PrusaSlicer-NonPlainar/sandboxes/opencsg/main.cpp
2019-12-18 12:00:28 +01:00

387 lines
12 KiB
C++

#include <iostream>
#include <utility>
#include <memory>
#include <GL/glew.h>
#include <opencsg/opencsg.h>
// For compilers that support precompilation, includes "wx/wx.h".
#include <wx/wxprec.h>
#ifndef WX_PRECOMP
#include <wx/wx.h>
#endif
#include <wx/slider.h>
#include <wx/tglbtn.h>
#include <wx/combobox.h>
#include <wx/spinctrl.h>
#include <wx/msgdlg.h>
#include <wx/glcanvas.h>
#include "GLScene.hpp"
#include "libslic3r/Model.hpp"
#include "libslic3r/Format/3mf.hpp"
#include "libslic3r/SLAPrint.hpp"
#include "slic3r/GUI/Job.hpp"
#include "slic3r/GUI/ProgressStatusBar.hpp"
using namespace Slic3r::GL;
class Canvas: public wxGLCanvas, public Slic3r::GL::Display
{
shptr<wxGLContext> m_context;
public:
void set_active(long w, long h) override
{
SetCurrent(*m_context);
Slic3r::GL::Display::set_active(w, h);
}
void swap_buffers() override { SwapBuffers(); }
template<class...Args>
Canvas(Args &&...args): wxGLCanvas(std::forward<Args>(args)...)
{
auto ctx = new wxGLContext(this);
if (!ctx || !ctx->IsOK()) {
wxMessageBox("Could not create OpenGL context.", "Error",
wxOK | wxICON_ERROR);
return;
}
m_context.reset(ctx);
}
~Canvas() override
{
m_scene_cache.clear();
m_context.reset();
}
};
class MyFrame: public wxFrame
{
shptr<Scene> m_scene; // Model
shptr<Canvas> m_canvas; // View
shptr<Controller> m_ctl; // Controller
shptr<Slic3r::GUI::ProgressStatusBar> m_stbar;
uqptr<Slic3r::GUI::Job> m_ui_job;
class SLAJob: public Slic3r::GUI::Job {
MyFrame *m_parent;
std::unique_ptr<Slic3r::SLAPrint> m_print;
std::string m_fname;
public:
SLAJob(MyFrame *frame, const std::string &fname)
: Slic3r::GUI::Job{frame->m_stbar}
, m_parent{frame}
, m_fname{fname}
{}
void process() override;
protected:
void finalize() override
{
m_parent->m_scene->set_print(std::move(m_print));
m_parent->m_stbar->set_status_text(
wxString::Format("Model %s loaded.", m_fname));
}
};
public:
MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
private:
void bind_canvas_events_to_controller();
void OnClose(wxCloseEvent& /*event*/)
{
RemoveChild(m_canvas.get());
m_canvas.reset();
Destroy();
}
void OnOpen(wxCommandEvent &/*evt*/)
{
wxFileDialog dlg(this, "Select project file",
wxEmptyString, wxEmptyString, "*.3mf");
if (dlg.ShowModal() == wxID_OK)
{
m_ui_job = std::make_unique<SLAJob>(this, dlg.GetPath().ToStdString());
m_ui_job->start();
}
}
void OnShown(wxShowEvent&)
{
const wxSize ClientSize = GetClientSize();
m_canvas->set_active(ClientSize.x, ClientSize.y);
// Do the repaint continuously
Bind(wxEVT_IDLE, [this](wxIdleEvent &evt) {
m_canvas->repaint();
evt.RequestMore();
});
}
};
class App : public wxApp {
MyFrame *m_frame;
public:
bool OnInit() override {
m_frame = new MyFrame("PrusaSlicer OpenCSG Demo", wxDefaultPosition, wxSize(1024, 768));
m_frame->Show( true );
return true;
}
};
wxIMPLEMENT_APP(App);
MyFrame::MyFrame(const wxString &title, const wxPoint &pos, const wxSize &size):
wxFrame(nullptr, wxID_ANY, title, pos, size)
{
wxMenu *menuFile = new wxMenu;
menuFile->Append(wxID_OPEN);
menuFile->Append(wxID_EXIT);
wxMenuBar *menuBar = new wxMenuBar;
menuBar->Append( menuFile, "&File" );
SetMenuBar( menuBar );
m_stbar = std::make_shared<Slic3r::GUI::ProgressStatusBar>(this);
m_stbar->embed(this);
SetStatusText( "Welcome to wxWidgets!" );
int attribList[] =
{WX_GL_RGBA, WX_GL_DOUBLEBUFFER,
// RGB channels each should be allocated with 8 bit depth. One
// should almost certainly get these bit depths by default.
