PrusaSlicer-NonPlainar/src/libslic3r/Geometry.cpp
Vojtech Bubnik b101a8e266 Fixes of the offset curves from Voronoi diagram.
The offset curve extractor is already quite usable,
though singular cases are still not covered yet
when the offset curve intersects or nearly intersects
a Voronoi vertex.

Removal of the PRINTF_ZU "%zu" Visual Studio printf compatibility macro.
Fixes of a contours self intersection test for collinear segments.
SVG exporter now exports white background, so that the GNOME Eye viewer is usable.
2020-06-16 13:15:48 +02:00

1560 lines
59 KiB
C++

#include "libslic3r.h"
#include "Geometry.hpp"
#include "ClipperUtils.hpp"
#include "ExPolygon.hpp"
#include "Line.hpp"
#include "clipper.hpp"
#include <algorithm>
#include <cassert>
#include <cmath>
#include <list>
#include <map>
#include <numeric>
#include <set>
#include <utility>
#include <stack>
#include <vector>
#include <boost/algorithm/string/classification.hpp>
#include <boost/algorithm/string/split.hpp>
#include <boost/log/trivial.hpp>
#ifdef SLIC3R_DEBUG
#include "SVG.hpp"
#endif
#ifdef SLIC3R_DEBUG
namespace boost { namespace polygon {
// The following code for the visualization of the boost Voronoi diagram is based on:
//
// Boost.Polygon library voronoi_graphic_utils.hpp header file
// Copyright Andrii Sydorchuk 2010-2012.
// Distributed under the Boost Software License, Version 1.0.
// (See accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
template <typename CT>
class voronoi_visual_utils {
public:
// Discretize parabolic Voronoi edge.
// Parabolic Voronoi edges are always formed by one point and one segment
// from the initial input set.
//
// Args:
// point: input point.
// segment: input segment.
// max_dist: maximum discretization distance.
// discretization: point discretization of the given Voronoi edge.
//
// Template arguments:
// InCT: coordinate type of the input geometries (usually integer).
// Point: point type, should model point concept.
// Segment: segment type, should model segment concept.
//
// Important:
// discretization should contain both edge endpoints initially.
template <class InCT1, class InCT2,
template<class> class Point,
template<class> class Segment>
static
typename enable_if<
typename gtl_and<
typename gtl_if<
typename is_point_concept<
typename geometry_concept< Point<InCT1> >::type
>::type
>::type,
typename gtl_if<
typename is_segment_concept<
typename geometry_concept< Segment<InCT2> >::type
>::type
>::type
>::type,
void
>::type discretize(
const Point<InCT1>& point,
const Segment<InCT2>& segment,
const CT max_dist,
std::vector< Point<CT> >* discretization) {
// Apply the linear transformation to move start point of the segment to
// the point with coordinates (0, 0) and the direction of the segment to
// coincide the positive direction of the x-axis.
CT segm_vec_x = cast(x(high(segment))) - cast(x(low(segment)));
CT segm_vec_y = cast(y(high(segment))) - cast(y(low(segment)));
CT sqr_segment_length = segm_vec_x * segm_vec_x + segm_vec_y * segm_vec_y;
// Compute x-coordinates of the endpoints of the edge
// in the transformed space.
CT projection_start = sqr_segment_length *
get_point_projection((*discretization)[0], segment);
CT projection_end = sqr_segment_length *
get_point_projection((*discretization)[1], segment);
// Compute parabola parameters in the transformed space.
// Parabola has next representation:
// f(x) = ((x-rot_x)^2 + rot_y^2) / (2.0*rot_y).
CT point_vec_x = cast(x(point)) - cast(x(low(segment)));
CT point_vec_y = cast(y(point)) - cast(y(low(segment)));
CT rot_x = segm_vec_x * point_vec_x + segm_vec_y * point_vec_y;
CT rot_y = segm_vec_x * point_vec_y - segm_vec_y * point_vec_x;
// Save the last point.
Point<CT> last_point = (*discretization)[1];
discretization->pop_back();
// Use stack to avoid recursion.
std::stack<CT> point_stack;
point_stack.push(projection_end);
CT cur_x = projection_start;
CT cur_y = parabola_y(cur_x, rot_x, rot_y);
// Adjust max_dist parameter in the transformed space.
const CT max_dist_transformed = max_dist * max_dist * sqr_segment_length;
while (!point_stack.empty()) {
CT new_x = point_stack.top();
CT new_y = parabola_y(new_x, rot_x, rot_y);
// Compute coordinates of the point of the parabola that is
// furthest from the current line segment.
CT mid_x = (new_y - cur_y) / (new_x - cur_x) * rot_y + rot_x;
CT mid_y = parabola_y(mid_x, rot_x, rot_y);
// Compute maximum distance between the given parabolic arc
// and line segment that discretize it.
CT dist = (new_y - cur_y) * (mid_x - cur_x) -
(new_x - cur_x) * (mid_y - cur_y);
dist = dist * dist / ((new_y - cur_y) * (new_y - cur_y) +
(new_x - cur_x) * (new_x - cur_x));
if (dist <= max_dist_transformed) {
// Distance between parabola and line segment is less than max_dist.
point_stack.pop();
CT inter_x = (segm_vec_x * new_x - segm_vec_y * new_y) /
sqr_segment_length + cast(x(low(segment)));
CT inter_y = (segm_vec_x * new_y + segm_vec_y * new_x) /
sqr_segment_length + cast(y(low(segment)));
discretization->push_back(Point<CT>(inter_x, inter_y));
cur_x = new_x;
cur_y = new_y;
} else {
point_stack.push(mid_x);
}
}
// Update last point.
discretization->back() = last_point;
}
private:
// Compute y(x) = ((x - a) * (x - a) + b * b) / (2 * b).
static CT parabola_y(CT x, CT a, CT b) {
return ((x - a) * (x - a) + b * b) / (b + b);
}
// Get normalized length of the distance between:
// 1) point projection onto the segment
// 2) start point of the segment
// Return this length divided by the segment length. This is made to avoid
// sqrt computation during transformation from the initial space to the
// transformed one and vice versa. The assumption is made that projection of
// the point lies between the start-point and endpoint of the segment.
