a6ea01a23f
Added UNUSED macro to libslic3r.h, used it to reduce some compile warnings. Split the Int128 class from Clipper library to a separate file, extended Int128 with intrinsic types wherever possible for performance, added new geometric predicates. Added a draft of new FillRectilinear3, which should reduce overfill near the perimeters in the future.
1031 lines
32 KiB
C++
1031 lines
32 KiB
C++
// Optimize the extrusion simulator to the bones.
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//#pragma GCC optimize ("O3")
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//#undef SLIC3R_DEBUG
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//#define NDEBUG
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#include <cmath>
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#include <cassert>
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#include <boost/geometry.hpp>
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#include <boost/geometry/geometries/box.hpp>
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#include <boost/geometry/geometries/point.hpp>
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#include <boost/geometry/geometries/point_xy.hpp>
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#include <boost/multi_array.hpp>
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#include "libslic3r.h"
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#include "ExtrusionSimulator.hpp"
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#ifndef M_PI
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#define M_PI 3.1415926535897932384626433832795
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#endif
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namespace Slic3r {
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// Replacement for a template alias.
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// Shorthand for the point_xy.
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template<typename T>
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struct V2
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{
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typedef boost::geometry::model::d2::point_xy<T> Type;
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};
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// Replacement for a template alias.
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// Shorthand for the point with a cartesian coordinate system.
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template<typename T>
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struct V3
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{
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typedef boost::geometry::model::point<T, 3, boost::geometry::cs::cartesian> Type;
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};
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// Replacement for a template alias.
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// Shorthand for the point with a cartesian coordinate system.
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template<typename T>
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struct V4
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{
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typedef boost::geometry::model::point<T, 4, boost::geometry::cs::cartesian> Type;
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};
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typedef V2<int >::Type V2i;
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typedef V2<float >::Type V2f;
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typedef V2<double>::Type V2d;
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// Used for an RGB color.
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typedef V3<unsigned char>::Type V3uc;
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// Used for an RGBA color.
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typedef V4<unsigned char>::Type V4uc;
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typedef boost::geometry::model::box<V2i> B2i;
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typedef boost::geometry::model::box<V2f> B2f;
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typedef boost::geometry::model::box<V2d> B2d;
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typedef boost::multi_array<unsigned char, 2> A2uc;
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typedef boost::multi_array<int , 2> A2i;
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typedef boost::multi_array<float , 2> A2f;
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typedef boost::multi_array<double , 2> A2d;
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template<typename T>
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inline void operator+=(
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boost::geometry::model::d2::point_xy<T> &v1,
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const boost::geometry::model::d2::point_xy<T> &v2)
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{
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boost::geometry::add_point(v1, v2);
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}
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template<typename T>
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inline void operator-=(
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boost::geometry::model::d2::point_xy<T> &v1,
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const boost::geometry::model::d2::point_xy<T> &v2)
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{
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boost::geometry::subtract_point(v1, v2);
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}
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template<typename T>
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inline void operator*=(boost::geometry::model::d2::point_xy<T> &v, const T c)
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{
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boost::geometry::multiply_value(v, c);
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}
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template<typename T>
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inline void operator/=(boost::geometry::model::d2::point_xy<T> &v, const T c)
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{
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boost::geometry::divide_value(v, c);
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}
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template<typename T>
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inline typename boost::geometry::model::d2::point_xy<T> operator+(
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const boost::geometry::model::d2::point_xy<T> &v1,
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const boost::geometry::model::d2::point_xy<T> &v2)
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{
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boost::geometry::model::d2::point_xy<T> out(v1);
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out += v2;
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return out;
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}
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template<typename T>
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inline boost::geometry::model::d2::point_xy<T> operator-(
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const boost::geometry::model::d2::point_xy<T> &v1,
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const boost::geometry::model::d2::point_xy<T> &v2)
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{
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boost::geometry::model::d2::point_xy<T> out(v1);
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out -= v2;
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return out;
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}
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template<typename T>
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inline boost::geometry::model::d2::point_xy<T> operator*(
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const boost::geometry::model::d2::point_xy<T> &v, const T c)
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{
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boost::geometry::model::d2::point_xy<T> out(v);
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out *= c;
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return out;
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}
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template<typename T>
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inline typename boost::geometry::model::d2::point_xy<T> operator*(
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const T c, const boost::geometry::model::d2::point_xy<T> &v)
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{
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boost::geometry::model::d2::point_xy<T> out(v);
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out *= c;
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return out;
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}
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template<typename T>
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inline typename boost::geometry::model::d2::point_xy<T> operator/(
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const boost::geometry::model::d2::point_xy<T> &v, const T c)
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{
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boost::geometry::model::d2::point_xy<T> out(v);
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out /= c;
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return out;
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}
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template<typename T>
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inline T dot(
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const boost::geometry::model::d2::point_xy<T> &v1,
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const boost::geometry::model::d2::point_xy<T> &v2)
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{
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return boost::geometry::dot_product(v1, v2);
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}
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template<typename T>
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inline T dot(const boost::geometry::model::d2::point_xy<T> &v)
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{
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return boost::geometry::dot_product(v, v);
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}
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template <typename T>
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inline T cross(
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const boost::geometry::model::d2::point_xy<T> &v1,
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const boost::geometry::model::d2::point_xy<T> &v2)
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{
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return v1.x() * v2.y() - v2.x() * v1.y();
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}
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// Euclidian measure
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template<typename T>
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inline T l2(const boost::geometry::model::d2::point_xy<T> &v)
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{
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return std::sqrt(dot(v));
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}
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// Euclidian measure
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template<typename T>
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inline T mag(const boost::geometry::model::d2::point_xy<T> &v)
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{
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return l2(v);
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}
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template<typename T>
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inline T dist2_to_line(
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const boost::geometry::model::d2::point_xy<T> &p0,
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const boost::geometry::model::d2::point_xy<T> &p1,
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const boost::geometry::model::d2::point_xy<T> &px)
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{
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boost::geometry::model::d2::point_xy<T> v = p1 - p0;
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boost::geometry::model::d2::point_xy<T> vx = px - p0;
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T l = dot(v);
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T t = dot(v, vx);
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if (l != T(0) && t > T(0.)) {
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t /= l;
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vx = px - ((t > T(1.)) ? p1 : (p0 + t * v));
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}
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return dot(vx);
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}
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// Intersect a circle with a line segment.
