1256 lines
40 KiB
C++
1256 lines
40 KiB
C++
#include "libslic3r/Point.hpp"
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#include "libslic3r/libslic3r.h"
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#include "GLToolbar.hpp"
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#include "../../slic3r/GUI/GLCanvas3D.hpp"
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#include <GL/glew.h>
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#include <wx/event.h>
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#include <wx/bitmap.h>
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#include <wx/dcmemory.h>
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#include <wx/settings.h>
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#include <wx/glcanvas.h>
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namespace Slic3r {
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namespace GUI {
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wxDEFINE_EVENT(EVT_GLTOOLBAR_ADD, SimpleEvent);
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wxDEFINE_EVENT(EVT_GLTOOLBAR_DELETE, SimpleEvent);
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wxDEFINE_EVENT(EVT_GLTOOLBAR_DELETE_ALL, SimpleEvent);
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wxDEFINE_EVENT(EVT_GLTOOLBAR_ARRANGE, SimpleEvent);
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wxDEFINE_EVENT(EVT_GLTOOLBAR_COPY, SimpleEvent);
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wxDEFINE_EVENT(EVT_GLTOOLBAR_PASTE, SimpleEvent);
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wxDEFINE_EVENT(EVT_GLTOOLBAR_MORE, SimpleEvent);
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wxDEFINE_EVENT(EVT_GLTOOLBAR_FEWER, SimpleEvent);
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wxDEFINE_EVENT(EVT_GLTOOLBAR_SPLIT_OBJECTS, SimpleEvent);
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wxDEFINE_EVENT(EVT_GLTOOLBAR_SPLIT_VOLUMES, SimpleEvent);
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wxDEFINE_EVENT(EVT_GLTOOLBAR_LAYERSEDITING, SimpleEvent);
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wxDEFINE_EVENT(EVT_GLVIEWTOOLBAR_3D, SimpleEvent);
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wxDEFINE_EVENT(EVT_GLVIEWTOOLBAR_PREVIEW, SimpleEvent);
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const GLToolbarItem::ActionCallback GLToolbarItem::Default_Action_Callback = [](){};
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const GLToolbarItem::VisibilityCallback GLToolbarItem::Default_Visibility_Callback = []()->bool { return true; };
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const GLToolbarItem::EnablingCallback GLToolbarItem::Default_Enabling_Callback = []()->bool { return true; };
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const GLToolbarItem::RenderCallback GLToolbarItem::Default_Render_Callback = [](float, float, float, float){};
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GLToolbarItem::Data::Option::Option()
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: toggable(false)
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, action_callback(Default_Action_Callback)
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, render_callback(nullptr)
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{
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}
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GLToolbarItem::Data::Data()
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: name("")
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, icon_filename("")
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, tooltip("")
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, additional_tooltip("")
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, sprite_id(-1)
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, visible(true)
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, visibility_callback(Default_Visibility_Callback)
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, enabling_callback(Default_Enabling_Callback)
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{
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}
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GLToolbarItem::GLToolbarItem(GLToolbarItem::EType type, const GLToolbarItem::Data& data)
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: m_type(type)
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, m_state(Normal)
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, m_data(data)
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, m_last_action_type(Undefined)
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{
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}
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bool GLToolbarItem::update_visibility()
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{
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bool visible = m_data.visibility_callback();
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bool ret = (m_data.visible != visible);
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if (ret)
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m_data.visible = visible;
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return ret;
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}
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bool GLToolbarItem::update_enabled_state()
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{
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bool enabled = m_data.enabling_callback();
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bool ret = (is_enabled() != enabled);
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if (ret)
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m_state = enabled ? GLToolbarItem::Normal : GLToolbarItem::Disabled;
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return ret;
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}
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void GLToolbarItem::render(unsigned int tex_id, float left, float right, float bottom, float top, unsigned int tex_width, unsigned int tex_height, unsigned int icon_size) const
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{
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auto uvs = [this](unsigned int tex_width, unsigned int tex_height, unsigned int icon_size) ->GLTexture::Quad_UVs
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{
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assert((tex_width != 0) && (tex_height != 0));
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GLTexture::Quad_UVs ret;
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// tiles in the texture are spaced by 1 pixel
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float icon_size_px = (float)(tex_width - 1) / (float)Num_States;
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float inv_tex_width = 1.0f / (float)tex_width;
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float inv_tex_height = 1.0f / (float)tex_height;
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// tiles in the texture are spaced by 1 pixel
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float u_offset = 1.0f * inv_tex_width;
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float v_offset = 1.0f * inv_tex_height;
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float du = icon_size_px * inv_tex_width;
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float dv = icon_size_px * inv_tex_height;
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float left = u_offset + (float)m_state * du;
