376 lines
14 KiB
C++
Executable File
376 lines
14 KiB
C++
Executable File
/*******************************************************************************
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* *
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* Author : Angus Johnson *
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* Version : 6.0.0 *
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* Date : 30 October 2013 *
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* Website : http://www.angusj.com *
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* Copyright : Angus Johnson 2010-2013 *
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* *
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* License: *
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* Use, modification & distribution is subject to Boost Software License Ver 1. *
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* http://www.boost.org/LICENSE_1_0.txt *
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* *
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* Attributions: *
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* The code in this library is an extension of Bala Vatti's clipping algorithm: *
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* "A generic solution to polygon clipping" *
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* Communications of the ACM, Vol 35, Issue 7 (July 1992) pp 56-63. *
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* http://portal.acm.org/citation.cfm?id=129906 *
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* *
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* Computer graphics and geometric modeling: implementation and algorithms *
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* By Max K. Agoston *
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* Springer; 1 edition (January 4, 2005) *
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* http://books.google.com/books?q=vatti+clipping+agoston *
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* *
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* See also: *
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* "Polygon Offsetting by Computing Winding Numbers" *
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* Paper no. DETC2005-85513 pp. 565-575 *
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* ASME 2005 International Design Engineering Technical Conferences *
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* and Computers and Information in Engineering Conference (IDETC/CIE2005) *
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* September 24-28, 2005 , Long Beach, California, USA *
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* http://www.me.berkeley.edu/~mcmains/pubs/DAC05OffsetPolygon.pdf *
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* *
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*******************************************************************************/
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#ifndef clipper_hpp
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#define clipper_hpp
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#define CLIPPER_VERSION "6.0.0"
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//use_int32: When enabled 32bit ints are used instead of 64bit ints. This
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//improve performance but coordinate values are limited to the range +/- 46340
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//#define use_int32
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//use_xyz: adds a Z member to IntPoint. Adds a minor cost to perfomance.
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//#define use_xyz
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//use_lines: Enables line clipping. Adds a very minor cost to performance.
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#define use_lines
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//When enabled, code developed with earlier versions of Clipper
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//(ie prior to ver 6) should compile without changes.
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//In a future update, this compatability code will be removed.
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//#define use_deprecated
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#include <vector>
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#include <set>
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#include <stdexcept>
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#include <cstring>
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#include <cstdlib>
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#include <ostream>
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#include <functional>
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namespace ClipperLib {
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enum ClipType { ctIntersection, ctUnion, ctDifference, ctXor };
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enum PolyType { ptSubject, ptClip };
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//By far the most widely used winding rules for polygon filling are
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//EvenOdd & NonZero (GDI, GDI+, XLib, OpenGL, Cairo, AGG, Quartz, SVG, Gr32)
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//Others rules include Positive, Negative and ABS_GTR_EQ_TWO (only in OpenGL)
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//see http://glprogramming.com/red/chapter11.html
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enum PolyFillType { pftEvenOdd, pftNonZero, pftPositive, pftNegative };
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#ifdef use_int32
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typedef int cInt;
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typedef unsigned int cUInt;
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#else
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typedef signed long long cInt;
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typedef unsigned long long cUInt;
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#endif
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struct IntPoint {
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cInt X;
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cInt Y;
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#ifdef use_xyz
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cInt Z;
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IntPoint(cInt x = 0, cInt y = 0, cInt z = 0): X(x), Y(y), Z(z) {};
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#else
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IntPoint(cInt x = 0, cInt y = 0): X(x), Y(y) {};
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#endif
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friend inline bool operator== (const IntPoint& a, const IntPoint& b)
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{
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return a.X == b.X && a.Y == b.Y;
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}
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friend inline bool operator!= (const IntPoint& a, const IntPoint& b)
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{
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return a.X != b.X || a.Y != b.Y;
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}
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};
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//------------------------------------------------------------------------------
