PrusaSlicer-NonPlainar/xs/xsp/Model.xsp

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%module{Slic3r::XS};
%{
#include <xsinit.h>
#include "libslic3r/Model.hpp"
#include "libslic3r/Print.hpp"
#include "libslic3r/PrintConfig.hpp"
#include "libslic3r/Slicing.hpp"
#include "libslic3r/Format/AMF.hpp"
#include "libslic3r/Format/3mf.hpp"
#include "libslic3r/Format/OBJ.hpp"
#include "libslic3r/Format/PRUS.hpp"
#include "libslic3r/Format/STL.hpp"
#include "slic3r/GUI/PresetBundle.hpp"
%}
%name{Slic3r::Model} class Model {
Model();
~Model();
%name{read_from_file} Model(std::string input_file, bool add_default_instances = true)
%code%{
try {
RETVAL = new Model(Model::read_from_file(input_file, nullptr, add_default_instances));
} catch (std::exception& e) {
croak("Error while opening %s: %s\n", input_file.c_str(), e.what());
}
%};
Clone<Model> clone()
%code%{ RETVAL = THIS; %};
%name{_add_object} Ref<ModelObject> add_object();
Ref<ModelObject> _add_object_clone(ModelObject* other, bool copy_volumes = true)
%code%{ RETVAL = THIS->add_object(*other, copy_volumes); %};
void delete_object(size_t idx);
void clear_objects();
size_t objects_count()
%code%{ RETVAL = THIS->objects.size(); %};
Ref<ModelObject> get_object(int idx)
%code%{ RETVAL = THIS->objects.at(idx); %};
Ref<ModelMaterial> get_material(t_model_material_id material_id)
%code%{
RETVAL = THIS->get_material(material_id);
if (RETVAL == NULL) {
XSRETURN_UNDEF;
}
%};
%name{add_material} Ref<ModelMaterial> add_material(t_model_material_id material_id);
Ref<ModelMaterial> add_material_clone(t_model_material_id material_id, ModelMaterial* other)
%code%{ RETVAL = THIS->add_material(material_id, *other); %};
bool has_material(t_model_material_id material_id) const
%code%{
RETVAL = (THIS->get_material(material_id) != NULL);
%};
void delete_material(t_model_material_id material_id);
void clear_materials();
std::vector<std::string> material_names() const
%code%{
for (ModelMaterialMap::iterator i = THIS->materials.begin();
i != THIS->materials.end(); ++i)
{
RETVAL.push_back(i->first);
}
%};
size_t material_count() const
%code%{ RETVAL = THIS->materials.size(); %};
bool add_default_instances();
Clone<BoundingBoxf3> bounding_box();
void center_instances_around_point(Vec2d* point)
%code%{ THIS->center_instances_around_point(*point); %};
void translate(double x, double y, double z);
Clone<TriangleMesh> mesh();
ModelObjectPtrs* objects()
%code%{ RETVAL = &THIS->objects; %};
bool arrange_objects(double dist, BoundingBoxf* bb = NULL);
void duplicate(unsigned int copies_num, double dist, BoundingBoxf* bb = NULL);
void duplicate_objects(unsigned int copies_num, double dist, BoundingBoxf* bb = NULL);
void duplicate_objects_grid(unsigned int x, unsigned int y, double dist);
bool looks_like_multipart_object() const;
void convert_multipart_object(unsigned int max_extruders);
void print_info() const;
bool store_stl(char *path, bool binary)
%code%{ TriangleMesh mesh = THIS->mesh(); RETVAL = Slic3r::store_stl(path, &mesh, binary); %};
bool store_amf(char *path, Print* print, bool export_print_config)
%code%{ RETVAL = Slic3r::store_amf(path, THIS, print, export_print_config); %};
bool store_3mf(char *path, Print* print, bool export_print_config)
%code%{ RETVAL = Slic3r::store_3mf(path, THIS, print, export_print_config); %};
%{
Model*
load_stl(CLASS, path, object_name)
char* CLASS;
char* path;
char* object_name;
CODE:
RETVAL = new Model();
if (! load_stl(path, RETVAL, object_name)) {
delete RETVAL;
RETVAL = NULL;
}
OUTPUT:
RETVAL
%}
};
%name{Slic3r::Model::Material} class ModelMaterial {
Ref<Model> model()
%code%{ RETVAL = THIS->get_model(); %};
Ref<DynamicPrintConfig> config()