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float right = left + du - u_offset;
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float top = v_offset + (float)m_data.sprite_id * dv;
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float bottom = top + dv - v_offset;
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ret.left_top = { left, top };
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ret.left_bottom = { left, bottom };
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ret.right_bottom = { right, bottom };
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ret.right_top = { right, top };
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return ret;
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};
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GLTexture::render_sub_texture(tex_id, left, right, bottom, top, uvs(tex_width, tex_height, icon_size));
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if (is_pressed())
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{
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if ((m_last_action_type == Left) && m_data.left.can_render())
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m_data.left.render_callback(left, right, bottom, top);
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else if ((m_last_action_type == Right) && m_data.right.can_render())
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m_data.right.render_callback(left, right, bottom, top);
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}
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}
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BackgroundTexture::Metadata::Metadata()
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: filename("")
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, left(0)
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, right(0)
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, top(0)
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, bottom(0)
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{
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}
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const float GLToolbar::Default_Icons_Size = 40.0f;
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GLToolbar::Layout::Layout()
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: type(Horizontal)
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, horizontal_orientation(HO_Center)
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, vertical_orientation(VO_Center)
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, top(0.0f)
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, left(0.0f)
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, border(0.0f)
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, separator_size(0.0f)
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, gap_size(0.0f)
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, icons_size(Default_Icons_Size)
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, scale(1.0f)
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, width(0.0f)
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, height(0.0f)
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, dirty(true)
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{
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}
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GLToolbar::GLToolbar(GLToolbar::EType type, const std::string& name)
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: m_type(type)
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, m_name(name)
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, m_enabled(false)
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, m_icons_texture_dirty(true)
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, m_tooltip("")
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, m_pressed_toggable_id(-1)
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{
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}
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GLToolbar::~GLToolbar()
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{
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for (GLToolbarItem* item : m_items)
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{
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delete item;
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}
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}
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bool GLToolbar::init(const BackgroundTexture::Metadata& background_texture)
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{
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if (m_background_texture.texture.get_id() != 0)
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return true;
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std::string path = resources_dir() + "/icons/";
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bool res = false;
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if (!background_texture.filename.empty())
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res = m_background_texture.texture.load_from_file(path + background_texture.filename, false, GLTexture::SingleThreaded, false);
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if (res)
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m_background_texture.metadata = background_texture;
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return res;
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}
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GLToolbar::Layout::EType GLToolbar::get_layout_type() const
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{
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return m_layout.type;
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}
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void GLToolbar::set_layout_type(GLToolbar::Layout::EType type)
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{
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m_layout.type = type;
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m_layout.dirty = true;
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}
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void GLToolbar::set_position(float top, float left)
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{
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m_layout.top = top;
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m_layout.left = left;
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}
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void GLToolbar::set_border(float border)
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{
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m_layout.border = border;
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m_layout.dirty = true;
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}
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void GLToolbar::set_separator_size(float size)
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{
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m_layout.separator_size = size;
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m_layout.dirty = true;
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}
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void GLToolbar::set_gap_size(float size)
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{
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m_layout.gap_size = size;
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m_layout.dirty = true;