template <class InCT,
template<class> class Point,
template<class> class Segment>
static
typename enable_if<
typename gtl_and<
typename gtl_if<
typename is_point_concept<
typename geometry_concept< Point<int> >::type
>::type
>::type,
typename gtl_if<
typename is_segment_concept<
typename geometry_concept< Segment<long> >::type
>::type
>::type
>::type,
CT
>::type get_point_projection(
const Point<CT>& point, const Segment<InCT>& segment) {
CT segment_vec_x = cast(x(high(segment))) - cast(x(low(segment)));
CT segment_vec_y = cast(y(high(segment))) - cast(y(low(segment)));
CT point_vec_x = x(point) - cast(x(low(segment)));
CT point_vec_y = y(point) - cast(y(low(segment)));
CT sqr_segment_length =
segment_vec_x * segment_vec_x + segment_vec_y * segment_vec_y;
CT vec_dot = segment_vec_x * point_vec_x + segment_vec_y * point_vec_y;
return vec_dot / sqr_segment_length;
}
template <typename InCT>
static CT cast(const InCT& value) {
return static_cast<CT>(value);
}
};
} } // namespace boost::polygon
#endif
using namespace boost::polygon; // provides also high() and low()
namespace Slic3r { namespace Geometry {
static bool sort_points(const Point& a, const Point& b)
{
return (a(0) < b(0)) || (a(0) == b(0) && a(1) < b(1));
}
static bool sort_pointfs(const Vec3d& a, const Vec3d& b)
{
return (a(0) < b(0)) || (a(0) == b(0) && a(1) < b(1));
}
// This implementation is based on Andrew's monotone chain 2D convex hull algorithm
Polygon convex_hull(Points points)
{
assert(points.size() >= 3);
// sort input points
std::sort(points.begin(), points.end(), sort_points);
int n = points.size(), k = 0;
Polygon hull;
if (n >= 3) {
hull.points.resize(2 * n);
// Build lower hull
for (int i = 0; i < n; i++) {
while (k >= 2 && points[i].ccw(hull[k-2], hull[k-1]) <= 0) k--;
hull[k++] = points[i];
}
// Build upper hull
for (int i = n-2, t = k+1; i >= 0; i--) {
while (k >= t && points[i].ccw(hull[k-2], hull[k-1]) <= 0) k--;
hull[k++] = points[i];
}
hull.points.resize(k);
assert(hull.points.front() == hull.points.back());
hull.points.pop_back();
}
return hull;
}
Pointf3s
convex_hull(Pointf3s points)
{
assert(points.size() >= 3);
// sort input points
std::sort(points.begin(), points.end(), sort_pointfs);
int n = points.size(), k = 0;
Pointf3s hull;
if (n >= 3)
{
hull.resize(2 * n);
// Build lower hull
for (int i = 0; i < n; ++i)
{
Point p = Point::new_scale(points[i](0), points[i](1));
while (k >= 2)
{
Point k1 = Point::new_scale(hull[k - 1](0), hull[k - 1](1));
Point k2 = Point::new_scale(hull[k - 2](0), hull[k - 2](1));
if (p.ccw(k2, k1) <= 0)
--k;
else
break;
}
hull[k++] = points[i];
}
// Build upper hull
for (int i = n - 2, t = k + 1; i >= 0; --i)
{
Point p = Point::new_scale(points[i](0), points[i](1));
while (k >= t)
{
Point k1 = Point::new_scale(hull[k - 1](0), hull[k - 1](1));
Point k2 = Point::new_scale(hull[k - 2](0), hull[k - 2](1));
if (p.ccw(k2, k1) <= 0)
--k;
else
break;
}
hull[k++] = points[i];
}
hull.resize(k);
assert(hull.front() == hull.back());
hull.pop_back();
}
return hull;
}
Polygon
convex_hull(const Polygons &polygons)
{
Points pp;
for (Polygons::const_iterator p = polygons.begin(); p != polygons.end(); ++p) {
pp.insert(pp.end(), p->points.begin(), p->points.end());
}
return convex_hull(std::move(pp));
}
bool directions_parallel(double angle1, double angle2, double max_diff)
{
double diff = fabs(angle1 - angle2);
max_diff += EPSILON;
return diff < max_diff || fabs(diff - PI) < max_diff;
}
template<class T>
bool contains(const std::vector<T> &vector, const Point &point)
{
for (typename std::vector<T>::const_iterator it = vector.begin(); it != vector.end(); ++it) {
if (it->contains(point)) return true;
}
return false;
}
template bool contains(const ExPolygons &vector, const Point &point);
double rad2deg_dir(double angle)
{
angle = (angle < PI) ? (-angle + PI/2.0) : (angle + PI/2.0);
if (angle < 0) angle += PI;
return rad2deg(angle);
}
Point circle_taubin_newton(const Points::const_iterator& input_begin, const Points::const_iterator& input_end, size_t cycles)
{
Vec2ds tmp;
tmp.reserve(std::distance(input_begin, input_end));
std::transform(input_begin, input_end, std::back_inserter(tmp), [] (const Point& in) { return unscale(in); } );
Vec2d center = circle_taubin_newton(tmp.cbegin(), tmp.end(), cycles);
return Point::new_scale(center.x(), center.y());
}
/// Adapted from work in "Circular and Linear Regression: Fitting circles and lines by least squares", pg 126
/// Returns a point corresponding to the center of a circle for which all of the points from input_begin to input_end
/// lie on.
Vec2d circle_taubin_newton(const Vec2ds::const_iterator& input_begin, const Vec2ds::const_iterator& input_end, size_t cycles)
{
// calculate the centroid of the data set
const Vec2d sum = std::accumulate(input_begin, input_end, Vec2d(0,0));
const size_t n = std::distance(input_begin, input_end);
const double n_flt = static_cast<double>(n);
const Vec2d centroid { sum / n_flt };
// Compute the normalized moments of the data set.
double Mxx = 0, Myy = 0, Mxy = 0, Mxz = 0, Myz = 0, Mzz = 0;
for (auto it = input_begin; it < input_end; ++it) {
// center/normalize the data.
double Xi {it->x() - centroid.x()};
double Yi {it->y() - centroid.y()};
double Zi {Xi*Xi + Yi*Yi};
Mxy += (Xi*Yi);
Mxx += (Xi*Xi);
Myy += (Yi*Yi);
Mxz += (Xi*Zi);
Myz += (Yi*Zi);
Mzz += (Zi*Zi);
}
// divide by number of points to get the moments
Mxx /= n_flt;
Myy /= n_flt;
Mxy /= n_flt;
Mxz /= n_flt;
Myz /= n_flt;
Mzz /= n_flt;
// Compute the coefficients of the characteristic polynomial for the circle
// eq 5.60
const double Mz {Mxx + Myy}; // xx + yy = z
const double Cov_xy {Mxx*Myy - Mxy*Mxy}; // this shows up a couple times so cache it here.
const double C3 {4.0*Mz};
const double C2 {-3.0*(Mz*Mz) - Mzz};
const double C1 {Mz*(Mzz - (Mz*Mz)) + 4.0*Mz*Cov_xy - (Mxz*Mxz) - (Myz*Myz)};
const double C0 {(Mxz*Mxz)*Myy + (Myz*Myz)*Mxx - 2.0*Mxz*Myz*Mxy - Cov_xy*(Mzz - (Mz*Mz))};
const double C22 = {C2 + C2};
const double C33 = {C3 + C3 + C3};
// solve the characteristic polynomial with Newton's method.
double xnew = 0.0;
double ynew = 1e20;
for (size_t i = 0; i < cycles; ++i) {
const double yold {ynew};
ynew = C0 + xnew * (C1 + xnew*(C2 + xnew * C3));
if (std::abs(ynew) > std::abs(yold)) {
BOOST_LOG_TRIVIAL(error) << "Geometry: Fit is going in the wrong direction.\n";
return Vec2d(std::nan(""), std::nan(""));
}
const double Dy {C1 + xnew*(C22 + xnew*C33)};
const double xold {xnew};
xnew = xold - (ynew / Dy);
if (std::abs((xnew-xold) / xnew) < 1e-12) i = cycles; // converged, we're done here
if (xnew < 0) {
// reset, we went negative
xnew = 0.0;
}
}
// compute the determinant and the circle's parameters now that we've solved.
double DET = xnew*xnew - xnew*Mz + Cov_xy;
Vec2d center(Mxz * (Myy - xnew) - Myz * Mxy, Myz * (Mxx - xnew) - Mxz*Mxy);
center /= (DET * 2.);
return center + centroid;
}
void simplify_polygons(const Polygons &polygons, double tolerance, Polygons* retval)
{
Polygons pp;
for (Polygons::const_iterator it = polygons.begin(); it != polygons.end(); ++it) {
Polygon p = *it;
p.points.push_back(p.points.front());
p.points = MultiPoint::_douglas_peucker(p.points, tolerance);
p.points.pop_back();
pp.push_back(p);
}
*retval = Slic3r::simplify_polygons(pp);
}
double linint(double value, double oldmin, double oldmax, double newmin, double newmax)
{
return (value - oldmin) * (newmax - newmin) / (oldmax - oldmin) + newmin;
}
#if 0
// Point with a weight, by which the points are sorted.