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// Returns number of intersection points.
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template<typename T>
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int line_circle_intersection(
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const boost::geometry::model::d2::point_xy<T> &p0,
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const boost::geometry::model::d2::point_xy<T> &p1,
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const boost::geometry::model::d2::point_xy<T> ¢er,
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const T radius,
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boost::geometry::model::d2::point_xy<T> intersection[2])
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{
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typedef typename V2<T>::Type V2T;
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V2T v = p1 - p0;
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V2T vc = p0 - center;
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T a = dot(v);
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T b = T(2.) * dot(vc, v);
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T c = dot(vc) - radius * radius;
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T d = b * b - T(4.) * a * c;
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if (d < T(0))
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// The circle misses the ray.
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return 0;
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int n = 0;
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if (d == T(0)) {
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// The circle touches the ray at a single tangent point.
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T t = - b / (T(2.) * a);
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if (t >= T(0.) && t <= T(1.))
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intersection[n ++] = p0 + t * v;
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} else {
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// The circle intersects the ray in two points.
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d = sqrt(d);
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T t = (- b - d) / (T(2.) * a);
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if (t >= T(0.) && t <= T(1.))
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intersection[n ++] = p0 + t * v;
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t = (- b + d) / (T(2.) * a);
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if (t >= T(0.) && t <= T(1.))
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intersection[n ++] = p0 + t * v;
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}
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return n;
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}
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// Sutherland–Hodgman clipping of a rectangle against an AABB.
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// Expects the first 4 points of rect to be filled at the beginning.
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// The clipping may produce up to 8 points.
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// Returns the number of resulting points.
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template<typename T>
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int clip_rect_by_AABB(
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boost::geometry::model::d2::point_xy<T> rect[8],
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const boost::geometry::model::box<boost::geometry::model::d2::point_xy<T> > &aabb)
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{
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typedef typename V2<T>::Type V2T;
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V2T result[8];
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int nin = 4;
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int nout = 0;
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V2T *in = rect;
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V2T *out = result;
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// Clip left
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{
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const V2T *S = in + nin - 1;
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T left = aabb.min_corner().x();
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for (int i = 0; i < nin; ++i) {
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const V2T &E = in[i];
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if (E.x() == left) {
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out[nout++] = E;
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}
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else if (E.x() > left) {
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// E is inside the AABB.
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if (S->x() < left) {
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// S is outside the AABB. Calculate an intersection point.
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T t = (left - S->x()) / (E.x() - S->x());
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out[nout++] = V2T(left, S->y() + t * (E.y() - S->y()));
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}
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out[nout++] = E;
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}
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else if (S->x() > left) {
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// S is inside the AABB, E is outside the AABB.
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T t = (left - S->x()) / (E.x() - S->x());
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out[nout++] = V2T(left, S->y() + t * (E.y() - S->y()));
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}
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S = &E;
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}
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assert(nout <= 8);
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}
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// Clip bottom
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{
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std::swap(in, out);
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nin = nout;
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nout = 0;
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const V2T *S = in + nin - 1;
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T bottom = aabb.min_corner().y();
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for (int i = 0; i < nin; ++i) {
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const V2T &E = in[i];
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if (E.y() == bottom) {
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out[nout++] = E;
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}
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else if (E.y() > bottom) {
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// E is inside the AABB.
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if (S->y() < bottom) {
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// S is outside the AABB. Calculate an intersection point.
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T t = (bottom - S->y()) / (E.y() - S->y());
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out[nout++] = V2T(S->x() + t * (E.x() - S->x()), bottom);
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}
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out[nout++] = E;
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}
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else if (S->y() > bottom) {
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// S is inside the AABB, E is outside the AABB.
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T t = (bottom - S->y()) / (E.y() - S->y());
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out[nout++] = V2T(S->x() + t * (E.x() - S->x()), bottom);
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}
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S = &E;
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}
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assert(nout <= 8);
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}
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// Clip right
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{
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std::swap(in, out);
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nin = nout;
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nout = 0;
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const V2T *S = in + nin - 1;
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T right = aabb.max_corner().x();
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for (int i = 0; i < nin; ++i) {
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const V2T &E = in[i];
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if (E.x() == right) {
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out[nout++] = E;
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}
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else if (E.x() < right) {
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// E is inside the AABB.
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if (S->x() > right) {
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// S is outside the AABB. Calculate an intersection point.
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T t = (right - S->x()) / (E.x() - S->x());
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out[nout++] = V2T(right, S->y() + t * (E.y() - S->y()));
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}
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out[nout++] = E;
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}
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else if (S->x() < right) {
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// S is inside the AABB, E is outside the AABB.