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}
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void GLToolbar::set_icons_size(float size)
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{
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if (m_layout.icons_size != size)
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{
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m_layout.icons_size = size;
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m_layout.dirty = true;
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m_icons_texture_dirty = true;
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}
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}
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void GLToolbar::set_scale(float scale)
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{
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if (m_layout.scale != scale)
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{
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m_layout.scale = scale;
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m_layout.dirty = true;
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m_icons_texture_dirty = true;
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}
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}
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bool GLToolbar::is_enabled() const
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{
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return m_enabled;
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}
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void GLToolbar::set_enabled(bool enable)
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{
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m_enabled = true;
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}
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bool GLToolbar::add_item(const GLToolbarItem::Data& data)
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{
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GLToolbarItem* item = new GLToolbarItem(GLToolbarItem::Action, data);
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if (item == nullptr)
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return false;
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m_items.push_back(item);
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m_layout.dirty = true;
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return true;
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}
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bool GLToolbar::add_separator()
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{
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GLToolbarItem::Data data;
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GLToolbarItem* item = new GLToolbarItem(GLToolbarItem::Separator, data);
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if (item == nullptr)
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return false;
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m_items.push_back(item);
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m_layout.dirty = true;
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return true;
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}
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float GLToolbar::get_width() const
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{
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if (m_layout.dirty)
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calc_layout();
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return m_layout.width;
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}
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float GLToolbar::get_height() const
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{
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if (m_layout.dirty)
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calc_layout();
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return m_layout.height;
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}
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void GLToolbar::select_item(const std::string& name)
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{
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if (is_item_disabled(name))
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return;
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for (GLToolbarItem* item : m_items)
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{
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if (!item->is_disabled())
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{
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bool hover = item->is_hovered();
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item->set_state((item->get_name() == name) ? (hover ? GLToolbarItem::HoverPressed : GLToolbarItem::Pressed) : (hover ? GLToolbarItem::Hover : GLToolbarItem::Normal));
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}
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}
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}
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bool GLToolbar::is_item_pressed(const std::string& name) const
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{
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for (const GLToolbarItem* item : m_items)
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{
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if (item->get_name() == name)
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return item->is_pressed();
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}
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return false;
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}
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bool GLToolbar::is_item_disabled(const std::string& name) const
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{
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for (const GLToolbarItem* item : m_items)
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{
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if (item->get_name() == name)
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return item->is_disabled();
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}
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return false;
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}
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bool GLToolbar::is_item_visible(const std::string& name) const
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{
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for (const GLToolbarItem* item : m_items)
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{
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if (item->get_name() == name)
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return item->is_visible();
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}
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return false;
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}
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bool GLToolbar::is_any_item_pressed() const
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{
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for (const GLToolbarItem* item : m_items)
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{
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if (item->is_pressed())
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return true;
