PrusaSlicer-NonPlainar/src/slic3r/GUI/GCodeViewer.hpp

901 lines
31 KiB
C++

#ifndef slic3r_GCodeViewer_hpp_
#define slic3r_GCodeViewer_hpp_
#include "3DScene.hpp"
#include "libslic3r/GCode/GCodeProcessor.hpp"
#include "GLModel.hpp"
#include <boost/iostreams/device/mapped_file.hpp>
#include <cstdint>
#include <float.h>
#include <set>
#include <unordered_set>
namespace Slic3r {
class Print;
class TriangleMesh;
namespace GUI {
class GCodeViewer
{
using IBufferType = unsigned short;
using VertexBuffer = std::vector<float>;
using MultiVertexBuffer = std::vector<VertexBuffer>;
using IndexBuffer = std::vector<IBufferType>;
using MultiIndexBuffer = std::vector<IndexBuffer>;
using InstanceBuffer = std::vector<float>;
using InstanceIdBuffer = std::vector<size_t>;
using InstancesOffsets = std::vector<Vec3f>;
static const std::vector<ColorRGBA> Extrusion_Role_Colors;
static const std::vector<ColorRGBA> Options_Colors;
static const std::vector<ColorRGBA> Travel_Colors;
static const std::vector<ColorRGBA> Range_Colors;
static const ColorRGBA Wipe_Color;
static const ColorRGBA Neutral_Color;
enum class EOptionsColors : unsigned char
{
Retractions,
Unretractions,
Seams,
ToolChanges,
ColorChanges,
PausePrints,
CustomGCodes
};
// vbo buffer containing vertices data used to render a specific toolpath type
struct VBuffer
{
enum class EFormat : unsigned char
{
// vertex format: 3 floats -> position.x|position.y|position.z
Position,
// vertex format: 4 floats -> position.x|position.y|position.z|normal.x
PositionNormal1,
// vertex format: 6 floats -> position.x|position.y|position.z|normal.x|normal.y|normal.z
PositionNormal3
};
EFormat format{ EFormat::Position };
// vbos id
std::vector<unsigned int> vbos;
// sizes of the buffers, in bytes, used in export to obj
std::vector<size_t> sizes;
// count of vertices, updated after data are sent to gpu
size_t count{ 0 };
size_t data_size_bytes() const { return count * vertex_size_bytes(); }
// We set 65536 as max count of vertices inside a vertex buffer to allow
// to use unsigned short in place of unsigned int for indices in the index buffer, to save memory
size_t max_size_bytes() const { return 65536 * vertex_size_bytes(); }
size_t vertex_size_floats() const { return position_size_floats() + normal_size_floats(); }
size_t vertex_size_bytes() const { return vertex_size_floats() * sizeof(float); }
size_t position_offset_floats() const { return 0; }
size_t position_offset_bytes() const { return position_offset_floats() * sizeof(float); }
size_t position_size_floats() const { return 3; }
size_t position_size_bytes() const { return position_size_floats() * sizeof(float); }
size_t normal_offset_floats() const {
assert(format == EFormat::PositionNormal1 || format == EFormat::PositionNormal3);
return position_size_floats();
}
size_t normal_offset_bytes() const { return normal_offset_floats() * sizeof(float); }
size_t normal_size_floats() const {
switch (format)
{
case EFormat::PositionNormal1: { return 1; }
case EFormat::PositionNormal3: { return 3; }
default: { return 0; }
}
}
size_t normal_size_bytes() const { return normal_size_floats() * sizeof(float); }
void reset();
};
// buffer containing instances data used to render a toolpaths using instanced or batched models
// instance record format:
// instanced models: 5 floats -> position.x|position.y|position.z|width|height (which are sent to the shader as -> vec3 (offset) + vec2 (scales) in GLModel::render_instanced())
// batched models: 3 floats -> position.x|position.y|position.z
struct InstanceVBuffer
