d9d6d996e9
C++ var_dir / set_var_dir() interface to access the UI resources from the C++ code.
323 lines
14 KiB
C++
323 lines
14 KiB
C++
#ifndef slic3r_Point_hpp_
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#define slic3r_Point_hpp_
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#include "libslic3r.h"
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#include <vector>
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#include <math.h>
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#include <string>
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#include <sstream>
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#include <unordered_map>
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namespace Slic3r {
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class Line;
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class Linef;
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class MultiPoint;
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class Point;
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class Pointf;
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class Pointf3;
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typedef Point Vector;
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typedef Pointf Vectorf;
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typedef Pointf3 Vectorf3;
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typedef std::vector<Point> Points;
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typedef std::vector<Point*> PointPtrs;
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typedef std::vector<const Point*> PointConstPtrs;
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typedef std::vector<Pointf> Pointfs;
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typedef std::vector<Pointf3> Pointf3s;
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class Point
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{
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public:
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typedef coord_t coord_type;
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coord_t x;
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coord_t y;
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Point(coord_t _x = 0, coord_t _y = 0): x(_x), y(_y) {};
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Point(int _x, int _y): x(_x), y(_y) {};
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Point(long long _x, long long _y): x(coord_t(_x)), y(coord_t(_y)) {}; // for Clipper
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Point(double x, double y);
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static Point new_scale(coordf_t x, coordf_t y) { return Point(coord_t(scale_(x)), coord_t(scale_(y))); }
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bool operator==(const Point& rhs) const { return this->x == rhs.x && this->y == rhs.y; }
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bool operator!=(const Point& rhs) const { return ! (*this == rhs); }
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bool operator<(const Point& rhs) const { return this->x < rhs.x || (this->x == rhs.x && this->y < rhs.y); }
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Point& operator+=(const Point& rhs) { this->x += rhs.x; this->y += rhs.y; return *this; }
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Point& operator-=(const Point& rhs) { this->x -= rhs.x; this->y -= rhs.y; return *this; }
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Point& operator*=(const coord_t& rhs) { this->x *= rhs; this->y *= rhs; return *this; }
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std::string wkt() const;
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std::string dump_perl() const;
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void scale(double factor);
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void translate(double x, double y);
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void translate(const Vector &vector);
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void rotate(double angle);
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void rotate(double angle, const Point ¢er);
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Point rotated(double angle) const { Point res(*this); res.rotate(angle); return res; }
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Point rotated(double angle, const Point ¢er) const { Point res(*this); res.rotate(angle, center); return res; }
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bool coincides_with(const Point &point) const { return this->x == point.x && this->y == point.y; }
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bool coincides_with_epsilon(const Point &point) const;
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int nearest_point_index(const Points &points) const;
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int nearest_point_index(const PointConstPtrs &points) const;
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int nearest_point_index(const PointPtrs &points) const;
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bool nearest_point(const Points &points, Point* point) const;
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double distance_to(const Point &point) const { return sqrt(distance_to_sq(point)); }
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double distance_to_sq(const Point &point) const { double dx = double(point.x - this->x); double dy = double(point.y - this->y); return dx*dx + dy*dy; }
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double distance_to(const Line &line) const;
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double perp_distance_to(const Line &line) const;
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double ccw(const Point &p1, const Point &p2) const;
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double ccw(const Line &line) const;
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double ccw_angle(const Point &p1, const Point &p2) const;
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Point projection_onto(const MultiPoint &poly) const;
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Point projection_onto(const Line &line) const;
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Point negative() const;
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Vector vector_to(const Point &point) const;
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};
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inline Point operator+(const Point& point1, const Point& point2) { return Point(point1.x + point2.x, point1.y + point2.y); }
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inline Point operator-(const Point& point1, const Point& point2) { return Point(point1.x - point2.x, point1.y - point2.y); }
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inline Point operator*(double scalar, const Point& point2) { return Point(scalar * point2.x, scalar * point2.y); }
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inline int64_t cross(const Point &v1, const Point &v2) { return int64_t(v1.x) * int64_t(v2.y) - int64_t(v1.y) * int64_t(v2.x); }
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inline int64_t dot(const Point &v1, const Point &v2) { return int64_t(v1.x) * int64_t(v2.x) + int64_t(v1.y) * int64_t(v2.y); }
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// To be used by std::unordered_map, std::unordered_multimap and friends.
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struct PointHash {
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size_t operator()(const Point &pt) const {
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return std::hash<coord_t>()(pt.x) ^ std::hash<coord_t>()(pt.y);
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}
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};
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// A generic class to search for a closest Point in a given radius.
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// It uses std::unordered_multimap to implement an efficient 2D spatial hashing.
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// The PointAccessor has to return const Point*.
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// If a nullptr is returned, it is ignored by the query.
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template<typename ValueType, typename PointAccessor> class ClosestPointInRadiusLookup
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{
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public:
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ClosestPointInRadiusLookup(coord_t search_radius, PointAccessor point_accessor = PointAccessor()) :
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m_search_radius(search_radius), m_point_accessor(point_accessor), m_grid_log2(0)
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{
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// Resolution of a grid, twice the search radius + some epsilon.
