201 lines
5.4 KiB
Perl
201 lines
5.4 KiB
Perl
package Slic3r::Polyline;
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use strict;
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use warnings;
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use Slic3r::Geometry qw(A B X Y X1 X2 Y1 Y2 polyline_remove_parallel_continuous_edges polyline_remove_acute_vertices);
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use Slic3r::Geometry::Clipper qw(JT_SQUARE);
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use Storable qw();
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sub new_scale {
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my $class = shift;
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my @points = map { ref($_) eq 'Slic3r::Point' ? $_->pp : $_ } @_;
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return $class->new(map [ Slic3r::Geometry::scale($_->[X]), Slic3r::Geometry::scale($_->[Y]) ], @points);
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}
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sub wkt {
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my $self = shift;
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return sprintf "LINESTRING((%s))", join ',', map "$_->[0] $_->[1]", @$self;
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}
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sub merge_continuous_lines {
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my $self = shift;
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polyline_remove_parallel_continuous_edges($self);
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}
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sub remove_acute_vertices {
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my $self = shift;
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polyline_remove_acute_vertices($self);
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}
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sub simplify {
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my $self = shift;
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my $tolerance = shift || 10;
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my $simplified = Boost::Geometry::Utils::linestring_simplify($self->pp, $tolerance);
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return (ref $self)->new(@$simplified);
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}
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sub length {
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my $self = shift;
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return Boost::Geometry::Utils::linestring_length($self->pp);
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}
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sub grow {
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my $self = shift;
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my ($distance, $scale, $joinType, $miterLimit) = @_;
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$joinType //= JT_SQUARE; # we override this one
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$scale //= 100000; # we init these because we can't pass undef
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$miterLimit //= 3;
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my @points = @$self;
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return @{Slic3r::Geometry::Clipper::offset(
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[ Slic3r::Polygon->new(@points, CORE::reverse @points[1..($#points-1)]) ],
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$distance, $scale, $joinType, $miterLimit,
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)};
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}
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sub clip_with_polygon {
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my $self = shift;
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my ($polygon) = @_;
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return $self->clip_with_expolygon(Slic3r::ExPolygon->new($polygon));
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}
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sub clip_with_expolygon {
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my $self = shift;
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my ($expolygon) = @_;
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my $result = Boost::Geometry::Utils::polygon_multi_linestring_intersection($expolygon->pp, [$self->pp]);
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return map { (ref $self)->new(@$_) } @$result;
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}
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sub bounding_box {
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my $self = shift;
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return Slic3r::Geometry::BoundingBox->new_from_points($self);
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}
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sub size {
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my $self = shift;
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return [ Slic3r::Geometry::size_2D($self) ];
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}
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sub align_to_origin {
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my $self = shift;
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my $bb = $self->bounding_box;
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return $self->translate(-$bb->x_min, -$bb->y_min);
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}
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# removes the given distance from the end of the polyline
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sub clip_end {
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my $self = shift;
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my ($distance) = @_;
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while ($distance > 0) {
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my $last_point = $self->[-1];
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$self->pop_back;
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last if @$self == 0;
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my $last_segment_length = $last_point->distance_to($self->[-1]);
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if ($last_segment_length <= $distance) {
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$distance -= $last_segment_length;
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next;
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}
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my $new_point = Slic3r::Geometry::point_along_segment($last_point, $self->[-1], $distance);
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$self->append($new_point);
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$distance = 0;
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}
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}
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# only keeps the given distance at the beginning of the polyline
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sub clip_start {
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my $self = shift;
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my ($distance) = @_;
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my $points = [ $self->[0] ];
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for (my $i = 1; $distance > 0 && $i <= $#$self; $i++) {
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my $point = $self->[$i];
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my $segment_length = $point->distance_to($self->[$i-1]);
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if ($segment_length <= $distance) {
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$distance -= $segment_length;
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push @$points, $point;
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next;
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}
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my $new_point = Slic3r::Geometry::point_along_segment($self->[$i-1], $point, $distance);
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push @$points, Slic3r::Point->new($new_point);
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$distance = 0;
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}
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return (ref $self)->new($points);
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}
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# this method returns a collection of points picked on the polygon contour
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# so that they are evenly spaced according to the input distance
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# (find a better name!)
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sub regular_points {
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my $self = shift;
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my ($distance) = @_;
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my @points = ($self->[0]);
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my $len = 0;
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for (my $i = 1; $i <= $#$self; $i++) {
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my $point = $self->[$i];
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my $segment_length = $point->distance_to($self->[$i-1]);
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$len += $segment_length;
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next if $len < $distance;
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if ($len == $distance) {
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push @points, $point;
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$len = 0;
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next;
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}
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my $take = $segment_length - ($len - $distance); # how much we take of this segment
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my $new_point = Slic3r::Geometry::point_along_segment($self->[$i-1], $point, $take);
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push @points, Slic3r::Point->new($new_point);
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$i--;
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$len = -$take;
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}
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return @points;
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}
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package Slic3r::Polyline::Collection;
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use Moo;
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has 'polylines' => (is => 'ro', default => sub { [] });
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# Note that our polylines will be reversed in place when necessary.
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sub chained_path {
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my $self = shift;
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my ($start_near, $no_reverse) = @_;
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my @my_paths = @{$self->polylines};
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my @paths = ();
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my $start_at;
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my $endpoints = $no_reverse
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? [ map { @$_[0,0] } @my_paths ]
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: [ map { @$_[0,-1] } @my_paths ];
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while (@my_paths) {
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# find nearest point
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my $start_index = defined $start_near
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? $start_near->nearest_point_index($endpoints)
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: 0;
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my $path_index = int($start_index/2);
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if ($start_index % 2 && !$no_reverse) { # index is end so reverse to make it the start
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$my_paths[$path_index]->reverse;
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}
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push @paths, splice @my_paths, $path_index, 1;
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splice @$endpoints, $path_index*2, 2;
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$start_near = $paths[-1]->last_point;
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}
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return @paths;
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}
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1;
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