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typedef std::vector< IntPoint > Path;
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typedef std::vector< Path > Paths;
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inline Path& operator <<(Path& poly, const IntPoint& p) {poly.push_back(p); return poly;}
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inline Paths& operator <<(Paths& polys, const Path& p) {polys.push_back(p); return polys;}
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std::ostream& operator <<(std::ostream &s, const IntPoint &p);
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std::ostream& operator <<(std::ostream &s, const Path &p);
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std::ostream& operator <<(std::ostream &s, const Paths &p);
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#ifdef use_deprecated
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typedef signed long long long64; //backward compatibility only
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typedef Path Polygon;
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typedef Paths Polygons;
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#endif
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struct DoublePoint
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{
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double X;
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double Y;
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DoublePoint(double x = 0, double y = 0) : X(x), Y(y) {}
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DoublePoint(IntPoint ip) : X((double)ip.X), Y((double)ip.Y) {}
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};
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//------------------------------------------------------------------------------
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#ifdef use_xyz
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typedef void (*TZFillCallback)(IntPoint& z1, IntPoint& z2, IntPoint& pt);
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#endif
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class PolyNode;
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typedef std::vector< PolyNode* > PolyNodes;
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class PolyNode
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{
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public:
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PolyNode();
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Path Contour;
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PolyNodes Childs;
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PolyNode* Parent;
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PolyNode* GetNext() const;
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bool IsHole() const;
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bool IsOpen() const;
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int ChildCount() const;
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private:
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bool m_IsOpen;
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PolyNode* GetNextSiblingUp() const;
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unsigned Index; //node index in Parent.Childs
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void AddChild(PolyNode& child);
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friend class Clipper; //to access Index
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};
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class PolyTree: public PolyNode
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{
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public:
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~PolyTree(){Clear();};
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PolyNode* GetFirst() const;
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void Clear();
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int Total() const;
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private:
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PolyNodes AllNodes;
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friend class Clipper; //to access AllNodes
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};
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enum InitOptions {ioReverseSolution = 1, ioStrictlySimple = 2, ioPreserveCollinear = 4};
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enum JoinType {jtSquare, jtRound, jtMiter};
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enum EndType {etClosed, etButt, etSquare, etRound};
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bool Orientation(const Path &poly);
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double Area(const Path &poly);
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#ifdef use_deprecated
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void OffsetPolygons(const Polygons &in_polys, Polygons &out_polys,
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double delta, JoinType jointype = jtSquare, double limit = 0, bool autoFix = true);
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void PolyTreeToPolygons(const PolyTree& polytree, Paths& paths);
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void ReversePolygon(Path& p);
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void ReversePolygons(Paths& p);
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#endif
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void OffsetPaths(const Paths &in_polys, Paths &out_polys,
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double delta, JoinType jointype, EndType endtype, double limit = 0);
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void SimplifyPolygon(const Path &in_poly, Paths &out_polys, PolyFillType fillType = pftEvenOdd);
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void SimplifyPolygons(const Paths &in_polys, Paths &out_polys, PolyFillType fillType = pftEvenOdd);
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void SimplifyPolygons(Paths &polys, PolyFillType fillType = pftEvenOdd);
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void CleanPolygon(const Path& in_poly, Path& out_poly, double distance = 1.415);
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void CleanPolygon(Path& poly, double distance = 1.415);
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void CleanPolygons(const Paths& in_polys, Paths& out_polys, double distance = 1.415);
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void CleanPolygons(Paths& polys, double distance = 1.415);
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void MinkowkiSum(const Path& poly, const Path& path, Paths& solution, bool isClosed);
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void MinkowkiDiff(const Path& poly, const Path& path, Paths& solution, bool isClosed);
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void PolyTreeToPaths(const PolyTree& polytree, Paths& paths);
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void ClosedPathsFromPolyTree(const PolyTree& polytree, Paths& paths);
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void OpenPathsFromPolyTree(PolyTree& polytree, Paths& paths);
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void ReversePath(Path& p);
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void ReversePaths(Paths& p);
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struct IntRect { cInt left; cInt top; cInt right; cInt bottom; };
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//enums that are used internally ...