// If the points have the same weight, sort them lexicographically by their positions.
struct ArrangeItem {
ArrangeItem() {}
Vec2d pos;
coordf_t weight;
bool operator<(const ArrangeItem &other) const {
return weight < other.weight ||
((weight == other.weight) && (pos(1) < other.pos(1) || (pos(1) == other.pos(1) && pos(0) < other.pos(0))));
}
};
Pointfs arrange(size_t num_parts, const Vec2d &part_size, coordf_t gap, const BoundingBoxf* bed_bounding_box)
{
// Use actual part size (the largest) plus separation distance (half on each side) in spacing algorithm.
const Vec2d cell_size(part_size(0) + gap, part_size(1) + gap);
const BoundingBoxf bed_bbox = (bed_bounding_box != NULL && bed_bounding_box->defined) ?
*bed_bounding_box :
// Bogus bed size, large enough not to trigger the unsufficient bed size error.
BoundingBoxf(
Vec2d(0, 0),
Vec2d(cell_size(0) * num_parts, cell_size(1) * num_parts));
// This is how many cells we have available into which to put parts.
size_t cellw = size_t(floor((bed_bbox.size()(0) + gap) / cell_size(0)));
size_t cellh = size_t(floor((bed_bbox.size()(1) + gap) / cell_size(1)));
if (num_parts > cellw * cellh)
throw std::invalid_argument("%zu parts won't fit in your print area!\n", num_parts);
// Get a bounding box of cellw x cellh cells, centered at the center of the bed.
Vec2d cells_size(cellw * cell_size(0) - gap, cellh * cell_size(1) - gap);
Vec2d cells_offset(bed_bbox.center() - 0.5 * cells_size);
BoundingBoxf cells_bb(cells_offset, cells_size + cells_offset);
// List of cells, sorted by distance from center.
std::vector<ArrangeItem> cellsorder(cellw * cellh, ArrangeItem());
for (size_t j = 0; j < cellh; ++ j) {
// Center of the jth row on the bed.
coordf_t cy = linint(j + 0.5, 0., double(cellh), cells_bb.min(1), cells_bb.max(1));
// Offset from the bed center.
coordf_t yd = cells_bb.center()(1) - cy;
for (size_t i = 0; i < cellw; ++ i) {
// Center of the ith column on the bed.
coordf_t cx = linint(i + 0.5, 0., double(cellw), cells_bb.min(0), cells_bb.max(0));
// Offset from the bed center.
coordf_t xd = cells_bb.center()(0) - cx;
// Cell with a distance from the bed center.
ArrangeItem &ci = cellsorder[j * cellw + i];
// Cell center
ci.pos(0) = cx;
ci.pos(1) = cy;
// Square distance of the cell center to the bed center.
ci.weight = xd * xd + yd * yd;
}
}
// Sort the cells lexicographically by their distances to the bed center and left to right / bttom to top.
std::sort(cellsorder.begin(), cellsorder.end());
cellsorder.erase(cellsorder.begin() + num_parts, cellsorder.end());
// Return the (left,top) corners of the cells.
Pointfs positions;
positions.reserve(num_parts);
for (std::vector<ArrangeItem>::const_iterator it = cellsorder.begin(); it != cellsorder.end(); ++ it)
positions.push_back(Vec2d(it->pos(0) - 0.5 * part_size(0), it->pos(1) - 0.5 * part_size(1)));
return positions;
}
#else
class ArrangeItem {
public:
Vec2d pos = Vec2d::Zero();
size_t index_x, index_y;
coordf_t dist;
};
class ArrangeItemIndex {
public:
coordf_t index;
ArrangeItem item;
ArrangeItemIndex(coordf_t _index, ArrangeItem _item) : index(_index), item(_item) {};
};
bool
arrange(size_t total_parts, const Vec2d &part_size, coordf_t dist, const BoundingBoxf* bb, Pointfs &positions)
{
positions.clear();
Vec2d part = part_size;
// use actual part size (the largest) plus separation distance (half on each side) in spacing algorithm
part(0) += dist;
part(1) += dist;
Vec2d area(Vec2d::Zero());
if (bb != NULL && bb->defined) {
area = bb->size();
} else {
// bogus area size, large enough not to trigger the error below
area(0) = part(0) * total_parts;
area(1) = part(1) * total_parts;
}
// this is how many cells we have available into which to put parts
size_t cellw = floor((area(0) + dist) / part(0));
size_t cellh = floor((area(1) + dist) / part(1));
if (total_parts > (cellw * cellh))
return false;
// total space used by cells
Vec2d cells(cellw * part(0), cellh * part(1));
// bounding box of total space used by cells
BoundingBoxf cells_bb;
cells_bb.merge(Vec2d(0,0)); // min
cells_bb.merge(cells); // max
// center bounding box to area
cells_bb.translate(
(area(0) - cells(0)) / 2,
(area(1) - cells(1)) / 2
);
// list of cells, sorted by distance from center
std::vector<ArrangeItemIndex> cellsorder;
// work out distance for all cells, sort into list
for (size_t i = 0; i <= cellw-1; ++i) {
for (size_t j = 0; j <= cellh-1; ++j) {
coordf_t cx = linint(i + 0.5, 0, cellw, cells_bb.min(0), cells_bb.max(0));
coordf_t cy = linint(j + 0.5, 0, cellh, cells_bb.min(1), cells_bb.max(1));
coordf_t xd = fabs((area(0) / 2) - cx);
coordf_t yd = fabs((area(1) / 2) - cy);
ArrangeItem c;
c.pos(0) = cx;
c.pos(1) = cy;
c.index_x = i;
c.index_y = j;
c.dist = xd * xd + yd * yd - fabs((cellw / 2) - (i + 0.5));
// binary insertion sort
{
coordf_t index = c.dist;
size_t low = 0;
size_t high = cellsorder.size();
while (low < high) {
size_t mid = (low + ((high - low) / 2)) | 0;
coordf_t midval = cellsorder[mid].index;
if (midval < index) {
low = mid + 1;
} else if (midval > index) {
high = mid;
} else {
cellsorder.insert(cellsorder.begin() + mid, ArrangeItemIndex(index, c));
goto ENDSORT;
}
}
cellsorder.insert(cellsorder.begin() + low, ArrangeItemIndex(index, c));
}
ENDSORT: ;
}
}
// the extents of cells actually used by objects
coordf_t lx = 0;
coordf_t ty = 0;
coordf_t rx = 0;
coordf_t by = 0;
// now find cells actually used by objects, map out the extents so we can position correctly
for (size_t i = 1; i <= total_parts; ++i) {
ArrangeItemIndex c = cellsorder[i - 1];
coordf_t cx = c.item.index_x;
coordf_t cy = c.item.index_y;
if (i == 1) {
lx = rx = cx;
ty = by = cy;
} else {
if (cx > rx) rx = cx;
if (cx < lx) lx = cx;
if (cy > by) by = cy;
if (cy < ty) ty = cy;
}
}
// now we actually place objects into cells, positioned such that the left and bottom borders are at 0
for (size_t i = 1; i <= total_parts; ++i) {
ArrangeItemIndex c = cellsorder.front();
cellsorder.erase(cellsorder.begin());
coordf_t cx = c.item.index_x - lx;
coordf_t cy = c.item.index_y - ty;
positions.push_back(Vec2d(cx * part(0), cy * part(1)));
}
if (bb != NULL && bb->defined) {
for (Pointfs::iterator p = positions.begin(); p != positions.end(); ++p) {
p->x() += bb->min(0);
p->y() += bb->min(1);
}
}
return true;
}
#endif
#ifdef SLIC3R_DEBUG
// The following code for the visualization of the boost Voronoi diagram is based on:
//
// Boost.Polygon library voronoi_visualizer.cpp file
// Copyright Andrii Sydorchuk 2010-2012.
