PrusaSlicer-NonPlainar/src/CMakeLists.txt
2019-03-13 17:06:45 +01:00

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CMake
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project(Slic3r-native)
add_subdirectory(admesh)
add_subdirectory(avrdude)
# boost/nowide
add_subdirectory(boost)
add_subdirectory(clipper)
add_subdirectory(miniz)
add_subdirectory(glu-libtess)
add_subdirectory(polypartition)
add_subdirectory(poly2tri)
add_subdirectory(qhull)
add_subdirectory(Shiny)
add_subdirectory(semver)
add_subdirectory(imgui)
# Adding libnest2d project for bin packing...
set(LIBNEST2D_UNITTESTS ON CACHE BOOL "Force generating unittests for libnest2d")
add_subdirectory(libnest2d)
include_directories(${LIBDIR}/qhull/src)
#message(STATUS ${LIBDIR}/qhull/src)
# ##############################################################################
# Configure rasterizer target
# ##############################################################################
find_package(PNG QUIET)
option(RASTERIZER_FORCE_BUILTIN_LIBPNG "Force the usage of builting libpng instead of the system version." OFF)
if(PNG_FOUND AND NOT RASTERIZER_FORCE_BUILTIN_LIBPNG)
message(STATUS "Using system libpng.")
else()
set(ZLIB_LIBRARY "")
message(WARNING "Using builtin libpng. This can cause crashes on some platforms.")
set(SKIP_INSTALL_ALL 1) # Prevent png+zlib from creating install targets
add_subdirectory(png/zlib)
set(ZLIB_INCLUDE_DIR ${PROJECT_SOURCE_DIR}/png/zlib ${CMAKE_CURRENT_BINARY_DIR}/png/zlib)
include_directories(${ZLIB_INCLUDE_DIR})
add_subdirectory(png/libpng)
set_target_properties(zlibstatic PROPERTIES POSITION_INDEPENDENT_CODE ON)
set_target_properties(png_static PROPERTIES POSITION_INDEPENDENT_CODE ON)
set(PNG_LIBRARIES png_static zlibstatic)
set(PNG_INCLUDE_DIRS ${ZLIB_INCLUDE_DIR} ${PROJECT_SOURCE_DIR}/png/libpng ${CMAKE_CURRENT_BINARY_DIR}/png/libpng)
endif()
add_subdirectory(libslic3r)
if (SLIC3R_GUI)
if(WIN32)
message(STATUS "WXWIN environment set to: $ENV{WXWIN}")
elseif(UNIX)
set(wxWidgets_USE_UNICODE ON)
if(SLIC3R_STATIC)
set(wxWidgets_USE_STATIC ON)
else()
set(wxWidgets_USE_STATIC OFF)
endif()
endif()
if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
if (SLIC3R_WX_STABLE)
find_package(wxWidgets 3.0 REQUIRED COMPONENTS base core adv html gl)
else ()
find_package(wxWidgets 3.1 QUIET COMPONENTS base core adv html gl)
if (NOT wxWidgets_FOUND)
message(FATAL_ERROR "\nCould not find wxWidgets 3.1.\n"
"Hint: On Linux you can set -DSLIC3R_WX_STABLE=1 to use wxWidgets 3.0\n")
endif ()
endif ()
else ()
find_package(wxWidgets 3.1 REQUIRED COMPONENTS base core adv html gl)
endif ()
if(UNIX)
message(STATUS "wx-config path: ${wxWidgets_CONFIG_EXECUTABLE}")
endif()
include(${wxWidgets_USE_FILE})
endif()
add_subdirectory(slic3r)
# Create a slic3r executable
# Process mainfests for various platforms.
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/platform/msw/slic3r.rc.in ${CMAKE_CURRENT_BINARY_DIR}/slic3r.rc @ONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/platform/msw/slic3r.manifest.in ${CMAKE_CURRENT_BINARY_DIR}/slic3r.manifest @ONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/platform/osx/Info.plist.in ${CMAKE_CURRENT_BINARY_DIR}/Info.plist @ONLY)
if (MSVC)
add_library(slic3r SHARED slic3r.cpp slic3r.hpp)
else ()
add_executable(slic3r slic3r.cpp slic3r.hpp)
endif ()
if (NOT MSVC)
if(SLIC3R_GUI)
set_target_properties(slic3r PROPERTIES OUTPUT_NAME "slic3r-gui")
else()
set_target_properties(slic3r PROPERTIES OUTPUT_NAME "slic3r-console")
endif()
endif ()
target_link_libraries(slic3r libslic3r)
if (APPLE)
# add_compile_options(-stdlib=libc++)
# add_definitions(-DBOOST_THREAD_DONT_USE_CHRONO -DBOOST_NO_CXX11_RVALUE_REFERENCES -DBOOST_THREAD_USES_MOVE)
# -liconv: boost links to libiconv by default
target_link_libraries(slic3r "-liconv -framework IOKit" "-framework CoreFoundation" -lc++)
elseif (MSVC)
