1081 lines
48 KiB
Perl
1081 lines
48 KiB
Perl
package Slic3r::Print::Object;
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use Moo;
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use List::Util qw(min sum first);
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use Slic3r::ExtrusionPath ':roles';
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use Slic3r::Geometry qw(Z PI scale unscale deg2rad rad2deg scaled_epsilon chained_path_points);
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use Slic3r::Geometry::Clipper qw(diff_ex intersection_ex union_ex offset collapse_ex
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offset2 diff intersection);
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use Slic3r::Surface ':types';
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has 'print' => (is => 'ro', weak_ref => 1, required => 1);
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has 'input_file' => (is => 'rw', required => 0);
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has 'meshes' => (is => 'rw', default => sub { [] }); # by region_id
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has 'size' => (is => 'rw', required => 1); # XYZ in scaled coordinates
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has 'copies' => (is => 'rw', trigger => 1); # in scaled coordinates
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has 'layers' => (is => 'rw', default => sub { [] });
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has 'layer_height_ranges' => (is => 'rw', default => sub { [] }); # [ z_min, z_max, layer_height ]
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has 'fill_maker' => (is => 'lazy');
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sub BUILD {
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my $self = shift;
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# make layers taking custom heights into account
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my $print_z = my $slice_z = my $height = 0;
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# add raft layers
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for my $id (0 .. $Slic3r::Config->raft_layers-1) {
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$height = ($id == 0)
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? $Slic3r::Config->get_value('first_layer_height')
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: $Slic3r::Config->layer_height;
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$print_z += $height;
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push @{$self->layers}, Slic3r::Layer->new(
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object => $self,
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id => $id,
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height => $height,
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print_z => scale $print_z,
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slice_z => -1,
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);
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}
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# loop until we have at least one layer and the max slice_z reaches the object height
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my $max_z = unscale $self->size->[Z];
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while (!@{$self->layers} || ($slice_z - $height) <= $max_z) {
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my $id = $#{$self->layers} + 1;
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# assign the default height to the layer according to the general settings
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$height = ($id == 0)
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? $Slic3r::Config->get_value('first_layer_height')
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: $Slic3r::Config->layer_height;
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# look for an applicable custom range
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if (my $range = first { $_->[0] <= $slice_z && $_->[1] > $slice_z } @{$self->layer_height_ranges}) {
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$height = $range->[2];
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# if user set custom height to zero we should just skip the range and resume slicing over it
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if ($height == 0) {
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$slice_z += $range->[1] - $range->[0];
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next;
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}
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}
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$print_z += $height;
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$slice_z += $height/2;
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### Slic3r::debugf "Layer %d: height = %s; slice_z = %s; print_z = %s\n", $id, $height, $slice_z, $print_z;
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push @{$self->layers}, Slic3r::Layer->new(
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object => $self,
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id => $id,
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height => $height,
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print_z => scale $print_z,
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slice_z => scale $slice_z,
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);
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$slice_z += $height/2; # add the other half layer
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}
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}
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sub _build_fill_maker {
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my $self = shift;
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return Slic3r::Fill->new(object => $self);
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}
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# This should be probably moved in Print.pm at the point where we sort Layer objects
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sub _trigger_copies {
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my $self = shift;
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return unless @{$self->copies} > 1;
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# order copies with a nearest neighbor search
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@{$self->copies} = @{chained_path_points($self->copies)}
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}
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sub layer_count {
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my $self = shift;
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return scalar @{ $self->layers };
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}
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sub get_layer_range {
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my $self = shift;
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my ($min_z, $max_z) = @_;
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# $min_layer is the uppermost layer having slice_z <= $min_z
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# $max_layer is the lowermost layer having slice_z >= $max_z
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my ($min_layer, $max_layer);
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my ($bottom, $top) = (0, $#{$self->layers});
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while (1) {
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my $mid = $bottom+int(($top - $bottom)/2);
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if ($mid == $top || $mid == $bottom) {
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$min_layer = $mid;
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last;
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}
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if ($self->layers->[$mid]->slice_z >= $min_z) {
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$top = $mid;
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} else {
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$bottom = $mid;
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}
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}
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$top = $#{$self->layers};
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while (1) {
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my $mid = $bottom+int(($top - $bottom)/2);
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if ($mid == $top || $mid == $bottom) {
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$max_layer = $mid;
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last;
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}
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if ($self->layers->[$mid]->slice_z < $max_z) {
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$bottom = $mid;
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} else {
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$top = $mid;
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}
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}
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return ($min_layer, $max_layer);
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}
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sub bounding_box {
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my $self = shift;
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# since the object is aligned to origin, bounding box coincides with size
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return Slic3r::Geometry::bounding_box([ [0,0], $self->size ]);
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}
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sub slice {
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my $self = shift;
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my %params = @_;
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# process facets
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for my $region_id (0 .. $#{$self->meshes}) {
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my $mesh = $self->meshes->[$region_id]; # ignore undef meshes
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my $apply_lines = sub {
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my $lines = shift;
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foreach my $layer_id (keys %$lines) {
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my $layerm = $self->layers->[$layer_id]->region($region_id);
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push @{$layerm->lines}, @{$lines->{$layer_id}};
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}
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};
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Slic3r::parallelize(
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disable => ($#{$mesh->facets} < 500), # don't parallelize when too few facets
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items => [ 0..$#{$mesh->facets} ],
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thread_cb => sub {
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my $q = shift;
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my $result_lines = {};
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while (defined (my $facet_id = $q->dequeue)) {
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my $lines = $mesh->slice_facet($self, $facet_id);