// Distributed under the Boost Software License, Version 1.0.
// (See accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
namespace Voronoi { namespace Internal {
typedef double coordinate_type;
typedef boost::polygon::point_data<coordinate_type> point_type;
typedef boost::polygon::segment_data<coordinate_type> segment_type;
typedef boost::polygon::rectangle_data<coordinate_type> rect_type;
typedef boost::polygon::voronoi_diagram<coordinate_type> VD;
typedef VD::cell_type cell_type;
typedef VD::cell_type::source_index_type source_index_type;
typedef VD::cell_type::source_category_type source_category_type;
typedef VD::edge_type edge_type;
typedef VD::cell_container_type cell_container_type;
typedef VD::cell_container_type vertex_container_type;
typedef VD::edge_container_type edge_container_type;
typedef VD::const_cell_iterator const_cell_iterator;
typedef VD::const_vertex_iterator const_vertex_iterator;
typedef VD::const_edge_iterator const_edge_iterator;
static const std::size_t EXTERNAL_COLOR = 1;
inline void color_exterior(const VD::edge_type* edge)
{
if (edge->color() == EXTERNAL_COLOR)
return;
edge->color(EXTERNAL_COLOR);
edge->twin()->color(EXTERNAL_COLOR);
const VD::vertex_type* v = edge->vertex1();
if (v == NULL || !edge->is_primary())
return;
v->color(EXTERNAL_COLOR);
const VD::edge_type* e = v->incident_edge();
do {
color_exterior(e);
e = e->rot_next();
} while (e != v->incident_edge());
}
inline point_type retrieve_point(const std::vector<segment_type> &segments, const cell_type& cell)
{
assert(cell.source_category() == SOURCE_CATEGORY_SEGMENT_START_POINT || cell.source_category() == SOURCE_CATEGORY_SEGMENT_END_POINT);
return (cell.source_category() == SOURCE_CATEGORY_SEGMENT_START_POINT) ? low(segments[cell.source_index()]) : high(segments[cell.source_index()]);
}
inline void clip_infinite_edge(const std::vector<segment_type> &segments, const edge_type& edge, coordinate_type bbox_max_size, std::vector<point_type>* clipped_edge)
{
const cell_type& cell1 = *edge.cell();
const cell_type& cell2 = *edge.twin()->cell();
point_type origin, direction;
// Infinite edges could not be created by two segment sites.
if (cell1.contains_point() && cell2.contains_point()) {
point_type p1 = retrieve_point(segments, cell1);
point_type p2 = retrieve_point(segments, cell2);
origin.x((p1.x() + p2.x()) * 0.5);
origin.y((p1.y() + p2.y()) * 0.5);
direction.x(p1.y() - p2.y());
direction.y(p2.x() - p1.x());
} else {
origin = cell1.contains_segment() ? retrieve_point(segments, cell2) : retrieve_point(segments, cell1);
segment_type segment = cell1.contains_segment() ? segments[cell1.source_index()] : segments[cell2.source_index()];
coordinate_type dx = high(segment).x() - low(segment).x();
coordinate_type dy = high(segment).y() - low(segment).y();
if ((low(segment) == origin) ^ cell1.contains_point()) {
direction.x(dy);
direction.y(-dx);
} else {
direction.x(-dy);
direction.y(dx);
}
}
coordinate_type koef = bbox_max_size / (std::max)(fabs(direction.x()), fabs(direction.y()));
if (edge.vertex0() == NULL) {
clipped_edge->push_back(point_type(
origin.x() - direction.x() * koef,
origin.y() - direction.y() * koef));
} else {
clipped_edge->push_back(
point_type(edge.vertex0()->x(), edge.vertex0()->y()));
}
if (edge.vertex1() == NULL) {
clipped_edge->push_back(point_type(
origin.x() + direction.x() * koef,
origin.y() + direction.y() * koef));
} else {
clipped_edge->push_back(
point_type(edge.vertex1()->x(), edge.vertex1()->y()));
}
}
inline void sample_curved_edge(const std::vector<segment_type> &segments, const edge_type& edge, std::vector<point_type> &sampled_edge, coordinate_type max_dist)
{
point_type point = edge.cell()->contains_point() ?
retrieve_point(segments, *edge.cell()) :
retrieve_point(segments, *edge.twin()->cell());
segment_type segment = edge.cell()->contains_point() ?
segments[edge.twin()->cell()->source_index()] :
segments[edge.cell()->source_index()];
::boost::polygon::voronoi_visual_utils<coordinate_type>::discretize(point, segment, max_dist, &sampled_edge);
}
} /* namespace Internal */ } // namespace Voronoi
static inline void dump_voronoi_to_svg(const Lines &lines, /* const */ boost::polygon::voronoi_diagram<double> &vd, const ThickPolylines *polylines, const char *path)
{
const double scale = 0.2;
const std::string inputSegmentPointColor = "lightseagreen";
const coord_t inputSegmentPointRadius = coord_t(0.09 * scale / SCALING_FACTOR);
const std::string inputSegmentColor = "lightseagreen";
const coord_t inputSegmentLineWidth = coord_t(0.03 * scale / SCALING_FACTOR);
const std::string voronoiPointColor = "black";
const coord_t voronoiPointRadius = coord_t(0.06 * scale / SCALING_FACTOR);
const std::string voronoiLineColorPrimary = "black";
const std::string voronoiLineColorSecondary = "green";
const std::string voronoiArcColor = "red";
const coord_t voronoiLineWidth = coord_t(0.02 * scale / SCALING_FACTOR);
const bool internalEdgesOnly = false;
const bool primaryEdgesOnly = false;
BoundingBox bbox = BoundingBox(lines);
bbox.min(0) -= coord_t(1. / SCALING_FACTOR);
bbox.min(1) -= coord_t(1. / SCALING_FACTOR);
bbox.max(0) += coord_t(1. / SCALING_FACTOR);
bbox.max(1) += coord_t(1. / SCALING_FACTOR);
::Slic3r::SVG svg(path, bbox);
if (polylines != NULL)
svg.draw(*polylines, "lime", "lime", voronoiLineWidth);
// bbox.scale(1.2);
// For clipping of half-lines to some reasonable value.
// The line will then be clipped by the SVG viewer anyway.
const double bbox_dim_max = double(bbox.max(0) - bbox.min(0)) + double(bbox.max(1) - bbox.min(1));
// For the discretization of the Voronoi parabolic segments.
const double discretization_step = 0.0005 * bbox_dim_max;
// Make a copy of the input segments with the double type.
std::vector<Voronoi::Internal::segment_type> segments;
for (Lines::const_iterator it = lines.begin(); it != lines.end(); ++ it)
segments.push_back(Voronoi::Internal::segment_type(
Voronoi::Internal::point_type(double(it->a(0)), double(it->a(1))),
Voronoi::Internal::point_type(double(it->b(0)), double(it->b(1)))));
// Color exterior edges.
for (boost::polygon::voronoi_diagram<double>::const_edge_iterator it = vd.edges().begin(); it != vd.edges().end(); ++it)
if (!it->is_finite())
Voronoi::Internal::color_exterior(&(*it));
// Draw the end points of the input polygon.
for (Lines::const_iterator it = lines.begin(); it != lines.end(); ++it) {
svg.draw(it->a, inputSegmentPointColor, inputSegmentPointRadius);
svg.draw(it->b, inputSegmentPointColor, inputSegmentPointRadius);
}
// Draw the input polygon.