%code%{ RETVAL = &THIS->config; %};
std::string get_attribute(std::string name)
%code%{ if (THIS->attributes.find(name) != THIS->attributes.end()) RETVAL = THIS->attributes[name]; %};
void set_attribute(std::string name, std::string value)
%code%{ THIS->attributes[name] = value; %};
%{
SV*
ModelMaterial::attributes()
CODE:
HV* hv = newHV();
for (t_model_material_attributes::const_iterator attr = THIS->attributes.begin(); attr != THIS->attributes.end(); ++attr) {
(void)hv_store( hv, attr->first.c_str(), attr->first.length(), newSVpv(attr->second.c_str(), attr->second.length()), 0 );
}
RETVAL = (SV*)newRV_noinc((SV*)hv);
OUTPUT:
RETVAL
%}
};
%name{Slic3r::Model::Object} class ModelObject {
ModelVolumePtrs* volumes()
%code%{ RETVAL = &THIS->volumes; %};
ModelInstancePtrs* instances()
%code%{ RETVAL = &THIS->instances; %};
void invalidate_bounding_box();
Clone<TriangleMesh> mesh();
Clone<TriangleMesh> raw_mesh();
Clone<BoundingBoxf3> instance_bounding_box(int idx)
%code%{ RETVAL = THIS->instance_bounding_box(idx, true); %};
Clone<BoundingBoxf3> bounding_box();
%name{_add_volume} Ref<ModelVolume> add_volume(TriangleMesh* mesh)
%code%{ RETVAL = THIS->add_volume(*mesh); %};
Ref<ModelVolume> _add_volume_clone(ModelVolume* other)
%code%{ RETVAL = THIS->add_volume(*other); %};
void delete_volume(size_t idx);
void clear_volumes();
int volumes_count()
%code%{ RETVAL = THIS->volumes.size(); %};
Ref<ModelVolume> get_volume(int idx)
%code%{ RETVAL = THIS->volumes.at(idx); %};
bool move_volume_up(int idx)
%code%{
if (idx > 0 && idx < int(THIS->volumes.size())) {
std::swap(THIS->volumes[idx-1], THIS->volumes[idx]);
RETVAL = true;
} else
RETVAL = false;
%};
bool move_volume_down(int idx)
%code%{
if (idx >= 0 && idx + 1 < int(THIS->volumes.size())) {
std::swap(THIS->volumes[idx+1], THIS->volumes[idx]);
RETVAL = true;
} else
RETVAL = false;
%};
%name{_add_instance} Ref<ModelInstance> add_instance();
Ref<ModelInstance> _add_instance_clone(ModelInstance* other)
%code%{ RETVAL = THIS->add_instance(*other); %};
void delete_last_instance();
void clear_instances();
int instances_count()
%code%{ RETVAL = THIS->instances.size(); %};
std::string name()
%code%{ RETVAL = THIS->name; %};
void set_name(std::string value)
%code%{ THIS->name = value; %};
std::string input_file()
%code%{ RETVAL = THIS->input_file; %};
void set_input_file(std::string value)
%code%{ THIS->input_file = value; %};
Ref<DynamicPrintConfig> config()
%code%{ RETVAL = &THIS->config; %};
Ref<Model> model()
%code%{ RETVAL = THIS->get_model(); %};
t_layer_height_ranges layer_height_ranges()
%code%{ RETVAL = THIS->layer_height_ranges; %};
void set_layer_height_ranges(t_layer_height_ranges ranges)
%code%{ THIS->layer_height_ranges = ranges; %};
std::vector<double> layer_height_profile()
%code%{ RETVAL = THIS->layer_height_profile_valid ? THIS->layer_height_profile : std::vector<double>(); %};
void set_layer_height_profile(std::vector<double> profile)
%code%{ THIS->layer_height_profile = profile; THIS->layer_height_profile_valid = true; %};
Ref<Vec3d> origin_translation()
%code%{ RETVAL = &THIS->origin_translation; %};
void set_origin_translation(Vec3d* point)
%code%{ THIS->origin_translation = *point; %};
bool needed_repair() const;
int materials_count() const;
int facets_count();
void center_around_origin();
void translate(double x, double y, double z);
void scale_xyz(Vec3d* versor)
%code{% THIS->scale(*versor); %};
void rotate(float angle, Vec3d* axis)
%code{% THIS->rotate(angle, *axis); %};
void mirror(Axis axis);
Model* cut(double z)
%code%{
RETVAL = new Model();
THIS->cut(z, RETVAL);
%};
ModelObjectPtrs* split_object()
%code%{
RETVAL = new ModelObjectPtrs(); // leak?