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foreach my $layer_id (keys %$lines) {
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$result_lines->{$layer_id} ||= [];
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push @{ $result_lines->{$layer_id} }, @{ $lines->{$layer_id} };
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}
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}
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return $result_lines;
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},
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collect_cb => sub {
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$apply_lines->($_[0]);
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},
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no_threads_cb => sub {
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for (0..$#{$mesh->facets}) {
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my $lines = $mesh->slice_facet($self, $_);
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$apply_lines->($lines);
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}
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},
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);
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$self->meshes->[$region_id] = undef; # free memory
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}
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# free memory
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$self->meshes(undef);
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# remove last layer(s) if empty
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pop @{$self->layers} while @{$self->layers} && (!map @{$_->lines}, @{$self->layers->[-1]->regions});
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foreach my $layer (@{ $self->layers }) {
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# make sure all layers contain layer region objects for all regions
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$layer->region($_) for 0 .. ($self->print->regions_count-1);
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Slic3r::debugf "Making surfaces for layer %d (slice z = %f):\n",
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$layer->id, unscale $layer->slice_z if $Slic3r::debug;
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# layer currently has many lines representing intersections of
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# model facets with the layer plane. there may also be lines
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# that we need to ignore (for example, when two non-horizontal
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# facets share a common edge on our plane, we get a single line;
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# however that line has no meaning for our layer as it's enclosed
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# inside a closed polyline)
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# build surfaces from sparse lines
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foreach my $layerm (@{$layer->regions}) {
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my ($slicing_errors, $loops) = Slic3r::TriangleMesh::make_loops($layerm->lines);
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$layer->slicing_errors(1) if $slicing_errors;
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$layerm->make_surfaces($loops);
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# free memory
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$layerm->lines(undef);
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}
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# merge all regions' slices to get islands
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$layer->make_slices;
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}
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# detect slicing errors
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my $warning_thrown = 0;
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for my $i (0 .. $#{$self->layers}) {
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my $layer = $self->layers->[$i];
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next unless $layer->slicing_errors;
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if (!$warning_thrown) {
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warn "The model has overlapping or self-intersecting facets. I tried to repair it, "
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. "however you might want to check the results or repair the input file and retry.\n";
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$warning_thrown = 1;
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}
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# try to repair the layer surfaces by merging all contours and all holes from
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# neighbor layers
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Slic3r::debugf "Attempting to repair layer %d\n", $i;
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foreach my $region_id (0 .. $#{$layer->regions}) {
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my $layerm = $layer->region($region_id);
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my (@upper_surfaces, @lower_surfaces);
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for (my $j = $i+1; $j <= $#{$self->layers}; $j++) {
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if (!$self->layers->[$j]->slicing_errors) {
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@upper_surfaces = @{$self->layers->[$j]->region($region_id)->slices};
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last;
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}
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}
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for (my $j = $i-1; $j >= 0; $j--) {
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if (!$self->layers->[$j]->slicing_errors) {
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@lower_surfaces = @{$self->layers->[$j]->region($region_id)->slices};
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last;
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}
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}
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my $union = union_ex([
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map $_->expolygon->contour, @upper_surfaces, @lower_surfaces,
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]);
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my $diff = diff_ex(
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[ map @$_, @$union ],
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[ map $_->expolygon->holes, @upper_surfaces, @lower_surfaces, ],
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);
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@{$layerm->slices} = map Slic3r::Surface->new
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(expolygon => $_, surface_type => S_TYPE_INTERNAL),
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@$diff;
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}
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# update layer slices after repairing the single regions
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$layer->make_slices;
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}
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# remove empty layers from bottom
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my $first_object_layer_id = $Slic3r::Config->raft_layers;
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while (@{$self->layers} && !@{$self->layers->[$first_object_layer_id]->slices} && !map @{$_->thin_walls}, @{$self->layers->[$first_object_layer_id]->regions}) {
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splice @{$self->layers}, $first_object_layer_id, 1;
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for (my $i = $first_object_layer_id; $i <= $#{$self->layers}; $i++) {
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$self->layers->[$i]->id($i);
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}
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}
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}
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sub make_perimeters {
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my $self = shift;
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# compare each layer to the one below, and mark those slices needing
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# one additional inner perimeter, like the top of domed objects-
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# this algorithm makes sure that at least one perimeter is overlapping
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# but we don't generate any extra perimeter if fill density is zero, as they would be floating
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# inside the object - infill_only_where_needed should be the method of choice for printing
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# hollow objects
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if ($Slic3r::Config->extra_perimeters && $Slic3r::Config->perimeters > 0 && $Slic3r::Config->fill_density > 0) {
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for my $region_id (0 .. ($self->print->regions_count-1)) {
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for my $layer_id (0 .. $self->layer_count-2) {
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my $layerm = $self->layers->[$layer_id]->regions->[$region_id];
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my $upper_layerm = $self->layers->[$layer_id+1]->regions->[$region_id];
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my $perimeter_spacing = $layerm->perimeter_flow->scaled_spacing;
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my $overlap = $perimeter_spacing; # one perimeter
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my $diff = diff(
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[ offset([ map @{$_->expolygon}, @{$layerm->slices} ], -($Slic3r::Config->perimeters * $perimeter_spacing)) ],
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[ offset([ map @{$_->expolygon}, @{$upper_layerm->slices} ], -$overlap) ],
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);
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next if !@$diff;
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# if we need more perimeters, $diff should contain a narrow region that we can collapse
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$diff = diff(
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$diff,
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[ offset2($diff, -$perimeter_spacing, +$perimeter_spacing) ],
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1,
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);
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next if !@$diff;
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# diff contains the collapsed area
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foreach my $slice (@{$layerm->slices}) {
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my $extra_perimeters = 0;
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CYCLE: while (1) {
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# compute polygons representing the thickness of the hypotetical new internal perimeter
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# of our slice
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$extra_perimeters++;