{
// ranges used to render only subparts of the intances
struct Ranges
{
struct Range
{
// offset in bytes of the 1st instance to render
unsigned int offset;
// count of instances to render
unsigned int count;
// vbo id
unsigned int vbo{ 0 };
// Color to apply to the instances
ColorRGBA color;
};
std::vector<Range> ranges;
void reset();
};
enum class EFormat : unsigned char
{
InstancedModel,
BatchedModel
};
EFormat format;
// cpu-side buffer containing all instances data
InstanceBuffer buffer;
// indices of the moves for all instances
std::vector<size_t> s_ids;
// position offsets, used to show the correct value of the tool position
InstancesOffsets offsets;
Ranges render_ranges;
size_t data_size_bytes() const { return s_ids.size() * instance_size_bytes(); }
size_t instance_size_floats() const {
switch (format)
{
case EFormat::InstancedModel: { return 5; }
case EFormat::BatchedModel: { return 3; }
default: { return 0; }
}
}
size_t instance_size_bytes() const { return instance_size_floats() * sizeof(float); }
void reset();
};
// ibo buffer containing indices data (for lines/triangles) used to render a specific toolpath type
struct IBuffer
{
// id of the associated vertex buffer
unsigned int vbo{ 0 };
// ibo id
unsigned int ibo{ 0 };
// count of indices, updated after data are sent to gpu
size_t count{ 0 };
void reset();
};
// Used to identify different toolpath sub-types inside a IBuffer
struct Path
{
struct Endpoint
{
// index of the buffer in the multibuffer vector
// the buffer type may change:
// it is the vertex buffer while extracting vertices data,
// the index buffer while extracting indices data
unsigned int b_id{ 0 };
// index into the buffer
size_t i_id{ 0 };
// move id
size_t s_id{ 0 };
Vec3f position{ Vec3f::Zero() };
};
struct Sub_Path
{
Endpoint first;
Endpoint last;
bool contains(size_t s_id) const {
return first.s_id <= s_id && s_id <= last.s_id;
}
};
EMoveType type{ EMoveType::Noop };
ExtrusionRole role{ erNone };
float delta_extruder{ 0.0f };
float height{ 0.0f };
float width{ 0.0f };
float feedrate{ 0.0f };
float fan_speed{ 0.0f };
float temperature{ 0.0f };
float volumetric_rate{ 0.0f };
unsigned char extruder_id{ 0 };
unsigned char cp_color_id{ 0 };
std::vector<Sub_Path> sub_paths;
bool matches(const GCodeProcessorResult::MoveVertex& move) const;
size_t vertices_count() const {
return sub_paths.empty() ? 0 : sub_paths.back().last.s_id - sub_paths.front().first.s_id + 1;
}
bool contains(size_t s_id) const {
return sub_paths.empty() ? false : sub_paths.front().first.s_id <= s_id && s_id <= sub_paths.back().last.s_id;
}
int get_id_of_sub_path_containing(size_t s_id) const {
if (sub_paths.empty())
return -1;
else {
for (int i = 0; i < static_cast<int>(sub_paths.size()); ++i) {
if (sub_paths[i].contains(s_id))
return i;
}
return -1;
}
}
void add_sub_path(const GCodeProcessorResult::MoveVertex& move, unsigned int b_id, size_t i_id, size_t s_id) {
Endpoint endpoint = { b_id, i_id, s_id, move.position };
sub_paths.push_back({ endpoint , endpoint });
}
};
// Used to batch the indices needed to render the paths
struct RenderPath
{
// Index of the parent tbuffer
unsigned char tbuffer_id;
// Render path property
ColorRGBA color;
// Index of the buffer in TBuffer::indices
unsigned int ibuffer_id;
// Render path content
// Index of the path in TBuffer::paths
unsigned int path_id;
std::vector<unsigned int> sizes;
std::vector<size_t> offsets; // use size_t because we need an unsigned integer whose size matches pointer's size (used in the call glMultiDrawElements())
