PrusaSlicer-NonPlainar/src/libslic3r/LayerRegion.cpp
2021-05-05 18:13:58 +02:00

496 lines
22 KiB
C++

#include "Layer.hpp"
#include "BridgeDetector.hpp"
#include "ClipperUtils.hpp"
#include "Geometry.hpp"
#include "PerimeterGenerator.hpp"
#include "Print.hpp"
#include "Surface.hpp"
#include "BoundingBox.hpp"
#include "SVG.hpp"
#include <string>
#include <map>
#include <boost/log/trivial.hpp>
namespace Slic3r {
Flow LayerRegion::flow(FlowRole role) const
{
return this->flow(role, m_layer->height);
}
Flow LayerRegion::flow(FlowRole role, double layer_height) const
{
return m_region->flow(*m_layer->object(), role, layer_height, m_layer->id() == 0);
}
Flow LayerRegion::bridging_flow(FlowRole role) const
{
const PrintRegion &region = this->region();
const PrintRegionConfig &region_config = region.config();
const PrintObject &print_object = *this->layer()->object();
if (print_object.config().thick_bridges) {
// The old Slic3r way (different from all other slicers): Use rounded extrusions.
// Get the configured nozzle_diameter for the extruder associated to the flow role requested.
// Here this->extruder(role) - 1 may underflow to MAX_INT, but then the get_at() will follback to zero'th element, so everything is all right.
auto nozzle_diameter = float(print_object.print()->config().nozzle_diameter.get_at(region.extruder(role) - 1));
// Applies default bridge spacing.
return Flow::bridging_flow(float(sqrt(region_config.bridge_flow_ratio)) * nozzle_diameter, nozzle_diameter);
} else {
// The same way as other slicers: Use normal extrusions. Apply bridge_flow_ratio while maintaining the original spacing.
return this->flow(role).with_flow_ratio(region_config.bridge_flow_ratio);
}
}
// Fill in layerm->fill_surfaces by trimming the layerm->slices by the cummulative layerm->fill_surfaces.
void LayerRegion::slices_to_fill_surfaces_clipped()
{
// Note: this method should be idempotent, but fill_surfaces gets modified
// in place. However we're now only using its boundaries (which are invariant)
// so we're safe. This guarantees idempotence of prepare_infill() also in case
// that combine_infill() turns some fill_surface into VOID surfaces.
// Collect polygons per surface type.
std::vector<SurfacesPtr> by_surface;
by_surface.assign(size_t(stCount), SurfacesPtr());
for (Surface &surface : this->slices.surfaces)
by_surface[size_t(surface.surface_type)].emplace_back(&surface);
// Trim surfaces by the fill_boundaries.
this->fill_surfaces.surfaces.clear();
for (size_t surface_type = 0; surface_type < size_t(stCount); ++ surface_type) {
const SurfacesPtr &this_surfaces = by_surface[surface_type];
if (! this_surfaces.empty())
this->fill_surfaces.append(intersection_ex(this_surfaces, this->fill_expolygons), SurfaceType(surface_type));
}
}
void LayerRegion::make_perimeters(const SurfaceCollection &slices, SurfaceCollection* fill_surfaces)
{
this->perimeters.clear();
this->thin_fills.clear();
const PrintConfig &print_config = this->layer()->object()->print()->config();
const PrintRegionConfig &region_config = this->region().config();
// This needs to be in sync with PrintObject::_slice() slicing_mode_normal_below_layer!
bool spiral_vase = print_config.spiral_vase &&
//FIXME account for raft layers.
(this->layer()->id() >= size_t(region_config.bottom_solid_layers.value) &&
this->layer()->print_z >= region_config.bottom_solid_min_thickness - EPSILON);
PerimeterGenerator g(
// input:
&slices,
this->layer()->height,
this->flow(frPerimeter),
&region_config,
&this->layer()->object()->config(),
&print_config,
spiral_vase,
// output:
&this->perimeters,
&this->thin_fills,
fill_surfaces
);
if (this->layer()->lower_layer != nullptr)
// Cummulative sum of polygons over all the regions.
g.lower_slices = &this->layer()->lower_layer->lslices;
g.layer_id = (int)this->layer()->id();
g.ext_perimeter_flow = this->flow(frExternalPerimeter);
g.overhang_flow = this->bridging_flow(frPerimeter);
g.solid_infill_flow = this->flow(frSolidInfill);
g.process();
}
//#define EXTERNAL_SURFACES_OFFSET_PARAMETERS ClipperLib::jtMiter, 3.
