ce81c02049
fixes SPE-1157
280 lines
11 KiB
C++
280 lines
11 KiB
C++
#include "Tesselate.hpp"
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#include "ExPolygon.hpp"
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#include <glu-libtess.h>
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namespace Slic3r {
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class GluTessWrapper {
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public:
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GluTessWrapper() : m_tesselator(gluNewTess()) {
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// register callback functions
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gluTessCallback(m_tesselator, GLU_TESS_BEGIN_DATA, (_GLUfuncptr)tessBeginCB);
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gluTessCallback(m_tesselator, GLU_TESS_END_DATA, (_GLUfuncptr)tessEndCB);
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gluTessCallback(m_tesselator, GLU_TESS_ERROR_DATA, (_GLUfuncptr)tessErrorCB);
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gluTessCallback(m_tesselator, GLU_TESS_VERTEX_DATA, (_GLUfuncptr)tessVertexCB);
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gluTessCallback(m_tesselator, GLU_TESS_COMBINE_DATA, (_GLUfuncptr)tessCombineCB);
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}
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~GluTessWrapper() {
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gluDeleteTess(m_tesselator);
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}
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std::vector<Vec3d> tesselate3d(const ExPolygon &expoly, double z_, bool flipped_)
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{
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m_z = z_;
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m_flipped = flipped_;
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m_output_triangles.clear();
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std::vector<GLdouble> coords;
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{
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size_t num_coords = expoly.contour.points.size();
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for (const Polygon &poly : expoly.holes)
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num_coords += poly.points.size();
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coords.reserve(num_coords * 3);
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}
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gluTessBeginPolygon(m_tesselator, (void*)this);
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gluTessBeginContour(m_tesselator);
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for (const Point &pt : expoly.contour.points) {
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coords.emplace_back(unscale<double>(pt[0]));
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coords.emplace_back(unscale<double>(pt[1]));
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coords.emplace_back(0.);
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gluTessVertex(m_tesselator, &coords[coords.size() - 3], &coords[coords.size() - 3]);
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}
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gluTessEndContour(m_tesselator);
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for (const Polygon &poly : expoly.holes) {
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gluTessBeginContour(m_tesselator);
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for (const Point &pt : poly.points) {
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coords.emplace_back(unscale<double>(pt[0]));
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coords.emplace_back(unscale<double>(pt[1]));
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coords.emplace_back(0.);
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gluTessVertex(m_tesselator, &coords[coords.size() - 3], &coords[coords.size() - 3]);
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}
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gluTessEndContour(m_tesselator);
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}
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gluTessEndPolygon(m_tesselator);
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m_intersection_points.clear();
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return std::move(m_output_triangles);
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}
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std::vector<Vec3d> tesselate3d(const ExPolygons &expolygons, double z_, bool flipped_)
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{
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m_z = z_;
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m_flipped = flipped_;
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m_output_triangles.clear();
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std::vector<GLdouble> coords;
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{
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size_t num_coords = 0;
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for (const ExPolygon &expoly : expolygons) {
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size_t num_coords_this = expoly.contour.points.size();
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for (const Polygon &poly : expoly.holes)
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num_coords_this += poly.points.size();
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num_coords = std::max(num_coords, num_coords_this);
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}
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coords.assign(num_coords * 3, 0);
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}
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for (const ExPolygon &expoly : expolygons) {
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gluTessBeginPolygon(m_tesselator, (void*)this);
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gluTessBeginContour(m_tesselator);
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size_t idx = 0;
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for (const Point &pt : expoly.contour.points) {
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coords[idx ++] = unscale<double>(pt[0]);
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coords[idx ++] = unscale<double>(pt[1]);
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coords[idx ++] = 0.;
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gluTessVertex(m_tesselator, &coords[idx - 3], &coords[idx - 3]);
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}
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gluTessEndContour(m_tesselator);
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for (const Polygon &poly : expoly.holes) {
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gluTessBeginContour(m_tesselator);
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for (const Point &pt : poly.points) {
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coords[idx ++] = unscale<double>(pt[0]);