bool contains(size_t offset) const {
for (size_t i = 0; i < offsets.size(); ++i) {
if (offsets[i] <= offset && offset <= offsets[i] + static_cast<size_t>(sizes[i] * sizeof(IBufferType)))
return true;
}
return false;
}
};
struct RenderPathPropertyLower {
bool operator() (const RenderPath &l, const RenderPath &r) const {
if (l.tbuffer_id < r.tbuffer_id)
return true;
if (l.color < r.color)
return true;
else if (l.color > r.color)
return false;
return l.ibuffer_id < r.ibuffer_id;
}
};
struct RenderPathPropertyEqual {
bool operator() (const RenderPath &l, const RenderPath &r) const {
return l.tbuffer_id == r.tbuffer_id && l.ibuffer_id == r.ibuffer_id && l.color == r.color;
}
};
// buffer containing data for rendering a specific toolpath type
struct TBuffer
{
enum class ERenderPrimitiveType : unsigned char
{
Point,
Line,
Triangle,
InstancedModel,
BatchedModel
};
ERenderPrimitiveType render_primitive_type;
// buffers for point, line and triangle primitive types
VBuffer vertices;
std::vector<IBuffer> indices;
struct Model
{
GLModel model;
ColorRGBA color;
InstanceVBuffer instances;
GLModel::Geometry data;
void reset();
};
// contain the buffer for model primitive types
Model model;
std::string shader;
std::vector<Path> paths;
std::vector<RenderPath> render_paths;
bool visible{ false };
void reset();
// b_id index of buffer contained in this->indices
// i_id index of first index contained in this->indices[b_id]
// s_id index of first vertex contained in this->vertices
void add_path(const GCodeProcessorResult::MoveVertex& move, unsigned int b_id, size_t i_id, size_t s_id);
unsigned int max_vertices_per_segment() const {
switch (render_primitive_type)
{
case ERenderPrimitiveType::Point: { return 1; }
case ERenderPrimitiveType::Line: { return 2; }
case ERenderPrimitiveType::Triangle: { return 8; }
default: { return 0; }
}
}
size_t max_vertices_per_segment_size_floats() const { return vertices.vertex_size_floats() * static_cast<size_t>(max_vertices_per_segment()); }
size_t max_vertices_per_segment_size_bytes() const { return max_vertices_per_segment_size_floats() * sizeof(float); }
unsigned int indices_per_segment() const {
switch (render_primitive_type)
{
case ERenderPrimitiveType::Point: { return 1; }
case ERenderPrimitiveType::Line: { return 2; }
case ERenderPrimitiveType::Triangle: { return 30; } // 3 indices x 10 triangles
default: { return 0; }
}
}
size_t indices_per_segment_size_bytes() const { return static_cast<size_t>(indices_per_segment() * sizeof(IBufferType)); }
unsigned int max_indices_per_segment() const {
switch (render_primitive_type)
{
case ERenderPrimitiveType::Point: { return 1; }
case ERenderPrimitiveType::Line: { return 2; }
case ERenderPrimitiveType::Triangle: { return 36; } // 3 indices x 12 triangles
default: { return 0; }
}
}
size_t max_indices_per_segment_size_bytes() const { return max_indices_per_segment() * sizeof(IBufferType); }
bool has_data() const {
switch (render_primitive_type)
{
case ERenderPrimitiveType::Point:
case ERenderPrimitiveType::Line:
case ERenderPrimitiveType::Triangle: {
return !vertices.vbos.empty() && vertices.vbos.front() != 0 && !indices.empty() && indices.front().ibo != 0;
}
case ERenderPrimitiveType::InstancedModel: { return model.model.is_initialized() && !model.instances.buffer.empty(); }
case ERenderPrimitiveType::BatchedModel: {
#if ENABLE_GLBEGIN_GLEND_REMOVAL
return !model.data.vertices.empty() && !model.data.indices.empty() &&
#else
return model.data.vertices_count() > 0 && model.data.indices_count() &&