# Manifest is provided through slic3r.rc, don't generate your own.
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /MANIFEST:NO")
else ()
target_link_libraries(slic3r ${CMAKE_DL_LIBS} -lstdc++)
endif ()
# Add the Slic3r GUI library, libcurl, OpenGL and GLU libraries.
if (SLIC3R_GUI)
target_link_libraries(slic3r libslic3r_gui ${wxWidgets_LIBRARIES})
# Configure libcurl & OpenSSL
find_package(CURL REQUIRED)
target_include_directories(slic3r PRIVATE ${CURL_INCLUDE_DIRS})
target_link_libraries(slic3r CURL::libcurl)
if (SLIC3R_STATIC)
if (NOT APPLE)
# libcurl is always linked dynamically to the system libcurl on OSX.
# On other systems, libcurl is linked statically if SLIC3R_STATIC is set.
target_compile_definitions(slic3r PRIVATE CURL_STATICLIB)
endif()
if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
# As of now, our build system produces a statically linked libcurl,
# which links the OpenSSL library dynamically.
find_package(OpenSSL REQUIRED)
message("OpenSSL include dir: ${OPENSSL_INCLUDE_DIR}")
message("OpenSSL libraries: ${OPENSSL_LIBRARIES}")
target_include_directories(slic3r PRIVATE ${OPENSSL_INCLUDE_DIR})
target_link_libraries(slic3r ${OPENSSL_LIBRARIES})
endif()
endif()
if (MSVC)
target_link_libraries(slic3r user32.lib Setupapi.lib OpenGL32.Lib GlU32.Lib)
elseif (MINGW)
target_link_libraries(slic3r -lopengl32)
elseif (APPLE)
target_link_libraries(slic3r "-framework OpenGL")
else ()
target_link_libraries(slic3r -ldl -lGL -lGLU)
endif ()
endif ()
# On Windows, a shim application is required to produce a console / non console version of the Slic3r application.
# Also the shim may load the Mesa software OpenGL renderer if the default renderer does not support OpenGL 2.0 and higher.
if (MSVC)
add_executable(slic3r_app_gui WIN32 slic3r_app_msvc.cpp ${CMAKE_CURRENT_BINARY_DIR}/slic3r.rc)
target_compile_definitions(slic3r_app_gui PRIVATE -DSLIC3R_WRAPPER_NOCONSOLE)
add_dependencies(slic3r_app_gui slic3r)
set_target_properties(slic3r_app_gui PROPERTIES OUTPUT_NAME "slic3r")
add_executable(slic3r_app_console slic3r_app_msvc.cpp ${CMAKE_CURRENT_BINARY_DIR}/slic3r.rc)
target_compile_definitions(slic3r_app_console PRIVATE -DSLIC3R_WRAPPER_CONSOLE)
add_dependencies(slic3r_app_console slic3r)
set_target_properties(slic3r_app_console PROPERTIES OUTPUT_NAME "slic3r-console")
endif ()
# Link the resources dir to where Slic3r GUI expects it
if (MSVC)
if (CMAKE_CONFIGURATION_TYPES)
foreach (CONF ${CMAKE_CONFIGURATION_TYPES})
file(TO_NATIVE_PATH "${CMAKE_CURRENT_BINARY_DIR}/${CONF}" WIN_CONF_OUTPUT_DIR)
file(TO_NATIVE_PATH "${CMAKE_CURRENT_BINARY_DIR}/${CONF}/resources" WIN_RESOURCES_SYMLINK)
add_custom_command(TARGET slic3r POST_BUILD
COMMAND if exist "${WIN_CONF_OUTPUT_DIR}" "("
if not exist "${WIN_RESOURCES_SYMLINK}" "("
mklink /J "${WIN_RESOURCES_SYMLINK}" "${SLIC3R_RESOURCES_DIR_WIN}"
")"
")"
COMMENT "Symlinking the resources directory into the build tree"
VERBATIM
)
endforeach ()
else ()
file(TO_NATIVE_PATH "${CMAKE_CURRENT_BINARY_DIR}/resources" WIN_RESOURCES_SYMLINK)
add_custom_command(TARGET slic3r POST_BUILD
COMMAND if not exist "${WIN_RESOURCES_SYMLINK}" "(" mklink /J "${WIN_RESOURCES_SYMLINK}" "${SLIC3R_RESOURCES_DIR_WIN}" ")"
COMMENT "Symlinking the resources directory into the build tree"
VERBATIM
)
endif ()
elseif (XCODE)
# Because of Debug/Release/etc. configurations (similar to MSVC) the slic3r binary is located in an extra level
add_custom_command(TARGET slic3r POST_BUILD
COMMAND ln -sf "${SLIC3R_RESOURCES_DIR}" "${CMAKE_CURRENT_BINARY_DIR}/resources"
COMMENT "Symlinking the resources directory into the build tree"
VERBATIM
)
else ()
add_custom_command(TARGET slic3r POST_BUILD
COMMAND ln -sf "${SLIC3R_RESOURCES_DIR}" "${CMAKE_CURRENT_BINARY_DIR}/../resources"
COMMENT "Symlinking the resources directory into the build tree"
VERBATIM
)
endif()
# Slic3r binary install target
if (WIN32)
install(TARGETS slic3r RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}")
if (MSVC)
install(TARGETS slic3r_app_gui RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}")
install(TARGETS slic3r_app_console RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}")
endif ()
else ()
install(TARGETS slic3r RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}")
endif ()