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my $hypothetical_perimeter = diff(
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[ offset($slice->expolygon, -($perimeter_spacing * ($Slic3r::Config->perimeters + $extra_perimeters-1))) ],
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[ offset($slice->expolygon, -($perimeter_spacing * ($Slic3r::Config->perimeters + $extra_perimeters))) ],
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);
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last CYCLE if !@$hypothetical_perimeter; # no extra perimeter is possible
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# only add the perimeter if there's an intersection with the collapsed area
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last CYCLE if !@{ intersection($diff, $hypothetical_perimeter) };
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Slic3r::debugf " adding one more perimeter at layer %d\n", $layer_id;
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$slice->extra_perimeters($extra_perimeters);
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}
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}
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}
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}
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}
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Slic3r::parallelize(
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items => sub { 0 .. ($self->layer_count-1) },
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thread_cb => sub {
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my $q = shift;
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$Slic3r::Geometry::Clipper::clipper = Math::Clipper->new;
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my $result = {};
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while (defined (my $layer_id = $q->dequeue)) {
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my $layer = $self->layers->[$layer_id];
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$layer->make_perimeters;
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$result->{$layer_id} ||= {};
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foreach my $region_id (0 .. $#{$layer->regions}) {
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my $layerm = $layer->regions->[$region_id];
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$result->{$layer_id}{$region_id} = {
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perimeters => $layerm->perimeters,
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fill_surfaces => $layerm->fill_surfaces,
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thin_fills => $layerm->thin_fills,
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};
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}
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}
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return $result;
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},
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collect_cb => sub {
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my $result = shift;
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foreach my $layer_id (keys %$result) {
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foreach my $region_id (keys %{$result->{$layer_id}}) {
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$self->layers->[$layer_id]->regions->[$region_id]->$_($result->{$layer_id}{$region_id}{$_})
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for qw(perimeters fill_surfaces thin_fills);
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}
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}
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},
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no_threads_cb => sub {
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$_->make_perimeters for @{$self->layers};
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},
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);
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}
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sub detect_surfaces_type {
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my $self = shift;
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Slic3r::debugf "Detecting solid surfaces...\n";
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# prepare a reusable subroutine to make surface differences
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my $surface_difference = sub {
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my ($subject_surfaces, $clip_surfaces, $result_type, $layerm) = @_;
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my $expolygons = diff_ex(
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[ map @$_, @$subject_surfaces ],
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[ map @$_, @$clip_surfaces ],
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1,
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);
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return map Slic3r::Surface->new(expolygon => $_, surface_type => $result_type),
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grep $_->is_printable($layerm->perimeter_flow->scaled_width),
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@$expolygons;
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};
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for my $region_id (0 .. ($self->print->regions_count-1)) {
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for my $i (0 .. ($self->layer_count-1)) {
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my $layerm = $self->layers->[$i]->regions->[$region_id];
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# comparison happens against the *full* slices (considering all regions)
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my $upper_layer = $self->layers->[$i+1];
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my $lower_layer = $i > 0 ? $self->layers->[$i-1] : undef;
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my (@bottom, @top, @internal) = ();
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# find top surfaces (difference between current surfaces
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# of current layer and upper one)
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if ($upper_layer) {
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@top = $surface_difference->(
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[ map $_->expolygon, @{$layerm->slices} ],
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$upper_layer->slices,
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S_TYPE_TOP,
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$layerm,
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);
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} else {
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# if no upper layer, all surfaces of this one are solid
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@top = @{$layerm->slices};
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$_->surface_type(S_TYPE_TOP) for @top;
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}
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# find bottom surfaces (difference between current surfaces
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# of current layer and lower one)
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if ($lower_layer) {
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# lower layer's slices are already Surface objects
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@bottom = $surface_difference->(
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[ map $_->expolygon, @{$layerm->slices} ],
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$lower_layer->slices,
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S_TYPE_BOTTOM,
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$layerm,
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);
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} else {
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# if no lower layer, all surfaces of this one are solid
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@bottom = @{$layerm->slices};
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$_->surface_type(S_TYPE_BOTTOM) for @bottom;
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}
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# now, if the object contained a thin membrane, we could have overlapping bottom
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# and top surfaces; let's do an intersection to discover them and consider them
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# as bottom surfaces (to allow for bridge detection)
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if (@top && @bottom) {
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my $overlapping = intersection_ex([ map $_->p, @top ], [ map $_->p, @bottom ]);
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Slic3r::debugf " layer %d contains %d membrane(s)\n", $layerm->id, scalar(@$overlapping);
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@top = $surface_difference->([map $_->expolygon, @top], $overlapping, S_TYPE_TOP, $layerm);
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}
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# find internal surfaces (difference between top/bottom surfaces and others)
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@internal = $surface_difference->(
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[ map $_->expolygon, @{$layerm->slices} ],
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[ map $_->expolygon, @top, @bottom ],
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S_TYPE_INTERNAL,
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$layerm,
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);
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# save surfaces to layer
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@{$layerm->slices} = (@bottom, @top, @internal);
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Slic3r::debugf " layer %d has %d bottom, %d top and %d internal surfaces\n",
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$layerm->id, scalar(@bottom), scalar(@top), scalar(@internal);
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}
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# clip surfaces to the fill boundaries
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foreach my $layer (@{$self->layers}) {
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my $layerm = $layer->regions->[$region_id];
|
||
my $fill_boundaries = [ map @$_, @{$layerm->fill_surfaces} ];
|
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@{$layerm->fill_surfaces} = ();
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foreach my $surface (@{$layerm->slices}) {
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my $intersection = intersection_ex(
|
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[ $surface->p ],
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$fill_boundaries,
|
||
);
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push @{$layerm->fill_surfaces}, map Slic3r::Surface->new
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(expolygon => $_, surface_type => $surface->surface_type),
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@$intersection;
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}
|
||
}
|
||
}
|
||
}
|
||
|
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sub clip_fill_surfaces {
|
||
my $self = shift;
|
||
return unless $Slic3r::Config->infill_only_where_needed;
