17 lines
390 B
GLSL
17 lines
390 B
GLSL
#version 100
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// see as reference: https://stackoverflow.com/questions/52928678/dashed-line-in-opengl3
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uniform mat4 view_model_matrix;
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uniform mat4 projection_matrix;
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// v_position.w = coordinate along the line
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attribute vec4 v_position;
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varying float coord_s;
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void main()
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{
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coord_s = v_position.w;
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gl_Position = projection_matrix * view_model_matrix * vec4(v_position.xyz, 1.0);
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} |