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T t = (right - S->x()) / (E.x() - S->x());
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out[nout++] = V2T(right, S->y() + t * (E.y() - S->y()));
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}
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S = &E;
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}
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assert(nout <= 8);
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}
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// Clip top
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{
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std::swap(in, out);
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nin = nout;
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nout = 0;
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const V2T *S = in + nin - 1;
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T top = aabb.max_corner().y();
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for (int i = 0; i < nin; ++i) {
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const V2T &E = in[i];
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if (E.y() == top) {
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out[nout++] = E;
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}
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else if (E.y() < top) {
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// E is inside the AABB.
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if (S->y() > top) {
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// S is outside the AABB. Calculate an intersection point.
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T t = (top - S->y()) / (E.y() - S->y());
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out[nout++] = V2T(S->x() + t * (E.x() - S->x()), top);
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}
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out[nout++] = E;
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}
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else if (S->y() < top) {
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// S is inside the AABB, E is outside the AABB.
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T t = (top - S->y()) / (E.y() - S->y());
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out[nout++] = V2T(S->x() + t * (E.x() - S->x()), top);
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}
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S = &E;
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}
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assert(nout <= 8);
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}
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assert(nout <= 8);
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return nout;
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}
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// Calculate area of the circle x AABB intersection.
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// The calculation is approximate in a way, that the circular segment
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// intersecting the cell is approximated by its chord (a linear segment).
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template<typename T>
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int clip_circle_by_AABB(
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const boost::geometry::model::d2::point_xy<T> ¢er,
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const T radius,
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const boost::geometry::model::box<boost::geometry::model::d2::point_xy<T> > &aabb,
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boost::geometry::model::d2::point_xy<T> result[8],
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bool result_arc[8])
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{
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typedef typename V2<T>::Type V2T;
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V2T rect[4] = {
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aabb.min_corner(),
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V2T(aabb.max_corner().x(), aabb.min_corner().y()),
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aabb.max_corner(),
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V2T(aabb.min_corner().x(), aabb.max_corner().y())
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};
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int bits_corners = 0;
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T r2 = sqr(radius);
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for (int i = 0; i < 4; ++ i, bits_corners <<= 1)
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bits_corners |= dot(rect[i] - center) >= r2;
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bits_corners >>= 1;
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if (bits_corners == 0) {
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// all inside
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memcpy(result, rect, sizeof(rect));
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memset(result_arc, true, 4);
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return 4;
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}
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if (bits_corners == 0x0f)
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// all outside
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return 0;
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// Some corners are outside, some are inside. Trim the rectangle.
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int n = 0;
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for (int i = 0; i < 4; ++ i) {
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bool inside = (bits_corners & 0x08) == 0;
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bits_corners <<= 1;
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V2T chordal_points[2];
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int n_chordal_points = line_circle_intersection(rect[i], rect[(i + 1)%4], center, radius, chordal_points);
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if (n_chordal_points == 2) {
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result_arc[n] = true;
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result[n ++] = chordal_points[0];
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result_arc[n] = true;
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result[n ++] = chordal_points[1];
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} else {
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if (inside) {
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result_arc[n] = false;
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result[n ++] = rect[i];
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}
|
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if (n_chordal_points == 1) {
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result_arc[n] = false;
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result[n ++] = chordal_points[0];
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}
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}
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}
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return n;
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}
|
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/*
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// Calculate area of the circle x AABB intersection.
|
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// The calculation is approximate in a way, that the circular segment
|
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// intersecting the cell is approximated by its chord (a linear segment).
|
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template<typename T>
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T circle_AABB_intersection_area(
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const boost::geometry::model::d2::point_xy<T> ¢er,
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const T radius,
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const boost::geometry::model::box<boost::geometry::model::d2::point_xy<T> > &aabb)
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{
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typedef typename V2<T>::Type V2T;
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typedef typename boost::geometry::model::box<V2T> B2T;
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T radius2 = radius * radius;
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bool intersectionLeft = sqr(aabb.min_corner().x() - center.x()) < radius2;
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bool intersectionRight = sqr(aabb.max_corner().x() - center.x()) < radius2;
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bool intersectionBottom = sqr(aabb.min_corner().y() - center.y()) < radius2;
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bool intersectionTop = sqr(aabb.max_corner().y() - center.y()) < radius2;
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if (! (intersectionLeft || intersectionRight || intersectionTop || intersectionBottom))
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// No intersection between the aabb and the center.
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return boost::geometry::point_in_box<V2T, B2T>()::apply(center, aabb) ? 1.f : 0.f;
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V2T rect[4] = {
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aabb.min_corner(),
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V2T(aabb.max_corner().x(), aabb.min_corner().y()),
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aabb.max_corner(),
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V2T(aabb.min_corner().x(), aabb.max_corner().y())
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};
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int bits_corners = 0;
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T r2 = sqr(radius);
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for (int i = 0; i < 4; ++ i, bits_corners <<= 1)
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bits_corners |= dot(rect[i] - center) >= r2;
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bits_corners >>= 1;
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|
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if (bits_corners == 0) {
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// all inside
|
||
memcpy(result, rect, sizeof(rect));
|
||
memset(result_arc, true, 4);
|
||
return 4;
|
||
}
|
||
|
||
if (bits_corners == 0x0f)
|
||
// all outside
|
||
return 0;
|
||
|
||
// Some corners are outside, some are inside. Trim the rectangle.