|
||
|
||
# We only want infill under ceilings; this is almost like an
|
||
# internal support material.
|
||
|
||
my $additional_margin = scale 3;
|
||
|
||
my @overhangs = ();
|
||
for my $layer_id (reverse 0..$#{$self->layers}) {
|
||
my $layer = $self->layers->[$layer_id];
|
||
|
||
# clip this layer's internal surfaces to @overhangs
|
||
foreach my $layerm (@{$layer->regions}) {
|
||
my @new_internal = map Slic3r::Surface->new(
|
||
expolygon => $_,
|
||
surface_type => S_TYPE_INTERNAL,
|
||
),
|
||
@{intersection_ex(
|
||
[ map @$_, @overhangs ],
|
||
[ map @{$_->expolygon}, grep $_->surface_type == S_TYPE_INTERNAL, @{$layerm->fill_surfaces} ],
|
||
)};
|
||
@{$layerm->fill_surfaces} = (
|
||
@new_internal,
|
||
(grep $_->surface_type != S_TYPE_INTERNAL, @{$layerm->fill_surfaces}),
|
||
);
|
||
}
|
||
|
||
# get this layer's overhangs
|
||
if ($layer_id > 0) {
|
||
my $lower_layer = $self->layers->[$layer_id-1];
|
||
# loop through layer regions so that we can use each region's
|
||
# specific overhang width
|
||
foreach my $layerm (@{$layer->regions}) {
|
||
my $overhang_width = $layerm->overhang_width;
|
||
# we want to support any solid surface, not just tops
|
||
# (internal solids might have been generated)
|
||
push @overhangs, map $_->offset_ex($additional_margin), @{intersection_ex(
|
||
[ map @{$_->expolygon}, grep $_->surface_type != S_TYPE_INTERNAL, @{$layerm->fill_surfaces} ],
|
||
[ map @$_, map $_->offset_ex(-$overhang_width), @{$lower_layer->slices} ],
|
||
)};
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
sub bridge_over_infill {
|
||
my $self = shift;
|
||
return if $Slic3r::Config->fill_density == 1;
|
||
|
||
for my $layer_id (1..$#{$self->layers}) {
|
||
my $layer = $self->layers->[$layer_id];
|
||
my $lower_layer = $self->layers->[$layer_id-1];
|
||
|
||
foreach my $layerm (@{$layer->regions}) {
|
||
# compute the areas needing bridge math
|
||
my @internal_solid = grep $_->surface_type == S_TYPE_INTERNALSOLID, @{$layerm->fill_surfaces};
|
||
my @lower_internal = grep $_->surface_type == S_TYPE_INTERNAL, map @{$_->fill_surfaces}, @{$lower_layer->regions};
|
||
my $to_bridge = intersection_ex(
|
||
[ map $_->p, @internal_solid ],
|
||
[ map $_->p, @lower_internal ],
|
||
);
|
||
next unless @$to_bridge;
|
||
Slic3r::debugf "Bridging %d internal areas at layer %d\n", scalar(@$to_bridge), $layer_id;
|
||
|
||
# build the new collection of fill_surfaces
|
||
{
|
||
my @new_surfaces = grep $_->surface_type != S_TYPE_INTERNALSOLID, @{$layerm->fill_surfaces};
|
||
push @new_surfaces, map Slic3r::Surface->new(
|
||
expolygon => $_,
|
||
surface_type => S_TYPE_INTERNALBRIDGE,
|
||
), @$to_bridge;
|
||
push @new_surfaces, map Slic3r::Surface->new(
|
||
expolygon => $_,
|
||
surface_type => S_TYPE_INTERNALSOLID,
|
||
), @{diff_ex(
|
||
[ map $_->p, @internal_solid ],
|
||
[ map @$_, @$to_bridge ],
|
||
1,
|
||
)};
|
||
@{$layerm->fill_surfaces} = @new_surfaces;
|
||
}
|
||
|
||
# exclude infill from the layers below if needed
|
||
# see discussion at https://github.com/alexrj/Slic3r/issues/240
|
||
# Update: do not exclude any infill. Sparse infill is able to absorb the excess material.
|
||
if (0) {
|
||
my $excess = $layerm->extruders->{infill}->bridge_flow->width - $layerm->height;
|
||
for (my $i = $layer_id-1; $excess >= $self->layers->[$i]->height; $i--) {
|
||
Slic3r::debugf " skipping infill below those areas at layer %d\n", $i;
|
||
foreach my $lower_layerm (@{$self->layers->[$i]->regions}) {
|
||
my @new_surfaces = ();
|
||
# subtract the area from all types of surfaces
|
||
foreach my $group (Slic3r::Surface->group(@{$lower_layerm->fill_surfaces})) {
|
||
push @new_surfaces, map $group->[0]->clone(expolygon => $_),
|
||
@{diff_ex(
|
||
[ map $_->p, @$group ],
|
||
[ map @$_, @$to_bridge ],
|
||
)};
|
||
push @new_surfaces, map Slic3r::Surface->new(
|
||
expolygon => $_,
|
||
surface_type => S_TYPE_INTERNALVOID,
|
||
), @{intersection_ex(
|
||
[ map $_->p, @$group ],
|
||
[ map @$_, @$to_bridge ],
|
||
)};
|
||
}
|
||
@{$lower_layerm->fill_surfaces} = @new_surfaces;
|
||
}
|
||
|
||
$excess -= $self->layers->[$i]->height;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
sub discover_horizontal_shells {
|
||
my $self = shift;
|
||
|
||
Slic3r::debugf "==> DISCOVERING HORIZONTAL SHELLS\n";
|
||
|
||
for my $region_id (0 .. ($self->print->regions_count-1)) {
|
||
for (my $i = 0; $i < $self->layer_count; $i++) {
|
||
my $layerm = $self->layers->[$i]->regions->[$region_id];
|
||
|
||
if ($Slic3r::Config->solid_infill_every_layers && ($i % $Slic3r::Config->solid_infill_every_layers) == 0) {
|
||
$_->surface_type(S_TYPE_INTERNALSOLID)
|
||
for grep $_->surface_type == S_TYPE_INTERNAL, @{$layerm->fill_surfaces};
|
||
}
|
||
|
||
foreach my $type (S_TYPE_TOP, S_TYPE_BOTTOM) {
|
||