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enum EdgeSide { esLeft = 1, esRight = 2};
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//forward declarations (for stuff used internally) ...
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struct TEdge;
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struct IntersectNode;
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struct LocalMinima;
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struct Scanbeam;
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struct OutPt;
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struct OutRec;
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struct Join;
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typedef std::vector < OutRec* > PolyOutList;
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typedef std::vector < TEdge* > EdgeList;
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typedef std::vector < Join* > JoinList;
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//------------------------------------------------------------------------------
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//ClipperBase is the ancestor to the Clipper class. It should not be
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//instantiated directly. This class simply abstracts the conversion of sets of
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//polygon coordinates into edge objects that are stored in a LocalMinima list.
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class ClipperBase
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{
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public:
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ClipperBase();
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virtual ~ClipperBase();
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bool AddPath(const Path &pg, PolyType PolyTyp, bool Closed);
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bool AddPaths(const Paths &ppg, PolyType PolyTyp, bool Closed);
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#ifdef use_deprecated
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bool AddPolygon(const Path &pg, PolyType PolyTyp);
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bool AddPolygons(const Paths &ppg, PolyType PolyTyp);
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#endif
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virtual void Clear();
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IntRect GetBounds();
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bool PreserveCollinear() {return m_PreserveCollinear;};
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void PreserveCollinear(bool value) {m_PreserveCollinear = value;};
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protected:
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void DisposeLocalMinimaList();
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TEdge* AddBoundsToLML(TEdge *e, bool IsClosed);
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void PopLocalMinima();
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virtual void Reset();
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void InsertLocalMinima(LocalMinima *newLm);
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void DoMinimaLML(TEdge* E1, TEdge* E2, bool IsClosed);
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TEdge* DescendToMin(TEdge *&E);
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void AscendToMax(TEdge *&E, bool Appending, bool IsClosed);
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LocalMinima *m_CurrentLM;
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LocalMinima *m_MinimaList;
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bool m_UseFullRange;
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EdgeList m_edges;
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bool m_PreserveCollinear;
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bool m_HasOpenPaths;
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};
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//------------------------------------------------------------------------------
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class Clipper : public virtual ClipperBase
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{
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public:
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Clipper(int initOptions = 0);
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~Clipper();
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bool Execute(ClipType clipType,
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Paths &solution,
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PolyFillType subjFillType = pftEvenOdd,
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PolyFillType clipFillType = pftEvenOdd);
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bool Execute(ClipType clipType,
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PolyTree &polytree,
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PolyFillType subjFillType = pftEvenOdd,
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PolyFillType clipFillType = pftEvenOdd);
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void Clear();
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bool ReverseSolution() {return m_ReverseOutput;};
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void ReverseSolution(bool value) {m_ReverseOutput = value;};
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bool StrictlySimple() {return m_StrictSimple;};
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void StrictlySimple(bool value) {m_StrictSimple = value;};
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//set the callback function for z value filling on intersections (otherwise Z is 0)
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#ifdef use_xyz
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void ZFillFunction(TZFillCallback zFillFunc);
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#endif
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protected:
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void Reset();
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virtual bool ExecuteInternal();
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private:
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PolyOutList m_PolyOuts;
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JoinList m_Joins;
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JoinList m_GhostJoins;
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ClipType m_ClipType;
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std::set< cInt, std::greater<cInt> > m_Scanbeam;
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TEdge *m_ActiveEdges;
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TEdge *m_SortedEdges;
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IntersectNode *m_IntersectNodes;