|
||
int n = 0;
|
||
for (int i = 0; i < 4; ++ i) {
|
||
bool inside = (bits_corners & 0x08) == 0;
|
||
bits_corners <<= 1;
|
||
V2T chordal_points[2];
|
||
int n_chordal_points = line_circle_intersection(rect[i], rect[(i + 1)%4], center, radius, chordal_points);
|
||
if (n_chordal_points == 2) {
|
||
result_arc[n] = true;
|
||
result[n ++] = chordal_points[0];
|
||
result_arc[n] = true;
|
||
result[n ++] = chordal_points[1];
|
||
} else {
|
||
if (inside) {
|
||
result_arc[n] = false;
|
||
result[n ++] = rect[i];
|
||
}
|
||
if (n_chordal_points == 1) {
|
||
result_arc[n] = false;
|
||
result[n ++] = chordal_points[0];
|
||
}
|
||
}
|
||
}
|
||
return n;
|
||
}
|
||
*/
|
||
|
||
template<typename T>
|
||
inline T polyArea(const boost::geometry::model::d2::point_xy<T> *poly, int n)
|
||
{
|
||
T area = T(0);
|
||
for (int i = 1; i + 1 < n; ++i)
|
||
area += cross(poly[i] - poly[0], poly[i + 1] - poly[0]);
|
||
return T(0.5) * area;
|
||
}
|
||
|
||
template<typename T>
|
||
boost::geometry::model::d2::point_xy<T> polyCentroid(const boost::geometry::model::d2::point_xy<T> *poly, int n)
|
||
{
|
||
boost::geometry::model::d2::point_xy<T> centroid(T(0), T(0));
|
||
for (int i = 0; i < n; ++i)
|
||
centroid += poly[i];
|
||
return (n == 0) ? centroid : (centroid / float(n));
|
||
}
|
||
|
||
void gcode_paint_layer(
|
||
const std::vector<V2f> &polyline,
|
||
float width,
|
||
float thickness,
|
||
A2f &acc)
|
||
{
|
||
int nc = acc.shape()[1];
|
||
int nr = acc.shape()[0];
|
||
// printf("gcode_paint_layer %d,%d\n", nc, nr);
|
||
for (size_t iLine = 1; iLine != polyline.size(); ++iLine) {
|
||
const V2f &p1 = polyline[iLine - 1];
|
||
const V2f &p2 = polyline[iLine];
|
||
// printf("p1, p2: %f,%f %f,%f\n", p1.x(), p1.y(), p2.x(), p2.y());
|
||
const V2f dir = p2 - p1;
|
||
V2f vperp(- dir.y(), dir.x());
|
||
vperp = vperp * 0.5f * width / l2(vperp);
|
||
// Rectangle of the extrusion.
|
||
V2f rect[4] = { p1 + vperp, p1 - vperp, p2 - vperp, p2 + vperp };
|
||
// Bounding box of the extrusion.
|
||
B2f bboxLine(rect[0], rect[0]);
|
||
boost::geometry::expand(bboxLine, rect[1]);
|
||
boost::geometry::expand(bboxLine, rect[2]);
|
||
boost::geometry::expand(bboxLine, rect[3]);
|
||
B2i bboxLinei(
|
||
V2i(clamp(0, nc-1, int(floor(bboxLine.min_corner().x()))),
|
||
clamp(0, nr-1, int(floor(bboxLine.min_corner().y())))),
|
||
V2i(clamp(0, nc-1, int(ceil (bboxLine.max_corner().x()))),
|
||
clamp(0, nr-1, int(ceil (bboxLine.max_corner().y())))));
|
||
// printf("bboxLinei %d,%d %d,%d\n", bboxLinei.min_corner().x(), bboxLinei.min_corner().y(), bboxLinei.max_corner().x(), bboxLinei.max_corner().y());
|
||
#ifdef _DEBUG
|
||
float area = polyArea(rect, 4);
|
||
assert(area > 0.f);
|
||
#endif /* _DEBUG */
|
||
for (int j = bboxLinei.min_corner().y(); j + 1 < bboxLinei.max_corner().y(); ++ j) {
|
||
for (int i = bboxLinei.min_corner().x(); i + 1 < bboxLinei.max_corner().x(); ++i) {
|
||
V2f rect2[8];
|
||
memcpy(rect2, rect, sizeof(rect));
|
||
int n = clip_rect_by_AABB(rect2, B2f(V2f(float(i), float(j)), V2f(float(i + 1), float(j + 1))));
|
||
float area = polyArea(rect2, n);
|
||
assert(area >= 0.f && area <= 1.000001f);
|
||
acc[j][i] += area * thickness;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
void gcode_paint_bitmap(
|
||
const std::vector<V2f> &polyline,
|
||
float width,
|
||
A2uc &bitmap,
|
||
float scale)
|
||
{
|
||
int nc = bitmap.shape()[1];
|
||
int nr = bitmap.shape()[0];
|
||
float r2 = width * width * 0.25f;
|
||
// printf("gcode_paint_layer %d,%d\n", nc, nr);
|
||
for (size_t iLine = 1; iLine != polyline.size(); ++iLine) {
|
||
const V2f &p1 = polyline[iLine - 1];
|
||
const V2f &p2 = polyline[iLine];
|
||
// printf("p1, p2: %f,%f %f,%f\n", p1.x(), p1.y(), p2.x(), p2.y());
|
||
V2f dir = p2 - p1;
|
||
dir = dir * 0.5f * width / l2(dir);
|
||
V2f vperp(- dir.y(), dir.x());
|
||
// Rectangle of the extrusion.
|
||
V2f rect[4] = { (p1 + vperp - dir) * scale, (p1 - vperp - dir) * scale, (p2 - vperp + dir) * scale, (p2 + vperp + dir) * scale };
|
||
// Bounding box of the extrusion.
