfaces = to_polygons(layerm->slices.surfaces);
// find top surfaces (difference between current surfaces
// of current layer and upper one)
Surfaces top;
if (upper_layer) {
Polygons upper_slices = interface_shells ?
to_polygons(upper_layer->get_region(idx_region)->slices.surfaces) :
to_polygons(upper_layer->slices);
surfaces_append(top,
offset2_ex(diff(layerm_slices_surfaces, upper_slices, true), -offset, offset),
stTop);
} else {
// if no upper layer, all surfaces of this one are solid
// we clone surfaces because we're going to clear the slices collection
top = layerm->slices.surfaces;
for (Surface &surface : top)
surface.surface_type = stTop;
}
// Find bottom surfaces (difference between current surfaces of current layer and lower one).
Surfaces bottom;
if (lower_layer) {
#if 0
//FIXME Why is this branch failing t\multi.t ?
Polygons lower_slices = interface_shells ?
to_polygons(lower_layer->get_region(idx_region)->slices.surfaces) :
to_polygons(lower_layer->slices);
surfaces_append(bottom,
offset2_ex(diff(layerm_slices_surfaces, lower_slices, true), -offset, offset),
surface_type_bottom_other);
#else
// Any surface lying on the void is a true bottom bridge (an overhang)
surfaces_append(
bottom,
offset2_ex(
diff(layerm_slices_surfaces, to_polygons(lower_layer->slices), true),
-offset, offset),
surface_type_bottom_other);
// if user requested internal shells, we need to identify surfaces
// lying on other slices not belonging to this region
if (interface_shells) {
// non-bridging bottom surfaces: any part of this layer lying
// on something else, excluding those lying on our own region
surfaces_append(
bottom,
offset2_ex(
diff(
intersection(layerm_slices_surfaces, to_polygons(lower_layer->slices)), // supported
to_polygons(lower_layer->get_region(idx_region)->slices.surfaces),
true),
-offset, offset),
stBottom);
}
#endif
} else {
// if no lower layer, all surfaces of this one are solid
// we clone surfaces because we're going to clear the slices collection
bottom = layerm->slices.surfaces;
for (Surface &surface : bottom)
surface.surface_type = surface_type_bottom_1st;
}
// now, if the object contained a thin membrane, we could have overlapping bottom
// and top surfaces; let's do an intersection to discover them and consider them
// as bottom surfaces (to allow for bridge detection)
if (! top.empty() && ! bottom.empty()) {
// Polygons overlapping = intersection(to_polygons(top), to_polygons(bottom));
// Slic3r::debugf " layer %d contains %d membrane(s)\n", $layerm->layer->id, scalar(@$overlapping)
// if $Slic3r::debug;
Polygons top_polygons = to_polygons(std::move(top));
top.clear();
surfaces_append(top,
diff_ex(top_polygons, to_polygons(bottom), false),
stTop);
}
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
{
static int iRun = 0;
std::vector<std::pair<Slic3r::ExPolygons, SVG::ExPolygonAttributes>> expolygons_with_attributes;
expolygons_with_attributes.emplace_back(std::make_pair(union_ex(top), SVG::ExPolygonAttributes("green")));
expolygons_with_attributes.emplace_back(std::make_pair(union_ex(bottom), SVG::ExPolygonAttributes("brown")));
expolygons_with_attributes.emplace_back(std::make_pair(to_expolygons(layerm->slices.surfaces), SVG::ExPolygonAttributes("black")));
SVG::export_expolygons(debug_out_path("1_detect_surfaces_type_%d_region%d-layer_%f.svg", iRun ++, idx_region, layer->print_z).c_str(), expolygons_with_attributes);
}
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
// save surfaces to layer
Surfaces &surfaces_out = interface_shells ? surfaces_new[idx_layer] : layerm->slices.surfaces;
surfaces_out.clear();
// find internal surfaces (difference between top/bottom surfaces and others)
{
Polygons topbottom = to_polygons(top);
polygons_append(topbottom, to_polygons(bottom));
surfaces_append(surfaces_out,
diff_ex(layerm_slices_surfaces, topbottom, false),
stInternal);
}
surfaces_append(surfaces_out, std::move(top));
surfaces_append(surfaces_out, std::move(bottom));
// Slic3r::debugf " layer %d has %d bottom, %d top and %d internal surfaces\n",
// $layerm->layer->id, scalar(@bottom), scalar(@top), scalar(@internal) if $Slic3r::debug;
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
layerm->export_region_slices_to_svg_debug("detect_surfaces_type-final");
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
}
}
); // for each layer of a region
if (interface_shells) {
// Move surfaces_new to layerm->slices.surfaces
for (size_t idx_layer = 0; idx_layer < this->layers.size(); ++ idx_layer)
this->layers[idx_layer]->get_region(idx_region)->slices.surfaces = std::move(surfaces_new[idx_layer]);
}
BOOST_LOG_TRIVIAL(debug) << "Detecting solid surfaces for region " << idx_region << " - clipping in parallel - start";
// Fill in layerm->fill_surfaces by trimming the layerm->slices by the cummulative layerm->fill_surfaces.