//#define EXTERNAL_SURFACES_OFFSET_PARAMETERS ClipperLib::jtMiter, 1.5
#define EXTERNAL_SURFACES_OFFSET_PARAMETERS ClipperLib::jtSquare, 0.
void LayerRegion::process_external_surfaces(const Layer *lower_layer, const Polygons *lower_layer_covered)
{
const bool has_infill = this->region().config().fill_density.value > 0.;
const float margin = float(scale_(EXTERNAL_INFILL_MARGIN));
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
export_region_fill_surfaces_to_svg_debug("3_process_external_surfaces-initial");
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
// 1) Collect bottom and bridge surfaces, each of them grown by a fixed 3mm offset
// for better anchoring.
// Bottom surfaces, grown.
Surfaces bottom;
// Bridge surfaces, initialy not grown.
Surfaces bridges;
// Top surfaces, grown.
Surfaces top;
// Internal surfaces, not grown.
Surfaces internal;
// Areas, where an infill of various types (top, bottom, bottom bride, sparse, void) could be placed.
Polygons fill_boundaries = to_polygons(this->fill_expolygons);
Polygons lower_layer_covered_tmp;
// Collect top surfaces and internal surfaces.
// Collect fill_boundaries: If we're slicing with no infill, we can't extend external surfaces over non-existent infill.
// This loop destroys the surfaces (aliasing this->fill_surfaces.surfaces) by moving into top/internal/fill_boundaries!
{
// Voids are sparse infills if infill rate is zero.
Polygons voids;
for (const Surface &surface : this->fill_surfaces.surfaces) {
if (surface.is_top()) {
// Collect the top surfaces, inflate them and trim them by the bottom surfaces.
// This gives the priority to bottom surfaces.
surfaces_append(top, offset_ex(surface.expolygon, margin, EXTERNAL_SURFACES_OFFSET_PARAMETERS), surface);
} else if (surface.surface_type == stBottom || (surface.surface_type == stBottomBridge && lower_layer == nullptr)) {
// Grown by 3mm.
surfaces_append(bottom, offset_ex(surface.expolygon, margin, EXTERNAL_SURFACES_OFFSET_PARAMETERS), surface);
} else if (surface.surface_type == stBottomBridge) {
if (! surface.empty())
bridges.emplace_back(surface);
}
if (surface.is_internal()) {
assert(surface.surface_type == stInternal || surface.surface_type == stInternalSolid);
if (! has_infill && lower_layer != nullptr)
polygons_append(voids, surface.expolygon);
internal.emplace_back(std::move(surface));
}
}
if (! has_infill && lower_layer != nullptr && ! voids.empty()) {
// Remove voids from fill_boundaries, that are not supported by the layer below.
if (lower_layer_covered == nullptr) {
lower_layer_covered = &lower_layer_covered_tmp;
lower_layer_covered_tmp = to_polygons(lower_layer->lslices);
}
if (! lower_layer_covered->empty())
voids = diff(voids, *lower_layer_covered);
fill_boundaries = diff(fill_boundaries, voids);
}
}
#if 0
{
static int iRun = 0;
bridges.export_to_svg(debug_out_path("bridges-before-grouping-%d.svg", iRun ++), true);
}
#endif
if (bridges.empty())
{
fill_boundaries = union_safety_offset(fill_boundaries);
} else
{
// 1) Calculate the inflated bridge regions, each constrained to its island.
ExPolygons fill_boundaries_ex = union_safety_offset_ex(fill_boundaries);
std::vector<Polygons> bridges_grown;
std::vector<BoundingBox> bridge_bboxes;
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
{
static int iRun = 0;
SVG svg(debug_out_path("3_process_external_surfaces-fill_regions-%d.svg", iRun ++).c_str(), get_extents(fill_boundaries_ex));
svg.draw(fill_boundaries_ex);
svg.draw_outline(fill_boundaries_ex, "black", "blue", scale_(0.05));
svg.Close();
}
// export_region_fill_surfaces_to_svg_debug("3_process_external_surfaces-initial");
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
{
// Bridge expolygons, grown, to be tested for intersection with other bridge regions.