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}
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return false;
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}
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int GLToolbar::get_item_id(const std::string& name) const
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{
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for (int i = 0; i < (int)m_items.size(); ++i)
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{
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if (m_items[i]->get_name() == name)
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return i;
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}
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return -1;
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}
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void GLToolbar::get_additional_tooltip(int item_id, std::string& text)
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{
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if ((0 <= item_id) && (item_id < (int)m_items.size()))
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{
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GLToolbarItem* item = m_items[item_id];
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if (item != nullptr)
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{
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text = item->get_additional_tooltip();
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return;
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}
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}
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text.clear();
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}
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void GLToolbar::set_additional_tooltip(int item_id, const std::string& text)
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{
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if ((0 <= item_id) && (item_id < (int)m_items.size()))
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{
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GLToolbarItem* item = m_items[item_id];
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if (item != nullptr)
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item->set_additional_tooltip(text);
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}
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}
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bool GLToolbar::update_items_state()
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{
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bool ret = false;
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ret |= update_items_visibility();
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ret |= update_items_enabled_state();
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if (!is_any_item_pressed())
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m_pressed_toggable_id = -1;
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return ret;
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}
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void GLToolbar::render(const GLCanvas3D& parent) const
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{
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if (!m_enabled || m_items.empty())
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return;
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if (m_icons_texture_dirty)
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generate_icons_texture();
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switch (m_layout.type)
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{
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default:
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case Layout::Horizontal: { render_horizontal(parent); break; }
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case Layout::Vertical: { render_vertical(parent); break; }
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}
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}
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bool GLToolbar::on_mouse(wxMouseEvent& evt, GLCanvas3D& parent)
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{
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if (!m_enabled)
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return false;
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Vec2d mouse_pos((double)evt.GetX(), (double)evt.GetY());
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bool processed = false;
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// mouse anywhere
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if (!evt.Dragging() && !evt.Leaving() && !evt.Entering() && (m_mouse_capture.parent != nullptr))
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{
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if (m_mouse_capture.any() && (evt.LeftUp() || evt.MiddleUp() || evt.RightUp()))
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// prevents loosing selection into the scene if mouse down was done inside the toolbar and mouse up was down outside it,
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// as when switching between views
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processed = true;
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m_mouse_capture.reset();
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}
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if (evt.Moving())
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m_tooltip = update_hover_state(mouse_pos, parent);
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else if (evt.LeftUp())
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m_mouse_capture.left = false;
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else if (evt.MiddleUp())
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m_mouse_capture.middle = false;
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else if (evt.RightUp())
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m_mouse_capture.right = false;
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else if (evt.Dragging() && m_mouse_capture.any())
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// if the button down was done on this toolbar, prevent from dragging into the scene
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processed = true;
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int item_id = contains_mouse(mouse_pos, parent);
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if (item_id == -1)
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{
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// mouse is outside the toolbar
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m_tooltip.clear();
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}
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else
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{
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// mouse inside toolbar
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if (evt.LeftDown() || evt.LeftDClick())
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{
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m_mouse_capture.left = true;
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m_mouse_capture.parent = &parent;
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processed = true;
