PrusaSlicer-NonPlainar/src/igl/opengl2/draw_beach_ball.h
2018-10-26 15:45:52 +02:00

27 lines
787 B
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_OPENGL2_DRAW_BEACH_BALL_H
#define IGL_OPENGL2_DRAW_BEACH_BALL_H
#include "../igl_inline.h"
namespace igl
{
namespace opengl2
{
// Draw a beach ball icon/glyph (from AntTweakBar) at the current origin
// according to the current orientation: ball has radius 0.75 and axis have
// length 1.15
IGL_INLINE void draw_beach_ball();
}
}
#ifndef IGL_STATIC_LIBRARY
# include "draw_beach_ball.cpp"
#endif
#endif