|
||
B2f bboxLine(rect[0], rect[0]);
|
||
boost::geometry::expand(bboxLine, rect[1]);
|
||
boost::geometry::expand(bboxLine, rect[2]);
|
||
boost::geometry::expand(bboxLine, rect[3]);
|
||
B2i bboxLinei(
|
||
V2i(clamp(0, nc-1, int(floor(bboxLine.min_corner().x()))),
|
||
clamp(0, nr-1, int(floor(bboxLine.min_corner().y())))),
|
||
V2i(clamp(0, nc-1, int(ceil (bboxLine.max_corner().x()))),
|
||
clamp(0, nr-1, int(ceil (bboxLine.max_corner().y())))));
|
||
// printf("bboxLinei %d,%d %d,%d\n", bboxLinei.min_corner().x(), bboxLinei.min_corner().y(), bboxLinei.max_corner().x(), bboxLinei.max_corner().y());
|
||
for (int j = bboxLinei.min_corner().y(); j + 1 < bboxLinei.max_corner().y(); ++ j) {
|
||
for (int i = bboxLinei.min_corner().x(); i + 1 < bboxLinei.max_corner().x(); ++i) {
|
||
float d2 = dist2_to_line(p1, p2, V2f(float(i) + 0.5f, float(j) + 0.5f) / scale);
|
||
if (d2 < r2)
|
||
bitmap[j][i] = 1;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
struct Cell
|
||
{
|
||
// Cell index in the grid.
|
||
V2i idx;
|
||
// Total volume of the material stored in this cell.
|
||
float volume;
|
||
// Area covered inside this cell, <0,1>.
|
||
float area;
|
||
// Fraction of the area covered by the print head. <0,1>
|
||
float fraction_covered;
|
||
// Height of the covered part in excess to the expected layer height.
|
||
float excess_height;
|
||
|
||
bool operator<(const Cell &c2) const {
|
||
return this->excess_height < c2.excess_height;
|
||
}
|
||
};
|
||
|
||
struct ExtrusionPoint {
|
||
V2f center;
|
||
float radius;
|
||
float height;
|
||
};
|
||
|
||
typedef std::vector<ExtrusionPoint> ExtrusionPoints;
|
||
|
||
void gcode_spread_points(
|
||
A2f &acc,
|
||
const A2f &mask,
|
||
const ExtrusionPoints &points,
|
||
ExtrusionSimulationType simulationType)
|
||
{
|
||
int nc = acc.shape()[1];
|
||
int nr = acc.shape()[0];
|
||
|
||
// Maximum radius of the spreading points, to allocate a large enough cell array.
|
||
float rmax = 0.f;
|
||
for (ExtrusionPoints::const_iterator it = points.begin(); it != points.end(); ++ it)
|
||
rmax = std::max(rmax, it->radius);
|
||
size_t n_rows_max = size_t(ceil(rmax * 2.f + 2.f));
|
||
size_t n_cells_max = sqr(n_rows_max);
|
||
std::vector<std::pair<float, float> > spans;
|
||
std::vector<Cell> cells(n_cells_max, Cell());
|
||
std::vector<float> areas_sum(n_cells_max, 0.f);
|
||
|
||
for (ExtrusionPoints::const_iterator it = points.begin(); it != points.end(); ++ it) {
|
||
const V2f ¢er = it->center;
|
||
const float radius = it->radius;
|
||
const float radius2 = radius * radius;
|
||
const float height_target = it->height;
|
||
B2f bbox(center - V2f(radius, radius), center + V2f(radius, radius));
|
||
B2i bboxi(
|
||
V2i(clamp(0, nc-1, int(floor(bbox.min_corner().x()))),
|
||
clamp(0, nr-1, int(floor(bbox.min_corner().y())))),
|
||
V2i(clamp(0, nc-1, int(ceil (bbox.max_corner().x()))),
|
||
clamp(0, nr-1, int(ceil (bbox.max_corner().y())))));
|
||
/*
|
||
// Fill in the spans, at which the circle intersects the rows.
|
||
int row_first = bboxi.min_corner().y();
|
||
int row_last = bboxi.max_corner().y();
|
||
for (; row_first <= row_last; ++ row_first) {
|
||
float y = float(j) - center.y();
|
||
float discr = radius2 - sqr(y);
|
||
if (discr > 0) {
|
||
// Circle intersects the row j at 2 points.
|
||
float d = sqrt(discr);
|
||
spans.push_back(std.pair<float, float>(center.x() - d, center.x() + d)));
|
||
break;
|
||
}
|
||
}
|
||
for (int j = row_first + 1; j <= row_last; ++ j) {
|
||
float y = float(j) - center.y();
|
||
float discr = radius2 - sqr(y);
|
||
if (discr > 0) {
|
||
// Circle intersects the row j at 2 points.
|
||
float d = sqrt(discr);
|
||
spans.push_back(std.pair<float, float>(center.x() - d, center.x() + d)));
|
||
} else {
|
||
row_last = j - 1;
|
||
break;
|
||
}
|
||
}
|
||
*/
|
||
float area_total = 0;
|
||
float volume_total = 0;
|
||
float volume_excess = 0;
|
||
float volume_deficit = 0;
|
||
size_t n_cells = 0;
|
||
float area_circle_total = 0;
|
||
#if 0
|
||
// The intermediate lines.