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coord_t gridres = 2 * m_search_radius + 4;
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m_grid_resolution = gridres;
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assert(m_grid_resolution > 0);
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assert(m_grid_resolution < (coord_t(1) << 30));
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// Compute m_grid_log2 = log2(m_grid_resolution)
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if (m_grid_resolution > 32767) {
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m_grid_resolution >>= 16;
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m_grid_log2 += 16;
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}
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if (m_grid_resolution > 127) {
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m_grid_resolution >>= 8;
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m_grid_log2 += 8;
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}
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if (m_grid_resolution > 7) {
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m_grid_resolution >>= 4;
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m_grid_log2 += 4;
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}
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if (m_grid_resolution > 1) {
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m_grid_resolution >>= 2;
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m_grid_log2 += 2;
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}
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if (m_grid_resolution > 0)
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++ m_grid_log2;
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m_grid_resolution = 1 << m_grid_log2;
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assert(m_grid_resolution >= gridres);
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assert(gridres > m_grid_resolution / 2);
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}
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void insert(const ValueType &value) {
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const Point *pt = m_point_accessor(value);
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if (pt != nullptr)
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m_map.emplace(std::make_pair(Point(pt->x>>m_grid_log2, pt->y>>m_grid_log2), value));
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}
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void insert(ValueType &&value) {
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const Point *pt = m_point_accessor(value);
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if (pt != nullptr)
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m_map.emplace(std::make_pair(Point(pt->x>>m_grid_log2, pt->y>>m_grid_log2), std::move(value)));
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}
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// Return a pair of <ValueType*, distance_squared>
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std::pair<const ValueType*, double> find(const Point &pt) {
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// Iterate over 4 closest grid cells around pt,
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// find the closest start point inside these cells to pt.
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const ValueType *value_min = nullptr;
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double dist_min = std::numeric_limits<double>::max();
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// Round pt to a closest grid_cell corner.
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Point grid_corner((pt.x+(m_grid_resolution>>1))>>m_grid_log2, (pt.y+(m_grid_resolution>>1))>>m_grid_log2);
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// For four neighbors of grid_corner:
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for (coord_t neighbor_y = -1; neighbor_y < 1; ++ neighbor_y) {
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for (coord_t neighbor_x = -1; neighbor_x < 1; ++ neighbor_x) {
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// Range of fragment starts around grid_corner, close to pt.
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auto range = m_map.equal_range(Point(grid_corner.x + neighbor_x, grid_corner.y + neighbor_y));
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// Find the map entry closest to pt.
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for (auto it = range.first; it != range.second; ++it) {
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const ValueType &value = it->second;
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const Point *pt2 = m_point_accessor(value);
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if (pt2 != nullptr) {
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const double d2 = pt.distance_to_sq(*pt2);
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if (d2 < dist_min) {
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dist_min = d2;
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value_min = &value;
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}
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}
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}
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}
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}
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return (value_min != nullptr && dist_min < coordf_t(m_search_radius * m_search_radius)) ?
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std::make_pair(value_min, dist_min) :
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std::make_pair(nullptr, std::numeric_limits<double>::max());
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}
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private:
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typedef typename std::unordered_multimap<Point, ValueType, PointHash> map_type;
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PointAccessor m_point_accessor;
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map_type m_map;
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coord_t m_search_radius;
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coord_t m_grid_resolution;
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coord_t m_grid_log2;
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};
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class Point3 : public Point
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{
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public:
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coord_t z;
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explicit Point3(coord_t _x = 0, coord_t _y = 0, coord_t _z = 0): Point(_x, _y), z(_z) {};
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static Point3 new_scale(coordf_t x, coordf_t y, coordf_t z) { return Point3(coord_t(scale_(x)), coord_t(scale_(y)), coord_t(scale_(z))); }
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bool operator==(const Point3 &rhs) const { return this->x == rhs.x && this->y == rhs.y && this->z == rhs.z; }
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bool operator!=(const Point3 &rhs) const { return ! (*this == rhs); }
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private:
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// Hide the following inherited methods:
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bool operator==(const Point &rhs);
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bool operator!=(const Point &rhs);
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};
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std::ostream& operator<<(std::ostream &stm, const Pointf &pointf);
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class Pointf
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{
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public:
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typedef coordf_t coord_type;
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coordf_t x;
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coordf_t y;
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explicit Pointf(coordf_t _x = 0, coordf_t _y = 0): x(_x), y(_y) {};
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static Pointf new_unscale(coord_t x, coord_t y) {
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return Pointf(unscale(x), unscale(y));
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};
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static Pointf new_unscale(const Point &p) {
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return Pointf(unscale(p.x), unscale(p.y));
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};
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std::string wkt() const;
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std::string dump_perl() const;
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void scale(double factor);
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void translate(double x, double y);
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void translate(const Vectorf &vector);