std::vector<BoundingBox> fill_boundaries_ex_bboxes = get_extents_vector(fill_boundaries_ex);
bridges_grown.reserve(bridges.size());
bridge_bboxes.reserve(bridges.size());
for (size_t i = 0; i < bridges.size(); ++ i) {
// Find the island of this bridge.
const Point pt = bridges[i].expolygon.contour.points.front();
int idx_island = -1;
for (int j = 0; j < int(fill_boundaries_ex.size()); ++ j)
if (fill_boundaries_ex_bboxes[j].contains(pt) &&
fill_boundaries_ex[j].contains(pt)) {
idx_island = j;
break;
}
// Grown by 3mm.
Polygons polys = offset(bridges[i].expolygon, margin, EXTERNAL_SURFACES_OFFSET_PARAMETERS);
if (idx_island == -1) {
BOOST_LOG_TRIVIAL(trace) << "Bridge did not fall into the source region!";
} else {
// Found an island, to which this bridge region belongs. Trim it,
polys = intersection(polys, fill_boundaries_ex[idx_island]);
}
bridge_bboxes.push_back(get_extents(polys));
bridges_grown.push_back(std::move(polys));
}
}
// 2) Group the bridge surfaces by overlaps.
std::vector<size_t> bridge_group(bridges.size(), (size_t)-1);
size_t n_groups = 0;
for (size_t i = 0; i < bridges.size(); ++ i) {
// A grup id for this bridge.
size_t group_id = (bridge_group[i] == size_t(-1)) ? (n_groups ++) : bridge_group[i];
bridge_group[i] = group_id;
// For all possibly overlaping bridges:
for (size_t j = i + 1; j < bridges.size(); ++ j) {
if (! bridge_bboxes[i].overlap(bridge_bboxes[j]))
continue;
if (intersection(bridges_grown[i], bridges_grown[j]).empty())
continue;
// The two bridge regions intersect. Give them the same group id.
if (bridge_group[j] != size_t(-1)) {
// The j'th bridge has been merged with some other bridge before.
size_t group_id_new = bridge_group[j];
for (size_t k = 0; k < j; ++ k)
if (bridge_group[k] == group_id)
bridge_group[k] = group_id_new;
group_id = group_id_new;
}
bridge_group[j] = group_id;
}
}
// 3) Merge the groups with the same group id, detect bridges.
{
BOOST_LOG_TRIVIAL(trace) << "Processing external surface, detecting bridges. layer" << this->layer()->print_z << ", bridge groups: " << n_groups;
for (size_t group_id = 0; group_id < n_groups; ++ group_id) {
size_t n_bridges_merged = 0;
size_t idx_last = (size_t)-1;
for (size_t i = 0; i < bridges.size(); ++ i) {
if (bridge_group[i] == group_id) {
++ n_bridges_merged;
idx_last = i;
}
}
if (n_bridges_merged == 0)
// This group has no regions assigned as these were moved into another group.
continue;
// Collect the initial ungrown regions and the grown polygons.
ExPolygons initial;
Polygons grown;
for (size_t i = 0; i < bridges.size(); ++ i) {
if (bridge_group[i] != group_id)
continue;
initial.push_back(std::move(bridges[i].expolygon));
polygons_append(grown, bridges_grown[i]);
}
// detect bridge direction before merging grown surfaces otherwise adjacent bridges
// would get merged into a single one while they need different directions
// also, supply the original expolygon instead of the grown one, because in case
// of very thin (but still working) anchors, the grown expolygon would go beyond them
BridgeDetector bd(initial, lower_layer->lslices, this->bridging_flow(frInfill).scaled_width());
#ifdef SLIC3R_DEBUG
printf("Processing bridge at layer %zu:\n", this->layer()->id());
#endif
double custom_angle = Geometry::deg2rad(this->region().config().bridge_angle.value);
if (bd.detect_angle(custom_angle)) {
bridges[idx_last].bridge_angle = bd.angle;
if (this->layer()->object()->has_support()) {
// polygons_append(this->bridged, bd.coverage());
append(this->unsupported_bridge_edges, bd.unsupported_edges());
}
} else if (custom_angle > 0) {
// Bridge was not detected (likely it is only supported at one side). Still it is a surface filled in
// using a bridging flow, therefore it makes sense to respect the custom bridging direction.
