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background.fs
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Tech ENABLE_GL_SHADERS_ATTRIBUTES - Added shaders for glsl version 140
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2022-03-21 13:10:47 +01:00 |
background.vs
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Tech ENABLE_GL_SHADERS_ATTRIBUTES - Added shaders for glsl version 140
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2022-03-21 13:10:47 +01:00 |
flat_clip.fs
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Tech ENABLE_GL_SHADERS_ATTRIBUTES - Fixed OpenGL clipping planes while rendering picking pass
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2022-03-31 13:23:04 +02:00 |
flat_clip.vs
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Tech ENABLE_GL_SHADERS_ATTRIBUTES - Fixed OpenGL clipping planes while rendering picking pass
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2022-03-31 13:23:04 +02:00 |
flat_texture.fs
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Tech ENABLE_GL_SHADERS_ATTRIBUTES - Added shaders for glsl version 140
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2022-03-21 13:10:47 +01:00 |
flat_texture.vs
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Tech ENABLE_GL_SHADERS_ATTRIBUTES - Added shaders for glsl version 140
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2022-03-21 13:10:47 +01:00 |
flat.fs
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Tech ENABLE_GL_SHADERS_ATTRIBUTES - Added shaders for glsl version 140
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2022-03-21 13:10:47 +01:00 |
flat.vs
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Tech ENABLE_GL_SHADERS_ATTRIBUTES - Added shaders for glsl version 140
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2022-03-21 13:10:47 +01:00 |
gouraud_light_instanced.fs
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Tech ENABLE_GL_SHADERS_ATTRIBUTES - Added shaders for glsl version 140
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2022-03-21 13:10:47 +01:00 |
gouraud_light_instanced.vs
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Tech ENABLE_LEGACY_OPENGL_REMOVAL - Fixed calculation of normal matrices sent to shaders
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2022-05-26 12:25:55 +02:00 |
gouraud_light.fs
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Tech ENABLE_GL_SHADERS_ATTRIBUTES - Added shaders for glsl version 140
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2022-03-21 13:10:47 +01:00 |
gouraud_light.vs
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Tech ENABLE_LEGACY_OPENGL_REMOVAL - Fixed calculation of normal matrices sent to shaders
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2022-05-26 12:25:55 +02:00 |
gouraud.fs
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Removed assignment to gl_FragDepth into gouraud.fs shader. Replaced with small offset of triangles along their normal.
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2022-04-07 08:22:33 +02:00 |
gouraud.vs
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Tech ENABLE_LEGACY_OPENGL_REMOVAL - Fixed calculation of normal matrices sent to shaders
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2022-05-26 12:25:55 +02:00 |
imgui.fs
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Tech ENABLE_GL_SHADERS_ATTRIBUTES - Added shaders for glsl version 140
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2022-03-21 13:10:47 +01:00 |
imgui.vs
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Tech ENABLE_GL_SHADERS_ATTRIBUTES - Added shaders for glsl version 140
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2022-03-21 13:10:47 +01:00 |
mm_contour.fs
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Shader mm_contour - Correction to avoid z-fighting moved from fragment shader to vertex shader
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2022-04-07 10:40:33 +02:00 |
mm_contour.vs
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Shader mm_contour - Customizable offset to calculate the correction to avoid z-fighting (MESA driver needs bigger one)
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2022-04-07 12:59:11 +02:00 |
mm_gouraud.fs
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Tech ENABLE_LEGACY_OPENGL_REMOVAL - Fixed calculation of normal matrices sent to shaders
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2022-05-26 12:25:55 +02:00 |
mm_gouraud.vs
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Tech ENABLE_GL_SHADERS_ATTRIBUTES - Added shaders for glsl version 140
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2022-03-21 13:10:47 +01:00 |
printbed.fs
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Fixed rendering of printbed while the camera is below it
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2022-04-11 08:38:09 +02:00 |
printbed.vs
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Tech ENABLE_GL_SHADERS_ATTRIBUTES - Added shaders for glsl version 140
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2022-03-21 13:10:47 +01:00 |
toolpaths_cog.fs
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Tech ENABLE_GL_SHADERS_ATTRIBUTES - Added shaders for glsl version 140
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2022-03-21 13:10:47 +01:00 |
toolpaths_cog.vs
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Tech ENABLE_LEGACY_OPENGL_REMOVAL - Fixed calculation of normal matrices sent to shaders
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2022-05-26 12:25:55 +02:00 |
variable_layer_height.fs
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Tech ENABLE_GL_SHADERS_ATTRIBUTES - Added shaders for glsl version 140
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2022-03-21 13:10:47 +01:00 |
variable_layer_height.vs
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Tech ENABLE_LEGACY_OPENGL_REMOVAL - Fixed calculation of normal matrices sent to shaders
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2022-05-26 12:25:55 +02:00 |