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if ((item_id != -2) && !m_items[item_id]->is_separator() && ((m_pressed_toggable_id == -1) || (m_items[item_id]->get_last_action_type() == GLToolbarItem::Left)))
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{
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// mouse is inside an icon
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do_action(GLToolbarItem::Left, item_id, parent, true);
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parent.set_as_dirty();
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}
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}
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else if (evt.MiddleDown())
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{
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m_mouse_capture.middle = true;
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m_mouse_capture.parent = &parent;
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}
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else if (evt.RightDown())
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{
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m_mouse_capture.right = true;
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m_mouse_capture.parent = &parent;
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processed = true;
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if ((item_id != -2) && !m_items[item_id]->is_separator() && ((m_pressed_toggable_id == -1) || (m_items[item_id]->get_last_action_type() == GLToolbarItem::Right)))
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{
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// mouse is inside an icon
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do_action(GLToolbarItem::Right, item_id, parent, true);
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parent.set_as_dirty();
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}
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}
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else if (evt.LeftUp())
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processed = true;
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}
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return processed;
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}
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void GLToolbar::calc_layout() const
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{
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switch (m_layout.type)
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{
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default:
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case Layout::Horizontal:
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{
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m_layout.width = get_width_horizontal();
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m_layout.height = get_height_horizontal();
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break;
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}
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case Layout::Vertical:
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{
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m_layout.width = get_width_vertical();
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m_layout.height = get_height_vertical();
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break;
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}
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}
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m_layout.dirty = false;
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}
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float GLToolbar::get_width_horizontal() const
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{
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return get_main_size();
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}
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float GLToolbar::get_width_vertical() const
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{
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return (2.0f * m_layout.border + m_layout.icons_size) * m_layout.scale;
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}
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float GLToolbar::get_height_horizontal() const
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{
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return (2.0f * m_layout.border + m_layout.icons_size) * m_layout.scale;
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}
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float GLToolbar::get_height_vertical() const
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{
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return get_main_size();
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}
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float GLToolbar::get_main_size() const
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{
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float size = 2.0f * m_layout.border;
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for (unsigned int i = 0; i < (unsigned int)m_items.size(); ++i)
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{
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if (!m_items[i]->is_visible())
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continue;
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if (m_items[i]->is_separator())
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size += m_layout.separator_size;
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else
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size += (float)m_layout.icons_size;
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}
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if (m_items.size() > 1)
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size += ((float)m_items.size() - 1.0f) * m_layout.gap_size;
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|
|
|
return size * m_layout.scale;
|
|
}
|
|
|
|
void GLToolbar::do_action(GLToolbarItem::EActionType type, int item_id, GLCanvas3D& parent, bool check_hover)
|
|
{
|
|
if ((m_pressed_toggable_id == -1) || (m_pressed_toggable_id == item_id))
|
|
{
|
|
if ((0 <= item_id) && (item_id < (int)m_items.size()))
|
|
{
|
|
GLToolbarItem* item = m_items[item_id];
|
|
if ((item != nullptr) && !item->is_separator() && (!check_hover || item->is_hovered()))
|
|
{
|
|
if (((type == GLToolbarItem::Right) && item->is_right_toggable()) ||
|
|
((type == GLToolbarItem::Left) && item->is_left_toggable()))
|
|
{
|
|
GLToolbarItem::EState state = item->get_state();
|
|
if (state == GLToolbarItem::Hover)
|
|
item->set_state(GLToolbarItem::HoverPressed);
|
|
else if (state == GLToolbarItem::HoverPressed)
|
|
item->set_state(GLToolbarItem::Hover);
|
|
else if (state == GLToolbarItem::Pressed)
|
|
item->set_state(GLToolbarItem::Normal);
|
|
else if (state == GLToolbarItem::Normal)
|
|
item->set_state(GLToolbarItem::Pressed);
|
|
|
|
m_pressed_toggable_id = item->is_pressed() ? item_id : -1;
|
|
item->reset_last_action_type();
|
|
|
|
parent.render();
|
|
switch (type)
|
|
{
|
|
default:
|
|
case GLToolbarItem::Left: { item->do_left_action(); break; }
|
|
case GLToolbarItem::Right: { item->do_right_action(); break; }
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (m_type == Radio)
|
|
select_item(item->get_name());
|
|
else
|
|
item->set_state(item->is_hovered() ? GLToolbarItem::HoverPressed : GLToolbarItem::Pressed);
|
|
|
|
item->reset_last_action_type();
|
|
parent.render();
|
|
