PrusaSlicer-NonPlainar/resources/shaders/ES/dashed_lines.vs
2022-07-21 10:18:18 +02:00

17 lines
390 B
GLSL

#version 100
// see as reference: https://stackoverflow.com/questions/52928678/dashed-line-in-opengl3
uniform mat4 view_model_matrix;
uniform mat4 projection_matrix;
// v_position.w = coordinate along the line
attribute vec4 v_position;
varying float coord_s;
void main()
{
coord_s = v_position.w;
gl_Position = projection_matrix * view_model_matrix * vec4(v_position.xyz, 1.0);
}