# find slices of current type for current layer
|
||
# get both slices and fill_surfaces before the former contains the perimeters area
|
||
# and the latter contains the enlarged external surfaces
|
||
my $solid = [ map $_->expolygon, grep $_->surface_type == $type, @{$layerm->slices}, @{$layerm->fill_surfaces} ];
|
||
next if !@$solid;
|
||
Slic3r::debugf "Layer %d has %s surfaces\n", $i, ($type == S_TYPE_TOP ? 'top' : 'bottom');
|
||
|
||
my $solid_layers = ($type == S_TYPE_TOP)
|
||
? $Slic3r::Config->top_solid_layers
|
||
: $Slic3r::Config->bottom_solid_layers;
|
||
for (my $n = $type == S_TYPE_TOP ? $i-1 : $i+1;
|
||
abs($n - $i) <= $solid_layers-1;
|
||
$type == S_TYPE_TOP ? $n-- : $n++) {
|
||
|
||
next if $n < 0 || $n >= $self->layer_count;
|
||
Slic3r::debugf " looking for neighbors on layer %d...\n", $n;
|
||
|
||
my @neighbor_fill_surfaces = @{$self->layers->[$n]->regions->[$region_id]->fill_surfaces};
|
||
|
||
# find intersection between neighbor and current layer's surfaces
|
||
# intersections have contours and holes
|
||
my $new_internal_solid = intersection_ex(
|
||
[ map @$_, @$solid ],
|
||
[ map $_->p, grep { $_->surface_type == S_TYPE_INTERNAL || $_->surface_type == S_TYPE_INTERNALSOLID } @neighbor_fill_surfaces ],
|
||
undef, 1,
|
||
);
|
||
next if !@$new_internal_solid;
|
||
|
||
# make sure the new internal solid is wide enough, as it might get collapsed when
|
||
# spacing is added in Fill.pm
|
||
{
|
||
my $margin = 3 * $layerm->solid_infill_flow->scaled_width; # require at least this size
|
||
my $too_narrow = diff_ex(
|
||
[ map @$_, @$new_internal_solid ],
|
||
[ offset([ offset([ map @$_, @$new_internal_solid ], -$margin) ], +$margin) ],
|
||
1,
|
||
);
|
||
|
||
# if some parts are going to collapse, let's grow them and add the extra area to the neighbor layer
|
||
# as well as to our original surfaces so that we support this additional area in the next shell too
|
||
if (@$too_narrow) {
|
||
# consider the actual fill area
|
||
my @fill_boundaries = $Slic3r::Config->fill_density > 0
|
||
? @neighbor_fill_surfaces
|
||
: grep $_->surface_type != S_TYPE_INTERNAL, @neighbor_fill_surfaces;
|
||
|
||
# make sure our grown surfaces don't exceed the fill area
|
||
my @grown = map @$_, @{intersection_ex(
|
||
[ offset([ map @$_, @$too_narrow ], +$margin) ],
|
||
[ map $_->p, @fill_boundaries ],
|
||
)};
|
||
$new_internal_solid = union_ex([ @grown, (map @$_, @$new_internal_solid) ]);
|
||
$solid = union_ex([ @grown, (map @$_, @$solid) ]);
|
||
}
|
||
}
|
||
|
||
# internal-solid are the union of the existing internal-solid surfaces
|
||
# and new ones
|
||
my $internal_solid = union_ex([
|
||
( map $_->p, grep $_->surface_type == S_TYPE_INTERNALSOLID, @neighbor_fill_surfaces ),
|
||
( map @$_, @$new_internal_solid ),
|
||
]);
|
||
|
||
# subtract intersections from layer surfaces to get resulting internal surfaces
|
||
my $internal = diff_ex(
|
||
[ map $_->p, grep $_->surface_type == S_TYPE_INTERNAL, @neighbor_fill_surfaces ],
|
||
[ map @$_, @$internal_solid ],
|
||
1,
|
||
);
|
||
Slic3r::debugf " %d internal-solid and %d internal surfaces found\n",
|
||
scalar(@$internal_solid), scalar(@$internal);
|
||
|
||
# assign resulting internal surfaces to layer
|
||
my $neighbor_fill_surfaces = $self->layers->[$n]->regions->[$region_id]->fill_surfaces;
|
||
@$neighbor_fill_surfaces = ();
|
||
push @$neighbor_fill_surfaces, Slic3r::Surface->new
|
||
(expolygon => $_, surface_type => S_TYPE_INTERNAL)
|
||
for @$internal;
|
||
|
||
# assign new internal-solid surfaces to layer
|
||
push @$neighbor_fill_surfaces, Slic3r::Surface->new
|
||
(expolygon => $_, surface_type => S_TYPE_INTERNALSOLID)
|
||
for @$internal_solid;
|
||
|
||
# assign top and bottom surfaces to layer
|
||
foreach my $s (Slic3r::Surface->group(grep { $_->surface_type == S_TYPE_TOP || $_->surface_type == S_TYPE_BOTTOM } @neighbor_fill_surfaces)) {
|
||
my $solid_surfaces = diff_ex(
|
||
[ map $_->p, @$s ],
|
||
[ map @$_, @$internal_solid, @$internal ],
|
||
1,
|
||
);
|
||
push @$neighbor_fill_surfaces, $s->[0]->clone(expolygon => $_)
|
||
for @$solid_surfaces;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
# combine fill surfaces across layers
|
||
sub combine_infill {
|
||
my $self = shift;
|
||
return unless $Slic3r::Config->infill_every_layers > 1 && $Slic3r::Config->fill_density > 0;
|
||
my $every = $Slic3r::Config->infill_every_layers;
|
||
|
||
my $layer_count = $self->layer_count;
|
||
my @layer_heights = map $self->layers->[$_]->height, 0 .. $layer_count-1;
|
||
|
||
for my $region_id (0 .. ($self->print->regions_count-1)) {
|
||
# limit the number of combined layers to the maximum height allowed by this regions' nozzle
|
||
my $nozzle_diameter = $self->print->regions->[$region_id]->extruders->{infill}->nozzle_diameter;
