387 lines
12 KiB
C++
387 lines
12 KiB
C++
#include <iostream>
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#include <utility>
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#include <memory>
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#include <GL/glew.h>
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#include <opencsg/opencsg.h>
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// For compilers that support precompilation, includes "wx/wx.h".
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#include <wx/wxprec.h>
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#ifndef WX_PRECOMP
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#include <wx/wx.h>
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#endif
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#include <wx/slider.h>
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#include <wx/tglbtn.h>
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#include <wx/combobox.h>
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#include <wx/spinctrl.h>
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#include <wx/msgdlg.h>
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#include <wx/glcanvas.h>
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#include "GLScene.hpp"
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#include "libslic3r/Model.hpp"
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#include "libslic3r/Format/3mf.hpp"
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#include "libslic3r/SLAPrint.hpp"
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#include "slic3r/GUI/Job.hpp"
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#include "slic3r/GUI/ProgressStatusBar.hpp"
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using namespace Slic3r::GL;
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class Canvas: public wxGLCanvas, public Slic3r::GL::Display
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{
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shptr<wxGLContext> m_context;
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public:
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void set_active(long w, long h) override
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{
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SetCurrent(*m_context);
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Slic3r::GL::Display::set_active(w, h);
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}
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void swap_buffers() override { SwapBuffers(); }
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template<class...Args>
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Canvas(Args &&...args): wxGLCanvas(std::forward<Args>(args)...)
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{
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auto ctx = new wxGLContext(this);
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if (!ctx || !ctx->IsOK()) {
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wxMessageBox("Could not create OpenGL context.", "Error",
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wxOK | wxICON_ERROR);
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return;
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}
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m_context.reset(ctx);
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}
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~Canvas() override
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{
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m_scene_cache.clear();
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m_context.reset();
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}
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};
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class MyFrame: public wxFrame
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{
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shptr<Scene> m_scene; // Model
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shptr<Canvas> m_canvas; // View
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shptr<Controller> m_ctl; // Controller
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shptr<Slic3r::GUI::ProgressStatusBar> m_stbar;
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uqptr<Slic3r::GUI::Job> m_ui_job;
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class SLAJob: public Slic3r::GUI::Job {
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MyFrame *m_parent;
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std::unique_ptr<Slic3r::SLAPrint> m_print;
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std::string m_fname;
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public:
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SLAJob(MyFrame *frame, const std::string &fname)
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: Slic3r::GUI::Job{frame->m_stbar}
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, m_parent{frame}
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, m_fname{fname}
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{}
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void process() override;
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protected:
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void finalize() override
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{
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m_parent->m_scene->set_print(std::move(m_print));
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m_parent->m_stbar->set_status_text(
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wxString::Format("Model %s loaded.", m_fname));
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}
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};
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public:
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MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
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private:
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void bind_canvas_events_to_controller();
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void OnClose(wxCloseEvent& /*event*/)
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{
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RemoveChild(m_canvas.get());
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m_canvas.reset();
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Destroy();
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}
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void OnOpen(wxCommandEvent &/*evt*/)
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{
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wxFileDialog dlg(this, "Select project file",
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wxEmptyString, wxEmptyString, "*.3mf");
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if (dlg.ShowModal() == wxID_OK)
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{
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m_ui_job = std::make_unique<SLAJob>(this, dlg.GetPath().ToStdString());
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m_ui_job->start();
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}
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}
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void OnShown(wxShowEvent&)
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{
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const wxSize ClientSize = GetClientSize();
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m_canvas->set_active(ClientSize.x, ClientSize.y);
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// Do the repaint continuously
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Bind(wxEVT_IDLE, [this](wxIdleEvent &evt) {
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m_canvas->repaint();
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evt.RequestMore();
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});
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}
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};
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class App : public wxApp {
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MyFrame *m_frame;
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public:
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bool OnInit() override {
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m_frame = new MyFrame("PrusaSlicer OpenCSG Demo", wxDefaultPosition, wxSize(1024, 768));
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m_frame->Show( true );
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return true;
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}
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};
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wxIMPLEMENT_APP(App);
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MyFrame::MyFrame(const wxString &title, const wxPoint &pos, const wxSize &size):
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wxFrame(nullptr, wxID_ANY, title, pos, size)
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{
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wxMenu *menuFile = new wxMenu;
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menuFile->Append(wxID_OPEN);
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menuFile->Append(wxID_EXIT);
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wxMenuBar *menuBar = new wxMenuBar;
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menuBar->Append( menuFile, "&File" );
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SetMenuBar( menuBar );
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m_stbar = std::make_shared<Slic3r::GUI::ProgressStatusBar>(this);
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m_stbar->embed(this);
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SetStatusText( "Welcome to wxWidgets!" );
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int attribList[] =
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{WX_GL_RGBA, WX_GL_DOUBLEBUFFER,
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// RGB channels each should be allocated with 8 bit depth. One
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// should almost certainly get these bit depths by default.