|
||
for (int j = row_first; j < row_last; ++ j) {
|
||
const std::pair<float, float> &span1 = spans[j];
|
||
const std::pair<float, float> &span2 = spans[j+1];
|
||
float l1 = span1.first;
|
||
float l2 = span2.first;
|
||
float r1 = span1.second;
|
||
float r2 = span2.second;
|
||
if (l2 < l1)
|
||
std::swap(l1, l2);
|
||
if (r1 > r2)
|
||
std::swap(r1, r2);
|
||
int il1 = int(floor(l1));
|
||
int il2 = int(ceil(l2));
|
||
int ir1 = int(floor(r1));
|
||
int ir2 = int(floor(r2));
|
||
assert(il2 <= ir1);
|
||
for (int i = il1; i < il2; ++ i) {
|
||
Cell &cell = cells[n_cells ++];
|
||
cell.idx.x(i);
|
||
cell.idx.y(j);
|
||
cell.area = area;
|
||
}
|
||
for (int i = il2; i < ir1; ++ i) {
|
||
Cell &cell = cells[n_cells ++];
|
||
cell.idx.x(i);
|
||
cell.idx.y(j);
|
||
cell.area = 1.f;
|
||
}
|
||
for (int i = ir1; i < ir2; ++ i) {
|
||
Cell &cell = cells[n_cells ++];
|
||
cell.idx.x(i);
|
||
cell.idx.y(j);
|
||
cell.area = area;
|
||
}
|
||
}
|
||
#else
|
||
for (int j = bboxi.min_corner().y(); j < bboxi.max_corner().y(); ++ j) {
|
||
for (int i = bboxi.min_corner().x(); i < bboxi.max_corner().x(); ++i) {
|
||
B2f bb(V2f(float(i), float(j)), V2f(float(i + 1), float(j + 1)));
|
||
V2f poly[8];
|
||
bool poly_arc[8];
|
||
int n = clip_circle_by_AABB(center, radius, bb, poly, poly_arc);
|
||
float area = polyArea(poly, n);
|
||
assert(area >= 0.f && area <= 1.000001f);
|
||
if (area == 0.f)
|
||
continue;
|
||
Cell &cell = cells[n_cells ++];
|
||
cell.idx.x(i);
|
||
cell.idx.y(j);
|
||
cell.volume = acc[j][i];
|
||
cell.area = mask[j][i];
|
||
assert(cell.area >= 0.f && cell.area <= 1.000001f);
|
||
area_circle_total += area;
|
||
if (cell.area < area)
|
||
cell.area = area;
|
||
cell.fraction_covered = clamp(0.f, 1.f, (cell.area > 0) ? (area / cell.area) : 0);
|
||
if (cell.fraction_covered == 0) {
|
||
-- n_cells;
|
||
continue;
|
||
}
|
||
float cell_height = cell.volume / cell.area;
|
||
cell.excess_height = cell_height - height_target;
|
||
if (cell.excess_height > 0.f)
|
||
volume_excess += cell.excess_height * cell.area * cell.fraction_covered;
|
||
else
|
||
volume_deficit -= cell.excess_height * cell.area * cell.fraction_covered;
|
||
volume_total += cell.volume * cell.fraction_covered;
|
||
area_total += cell.area * cell.fraction_covered;
|
||
}
|
||
}
|
||
#endif
|
||
float area_circle_total2 = float(M_PI) * sqr(radius);
|
||
float area_err = fabs(area_circle_total2 - area_circle_total) / area_circle_total2;
|
||
// printf("area_circle_total: %f, %f, %f\n", area_circle_total, area_circle_total2, area_err);
|
||
float volume_full = float(M_PI) * sqr(radius) * height_target;
|
||
// if (true) {
|
||
// printf("volume_total: %f, volume_full: %f, fill factor: %f\n", volume_total, volume_full, 100.f - 100.f * volume_total / volume_full);
|
||
// printf("volume_full: %f, volume_excess+deficit: %f, volume_excess: %f, volume_deficit: %f\n", volume_full, volume_excess+volume_deficit, volume_excess, volume_deficit);
|
||
if (simulationType == ExtrusionSimulationSpreadFull || volume_total <= volume_full) {
|
||
// The volume under the circle is spreaded fully.
|
||
float height_avg = volume_total / area_total;
|
||
for (size_t i = 0; i < n_cells; ++ i) {
|
||
const Cell &cell = cells[i];
|
||
acc[cell.idx.y()][cell.idx.x()] = (1.f - cell.fraction_covered) * cell.volume + cell.fraction_covered * cell.area * height_avg;
|
||
}
|
||
} else if (simulationType == ExtrusionSimulationSpreadExcess) {
|
||
// The volume under the circle does not fit.
|
||
// 1) Fill the underfilled cells and remove them from the list.
|
||
float volume_borrowed_total = 0.;
|
||
for (size_t i = 0; i < n_cells;) {
|
||
Cell &cell = cells[i];
|
||
if (cell.excess_height <= 0) {
|
||
// Fill in the part of the cell below the circle.
|
||
float volume_borrowed = - cell.excess_height * cell.area * cell.fraction_covered;
|
||
assert(volume_borrowed >= 0.f);
|
||
acc[cell.idx.y()][cell.idx.x()] = cell.volume + volume_borrowed;
|
||
volume_borrowed_total += volume_borrowed;
|
||
cell = cells[-- n_cells];
|
||
} else
|
||
++ i;
|
||
}
|
||
// 2) Sort the remaining cells by their excess height.
|
||
std::sort(cells.begin(), cells.begin() + n_cells);
|
||
// 3) Prefix sum the areas per excess height.
|
||
// The excess height is discrete with the number of excess cells.
|
||
areas_sum[n_cells-1] = cells[n_cells-1].area * cells[n_cells-1].fraction_covered;
|
||
for (int i = n_cells - 2; i >= 0; -- i) {
|
||
const Cell &cell = cells[i];
|
||
areas_sum[i] = areas_sum[i + 1] + cell.area * cell.fraction_covered;
|
||
}
|
||
// 4) Find the excess height, where the volume_excess is over the volume_borrowed_total.