switch (type)
|
|
{
|
|
default:
|
|
case GLToolbarItem::Left: { item->do_left_action(); break; }
|
|
case GLToolbarItem::Right: { item->do_right_action(); break; }
|
|
}
|
|
|
|
if ((m_type == Normal) && (item->get_state() != GLToolbarItem::Disabled))
|
|
{
|
|
// the item may get disabled during the action, if not, set it back to hover state
|
|
item->set_state(GLToolbarItem::Hover);
|
|
parent.render();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
std::string GLToolbar::update_hover_state(const Vec2d& mouse_pos, GLCanvas3D& parent)
|
|
{
|
|
if (!m_enabled)
|
|
return "";
|
|
|
|
switch (m_layout.type)
|
|
{
|
|
default:
|
|
case Layout::Horizontal: { return update_hover_state_horizontal(mouse_pos, parent); }
|
|
case Layout::Vertical: { return update_hover_state_vertical(mouse_pos, parent); }
|
|
}
|
|
}
|
|
|
|
std::string GLToolbar::update_hover_state_horizontal(const Vec2d& mouse_pos, GLCanvas3D& parent)
|
|
{
|
|
// NB: mouse_pos is already scaled appropriately
|
|
|
|
float inv_zoom = (float)parent.get_camera().get_inv_zoom();
|
|
float factor = m_layout.scale * inv_zoom;
|
|
|
|
Size cnv_size = parent.get_canvas_size();
|
|
Vec2d scaled_mouse_pos((mouse_pos(0) - 0.5 * (double)cnv_size.get_width()) * inv_zoom, (0.5 * (double)cnv_size.get_height() - mouse_pos(1)) * inv_zoom);
|
|
|
|
float scaled_icons_size = m_layout.icons_size * factor;
|
|
float scaled_separator_size = m_layout.separator_size * factor;
|
|
float scaled_gap_size = m_layout.gap_size * factor;
|
|
float scaled_border = m_layout.border * factor;
|
|
|
|
float separator_stride = scaled_separator_size + scaled_gap_size;
|
|
float icon_stride = scaled_icons_size + scaled_gap_size;
|
|
|
|
float left = m_layout.left + scaled_border;
|
|
float top = m_layout.top - scaled_border;
|
|
|
|
std::string tooltip = "";
|
|
|
|
for (GLToolbarItem* item : m_items)
|
|
{
|
|
if (!item->is_visible())
|
|
continue;
|
|
|
|
if (item->is_separator())
|
|
left += separator_stride;
|
|
else
|
|
{
|
|
float right = left + scaled_icons_size;
|
|
float bottom = top - scaled_icons_size;
|
|
|
|
GLToolbarItem::EState state = item->get_state();
|
|
bool inside = (left <= (float)scaled_mouse_pos(0)) && ((float)scaled_mouse_pos(0) <= right) && (bottom <= (float)scaled_mouse_pos(1)) && ((float)scaled_mouse_pos(1) <= top);
|
|
if (inside)
|
|
{
|
|
tooltip = item->get_tooltip();
|
|
if (!item->is_pressed())
|
|
{
|
|
const std::string& additional_tooltip = item->get_additional_tooltip();
|
|
if (!additional_tooltip.empty())
|
|
tooltip += "\n" + additional_tooltip;
|
|
}
|
|
}
|
|
|
|
switch (state)
|
|
{
|
|
case GLToolbarItem::Normal:
|
|
{
|
|
if (inside)
|
|
{
|
|
item->set_state(GLToolbarItem::Hover);
|
|
parent.set_as_dirty();
|
|
}
|
|
|
|
break;
|
|
}
|
|
case GLToolbarItem::Hover:
|
|
{
|
|
if (!inside)
|
|
{
|
|
item->set_state(GLToolbarItem::Normal);
|
|
parent.set_as_dirty();
|
|
}
|
|
|
|
break;
|
|
}
|
|
case GLToolbarItem::Pressed:
|
|
{
|
|
if (inside)
|
|
{
|
|
item->set_state(GLToolbarItem::HoverPressed);
|
|
parent.set_as_dirty();
|
|
}
|
|
|
|
break;
|
|
}
|
|
case GLToolbarItem::HoverPressed:
|
|
{
|
|
if (!inside)
|
|
{
|
|
item->set_state(GLToolbarItem::Pressed);
|
|
parent.set_as_dirty();
|
|
}
|
|
|
|
break;
|
|
}
|
|
default:
|
|
case GLToolbarItem::Disabled:
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
left += icon_stride;
|
|
}
|
|
}
|
|
|
|
return tooltip;
|
|
}
|
|
|
|
std::string GLToolbar::update_hover_state_vertical(const Vec2d& mouse_pos, GLCanvas3D& parent)
|
|
{
|
|
// NB: mouse_pos is already scaled appropriately
|
|
|
|
float inv_zoom = (float)parent.get_camera().get_inv_zoom();
|
|
float factor = m_layout.scale * inv_zoom;
|
|
|
|
Size cnv_size = parent.get_canvas_size();
|
|
Vec2d scaled_mouse_pos((mouse_pos(0) - 0.5 * (double)cnv_size.get_width()) * inv_zoom, (0.5 * (double)cnv_size.get_height() - mouse_pos(1)) * inv_zoom);
|
|
|
|
float scaled_icons_size = m_layout.icons_size * factor;
|
|
float scaled_separator_size = m_layout.separator_size * factor;
|
|
float scaled_gap_size = m_layout.gap_size * factor;
|
|
float scaled_border = m_layout.border * factor;
|
|
float separator_stride = scaled_separator_size + scaled_gap_size;
|
|
float icon_stride = scaled_icons_size + scaled_gap_size;
|
|
|
|
float left = m_layout.left + scaled_border;
|
|
float top = m_layout.top - scaled_border;
|
|
|
|
std::string tooltip = "";
|
|
|
|
for (GLToolbarItem* item : m_items)
|
|
{
|
|
if (!item->is_visible())
|
|
continue;
|
|
|
|
if (item->is_separator())
|
|
top -= separator_stride;
|
|
else
|
|
{
|
|
float right = left + scaled_icons_size;
|
|
float bottom = top - scaled_icons_size;
|
|
|
|
GLToolbarItem::EState state = item->get_state();
|
|
bool inside = (left <= (float)scaled_mouse_pos(0)) && ((float)scaled_mouse_pos(0) <= right) && (bottom <= (float)scaled_mouse_pos(1)) && ((float)scaled_mouse_pos(1) <= top);
|
|
if (inside)
|
|
{
|
|
tooltip = item->get_tooltip();
|
|
if (!item->is_pressed())
|
|
{
|
|
const std::string& additional_tooltip = item->get_additional_tooltip();
|
|
if (!additional_tooltip.empty())
|
|
tooltip += "\n" + additional_tooltip;
|
|
}
|
|
}
|
|
|
|
switch (state)
|
|
{
|
|
case GLToolbarItem::Normal:
|
|
{
|
|
if (inside)
|
|
{
|
|
item->set_state(GLToolbarItem::Hover);
|
|
parent.set_as_dirty();
|
|
}
|
|
|
|
break;
|
|
}
|
|
case GLToolbarItem::Hover:
|
|
{
|
|
if (!inside)
|
|
{
|
|
item->set_state(GLToolbarItem::Normal);
|
|
parent.set_as_dirty();
|
|
}
|
|
|
|
break;
|
|
}
|
|
case GLToolbarItem::Pressed:
|
|
{
|
|
if (inside)
|
|
{
|
|
item->set_state(GLToolbarItem::HoverPressed);
|
|
parent.set_as_dirty();
|
|
}
|
|
|
|
break;
|
|
}
|
|
case GLToolbarItem::HoverPressed:
|
|
{
|
|
if (!inside)
|
|
{
|
|
item->set_state(GLToolbarItem::Pressed);
|
|
parent.set_as_dirty();
|
|
}
|
|
|
|
break;
|
|
}
|
|
default:
|
|
case GLToolbarItem::Disabled:
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
top -= icon_stride;
|
|
}
|
|
}
|
|
|
|
return tooltip;
|
|
}
|
|
|
|
int GLToolbar::contains_mouse(const Vec2d& mouse_pos, const GLCanvas3D& parent) const
|
|
{
|
|
if (!m_enabled)
|
|
return -1;
|
|
|
|
switch (m_layout.type)
|
|
{
|
|
default:
|
|
case Layout::Horizontal: { return contains_mouse_horizontal(mouse_pos, parent); }
|
|
case Layout::Vertical: { return contains_mouse_vertical(mouse_pos, parent); }
|
|
}
|
|
}
|
|
|
|
int GLToolbar::contains_mouse_horizontal(const Vec2d& mouse_pos, const GLCanvas3D& parent) const
|
|
{
|
|
// NB: mouse_pos is already scaled appropriately
|
|
|
|
float inv_zoom = (float)parent.get_camera().get_inv_zoom();
|
|
float factor = m_layout.scale * inv_zoom;
|
|
|
|
Size cnv_size = parent.get_canvas_size();
|
|
Vec2d scaled_mouse_pos((mouse_pos(0) - 0.5 * (double)cnv_size.get_width()) * inv_zoom, (0.5 * (double)cnv_size.get_height() - mouse_pos(1)) * inv_zoom);
|
|
|
|
float scaled_icons_size = m_layout.icons_size * factor;
|
|
float scaled_separator_size = m_layout.separator_size * factor;
|
|
float scaled_gap_size = m_layout.gap_size * factor;
|
|
float scaled_border = m_layout.border * factor;
|
|
|
|
float left = m_layout.left + scaled_border;
|
|
float top = m_layout.top - scaled_border;
|
|
|
|
|
|
for (size_t id=0; id<m_items.size(); ++id)
|
|
{
|
|
GLToolbarItem* item = m_items[id];
|
|
|
|
if (!item->is_visible())
|
|
continue;
|
|
|
|
if (item->is_separator())
|
|
{
|
|
float right = left + scaled_separator_size;
|
|
float bottom = top - scaled_icons_size;
|
|
|
|
// mouse inside the separator
|
|
if ((left <= (float)scaled_mouse_pos(0)) && ((float)scaled_mouse_pos(0) <= right) && (bottom <= (float)scaled_mouse_pos(1)) && ((float)scaled_mouse_pos(1) <= top))