for (Lines::const_iterator it = lines.begin(); it != lines.end(); ++it)
svg.draw(Line(Point(coord_t(it->a(0)), coord_t(it->a(1))), Point(coord_t(it->b(0)), coord_t(it->b(1)))), inputSegmentColor, inputSegmentLineWidth);
#if 1
// Draw voronoi vertices.
for (boost::polygon::voronoi_diagram<double>::const_vertex_iterator it = vd.vertices().begin(); it != vd.vertices().end(); ++it)
if (! internalEdgesOnly || it->color() != Voronoi::Internal::EXTERNAL_COLOR)
svg.draw(Point(coord_t(it->x()), coord_t(it->y())), voronoiPointColor, voronoiPointRadius);
for (boost::polygon::voronoi_diagram<double>::const_edge_iterator it = vd.edges().begin(); it != vd.edges().end(); ++it) {
if (primaryEdgesOnly && !it->is_primary())
continue;
if (internalEdgesOnly && (it->color() == Voronoi::Internal::EXTERNAL_COLOR))
continue;
std::vector<Voronoi::Internal::point_type> samples;
std::string color = voronoiLineColorPrimary;
if (!it->is_finite()) {
Voronoi::Internal::clip_infinite_edge(segments, *it, bbox_dim_max, &samples);
if (! it->is_primary())
color = voronoiLineColorSecondary;
} else {
// Store both points of the segment into samples. sample_curved_edge will split the initial line
// until the discretization_step is reached.
samples.push_back(Voronoi::Internal::point_type(it->vertex0()->x(), it->vertex0()->y()));
samples.push_back(Voronoi::Internal::point_type(it->vertex1()->x(), it->vertex1()->y()));
if (it->is_curved()) {
Voronoi::Internal::sample_curved_edge(segments, *it, samples, discretization_step);
color = voronoiArcColor;
} else if (! it->is_primary())
color = voronoiLineColorSecondary;
}
for (std::size_t i = 0; i + 1 < samples.size(); ++i)
svg.draw(Line(Point(coord_t(samples[i].x()), coord_t(samples[i].y())), Point(coord_t(samples[i+1].x()), coord_t(samples[i+1].y()))), color, voronoiLineWidth);
}
#endif
if (polylines != NULL)
svg.draw(*polylines, "blue", voronoiLineWidth);
svg.Close();
}
#endif /* SLIC3R_DEBUG */
// Euclidian distance of two boost::polygon points.
template<typename T>
T dist(const boost::polygon::point_data<T> &p1,const boost::polygon::point_data<T> &p2)
{
T dx = p2(0) - p1(0);
T dy = p2(1) - p1(1);
return sqrt(dx*dx+dy*dy);
}
// Find a foot point of "px" on a segment "seg".
template<typename segment_type, typename point_type>
inline point_type project_point_to_segment(segment_type &seg, point_type &px)
{
typedef typename point_type::coordinate_type T;
const point_type &p0 = low(seg);
const point_type &p1 = high(seg);
const point_type dir(p1(0)-p0(0), p1(1)-p0(1));
const point_type dproj(px(0)-p0(0), px(1)-p0(1));
const T t = (dir(0)*dproj(0) + dir(1)*dproj(1)) / (dir(0)*dir(0) + dir(1)*dir(1));
assert(t >= T(-1e-6) && t <= T(1. + 1e-6));
return point_type(p0(0) + t*dir(0), p0(1) + t*dir(1));
}
template<typename VD, typename SEGMENTS>
inline const typename VD::point_type retrieve_cell_point(const typename VD::cell_type& cell, const SEGMENTS &segments)
{
assert(cell.source_category() == SOURCE_CATEGORY_SEGMENT_START_POINT || cell.source_category() == SOURCE_CATEGORY_SEGMENT_END_POINT);
return (cell.source_category() == SOURCE_CATEGORY_SEGMENT_START_POINT) ? low(segments[cell.source_index()]) : high(segments[cell.source_index()]);
}
template<typename VD, typename SEGMENTS>
inline std::pair<typename VD::coord_type, typename VD::coord_type>
measure_edge_thickness(const VD &vd, const typename VD::edge_type& edge, const SEGMENTS &segments)
{
typedef typename VD::coord_type T;
const typename VD::point_type pa(edge.vertex0()->x(), edge.vertex0()->y());
const typename VD::point_type pb(edge.vertex1()->x(), edge.vertex1()->y());
const typename VD::cell_type &cell1 = *edge.cell();
const typename VD::cell_type &cell2 = *edge.twin()->cell();
if (cell1.contains_segment()) {
if (cell2.contains_segment()) {
// Both cells contain a linear segment, the left / right cells are symmetric.
// Project pa, pb to the left segment.
const typename VD::segment_type segment1 = segments[cell1.source_index()];
const typename VD::point_type p1a = project_point_to_segment(segment1, pa);
const typename VD::point_type p1b = project_point_to_segment(segment1, pb);
return std::pair<T, T>(T(2.)*dist(pa, p1a), T(2.)*dist(pb, p1b));
} else {
// 1st cell contains a linear segment, 2nd cell contains a point.
// The medial axis between the cells is a parabolic arc.
// Project pa, pb to the left segment.
const typename VD::point_type p2 = retrieve_cell_point<VD>(cell2, segments);
return std::pair<T, T>(T(2.)*dist(pa, p2), T(2.)*dist(pb, p2));
}
} else if (cell2.contains_segment()) {
// 1st cell contains a point, 2nd cell contains a linear segment.
// The medial axis between the cells is a parabolic arc.
const typename VD::point_type p1 = retrieve_cell_point<VD>(cell1, segments);
return std::pair<T, T>(T(2.)*dist(pa, p1), T(2.)*dist(pb, p1));
} else {
// Both cells contain a point. The left / right regions are triangular and symmetric.
const typename VD::point_type p1 = retrieve_cell_point<VD>(cell1, segments);
return std::pair<T, T>(T(2.)*dist(pa, p1), T(2.)*dist(pb, p1));
}
}
// Converts the Line instances of Lines vector to VD::segment_type.
template<typename VD>
class Lines2VDSegments
{
public:
Lines2VDSegments(const Lines &alines) : lines(alines) {}
typename VD::segment_type operator[](size_t idx) const {
return typename VD::segment_type(
typename VD::point_type(typename VD::coord_type(lines[idx].a(0)), typename VD::coord_type(lines[idx].a(1))),
typename VD::point_type(typename VD::coord_type(lines[idx].b(0)), typename VD::coord_type(lines[idx].b(1))));
}
private:
const Lines &lines;
};
void
MedialAxis::build(ThickPolylines* polylines)
{
construct_voronoi(this->lines.begin(), this->lines.end(), &this->vd);
/*
// DEBUG: dump all Voronoi edges
{
for (VD::const_edge_iterator edge = this->vd.edges().begin(); edge != this->vd.edges().end(); ++edge) {
if (edge->is_infinite()) continue;
ThickPolyline polyline;
polyline.points.push_back(Point( edge->vertex0()->x(), edge->vertex0()->y() ));
polyline.points.push_back(Point( edge->vertex1()->x(), edge->vertex1()->y() ));
polylines->push_back(polyline);
}
return;
}
*/
//typedef const VD::vertex_type vert_t;
typedef const VD::edge_type edge_t;
// collect valid edges (i.e. prune those not belonging to MAT)
// note: this keeps twins, so it inserts twice the number of the valid edges
this->valid_edges.clear();
{
std::set<const VD::edge_type*> seen_edges;
for (VD::const_edge_iterator edge = this->vd.edges().begin(); edge != this->vd.edges().end(); ++edge) {
// if we only process segments representing closed loops, none if the
// infinite edges (if any) would be part of our MAT anyway
if (edge->is_secondary() || edge->is_infinite()) continue;
// don't re-validate twins
if (seen_edges.find(&*edge) != seen_edges.end()) continue; // TODO: is this needed?