WX_GL_MIN_RED, 8, WX_GL_MIN_GREEN, 8, WX_GL_MIN_BLUE, 8,
// Requesting an 8 bit alpha channel. Interestingly, the NVIDIA
// drivers would most likely work with some alpha plane, but
// glReadPixels would not return the alpha channel on NVIDIA if
// not requested when the GL context is created.
WX_GL_MIN_ALPHA, 8, WX_GL_DEPTH_SIZE, 8, WX_GL_STENCIL_SIZE, 8,
WX_GL_SAMPLE_BUFFERS, GL_TRUE, WX_GL_SAMPLES, 4, 0};
m_scene = std::make_shared<Scene>();
m_ctl = std::make_shared<Controller>();
m_ctl->set_scene(m_scene);
m_canvas = std::make_shared<Canvas>(this, wxID_ANY, attribList,
wxDefaultPosition, wxDefaultSize,
wxWANTS_CHARS | wxFULL_REPAINT_ON_RESIZE);
m_ctl->add_display(m_canvas);
wxPanel *control_panel = new wxPanel(this);
auto controlsizer = new wxBoxSizer(wxHORIZONTAL);
auto slider_sizer = new wxBoxSizer(wxVERTICAL);
auto console_sizer = new wxBoxSizer(wxVERTICAL);
auto slider = new wxSlider(control_panel, wxID_ANY, 0, 0, 100,
wxDefaultPosition, wxDefaultSize,
wxSL_VERTICAL);
slider_sizer->Add(slider, 1, wxEXPAND);
auto ms_toggle = new wxToggleButton(control_panel, wxID_ANY, "Multisampling");
console_sizer->Add(ms_toggle, 0, wxALL | wxEXPAND, 5);
auto csg_toggle = new wxToggleButton(control_panel, wxID_ANY, "CSG");
csg_toggle->SetValue(true);
console_sizer->Add(csg_toggle, 0, wxALL | wxEXPAND, 5);
auto add_combobox = [control_panel, console_sizer]
(const wxString &label, std::vector<wxString> &&list)
{
auto widget = new wxComboBox(control_panel, wxID_ANY, list[0],
wxDefaultPosition, wxDefaultSize,
int(list.size()), list.data());
auto sz = new wxBoxSizer(wxHORIZONTAL);
sz->Add(new wxStaticText(control_panel, wxID_ANY, label), 0,
wxALL | wxALIGN_CENTER, 5);
sz->Add(widget, 1, wxALL | wxEXPAND, 5);
console_sizer->Add(sz, 0, wxEXPAND);
return widget;
};
auto add_spinctl = [control_panel, console_sizer]
(const wxString &label, int initial, int min, int max)
{
auto widget = new wxSpinCtrl(
control_panel, wxID_ANY,
wxString::Format("%d", initial),
wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, min, max,
initial);
auto sz = new wxBoxSizer(wxHORIZONTAL);
sz->Add(new wxStaticText(control_panel, wxID_ANY, label), 0,
wxALL | wxALIGN_CENTER, 5);
sz->Add(widget, 1, wxALL | wxEXPAND, 5);
console_sizer->Add(sz, 0, wxEXPAND);
return widget;
};
auto convexity_spin = add_spinctl("Convexity", CSGSettings::DEFAULT_CONVEXITY, 0, 100);
auto alg_select = add_combobox("Algorithm", {"Auto", "Goldfeather", "SCS"});
auto depth_select = add_combobox("Depth Complexity", {"Off", "OcclusionQuery", "On"});
auto optimization_select = add_combobox("Optimization", { "Default", "ForceOn", "On", "Off" });
depth_select->Disable();
auto fpstext = new wxStaticText(control_panel, wxID_ANY, "");
console_sizer->Add(fpstext, 0, wxALL, 5);
m_canvas->get_fps_counter().add_listener([fpstext](double fps) {
fpstext->SetLabel(wxString::Format("fps: %.2f", fps) );
});
controlsizer->Add(slider_sizer, 0, wxEXPAND);
controlsizer->Add(console_sizer, 1, wxEXPAND);
control_panel->SetSizer(controlsizer);
auto sizer = new wxBoxSizer(wxHORIZONTAL);
sizer->Add(m_canvas.get(), 1, wxEXPAND);
sizer->Add(control_panel, 0, wxEXPAND);
SetSizer(sizer);
Bind(wxEVT_MENU, &MyFrame::OnOpen, this, wxID_OPEN);
Bind(wxEVT_CLOSE_WINDOW, &MyFrame::OnClose, this);
Bind(wxEVT_MENU, [this](wxCommandEvent &) { Close(true); }, wxID_EXIT);
Bind(wxEVT_SHOW, &MyFrame::OnShown, this, GetId());
Bind(wxEVT_SLIDER, [this, slider](wxCommandEvent &) {
m_ctl->move_clip_plane(double(slider->GetValue()));
});
