PrusaSlicer-NonPlainar/lib/Slic3r/Polyline.pm
2013-08-29 01:36:42 +02:00

201 lines
5.4 KiB
Perl

package Slic3r::Polyline;
use strict;
use warnings;
use Slic3r::Geometry qw(A B X Y X1 X2 Y1 Y2 polyline_remove_parallel_continuous_edges polyline_remove_acute_vertices);
use Slic3r::Geometry::Clipper qw(JT_SQUARE);
use Storable qw();
sub new_scale {
my $class = shift;
my @points = map { ref($_) eq 'Slic3r::Point' ? $_->pp : $_ } @_;
return $class->new(map [ Slic3r::Geometry::scale($_->[X]), Slic3r::Geometry::scale($_->[Y]) ], @points);
}
sub wkt {
my $self = shift;
return sprintf "LINESTRING((%s))", join ',', map "$_->[0] $_->[1]", @$self;
}
sub merge_continuous_lines {
my $self = shift;
polyline_remove_parallel_continuous_edges($self);
}
sub remove_acute_vertices {
my $self = shift;
polyline_remove_acute_vertices($self);
}
sub simplify {
my $self = shift;
my $tolerance = shift || 10;
my $simplified = Boost::Geometry::Utils::linestring_simplify($self->pp, $tolerance);
return (ref $self)->new(@$simplified);
}
sub length {
my $self = shift;
return Boost::Geometry::Utils::linestring_length($self->pp);
}
sub grow {
my $self = shift;
my ($distance, $scale, $joinType, $miterLimit) = @_;
$joinType //= JT_SQUARE; # we override this one
$scale //= 100000; # we init these because we can't pass undef
$miterLimit //= 3;
my @points = @$self;
return @{Slic3r::Geometry::Clipper::offset(
[ Slic3r::Polygon->new(@points, CORE::reverse @points[1..($#points-1)]) ],
$distance, $scale, $joinType, $miterLimit,
)};
}
sub clip_with_polygon {
my $self = shift;
my ($polygon) = @_;
return $self->clip_with_expolygon(Slic3r::ExPolygon->new($polygon));
}
sub clip_with_expolygon {
my $self = shift;
my ($expolygon) = @_;
my $result = Boost::Geometry::Utils::polygon_multi_linestring_intersection($expolygon->pp, [$self->pp]);
return map { (ref $self)->new(@$_) } @$result;
}
sub bounding_box {
my $self = shift;
return Slic3r::Geometry::BoundingBox->new_from_points($self);
}
sub size {
my $self = shift;
return [ Slic3r::Geometry::size_2D($self) ];
}
sub align_to_origin {
my $self = shift;
my $bb = $self->bounding_box;
return $self->translate(-$bb->x_min, -$bb->y_min);
}
# removes the given distance from the end of the polyline
sub clip_end {
my $self = shift;
my ($distance) = @_;
while ($distance > 0) {
my $last_point = $self->[-1];
$self->pop_back;
last if @$self == 0;
my $last_segment_length = $last_point->distance_to($self->[-1]);
if ($last_segment_length <= $distance) {
$distance -= $last_segment_length;
next;
}
my $new_point = Slic3r::Geometry::point_along_segment($last_point, $self->[-1], $distance);
$self->append($new_point);
$distance = 0;
}
}
# only keeps the given distance at the beginning of the polyline
sub clip_start {
my $self = shift;
my ($distance) = @_;
my $points = [ $self->[0] ];
for (my $i = 1; $distance > 0 && $i <= $#$self; $i++) {
my $point = $self->[$i];
my $segment_length = $point->distance_to($self->[$i-1]);
if ($segment_length <= $distance) {
$distance -= $segment_length;
push @$points, $point;
next;
}
my $new_point = Slic3r::Geometry::point_along_segment($self->[$i-1], $point, $distance);
push @$points, Slic3r::Point->new($new_point);
$distance = 0;
}
return (ref $self)->new($points);
}
# this method returns a collection of points picked on the polygon contour
# so that they are evenly spaced according to the input distance
# (find a better name!)
sub regular_points {
my $self = shift;
my ($distance) = @_;
my @points = ($self->[0]);
my $len = 0;
for (my $i = 1; $i <= $#$self; $i++) {
my $point = $self->[$i];
my $segment_length = $point->distance_to($self->[$i-1]);
$len += $segment_length;
next if $len < $distance;
if ($len == $distance) {
push @points, $point;
$len = 0;
next;
}
my $take = $segment_length - ($len - $distance); # how much we take of this segment
my $new_point = Slic3r::Geometry::point_along_segment($self->[$i-1], $point, $take);
push @points, Slic3r::Point->new($new_point);
$i--;
$len = -$take;
}
return @points;
}
package Slic3r::Polyline::Collection;
use Moo;
has 'polylines' => (is => 'ro', default => sub { [] });
# Note that our polylines will be reversed in place when necessary.
sub chained_path {
my $self = shift;
my ($start_near, $no_reverse) = @_;
my @my_paths = @{$self->polylines};
my @paths = ();
my $start_at;
my $endpoints = $no_reverse
? [ map { @$_[0,0] } @my_paths ]
: [ map { @$_[0,-1] } @my_paths ];
while (@my_paths) {
# find nearest point
my $start_index = defined $start_near
? $start_near->nearest_point_index($endpoints)
: 0;
my $path_index = int($start_index/2);
if ($start_index % 2 && !$no_reverse) { # index is end so reverse to make it the start
$my_paths[$path_index]->reverse;
}
push @paths, splice @my_paths, $path_index, 1;
splice @$endpoints, $path_index*2, 2;
$start_near = $paths[-1]->last_point;
}
return @paths;
}
1;