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coords[idx ++] = unscale<double>(pt[1]);
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coords[idx ++] = 0.;
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gluTessVertex(m_tesselator, &coords[idx - 3], &coords[idx - 3]);
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}
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gluTessEndContour(m_tesselator);
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}
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gluTessEndPolygon(m_tesselator);
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}
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m_intersection_points.clear();
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return std::move(m_output_triangles);
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}
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private:
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static void tessBeginCB(GLenum which, void *polygonData) { reinterpret_cast<GluTessWrapper*>(polygonData)->tessBegin(which); }
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static void tessEndCB(void *polygonData) { reinterpret_cast<GluTessWrapper*>(polygonData)->tessEnd(); }
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static void tessVertexCB(const GLvoid *data, void *polygonData) { reinterpret_cast<GluTessWrapper*>(polygonData)->tessVertex(data); }
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static void tessCombineCB(const GLdouble newVertex[3], const GLdouble *neighborVertex[4], const GLfloat neighborWeight[4], GLdouble **outData, void *polygonData)
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{ reinterpret_cast<GluTessWrapper*>(polygonData)->tessCombine(newVertex, neighborVertex, neighborWeight, outData); }
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static void tessErrorCB(GLenum errorCode, void *polygonData) { reinterpret_cast<GluTessWrapper*>(polygonData)->tessError(errorCode); }
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void tessBegin(GLenum which)
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{
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assert(which == GL_TRIANGLES || which == GL_TRIANGLE_FAN || which == GL_TRIANGLE_STRIP);
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m_primitive_type = which;
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m_num_points = 0;
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}
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void tessEnd()
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{
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m_num_points = 0;
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}
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void tessVertex(const GLvoid *data)
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{
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if (data == nullptr)
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return;
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const GLdouble *ptr = (const GLdouble*)data;
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++ m_num_points;
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if (m_num_points == 1) {
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memcpy(m_pt0, ptr, sizeof(GLdouble) * 3);
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} else if (m_num_points == 2) {
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memcpy(m_pt1, ptr, sizeof(GLdouble) * 3);
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} else {
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bool flip = m_flipped;
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if (m_primitive_type == GL_TRIANGLE_STRIP && m_num_points == 4) {
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flip = !flip;
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m_num_points = 2;
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}
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m_output_triangles.emplace_back(m_pt0[0], m_pt0[1], m_z);
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if (flip) {
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m_output_triangles.emplace_back(ptr[0], ptr[1], m_z);
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m_output_triangles.emplace_back(m_pt1[0], m_pt1[1], m_z);
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} else {
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m_output_triangles.emplace_back(m_pt1[0], m_pt1[1], m_z);
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m_output_triangles.emplace_back(ptr[0], ptr[1], m_z);
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}
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if (m_primitive_type == GL_TRIANGLE_STRIP) {
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memcpy(m_pt0, m_pt1, sizeof(GLdouble) * 3);
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memcpy(m_pt1, ptr, sizeof(GLdouble) * 3);
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} else if (m_primitive_type == GL_TRIANGLE_FAN) {
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memcpy(m_pt1, ptr, sizeof(GLdouble) * 3);
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} else {
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assert(m_primitive_type == GL_TRIANGLES);
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assert(m_num_points == 3);
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m_num_points = 0;
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}
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}
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}
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void tessCombine(const GLdouble newVertex[3], const GLdouble *neighborVertex[4], const GLfloat neighborWeight[4], GLdouble **outData)
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{
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m_intersection_points.emplace_back(newVertex[0], newVertex[1], m_z);
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*outData = m_intersection_points.back().data();
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}
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static void tessError(GLenum errorCode)
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{
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// const GLubyte *errorStr;
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// errorStr = gluErrorString(errorCode);
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// printf("Error: %s\n", (const char*)errorStr);
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}
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// Instance owned over the life time of this wrapper.
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GLUtesselator *m_tesselator;
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// Currently processed primitive type.
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GLenum m_primitive_type;
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// Two last vertices received for m_primitive_type. Used for processing triangle strips, fans etc.