seen_edges.insert(&*edge);
seen_edges.insert(edge->twin());
if (!this->validate_edge(&*edge)) continue;
this->valid_edges.insert(&*edge);
this->valid_edges.insert(edge->twin());
}
}
this->edges = this->valid_edges;
// iterate through the valid edges to build polylines
while (!this->edges.empty()) {
const edge_t* edge = *this->edges.begin();
// start a polyline
ThickPolyline polyline;
polyline.points.push_back(Point( edge->vertex0()->x(), edge->vertex0()->y() ));
polyline.points.push_back(Point( edge->vertex1()->x(), edge->vertex1()->y() ));
polyline.width.push_back(this->thickness[edge].first);
polyline.width.push_back(this->thickness[edge].second);
// remove this edge and its twin from the available edges
(void)this->edges.erase(edge);
(void)this->edges.erase(edge->twin());
// get next points
this->process_edge_neighbors(edge, &polyline);
// get previous points
{
ThickPolyline rpolyline;
this->process_edge_neighbors(edge->twin(), &rpolyline);
polyline.points.insert(polyline.points.begin(), rpolyline.points.rbegin(), rpolyline.points.rend());
polyline.width.insert(polyline.width.begin(), rpolyline.width.rbegin(), rpolyline.width.rend());
polyline.endpoints.first = rpolyline.endpoints.second;
}
assert(polyline.width.size() == polyline.points.size()*2 - 2);
// prevent loop endpoints from being extended
if (polyline.first_point() == polyline.last_point()) {
polyline.endpoints.first = false;
polyline.endpoints.second = false;
}
// append polyline to result
polylines->push_back(polyline);
}
#ifdef SLIC3R_DEBUG
{
static int iRun = 0;
dump_voronoi_to_svg(this->lines, this->vd, polylines, debug_out_path("MedialAxis-%d.svg", iRun ++).c_str());
printf("Thick lines: ");
for (ThickPolylines::const_iterator it = polylines->begin(); it != polylines->end(); ++ it) {
ThickLines lines = it->thicklines();
for (ThickLines::const_iterator it2 = lines.begin(); it2 != lines.end(); ++ it2) {
printf("%f,%f ", it2->a_width, it2->b_width);
}
}
printf("\n");
}
#endif /* SLIC3R_DEBUG */
}
void
MedialAxis::build(Polylines* polylines)
{
ThickPolylines tp;
this->build(&tp);
polylines->insert(polylines->end(), tp.begin(), tp.end());
}
void
MedialAxis::process_edge_neighbors(const VD::edge_type* edge, ThickPolyline* polyline)
{
while (true) {
// Since rot_next() works on the edge starting point but we want
// to find neighbors on the ending point, we just swap edge with
// its twin.
const VD::edge_type* twin = edge->twin();
// count neighbors for this edge
std::vector<const VD::edge_type*> neighbors;
for (const VD::edge_type* neighbor = twin->rot_next(); neighbor != twin;
neighbor = neighbor->rot_next()) {
if (this->valid_edges.count(neighbor) > 0) neighbors.push_back(neighbor);
}
// if we have a single neighbor then we can continue recursively
if (neighbors.size() == 1) {
const VD::edge_type* neighbor = neighbors.front();
// break if this is a closed loop
if (this->edges.count(neighbor) == 0) return;
Point new_point(neighbor->vertex1()->x(), neighbor->vertex1()->y());
polyline->points.push_back(new_point);
polyline->width.push_back(this->thickness[neighbor].first);
polyline->width.push_back(this->thickness[neighbor].second);
(void)this->edges.erase(neighbor);
(void)this->edges.erase(neighbor->twin());
edge = neighbor;
} else if (neighbors.size() == 0) {
polyline->endpoints.second = true;
return;
} else {
// T-shaped or star-shaped joint
return;
}
}
}
bool
MedialAxis::validate_edge(const VD::edge_type* edge)
{
// prevent overflows and detect almost-infinite edges
if (std::abs(edge->vertex0()->x()) > double(CLIPPER_MAX_COORD_UNSCALED) ||
std::abs(edge->vertex0()->y()) > double(CLIPPER_MAX_COORD_UNSCALED) ||
std::abs(edge->vertex1()->x()) > double(CLIPPER_MAX_COORD_UNSCALED) ||
std::abs(edge->vertex1()->y()) > double(CLIPPER_MAX_COORD_UNSCALED))
return false;
// construct the line representing this edge of the Voronoi diagram
const Line line(
Point( edge->vertex0()->x(), edge->vertex0()->y() ),
Point( edge->vertex1()->x(), edge->vertex1()->y() )
);
// discard edge if it lies outside the supplied shape
// this could maybe be optimized (checking inclusion of the endpoints
// might give false positives as they might belong to the contour itself)
if (this->expolygon != NULL) {
if (line.a == line.b) {
// in this case, contains(line) returns a false positive
if (!this->expolygon->contains(line.a)) return false;
} else {
if (!this->expolygon->contains(line)) return false;
}
}
// retrieve the original line segments which generated the edge we're checking
const VD::cell_type* cell_l = edge->cell();
const VD::cell_type* cell_r = edge->twin()->cell();
const Line &segment_l = this->retrieve_segment(cell_l);
const Line &segment_r = this->retrieve_segment(cell_r);
/*
SVG svg("edge.svg");
svg.draw(*this->expolygon);
svg.draw(line);
svg.draw(segment_l, "red");
svg.draw(segment_r, "blue");
svg.Close();
*/
/* Calculate thickness of the cross-section at both the endpoints of this edge.
Our Voronoi edge is part of a CCW sequence going around its Voronoi cell
located on the left side. (segment_l).
This edge's twin goes around segment_r. Thus, segment_r is
oriented in the same direction as our main edge, and segment_l is oriented
in the same direction as our twin edge.
We used to only consider the (half-)distances to segment_r, and that works
whenever segment_l and segment_r are almost specular and facing. However,
at curves they are staggered and they only face for a very little length
(our very short edge represents such visibility).
Both w0 and w1 can be calculated either towards cell_l or cell_r with equal
results by Voronoi definition.
When cell_l or cell_r don't refer to the segment but only to an endpoint, we
calculate the distance to that endpoint instead. */
coordf_t w0 = cell_r->contains_segment()
? segment_r.distance_to(line.a)*2
: (this->retrieve_endpoint(cell_r) - line.a).cast<double>().norm()*2;
coordf_t w1 = cell_l->contains_segment()
? segment_l.distance_to(line.b)*2
: (this->retrieve_endpoint(cell_l) - line.b).cast<double>().norm()*2;
if (cell_l->contains_segment() && cell_r->contains_segment()) {
// calculate the relative angle between the two boundary segments
double angle = fabs(segment_r.orientation() - segment_l.orientation());
if (angle > PI) angle = 2*PI - angle;
assert(angle >= 0 && angle <= PI);
// fabs(angle) ranges from 0 (collinear, same direction) to PI (collinear, opposite direction)
// we're interested only in segments close to the second case (facing segments)
// so we allow some tolerance.