tbb::parallel_for(
tbb::blocked_range<size_t>(0, this->layers.size()),
[this, idx_region, interface_shells, &surfaces_new](const tbb::blocked_range<size_t>& range) {
for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++ idx_layer) {
LayerRegion *layerm = this->layers[idx_layer]->get_region(idx_region);
layerm->slices_to_fill_surfaces_clipped();
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
layerm->export_region_fill_surfaces_to_svg_debug("1_detect_surfaces_type-final");
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
} // for each layer of a region
});
BOOST_LOG_TRIVIAL(debug) << "Detecting solid surfaces for region " << idx_region << " - clipping in parallel - end";
} // for each $self->print->region_count
}
void
PrintObject::process_external_surfaces()
{
BOOST_LOG_TRIVIAL(info) << "Processing external surfaces...";
FOREACH_REGION(this->_print, region) {
int region_id = int(region - this->_print->regions.begin());
BOOST_LOG_TRIVIAL(debug) << "Processing external surfaces for region " << region_id << " in parallel - start";
tbb::parallel_for(
tbb::blocked_range<size_t>(0, this->layers.size()),
[this, region_id](const tbb::blocked_range<size_t>& range) {
for (size_t layer_idx = range.begin(); layer_idx < range.end(); ++ layer_idx) {
// BOOST_LOG_TRIVIAL(trace) << "Processing external surface, layer" << this->layers[layer_idx]->print_z;
this->layers[layer_idx]->get_region(region_id)->process_external_surfaces((layer_idx == 0) ? NULL : this->layers[layer_idx - 1]);
}
}
);
BOOST_LOG_TRIVIAL(debug) << "Processing external surfaces for region " << region_id << " in parallel - end";
}
}
struct DiscoverVerticalShellsCacheEntry
{
// Collected polygons, offsetted
Polygons top_slices;
Polygons top_fill_surfaces;
Polygons bottom_slices;
Polygons bottom_fill_surfaces;
};
void
PrintObject::discover_vertical_shells()
{
PROFILE_FUNC();
BOOST_LOG_TRIVIAL(info) << "Discovering vertical shells...";
for (size_t idx_region = 0; idx_region < this->_print->regions.size(); ++ idx_region) {
PROFILE_BLOCK(discover_vertical_shells_region);
const PrintRegion &region = *this->_print->get_region(idx_region);
if (! region.config.ensure_vertical_shell_thickness.value)
// This region will be handled by discover_horizontal_shells().
continue;
int n_extra_top_layers = std::max(0, region.config.top_solid_layers.value - 1);
int n_extra_bottom_layers = std::max(0, region.config.bottom_solid_layers.value - 1);
if (n_extra_top_layers + n_extra_bottom_layers == 0)
// Zero or 1 layer, there is no additional vertical wall thickness enforced.
continue;
BOOST_LOG_TRIVIAL(debug) << "Discovering vertical shells for region " << idx_region << " in parallel - start : cache top / bottom";
//FIXME Improve the heuristics for a grain size.
size_t grain_size = std::max(this->layers.size() / 16, size_t(1));
std::vector<DiscoverVerticalShellsCacheEntry> cache_top_botom_regions(this->layers.size(), DiscoverVerticalShellsCacheEntry());
tbb::parallel_for(
tbb::blocked_range<size_t>(0, this->layers.size(), grain_size),
[this, idx_region, &cache_top_botom_regions](const tbb::blocked_range<size_t>& range) {
for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++ idx_layer) {
LayerRegion &layerm = *this->layers[idx_layer]->regions[idx_region];
float min_perimeter_infill_spacing = float(layerm.flow(frSolidInfill).scaled_spacing()) * 1.05f;
// Top surfaces.
auto &cache = cache_top_botom_regions[idx_layer];
cache.top_slices = offset(to_expolygons(layerm.slices.filter_by_type(stTop)), min_perimeter_infill_spacing);
cache.top_fill_surfaces = offset(to_expolygons(layerm.fill_surfaces.filter_by_type(stTop)), min_perimeter_infill_spacing);
// Bottom surfaces.
const SurfaceType surfaces_bottom[2] = { stBottom, stBottomBridge };
cache.bottom_slices = offset(to_expolygons(layerm.slices.filter_by_types(surfaces_bottom, 2)), min_perimeter_infill_spacing);
cache.bottom_fill_surfaces = offset(to_expolygons(layerm.fill_surfaces.filter_by_types(surfaces_bottom, 2)), min_perimeter_infill_spacing);
}
});
BOOST_LOG_TRIVIAL(debug) << "Discovering vertical shells for region " << idx_region << " in parallel - start : ensure vertical wall thickness";
tbb::parallel_for(
tbb::blocked_range<size_t>(0, this->layers.size(), grain_size),
[this, idx_region, n_extra_top_layers, n_extra_bottom_layers, &cache_top_botom_regions]
(const tbb::blocked_range<size_t>& range) {
// printf("discover_vertical_shells from %d to %d\n", range.begin(), range.end());
for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++ idx_layer) {
PROFILE_BLOCK(discover_vertical_shells_region_layer);
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
static size_t debug_idx = 0;
++ debug_idx;
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
Layer *layer = this->layers[idx_layer];
LayerRegion *layerm = layer->regions[idx_region];
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
layerm->export_region_slices_to_svg_debug("4_discover_vertical_shells-initial");
layerm->export_region_fill_surfaces_to_svg_debug("4_discover_vertical_shells-initial");
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
Flow solid_infill_flow = layerm->flow(frSolidInfill);
coord_t infill_line_spacing = solid_infill_flow.scaled_spacing();
// Find a union of perimeters below / above this surface to guarantee a minimum shell thickness.
