31085fb1d7
Added some utility functions to TriangleMesh, thanks to @alexrj Some porting to C++ based on work by @alexrj.
145 lines
4.0 KiB
Perl
145 lines
4.0 KiB
Perl
# extends C++ class Slic3r::Model
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package Slic3r::Model;
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use List::Util qw(first max any);
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sub merge {
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my $class = shift;
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my @models = @_;
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my $new_model = ref($class)
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? $class
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: $class->new;
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$new_model->add_object($_) for map @{$_->objects}, @models;
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return $new_model;
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}
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sub add_object {
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my $self = shift;
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if (@_ == 1) {
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# we have a Model::Object
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my ($object) = @_;
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return $self->_add_object_clone($object);
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} else {
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my (%args) = @_;
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my $new_object = $self->_add_object;
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$new_object->set_name($args{name})
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if defined $args{name};
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$new_object->set_input_file($args{input_file})
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if defined $args{input_file};
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$new_object->config->apply($args{config})
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if defined $args{config};
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$new_object->set_layer_height_ranges($args{layer_height_ranges})
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if defined $args{layer_height_ranges};
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$new_object->set_origin_translation($args{origin_translation})
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if defined $args{origin_translation};
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return $new_object;
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}
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}
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sub set_material {
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my $self = shift;
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my ($material_id, $attributes) = @_;
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my $material = $self->add_material($material_id);
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$material->apply($attributes // {});
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return $material;
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}
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# Extends C++ class Slic3r::ModelMaterial
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package Slic3r::Model::Material;
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sub apply {
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my ($self, $attributes) = @_;
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$self->set_attribute($_, $attributes{$_}) for keys %$attributes;
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}
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# Extends C++ class Slic3r::ModelObject
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package Slic3r::Model::Object;
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use List::Util qw(first sum);
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sub add_volume {
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my $self = shift;
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my $new_volume;
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if (@_ == 1) {
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# we have a Model::Volume
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my ($volume) = @_;
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$new_volume = $self->_add_volume_clone($volume);
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if ($volume->material_id ne '') {
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# merge material attributes and config (should we rename materials in case of duplicates?)
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if (my $material = $volume->object->model->get_material($volume->material_id)) {
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my %attributes = %{ $material->attributes };
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if ($self->model->has_material($volume->material_id)) {
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%attributes = (%attributes, %{ $self->model->get_material($volume->material_id)->attributes })
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}
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my $new_material = $self->model->set_material($volume->material_id, {%attributes});
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$new_material->config->apply($material->config);
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}
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}
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} else {
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my %args = @_;
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$new_volume = $self->_add_volume($args{mesh});
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$new_volume->set_name($args{name})
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if defined $args{name};
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$new_volume->set_material_id($args{material_id})
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if defined $args{material_id};
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$new_volume->set_modifier($args{modifier})
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if defined $args{modifier};
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$new_volume->config->apply($args{config})
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if defined $args{config};
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}
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if ($new_volume->material_id ne '' && !defined $self->model->get_material($new_volume->material_id)) {
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# TODO: this should be a trigger on Volume::material_id
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$self->model->set_material($new_volume->material_id);
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}
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$self->invalidate_bounding_box;
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return $new_volume;
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}
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sub add_instance {
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my $self = shift;
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my %params = @_;
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if (@_ == 1) {
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# we have a Model::Instance
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my ($instance) = @_;
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return $self->_add_instance_clone($instance);
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} else {
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my (%args) = @_;
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my $new_instance = $self->_add_instance;
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$new_instance->set_rotation($args{rotation})
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if defined $args{rotation};
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$new_instance->set_scaling_factor($args{scaling_factor})
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if defined $args{scaling_factor};
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$new_instance->set_offset($args{offset})
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if defined $args{offset};
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return $new_instance;
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}
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}
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sub mesh_stats {
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my $self = shift;
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# TODO: sum values from all volumes
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return $self->volumes->[0]->mesh->stats;
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}
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1;
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