|
||
|
||
# define the combinations
|
||
my @combine = (); # layer_id => thickness in layers
|
||
{
|
||
my $current_height = my $layers = 0;
|
||
for my $layer_id (1 .. $#layer_heights) {
|
||
my $height = $self->layers->[$layer_id]->height;
|
||
|
||
if ($current_height + $height >= $nozzle_diameter || $layers >= $every) {
|
||
$combine[$layer_id-1] = $layers;
|
||
$current_height = $layers = 0;
|
||
}
|
||
|
||
$current_height += $height;
|
||
$layers++;
|
||
}
|
||
}
|
||
|
||
# skip bottom layer
|
||
for my $layer_id (1 .. $#combine) {
|
||
next unless ($combine[$layer_id] // 1) > 1;
|
||
my @layerms = map $self->layers->[$_]->regions->[$region_id],
|
||
($layer_id - ($combine[$layer_id]-1) .. $layer_id);
|
||
|
||
# process internal and internal-solid infill separately
|
||
for my $type (S_TYPE_INTERNAL, S_TYPE_INTERNALSOLID) {
|
||
# we need to perform a multi-layer intersection, so let's split it in pairs
|
||
|
||
# initialize the intersection with the candidates of the lowest layer
|
||
my $intersection = [ map $_->expolygon, grep $_->surface_type == $type, @{$layerms[0]->fill_surfaces} ];
|
||
|
||
# start looping from the second layer and intersect the current intersection with it
|
||
for my $layerm (@layerms[1 .. $#layerms]) {
|
||
$intersection = intersection_ex(
|
||
[ map @$_, @$intersection ],
|
||
[ map @{$_->expolygon}, grep $_->surface_type == $type, @{$layerm->fill_surfaces} ],
|
||
);
|
||
}
|
||
|
||
my $area_threshold = $layerms[0]->infill_area_threshold;
|
||
@$intersection = grep $_->area > $area_threshold, @$intersection;
|
||
next if !@$intersection;
|
||
Slic3r::debugf " combining %d %s regions from layers %d-%d\n",
|
||
scalar(@$intersection),
|
||
($type == S_TYPE_INTERNAL ? 'internal' : 'internal-solid'),
|
||
$layer_id-($every-1), $layer_id;
|
||
|
||
# $intersection now contains the regions that can be combined across the full amount of layers
|
||
# so let's remove those areas from all layers
|
||
|
||
my @intersection_with_clearance = map $_->offset(
|
||
$layerms[-1]->solid_infill_flow->scaled_width / 2
|
||
+ $layerms[-1]->perimeter_flow->scaled_width / 2
|
||
# Because fill areas for rectilinear and honeycomb are grown
|
||
# later to overlap perimeters, we need to counteract that too.
|
||
+ (($type == S_TYPE_INTERNALSOLID || $Slic3r::Config->fill_pattern =~ /(rectilinear|honeycomb)/)
|
||
? $layerms[-1]->solid_infill_flow->scaled_width * &Slic3r::INFILL_OVERLAP_OVER_SPACING
|
||
: 0)
|
||
), @$intersection;
|
||
|
||
|
||
foreach my $layerm (@layerms) {
|
||
my @this_type = grep $_->surface_type == $type, @{$layerm->fill_surfaces};
|
||
my @other_types = grep $_->surface_type != $type, @{$layerm->fill_surfaces};
|
||
|
||
my @new_this_type = map Slic3r::Surface->new(expolygon => $_, surface_type => $type),
|
||
@{diff_ex(
|
||
[ map @{$_->expolygon}, @this_type ],
|
||
[ @intersection_with_clearance ],
|
||
)};
|
||
|
||
# apply surfaces back with adjusted depth to the uppermost layer
|
||
if ($layerm->id == $layer_id) {
|
||
push @new_this_type,
|
||
map Slic3r::Surface->new(
|
||
expolygon => $_,
|
||
surface_type => $type,
|
||
thickness => sum(map $_->height, @layerms),
|
||
thickness_layers => scalar(@layerms),
|
||
),
|
||
@$intersection;
|
||
} else {
|
||
# save void surfaces
|
||
push @this_type,
|
||
map Slic3r::Surface->new(expolygon => $_, surface_type => S_TYPE_INTERNALVOID),
|
||
@{intersection_ex(
|
||
[ map @{$_->expolygon}, @this_type ],
|
||
[ @intersection_with_clearance ],
|
||
)};
|
||
}
|
||
|
||
@{$layerm->fill_surfaces} = (@new_this_type, @other_types);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
sub generate_support_material {
|
||
my $self = shift;
|
||
return if $self->layer_count < 2;
|
||
|
||
my $threshold_rad;
|
||
if ($Slic3r::Config->support_material_threshold) {
|
||
$threshold_rad = deg2rad($Slic3r::Config->support_material_threshold + 1); # +1 makes the threshold inclusive
|
||
Slic3r::debugf "Threshold angle = %d°\n", rad2deg($threshold_rad);
|
||
}
|
||
my $flow = $self->print->support_material_flow;
|
||
my $distance_from_object = 1.5 * $flow->scaled_width;
|
||
my $pattern_spacing = ($Slic3r::Config->support_material_spacing > $flow->spacing)
|
||
? $Slic3r::Config->support_material_spacing
|
||
: $flow->spacing;
|
||
|
||
# determine support regions in each layer (for upper layers)
|
||
Slic3r::debugf "Detecting regions\n";
|
||
my %layers = (); # this represents the areas of each layer having to support upper layers (excluding interfaces)
|
||
my %layers_interfaces = (); # this represents the areas of each layer to be filled with interface pattern, excluding the contact areas which are stored separately
|
||
my %layers_contact_areas = (); # this represents the areas of each layer having an overhang in the immediately upper layer