// this filter ensures that we're dealing with a narrow/oriented area (longer than thick)
// we don't run it on edges not generated by two segments (thus generated by one segment
// and the endpoint of another segment), since their orientation would not be meaningful
if (PI - angle > PI/8) {
// angle is not narrow enough
// only apply this filter to segments that are not too short otherwise their
// angle could possibly be not meaningful
if (w0 < SCALED_EPSILON || w1 < SCALED_EPSILON || line.length() >= this->min_width)
return false;
}
} else {
if (w0 < SCALED_EPSILON || w1 < SCALED_EPSILON)
return false;
}
if (w0 < this->min_width && w1 < this->min_width)
return false;
if (w0 > this->max_width && w1 > this->max_width)
return false;
this->thickness[edge] = std::make_pair(w0, w1);
this->thickness[edge->twin()] = std::make_pair(w1, w0);
return true;
}
const Line& MedialAxis::retrieve_segment(const VD::cell_type* cell) const
{
return this->lines[cell->source_index()];
}
const Point& MedialAxis::retrieve_endpoint(const VD::cell_type* cell) const
{
const Line& line = this->retrieve_segment(cell);
if (cell->source_category() == SOURCE_CATEGORY_SEGMENT_START_POINT) {
return line.a;
} else {
return line.b;
}
}
void assemble_transform(Transform3d& transform, const Vec3d& translation, const Vec3d& rotation, const Vec3d& scale, const Vec3d& mirror)
{
transform = Transform3d::Identity();
transform.translate(translation);
transform.rotate(Eigen::AngleAxisd(rotation(2), Vec3d::UnitZ()) * Eigen::AngleAxisd(rotation(1), Vec3d::UnitY()) * Eigen::AngleAxisd(rotation(0), Vec3d::UnitX()));
transform.scale(scale.cwiseProduct(mirror));
}
Transform3d assemble_transform(const Vec3d& translation, const Vec3d& rotation, const Vec3d& scale, const Vec3d& mirror)
{
Transform3d transform;
assemble_transform(transform, translation, rotation, scale, mirror);
return transform;
}
Vec3d extract_euler_angles(const Eigen::Matrix<double, 3, 3, Eigen::DontAlign>& rotation_matrix)
{
// reference: http://www.gregslabaugh.net/publications/euler.pdf
Vec3d angles1 = Vec3d::Zero();
Vec3d angles2 = Vec3d::Zero();
if (is_approx(std::abs(rotation_matrix(2, 0)), 1.0))
{
angles1(2) = 0.0;
if (rotation_matrix(2, 0) < 0.0) // == -1.0
{
angles1(1) = 0.5 * (double)PI;
angles1(0) = angles1(2) + ::atan2(rotation_matrix(0, 1), rotation_matrix(0, 2));
}
else // == 1.0
{
angles1(1) = - 0.5 * (double)PI;
angles1(0) = - angles1(2) + ::atan2(- rotation_matrix(0, 1), - rotation_matrix(0, 2));
}
angles2 = angles1;
}
else
{
angles1(1) = -::asin(rotation_matrix(2, 0));
double inv_cos1 = 1.0 / ::cos(angles1(1));
angles1(0) = ::atan2(rotation_matrix(2, 1) * inv_cos1, rotation_matrix(2, 2) * inv_cos1);
angles1(2) = ::atan2(rotation_matrix(1, 0) * inv_cos1, rotation_matrix(0, 0) * inv_cos1);
angles2(1) = (double)PI - angles1(1);
double inv_cos2 = 1.0 / ::cos(angles2(1));
angles2(0) = ::atan2(rotation_matrix(2, 1) * inv_cos2, rotation_matrix(2, 2) * inv_cos2);
angles2(2) = ::atan2(rotation_matrix(1, 0) * inv_cos2, rotation_matrix(0, 0) * inv_cos2);
}
// The following euristic is the best found up to now (in the sense that it works fine with the greatest number of edge use-cases)
// but there are other use-cases were it does not
// We need to improve it
double min_1 = angles1.cwiseAbs().minCoeff();
double min_2 = angles2.cwiseAbs().minCoeff();
bool use_1 = (min_1 < min_2) || (is_approx(min_1, min_2) && (angles1.norm() <= angles2.norm()));
return use_1 ? angles1 : angles2;
}
Vec3d extract_euler_angles(const Transform3d& transform)
{
// use only the non-translational part of the transform
Eigen::Matrix<double, 3, 3, Eigen::DontAlign> m = transform.matrix().block(0, 0, 3, 3);
// remove scale
m.col(0).normalize();
m.col(1).normalize();
m.col(2).normalize();
return extract_euler_angles(m);
}
Transformation::Flags::Flags()
: dont_translate(true)
, dont_rotate(true)
, dont_scale(true)
, dont_mirror(true)
{
}
bool Transformation::Flags::needs_update(bool dont_translate, bool dont_rotate, bool dont_scale, bool dont_mirror) const
{
return (this->dont_translate != dont_translate) || (this->dont_rotate != dont_rotate) || (this->dont_scale != dont_scale) || (this->dont_mirror != dont_mirror);
}
void Transformation::Flags::set(bool dont_translate, bool dont_rotate, bool dont_scale, bool dont_mirror)
{
this->dont_translate = dont_translate;
this->dont_rotate = dont_rotate;
this->dont_scale = dont_scale;
this->dont_mirror = dont_mirror;
}
Transformation::Transformation()
{
reset();
}
Transformation::Transformation(const Transform3d& transform)
{
set_from_transform(transform);
}
void Transformation::set_offset(const Vec3d& offset)
{
set_offset(X, offset(0));
set_offset(Y, offset(1));
set_offset(Z, offset(2));
}
void Transformation::set_offset(Axis axis, double offset)
{
if (m_offset(axis) != offset)
{
m_offset(axis) = offset;
m_dirty = true;
}
}
void Transformation::set_rotation(const Vec3d& rotation)
{
set_rotation(X, rotation(0));
set_rotation(Y, rotation(1));
set_rotation(Z, rotation(2));
}
void Transformation::set_rotation(Axis axis, double rotation)
{
rotation = angle_to_0_2PI(rotation);
if (is_approx(std::abs(rotation), 2.0 * (double)PI))
rotation = 0.0;
if (m_rotation(axis) != rotation)
{
m_rotation(axis) = rotation;
m_dirty = true;
}
}
void Transformation::set_scaling_factor(const Vec3d& scaling_factor)
{
set_scaling_factor(X, scaling_factor(0));
set_scaling_factor(Y, scaling_factor(1));
set_scaling_factor(Z, scaling_factor(2));
}
void Transformation::set_scaling_factor(Axis axis, double scaling_factor)
{
if (m_scaling_factor(axis) != std::abs(scaling_factor))
{
m_scaling_factor(axis) = std::abs(scaling_factor);
m_dirty = true;
}
}
void Transformation::set_mirror(const Vec3d& mirror)
{
set_mirror(X, mirror(0));
set_mirror(Y, mirror(1));
set_mirror(Z, mirror(2));
}
void Transformation::set_mirror(Axis axis, double mirror)
{
double abs_mirror = std::abs(mirror);
if (abs_mirror == 0.0)
mirror = 1.0;
else if (abs_mirror != 1.0)
mirror /= abs_mirror;
if (m_mirror(axis) != mirror)
{
m_mirror(axis) = mirror;
m_dirty = true;
}
}
void Transformation::set_from_transform(const Transform3d& transform)
{
// offset
set_offset(transform.matrix().block(0, 3, 3, 1));
Eigen::Matrix<double, 3, 3, Eigen::DontAlign> m3x3 = transform.matrix().block(0, 0, 3, 3);
// mirror
// it is impossible to reconstruct the original mirroring factors from a matrix,
// we can only detect if the matrix contains a left handed reference system
// in which case we reorient it back to right handed by mirroring the x axis
Vec3d mirror = Vec3d::Ones();
if (m3x3.col(0).dot(m3x3.col(1).cross(m3x3.col(2))) < 0.0)
{
mirror(0) = -1.0;
// remove mirror
m3x3.col(0) *= -1.0;
}
set_mirror(mirror);
// scale
set_scaling_factor(Vec3d(m3x3.col(0).norm(), m3x3.col(1).norm(), m3x3.col(2).norm()));
// remove scale
m3x3.col(0).normalize();
m3x3.col(1).normalize();
m3x3.col(2).normalize();
// rotation
set_rotation(extract_euler_angles(m3x3));
// forces matrix recalculation matrix
m_matrix = get_matrix();
// // debug check
// if (!m_matrix.isApprox(transform))
// std::cout << "something went wrong in extracting data from matrix" << std::endl;
}
void Transformation::reset()
{
m_offset = Vec3d::Zero();
m_rotation = Vec3d::Zero();
m_scaling_factor = Vec3d::Ones();
m_mirror = Vec3d::Ones();
m_matrix = Transform3d::Identity();
m_dirty = false;
}
const Transform3d& Transformation::get_matrix(bool dont_translate, bool dont_rotate, bool dont_scale, bool dont_mirror) const
{
if (m_dirty || m_flags.needs_update(dont_translate, dont_rotate, dont_scale, dont_mirror))
{
m_matrix = Geometry::assemble_transform(
dont_translate ? Vec3d::Zero() : m_offset,
dont_rotate ? Vec3d::Zero() : m_rotation,
dont_scale ? Vec3d::Ones() : m_scaling_factor,
dont_mirror ? Vec3d::Ones() : m_mirror
);
m_flags.set(dont_translate, dont_rotate, dont_scale, dont_mirror);
m_dirty = false;
}
return m_matrix;
}
Transformation Transformation::operator * (const Transformation& other) const
{
return Transformation(get_matrix() * other.get_matrix());
}
Transformation Transformation::volume_to_bed_transformation(const Transformation& instance_transformation, const BoundingBoxf3& bbox)
{
Transformation out;
if (instance_transformation.is_scaling_uniform()) {
// No need to run the non-linear least squares fitting for uniform scaling.