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GLdouble m_pt0[3];
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GLdouble m_pt1[3];
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// Number of points processed over m_primitive_type.
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int m_num_points;
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// Triangles generated by the tesselator.
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Pointf3s m_output_triangles;
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// Intersection points generated by tessCombine callback. There should be none if the input contour is not self intersecting.
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std::deque<Vec3d> m_intersection_points;
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// Fixed third coordinate.
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double m_z;
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// Output triangles shall be flipped (normal points down).
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bool m_flipped;
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};
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std::vector<Vec3d> triangulate_expolygon_3d(const ExPolygon &poly, coordf_t z, bool flip)
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{
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GluTessWrapper tess;
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return tess.tesselate3d(poly, z, flip);
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}
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std::vector<Vec3d> triangulate_expolygons_3d(const ExPolygons &polys, coordf_t z, bool flip)
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{
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GluTessWrapper tess;
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return tess.tesselate3d(polys, z, flip);
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}
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std::vector<Vec2d> triangulate_expolygon_2d(const ExPolygon &poly, bool flip)
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{
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GluTessWrapper tess;
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std::vector<Vec3d> triangles = tess.tesselate3d(poly, 0, flip);
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std::vector<Vec2d> out;
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out.reserve(triangles.size());
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for (const Vec3d &pt : triangles)
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out.emplace_back(pt.x(), pt.y());
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return out;
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}
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std::vector<Vec2d> triangulate_expolygons_2d(const ExPolygons &polys, bool flip)
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{
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GluTessWrapper tess;
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std::vector<Vec3d> triangles = tess.tesselate3d(polys, 0, flip);
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std::vector<Vec2d> out;
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out.reserve(triangles.size());
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for (const Vec3d &pt : triangles)
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out.emplace_back(pt.x(), pt.y());
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return out;
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}
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std::vector<Vec2f> triangulate_expolygon_2f(const ExPolygon &poly, bool flip)
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{
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GluTessWrapper tess;
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std::vector<Vec3d> triangles = tess.tesselate3d(poly, 0, flip);
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std::vector<Vec2f> out;
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out.reserve(triangles.size());
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for (const Vec3d &pt : triangles)
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out.emplace_back(float(pt.x()), float(pt.y()));
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return out;
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}
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std::vector<Vec2f> triangulate_expolygons_2f(const ExPolygons &polys, bool flip)
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{
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GluTessWrapper tess;
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std::vector<Vec3d> triangles = tess.tesselate3d(polys, 0, flip);
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std::vector<Vec2f> out;
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out.reserve(triangles.size());
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for (const Vec3d &pt : triangles)
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out.emplace_back(float(pt.x()), float(pt.y()));
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return out;
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}
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indexed_triangle_set wall_strip(const Polygon &poly, double lower_z_mm, double upper_z_mm)
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{
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indexed_triangle_set ret;
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size_t startidx = ret.vertices.size();
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size_t offs = poly.points.size();
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ret.vertices.reserve(ret.vertices.size() + 2 *offs);
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// The expression unscaled(p).cast<float>().eval() is important here
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// as it ensures identical conversion of 2D scaled coordinates to float 3D
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// to that used by the tesselation. This way, the duplicated vertices in the
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// output mesh can be found with the == operator of the points.
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// its_merge_vertices will then reliably remove the duplicates.
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for (const Point &p : poly.points)
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ret.vertices.emplace_back(to_3d(unscaled(p).cast<float>().eval(), float(lower_z_mm)));
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for (const Point &p : poly.points)
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ret.vertices.emplace_back(to_3d(unscaled(p).cast<float>().eval(), float(upper_z_mm)));
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for (size_t i = startidx + 1; i < startidx + offs; ++i) {
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ret.indices.emplace_back(i - 1, i, i + offs - 1);
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ret.indices.emplace_back(i, i + offs, i + offs - 1);
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}
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ret.indices.emplace_back(startidx + offs - 1, startidx, startidx + 2 * offs - 1);
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ret.indices.emplace_back(startidx, startidx + offs, startidx + 2 * offs - 1);
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return ret;
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}
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} // namespace Slic3r
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