|
||
{
|
||
my @current_support_regions = (); # expolygons we've started to support (i.e. below the empty interface layers)
|
||
my @upper_layers_overhangs = (map [], 1..$Slic3r::Config->support_material_interface_layers);
|
||
for my $i (reverse 0 .. $#{$self->layers}) {
|
||
next unless $Slic3r::Config->support_material
|
||
|| ($i <= $Slic3r::Config->raft_layers) # <= because we need to start from the first non-raft layer
|
||
|| ($i <= $Slic3r::Config->support_material_enforce_layers + $Slic3r::Config->raft_layers);
|
||
|
||
my $layer = $self->layers->[$i];
|
||
my $lower_layer = $i > 0 ? $self->layers->[$i-1] : undef;
|
||
|
||
my @current_layer_offsetted_slices = map $_->offset_ex($distance_from_object), @{$layer->slices};
|
||
|
||
# $upper_layers_overhangs[-1] contains the overhangs of the upper layer, regardless of any interface layers
|
||
# $upper_layers_overhangs[0] contains the overhangs of the first upper layer above the interface layers
|
||
|
||
# we only consider the overhangs of the upper layer to define contact areas of the current one
|
||
$layers_contact_areas{$i} = diff_ex(
|
||
[ map @$_, @{ $upper_layers_overhangs[-1] || [] } ],
|
||
[ map @$_, @current_layer_offsetted_slices ],
|
||
);
|
||
$layers_contact_areas{$i} = [
|
||
@{collapse_ex([ map @$_, @{$layers_contact_areas{$i}} ], $flow->scaled_width)},
|
||
];
|
||
|
||
# to define interface regions of this layer we consider the overhangs of all the upper layers
|
||
# minus the first one
|
||
$layers_interfaces{$i} = diff_ex(
|
||
[ map @$_, map @$_, @upper_layers_overhangs[0 .. $#upper_layers_overhangs-1] ],
|
||
[
|
||
(map @$_, @current_layer_offsetted_slices),
|
||
(map @$_, @{ $layers_contact_areas{$i} }),
|
||
],
|
||
);
|
||
$layers_interfaces{$i} = [
|
||
@{collapse_ex([ map @$_, @{$layers_interfaces{$i}} ], $flow->scaled_width)},
|
||
];
|
||
|
||
# generate support material in current layer (for upper layers)
|
||
@current_support_regions = @{diff_ex(
|
||
[
|
||
(map @$_, @current_support_regions),
|
||
(map @$_, @{ $upper_layers_overhangs[-1] || [] }), # only considering -1 instead of the whole array contents is just an optimization
|
||
],
|
||
[ map @$_, @{$layer->slices} ],
|
||
)};
|
||
shift @upper_layers_overhangs;
|
||
|
||
$layers{$i} = diff_ex(
|
||
[ map @$_, @current_support_regions ],
|
||
[
|
||
(map @$_, @current_layer_offsetted_slices),
|
||
(map @$_, @{ $layers_interfaces{$i} }),
|
||
],
|
||
);
|
||
$layers{$i} = [
|
||
@{collapse_ex([ map @$_, @{$layers{$i}} ], $flow->scaled_width)},
|
||
];
|
||
|
||
# get layer overhangs and put them into queue for adding support inside lower layers;
|
||
# we need an angle threshold for this
|
||
my @overhangs = ();
|
||
if ($lower_layer) {
|
||
# consider all overhangs regardless of their angle if we're told to enforce support on this layer
|
||
my $distance = $i <= ($Slic3r::Config->support_material_enforce_layers + $Slic3r::Config->raft_layers)
|
||
? 0
|
||
: $Slic3r::Config->support_material_threshold
|
||
? scale $lower_layer->height * ((cos $threshold_rad) / (sin $threshold_rad))
|
||
: $self->layers->[1]->regions->[0]->overhang_width;
|
||
|
||
@overhangs = map $_->offset_ex(+$distance), @{diff_ex(
|
||
[ map @$_, @{$layer->slices} ],
|
||
[ map @$_, @{$lower_layer->slices} ],
|
||
1,
|
||
)};
|
||
}
|
||
push @upper_layers_overhangs, [@overhangs];
|
||
|
||
if ($Slic3r::debug) {
|
||
printf "Layer %d (z = %.2f) has %d generic support areas, %d normal interface areas, %d contact areas\n",
|
||
$i, unscale($layer->print_z), scalar(@{$layers{$i}}), scalar(@{$layers_interfaces{$i}}), scalar(@{$layers_contact_areas{$i}});
|
||
}
|
||
}
|
||
}
|
||
return if !map @$_, values %layers;
|
||
|
||
# generate paths for the pattern that we're going to use
|
||
Slic3r::debugf "Generating patterns\n";
|
||
my $support_patterns = [];
|
||
my $support_interface_patterns = [];
|
||
{
|
||
# 0.5 ensures the paths don't get clipped externally when applying them to layers
|
||
my @areas = map $_->offset_ex(- 0.5 * $flow->scaled_width),
|
||
@{union_ex([ map $_->contour, map @$_, values %layers, values %layers_interfaces, values %layers_contact_areas ])};
|
||
|
||
my $pattern = $Slic3r::Config->support_material_pattern;
|
||
my @angles = ($Slic3r::Config->support_material_angle);
|
||
if ($pattern eq 'rectilinear-grid') {
|
||
$pattern = 'rectilinear';
|
||
push @angles, $angles[0] + 90;
|
||
}
|
||
|
||
my $filler = $self->fill_maker->filler($pattern);
|
||
my $make_pattern = sub {
|
||
my ($expolygon, $density) = @_;
|
||
|
||
my @paths = $filler->fill_surface(
|
||
Slic3r::Surface->new(expolygon => $expolygon),
|
||
density => $density,
|
||
flow_spacing => $flow->spacing,
|
||
);
|
||
my $params = shift @paths;
|
||
|
||
return map Slic3r::ExtrusionPath->new(
|
||