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
!vertices.vbos.empty() && vertices.vbos.front() != 0 && !indices.empty() && indices.front().ibo != 0;
}
default: { return false; }
}
}
};
// helper to render shells
struct Shells
{
GLVolumeCollection volumes;
bool visible{ false };
};
#if ENABLE_SHOW_TOOLPATHS_COG
// helper to render center of gravity
class COG
{
GLModel m_model;
bool m_visible{ false };
// whether or not to render the model with fixed screen size
bool m_fixed_size{ true };
double m_total_mass{ 0.0 };
Vec3d m_position{ Vec3d::Zero() };
public:
void render();
void reset() {
m_position = Vec3d::Zero();
m_total_mass = 0.0;
}
bool is_visible() const { return m_visible; }
void set_visible(bool visible) { m_visible = visible; }
void add_segment(const Vec3d& v1, const Vec3d& v2, double mass) {
assert(mass > 0.0);
m_position += mass * 0.5 * (v1 + v2);
m_total_mass += mass;
}
Vec3d cog() const { return (m_total_mass > 0.0) ? (Vec3d)(m_position / m_total_mass) : Vec3d::Zero(); }
private:
void init() {
if (m_model.is_initialized())
return;
const float radius = m_fixed_size ? 10.0f : 1.0f;
#if ENABLE_GLBEGIN_GLEND_REMOVAL
m_model.init_from(smooth_sphere(32, radius));
#else
m_model.init_from(its_make_sphere(radius, PI / 32.0));
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
}
};
#endif // ENABLE_SHOW_TOOLPATHS_COG
// helper to render extrusion paths
struct Extrusions
{
struct Range
{
#if ENABLE_PREVIEW_LAYER_TIME
enum class EType : unsigned char
{
Linear,
Logarithmic
};
#endif // ENABLE_PREVIEW_LAYER_TIME
float min;
float max;
unsigned int count;
Range() { reset(); }
void update_from(const float value) {
if (value != max && value != min)
++count;
min = std::min(min, value);
max = std::max(max, value);
}
void reset() { min = FLT_MAX; max = -FLT_MAX; count = 0; }
#if ENABLE_PREVIEW_LAYER_TIME
float step_size(EType type = EType::Linear) const;
ColorRGBA get_color_at(float value, EType type = EType::Linear) const;
#else
float step_size() const { return (max - min) / (static_cast<float>(Range_Colors.size()) - 1.0f); }
ColorRGBA get_color_at(float value) const;
#endif // ENABLE_PREVIEW_LAYER_TIME
};
struct Ranges
{
// Color mapping by layer height.
Range height;
// Color mapping by extrusion width.
Range width;
// Color mapping by feedrate.
Range feedrate;
// Color mapping by fan speed.
Range fan_speed;
// Color mapping by volumetric extrusion rate.
Range volumetric_rate;
// Color mapping by extrusion temperature.
Range temperature;
#if ENABLE_PREVIEW_LAYER_TIME
// Color mapping by layer time.
std::array<Range, static_cast<size_t>(PrintEstimatedStatistics::ETimeMode::Count)> layer_time;
#endif // ENABLE_PREVIEW_LAYER_TIME
void reset() {
height.reset();
width.reset();
feedrate.reset();
fan_speed.reset();
volumetric_rate.reset();
temperature.reset();
#if ENABLE_PREVIEW_LAYER_TIME
for (auto& range : layer_time) {
range.reset();
}
#endif // ENABLE_PREVIEW_LAYER_TIME
}
};
unsigned int role_visibility_flags{ 0 };
Ranges ranges;
void reset_role_visibility_flags() {
role_visibility_flags = 0;
for (unsigned int i = 0; i < erCount; ++i) {
role_visibility_flags |= 1 << i;
}
}
void reset_ranges() { ranges.reset(); }
};
class Layers
{
public:
struct Range
{
size_t first{ 0 };
size_t last{ 0 };
bool operator == (const Range& other) const { return first == other.first && last == other.last; }
bool operator != (const Range& other) const { return !operator==(other); }
bool contains(size_t id) const { return first <= id && id <= last; }
};
private:
std::vector<double> m_zs;
std::vector<Range> m_ranges;