|
|
return id;
|
|
|
|
left = right;
|
|
right += scaled_gap_size;
|
|
|
|
if (id < m_items.size() - 1)
|
|
{
|
|
// mouse inside the gap
|
|
if ((left <= (float)scaled_mouse_pos(0)) && ((float)scaled_mouse_pos(0) <= right) && (bottom <= (float)scaled_mouse_pos(1)) && ((float)scaled_mouse_pos(1) <= top))
|
|
return -2;
|
|
}
|
|
|
|
left = right;
|
|
}
|
|
else
|
|
{
|
|
float right = left + scaled_icons_size;
|
|
float bottom = top - scaled_icons_size;
|
|
|
|
// mouse inside the icon
|
|
if ((left <= (float)scaled_mouse_pos(0)) && ((float)scaled_mouse_pos(0) <= right) && (bottom <= (float)scaled_mouse_pos(1)) && ((float)scaled_mouse_pos(1) <= top))
|
|
return id;
|
|
|
|
left = right;
|
|
right += scaled_gap_size;
|
|
|
|
if (id < m_items.size() - 1)
|
|
{
|
|
// mouse inside the gap
|
|
if ((left <= (float)scaled_mouse_pos(0)) && ((float)scaled_mouse_pos(0) <= right) && (bottom <= (float)scaled_mouse_pos(1)) && ((float)scaled_mouse_pos(1) <= top))
|
|
return -2;
|
|
}
|
|
|
|
left = right;
|
|
}
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
int GLToolbar::contains_mouse_vertical(const Vec2d& mouse_pos, const GLCanvas3D& parent) const
|
|
{
|
|
// NB: mouse_pos is already scaled appropriately
|
|
|
|
float inv_zoom = (float)parent.get_camera().get_inv_zoom();
|
|
float factor = m_layout.scale * inv_zoom;
|
|
|
|
Size cnv_size = parent.get_canvas_size();
|
|
Vec2d scaled_mouse_pos((mouse_pos(0) - 0.5 * (double)cnv_size.get_width()) * inv_zoom, (0.5 * (double)cnv_size.get_height() - mouse_pos(1)) * inv_zoom);
|
|
|
|
float scaled_icons_size = m_layout.icons_size * factor;
|
|
float scaled_separator_size = m_layout.separator_size * factor;
|
|
float scaled_gap_size = m_layout.gap_size * factor;
|
|
float scaled_border = m_layout.border * factor;
|
|
|
|
float left = m_layout.left + scaled_border;
|
|
float top = m_layout.top - scaled_border;
|
|
|
|
for (size_t id=0; id<m_items.size(); ++id)
|
|
{
|
|
GLToolbarItem* item = m_items[id];
|
|
|
|
if (!item->is_visible())
|
|
continue;
|
|
|
|
if (item->is_separator())
|
|
{
|
|
float right = left + scaled_icons_size;
|
|
float bottom = top - scaled_separator_size;
|
|
|
|
// mouse inside the separator
|
|
if ((left <= (float)scaled_mouse_pos(0)) && ((float)scaled_mouse_pos(0) <= right) && (bottom <= (float)scaled_mouse_pos(1)) && ((float)scaled_mouse_pos(1) <= top))
|
|
return id;
|
|
|
|
top = bottom;
|
|
bottom -= scaled_gap_size;
|
|
|
|
if (id < m_items.size() - 1)
|
|
{
|
|
// mouse inside the gap
|
|
if ((left <= (float)scaled_mouse_pos(0)) && ((float)scaled_mouse_pos(0) <= right) && (bottom <= (float)scaled_mouse_pos(1)) && ((float)scaled_mouse_pos(1) <= top))
|
|
return -2;
|
|
}
|
|
|
|
top = bottom;
|
|
}
|
|
else
|
|
{
|
|
float right = left + scaled_icons_size;
|
|
float bottom = top - scaled_icons_size;
|
|
|
|
// mouse inside the icon
|
|
if ((left <= (float)scaled_mouse_pos(0)) && ((float)scaled_mouse_pos(0) <= right) && (bottom <= (float)scaled_mouse_pos(1)) && ((float)scaled_mouse_pos(1) <= top))
|
|
return id;
|
|
|
|
top = bottom;
|
|
bottom -= scaled_gap_size;
|
|
|
|
if (id < m_items.size() - 1)
|
|
{
|
|
// mouse inside the gap
|
|
if ((left <= (float)scaled_mouse_pos(0)) && ((float)scaled_mouse_pos(0) <= right) && (bottom <= (float)scaled_mouse_pos(1)) && ((float)scaled_mouse_pos(1) <= top))
|
|
return -2;
|
|
}
|
|
|
|
top = bottom;
|
|
}
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
void GLToolbar::render_background(float left, float top, float right, float bottom, float border) const
|
|
{
|
|
unsigned int tex_id = m_background_texture.texture.get_id();
|
|
float tex_width = (float)m_background_texture.texture.get_width();
|
|
float tex_height = (float)m_background_texture.texture.get_height();
|
|
if ((tex_id != 0) && (tex_width > 0) && (tex_height > 0))
|
|
{
|
|
float inv_tex_width = (tex_width != 0.0f) ? 1.0f / tex_width : 0.0f;
|
|
float inv_tex_height = (tex_height != 0.0f) ? 1.0f / tex_height : 0.0f;
|
|
|
|
float internal_left = left + border;
|
|
float internal_right = right - border;
|
|
float internal_top = top - border;
|
|
float internal_bottom = bottom + border;
|
|
|
|
float left_uv = 0.0f;
|
|
float right_uv = 1.0f;
|
|
float top_uv = 1.0f;
|
|
float bottom_uv = 0.0f;
|
|
|
|
float internal_left_uv = (float)m_background_texture.metadata.left * inv_tex_width;
|
|
float internal_right_uv = 1.0f - (float)m_background_texture.metadata.right * inv_tex_width;
|
|
float internal_top_uv = 1.0f - (float)m_background_texture.metadata.top * inv_tex_height;
|
|
float internal_bottom_uv = (float)m_background_texture.metadata.bottom * inv_tex_height;
|
|
|
|
// top-left corner
|
|
if ((m_layout.horizontal_orientation == Layout::HO_Left) || (m_layout.vertical_orientation == Layout::VO_Top))
|
|
GLTexture::render_sub_texture(tex_id, left, internal_left, internal_top, top, { { internal_left_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_right_uv, internal_top_uv }, { internal_left_uv, internal_top_uv } });
|
|
else
|
|
GLTexture::render_sub_texture(tex_id, left, internal_left, internal_top, top, { { left_uv, internal_top_uv }, { internal_left_uv, internal_top_uv }, { internal_left_uv, top_uv }, { left_uv, top_uv } });
|
|
|
|
// top edge
|
|
if (m_layout.vertical_orientation == Layout::VO_Top)
|
|
GLTexture::render_sub_texture(tex_id, internal_left, internal_right, internal_top, top, { { internal_left_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_right_uv, internal_top_uv }, { internal_left_uv, internal_top_uv } });
|
|
else
|
|
GLTexture::render_sub_texture(tex_id, internal_left, internal_right, internal_top, top, { { internal_left_uv, internal_top_uv }, { internal_right_uv, internal_top_uv }, { internal_right_uv, top_uv }, { internal_left_uv, top_uv } });
|
|
|
|
// top-right corner
|
|
if ((m_layout.horizontal_orientation == Layout::HO_Right) || (m_layout.vertical_orientation == Layout::VO_Top))
|
|
GLTexture::render_sub_texture(tex_id, internal_right, right, internal_top, top, { { internal_left_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_right_uv, internal_top_uv }, { internal_left_uv, internal_top_uv } });
|
|
else
|
|
GLTexture::render_sub_texture(tex_id, internal_right, right, internal_top, top, { { internal_right_uv, internal_top_uv }, { right_uv, internal_top_uv }, { right_uv, top_uv }, { internal_right_uv, top_uv } });
|
|
|
|
// center-left edge
|
|
if (m_layout.horizontal_orientation == Layout::HO_Left)
|
|
GLTexture::render_sub_texture(tex_id, left, internal_left, internal_bottom, internal_top, { { internal_left_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_right_uv, internal_top_uv }, { internal_left_uv, internal_top_uv } });
|
|
else
|
|
GLTexture::render_sub_texture(tex_id, left, internal_left, internal_bottom, internal_top, { { left_uv, internal_bottom_uv }, { internal_left_uv, internal_bottom_uv }, { internal_left_uv, internal_top_uv }, { left_uv, internal_top_uv } });
|
|
|
|
// center
|
|
GLTexture::render_sub_texture(tex_id, internal_left, internal_right, internal_bottom, internal_top, { { internal_left_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_right_uv, internal_top_uv }, { internal_left_uv, internal_top_uv } });
|
|
|
|
// center-right edge
|
|
if (m_layout.horizontal_orientation == Layout::HO_Right)
|
|
GLTexture::render_sub_texture(tex_id, internal_right, right, internal_bottom, internal_top, { { internal_left_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_right_uv, internal_top_uv }, { internal_left_uv, internal_top_uv } });
|
|
else
|
|