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WX_GL_MIN_RED, 8, WX_GL_MIN_GREEN, 8, WX_GL_MIN_BLUE, 8,
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// Requesting an 8 bit alpha channel. Interestingly, the NVIDIA
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// drivers would most likely work with some alpha plane, but
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// glReadPixels would not return the alpha channel on NVIDIA if
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// not requested when the GL context is created.
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WX_GL_MIN_ALPHA, 8, WX_GL_DEPTH_SIZE, 8, WX_GL_STENCIL_SIZE, 8,
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WX_GL_SAMPLE_BUFFERS, GL_TRUE, WX_GL_SAMPLES, 4, 0};
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m_scene = std::make_shared<Scene>();
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m_ctl = std::make_shared<Controller>();
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m_ctl->set_scene(m_scene);
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m_canvas = std::make_shared<Canvas>(this, wxID_ANY, attribList,
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wxDefaultPosition, wxDefaultSize,
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wxWANTS_CHARS | wxFULL_REPAINT_ON_RESIZE);
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m_ctl->add_display(m_canvas);
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wxPanel *control_panel = new wxPanel(this);
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auto controlsizer = new wxBoxSizer(wxHORIZONTAL);
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auto slider_sizer = new wxBoxSizer(wxVERTICAL);
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auto console_sizer = new wxBoxSizer(wxVERTICAL);
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auto slider = new wxSlider(control_panel, wxID_ANY, 0, 0, 100,
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wxDefaultPosition, wxDefaultSize,
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wxSL_VERTICAL);
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slider_sizer->Add(slider, 1, wxEXPAND);
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auto ms_toggle = new wxToggleButton(control_panel, wxID_ANY, "Multisampling");
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console_sizer->Add(ms_toggle, 0, wxALL | wxEXPAND, 5);
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auto csg_toggle = new wxToggleButton(control_panel, wxID_ANY, "CSG");
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csg_toggle->SetValue(true);
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console_sizer->Add(csg_toggle, 0, wxALL | wxEXPAND, 5);
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auto add_combobox = [control_panel, console_sizer]
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(const wxString &label, std::vector<wxString> &&list)
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{
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auto widget = new wxComboBox(control_panel, wxID_ANY, list[0],
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wxDefaultPosition, wxDefaultSize,
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int(list.size()), list.data());
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auto sz = new wxBoxSizer(wxHORIZONTAL);
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sz->Add(new wxStaticText(control_panel, wxID_ANY, label), 0,
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wxALL | wxALIGN_CENTER, 5);
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sz->Add(widget, 1, wxALL | wxEXPAND, 5);
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console_sizer->Add(sz, 0, wxEXPAND);
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return widget;
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};
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auto add_spinctl = [control_panel, console_sizer]
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(const wxString &label, int initial, int min, int max)
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{
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auto widget = new wxSpinCtrl(
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control_panel, wxID_ANY,
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wxString::Format("%d", initial),
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wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, min, max,
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initial);
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auto sz = new wxBoxSizer(wxHORIZONTAL);
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sz->Add(new wxStaticText(control_panel, wxID_ANY, label), 0,
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wxALL | wxALIGN_CENTER, 5);
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sz->Add(widget, 1, wxALL | wxEXPAND, 5);
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console_sizer->Add(sz, 0, wxEXPAND);
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return widget;
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};
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auto convexity_spin = add_spinctl("Convexity", CSGSettings::DEFAULT_CONVEXITY, 0, 100);
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auto alg_select = add_combobox("Algorithm", {"Auto", "Goldfeather", "SCS"});
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auto depth_select = add_combobox("Depth Complexity", {"Off", "OcclusionQuery", "On"});
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auto optimization_select = add_combobox("Optimization", { "Default", "ForceOn", "On", "Off" });
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depth_select->Disable();
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auto fpstext = new wxStaticText(control_panel, wxID_ANY, "");
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console_sizer->Add(fpstext, 0, wxALL, 5);
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m_canvas->get_fps_counter().add_listener([fpstext](double fps) {
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fpstext->SetLabel(wxString::Format("fps: %.2f", fps) );
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});
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controlsizer->Add(slider_sizer, 0, wxEXPAND);
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controlsizer->Add(console_sizer, 1, wxEXPAND);
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control_panel->SetSizer(controlsizer);
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auto sizer = new wxBoxSizer(wxHORIZONTAL);
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sizer->Add(m_canvas.get(), 1, wxEXPAND);
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sizer->Add(control_panel, 0, wxEXPAND);
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SetSizer(sizer);
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Bind(wxEVT_MENU, &MyFrame::OnOpen, this, wxID_OPEN);
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Bind(wxEVT_CLOSE_WINDOW, &MyFrame::OnClose, this);
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Bind(wxEVT_MENU, [this](wxCommandEvent &) { Close(true); }, wxID_EXIT);
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Bind(wxEVT_SHOW, &MyFrame::OnShown, this, GetId());
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Bind(wxEVT_SLIDER, [this, slider](wxCommandEvent &) {
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m_ctl->move_clip_plane(double(slider->GetValue()));
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});
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ms_toggle->Bind(wxEVT_TOGGLEBUTTON, [this, ms_toggle](wxCommandEvent &){
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enable_multisampling(ms_toggle->GetValue());
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m_canvas->repaint();
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});
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csg_toggle->Bind(wxEVT_TOGGLEBUTTON, [this, csg_toggle](wxCommandEvent &){