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bool m_ExecuteLocked;
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PolyFillType m_ClipFillType;
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PolyFillType m_SubjFillType;
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bool m_ReverseOutput;
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bool m_UsingPolyTree;
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bool m_StrictSimple;
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#ifdef use_xyz
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TZFillCallback m_ZFill; //custom callback
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#endif
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void SetWindingCount(TEdge& edge);
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bool IsEvenOddFillType(const TEdge& edge) const;
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bool IsEvenOddAltFillType(const TEdge& edge) const;
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void InsertScanbeam(const cInt Y);
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cInt PopScanbeam();
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void InsertLocalMinimaIntoAEL(const cInt botY);
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void InsertEdgeIntoAEL(TEdge *edge, TEdge* startEdge);
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void AddEdgeToSEL(TEdge *edge);
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void CopyAELToSEL();
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void DeleteFromSEL(TEdge *e);
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void DeleteFromAEL(TEdge *e);
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void UpdateEdgeIntoAEL(TEdge *&e);
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void SwapPositionsInSEL(TEdge *edge1, TEdge *edge2);
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bool IsContributing(const TEdge& edge) const;
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bool IsTopHorz(const cInt XPos);
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void SwapPositionsInAEL(TEdge *edge1, TEdge *edge2);
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void DoMaxima(TEdge *e);
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void PrepareHorzJoins(TEdge* horzEdge, bool isTopOfScanbeam);
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void ProcessHorizontals(bool IsTopOfScanbeam);
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void ProcessHorizontal(TEdge *horzEdge, bool isTopOfScanbeam);
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void AddLocalMaxPoly(TEdge *e1, TEdge *e2, const IntPoint &pt);
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OutPt* AddLocalMinPoly(TEdge *e1, TEdge *e2, const IntPoint &pt);
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OutRec* GetOutRec(int idx);
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void AppendPolygon(TEdge *e1, TEdge *e2);
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void IntersectEdges(TEdge *e1, TEdge *e2,
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const IntPoint &pt, bool protect = false);
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OutRec* CreateOutRec();
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OutPt* AddOutPt(TEdge *e, const IntPoint &pt);
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void DisposeAllOutRecs();
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void DisposeOutRec(PolyOutList::size_type index);
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bool ProcessIntersections(const cInt botY, const cInt topY);
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void InsertIntersectNode(TEdge *e1, TEdge *e2, const IntPoint &pt);
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void BuildIntersectList(const cInt botY, const cInt topY);
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void ProcessIntersectList();
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void ProcessEdgesAtTopOfScanbeam(const cInt topY);
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void BuildResult(Paths& polys);
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void BuildResult2(PolyTree& polytree);
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void SetHoleState(TEdge *e, OutRec *outrec);
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void DisposeIntersectNodes();
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bool FixupIntersectionOrder();
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void FixupOutPolygon(OutRec &outrec);
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bool IsHole(TEdge *e);
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void FixHoleLinkage(OutRec &outrec);
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void AddJoin(OutPt *op1, OutPt *op2, const IntPoint offPt);
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void ClearJoins();
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void ClearGhostJoins();
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void AddGhostJoin(OutPt *op, const IntPoint offPt);
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bool JoinPoints(const Join *j, OutPt *&p1, OutPt *&p2);
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void JoinCommonEdges();
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void DoSimplePolygons();
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void FixupFirstLefts1(OutRec* OldOutRec, OutRec* NewOutRec);
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void FixupFirstLefts2(OutRec* OldOutRec, OutRec* NewOutRec);
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#ifdef use_xyz
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void SetZ(IntPoint& pt, TEdge& e);
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#endif
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};
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//------------------------------------------------------------------------------
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class clipperException : public std::exception
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{
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public:
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clipperException(const char* description): m_descr(description) {}
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virtual ~clipperException() throw() {}
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virtual const char* what() const throw() {return m_descr.c_str();}
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private:
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std::string m_descr;
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};
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//------------------------------------------------------------------------------
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} //ClipperLib namespace
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#endif //clipper_hpp
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