PrusaSlicer-NonPlainar/src/slic3r/GUI/Mouse3DController.hpp
2019-09-30 15:20:23 +02:00

99 lines
2.1 KiB
C++

#ifndef slic3r_Mouse3DController_hpp_
#define slic3r_Mouse3DController_hpp_
#if ENABLE_3DCONNEXION_DEVICES
#include "libslic3r/Point.hpp"
#include "hidapi.h"
#include <thread>
#include <mutex>
#include <vector>
namespace Slic3r {
namespace GUI {
class GLCanvas3D;
class Mouse3DController
{
class State
{
static const double DefaultTranslationScale;
static const float DefaultRotationScale;
mutable std::mutex m_mutex;
Vec3d m_translation;
Vec3f m_rotation;
std::vector<bool> m_buttons;
double m_translation_scale;
float m_rotation_scale;
public:
State();
void set_translation(const Vec3d& translation);
void set_rotation(const Vec3f& rotation);
void set_button(unsigned int id);
bool has_translation() const;
bool has_rotation() const;
bool has_any_button() const;
// return true if any change to the camera took place
bool apply(GLCanvas3D& canvas);
};
bool m_initialized;
State m_state;
std::thread m_thread;
GLCanvas3D* m_canvas;
std::mutex m_mutex;
hid_device* m_device;
bool m_running;
public:
Mouse3DController();
void init();
void shutdown();
bool is_device_connected() const { return m_device != nullptr; }
bool is_running() const { return m_running; }
void set_canvas(GLCanvas3D* canvas)
{
std::lock_guard<std::mutex> lock(m_mutex);
m_canvas = canvas;
}
bool has_translation() const { return m_state.has_translation(); }
bool has_rotation() const { return m_state.has_rotation(); }
bool has_any_button() const { return m_state.has_any_button(); }
bool apply()
{
std::lock_guard<std::mutex> lock(m_mutex);
return (m_canvas != nullptr) ? m_state.apply(*m_canvas) : false;
}
private:
void connect_device();
void disconnect_device();
void start();
void stop() { m_running = false; }
void run();
void collect_input();
};
} // namespace GUI
} // namespace Slic3r
#endif // ENABLE_3DCONNEXION_DEVICES
#endif // slic3r_Mouse3DController_hpp_