bridges[idx_last].bridge_angle = custom_angle;
}
// without safety offset, artifacts are generated (GH #2494)
surfaces_append(bottom, union_safety_offset_ex(grown), bridges[idx_last]);
}
fill_boundaries = to_polygons(fill_boundaries_ex);
BOOST_LOG_TRIVIAL(trace) << "Processing external surface, detecting bridges - done";
}
#if 0
{
static int iRun = 0;
bridges.export_to_svg(debug_out_path("bridges-after-grouping-%d.svg", iRun ++), true);
}
#endif
}
Surfaces new_surfaces;
{
// Merge top and bottom in a single collection.
surfaces_append(top, std::move(bottom));
// Intersect the grown surfaces with the actual fill boundaries.
Polygons bottom_polygons = to_polygons(bottom);
for (size_t i = 0; i < top.size(); ++ i) {
Surface &s1 = top[i];
if (s1.empty())
continue;
Polygons polys;
polygons_append(polys, to_polygons(std::move(s1)));
for (size_t j = i + 1; j < top.size(); ++ j) {
Surface &s2 = top[j];
if (! s2.empty() && surfaces_could_merge(s1, s2)) {
polygons_append(polys, to_polygons(std::move(s2)));
s2.clear();
}
}
if (s1.is_top())
// Trim the top surfaces by the bottom surfaces. This gives the priority to the bottom surfaces.
polys = diff(polys, bottom_polygons);
surfaces_append(
new_surfaces,
// Don't use a safety offset as fill_boundaries were already united using the safety offset.
intersection_ex(polys, fill_boundaries),
s1);
}
}
// Subtract the new top surfaces from the other non-top surfaces and re-add them.
Polygons new_polygons = to_polygons(new_surfaces);
for (size_t i = 0; i < internal.size(); ++ i) {
Surface &s1 = internal[i];
if (s1.empty())
continue;
Polygons polys;
polygons_append(polys, to_polygons(std::move(s1)));
for (size_t j = i + 1; j < internal.size(); ++ j) {
Surface &s2 = internal[j];
if (! s2.empty() && surfaces_could_merge(s1, s2)) {
polygons_append(polys, to_polygons(std::move(s2)));
s2.clear();
}
}
ExPolygons new_expolys = diff_ex(polys, new_polygons);
polygons_append(new_polygons, to_polygons(new_expolys));
surfaces_append(new_surfaces, std::move(new_expolys), s1);
}
this->fill_surfaces.surfaces = std::move(new_surfaces);
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
export_region_fill_surfaces_to_svg_debug("3_process_external_surfaces-final");
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
}
void LayerRegion::prepare_fill_surfaces()
{
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
export_region_slices_to_svg_debug("2_prepare_fill_surfaces-initial");
export_region_fill_surfaces_to_svg_debug("2_prepare_fill_surfaces-initial");
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
/* Note: in order to make the psPrepareInfill step idempotent, we should never
alter fill_surfaces boundaries on which our idempotency relies since that's
the only meaningful information returned by psPerimeters. */
bool spiral_vase = this->layer()->object()->print()->config().spiral_vase;
// if no solid layers are requested, turn top/bottom surfaces to internal
if (! spiral_vase && this->region().config().top_solid_layers == 0) {
for (Surface &surface : this->fill_surfaces.surfaces)
if (surface.is_top())
surface.surface_type = this->layer()->object()->config().infill_only_where_needed ? stInternalVoid : stInternal;
}
if (this->region().config().bottom_solid_layers == 0) {
for (Surface &surface : this->fill_surfaces.surfaces)
if (surface.is_bottom()) // (surface.surface_type == stBottom)
surface.surface_type = stInternal;
}
// turn too small internal regions into solid regions according to the user setting
if (! spiral_vase && this->region().config().fill_density.value > 0) {
// scaling an area requires two calls!
