16 lines
350 B
GLSL
16 lines
350 B
GLSL
#version 120
|
|
|
|
uniform vec3 uniform_color;
|
|
|
|
void main()
|
|
{
|
|
vec2 pos = gl_PointCoord - vec2(0.5, 0.5);
|
|
float sq_radius = pos.x * pos.x + pos.y * pos.y;
|
|
if (sq_radius > 0.25)
|
|
discard;
|
|
else if (sq_radius > 0.180625)
|
|
gl_FragColor = vec4(0.5 * uniform_color, 1.0);
|
|
else
|
|
gl_FragColor = vec4(uniform_color, 1.0);
|
|
}
|