Polygons shell;
Polygons holes;
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
ExPolygons shell_ex;
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
float min_perimeter_infill_spacing = float(infill_line_spacing) * 1.05f;
if (1)
{
PROFILE_BLOCK(discover_vertical_shells_region_layer_collect);
#if 0
// #ifdef SLIC3R_DEBUG_SLICE_PROCESSING
{
Slic3r::SVG svg_cummulative(debug_out_path("discover_vertical_shells-perimeters-before-union-run%d.svg", debug_idx), this->bounding_box());
for (int n = (int)idx_layer - n_extra_bottom_layers; n <= (int)idx_layer + n_extra_top_layers; ++ n) {
if (n < 0 || n >= (int)this->layers.size())
continue;
ExPolygons &expolys = this->layers[n]->perimeter_expolygons;
for (size_t i = 0; i < expolys.size(); ++ i) {
Slic3r::SVG svg(debug_out_path("discover_vertical_shells-perimeters-before-union-run%d-layer%d-expoly%d.svg", debug_idx, n, i), get_extents(expolys[i]));
svg.draw(expolys[i]);
svg.draw_outline(expolys[i].contour, "black", scale_(0.05));
svg.draw_outline(expolys[i].holes, "blue", scale_(0.05));
svg.Close();
svg_cummulative.draw(expolys[i]);
svg_cummulative.draw_outline(expolys[i].contour, "black", scale_(0.05));
svg_cummulative.draw_outline(expolys[i].holes, "blue", scale_(0.05));
}
}
}
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
// Reset the top / bottom inflated regions caches of entries, which are out of the moving window.
bool hole_first = true;
for (int n = (int)idx_layer - n_extra_bottom_layers; n <= (int)idx_layer + n_extra_top_layers; ++ n)
if (n >= 0 && n < (int)this->layers.size()) {
Layer &neighbor_layer = *this->layers[n];
LayerRegion &neighbor_region = *neighbor_layer.get_region(int(idx_region));
Polygons newholes;
for (size_t idx_region = 0; idx_region < this->_print->regions.size(); ++ idx_region)
polygons_append(newholes, to_polygons(neighbor_layer.regions[idx_region]->fill_expolygons));
if (hole_first) {
hole_first = false;
polygons_append(holes, std::move(newholes));
}
else if (! holes.empty()) {
holes = intersection(holes, newholes);
}
size_t n_shell_old = shell.size();
const DiscoverVerticalShellsCacheEntry &cache = cache_top_botom_regions[n];
if (n > int(idx_layer)) {
// Collect top surfaces.
polygons_append(shell, cache.top_slices);
polygons_append(shell, cache.top_fill_surfaces);
}
else if (n < int(idx_layer)) {
// Collect bottom and bottom bridge surfaces.
polygons_append(shell, cache.bottom_slices);
polygons_append(shell, cache.bottom_fill_surfaces);
}
// Running the union_ using the Clipper library piece by piece is cheaper
// than running the union_ all at once.
if (n_shell_old < shell.size())
shell = union_(shell, false);
}
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
{
Slic3r::SVG svg(debug_out_path("discover_vertical_shells-perimeters-before-union-%d.svg", debug_idx), get_extents(shell));
svg.draw(shell);
svg.draw_outline(shell, "black", scale_(0.05));
svg.Close();
}
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
#if 0
{
PROFILE_BLOCK(discover_vertical_shells_region_layer_shell_);
// shell = union_(shell, true);
shell = union_(shell, false);
}
#endif
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
shell_ex = union_ex(shell, true);
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
}
//if (shell.empty())
// continue;
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
{
Slic3r::SVG svg(debug_out_path("discover_vertical_shells-perimeters-after-union-%d.svg", debug_idx), get_extents(shell));
svg.draw(shell_ex);
svg.draw_outline(shell_ex, "black", "blue", scale_(0.05));
svg.Close();
}
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
{
Slic3r::SVG svg(debug_out_path("discover_vertical_shells-internal-wshell-%d.svg", debug_idx), get_extents(shell));
svg.draw(layerm->fill_surfaces.filter_by_type(stInternal), "yellow", 0.5);
svg.draw_outline(layerm->fill_surfaces.filter_by_type(stInternal), "black", "blue", scale_(0.05));
svg.draw(shell_ex, "blue", 0.5);
svg.draw_outline(shell_ex, "black", "blue", scale_(0.05));
svg.Close();
}
{
Slic3r::SVG svg(debug_out_path("discover_vertical_shells-internalvoid-wshell-%d.svg", debug_idx), get_extents(shell));
svg.draw(layerm->fill_surfaces.filter_by_type(stInternalVoid), "yellow", 0.5);
svg.draw_outline(layerm->fill_surfaces.filter_by_type(stInternalVoid), "black", "blue", scale_(0.05));
svg.draw(shell_ex, "blue", 0.5);
svg.draw_outline(shell_ex, "black", "blue", scale_(0.05));
svg.Close();
}
{
Slic3r::SVG svg(debug_out_path("discover_vertical_shells-internalvoid-wshell-%d.svg", debug_idx), get_extents(shell));
svg.draw(layerm->fill_surfaces.filter_by_type(stInternalVoid), "yellow", 0.5);
svg.draw_outline(layerm->fill_surfaces.filter_by_type(stInternalVoid), "black", "blue", scale_(0.05));
svg.draw(shell_ex, "blue", 0.5);
svg.draw_outline(shell_ex, "black", "blue", scale_(0.05));
svg.Close();
}
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
// Trim the shells region by the internal & internal void surfaces.
const SurfaceType surfaceTypesInternal[] = { stInternal, stInternalVoid, stInternalSolid };
const Polygons polygonsInternal = to_polygons(layerm->fill_surfaces.filter_by_types(surfaceTypesInternal, 3));
shell = intersection(shell, polygonsInternal, true);
polygons_append(shell, diff(polygonsInternal, holes));
if (shell.empty())
continue;
// Append the internal solids, so they will be merged with the new ones.
polygons_append(shell, to_polygons(layerm->fill_surfaces.filter_by_type(stInternalSolid)));
// These regions will be filled by a rectilinear full infill. Currently this type of infill
// only fills regions, which fit at least a single line. To avoid gaps in the sparse infill,
// make sure that this region does not contain parts narrower than the infill spacing width.
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
Polygons shell_before = shell;
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
#if 1
// Intentionally inflate a bit more than how much the region has been shrunk,
// so there will be some overlap between this solid infill and the other infill regions (mainly the sparse infill).
shell = offset2(shell, - 0.5f * min_perimeter_infill_spacing, 0.8f * min_perimeter_infill_spacing, ClipperLib::jtSquare);
if (shell.empty())
continue;
#else
// Ensure each region is at least 3x infill line width wide, so it could be filled in.