|
||
float volume_current = 0.f;
|
||
float excess_height_prev = 0.f;
|
||
size_t i_top = n_cells;
|
||
for (size_t i = 0; i < n_cells; ++ i) {
|
||
const Cell &cell = cells[i];
|
||
volume_current += (cell.excess_height - excess_height_prev) * areas_sum[i];
|
||
excess_height_prev = cell.excess_height;
|
||
if (volume_current > volume_borrowed_total) {
|
||
i_top = i;
|
||
break;
|
||
}
|
||
}
|
||
// 5) Remove material from the cells with deficit.
|
||
// First remove all the excess material from the cells, where the deficit is low.
|
||
for (size_t i = 0; i < i_top; ++ i) {
|
||
const Cell &cell = cells[i];
|
||
float volume_removed = cell.excess_height * cell.area * cell.fraction_covered;
|
||
acc[cell.idx.y()][cell.idx.x()] = cell.volume - volume_removed;
|
||
volume_borrowed_total -= volume_removed;
|
||
}
|
||
// Second remove some excess material from the cells, where the deficit is high.
|
||
if (i_top < n_cells) {
|
||
float height_diff = volume_borrowed_total / areas_sum[i_top];
|
||
for (size_t i = i_top; i < n_cells; ++ i) {
|
||
const Cell &cell = cells[i];
|
||
acc[cell.idx.y()][cell.idx.x()] = cell.volume - height_diff * cell.area * cell.fraction_covered;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
inline std::vector<V3uc> CreatePowerColorGradient24bit()
|
||
{
|
||
int i;
|
||
int iColor = 0;
|
||
std::vector<V3uc> out(6 * 255 + 1, V3uc(0, 0, 0));
|
||
for (i = 0; i < 256; ++i)
|
||
out[iColor++] = V3uc(0, 0, i);
|
||
for (i = 1; i < 256; ++i)
|
||
out[iColor++] = V3uc(0, i, 255);
|
||
for (i = 1; i < 256; ++i)
|
||
out[iColor++] = V3uc(0, 255, 256 - i);
|
||
for (i = 1; i < 256; ++i)
|
||
out[iColor++] = V3uc(i, 255, 0);
|
||
for (i = 1; i < 256; ++i)
|
||
out[iColor++] = V3uc(255, 256 - i, 0);
|
||
for (i = 1; i < 256; ++i)
|
||
out[iColor++] = V3uc(255, 0, i);
|
||
return out;
|
||
}
|
||
|
||
class ExtrusionSimulatorImpl {
|
||
public:
|
||
std::vector<unsigned char> image_data;
|
||
A2f accumulator;
|
||
A2uc bitmap;
|
||
unsigned int bitmap_oversampled;
|
||
ExtrusionPoints extrusion_points;
|
||
// RGB gradient to color map the fullness of an accumulator bucket into the output image.
|
||
std::vector<boost::geometry::model::point<unsigned char, 3, boost::geometry::cs::cartesian> > color_gradient;
|
||
};
|
||
|
||
ExtrusionSimulator::ExtrusionSimulator() :
|
||
pimpl(new ExtrusionSimulatorImpl)
|
||
{
|
||
pimpl->color_gradient = CreatePowerColorGradient24bit();
|
||
pimpl->bitmap_oversampled = 4;
|
||
}
|
||
|
||
ExtrusionSimulator::~ExtrusionSimulator()
|
||
{
|
||
delete pimpl;
|
||
pimpl = NULL;
|
||
}
|
||
|
||
void ExtrusionSimulator::set_image_size(const Point &image_size)
|
||
{
|
||
// printf("ExtrusionSimulator::set_image_size()\n");
|
||
if (this->image_size.x == image_size.x &&
|
||
this->image_size.y == image_size.y)
|
||
return;
|
||
|
||
// printf("Setting image size: %d, %d\n", image_size.x, image_size.y);
|
||
this->image_size = image_size;
|
||
// Allocate the image data in an RGBA format.
|
||
// printf("Allocating image data, size %d\n", image_size.x * image_size.y * 4);
|
||
pimpl->image_data.assign(image_size.x * image_size.y * 4, 0);
|
||
// printf("Allocating image data, allocated\n");
|
||
|
||
//FIXME fill the image with red vertical lines.
|
||
for (size_t r = 0; r < image_size.y; ++ r) {
|
||
for (size_t c = 0; c < image_size.x; c += 2) {
|
||
// Color red
|
||
pimpl->image_data[r * image_size.x * 4 + c * 4] = 255;
|
||
// Opacity full
|
||
pimpl->image_data[r * image_size.x * 4 + c * 4 + 3] = 255;
|
||
}
|
||
}
|
||
// printf("Allocating image data, set\n");
|
||
}
|
||
|
||
void ExtrusionSimulator::set_viewport(const BoundingBox &viewport)
|
||
{
|
||
// printf("ExtrusionSimulator::set_viewport(%d, %d, %d, %d)\n", viewport.min.x, viewport.min.y, viewport.max.x, viewport.max.y);
|
||
if (this->viewport != viewport) {
|
||
this->viewport = viewport;
|
||
Point sz = viewport.size();
|
||
pimpl->accumulator.resize(boost::extents[sz.y][sz.x]);
|
||
pimpl->bitmap.resize(boost::extents[sz.y*pimpl->bitmap_oversampled][sz.x*pimpl->bitmap_oversampled]);
|
||
// printf("Accumulator size: %d, %d\n", sz.y, sz.x);
|
||
}
|
||
}
|
||
|
||
void ExtrusionSimulator::set_bounding_box(const BoundingBox &bbox)
|
||
{
|
||
this->bbox = bbox;
|
||
}
|
||
|
||
const void* ExtrusionSimulator::image_ptr() const
|
||
{
|
||
return (pimpl->image_data.empty()) ? NULL : (void*)&pimpl->image_data.front();
|
||
}
|
||
|
||
void ExtrusionSimulator::reset_accumulator()
|
||
{
|
||
// printf("ExtrusionSimulator::reset_accumulator()\n");
|
||
Point sz = viewport.size();
|
||
// printf("Reset accumulator, Accumulator size: %d, %d\n", sz.y, sz.x);
|
||
memset(&pimpl->accumulator[0][0], 0, sizeof(float) * sz.x * sz.y);
|
||
memset(&pimpl->bitmap[0][0], 0, sz.x * sz.y * pimpl->bitmap_oversampled * pimpl->bitmap_oversampled);
|
||
pimpl->extrusion_points.clear();
|
||
// printf("Reset accumulator, done.\n");
|
||
}
|
||
|
||
void ExtrusionSimulator::extrude_to_accumulator(const ExtrusionPath &path, const Point &shift, ExtrusionSimulationType simulationType)
|
||
{
|
||
// printf("Extruding a path. Nr points: %d, width: %f, height: %f\r\n", path.polyline.points.size(), path.width, path.height);
|
||
// Convert the path to V2f points, shift and scale them to the viewport.
