PrusaSlicer-NonPlainar/xs/xsp/Point.xsp
Vojtech Bubnik f1c0c61895 Refactored Point / MultiPoint / Polyline / Polygon:
1) Removed virtual methods. There was not really need for them.
2) Some of the virtual methods were using conversion to Lines, which
   was unnecessary and expensive.
3) Removed some nearest element search methods from Point.
2022-11-14 19:01:17 +01:00

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%module{Slic3r::XS};
%{
#include <xsinit.h>
#include "libslic3r/Point.hpp"
#include "libslic3r/Line.hpp"
#include "libslic3r/Polygon.hpp"
#include "libslic3r/Polyline.hpp"
%}
%name{Slic3r::Point} class Point {
Point(int _x = 0, int _y = 0);
~Point();
Clone<Point> clone()
%code{% RETVAL=THIS; %};
void scale(double factor)
%code{% *THIS *= factor; %};
void translate(double x, double y)
%code{% *THIS += Point(x, y); %};
SV* arrayref()
%code{% RETVAL = to_SV_pureperl(THIS); %};
SV* pp()
%code{% RETVAL = to_SV_pureperl(THIS); %};
int x()
%code{% RETVAL = (*THIS)(0); %};
int y()
%code{% RETVAL = (*THIS)(1); %};
void set_x(int val)
%code{% (*THIS)(0) = val; %};
void set_y(int val)
%code{% (*THIS)(1) = val; %};
Clone<Point> nearest_point(Points points)
%code{% RETVAL = nearest_point(points, *THIS).first; %};
double distance_to(Point* point)
%code{% RETVAL = (*point - *THIS).cast<double>().norm(); %};
double distance_to_line(Line* line)
%code{% RETVAL = line->distance_to(*THIS); %};
double perp_distance_to_line(Line* line)
%code{% RETVAL = line->perp_distance_to(*THIS); %};
double ccw(Point* p1, Point* p2)
%code{% RETVAL = cross2((*p1 - *THIS).cast<double>(), (*p2 - *p1).cast<double>()); %};
Point* negative()
%code{% RETVAL = new Point(- *THIS); %};
std::string serialize() %code{% char buf[2048]; sprintf(buf, "%ld,%ld", (*THIS)(0), (*THIS)(1)); RETVAL = buf; %};
%{
void
Point::rotate(angle, center_sv)
double angle;
SV* center_sv;
CODE:
Point center;
from_SV_check(center_sv, &center);
THIS->rotate(angle, center);
bool
Point::coincides_with(point_sv)
SV* point_sv;
CODE:
Point point;
from_SV_check(point_sv, &point);
RETVAL = (*THIS) == point;
OUTPUT:
RETVAL
%}
};
%name{Slic3r::Pointf} class Vec2d {
Vec2d(double _x = 0, double _y = 0);
~Vec2d();
Clone<Vec2d> clone()
%code{% RETVAL = THIS; %};
SV* arrayref()
%code{% RETVAL = to_SV_pureperl(THIS); %};
SV* pp()
%code{% RETVAL = to_SV_pureperl(THIS); %};
double x()
%code{% RETVAL = (*THIS)(0); %};
double y()
%code{% RETVAL = (*THIS)(1); %};
void set_x(double val)
%code{% (*THIS)(0) = val; %};
void set_y(double val)
%code{% (*THIS)(1) = val; %};
void translate(double x, double y)
%code{% *THIS += Vec2d(x, y); %};
void scale(double factor)
%code{% *THIS *= factor; %};
void rotate(double angle, Vec2d* center)
%code{% *THIS = Eigen::Translation2d(*center) * Eigen::Rotation2Dd(angle) * Eigen::Translation2d(- *center) * Eigen::Vector2d((*THIS)(0), (*THIS)(1)); %};
Vec2d* negative()
%code{% RETVAL = new Vec2d(- *THIS); %};
Vec2d* vector_to(Vec2d* point)
%code{% RETVAL = new Vec2d(*point - *THIS); %};
std::string serialize() %code{% char buf[2048]; sprintf(buf, "%lf,%lf", (*THIS)(0), (*THIS)(1)); RETVAL = buf; %};
};
%name{Slic3r::Pointf3} class Vec3d {
Vec3d(double _x = 0, double _y = 0, double _z = 0);
~Vec3d();
Clone<Vec3d> clone()
%code{% RETVAL = THIS; %};
double x()
%code{% RETVAL = (*THIS)(0); %};
double y()
%code{% RETVAL = (*THIS)(1); %};
double z()
%code{% RETVAL = (*THIS)(2); %};
void set_x(double val)
%code{% (*THIS)(0) = val; %};
void set_y(double val)
%code{% (*THIS)(1) = val; %};
void set_z(double val)
%code{% (*THIS)(2) = val; %};
void translate(double x, double y, double z)
%code{% *THIS += Vec3d(x, y, z); %};
void scale(double factor)
%code{% *THIS *= factor; %};
double distance_to(Vec3d* point)
%code{% RETVAL = (*point - *THIS).norm(); %};
Vec3d* negative()
%code{% RETVAL = new Vec3d(- *THIS); %};
Vec3d* vector_to(Vec3d* point)
%code{% RETVAL = new Vec3d(*point - *THIS); %};
std::string serialize() %code{% char buf[2048]; sprintf(buf, "%lf,%lf,%lf", (*THIS)(0), (*THIS)(1), (*THIS)(2)); RETVAL = buf; %};
};