12 lines
195 B
GLSL
12 lines
195 B
GLSL
#version 120
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uniform float zoom;
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// x = min, y = max
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uniform vec2 point_sizes;
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void main()
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{
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gl_PointSize = clamp(zoom, point_sizes.x, point_sizes.y);
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gl_Position = ftransform();
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}
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