50 lines
1.7 KiB
C++
50 lines
1.7 KiB
C++
#ifndef _prusaslicer_technologies_h_
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#define _prusaslicer_technologies_h_
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//============
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// debug techs
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//============
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// Shows camera target in the 3D scene
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#define ENABLE_SHOW_CAMERA_TARGET 0
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// Log debug messages to console when changing selection
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#define ENABLE_SELECTION_DEBUG_OUTPUT 0
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// Renders a small sphere in the center of the bounding box of the current selection when no gizmo is active
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#define ENABLE_RENDER_SELECTION_CENTER 0
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// Shows an imgui dialog with render related data
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#define ENABLE_RENDER_STATISTICS 0
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// Shows an imgui dialog with camera related data
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#define ENABLE_CAMERA_STATISTICS 0
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// Render the picking pass instead of the main scene (use [T] key to toggle between regular rendering and picking pass only rendering)
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#define ENABLE_RENDER_PICKING_PASS 0
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// Enable extracting thumbnails from selected gcode and save them as png files
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#define ENABLE_THUMBNAIL_GENERATOR_DEBUG 0
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// Disable synchronization of unselected instances
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#define DISABLE_INSTANCES_SYNCH 0
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// Use wxDataViewRender instead of wxDataViewCustomRenderer
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#define ENABLE_NONCUSTOM_DATA_VIEW_RENDERING 0
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//================
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// 2.2.0.rc1 techs
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//================
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#define ENABLE_2_2_0_RC1 1
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// Enable hack to remove crash when closing on OSX 10.9.5
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#define ENABLE_HACK_CLOSING_ON_OSX_10_9_5 (1 && ENABLE_2_2_0_RC1)
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//===================
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// 2.3.0.alpha1 techs
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//===================
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#define ENABLE_2_3_0_ALPHA1 1
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// Enable rendering of objects colored by facets' slope
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#define ENABLE_SLOPE_RENDERING (1 && ENABLE_2_3_0_ALPHA1)
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// Enable G-Code viewer
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#define ENABLE_GCODE_VIEWER (1 && ENABLE_2_3_0_ALPHA1)
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#define ENABLE_GCODE_VIEWER_STATISTICS (0 && ENABLE_GCODE_VIEWER)
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#endif // _prusaslicer_technologies_h_
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