public:
void append(double z, const Range& range) {
m_zs.emplace_back(z);
m_ranges.emplace_back(range);
}
void reset() {
m_zs = std::vector<double>();
m_ranges = std::vector<Range>();
}
size_t size() const { return m_zs.size(); }
bool empty() const { return m_zs.empty(); }
const std::vector<double>& get_zs() const { return m_zs; }
const std::vector<Range>& get_ranges() const { return m_ranges; }
std::vector<Range>& get_ranges() { return m_ranges; }
double get_z_at(unsigned int id) const { return (id < m_zs.size()) ? m_zs[id] : 0.0; }
Range get_range_at(unsigned int id) const { return (id < m_ranges.size()) ? m_ranges[id] : Range(); }
bool operator != (const Layers& other) const {
if (m_zs != other.m_zs)
return true;
if (m_ranges != other.m_ranges)
return true;
return false;
}
};
// used to render the toolpath caps of the current sequential range
// (i.e. when sliding on the horizontal slider)
struct SequentialRangeCap
{
TBuffer* buffer{ nullptr };
unsigned int ibo{ 0 };
unsigned int vbo{ 0 };
ColorRGBA color;
~SequentialRangeCap();
bool is_renderable() const { return buffer != nullptr; }
void reset();
size_t indices_count() const { return 6; }
};
#if ENABLE_GCODE_VIEWER_STATISTICS
struct Statistics
{
// time
int64_t results_time{ 0 };
int64_t load_time{ 0 };
int64_t load_vertices{ 0 };
int64_t smooth_vertices{ 0 };
int64_t load_indices{ 0 };
int64_t refresh_time{ 0 };
int64_t refresh_paths_time{ 0 };
// opengl calls
int64_t gl_multi_points_calls_count{ 0 };
int64_t gl_multi_lines_calls_count{ 0 };
int64_t gl_multi_triangles_calls_count{ 0 };
int64_t gl_triangles_calls_count{ 0 };
int64_t gl_instanced_models_calls_count{ 0 };
int64_t gl_batched_models_calls_count{ 0 };
// memory
int64_t results_size{ 0 };
int64_t total_vertices_gpu_size{ 0 };
int64_t total_indices_gpu_size{ 0 };
int64_t total_instances_gpu_size{ 0 };
int64_t max_vbuffer_gpu_size{ 0 };
int64_t max_ibuffer_gpu_size{ 0 };
int64_t paths_size{ 0 };
int64_t render_paths_size{ 0 };
int64_t models_instances_size{ 0 };
// other
int64_t travel_segments_count{ 0 };
int64_t wipe_segments_count{ 0 };
int64_t extrude_segments_count{ 0 };
int64_t instances_count{ 0 };
int64_t batched_count{ 0 };
int64_t vbuffers_count{ 0 };
int64_t ibuffers_count{ 0 };
void reset_all() {
reset_times();
reset_opengl();
reset_sizes();
reset_others();
}
void reset_times() {
results_time = 0;
load_time = 0;
load_vertices = 0;
smooth_vertices = 0;
load_indices = 0;
refresh_time = 0;
refresh_paths_time = 0;
}
void reset_opengl() {
gl_multi_points_calls_count = 0;
gl_multi_lines_calls_count = 0;
gl_multi_triangles_calls_count = 0;
gl_triangles_calls_count = 0;
gl_instanced_models_calls_count = 0;
gl_batched_models_calls_count = 0;
}
void reset_sizes() {
results_size = 0;
total_vertices_gpu_size = 0;
total_indices_gpu_size = 0;
total_instances_gpu_size = 0;
max_vbuffer_gpu_size = 0;
max_ibuffer_gpu_size = 0;
paths_size = 0;
render_paths_size = 0;
models_instances_size = 0;
}
void reset_others() {
travel_segments_count = 0;
wipe_segments_count = 0;
extrude_segments_count = 0;
instances_count = 0;
batched_count = 0;
vbuffers_count = 0;
ibuffers_count = 0;
}
};
#endif // ENABLE_GCODE_VIEWER_STATISTICS
public:
struct SequentialView
{
class Marker
{
GLModel m_model;
Vec3f m_world_position;
Transform3f m_world_transform;
// for seams, the position of the marker is on the last endpoint of the toolpath containing it
// the offset is used to show the correct value of tool position in the "ToolPosition" window
// see implementation of render() method