|
||
std::vector<V2f> polyline;
|
||
polyline.reserve(path.polyline.points.size());
|
||
float scalex = float(viewport.size().x) / float(bbox.size().x);
|
||
float scaley = float(viewport.size().y) / float(bbox.size().y);
|
||
float w = scale_(path.width) * scalex;
|
||
float h = scale_(path.height) * scalex;
|
||
w = scale_(path.mm3_per_mm / path.height) * scalex;
|
||
// printf("scalex: %f, scaley: %f\n", scalex, scaley);
|
||
// printf("bbox: %d,%d %d,%d\n", bbox.min.x, bbox.min.y, bbox.max.x, bbox.max.y);
|
||
for (Points::const_iterator it = path.polyline.points.begin(); it != path.polyline.points.end(); ++ it) {
|
||
// printf("point %d,%d\n", it->x+shift.x, it->y+shift.y);
|
||
ExtrusionPoint ept;
|
||
ept.center = V2f(float(it->x+shift.x-bbox.min.x) * scalex, float(it->y+shift.y-bbox.min.y) * scaley);
|
||
ept.radius = w/2.f;
|
||
ept.height = 0.5f;
|
||
polyline.push_back(ept.center);
|
||
pimpl->extrusion_points.push_back(ept);
|
||
}
|
||
// Extrude the polyline into an accumulator.
|
||
// printf("width scaled: %f, height scaled: %f\n", w, h);
|
||
gcode_paint_layer(polyline, w, 0.5f, pimpl->accumulator);
|
||
|
||
if (simulationType > ExtrusionSimulationDontSpread)
|
||
gcode_paint_bitmap(polyline, w, pimpl->bitmap, pimpl->bitmap_oversampled);
|
||
// double path.mm3_per_mm; // mm^3 of plastic per mm of linear head motion
|
||
// float path.width;
|
||
// float path.height;
|
||
}
|
||
|
||
void ExtrusionSimulator::evaluate_accumulator(ExtrusionSimulationType simulationType)
|
||
{
|
||
// printf("ExtrusionSimulator::evaluate_accumulator()\n");
|
||
Point sz = viewport.size();
|
||
|
||
if (simulationType > ExtrusionSimulationDontSpread) {
|
||
// Average the cells of a bitmap into a lower resolution floating point mask.
|
||
A2f mask(boost::extents[sz.y][sz.x]);
|
||
for (int r = 0; r < sz.y; ++r) {
|
||
for (int c = 0; c < sz.x; ++c) {
|
||
float p = 0;
|
||
for (int j = 0; j < pimpl->bitmap_oversampled; ++ j) {
|
||
for (int i = 0; i < pimpl->bitmap_oversampled; ++ i) {
|
||
if (pimpl->bitmap[r * pimpl->bitmap_oversampled + j][c * pimpl->bitmap_oversampled + i])
|
||
p += 1.f;
|
||
}
|
||
}
|
||
p /= float(pimpl->bitmap_oversampled * pimpl->bitmap_oversampled * 2);
|
||
mask[r][c] = p;
|
||
}
|
||
}
|
||
|
||
// Spread the excess of the material.
|
||
gcode_spread_points(pimpl->accumulator, mask, pimpl->extrusion_points, simulationType);
|
||
}
|
||
|
||
// Color map the accumulator.
|
||
for (int r = 0; r < sz.y; ++r) {
|
||
unsigned char *ptr = &pimpl->image_data[(image_size.x * (viewport.min.y + r) + viewport.min.x) * 4];
|
||
for (int c = 0; c < sz.x; ++c) {
|
||
#if 1
|
||
float p = pimpl->accumulator[r][c];
|
||
#else
|
||
float p = mask[r][c];
|
||
#endif
|
||
int idx = int(floor(p * float(pimpl->color_gradient.size()) + 0.5f));
|
||
V3uc clr = pimpl->color_gradient[clamp(0, int(pimpl->color_gradient.size()-1), idx)];
|
||
*ptr ++ = clr.get<0>();
|
||
*ptr ++ = clr.get<1>();
|
||
*ptr ++ = clr.get<2>();
|
||
*ptr ++ = (idx == 0) ? 0 : 255;
|
||
}
|
||
}
|
||
}
|
||
|
||
} // namespace Slic3r
|