THIS->split(RETVAL);
%};
void print_info() const;
};
%name{Slic3r::Model::Volume} class ModelVolume {
Ref<ModelObject> object()
%code%{ RETVAL = THIS->get_object(); %};
std::string name()
%code%{ RETVAL = THIS->name; %};
void set_name(std::string value)
%code%{ THIS->name = value; %};
t_model_material_id material_id();
void set_material_id(t_model_material_id material_id)
%code%{ THIS->material_id(material_id); %};
Ref<ModelMaterial> material();
Ref<DynamicPrintConfig> config()
%code%{ RETVAL = &THIS->config; %};
Ref<TriangleMesh> mesh()
%code%{ RETVAL = &THIS->mesh; %};
bool modifier()
%code%{ RETVAL = THIS->is_modifier(); %};
void set_modifier(bool modifier)
%code%{ THIS->set_type(modifier ? ModelVolume::PARAMETER_MODIFIER : ModelVolume::MODEL_PART); %};
bool model_part()
%code%{ RETVAL = THIS->is_model_part(); %};
bool support_enforcer()
%code%{ RETVAL = THIS->is_support_enforcer(); %};
void set_support_enforcer()
%code%{ THIS->set_type(ModelVolume::SUPPORT_ENFORCER); %};
bool support_blocker()
%code%{ RETVAL = THIS->is_support_blocker(); %};
void set_support_blocker()
%code%{ THIS->set_type(ModelVolume::SUPPORT_BLOCKER); %};
size_t split(unsigned int max_extruders);
ModelMaterial* assign_unique_material();
};
%name{Slic3r::Model::Instance} class ModelInstance {
Ref<ModelObject> object()
%code%{ RETVAL = THIS->get_object(); %};
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
Vec3d* rotation()
%code%{ RETVAL = new Vec3d(THIS->get_rotation(X), THIS->get_rotation(Y), THIS->get_rotation(Z)); %};
Vec3d* scaling_factor()
%code%{ RETVAL = new Vec3d(THIS->get_scaling_factor(X), THIS->get_scaling_factor(Y), THIS->get_scaling_factor(Z)); %};
Vec2d* offset()
%code%{ RETVAL = new Vec2d(THIS->get_offset(X), THIS->get_offset(Y)); %};
void set_rotation(double val)
%code%{ THIS->set_rotation(Z, val); THIS->get_object()->invalidate_bounding_box(); %};
void set_rotations(Vec3d *rotation)
%code%{ THIS->set_rotation(*rotation); THIS->get_object()->invalidate_bounding_box(); %};
void set_scaling_factor(double val)
%code%{ THIS->set_scaling_factor(X, val); THIS->set_scaling_factor(Y, val); THIS->set_scaling_factor(Z, val); THIS->get_object()->invalidate_bounding_box(); %};
void set_scaling_factors(Vec3d *scale)
%code%{ THIS->set_scaling_factor(*scale); THIS->get_object()->invalidate_bounding_box(); %};
void set_offset(Vec2d *offset)
%code%{
THIS->set_offset(X, (*offset)(0));
THIS->set_offset(Y, (*offset)(1));
%};
#else
double rotation()
%code%{ RETVAL = THIS->rotation; %};
double scaling_factor()
%code%{ RETVAL = THIS->scaling_factor; %};
Ref<Vec2d> offset()
%code%{ RETVAL = &THIS->offset; %};
void set_rotation(double val)
%code%{ THIS->rotation = val; THIS->get_object()->invalidate_bounding_box(); %};
void set_scaling_factor(double val)
%code%{ THIS->scaling_factor = val; THIS->get_object()->invalidate_bounding_box(); %};
void set_offset(Vec2d *offset)
%code%{ THIS->offset = *offset; %};
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
void transform_mesh(TriangleMesh* mesh, bool dont_translate = false) const;
void transform_polygon(Polygon* polygon) const;
};