165 lines
5.0 KiB
C++
165 lines
5.0 KiB
C++
#ifndef slic3r_GLCanvas3DManager_hpp_
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#define slic3r_GLCanvas3DManager_hpp_
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#include "../../libslic3r/BoundingBox.hpp"
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#include <map>
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#include <vector>
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class wxWindow;
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class wxGLCanvas;
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class wxGLContext;
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namespace Slic3r {
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class DynamicPrintConfig;
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class Print;
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class SLAPrint;
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class Model;
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class ExPolygon;
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typedef std::vector<ExPolygon> ExPolygons;
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class ModelObject;
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class PrintObject;
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class GCodePreviewData;
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namespace GUI {
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class GLCanvas3D;
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class GLCanvas3DManager
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{
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struct GLInfo
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{
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std::string version;
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std::string glsl_version;
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std::string vendor;
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std::string renderer;
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GLInfo();
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void detect();
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bool is_version_greater_or_equal_to(unsigned int major, unsigned int minor) const;
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std::string to_string(bool format_as_html, bool extensions) const;
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};
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enum EMultisampleState : unsigned char
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{
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MS_Unknown,
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MS_Enabled,
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MS_Disabled
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};
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typedef std::map<wxGLCanvas*, GLCanvas3D*> CanvasesMap;
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CanvasesMap m_canvases;
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#if ENABLE_USE_UNIQUE_GLCONTEXT
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wxGLContext* m_context;
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#endif // ENABLE_USE_UNIQUE_GLCONTEXT
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wxGLCanvas* m_current;
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GLInfo m_gl_info;
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bool m_gl_initialized;
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bool m_use_legacy_opengl;
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bool m_use_VBOs;
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static EMultisampleState s_multisample;
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public:
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GLCanvas3DManager();
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#if ENABLE_USE_UNIQUE_GLCONTEXT
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~GLCanvas3DManager();
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#endif // ENABLE_USE_UNIQUE_GLCONTEXT
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bool add(wxGLCanvas* canvas);
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bool remove(wxGLCanvas* canvas);
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void remove_all();
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unsigned int count() const;
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void init_gl();
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std::string get_gl_info(bool format_as_html, bool extensions) const;
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bool use_VBOs() const;
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bool layer_editing_allowed() const;
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bool init(wxGLCanvas* canvas);
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void set_as_dirty(wxGLCanvas* canvas);
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unsigned int get_volumes_count(wxGLCanvas* canvas) const;
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void reset_volumes(wxGLCanvas* canvas);
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int check_volumes_outside_state(wxGLCanvas* canvas, const DynamicPrintConfig* config) const;
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GLCanvas3D* get_canvas(wxGLCanvas* canvas);
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void set_config(wxGLCanvas* canvas, DynamicPrintConfig* config);
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void set_print(wxGLCanvas* canvas, Print* print);
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void set_SLA_print(wxGLCanvas* canvas, SLAPrint* print);
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void set_model(wxGLCanvas* canvas, Model* model);
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void set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape);
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void set_color_by(wxGLCanvas* canvas, const std::string& value);
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bool is_layers_editing_enabled(wxGLCanvas* canvas) const;
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bool is_layers_editing_allowed(wxGLCanvas* canvas) const;
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bool is_reload_delayed(wxGLCanvas* canvas) const;
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void enable_layers_editing(wxGLCanvas* canvas, bool enable);
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void enable_warning_texture(wxGLCanvas* canvas, bool enable);
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void enable_legend_texture(wxGLCanvas* canvas, bool enable);
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void enable_picking(wxGLCanvas* canvas, bool enable);
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void enable_moving(wxGLCanvas* canvas, bool enable);
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void enable_gizmos(wxGLCanvas* canvas, bool enable);
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void enable_toolbar(wxGLCanvas* canvas, bool enable);
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void enable_shader(wxGLCanvas* canvas, bool enable);
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void enable_force_zoom_to_bed(wxGLCanvas* canvas, bool enable);
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void enable_dynamic_background(wxGLCanvas* canvas, bool enable);
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void allow_multisample(wxGLCanvas* canvas, bool allow);
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void enable_toolbar_item(wxGLCanvas* canvas, const std::string& name, bool enable);
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bool is_toolbar_item_pressed(wxGLCanvas* canvas, const std::string& name) const;
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void zoom_to_bed(wxGLCanvas* canvas);
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void zoom_to_volumes(wxGLCanvas* canvas);
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void select_view(wxGLCanvas* canvas, const std::string& direction);
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void set_viewport_from_scene(wxGLCanvas* canvas, wxGLCanvas* other);
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void update_volumes_colors_by_extruder(wxGLCanvas* canvas);
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void render(wxGLCanvas* canvas) const;
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void delete_selected(wxGLCanvas* canvas);
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std::vector<double> get_current_print_zs(wxGLCanvas* canvas, bool active_only) const;
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void set_toolpaths_range(wxGLCanvas* canvas, double low, double high);
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std::vector<int> load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector<int> instance_idxs);
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std::vector<int> load_object(wxGLCanvas* canvas, const Model* model, int obj_idx);
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void mirror_selection(wxGLCanvas* canvas, Axis axis);
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void reload_scene(wxGLCanvas* canvas, bool force);
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void load_gcode_preview(wxGLCanvas* canvas, const GCodePreviewData* preview_data, const std::vector<std::string>& str_tool_colors);
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void load_preview(wxGLCanvas* canvas, const std::vector<std::string>& str_tool_colors);
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void reset_legend_texture(wxGLCanvas* canvas);
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static bool can_multisample() { return s_multisample == MS_Enabled; }
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static wxGLCanvas* create_wxglcanvas(wxWindow *parent);
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private:
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CanvasesMap::iterator _get_canvas(wxGLCanvas* canvas);
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CanvasesMap::const_iterator _get_canvas(wxGLCanvas* canvas) const;
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bool _init(GLCanvas3D& canvas);
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static void _detect_multisample(int* attribList);
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};
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} // namespace GUI
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} // namespace Slic3r
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#endif // slic3r_GLCanvas3DManager_hpp_
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