PrusaSlicer-NonPlainar/src/libslic3r/Technologies.hpp
2020-05-22 16:08:02 +02:00

50 lines
1.7 KiB
C++

#ifndef _prusaslicer_technologies_h_
#define _prusaslicer_technologies_h_
//============
// debug techs
//============
// Shows camera target in the 3D scene
#define ENABLE_SHOW_CAMERA_TARGET 0
// Log debug messages to console when changing selection
#define ENABLE_SELECTION_DEBUG_OUTPUT 0
// Renders a small sphere in the center of the bounding box of the current selection when no gizmo is active
#define ENABLE_RENDER_SELECTION_CENTER 0
// Shows an imgui dialog with render related data
#define ENABLE_RENDER_STATISTICS 0
// Shows an imgui dialog with camera related data
#define ENABLE_CAMERA_STATISTICS 0
// Render the picking pass instead of the main scene (use [T] key to toggle between regular rendering and picking pass only rendering)
#define ENABLE_RENDER_PICKING_PASS 0
// Enable extracting thumbnails from selected gcode and save them as png files
#define ENABLE_THUMBNAIL_GENERATOR_DEBUG 0
// Disable synchronization of unselected instances
#define DISABLE_INSTANCES_SYNCH 0
// Use wxDataViewRender instead of wxDataViewCustomRenderer
#define ENABLE_NONCUSTOM_DATA_VIEW_RENDERING 0
//================
// 2.2.0.rc1 techs
//================
#define ENABLE_2_2_0_RC1 1
// Enable hack to remove crash when closing on OSX 10.9.5
#define ENABLE_HACK_CLOSING_ON_OSX_10_9_5 (1 && ENABLE_2_2_0_RC1)
//===================
// 2.3.0.alpha1 techs
//===================
#define ENABLE_2_3_0_ALPHA1 1
// Enable rendering of objects colored by facets' slope
#define ENABLE_SLOPE_RENDERING (1 && ENABLE_2_3_0_ALPHA1)
// Enable G-Code viewer
#define ENABLE_GCODE_VIEWER (1 && ENABLE_2_3_0_ALPHA1)
#define ENABLE_GCODE_VIEWER_STATISTICS (0 && ENABLE_GCODE_VIEWER)
#endif // _prusaslicer_technologies_h_