double min_area = scale_(scale_(this->region().config().solid_infill_below_area.value));
for (Surface &surface : this->fill_surfaces.surfaces)
if (surface.surface_type == stInternal && surface.area() <= min_area)
surface.surface_type = stInternalSolid;
}
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
export_region_slices_to_svg_debug("2_prepare_fill_surfaces-final");
export_region_fill_surfaces_to_svg_debug("2_prepare_fill_surfaces-final");
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
}
double LayerRegion::infill_area_threshold() const
{
double ss = this->flow(frSolidInfill).scaled_spacing();
return ss*ss;
}
void LayerRegion::trim_surfaces(const Polygons &trimming_polygons)
{
#ifndef NDEBUG
for (const Surface &surface : this->slices.surfaces)
assert(surface.surface_type == stInternal);
#endif /* NDEBUG */
this->slices.set(intersection_ex(this->slices.surfaces, trimming_polygons), stInternal);
}
void LayerRegion::elephant_foot_compensation_step(const float elephant_foot_compensation_perimeter_step, const Polygons &trimming_polygons)
{
#ifndef NDEBUG
for (const Surface &surface : this->slices.surfaces)
assert(surface.surface_type == stInternal);
#endif /* NDEBUG */
ExPolygons surfaces = to_expolygons(std::move(this->slices.surfaces));
Polygons tmp = intersection(surfaces, trimming_polygons);
append(tmp, diff(surfaces, offset(offset_ex(surfaces, -elephant_foot_compensation_perimeter_step), elephant_foot_compensation_perimeter_step)));
this->slices.set(union_ex(tmp), stInternal);
}
void LayerRegion::export_region_slices_to_svg(const char *path) const
{
BoundingBox bbox;
for (Surfaces::const_iterator surface = this->slices.surfaces.begin(); surface != this->slices.surfaces.end(); ++surface)
bbox.merge(get_extents(surface->expolygon));
Point legend_size = export_surface_type_legend_to_svg_box_size();
Point legend_pos(bbox.min(0), bbox.max(1));
bbox.merge(Point(std::max(bbox.min(0) + legend_size(0), bbox.max(0)), bbox.max(1) + legend_size(1)));
SVG svg(path, bbox);
const float transparency = 0.5f;
for (Surfaces::const_iterator surface = this->slices.surfaces.begin(); surface != this->slices.surfaces.end(); ++surface)
svg.draw(surface->expolygon, surface_type_to_color_name(surface->surface_type), transparency);
for (Surfaces::const_iterator surface = this->fill_surfaces.surfaces.begin(); surface != this->fill_surfaces.surfaces.end(); ++surface)
svg.draw(surface->expolygon.lines(), surface_type_to_color_name(surface->surface_type));
export_surface_type_legend_to_svg(svg, legend_pos);
svg.Close();
}
// Export to "out/LayerRegion-name-%d.svg" with an increasing index with every export.
void LayerRegion::export_region_slices_to_svg_debug(const char *name) const
{
static std::map<std::string, size_t> idx_map;
size_t &idx = idx_map[name];
this->export_region_slices_to_svg(debug_out_path("LayerRegion-slices-%s-%d.svg", name, idx ++).c_str());
}
void LayerRegion::export_region_fill_surfaces_to_svg(const char *path) const
{
BoundingBox bbox;
for (Surfaces::const_iterator surface = this->fill_surfaces.surfaces.begin(); surface != this->fill_surfaces.surfaces.end(); ++surface)
bbox.merge(get_extents(surface->expolygon));
Point legend_size = export_surface_type_legend_to_svg_box_size();
Point legend_pos(bbox.min(0), bbox.max(1));
bbox.merge(Point(std::max(bbox.min(0) + legend_size(0), bbox.max(0)), bbox.max(1) + legend_size(1)));
SVG svg(path, bbox);
const float transparency = 0.5f;
for (const Surface &surface : this->fill_surfaces.surfaces) {
svg.draw(surface.expolygon, surface_type_to_color_name(surface.surface_type), transparency);
svg.draw_outline(surface.expolygon, "black", "blue", scale_(0.05));
}
export_surface_type_legend_to_svg(svg, legend_pos);
svg.Close();
}
// Export to "out/LayerRegion-name-%d.svg" with an increasing index with every export.
void LayerRegion::export_region_fill_surfaces_to_svg_debug(const char *name) const
{
static std::map<std::string, size_t> idx_map;
size_t &idx = idx_map[name];
this->export_region_fill_surfaces_to_svg(debug_out_path("LayerRegion-fill_surfaces-%s-%d.svg", name, idx ++).c_str());
}
}