GLTexture::render_sub_texture(tex_id, internal_right, right, internal_bottom, internal_top, { { internal_right_uv, internal_bottom_uv }, { right_uv, internal_bottom_uv }, { right_uv, internal_top_uv }, { internal_right_uv, internal_top_uv } });
|
|
|
|
// bottom-left corner
|
|
if ((m_layout.horizontal_orientation == Layout::HO_Left) || (m_layout.vertical_orientation == Layout::VO_Bottom))
|
|
GLTexture::render_sub_texture(tex_id, left, internal_left, bottom, internal_bottom, { { internal_left_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_right_uv, internal_top_uv }, { internal_left_uv, internal_top_uv } });
|
|
else
|
|
GLTexture::render_sub_texture(tex_id, left, internal_left, bottom, internal_bottom, { { left_uv, bottom_uv }, { internal_left_uv, bottom_uv }, { internal_left_uv, internal_bottom_uv }, { left_uv, internal_bottom_uv } });
|
|
|
|
// bottom edge
|
|
if (m_layout.vertical_orientation == Layout::VO_Bottom)
|
|
GLTexture::render_sub_texture(tex_id, internal_left, internal_right, bottom, internal_bottom, { { internal_left_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_right_uv, internal_top_uv }, { internal_left_uv, internal_top_uv } });
|
|
else
|
|
GLTexture::render_sub_texture(tex_id, internal_left, internal_right, bottom, internal_bottom, { { internal_left_uv, bottom_uv }, { internal_right_uv, bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_left_uv, internal_bottom_uv } });
|
|
|
|
// bottom-right corner
|
|
if ((m_layout.horizontal_orientation == Layout::HO_Right) || (m_layout.vertical_orientation == Layout::VO_Bottom))
|
|
GLTexture::render_sub_texture(tex_id, internal_right, right, bottom, internal_bottom, { { internal_left_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_right_uv, internal_top_uv }, { internal_left_uv, internal_top_uv } });
|
|
else
|
|
GLTexture::render_sub_texture(tex_id, internal_right, right, bottom, internal_bottom, { { internal_right_uv, bottom_uv }, { right_uv, bottom_uv }, { right_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv } });
|
|
}
|
|
}
|
|
|
|
void GLToolbar::render_horizontal(const GLCanvas3D& parent) const
|
|
{
|
|
unsigned int tex_id = m_icons_texture.get_id();
|
|
int tex_width = m_icons_texture.get_width();
|
|
int tex_height = m_icons_texture.get_height();
|
|
|
|
float inv_zoom = (float)parent.get_camera().get_inv_zoom();
|
|
float factor = inv_zoom * m_layout.scale;
|
|
|
|
float scaled_icons_size = m_layout.icons_size * factor;
|
|
float scaled_separator_size = m_layout.separator_size * factor;
|
|
float scaled_gap_size = m_layout.gap_size * factor;
|
|
float scaled_border = m_layout.border * factor;
|
|
float scaled_width = get_width() * inv_zoom;
|
|
float scaled_height = get_height() * inv_zoom;
|
|
|
|
float separator_stride = scaled_separator_size + scaled_gap_size;
|
|
float icon_stride = scaled_icons_size + scaled_gap_size;
|
|
|
|
float left = m_layout.left;
|
|
float top = m_layout.top;
|
|
float right = left + scaled_width;
|
|
float bottom = top - scaled_height;
|
|
|
|
render_background(left, top, right, bottom, scaled_border);
|
|
|
|
left += scaled_border;
|
|
top -= scaled_border;
|
|
|
|
if ((tex_id == 0) || (tex_width <= 0) || (tex_height <= 0))
|
|
return;
|
|
|
|
// renders icons
|
|
for (const GLToolbarItem* item : m_items)
|
|
{
|
|
if (!item->is_visible())
|
|
continue;
|
|
|
|
if (item->is_separator())
|
|
left += separator_stride;
|
|
else
|
|
{
|
|
item->render(tex_id, left, left + scaled_icons_size, top - scaled_icons_size, top, (unsigned int)tex_width, (unsigned int)tex_height, (unsigned int)(m_layout.icons_size * m_layout.scale));
|
|
left += icon_stride;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GLToolbar::render_vertical(const GLCanvas3D& parent) const
|
|
{
|
|
unsigned int tex_id = m_icons_texture.get_id();
|
|
int tex_width = m_icons_texture.get_width();
|
|
int tex_height = m_icons_texture.get_height();
|
|
|
|
float inv_zoom = (float)parent.get_camera().get_inv_zoom();
|
|
float factor = inv_zoom * m_layout.scale;
|
|
|
|
float scaled_icons_size = m_layout.icons_size * factor;
|
|
float scaled_separator_size = m_layout.separator_size * factor;
|
|
float scaled_gap_size = m_layout.gap_size * factor;
|
|
float scaled_border = m_layout.border * factor;
|
|
float scaled_width = get_width() * inv_zoom;
|
|
float scaled_height = get_height() * inv_zoom;
|
|
|
|
float separator_stride = scaled_separator_size + scaled_gap_size;
|
|
float icon_stride = scaled_icons_size + scaled_gap_size;
|
|
|
|
float left = m_layout.left;
|
|
float top = m_layout.top;
|
|
float right = left + scaled_width;
|
|
float bottom = top - scaled_height;
|
|
|
|
render_background(left, top, right, bottom, scaled_border);
|
|
|
|
left += scaled_border;
|
|
top -= scaled_border;
|
|
|
|
if ((tex_id == 0) || (tex_width <= 0) || (tex_height <= 0))
|
|
return;
|
|
|
|
// renders icons
|
|
for (const GLToolbarItem* item : m_items)
|
|
{
|
|
if (!item->is_visible())
|
|
continue;
|
|
|
|
if (item->is_separator())
|
|
top -= separator_stride;
|
|
else
|
|
{
|
|
item->render(tex_id, left, left + scaled_icons_size, top - scaled_icons_size, top, (unsigned int)tex_width, (unsigned int)tex_height, (unsigned int)(m_layout.icons_size * m_layout.scale));
|
|
top -= icon_stride;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool GLToolbar::generate_icons_texture() const
|
|
{
|
|
std::string path = resources_dir() + "/icons/";
|
|
std::vector<std::string> filenames;
|
|
for (GLToolbarItem* item : m_items)
|
|
{
|
|
const std::string& icon_filename = item->get_icon_filename();
|
|
if (!icon_filename.empty())
|
|
filenames.push_back(path + icon_filename);
|
|
}
|
|
|
|
std::vector<std::pair<int, bool>> states;
|
|
if (m_name == "Top")
|
|
{
|
|
states.push_back(std::make_pair(1, false));
|
|
states.push_back(std::make_pair(0, false));
|
|
states.push_back(std::make_pair(2, false));
|
|
states.push_back(std::make_pair(0, false));
|
|
states.push_back(std::make_pair(0, false));
|
|
}
|
|
else if (m_name == "View")
|
|
{
|
|
states.push_back(std::make_pair(1, false));
|
|
states.push_back(std::make_pair(1, true));
|
|
states.push_back(std::make_pair(1, false));
|
|
states.push_back(std::make_pair(0, false));
|
|
states.push_back(std::make_pair(1, true));
|
|
}
|
|
|
|
unsigned int sprite_size_px = (unsigned int)(m_layout.icons_size * m_layout.scale);
|
|
// // force even size
|
|
// if (sprite_size_px % 2 != 0)
|
|
// sprite_size_px += 1;
|
|
|
|
bool res = m_icons_texture.load_from_svg_files_as_sprites_array(filenames, states, sprite_size_px, false);
|
|
if (res)
|
|
m_icons_texture_dirty = false;
|
|
|
|
return res;
|
|
}
|
|
|
|
bool GLToolbar::update_items_visibility()
|
|
{
|
|
bool ret = false;
|
|
|
|
for (GLToolbarItem* item : m_items)
|
|
{
|
|
ret |= item->update_visibility();
|
|
}
|
|
|
|
if (ret)
|
|
m_layout.dirty = true;
|
|
|
|
// updates separators visibility to avoid having two of them consecutive
|
|
bool any_item_visible = false;
|
|
for (GLToolbarItem* item : m_items)
|
|
{
|
|
if (!item->is_separator())
|
|
any_item_visible |= item->is_visible();
|
|
else
|
|
{
|
|
item->set_visible(any_item_visible);
|
|
any_item_visible = false;
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
bool GLToolbar::update_items_enabled_state()
|
|
{
|
|
bool ret = false;
|
|
|
|
for (int i = 0; i < (int)m_items.size(); ++i)
|
|
{
|
|
GLToolbarItem* item = m_items[i];
|
|
ret |= item->update_enabled_state();
|
|
if (item->is_enabled() && (m_pressed_toggable_id != -1) && (m_pressed_toggable_id != i))
|
|
{
|
|
ret = true;
|
|
item->set_state(GLToolbarItem::Disabled);
|
|
}
|
|
}
|
|
|
|
if (ret)
|
|
m_layout.dirty = true;
|
|
|
|
return ret;
|
|
}
|
|
|
|
} // namespace GUI
|
|
} // namespace Slic3r
|