// float margin = float(infill_line_spacing) * 3.f;
float margin = float(infill_line_spacing) * 1.5f;
// we use a higher miterLimit here to handle areas with acute angles
// in those cases, the default miterLimit would cut the corner and we'd
// get a triangle in $too_narrow; if we grow it below then the shell
// would have a different shape from the external surface and we'd still
// have the same angle, so the next shell would be grown even more and so on.
Polygons too_narrow = diff(shell, offset2(shell, -margin, margin, ClipperLib::jtMiter, 5.), true);
if (! too_narrow.empty()) {
// grow the collapsing parts and add the extra area to the neighbor layer
// as well as to our original surfaces so that we support this
// additional area in the next shell too
// make sure our grown surfaces don't exceed the fill area
polygons_append(shell, intersection(offset(too_narrow, margin), polygonsInternal));
}
#endif
ExPolygons new_internal_solid = intersection_ex(polygonsInternal, shell, false);
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
{
Slic3r::SVG svg(debug_out_path("discover_vertical_shells-regularized-%d.svg", debug_idx), get_extents(shell_before));
// Source shell.
svg.draw(union_ex(shell_before, true));
// Shell trimmed to the internal surfaces.
svg.draw_outline(union_ex(shell, true), "black", "blue", scale_(0.05));
// Regularized infill region.
svg.draw_outline(new_internal_solid, "red", "magenta", scale_(0.05));
svg.Close();
}
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
// Trim the internal & internalvoid by the shell.
Slic3r::ExPolygons new_internal = diff_ex(
to_polygons(layerm->fill_surfaces.filter_by_type(stInternal)),
shell,
false
);
Slic3r::ExPolygons new_internal_void = diff_ex(
to_polygons(layerm->fill_surfaces.filter_by_type(stInternalVoid)),
shell,
false
);
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
{
SVG::export_expolygons(debug_out_path("discover_vertical_shells-new_internal-%d.svg", debug_idx), get_extents(shell), new_internal, "black", "blue", scale_(0.05));
SVG::export_expolygons(debug_out_path("discover_vertical_shells-new_internal_void-%d.svg", debug_idx), get_extents(shell), new_internal_void, "black", "blue", scale_(0.05));
SVG::export_expolygons(debug_out_path("discover_vertical_shells-new_internal_solid-%d.svg", debug_idx), get_extents(shell), new_internal_solid, "black", "blue", scale_(0.05));
}
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
// Assign resulting internal surfaces to layer.
const SurfaceType surfaceTypesKeep[] = { stTop, stBottom, stBottomBridge };
layerm->fill_surfaces.keep_types(surfaceTypesKeep, sizeof(surfaceTypesKeep)/sizeof(SurfaceType));
layerm->fill_surfaces.append(new_internal, stInternal);
layerm->fill_surfaces.append(new_internal_void, stInternalVoid);
layerm->fill_surfaces.append(new_internal_solid, stInternalSolid);
} // for each layer
});
BOOST_LOG_TRIVIAL(debug) << "Discovering vertical shells for region " << idx_region << " in parallel - end";
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
for (size_t idx_layer = 0; idx_layer < this->layers.size(); ++idx_layer) {
LayerRegion *layerm = this->layers[idx_layer]->get_region(idx_region);
layerm->export_region_slices_to_svg_debug("4_discover_vertical_shells-final");
layerm->export_region_fill_surfaces_to_svg_debug("4_discover_vertical_shells-final");
}
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
} // for each region
// Write the profiler measurements to file
// PROFILE_UPDATE();
// PROFILE_OUTPUT(debug_out_path("discover_vertical_shells-profile.txt").c_str());
}
/* This method applies bridge flow to the first internal solid layer above
sparse infill */
void
PrintObject::bridge_over_infill()
{
BOOST_LOG_TRIVIAL(info) << "Bridge over infill...";
FOREACH_REGION(this->_print, region) {
size_t region_id = region - this->_print->regions.begin();
// skip bridging in case there are no voids
if ((*region)->config.fill_density.value == 100) continue;
// get bridge flow
Flow bridge_flow = (*region)->flow(
frSolidInfill,
-1, // layer height, not relevant for bridge flow
true, // bridge
false, // first layer
-1, // custom width, not relevant for bridge flow
*this
);
FOREACH_LAYER(this, layer_it) {
// skip first layer
if (layer_it == this->layers.begin()) continue;
Layer* layer = *layer_it;
LayerRegion* layerm = layer->get_region(region_id);
// extract the stInternalSolid surfaces that might be transformed into bridges
Polygons internal_solid;
layerm->fill_surfaces.filter_by_type(stInternalSolid, &internal_solid);
// check whether the lower area is deep enough for absorbing the extra flow
// (for obvious physical reasons but also for preventing the bridge extrudates
// from overflowing in 3D preview)
ExPolygons to_bridge;
{
Polygons to_bridge_pp = internal_solid;
// iterate through lower layers spanned by bridge_flow
double bottom_z = layer->print_z - bridge_flow.height;
for (int i = (layer_it - this->layers.begin()) - 1; i >= 0; --i) {
const Layer* lower_layer = this->layers[i];
// stop iterating if layer is lower than bottom_z
if (lower_layer->print_z < bottom_z) break;
// iterate through regions and collect internal surfaces
Polygons lower_internal;
FOREACH_LAYERREGION(lower_layer, lower_layerm_it)
(*lower_layerm_it)->fill_surfaces.filter_by_type(stInternal, &lower_internal);
// intersect such lower internal surfaces with the candidate solid surfaces
to_bridge_pp = intersection(to_bridge_pp, lower_internal);
}
// there's no point in bridging too thin/short regions
//FIXME Vojtech: The offset2 function is not a geometric offset,
// therefore it may create 1) gaps, and 2) sharp corners, which are outside the original contour.