Vec3f m_world_offset;
float m_z_offset{ 0.5f };
bool m_visible{ true };
public:
void init();
const BoundingBoxf3& get_bounding_box() const { return m_model.get_bounding_box(); }
void set_world_position(const Vec3f& position);
void set_world_offset(const Vec3f& offset) { m_world_offset = offset; }
bool is_visible() const { return m_visible; }
void set_visible(bool visible) { m_visible = visible; }
void render();
};
class GCodeWindow
{
struct Line
{
std::string command;
std::string parameters;
std::string comment;
};
bool m_visible{ true };
uint64_t m_selected_line_id{ 0 };
size_t m_last_lines_size{ 0 };
std::string m_filename;
boost::iostreams::mapped_file_source m_file;
// map for accessing data in file by line number
std::vector<size_t> m_lines_ends;
// current visible lines
std::vector<Line> m_lines;
public:
GCodeWindow() = default;
~GCodeWindow() { stop_mapping_file(); }
void load_gcode(const std::string& filename, std::vector<size_t> &&lines_ends);
void reset() {
stop_mapping_file();
m_lines_ends.clear();
m_lines.clear();
m_filename.clear();
}
void toggle_visibility() { m_visible = !m_visible; }
void render(float top, float bottom, uint64_t curr_line_id) const;
void stop_mapping_file();
};
struct Endpoints
{
size_t first{ 0 };
size_t last{ 0 };
};
bool skip_invisible_moves{ false };
Endpoints endpoints;
Endpoints current;
Endpoints last_current;
Endpoints global;
Vec3f current_position{ Vec3f::Zero() };
Vec3f current_offset{ Vec3f::Zero() };
Marker marker;
GCodeWindow gcode_window;
std::vector<unsigned int> gcode_ids;
void render(float legend_height);
};
enum class EViewType : unsigned char
{
FeatureType,
Height,
Width,
Feedrate,
FanSpeed,
Temperature,
VolumetricRate,
#if ENABLE_PREVIEW_LAYER_TIME
LayerTimeLinear,
LayerTimeLogarithmic,
#endif // ENABLE_PREVIEW_LAYER_TIME
Tool,
ColorPrint,
Count
};
private:
bool m_gl_data_initialized{ false };
unsigned int m_last_result_id{ 0 };
size_t m_moves_count{ 0 };
std::vector<TBuffer> m_buffers{ static_cast<size_t>(EMoveType::Extrude) };
// bounding box of toolpaths
BoundingBoxf3 m_paths_bounding_box;
// bounding box of toolpaths + marker tools
BoundingBoxf3 m_max_bounding_box;
float m_max_print_height{ 0.0f };
std::vector<ColorRGBA> m_tool_colors;
Layers m_layers;
std::array<unsigned int, 2> m_layers_z_range;
std::vector<ExtrusionRole> m_roles;
size_t m_extruders_count;
std::vector<unsigned char> m_extruder_ids;
std::vector<float> m_filament_diameters;
std::vector<float> m_filament_densities;
Extrusions m_extrusions;
SequentialView m_sequential_view;
Shells m_shells;
#if ENABLE_SHOW_TOOLPATHS_COG
COG m_cog;
#endif // ENABLE_SHOW_TOOLPATHS_COG
EViewType m_view_type{ EViewType::FeatureType };
bool m_legend_enabled{ true };
#if ENABLE_PREVIEW_LAYOUT
struct LegendResizer
{
bool dirty{ true };
void reset() { dirty = true; }
};
LegendResizer m_legend_resizer;
#endif // ENABLE_PREVIEW_LAYOUT
PrintEstimatedStatistics m_print_statistics;
PrintEstimatedStatistics::ETimeMode m_time_estimate_mode{ PrintEstimatedStatistics::ETimeMode::Normal };
#if ENABLE_GCODE_VIEWER_STATISTICS
Statistics m_statistics;
#endif // ENABLE_GCODE_VIEWER_STATISTICS
std::array<float, 2> m_detected_point_sizes = { 0.0f, 0.0f };
GCodeProcessorResult::SettingsIds m_settings_ids;
std::array<SequentialRangeCap, 2> m_sequential_range_caps;
#if ENABLE_PREVIEW_LAYER_TIME
std::array<std::vector<float>, static_cast<size_t>(PrintEstimatedStatistics::ETimeMode::Count)> m_layers_times;
#endif // ENABLE_PREVIEW_LAYER_TIME
std::vector<CustomGCode::Item> m_custom_gcode_per_print_z;