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CSGSettings settings = m_canvas->get_csgsettings();
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settings.enable_csg(csg_toggle->GetValue());
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m_canvas->apply_csgsettings(settings);
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});
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alg_select->Bind(wxEVT_COMBOBOX,
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[this, alg_select, depth_select](wxCommandEvent &)
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{
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int sel = alg_select->GetSelection();
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depth_select->Enable(sel > 0);
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CSGSettings settings = m_canvas->get_csgsettings();
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settings.set_algo(OpenCSG::Algorithm(sel));
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m_canvas->apply_csgsettings(settings);
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});
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depth_select->Bind(wxEVT_COMBOBOX, [this, depth_select](wxCommandEvent &) {
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int sel = depth_select->GetSelection();
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CSGSettings settings = m_canvas->get_csgsettings();
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settings.set_depth_algo(OpenCSG::DepthComplexityAlgorithm(sel));
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m_canvas->apply_csgsettings(settings);
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});
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optimization_select->Bind(wxEVT_COMBOBOX,
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[this, optimization_select](wxCommandEvent &) {
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int sel = optimization_select->GetSelection();
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CSGSettings settings = m_canvas->get_csgsettings();
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settings.set_optimization(OpenCSG::Optimization(sel));
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m_canvas->apply_csgsettings(settings);
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});
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convexity_spin->Bind(wxEVT_SPINCTRL, [this, convexity_spin](wxSpinEvent &) {
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CSGSettings settings = m_canvas->get_csgsettings();
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int c = convexity_spin->GetValue();
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if (c > 0) {
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settings.set_convexity(unsigned(c));
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m_canvas->apply_csgsettings(settings);
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}
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});
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bind_canvas_events_to_controller();
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}
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void MyFrame::bind_canvas_events_to_controller()
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{
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m_canvas->Bind(wxEVT_MOUSEWHEEL, [this](wxMouseEvent &evt) {
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m_ctl->on_scroll(evt.GetWheelRotation(), evt.GetWheelDelta(),
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evt.GetWheelAxis() == wxMOUSE_WHEEL_VERTICAL ?
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Slic3r::GL::MouseInput::waVertical :
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Slic3r::GL::MouseInput::waHorizontal);
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});
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m_canvas->Bind(wxEVT_MOTION, [this](wxMouseEvent &evt) {
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m_ctl->on_moved_to(evt.GetPosition().x, evt.GetPosition().y);
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});
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m_canvas->Bind(wxEVT_RIGHT_DOWN, [this](wxMouseEvent & /*evt*/) {
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m_ctl->on_right_click_down();
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});
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m_canvas->Bind(wxEVT_RIGHT_UP, [this](wxMouseEvent & /*evt*/) {
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m_ctl->on_right_click_up();
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});
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m_canvas->Bind(wxEVT_LEFT_DOWN, [this](wxMouseEvent & /*evt*/) {
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m_ctl->on_left_click_down();
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});
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m_canvas->Bind(wxEVT_LEFT_UP, [this](wxMouseEvent & /*evt*/) {
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m_ctl->on_left_click_up();
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});
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m_canvas->Bind(wxEVT_PAINT, [this](wxPaintEvent &) {
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// This is required even though dc is not used otherwise.
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wxPaintDC dc(m_canvas.get());
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// Set the OpenGL viewport according to the client size of this
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// canvas. This is done here rather than in a wxSizeEvent handler
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// because our OpenGL rendering context (and thus viewport setting) is
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// used with multiple canvases: If we updated the viewport in the
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// wxSizeEvent handler, changing the size of one canvas causes a
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// viewport setting that is wrong when next another canvas is
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// repainted.
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const wxSize ClientSize = m_canvas->GetClientSize();
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m_canvas->set_screen_size(ClientSize.x, ClientSize.y);
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m_canvas->repaint();
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}, m_canvas->GetId());
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}
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void MyFrame::SLAJob::process()
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{
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using Status = Slic3r::PrintBase::SlicingStatus;
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Slic3r::DynamicPrintConfig cfg;
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auto model = Slic3r::Model::read_from_file(m_fname, &cfg);
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m_print = std::make_unique<Slic3r::SLAPrint>();
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m_print->apply(model, cfg);
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Slic3r::PrintBase::TaskParams params;
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params.to_object_step = Slic3r::slaposHollowing;
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m_print->set_task(params);
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m_print->set_status_callback([this](const Status &status) {
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update_status(status.percent, status.text);
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});
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m_print->process();
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}
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//int main() {}
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