// The gaps will be filled by a separate region, which makes the infill less stable and it takes longer.
{
double min_width = bridge_flow.scaled_width() * 3;
to_bridge_pp = offset2(to_bridge_pp, -min_width, +min_width);
}
if (to_bridge_pp.empty()) continue;
// convert into ExPolygons
to_bridge = union_ex(to_bridge_pp);
}
#ifdef SLIC3R_DEBUG
printf("Bridging " PRINTF_ZU " internal areas at layer " PRINTF_ZU "\n", to_bridge.size(), layer->id());
#endif
// compute the remaning internal solid surfaces as difference
ExPolygons not_to_bridge = diff_ex(internal_solid, to_polygons(to_bridge), true);
to_bridge = intersection_ex(to_polygons(to_bridge), internal_solid, true);
// build the new collection of fill_surfaces
layerm->fill_surfaces.remove_type(stInternalSolid);
for (ExPolygon &ex : to_bridge)
layerm->fill_surfaces.surfaces.push_back(Surface(stInternalBridge, ex));
for (ExPolygon &ex : not_to_bridge)
layerm->fill_surfaces.surfaces.push_back(Surface(stInternalSolid, ex));
/*
# exclude infill from the layers below if needed
# see discussion at https://github.com/alexrj/Slic3r/issues/240
# Update: do not exclude any infill. Sparse infill is able to absorb the excess material.
if (0) {
my $excess = $layerm->extruders->{infill}->bridge_flow->width - $layerm->height;
for (my $i = $layer_id-1; $excess >= $self->get_layer($i)->height; $i--) {
Slic3r::debugf " skipping infill below those areas at layer %d\n", $i;
foreach my $lower_layerm (@{$self->get_layer($i)->regions}) {
my @new_surfaces = ();
# subtract the area from all types of surfaces
foreach my $group (@{$lower_layerm->fill_surfaces->group}) {
push @new_surfaces, map $group->[0]->clone(expolygon => $_),
@{diff_ex(
[ map $_->p, @$group ],
[ map @$_, @$to_bridge ],
)};
push @new_surfaces, map Slic3r::Surface->new(
expolygon => $_,
surface_type => S_TYPE_INTERNALVOID,
), @{intersection_ex(
[ map $_->p, @$group ],
[ map @$_, @$to_bridge ],
)};
}
$lower_layerm->fill_surfaces->clear;
$lower_layerm->fill_surfaces->append($_) for @new_surfaces;
}
$excess -= $self->get_layer($i)->height;
}
}
*/
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
layerm->export_region_slices_to_svg_debug("7_bridge_over_infill");
layerm->export_region_fill_surfaces_to_svg_debug("7_bridge_over_infill");
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
}
}
}
SlicingParameters PrintObject::slicing_parameters() const
{
return SlicingParameters::create_from_config(
this->print()->config, this->config,
unscale(this->size.z), this->print()->object_extruders());
}
bool PrintObject::update_layer_height_profile(std::vector<coordf_t> &layer_height_profile) const
{
bool updated = false;
// If the layer height profile is not set, try to use the one stored at the ModelObject.
if (layer_height_profile.empty() && layer_height_profile.data() != this->model_object()->layer_height_profile.data()) {
layer_height_profile = this->model_object()->layer_height_profile;
updated = true;
}
// Verify the layer_height_profile.
SlicingParameters slicing_params = this->slicing_parameters();
if (! layer_height_profile.empty() &&
// Must not be of even length.
((layer_height_profile.size() & 1) != 0 ||
// Last entry must be at the top of the object.
std::abs(layer_height_profile[layer_height_profile.size() - 2] - slicing_params.object_print_z_height()) > 1e-3))
layer_height_profile.clear();
if (layer_height_profile.empty()) {
if (0)
// if (this->layer_height_profile.empty())
layer_height_profile = layer_height_profile_adaptive(slicing_params, this->layer_height_ranges,
this->model_object()->volumes);
else
layer_height_profile = layer_height_profile_from_ranges(slicing_params, this->layer_height_ranges);
updated = true;
}
return updated;
}
// This must be called from the main thread as it modifies the layer_height_profile.
bool PrintObject::update_layer_height_profile()
{
// If the layer height profile has been marked as invalid for some reason (modified at the UI level
// or invalidated due to the slicing parameters), clear it now.
if (! this->layer_height_profile_valid) {
this->layer_height_profile.clear();
this->layer_height_profile_valid = true;
}
return this->update_layer_height_profile(this->layer_height_profile);
}
// 1) Decides Z positions of the layers,
// 2) Initializes layers and their regions
// 3) Slices the object meshes
// 4) Slices the modifier meshes and reclassifies the slices of the object meshes by the slices of the modifier meshes
// 5) Applies size compensation (offsets the slices in XY plane)
// 6) Replaces bad slices by the slices reconstructed from the upper/lower layer
// Resulting expolygons of layer regions are marked as Internal.
