PrusaSlicer-NonPlainar/src/slic3r/GUI/GUI_ObjectList.hpp
2018-10-18 11:28:31 +02:00

146 lines
5.6 KiB
C++

#ifndef slic3r_GUI_ObjectList_hpp_
#define slic3r_GUI_ObjectList_hpp_
#include <wx/bitmap.h>
#include <wx/dataview.h>
#include <map>
class wxBoxSizer;
class PrusaObjectDataViewModel;
namespace Slic3r {
class ConfigOptionsGroup;
class DynamicPrintConfig;
class ModelObject;
class ModelVolume;
namespace GUI {
class ObjectList : public wxDataViewCtrl
{
wxBoxSizer *m_sizer {nullptr};
DynamicPrintConfig *m_default_config {nullptr};
wxBitmap m_bmp_modifiermesh;
wxBitmap m_bmp_solidmesh;
wxBitmap m_bmp_manifold_warning;
wxBitmap m_bmp_cog;
wxBitmap m_bmp_split;
int m_selected_object_id = -1;
bool m_prevent_list_events = false; // We use this flag to avoid circular event handling Select()
// happens to fire a wxEVT_LIST_ITEM_SELECTED on OSX, whose event handler
// calls this method again and again and again
#ifdef __WXOSX__
wxString m_selected_extruder = "";
#endif //__WXOSX__
bool m_parts_changed = false;
bool m_part_settings_changed = false;
public:
ObjectList(wxWindow* parent);
~ObjectList();
std::map<std::string, wxBitmap> CATEGORY_ICON;
PrusaObjectDataViewModel *m_objects_model{ nullptr };
DynamicPrintConfig *m_config {nullptr};
std::vector<ModelObject*> *m_objects{ nullptr };
void create_objects_ctrl();
wxDataViewColumn* create_objects_list_extruder_column(int extruders_count);
void update_objects_list_extruder_column(int extruders_count);
// show/hide "Extruder" column for Objects List
void set_extruder_column_hidden(bool hide);
// update extruder in current config
void update_extruder_in_config(const wxString& selection);
void init_icons();
void set_tooltip_for_item(const wxPoint& pt);
void selection_changed();
void context_menu();
void show_context_menu();
void key_event(wxKeyEvent& event);
void item_value_change(wxDataViewEvent& event);
void on_begin_drag(wxDataViewEvent &event);
void on_drop_possible(wxDataViewEvent &event);
void on_drop(wxDataViewEvent &event);
void get_settings_choice(wxMenu *menu, int id, bool is_part);
void menu_item_add_generic(wxMenuItem* &menu, int id);
wxMenuItem* menu_item_split(wxMenu* menu, int id);
wxMenuItem* menu_item_settings(wxMenu* menu, int id, const bool is_part);
wxMenu* create_add_part_popupmenu();
wxMenu* create_part_settings_popupmenu();
wxMenu* create_add_settings_popupmenu(bool is_part);
void load_subobject(bool is_modifier = false, bool is_lambda = false);
void load_part(ModelObject* model_object, wxArrayString& part_names, const bool is_modifier);
void load_lambda(ModelObject* model_object, wxArrayString& part_names, const bool is_modifier);
void load_lambda(const std::string& type_name);
void del_subobject_item(wxDataViewItem& item);
void del_settings_from_config();
void del_instances_from_object(const int obj_idx);
bool del_subobject_from_object(const int obj_idx, const int idx, const int type);
void split(const bool split_part);
bool get_volume_by_item(const bool split_part, const wxDataViewItem& item, ModelVolume*& volume);
bool is_splittable_object(const bool split_part);
wxPoint get_mouse_position_in_control();
wxBoxSizer* get_sizer(){return m_sizer;}
int get_selected_obj_idx() const;
bool is_parts_changed() const { return m_parts_changed; }
bool is_part_settings_changed() const{ return m_part_settings_changed; }
void parts_changed(int obj_idx);
void part_selection_changed();
void update_manipulation_sizer(const bool is_simple_mode);
// Add object to the list
void add_object_to_list(size_t obj_idx);
// Delete object from the list
void delete_object_from_list();
void delete_object_from_list(const size_t obj_idx);
void delete_volume_from_list(const size_t obj_idx, const size_t vol_idx);
// Delete all objects from the list
void delete_all_objects_from_list();
// Increase instances count
void increase_object_instances(const size_t obj_idx, const size_t num);
// Decrease instances count
void decrease_object_instances(const size_t obj_idx, const size_t num);
// #ys_FIXME_to_delete
// Unselect all objects in the list on c++ side
void unselect_objects();
// Select current object in the list on c++ side
void select_current_object(int idx);
// Select current volume in the list on c++ side
void select_current_volume(int idx, int vol_idx);
// Remove objects/sub-object from the list
void remove();
void init_objects();
bool multiple_selection() const ;
void update_selections();
void update_selections_on_canvas();
void select_item(const wxDataViewItem& item);
void select_items(const wxDataViewItemArray& sels);
void select_all();
// correct current selections to avoid of the possible conflicts
void fix_multiselection_conflicts();
};
}}
#endif //slic3r_GUI_ObjectList_hpp_