// Just set the inverse.
out.set_from_transform(instance_transformation.get_matrix(true).inverse());
}
else if (is_rotation_ninety_degrees(instance_transformation.get_rotation()))
{
// Anisotropic scaling, rotation by multiples of ninety degrees.
Eigen::Matrix3d instance_rotation_trafo =
(Eigen::AngleAxisd(instance_transformation.get_rotation().z(), Vec3d::UnitZ()) *
Eigen::AngleAxisd(instance_transformation.get_rotation().y(), Vec3d::UnitY()) *
Eigen::AngleAxisd(instance_transformation.get_rotation().x(), Vec3d::UnitX())).toRotationMatrix();
Eigen::Matrix3d volume_rotation_trafo =
(Eigen::AngleAxisd(-instance_transformation.get_rotation().x(), Vec3d::UnitX()) *
Eigen::AngleAxisd(-instance_transformation.get_rotation().y(), Vec3d::UnitY()) *
Eigen::AngleAxisd(-instance_transformation.get_rotation().z(), Vec3d::UnitZ())).toRotationMatrix();
// 8 corners of the bounding box.
auto pts = Eigen::MatrixXd(8, 3);
pts(0, 0) = bbox.min.x(); pts(0, 1) = bbox.min.y(); pts(0, 2) = bbox.min.z();
pts(1, 0) = bbox.min.x(); pts(1, 1) = bbox.min.y(); pts(1, 2) = bbox.max.z();
pts(2, 0) = bbox.min.x(); pts(2, 1) = bbox.max.y(); pts(2, 2) = bbox.min.z();
pts(3, 0) = bbox.min.x(); pts(3, 1) = bbox.max.y(); pts(3, 2) = bbox.max.z();
pts(4, 0) = bbox.max.x(); pts(4, 1) = bbox.min.y(); pts(4, 2) = bbox.min.z();
pts(5, 0) = bbox.max.x(); pts(5, 1) = bbox.min.y(); pts(5, 2) = bbox.max.z();
pts(6, 0) = bbox.max.x(); pts(6, 1) = bbox.max.y(); pts(6, 2) = bbox.min.z();
pts(7, 0) = bbox.max.x(); pts(7, 1) = bbox.max.y(); pts(7, 2) = bbox.max.z();
// Corners of the bounding box transformed into the modifier mesh coordinate space, with inverse rotation applied to the modifier.
auto qs = pts *
(instance_rotation_trafo *
Eigen::Scaling(instance_transformation.get_scaling_factor().cwiseProduct(instance_transformation.get_mirror())) *
volume_rotation_trafo).inverse().transpose();
// Fill in scaling based on least squares fitting of the bounding box corners.
Vec3d scale;
for (int i = 0; i < 3; ++i)
scale(i) = pts.col(i).dot(qs.col(i)) / pts.col(i).dot(pts.col(i));
out.set_rotation(Geometry::extract_euler_angles(volume_rotation_trafo));
out.set_scaling_factor(Vec3d(std::abs(scale(0)), std::abs(scale(1)), std::abs(scale(2))));
out.set_mirror(Vec3d(scale(0) > 0 ? 1. : -1, scale(1) > 0 ? 1. : -1, scale(2) > 0 ? 1. : -1));
}
else
{
// General anisotropic scaling, general rotation.
// Keep the modifier mesh in the instance coordinate system, so the modifier mesh will not be aligned with the world.
// Scale it to get the required size.
out.set_scaling_factor(instance_transformation.get_scaling_factor().cwiseInverse());
}
return out;
}
// For parsing a transformation matrix from 3MF / AMF.
Transform3d transform3d_from_string(const std::string& transform_str)
{
Transform3d transform = Transform3d::Identity();
if (!transform_str.empty())
{
std::vector<std::string> mat_elements_str;
boost::split(mat_elements_str, transform_str, boost::is_any_of(" "), boost::token_compress_on);
unsigned int size = (unsigned int)mat_elements_str.size();
if (size == 16)
{
unsigned int i = 0;
for (unsigned int r = 0; r < 4; ++r)
{
for (unsigned int c = 0; c < 4; ++c)
{
transform(r, c) = ::atof(mat_elements_str[i++].c_str());
}
}
}
}
return transform;
}
Eigen::Quaterniond rotation_xyz_diff(const Vec3d &rot_xyz_from, const Vec3d &rot_xyz_to)
{
return
// From the current coordinate system to world.
Eigen::AngleAxisd(rot_xyz_to(2), Vec3d::UnitZ()) * Eigen::AngleAxisd(rot_xyz_to(1), Vec3d::UnitY()) * Eigen::AngleAxisd(rot_xyz_to(0), Vec3d::UnitX()) *
// From world to the initial coordinate system.
Eigen::AngleAxisd(-rot_xyz_from(0), Vec3d::UnitX()) * Eigen::AngleAxisd(-rot_xyz_from(1), Vec3d::UnitY()) * Eigen::AngleAxisd(-rot_xyz_from(2), Vec3d::UnitZ());
}
// This should only be called if it is known, that the two rotations only differ in rotation around the Z axis.
double rotation_diff_z(const Vec3d &rot_xyz_from, const Vec3d &rot_xyz_to)
{
Eigen::AngleAxisd angle_axis(rotation_xyz_diff(rot_xyz_from, rot_xyz_to));
Vec3d axis = angle_axis.axis();
double angle = angle_axis.angle();
#ifndef NDEBUG
if (std::abs(angle) > 1e-8) {
assert(std::abs(axis.x()) < 1e-8);
assert(std::abs(axis.y()) < 1e-8);
}
#endif /* NDEBUG */
return (axis.z() < 0) ? -angle : angle;
}
} }