//
// this should be idempotent
void PrintObject::_slice()
{
BOOST_LOG_TRIVIAL(info) << "Slicing objects...";
#if 1
// Disable parallelization for debugging purposes.
static tbb::task_scheduler_init *tbb_init = nullptr;
tbb_init = new tbb::task_scheduler_init(1);
#endif
SlicingParameters slicing_params = this->slicing_parameters();
// 1) Initialize layers and their slice heights.
std::vector<float> slice_zs;
{
this->clear_layers();
// Object layers (pairs of bottom/top Z coordinate), without the raft.
this->update_layer_height_profile();
std::vector<coordf_t> object_layers = generate_object_layers(slicing_params, this->layer_height_profile);
// Reserve object layers for the raft. Last layer of the raft is the contact layer.
int id = int(slicing_params.raft_layers());
slice_zs.reserve(object_layers.size());
Layer *prev = nullptr;
for (size_t i_layer = 0; i_layer < object_layers.size(); i_layer += 2) {
coordf_t lo = object_layers[i_layer];
coordf_t hi = object_layers[i_layer + 1];
coordf_t slice_z = 0.5 * (lo + hi);
Layer *layer = this->add_layer(id ++, hi - lo, hi + slicing_params.object_print_z_min, slice_z);
slice_zs.push_back(float(slice_z));
if (prev != nullptr) {
prev->upper_layer = layer;
layer->lower_layer = prev;
}
// Make sure all layers contain layer region objects for all regions.
for (size_t region_id = 0; region_id < this->print()->regions.size(); ++ region_id)
layer->add_region(this->print()->regions[region_id]);
prev = layer;
}
}
// Slice all non-modifier volumes.
for (size_t region_id = 0; region_id < this->print()->regions.size(); ++ region_id) {
BOOST_LOG_TRIVIAL(debug) << "Slicing objects - region " << region_id;
std::vector<ExPolygons> expolygons_by_layer = this->_slice_region(region_id, slice_zs, false);
BOOST_LOG_TRIVIAL(debug) << "Slicing objects - append slices " << region_id << " start";
for (size_t layer_id = 0; layer_id < expolygons_by_layer.size(); ++ layer_id)
this->layers[layer_id]->regions[region_id]->slices.append(std::move(expolygons_by_layer[layer_id]), stInternal);
BOOST_LOG_TRIVIAL(debug) << "Slicing objects - append slices " << region_id << " end";
}
// Slice all modifier volumes.
if (this->print()->regions.size() > 1) {
for (size_t region_id = 0; region_id < this->print()->regions.size(); ++ region_id) {
BOOST_LOG_TRIVIAL(debug) << "Slicing modifier volumes - region " << region_id;
std::vector<ExPolygons> expolygons_by_layer = this->_slice_region(region_id, slice_zs, true);
// loop through the other regions and 'steal' the slices belonging to this one
BOOST_LOG_TRIVIAL(debug) << "Slicing modifier volumes - stealing " << region_id << " start";
for (size_t other_region_id = 0; other_region_id < this->print()->regions.size(); ++ other_region_id) {
if (region_id == other_region_id)
continue;
for (size_t layer_id = 0; layer_id < expolygons_by_layer.size(); ++ layer_id) {
Layer *layer = layers[layer_id];
LayerRegion *layerm = layer->regions[region_id];
LayerRegion *other_layerm = layer->regions[other_region_id];
if (layerm == nullptr || other_layerm == nullptr)
continue;
Polygons other_slices = to_polygons(other_layerm->slices);
ExPolygons my_parts = intersection_ex(other_slices, to_polygons(expolygons_by_layer[layer_id]));
if (my_parts.empty())
continue;
// Remove such parts from original region.
other_layerm->slices.set(diff_ex(other_slices, to_polygons(my_parts)), stInternal);
// Append new parts to our region.
layerm->slices.append(std::move(my_parts), stInternal);
}
}
BOOST_LOG_TRIVIAL(debug) << "Slicing modifier volumes - stealing " << region_id << " end";
}
}
BOOST_LOG_TRIVIAL(debug) << "Slicing objects - removing top empty layers";
while (! this->layers.empty()) {
const Layer *layer = this->layers.back();
for (size_t region_id = 0; region_id < this->print()->regions.size(); ++ region_id)
if (layer->regions[region_id] != nullptr && ! layer->regions[region_id]->slices.empty())
// Non empty layer.
goto end;
this->delete_layer(int(this->layers.size()) - 1);
}
end:
;
BOOST_LOG_TRIVIAL(debug) << "Slicing objects - make_slices in parallel - begin";
tbb::parallel_for(
tbb::blocked_range<size_t>(0, this->layers.size()),
[this](const tbb::blocked_range<size_t>& range) {
for (size_t layer_id = range.begin(); layer_id < range.end(); ++ layer_id) {
Layer *layer = this->layers[layer_id];
// Apply size compensation and perform clipping of multi-part objects.
float delta = float(scale_(this->config.xy_size_compensation.value));
bool scale = delta != 0.f;
bool clip = this->config.clip_multipart_objects.value || delta > 0.f;
if (layer->regions.size() == 1) {
if (scale) {
// Single region, growing or shrinking.
LayerRegion *layerm = layer->regions.front();
layerm->slices.set(offset_ex(to_expolygons(std::move(layerm->slices.surfaces)), delta), stInternal);
}
} else if (scale || clip) {
// Multiple regions, growing, shrinking or just clipping one region by the other.
// When clipping the regions, priority is given to the first regions.
Polygons processed;
for (size_t region_id = 0; region_id < layer->regions.size(); ++ region_id) {
LayerRegion *layerm = layer->regions[region_id];
ExPolygons slices = to_expolygons(std::move(layerm->slices.surfaces));
if (scale)
slices = offset_ex(slices, delta);
if (region_id > 0 && clip)
// Trim by the slices of already processed regions.
slices = diff_ex(to_polygons(std::move(slices)), processed);
if (clip && region_id + 1 < layer->regions.size())
// Collect the already processed regions to trim the to be processed regions.
polygons_append(processed, slices);
layerm->slices.set(std::move(slices), stInternal);
}
}
// Merge all regions' slices to get islands, chain them by a shortest path.
layer->make_slices();
}
});
BOOST_LOG_TRIVIAL(debug) << "Slicing objects - make_slices in parallel - end";
}
std::vector<ExPolygons> PrintObject::_slice_region(size_t region_id, const std::vector<float> &z, bool modifier)
{
std::vector<ExPolygons> layers;
assert(region_id < this->region_volumes.size());
std::vector<int> &volumes = this->region_volumes[region_id];
if (! volumes.empty()) {
// Compose mesh.