bool m_contained_in_bed{ true };
public:
GCodeViewer();
~GCodeViewer() { reset(); }
void init();
// extract rendering data from the given parameters
void load(const GCodeProcessorResult& gcode_result, const Print& print, bool initialized);
// recalculate ranges in dependence of what is visible and sets tool/print colors
void refresh(const GCodeProcessorResult& gcode_result, const std::vector<std::string>& str_tool_colors);
#if ENABLE_PREVIEW_LAYOUT
void refresh_render_paths(bool keep_sequential_current_first, bool keep_sequential_current_last) const;
#else
void refresh_render_paths();
#endif // ENABLE_PREVIEW_LAYOUT
void update_shells_color_by_extruder(const DynamicPrintConfig* config);
void reset();
void render();
#if ENABLE_SHOW_TOOLPATHS_COG
void render_cog() { m_cog.render(); }
#endif // ENABLE_SHOW_TOOLPATHS_COG
bool has_data() const { return !m_roles.empty(); }
bool can_export_toolpaths() const;
const BoundingBoxf3& get_paths_bounding_box() const { return m_paths_bounding_box; }
const BoundingBoxf3& get_max_bounding_box() const { return m_max_bounding_box; }
const std::vector<double>& get_layers_zs() const { return m_layers.get_zs(); }
const SequentialView& get_sequential_view() const { return m_sequential_view; }
void update_sequential_view_current(unsigned int first, unsigned int last);
bool is_contained_in_bed() const { return m_contained_in_bed; }
EViewType get_view_type() const { return m_view_type; }
void set_view_type(EViewType type) {
if (type == EViewType::Count)
type = EViewType::FeatureType;
m_view_type = type;
}
bool is_toolpath_move_type_visible(EMoveType type) const;
void set_toolpath_move_type_visible(EMoveType type, bool visible);
unsigned int get_toolpath_role_visibility_flags() const { return m_extrusions.role_visibility_flags; }
void set_toolpath_role_visibility_flags(unsigned int flags) { m_extrusions.role_visibility_flags = flags; }
unsigned int get_options_visibility_flags() const;
void set_options_visibility_from_flags(unsigned int flags);
void set_layers_z_range(const std::array<unsigned int, 2>& layers_z_range);
bool is_legend_enabled() const { return m_legend_enabled; }
void enable_legend(bool enable) { m_legend_enabled = enable; }
void export_toolpaths_to_obj(const char* filename) const;
void toggle_gcode_window_visibility() { m_sequential_view.gcode_window.toggle_visibility(); }
std::vector<CustomGCode::Item>& get_custom_gcode_per_print_z() { return m_custom_gcode_per_print_z; }
size_t get_extruders_count() { return m_extruders_count; }
#if ENABLE_PREVIEW_LAYOUT
void invalidate_legend() { m_legend_resizer.reset(); }
#endif // ENABLE_PREVIEW_LAYOUT
private:
void load_toolpaths(const GCodeProcessorResult& gcode_result);
void load_shells(const Print& print, bool initialized);
#if !ENABLE_PREVIEW_LAYOUT
void refresh_render_paths(bool keep_sequential_current_first, bool keep_sequential_current_last) const;
#endif // !ENABLE_PREVIEW_LAYOUT
void render_toolpaths();
void render_shells();
void render_legend(float& legend_height);
#if ENABLE_GCODE_VIEWER_STATISTICS
void render_statistics();
#endif // ENABLE_GCODE_VIEWER_STATISTICS
bool is_visible(ExtrusionRole role) const {
return role < erCount && (m_extrusions.role_visibility_flags & (1 << role)) != 0;
}
bool is_visible(const Path& path) const { return is_visible(path.role); }
void log_memory_used(const std::string& label, int64_t additional = 0) const;
ColorRGBA option_color(EMoveType move_type) const;
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GCodeViewer_hpp_