ms_toggle->Bind(wxEVT_TOGGLEBUTTON, [this, ms_toggle](wxCommandEvent &){
enable_multisampling(ms_toggle->GetValue());
m_canvas->repaint();
});
csg_toggle->Bind(wxEVT_TOGGLEBUTTON, [this, csg_toggle](wxCommandEvent &){
CSGSettings settings = m_canvas->get_csgsettings();
settings.enable_csg(csg_toggle->GetValue());
m_canvas->apply_csgsettings(settings);
});
alg_select->Bind(wxEVT_COMBOBOX,
[this, alg_select, depth_select](wxCommandEvent &)
{
int sel = alg_select->GetSelection();
depth_select->Enable(sel > 0);
CSGSettings settings = m_canvas->get_csgsettings();
settings.set_algo(OpenCSG::Algorithm(sel));
m_canvas->apply_csgsettings(settings);
});
depth_select->Bind(wxEVT_COMBOBOX, [this, depth_select](wxCommandEvent &) {
int sel = depth_select->GetSelection();
CSGSettings settings = m_canvas->get_csgsettings();
settings.set_depth_algo(OpenCSG::DepthComplexityAlgorithm(sel));
m_canvas->apply_csgsettings(settings);
});
optimization_select->Bind(wxEVT_COMBOBOX,
[this, optimization_select](wxCommandEvent &) {
int sel = optimization_select->GetSelection();
CSGSettings settings = m_canvas->get_csgsettings();
settings.set_optimization(OpenCSG::Optimization(sel));
m_canvas->apply_csgsettings(settings);
});
convexity_spin->Bind(wxEVT_SPINCTRL, [this, convexity_spin](wxSpinEvent &) {
CSGSettings settings = m_canvas->get_csgsettings();
int c = convexity_spin->GetValue();
if (c > 0) {
settings.set_convexity(unsigned(c));
m_canvas->apply_csgsettings(settings);
}
});
bind_canvas_events_to_controller();
}
void MyFrame::bind_canvas_events_to_controller()
{
m_canvas->Bind(wxEVT_MOUSEWHEEL, [this](wxMouseEvent &evt) {
m_ctl->on_scroll(evt.GetWheelRotation(), evt.GetWheelDelta(),
evt.GetWheelAxis() == wxMOUSE_WHEEL_VERTICAL ?
Slic3r::GL::MouseInput::waVertical :
Slic3r::GL::MouseInput::waHorizontal);
});
m_canvas->Bind(wxEVT_MOTION, [this](wxMouseEvent &evt) {
m_ctl->on_moved_to(evt.GetPosition().x, evt.GetPosition().y);
});
m_canvas->Bind(wxEVT_RIGHT_DOWN, [this](wxMouseEvent & /*evt*/) {
m_ctl->on_right_click_down();
});
m_canvas->Bind(wxEVT_RIGHT_UP, [this](wxMouseEvent & /*evt*/) {
m_ctl->on_right_click_up();
});
m_canvas->Bind(wxEVT_LEFT_DOWN, [this](wxMouseEvent & /*evt*/) {
m_ctl->on_left_click_down();
});
m_canvas->Bind(wxEVT_LEFT_UP, [this](wxMouseEvent & /*evt*/) {
m_ctl->on_left_click_up();
});
m_canvas->Bind(wxEVT_PAINT, [this](wxPaintEvent &) {
// This is required even though dc is not used otherwise.
wxPaintDC dc(m_canvas.get());
// Set the OpenGL viewport according to the client size of this
// canvas. This is done here rather than in a wxSizeEvent handler
// because our OpenGL rendering context (and thus viewport setting) is
// used with multiple canvases: If we updated the viewport in the
// wxSizeEvent handler, changing the size of one canvas causes a
// viewport setting that is wrong when next another canvas is
// repainted.
const wxSize ClientSize = m_canvas->GetClientSize();
m_canvas->set_screen_size(ClientSize.x, ClientSize.y);
m_canvas->repaint();
}, m_canvas->GetId());
}
void MyFrame::SLAJob::process()
{
using Status = Slic3r::PrintBase::SlicingStatus;
Slic3r::DynamicPrintConfig cfg;
auto model = Slic3r::Model::read_from_file(m_fname, &cfg);
m_print = std::make_unique<Slic3r::SLAPrint>();
m_print->apply(model, cfg);
Slic3r::PrintBase::TaskParams params;
params.to_object_step = Slic3r::slaposHollowing;
m_print->set_task(params);
m_print->set_status_callback([this](const Status &status) {
update_status(status.percent, status.text);
});
m_print->process();
}
//int main() {}