//FIXME better to perform slicing over each volume separately and then to use a Boolean operation to merge them.
TriangleMesh mesh;
for (std::vector<int>::const_iterator it_volume = volumes.begin(); it_volume != volumes.end(); ++ it_volume) {
ModelVolume *volume = this->model_object()->volumes[*it_volume];
if (volume->modifier == modifier)
mesh.merge(volume->mesh);
}
if (mesh.stl.stats.number_of_facets > 0) {
// transform mesh
// we ignore the per-instance transformations currently and only
// consider the first one
this->model_object()->instances.front()->transform_mesh(&mesh, true);
// align mesh to Z = 0 (it should be already aligned actually) and apply XY shift
mesh.translate(- unscale(this->_copies_shift.x), - unscale(this->_copies_shift.y), -this->model_object()->bounding_box().min.z);
// perform actual slicing
TriangleMeshSlicer mslicer(&mesh);
mslicer.slice(z, &layers);
}
}
return layers;
}
std::string PrintObject::_fix_slicing_errors()
{
// Collect layers with slicing errors.
// These layers will be fixed in parallel.
std::vector<size_t> buggy_layers;
buggy_layers.reserve(this->layers.size());
for (size_t idx_layer = 0; idx_layer < this->layers.size(); ++ idx_layer)
if (this->layers[idx_layer]->slicing_errors)
buggy_layers.push_back(idx_layer);
BOOST_LOG_TRIVIAL(debug) << "Slicing objects - fixing slicing errors in parallel - begin";
tbb::parallel_for(
tbb::blocked_range<size_t>(0, buggy_layers.size()),
[this, &buggy_layers](const tbb::blocked_range<size_t>& range) {
for (size_t buggy_layer_idx = range.begin(); buggy_layer_idx < range.end(); ++ buggy_layer_idx) {
size_t idx_layer = buggy_layers[buggy_layer_idx];
Layer *layer = this->layers[idx_layer];
assert(layer->slicing_errors);
// Try to repair the layer surfaces by merging all contours and all holes from neighbor layers.
// BOOST_LOG_TRIVIAL(trace) << "Attempting to repair layer" << idx_layer;
for (size_t region_id = 0; region_id < layer->regions.size(); ++ region_id) {
LayerRegion *layerm = layer->regions[region_id];
// Find the first valid layer below / above the current layer.
const Surfaces *upper_surfaces = nullptr;
const Surfaces *lower_surfaces = nullptr;
for (size_t j = idx_layer + 1; j < this->layers.size(); ++ j)
if (! this->layers[j]->slicing_errors) {
upper_surfaces = &this->layers[j]->regions[region_id]->slices.surfaces;
break;
}
for (int j = int(idx_layer) - 1; j >= 0; -- j)
if (! this->layers[j]->slicing_errors) {
lower_surfaces = &this->layers[j]->regions[region_id]->slices.surfaces;
break;
}
// Collect outer contours and holes from the valid layers above & below.
Polygons outer;
outer.reserve(
((upper_surfaces == nullptr) ? 0 : upper_surfaces->size()) +
((lower_surfaces == nullptr) ? 0 : lower_surfaces->size()));
size_t num_holes = 0;
if (upper_surfaces)
for (const auto &surface : *upper_surfaces) {
outer.push_back(surface.expolygon.contour);
num_holes += surface.expolygon.holes.size();
}
if (lower_surfaces)
for (const auto &surface : *lower_surfaces) {
outer.push_back(surface.expolygon.contour);
num_holes += surface.expolygon.holes.size();
}
Polygons holes;
holes.reserve(num_holes);
if (upper_surfaces)
for (const auto &surface : *upper_surfaces)
polygons_append(holes, surface.expolygon.holes);
if (lower_surfaces)
for (const auto &surface : *lower_surfaces)
polygons_append(holes, surface.expolygon.holes);
layerm->slices.set(diff_ex(union_(outer), holes, false), stInternal);
}
// Update layer slices after repairing the single regions.
layer->make_slices();
}
});
BOOST_LOG_TRIVIAL(debug) << "Slicing objects - fixing slicing errors in parallel - end";
// remove empty layers from bottom
while (! this->layers.empty() && this->layers.front()->slices.expolygons.empty()) {
this->delete_layer(0);
for (size_t i = 0; i < this->layers.size(); ++ i)
this->layers[i]->set_id(this->layers[i]->id() - 1);
}
return buggy_layers.empty() ? "" :
"The model has overlapping or self-intersecting facets. I tried to repair it, "
"however you might want to check the results or repair the input file and retry.\n";
}
// Simplify the sliced model, if "resolution" configuration parameter > 0.
// The simplification is problematic, because it simplifies the slices independent from each other,
// which makes the simplified discretization visible on the object surface.