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void rotate(double angle);
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void rotate(double angle, const Pointf ¢er);
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Pointf negative() const;
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Vectorf vector_to(const Pointf &point) const;
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Pointf& operator+=(const Pointf& rhs) { this->x += rhs.x; this->y += rhs.y; return *this; }
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Pointf& operator-=(const Pointf& rhs) { this->x -= rhs.x; this->y -= rhs.y; return *this; }
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Pointf& operator*=(const coordf_t& rhs) { this->x *= rhs; this->y *= rhs; return *this; }
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bool operator==(const Pointf &rhs) const { return this->x == rhs.x && this->y == rhs.y; }
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bool operator!=(const Pointf &rhs) const { return ! (*this == rhs); }
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bool operator< (const Pointf& rhs) const { return this->x < rhs.x || (this->x == rhs.x && this->y < rhs.y); }
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};
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inline Pointf operator+(const Pointf& point1, const Pointf& point2) { return Pointf(point1.x + point2.x, point1.y + point2.y); }
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inline Pointf operator-(const Pointf& point1, const Pointf& point2) { return Pointf(point1.x - point2.x, point1.y - point2.y); }
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inline Pointf operator*(double scalar, const Pointf& point2) { return Pointf(scalar * point2.x, scalar * point2.y); }
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inline Pointf operator*(const Pointf& point2, double scalar) { return Pointf(scalar * point2.x, scalar * point2.y); }
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inline coordf_t cross(const Pointf &v1, const Pointf &v2) { return v1.x * v2.y - v1.y * v2.x; }
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inline coordf_t dot(const Pointf &v1, const Pointf &v2) { return v1.x * v2.x + v1.y * v2.y; }
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inline coordf_t dot(const Pointf &v) { return v.x * v.x + v.y * v.y; }
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inline double length(const Vectorf &v) { return sqrt(dot(v)); }
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inline double l2(const Vectorf &v) { return dot(v); }
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class Pointf3 : public Pointf
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{
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public:
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coordf_t z;
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explicit Pointf3(coordf_t _x = 0, coordf_t _y = 0, coordf_t _z = 0): Pointf(_x, _y), z(_z) {};
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static Pointf3 new_unscale(coord_t x, coord_t y, coord_t z) {
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return Pointf3(unscale(x), unscale(y), unscale(z));
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};
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void scale(double factor);
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void translate(const Vectorf3 &vector);
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void translate(double x, double y, double z);
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double distance_to(const Pointf3 &point) const;
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Pointf3 negative() const;
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Vectorf3 vector_to(const Pointf3 &point) const;
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bool operator==(const Pointf3 &rhs) const { return this->x == rhs.x && this->y == rhs.y && this->z == rhs.z; }
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bool operator!=(const Pointf3 &rhs) const { return ! (*this == rhs); }
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private:
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// Hide the following inherited methods:
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bool operator==(const Pointf &rhs);
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bool operator!=(const Pointf &rhs);
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};
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template<typename TO> inline TO convert_to(const Point &src) { return TO(typename TO::coord_type(src.x), typename TO::coord_type(src.y)); }
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template<typename TO> inline TO convert_to(const Pointf &src) { return TO(typename TO::coord_type(src.x), typename TO::coord_type(src.y)); }
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template<typename TO> inline TO convert_to(const Point3 &src) { return TO(typename TO::coord_type(src.x), typename TO::coord_type(src.y), typename TO::coord_type(src.z)); }
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template<typename TO> inline TO convert_to(const Pointf3 &src) { return TO(typename TO::coord_type(src.x), typename TO::coord_type(src.y), typename TO::coord_type(src.z)); }
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} // namespace Slic3r
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// start Boost
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#include <boost/version.hpp>
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#include <boost/polygon/polygon.hpp>
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namespace boost { namespace polygon {
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template <>
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struct geometry_concept<coord_t> { typedef coordinate_concept type; };
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/* Boost.Polygon already defines a specialization for coordinate_traits<long> as of 1.60:
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https://github.com/boostorg/polygon/commit/0ac7230dd1f8f34cb12b86c8bb121ae86d3d9b97 */
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#if BOOST_VERSION < 106000
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template <>
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struct coordinate_traits<coord_t> {
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typedef coord_t coordinate_type;
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typedef long double area_type;
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typedef long long manhattan_area_type;
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typedef unsigned long long unsigned_area_type;
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typedef long long coordinate_difference;
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typedef long double coordinate_distance;
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};
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#endif
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template <>
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struct geometry_concept<Slic3r::Point> { typedef point_concept type; };
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template <>
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struct point_traits<Slic3r::Point> {
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typedef coord_t coordinate_type;
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static inline coordinate_type get(const Slic3r::Point& point, orientation_2d orient) {
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return (orient == HORIZONTAL) ? point.x : point.y;
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}
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};
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template <>
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struct point_mutable_traits<Slic3r::Point> {
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typedef coord_t coordinate_type;
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static inline void set(Slic3r::Point& point, orientation_2d orient, coord_t value) {
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if (orient == HORIZONTAL)
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point.x = value;
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else
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point.y = value;
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}
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static inline Slic3r::Point construct(coord_t x_value, coord_t y_value) {
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Slic3r::Point retval;
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retval.x = x_value;
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retval.y = y_value;
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return retval;
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}
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};
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} }
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// end Boost
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#endif
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