polyline => Slic3r::Polyline->new(@$_),
|
||
role => EXTR_ROLE_SUPPORTMATERIAL,
|
||
height => undef,
|
||
flow_spacing => $params->{flow_spacing},
|
||
), @paths;
|
||
};
|
||
foreach my $angle (@angles) {
|
||
$filler->angle($angle);
|
||
{
|
||
my $density = $flow->spacing / $pattern_spacing;
|
||
push @$support_patterns, [ map $make_pattern->($_, $density), @areas ];
|
||
}
|
||
|
||
if ($Slic3r::Config->support_material_interface_layers > 0) {
|
||
# if pattern is not cross-hatched, rotate the interface pattern by 90° degrees
|
||
$filler->angle($angle + 90) if @angles == 1;
|
||
|
||
my $spacing = $Slic3r::Config->support_material_interface_spacing;
|
||
my $density = $spacing == 0 ? 1 : $flow->spacing / $spacing;
|
||
push @$support_interface_patterns, [ map $make_pattern->($_, $density), @areas ];
|
||
}
|
||
}
|
||
|
||
if (0) {
|
||
require "Slic3r/SVG.pm";
|
||
Slic3r::SVG::output("support_$_.svg",
|
||
polylines => [ map $_->polyline, map @$_, $support_patterns->[$_] ],
|
||
red_polylines => [ map $_->polyline, map @$_, $support_interface_patterns->[$_] ],
|
||
polygons => [ map @$_, @areas ],
|
||
) for 0 .. $#$support_patterns;
|
||
}
|
||
}
|
||
|
||
# apply the pattern to layers
|
||
Slic3r::debugf "Applying patterns\n";
|
||
{
|
||
my $clip_pattern = sub {
|
||
my ($layer_id, $expolygons, $height, $is_interface) = @_;
|
||
my @paths = ();
|
||
foreach my $expolygon (@$expolygons) {
|
||
push @paths,
|
||
map $_->pack,
|
||
map {
|
||
$_->height($height);
|
||
|
||
# useless line because this coderef isn't called for layer 0 anymore;
|
||
# let's keep it here just in case we want to make the base flange optional
|
||
# in the future
|
||
$_->flow_spacing($self->print->first_layer_support_material_flow->spacing)
|
||
if $layer_id == 0;
|
||
|
||
$_;
|
||
}
|
||
map $_->clip_with_expolygon($expolygon),
|
||
###map $_->clip_with_polygon($expolygon->bounding_box_polygon), # currently disabled as a workaround for Boost failing at being idempotent
|
||
($is_interface && @$support_interface_patterns)
|
||
? @{$support_interface_patterns->[ $layer_id % @$support_interface_patterns ]}
|
||
: @{$support_patterns->[ $layer_id % @$support_patterns ]};
|
||
};
|
||
return @paths;
|
||
};
|
||
my %layer_paths = ();
|
||
my %layer_contact_paths = ();
|
||
my %layer_islands = ();
|
||
my $process_layer = sub {
|
||
my ($layer_id) = @_;
|
||
my $layer = $self->layers->[$layer_id];
|
||
|
||
my ($paths, $contact_paths) = ([], []);
|
||
my $islands = union_ex([ map @$_, map @$_, $layers{$layer_id}, $layers_contact_areas{$layer_id} ]);
|
||
|
||
# make a solid base on bottom layer
|
||
if ($layer_id == 0) {
|
||
my $filler = $self->fill_maker->filler('rectilinear');
|
||
$filler->angle($Slic3r::Config->support_material_angle + 90);
|
||
foreach my $expolygon (@$islands) {
|
||
my @paths = $filler->fill_surface(
|
||
Slic3r::Surface->new(expolygon => $expolygon),
|
||
density => 0.5,
|
||
flow_spacing => $self->print->first_layer_support_material_flow->spacing,
|
||
);
|
||
my $params = shift @paths;
|
||
|
||
push @$paths, map Slic3r::ExtrusionPath->new(
|
||
polyline => Slic3r::Polyline->new(@$_),
|
||
role => EXTR_ROLE_SUPPORTMATERIAL,
|
||
height => undef,
|
||
flow_spacing => $params->{flow_spacing},
|
||
), @paths;
|
||
}
|
||
} else {
|
||
$paths = [
|
||
$clip_pattern->($layer_id, $layers{$layer_id}, $layer->height),
|
||
$clip_pattern->($layer_id, $layers_interfaces{$layer_id}, $layer->height, 1),
|
||
];
|
||
$contact_paths = [ $clip_pattern->($layer_id, $layers_contact_areas{$layer_id}, $layer->support_material_contact_height, 1) ];
|
||
}
|
||
return ($paths, $contact_paths, $islands);
|
||
};
|
||
Slic3r::parallelize(
|
||
items => [ keys %layers ],
|
||
thread_cb => sub {
|
||
my $q = shift;
|
||
$Slic3r::Geometry::Clipper::clipper = Math::Clipper->new;
|
||
my $result = {};
|
||
while (defined (my $layer_id = $q->dequeue)) {
|
||
$result->{$layer_id} = [ $process_layer->($layer_id) ];
|
||
}
|
||
return $result;
|
||
},
|
||
collect_cb => sub {
|
||
my $result = shift;
|
||
($layer_paths{$_}, $layer_contact_paths{$_}, $layer_islands{$_}) = @{$result->{$_}} for keys %$result;
|
||
},
|
||
no_threads_cb => sub {
|
||
($layer_paths{$_}, $layer_contact_paths{$_}, $layer_islands{$_}) = $process_layer->($_) for keys %layers;
|
||
},
|
||
);
|
||
|
||
foreach my $layer_id (keys %layer_paths) {
|
||
my $layer = $self->layers->[$layer_id];
|
||
$layer->support_islands($layer_islands{$layer_id});
|
||
$layer->support_fills(Slic3r::ExtrusionPath::Collection->new);
|
||
$layer->support_contact_fills(Slic3r::ExtrusionPath::Collection->new);
|
||
push @{$layer->support_fills->paths}, @{$layer_paths{$layer_id}};
|
||
push @{$layer->support_contact_fills->paths}, @{$layer_contact_paths{$layer_id}};
|
||
}
|
||
}
|
||
}
|
||
|
||
1;
|