void PrintObject::_simplify_slices(double distance)
{
BOOST_LOG_TRIVIAL(debug) << "Slicing objects - siplifying slices in parallel - begin";
tbb::parallel_for(
tbb::blocked_range<size_t>(0, this->layers.size()),
[this, distance](const tbb::blocked_range<size_t>& range) {
for (size_t layer_idx = range.begin(); layer_idx < range.end(); ++ layer_idx) {
Layer *layer = this->layers[layer_idx];
for (size_t region_idx = 0; region_idx < layer->regions.size(); ++ region_idx)
layer->regions[region_idx]->slices.simplify(distance);
layer->slices.simplify(distance);
}
});
BOOST_LOG_TRIVIAL(debug) << "Slicing objects - siplifying slices in parallel - end";
}
void
PrintObject::_make_perimeters()
{
if (this->state.is_done(posPerimeters)) return;
this->state.set_started(posPerimeters);
BOOST_LOG_TRIVIAL(info) << "Generating perimeters...";
// merge slices if they were split into types
if (this->typed_slices) {
FOREACH_LAYER(this, layer_it)
(*layer_it)->merge_slices();
this->typed_slices = false;
this->state.invalidate(posPrepareInfill);
}
// compare each layer to the one below, and mark those slices needing
// one additional inner perimeter, like the top of domed objects-
// this algorithm makes sure that at least one perimeter is overlapping
// but we don't generate any extra perimeter if fill density is zero, as they would be floating
// inside the object - infill_only_where_needed should be the method of choice for printing
// hollow objects
FOREACH_REGION(this->_print, region_it) {
size_t region_id = region_it - this->_print->regions.begin();
const PrintRegion &region = **region_it;
if (!region.config.extra_perimeters
|| region.config.perimeters == 0
|| region.config.fill_density == 0
|| this->layer_count() < 2)
continue;
BOOST_LOG_TRIVIAL(debug) << "Generating extra perimeters for region " << region_id << " in parallel - start";
tbb::parallel_for(
tbb::blocked_range<size_t>(0, this->layers.size() - 1),
[this, &region, region_id](const tbb::blocked_range<size_t>& range) {
for (size_t layer_idx = range.begin(); layer_idx < range.end(); ++ layer_idx) {
LayerRegion &layerm = *this->layers[layer_idx]->regions[region_id];
const LayerRegion &upper_layerm = *this->layers[layer_idx+1]->regions[region_id];
const Polygons upper_layerm_polygons = upper_layerm.slices;
// Filter upper layer polygons in intersection_ppl by their bounding boxes?
// my $upper_layerm_poly_bboxes= [ map $_->bounding_box, @{$upper_layerm_polygons} ];
const double total_loop_length = total_length(upper_layerm_polygons);
const coord_t perimeter_spacing = layerm.flow(frPerimeter).scaled_spacing();
const Flow ext_perimeter_flow = layerm.flow(frExternalPerimeter);
const coord_t ext_perimeter_width = ext_perimeter_flow.scaled_width();
const coord_t ext_perimeter_spacing = ext_perimeter_flow.scaled_spacing();
for (Surface &slice : layerm.slices.surfaces) {
for (;;) {
// compute the total thickness of perimeters
const coord_t perimeters_thickness = ext_perimeter_width/2 + ext_perimeter_spacing/2
+ (region.config.perimeters-1 + slice.extra_perimeters) * perimeter_spacing;
// define a critical area where we don't want the upper slice to fall into
// (it should either lay over our perimeters or outside this area)
const coord_t critical_area_depth = coord_t(perimeter_spacing * 1.5);
const Polygons critical_area = diff(
offset(slice.expolygon, float(- perimeters_thickness)),
offset(slice.expolygon, float(- perimeters_thickness - critical_area_depth))
);
// check whether a portion of the upper slices falls inside the critical area
const Polylines intersection = intersection_pl(to_polylines(upper_layerm_polygons), critical_area);
// only add an additional loop if at least 30% of the slice loop would benefit from it
if (total_length(intersection) <= total_loop_length*0.3)
break;
/*
if (0) {
require "Slic3r/SVG.pm";
Slic3r::SVG::output(
"extra.svg",
no_arrows => 1,
expolygons => union_ex($critical_area),
polylines => [ map $_->split_at_first_point, map $_->p, @{$upper_layerm->slices} ],
);
}
*/
++ slice.extra_perimeters;
}
#ifdef DEBUG
if (slice.extra_perimeters > 0)
printf(" adding %d more perimeter(s) at layer %zu\n", slice.extra_perimeters, layer_idx);
#endif
}
}
});
BOOST_LOG_TRIVIAL(debug) << "Generating extra perimeters for region " << region_id << " in parallel - end";
}
BOOST_LOG_TRIVIAL(debug) << "Generating perimeters in parallel - start";
tbb::parallel_for(
tbb::blocked_range<size_t>(0, this->layers.size()),
[this](const tbb::blocked_range<size_t>& range) {
for (size_t layer_idx = range.begin(); layer_idx < range.end(); ++ layer_idx)
this->layers[layer_idx]->make_perimeters();
}
);
BOOST_LOG_TRIVIAL(debug) << "Generating perimeters in parallel - end";
/*
simplify slices (both layer and region slices),
we only need the max resolution for perimeters
### This makes this method not-idempotent, so we keep it disabled for now.
###$self->_simplify_slices(&Slic3r::SCALED_RESOLUTION);
*/
this->state.set_done(posPerimeters);
}
void
PrintObject::_infill()
{
if (this->state.is_done(posInfill)) return;
this->state.set_started(posInfill);
BOOST_LOG_TRIVIAL(debug) << "Filling layers in parallel - start";
tbb::parallel_for(
tbb::blocked_range<size_t>(0, this->layers.size()),
[this](const tbb::blocked_range<size_t>& range) {
for (size_t layer_idx = range.begin(); layer_idx < range.end(); ++ layer_idx)
this->layers[layer_idx]->make_fills();
}
);
BOOST_LOG_TRIVIAL(debug) << "Filling layers in parallel - end";
/* we could free memory now, but this would make this step not idempotent
### $_->fill_surfaces->clear for map @{$_->regions}, @{$object->layers};
*/
this->state.set_done(posInfill);
}
void PrintObject::_generate_support_material()
{
PrintObjectSupportMaterial support_material(this, PrintObject::slicing_parameters());
support_material.generate(*this);
}
void PrintObject::reset_layer_height_profile()
{
// Reset the layer_heigth_profile.
this->layer_height_profile.clear();
// Reset the source layer_height_profile if it exists at the ModelObject.
this->model_object()->layer_height_profile.clear();
this->model_object()->layer_height_profile_valid = false;
}
} // namespace Slic3r