PrusaSlicer-NonPlainar/resources/shaders/110
2022-11-29 11:14:19 +01:00
..
background.fs
background.vs
flat_clip.fs Tech ENABLE_GL_SHADERS_ATTRIBUTES - Fixed OpenGL clipping planes while rendering picking pass 2022-03-31 13:23:04 +02:00
flat_clip.vs Tech ENABLE_GL_SHADERS_ATTRIBUTES - Fixed OpenGL clipping planes while rendering picking pass 2022-03-31 13:23:04 +02:00
flat_texture.fs
flat_texture.vs
flat.fs
flat.vs
gouraud_light_clip.fs Cherry-picking 118f4859c472ccbc30b43101c6674dadc81d7b12 2022-11-29 11:14:19 +01:00
gouraud_light_clip.vs Cherry-picking 118f4859c472ccbc30b43101c6674dadc81d7b12 2022-11-29 11:14:19 +01:00
gouraud_light_instanced.fs
gouraud_light_instanced.vs Tech ENABLE_LEGACY_OPENGL_REMOVAL - Fixed calculation of normal matrices sent to shaders 2022-05-26 12:25:55 +02:00
gouraud_light.fs
gouraud_light.vs Tech ENABLE_LEGACY_OPENGL_REMOVAL - Fixed calculation of normal matrices sent to shaders 2022-05-26 12:25:55 +02:00
gouraud.fs Removed assignment to gl_FragDepth into gouraud.fs shader. Replaced with small offset of triangles along their normal. 2022-04-07 08:22:33 +02:00
gouraud.vs Tech ENABLE_LEGACY_OPENGL_REMOVAL - Fixed calculation of normal matrices sent to shaders 2022-05-26 12:25:55 +02:00
imgui.fs
imgui.vs
mm_contour.fs Shader mm_contour - Correction to avoid z-fighting moved from fragment shader to vertex shader 2022-04-07 10:40:33 +02:00
mm_contour.vs Shader mm_contour - Customizable offset to calculate the correction to avoid z-fighting (MESA driver needs bigger one) 2022-04-07 12:59:11 +02:00
mm_gouraud.fs Tech ENABLE_LEGACY_OPENGL_REMOVAL - Fixed calculation of normal matrices sent to shaders 2022-05-26 12:25:55 +02:00
mm_gouraud.vs
printbed.fs Fixed rendering of printbed while the camera is below it 2022-04-11 08:38:09 +02:00
printbed.vs
toolpaths_cog.fs
toolpaths_cog.vs Tech ENABLE_LEGACY_OPENGL_REMOVAL - Fixed calculation of normal matrices sent to shaders 2022-05-26 12:25:55 +02:00
variable_layer_height.fs
variable_layer_height.vs Tech ENABLE_LEGACY_OPENGL_REMOVAL - Fixed calculation of normal matrices sent to shaders 2022-05-26 12:25:55 +02:00